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Astranaar

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AllianceAstranaar

Astranaar TCG.jpg

Astranaar in the TCG

Last known population

4,000

Race(s)
Language(s)
Faith(s)
Affiliation(s)
Location
Characteristics
Facilities

Done.gif Inn          Done.gif Mailbox

Done.gif Stables

Undone.gif Anvil & Forge

Undone.gif Bank       Undone.gif Auctions

Trainers

Undone.gif Class
Done.gif Profession

Travel

Done.gif Flight Master(s)
Undone.gif Mass-transit
Undone.gif Portal(s)

Status

Active

Sources: World of Warcraft

Astranaar, aka Astrannar, [1] is a night elven town situated on the east-west road that divides Ashenvale in two. [36, 50] Like the Redridge Mountains and Duskwood regions in the Eastern Kingdoms, Ashenvale is often attacked by Horde as it is one of the first-tier contested zones for the Alliance. However, the danger is two-fold since Ashenvale houses two Horde towns, one in the Zoram Strand and the other to the east at Splintertree Post. Exercise extreme caution around Astranaar. When questing, set your hearthstone to the inn whenever feasible in order to avoid having to dodge groups of Horde who like to gather a short distance away from the town in preparation to raid it. Since the Cataclysm, all Alliance players arriving into Astranaar for the first time will find it in flames, attacked by Horde wind riders. Completing Astranaar's Burning! and Return Fire will cause both to phase out.

Contents

Facilities

  • Hippogryph Master at the north tip of the island, just off the road
  • Expert Leatherworking Trainer
  • Typical vendors (including rogue supplies)
  • Graveyard across lake to north

Travel Connections

Flight

Alliance Lor'danel
Alliance Blackfathom Camp
Alliance Stardust Spire
Alliance Forest Song
Alliance Theramore Isle
Neutral Ratchet
Neutral Emerald Sanctuary

NPCs

Astranaar, before the cataclysm.
Astranaar under attack by the Horde.

Merchants

Trainers

Guards

References

  1. ^ Lands of Mystery, pg. 7-9, 17