- For Azshara prior to the cataclysm, see Azshara (original). For the naga and once Highborne queen after whom this region was named, see Queen Azshara.
|Rulers||Trade Prince Jastor Gallywix|
|Major settlements||Camp Valormok|
|Minor settlements||Talrendis Point|
|Languages||Nazja, Darnassian, Taur-ahe, Ursine|
|Faiths||Ancients, Azshara, Arkkoroc, Elune|
|Affiliation||Horde (Bilgewater Cartel)|
Azshara is located in northeastern Kalimdor, east of Ashenvale, south of Winterspring, and north of Durotar. It is a beautiful coastal area cloaked in eternal autumn. The trees and other flora are tinged in brilliant oranges and reds, and nearer the coast, great cliffs and sandy beaches line the ocean. The region's inhabitants can make life hard for the nature lover, however. Enraged ghosts, vicious satyr, stalking naga and ferocious wildlife can quickly put an end to those who venture too far from the road.
|This article or section is a lore stub. You can help expand it by editing it.
War of the Ancients
After the Third War
This section concerns content exclusive to Warcraft III.
World of Warcraft
This section concerns content exclusive to World of Warcraft.
Pearl of Pandaria
This section concerns content exclusive to Cataclysm.
The Shattering radically changed the balance of power in Azshara. The Bilgewater Cartel goblins, the Horde's newest ally, have made their home here, building a city into the cliff side, and destroying the Azshara Crater to make way for a large quarry. To show their loyalty to the Horde, the goblins have reshaped Azshara into a giant Horde symbol.
Having recently gained the mantle of warchief, Garrosh Hellscream is preparing for war to claim all of Kalimdor for the Horde. The goblins of the Bilgewater Cartel, headquartered in Bilgewater Harbor, are playing their part by building war machines, constructing weapons, and establishing a massive naval harbor within sight of Orgrimmar. Meanwhile, the night elves aren't content to sit idly by; they fully intend to challenge this unwelcome occupation in Azshara and hopefully stymie a conflict that would otherwise be carried deep into their forests. Amid all this tension, the Bilgewater Cartel is also out to make a name for itself in true goblin fashion. What is the best way to show solidarity? Reshape the Bay of Storms into a giant Horde symbol! From there, a secret lab, an extensive rocketway, and a "pleasure palace" with its own golf course are just natural leaps in goblin logic. Azshara is now the largest terraforming project on Azeroth - whether it's sculpting the terrain to promote Horde propaganda, moving an entire mountain to pillage the minerals underneath, or slapping the face of the trade prince on a nearby crag, there's no question who wears the pants in Azshara these days.
Kalec is rounding up all of the blue dragonflight, as he fears the death of Malygos will be a sign of weakness and Deathwing will send out agents to assassinate the remaining dragons within the flight. This holds true as the black dragonflight has invaded Azshara to hunt down Azuregos. Kalec and Azuregos help low level Horde players to repel the invasion.
In the RPG
A shattered stretch of coastline on Kalimdor’s northeast, Azshara was once the greatest night elf metropolis. The city fell millennia ago in the War of the Ancients, but a few ragged buildings perch on the cliffs overlooking similar ruins among the coral. Much of the city of Azshara fell into the ocean.
Before the Great Sundering, this shattered stretch of coast along Kalimdor's northern border was once a part of the night elven capital of Zin-Azshari; then came the demons' expulsion from the world. The land was rent asunder and the sea thundered in, making the region a watery grave and leaving nothing but ruins of the once great city. The night elves who survived named this region — once glorious, now nothing but a shattered relic — Azshara, after their queen who was driven mad by demonic influence. Since that time, this place of rocky islands, jagged cliffs, and coral-choked seas has given birth to many tales.
Some night elves suggest that not all of the demons were banished, still lurking beneath the glittering waters of the Coral Sea and waiting to strike back. Others claim that Queen Azshara was not drowned, but transformed into a hideous aquatic thing who will someday lead her accursed followers to retake the surface world. A few whisper that the Dark Portal that first brought the demons to Azeroth remains and rests under the sea waiting for someone to reopen it. Still others assert that the ancient Sundering awakened something that dwelled in the deepest part of the ocean, something that will eventually burst forth in a tidal wave of destruction. Whatever the truth, night elves agree that the region is cursed.
A river separates the primordial wood from what land there is. The terrain beyond the river is little more than a strip of green above fragmented cliffs that rise high over a stretch of ivory beach. The waves of the shallow Coral Sea sweep against this beach, and islands — little more than spires of jagged rock — jut from the water. A twisted expanse of reef creates a labyrinth of coral beneath the ocean surface, making sea travel here virtually impossible.
The night elves consider the place cursed, and most other races find the constant storms unpleasant. There is but a single habitation in Azshara, the orc trading village of Grim Ulang, its residents telling of creatures flitting about the ruins of Zin-Azshari further along the cliffs, and murlocs and naga swimming in the Coral Sea. Bands of undead have appeared along the beach and at the fringes of the Ashenvale Forest. As well, the dark chants of demon cultists have echoed along the cliffs in counterpoint to the thunder of storms. Steady rumors and sightings have led to frequent night elf patrols and an increased martial presence in Grim Ulang.
- From Forest Song in Ashenvale, follow the road east into Azshara. The Alliance outpost Talrendis Point is just over the river.
- From Orgrimmar, go northeast through the Orgrimmar Rear Gate. Alternatively, from Splintertree Post in Ashenvale, travel along the road east into Azshara. The Horde encampment Valormok is against the mountains, north of ruined Haldarr Encampment.
The zone contains the rocketway, a free five station elevated transport which runs round the bay. Rocketway stations are:
- Northern Rocketway Terminus
- Northern Rocketway Exchange
- Gallywix Rocketway Exchange
- Orgrimmar Rocketway Exchange
- Southern Rocketway Terminus
There are no instances or battlegrounds in this zone.
Maps and subregions
In addition to the below flight paths, there is a Rocketway present in the zone that will transport you to another station for free.
Flight paths from the Southern Rocketway Terminus
- Orgrimmar, Durotar
- Thunder Bluff, Mulgore
- Crossroads, Northern Barrens
- Southern Rocketway Terminus, Azshara
- Northern Rocketway Terminus, Azshara
- Valormok, Azshara
- Splintertree Post, Ashenvale
- Everlook, Winterspring
Flight paths from the Northern Rocketway Terminus
- Bilgewater Harbor, Azshara
Flight paths from Valormok
- Orgrimmar, Durotar
- Bilgewater Harbor, Azshara
- Splintertree Post, Ashenvale
- Gates of Sothann, Mount Hyjal
Regions adjacent to Azshara
|Zone Name||Faction||Level Range||Direction||Access|
|Durotar||1-12||South||By swimming Southfury River south, then going ashore east|
|Orgrimmar||1-60||South||By going through the Orgrimmar Rear Gate southwest|
|Northern Barrens||10-20||South||By swimming Southfury River south, then going ashore west, or by flightpath to Ratchet|
|Ashenvale||20-25||West||By foot, or by flightpath from Valormok to Splintertree Post, or by flightpath from Talendris Point to Astranaar|
- Main article: Azshara NPCs
Azshara is home to several characters of note. Kalec relocated to Azshara, fearing that Deathwing would send agents to assassinate rest of the flight. This held true, as the black dragonflight invaded Azshara to hunt down Azuregos. Kalec can be found in Bilgewater Harbor, where he and Azuregos help low level Horde players to repel the invasion. At the Arcane Pinnacle, 's apprentices try to pass his trials. assists experienced hunters and priests.
- Main article: Azshara storyline
When first arriving in Azshara, you may want to take the Rocketway and tour the zone first. In addition to earning the achievement along the way, you will gain a good chunk of free discovery experience, be able to pick up the flight paths, and get to see some magnificent scenery. Of course, goblin technology has been known to break down from time to time...
Azshara has two dig sites:
- Ruins of Arkkoran; contains Night Elf Archaeology Fragments.
- Ruins of Eldarath; contains Night Elf Archaeology Fragments.
- Water elementals
- Mur'gul 
- Main article: Rocketway
- Before patch 4.0.3a, Azshara was one of the most common spots for gold farmers, who feasted upon the large collection of thorium veins in the zone.
- Azshara is well-known for its beautiful fall-like vegetation. In a game without much in the way of weather and seasons, Azshara is a gorgeous and very unique departure from the WoW-norm.
- Azshara was supposed to be the location of the game's fourth battleground, Azshara Crater. After the release of the Burning Crusade, Eye of the Storm has taken Azshara Crater's spot for fourth battleground.
- Azshara is the name of a server, see Server:Azshara US for more details.
- Before patch 4.0.3a, Azshara was known (or not) for being one of, if not the most unpopulated zone in the game player-wise. This was most likely due to a combination of the low number of quests in the zone (some of which are parts of uncompleted chains), as well as the difficulties of navigating between the beaches and the tops of the high cliffs on the eastern side of the zone.
- Azshara was used for the Toyota commercial.
- Azshara has always been somewhat barren in terms of content, so Blizzards original plan was simply to fill in most of the unused space and then take some of the quests that spanned multiple zones and move them completely over to Azshara. The zone itself was a bit of a blank slate, so this approach seemed obvious from the very beginning. While discussing the goals for the overall flow for Kalimdor, the designers started to heavily consider when, where, and how goblins would be introduced to questing on the continent. They realized that they were in sort of a dilemma because, at that point, four out of six Horde races were being routed through the same 10–20 leveling experience in the Northern Barrens. It was only then that they decided to retrofit Azshara as an alternative zone for level 10 through 20 Horde characters and make it a goblin hub.
- Patch 4.0.3a (2010-11-23): "Completely reworked as a level 10-20 zone."
- ^ http://www.youtube.com/watch?v=ji079bBDCJ4
- ^ http://www.wow.com/2009/09/27/cataclysm-starting-zone-lore-and-other-new-details-revealed/
- ^ a b Cataclysm Preview: Azshara
- ^ World of Warcraft The Roleplaying Game, pg. 18
- ^ S&L, pg. 72
- ^ a b Dungeons & Dragons Warcraft The Roleplaying Game, pg. 187-188
- ^ a b "Terror of the Tides: Rise of the Naga", Warcraft III: The Frozen Throne. Blizzard Entertainment.