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Druid abilities

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Classes Death knight Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Druid abilities are abilities used by druids. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.

Class

All druids automatically learn the following spells at the specified level, regardless of specialization.

Specializations

Unlike other classes, druids have four specializations available. The four druid specializations are Balance (caster DPS), Feral (melee DPS), Guardian (tanking), and Restoration (healing).

For a summary of the character and strengths of each spec, see Druid specializations.

Talents

Talents become available at level 15, with a new tier unlocked every 15 levels. Only one talent can be chosen from each tier.

Druid talents
Level Talents
15 [Feline Swiftness] [Displacer Beast] [Wild Charge]
30 [Ysera's Gift] [Renewal] [Cenarion Ward]
45 [Faerie Swarm] [Mass Entanglement] [Typhoon]
60 [Soul of the Forest] [Incarnation] [Force of Nature]
75 [Disorienting Roar] [Ursol's Vortex] [Mighty Bash]
90 [Heart of the Wild] [Dream of Cenarius] [Nature's Vigil]

Below are the currently planned druid talents for Warlords of Draenor. Note that these talents are not final and are likely to change as development progresses.

WoD Druid talents
Level Talents
15 [Feline Swiftness] [Displacer Beast] [Wild Charge]
30 [Ysera's Gift] [Renewal] [Cenarion Ward]
45 [Faerie Swarm] [Mass Entanglement] [Typhoon]
60 [Soul of the Forest] [Incarnation] [Force of Nature]
75 [Disorienting Roar] [Ursol's Vortex] [Mighty Bash]
90 [Heart of the Wild] [Dream of Cenarius] [Nature's Vigil]
100 Balance [Sunfall] [Insect Swarm] [Equinox]
Feral [Lunar Inspiration] [Bloody Thrash] [Savagery]
Guardian Guardian of Elune [Pulverize] [Bristling Fur]
Restoration [Moment of Clarity] [Germination] [Rampant Growth]


Glyphs

Glyphs are ability enhancements created by scribes; characters can equip up to six glyphs at one time. Three Major Glyphs that significantly enhance the character's major abilities and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.

Once learned, glyphs are a permanent addition to a character's arsenal. They can be swapped out any time outside of combat using  [Vanishing Powder] for characters level 25-80,  [Dust of Disappearance] for characters level 81-85 or  [Tome of the Clear Mind] for those at 86 or above, or by visiting a class trainer. Glyph slots become available at levels 25, 50 and 75. All glyphs can be used from level 25.

See also