|Title||Prince of Ironforge, High Explorer|
|Race||Bronzebeard dwarf (Humanoid)|
|Affiliation||Alliance, Ironforge, Explorers' Guild|
|Occupation||Geographer, Historian, Ambassador, Archaeologist, Adventurer, Anthropologist, Gadabout, Representative, Translator, etc.|
|Location||The Tribunal of Ages and The Forge of Wills, Halls of Stone or The Archivum, Ulduar; Halls of Origination, Seat of Knowledge; Vale of Eternal Blossoms|
|Relative(s)||Elder Bronzebeard, Madoran Bronzebeard (ancestors), Magni Bronzebeard, Muradin Bronzebeard (brothers), Moira Bronzebeard (niece), Dagran Thaurissan II (great-nephew)|
|Companion(s)||Glibb (gorilla), Gryphadin (gryphon)|
Prince Brann Bronzebeard is the youngest of the three Bronzebeard brothers, with King Magni Bronzebeard and Muradin Bronzebeard being his elders. Brann is an active member of the Explorers' League, following closely in the footsteps of his brother Muradin.
One of the greatest explorers to ever wander the lands of Azeroth, Brann is recognized and welcomed across the known world. The warm, courageous dwarf has made friends and acquaintances in nearly every charted land - and presumably those uncharted as well. Brann has spent many years mapping out the remote corners and hidden nooks of the Eastern Kingdoms for his beloved Explorers' Guild. With the recent discovery of Kalimdor, Brann is one of the first dwarves to tread the unknown paths of the ancients.
|Halls of Stone||80||32,052 - 40,065|
|Seat of Knowledge||80||185,706|
|Shrine of Seven Stars||90||2,363,646|
Brann is also a formidable warrior. During the Second War, Brann and his brother Muradin were sent by their elder brother, King Magni, to accompany the Alliance army led by Anduin Lothar as they made their way through Khaz Modan to Blackrock Spire. After Lothar's death, the two followed his lieutenant, Turalyon, in the battle that resulted in the destruction of the Dark Portal.
For more info see Brann's Journal. Brann's world exploration was mostly described in RPG books (as seen below under the More travels section) which are now non-canon.
Shortly after the Third War, Brann began a journey of discovery to explore the world at the behest of his brother Magni and the Explorers' League to map out the Eastern Kingdoms. Eventually he also mapped out Kalimdor and the South Seas. Later, he went to travel through Northrend to discover what had happened to his brother Muradin.
During his journey, the celebrated adventurer made his way through the regions of Elwynn Forest and Westfall before filing his last report from the misty jungles of Stranglethorn Vale, and then he went missing. According to his last correspondence, Brann had just uncovered the ruins of an ancient city hidden deep within Stranglethorn when he was beset upon by a band of savage jungle troll headhunters. Presumably, Brann evaded capture, but the only real clue pertaining to his whereabouts came in the form of a vague final sentence: "I resolved to head east…" Brann apparently was fine, however, and had just explored Zul'Gurub, before he continued his journey in the Eastern Kingdoms heading north. Once he finished his journey, he sent his first major report (which he titled Lands of Conflict) and continued his journey heading to Kalimdor, then through the South Seas, on his way to Northrend.
On his way to Northrend he went missing yet again. Little is known about Brann's second disappearance other than the fact that he was headed towards the continent of Northrend to investigate his brother Muradin's death. It is possible that the guild lost track of him while he was in the South Seas.
Unknown to the Guild, he had finally made it to Northrend safely. While there, he mapped out Northrend and befriended or carefully researched the tuskarr, furbolg, blue dragons, murlocs, magnataur, and others.
While in Northrend, Brann used a document and Scourge artifacts he had bought in Gadgetzan, which allowed him passage into the Sundered Monolith, a city still held by the living nerubians. He was able to befriend a few surviving nerubians, and learned much about their history. After his journey he sent his second report (which he titled Lands of Mystery) back to his brother and the Explorers' Guild.
Wrath of the Lich King
This section concerns content exclusive to Wrath of the Lich King.
Chris Metzen stated at the Blizzcon 2007 lore panel that Brann would appear in the Wrath of the Lich King expansion. This is the first time that Brann has directly appeared in a Warcraft computer game.
Brann is heavily involved in an Alliance quest chain that starts in Frosthold, the city of Frost dwarves in Storm Peaks. The first quest is given by Archaeologist Andorin, called . For lore fans, these quests are well worth finishing for the in-game scene at the end.
Brann also appears inside the Halls of Stone in Ulduar, the Titan city in Storm Peaks. He is involved in the escort quest in the Tribunal of Ages. Brann does not appear to have any qualms as to who comes to his aid while he is in Ulduar, as both Alliance and Horde are able to interact with him. This is reinforced by a letter to King Magni in Lands of Mystery, in which Brann writes,
"What I found is ferociously interesting but disconcerting for our plans. The orcs, tauren and trolls of the Horde are ﬁrmly established on Kalimdor and (boil my beard) they could be staunch allies against the Scourge and the Burning Legion. They certainly have every reason to hate the demons and the undead. Yet instead of working with them, the Alliance forces on Kalimdor (and the rest of the world, for that matter) squabble with the Horde over petty conﬂicts, mostly for tradition's sake. I say "squabble," but the situation is escalating toward outright war again, my friends. I can't think of anything the Scourge and the Legion would like better than to watch the mortal races chop each other to bits so they can inherit whatever's left when we're done. We need diplomacy and handshakes, Magni, not swords and guns."
Brann appeared in the Secrets of Ulduar trailer. Brann led an army of troops and tanks into Ulduar in an effort to discover its secrets, but was driven out by Kologarn as the only survivor of his expedition. Making his way to Dalaran to deliver his report to Rhonin and Jaina Proudmoore, Brann kept referring to a malevolent "presence" he felt within Ulduar, the presence of the unchained Yogg-Saron. He says of Yogg-Saron: "Prisoner? Ha. With it's bindings shattered, it's influence unchecked, it's gonna come after us, and then we'll be the prisoners."
Brann leads a second assault against Ulduar with the aid of player characters and the Kirin Tor. He can be heard communicating with players over the radio during the push towards Flame Leviathan. After defeating Flame Leviathan, he can be found deeper inside Ulduar, within the Archivum. After defeating Algalon the Observer and taking Reply-Code Alpha from him, Brann can briefly be seen in Dalaran as Rhonin transmits the code from the Eventide.
As earthquakes begin to occur across the planet, Brann found some ancient, unusual tablets in Ulduar. The Explorers' League's preliminary reports stated that they may be able to help with understanding the situation. Brann was so sure that the tablets would point in the right direction, he completed plans to ship them to Magni in Ironforge.
As he waited for the tablets to arrive, Magni called a meeting of the Alliance leadership, including Lady Jaina Proudmoore, to gather in King Varian Wrynn's Throne Room in Stormwind City. Magni explained the potential of the tablets to the other leaders, and conveyed his confidence in Brann's certainty.
The Shattering: Prelude to Cataclysm
After Magni's death, Brann and Muradin were nowhere to be found as gryphons were sent after them but without success. Both were to take Magni's crown. However, Moira appeared in Ironforge outranking them because she was legitimate heir.
This section concerns content exclusive to Cataclysm.
When his lazy butt finally kicks in the Harrison Jones and the Temple of Uldum, he wants to go to the Cradle of the Ancients. When the adventurers arrive there in the The Coffer of Promise, he's got what he was looking for and finishes up going to Halls of Origination to wrap things up there.
Mists of Pandaria
This section concerns content exclusive to Mists of Pandaria.
This section concerns content exclusive to Mists of Pandaria.
Brann led an expedition to the ruins of Mogujia. There, with the help of the Alliance heroes, he found a sha touched claw which he brought back to the Shrine of Seven Stars for further study. The Sha energy however, escaped containment and contaminated some of the Alliance footmen. Prince Anduin Wrynn and an Alliance Champion set off to cleanse those contaminated from the Sha's influence. Brann is seen in the Shrine of Seven Stars summit, where the Alliance dignitaries and allies discuss the pros and cons of using Sha power. Though he doesn't like the look of the Sha, he acquiesced that it doesn't hurt to study it. It was ultimately voted to ban its use. After the Alliance discovered that Garrosh is looking for the Divine Bell, Brann accompanied Sarannha Skyglaive and her expedition to the Ruins of Korune.
Wrath of the Lich King
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It can be speculated that with his brother, King Magni's supposed death he will take over the rank of 'Grand Explorer' in the Explorers' League.
It can also be speculated that he has a kind of relationship to Harrison Jones. During the Quest Harrison Jones and the Temple of Uldum Brann calls Harrison "Junior". (This continues the Easter egg of Harrison Jones referring to the popular film series Indiana Jones; Brann would assume the role of Sean Connery's character in this instance).
In the RPG
Brann is one of the founders of the Explorers' Guild, along with Samul Strangehands. He is one of the greatest explorers, anthropologists, archaeologists, taxonomists, linguists, etc., to ever wander the lands of Azeroth. At different times during his journey, he has traveled with companions including his beloved pet gorilla, Glibb, and his trusty gryphon, Gryphadin.
"There are more than a dozen major languages in Azeroth, and there's little excuse for every explorer not to have at least a passing fluency in all of them."
After his initial journey he continued his travels around the world, returning to areas he had previously explored, in order to interview members of various races of the world for a history book for school rooms he was considering writing. He put together some of his notes and working drafts concerning the history and culture of each of the Alliance and Horde races, as well as those of furbolgs, Wildhammer dwarves, forest trolls, ogres, and other independent races. He later sent these notes and drafts, including articles on the history and current state of affairs of the Horde and Alliance and other independent organizations (which can be found in Alliance Player's Guide, Horde Player's Guide, and Dark Factions), to Ironforge. Around that time, he began to hear rumors of the Twilight's Hammer waiting for C'Thun to rise behind the Scarab Wall in the ancient city of Ahn'Qiraj.
With his new pet ape, Glibb, Brann went back to the southwestern-most wastes of Silithus to investigate the rumors - the discovery of nerubians - as well as learn about the Old God C'Thun and the qiraji from members of the Cenarion Circle. He then set up camp with an expedition in southern Silithus in order to find a way past the Scarab Wall, which he had been to before but had never found a way in. He discovered a silithid tunnel leading into the ancient city of Ahn'Qiraj. Most of his expedition had been killed, but he escaped, leaving Glibb behind, and continued writing notes for his school book. By that time, the Bronze Dragonflight had helped a group of adventurers reconstruct the Scepter of the Shifting Sands, and the gates of Ahn'Qiraj had been opened. Adventurers had just begun to travel into the city in order to defeat C'Thun before he could emerge to devastate Azeroth.
Along his journeys around the world he has chronicled his adventures and accumulated knowledge in five known volumes so far: his journal, two books known as Lands of Conflict and Lands of Mystery, and notes for a book he is writing which could be found in Alliance Player's Guide, Horde Player's Guide, and Dark Factions, which he sent to his brother Magni Bronzebeard and the Explorers' League at various times during his journey.
- Brann is not afraid of much, but one thing that he does not like much is water. "I’m never comfortable out on the water — not too many years ago I lost a good friend to a seawolf — but sometimes it's a necessary evil in order to make good time from one harbor to another."
- Brann describes a trip where he was traveling near the Dark Portal when suddenly he came down with a sickness. He was found by a hermit who took Brann on a kodo back to his hut. The hermit said that he was writing a magic spell on seven scrolls that would open a magic portal to the “land of green” but Brann thought he was crazy. It is not known what this "land of green" was/is.
- His first set of books (Lands of Conflict and Lands of Mystery) was finished shortly before the start of the events of World of Warcraft, setting it between 3–4 years after The Frozen Throne, approximately.
- The notes & drafts for his second set of books (Alliance Player's Guide, Horde Player's Guide, and Dark Factions) were written between the timeframe of World of Warcraft and The Burning Crusade. Setting it between 4–5 years after The Frozen Throne.
- In the books many of the events of World of Warcraft have not yet occurred. Some examples include the fact that Katrana Prestor is still in charge of Stormwind, and Nefarion and the Blackrock orcs are still holding Blackrock Spire. He never mentions having entered Ahn'Qiraj, but the gates have recently opened and adventurers are trying to defeat C'Thun (Dark Factions).
- Despite the fact that Brann would have already had to have entered Ahn'Qiraj before the gates opened, he never mentions this fact, nor does he ever bring up Glibb in his books.
- It is believed that Brann cleaned out the mines of Uldaman long ago. However since then Dark Iron dwarves have returned.
- Recently, on a venture to Northrend to finish what his brother Muradin started, an avalanche forced Brann into a cave. Heroes lead a rescue party, battling nerubians and the Lich King's forces to free the prospector. Surprisingly Brann seems to have befriended some Earthen that are currently defending him.
- "The answers are here. I can feel it."
- "Loads of forgotten knowledge are within our grasp."
- "You'll find me wherever the action is."
- "Inquiring minds just got to know."
- "Travel safe."
- "Don't do anything I wouldn't do."
- "Keep your eyes on the horizon."
- "The truth is out there." (A reference to the X-files.)
In the Halls of Stone:
Start of the Escort:
- Time to get some answers! Let's get this show on the road!
When a hostile creature dies:
- Now that's owning your supper!
- Press on, that's the way!
- Keep it up now. Plenty of death-dealing for everyone!
When a player dies:
- I'm doing everything I can!
- Light preserve you!
- I hope this is all worth it!
When Brann is low on health:
- I'm all kinds of busted up. I might not...make it...
When players fail to successfully escort Brann:
- Not yet, not...yet...
Arriving at the Tribunal:
- Take a moment and relish this with me. Soon...all will be revealed. Okay then, let's do this!
Interacting with the panel:
- Now keep an eye out! I'll have this licked in two shakes of a-
- Oh, that doesn't sound good. We might have a complication or two...
- Ah, you want to play hardball, eh? That's just my game!
- Couple more minutes and I'll-
- Heightened? What's the good news?
- So that was the problem? Now I'm makin' progress...
- Hang on! Nobody's gonna' be sanitized as long as I have a say in it!
- Ha! The old magic fingers finally won through! Now let's get down to-
- Purge? No no no no no! Where did I-- Aha, This should do the trick...
End of the Escort:
- Query? What do you think I'm here for, tea and biscuits? Spill the beans already!
- Tell me how the dwarves came to be, and start at the beginning!
- Right, right... I know the earthen were made from stone to shape the deep regions o' the world. But what about the anomalies? Matrix non-stabilizin' and what-not?
- Necrowhatinthe-- Speak bloody Common will ye?
- Old Gods, huh? So they zapped the Earthen with this Curse of Flesh...and then what?
- If they killed the Old Gods, Azeroth would've been destroyed...
- What protectors?
- Aesir and Vanir...Okay, so the Forge o' Wills started makin' new earthen...but what happened to the old ones?
- Hold everything! The Aesir and Vanir went to war? Why?
- This "Loken" sounds like a nasty character. Glad we don't have to worry about the likes o' him anymore. So...if I'm understandin' ye right, the original earthen eventually woke up from this statis, and by that time the destabili-whatever had turned 'em into proper dwarves. Or at least...dwarf ancestors.
- Well, now...that's a lot to digest. I'm gonna need some time to take all of this in. Thank ye.
- Don't worry, old Brann has got your back! Keep that metal monstrosity busy and I'll see if I can sweet talk this machine into helping ye!
When creatures get spawned:
- This is a wee bit trickier that before...Oh, bloody- incomin'!
- What in the name o' Madoran did THAT do? Oh! Wait: I just about got it...
- Ha, that did it. Help's a-coming. Take this you glow-eying brute!
When Sjonnir is defeated:
- Loken?! That's downright bothersome...We might've neutralized the iron dwarves, but I'd lay odds there's another machine somewhere else churnin' out a whole mess o' these iron vrykul!
- I'll use the forge to make badtches o' earthen to stand guard...But our greatest challenge still remains: find and stop Loken!
Secrets of Ulduar trailer:
- "Prisoner? Ha! With its bindings shattered, its influence unchecked, it's gonna come after us, and WE'RE gonna be the prisoners."
In Ulduar Exterior:
- Okay! Let's move out. Get into your machines; I'll speak to you from here via the radio!
- The iron dwarves have been seen emerging from the bunkers at the base of the pillars straight ahead of you. Destroy the bunkers and they will be forced to fall back.
- There are four generators powering the defense structures. If you sabotage the generators, the missile attacks will stop!
- The control unit for the missile generator is on the top floor of the tower. If you can find a way to get up there, you can shut it down yourselves.
- You're approaching the tower of Freya. It contains the power to turn barren wastelands into jungles teeming with life overnight.
- This generator powers Mimiron's Gaze. In moments, it can turn earth to ash, stone to magma--we cannot let it reach full power!
- This tower powers the hammer of Hodir. It is said to have the power to turn entire armies to ice!
- Aaaah, the tower of Krolmir. It is said that the power of Thorim has been used only once. And that it turned an entire continent to dust...
- It appears you are near a repair station. Drive your vehicle on to the platform and it should be automatically repaired.
- You've done it! You've broken the defenses of Ulduar. In a few moments, we will be dropping in to...
- What is that? Be careful! Something's headed your way!
- Quickly! Evasive action! EVASIVE ACTION!
- Watch out! Our air scouts report that the generators for the missile silos are coming online!
In Ulduar Interior:
Assembly of Iron defeated:
- You've defeated the Iron Council and unlocked the Archivum! Well done lads!
- Now, this is what we call a nice find!
- I'll show ye access, ye wretched machine. Here it is again: Norgannon's key!
- Looks just like all the other titan archives me lads have found... only older... and bigger.
- Wait a second: this doesn't look right! Next to this blinking light... what's this Algalon signal?
- Prime Desigate? Where have I 'eard that before? By my grandfather's beard, Loken is Azeroth's Prime Designate. Loken's death triggered this!
- Well? Who's on the listening side of the signal? What's going to happen?
- Planetary re-origination? Speak plainly, ye blasted machine!
- Hear that lads? It's only the end of the world! Well, what are ye waiting for, ye rusty machine? Initiate Reply-Code Alpha, all is well! Pints are on me!
- Well, what's this Algalon going to be looking for with his diagnostics? What are our chances?
- Blast it, lads. Looks like we've got a fight ahead of us.
- New orders! Unlock the entry to the Celestial Planetarium.
- Four watchers? Sigils? Could ye be a little less cryptic, confounded machine?
- How do we get the sigils from them, then? Just walk up to them and ask them nicely?
- You're going to tell us how to... "un-compromise" the sigils, aren't you?
- I've dreamed of roaming the halls of the titans for years. I never thought I'd be pitted against their creations.
- We did it, lads! We got here before Algalon's arrival. Maybe we can rig the systems to interfere with his analysis--
- I'll head back to the Archivum and see if I can jam his signal. I might be able to buy us some time while you take care of him.
- I know just the place. Will you be all right?
- Just in time. Lets see this thing off then.
- Right, let's go. Just need to input the final entry sequence into the door mechanism and...
- That did the trick, the control room should be behind this--oh wow...
- What? This isn't the control room, there's another entire defensive mechanism in place and the blasted rock Troggs broke into here somehow. Troggs, why did it have to be Troggs...
- OK. Let me think a moment...
- Mirrors pointing all over the place...
- Four platforms with huge elementals...
- I got it! I saw a tablet that mention this chamber: this is the Vault of Lights! OK simple enough, I need you adventures to take out each of the four elementals to trigger the opening sequence to the far door.
- One down!
- Another one down! Just look at those light beams, they seem to be connecting to the far door.
- One more elemental to go! The door is almost open.
- That's it, you done it! The Vault door is opening, now we can--Oh no...
- We done it! The control room is breached!
- Here we go. Now this should only take a moment...
- I must admit, I couldn't done this one without your help.
- Yeah, yeah. Just read the discs and gimme access already…
- There we go. That should do it.
- What!? Wait! That's no good! That's no good at all…
- One minute!? Come on, Brann! Think!
- I'm goin' in manually! There's gotta be a way!
- Arrite! Fuses exposed! Now which one ta break? Red? Or blue…?
- Och! I can't decide!
- How about, in consideration of all ye've done, we go with…
- <BLUE/RED>! For the <ALLIANCE/HORDE>!
- Arrite, here goes nuthin'!
- Azeroth lives to see another day!
- Seat of Knowledge
A new continent full of forgotten secrets! Share what you learn with the Lorewalkers here and me, and I'll let you in on some of my other projects.
- He was first mentioned in Warcraft III by his brother Muradin as part of Muradin's click dialogue, "My younger brother Brann is a renowned explorer."
- He began writing a journal while visiting the Eastern Kingdoms.
- He wrote a letter during his brief exploration of Ahn'Qiraj, which was lost in the silithid tunnels he was exploring.
- Brann's encampment, with two fellow expeditioners and his monkey, can be found in the south of Silithus.
- At one time, he possessed the base of - the only piece of a total of 42 not held by Kel'Thuzad or his minions. Knowing that the lich would stop at nothing to retrieve that final piece of one of the most powerful weapons on Azeroth, it seems that Brann hid the base with the remains of the Old God C'Thun deep within the Temple of Ahn'Qiraj (or he merely lost it).
- From Brann's point of view, he is rarely lost.
- can be fished from the Dalaran Fountain.
- He's voiced by Carlos Larkin.
Brann accessing the Archivum Console.
Fanart of Brann at an imagined Ulduar council.
- Patch 5.1.0 (2012-11-27): Briefly seen in the Shrine of Seven Stars and Mogujia.
- Patch 5.0.4 (2012-08-28): Appears on Pandaria as a Archeology trainer at the Vale of Eternal Blossoms in the Seat of Knowledge.
- Patch 4.0.3a (2010-11-23): Appears in Uldum and Halls of Origination.
- Patch 3.3.2 (2010-02-01): Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
- Patch 3.1.0 (2009-04-14): Seen in Ulduar and Dalaran on the [80R] .
- Patch 3.0.3 (2008-11-04): Added.
- ^ a b World of Warcraft Manual, 173
- ^ Tides of Darkness, 336
- ^ Tides of Darkness
- ^ Journal of Brann
- ^ Lands of Mystery, 141
- ^ Robin Torres 2007-08-04. BlizzCon Day 2 WoW Lore and Quests panel liveblog. WoW.com. Retrieved on 2010-07-19.
- ^ Kiley, Ellen P.. Lands of Mystery, 4. ISBN 9781588467843.
- ^ a b c Lands of Conflict, pg. 27
- ^ Alliance Player's Guide, 135
- ^ Alliance Player's Guide, 186
- ^ Horde Player's Guide, 169
- ^ Dark Factions, 145
- ^ Dark Factions, 88
- ^ Alliance Player's Guide, 136
- ^ Horde Player's Guide, 134
- ^ Lands of Conflict, 28
- ^ Lands of Conflict, 25
- ^ Dark Factions, 113
- ^ Dark Factions, 152