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"Fall of the Lich King" redirects here. For the trailer, see Fall of the Lich King trailer.
Icon-patch-22x22 Patch 3.3.0
“Fall of the Lich King”
Chapter18
Release date December 8, 2009
Initial version 10958
Interface .toc 30300 (changes)
Highlights & notes
Official links

Patch chronology
Useful links
PatchesPatches category
Fall of the Lich King wallpaper

Official wallpaper

Fall of the Lich King art

Official wallpaper artwork

Patch 3.3.0: Fall of the Lich King is a content patch that included the Icecrown Citadel raid as well as its three 5-player dungeon wings in the Frozen Halls. Patch 3.3 was the last major patch before the release of World of Warcraft: Cataclysm. Undocumented changes can be found at Patch 3.3.0 (undocumented changes).

Trailer[]

Icecrown Citadel: The Frozen Halls[]

Looming over the stark wastes of Northrend, Icecrown Citadel awaits those who would see the Lich King and his Scourge brought low and the threat they pose wiped from the face of Azeroth. The heroes who venture within will face some of the greatest horrors yet seen. But before you burst into the front gate of the citadel, an alternate means of entry beckons. Journey through three separate wings of the new five-player dungeon, Icecrown Citadel: The Frozen Halls, and follow Jaina Proudmoore or Sylvanas Windrunner into the Lich King's domain.

Icecrown Citadel: The Frozen Throne[]

All across Northrend, many battles have been fought against the vile Scourge. Countless lives have been lost since the Alliance and the Horde first reached these frozen wastes, but the champions of Azeroth continue to march forward—and Icecrown Citadel, the cornerstone of the Scourge's power and the home base of the Lich King, is their final target. Tirion Fordring and the Argent Crusade have forged an accord with Darion Mograine and the Knights of the Ebon Blade to form the Ashen Verdict. This coalition's strongest combatants, along with the champions of the Alliance and the Horde, will lead the charge against the citadel. In the new Icecrown Citadel raid dungeon, Azeroth's mightiest will face terrifying challenges before ascending to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver the heroes to their deaths...

Cross-Realm Dungeon Finder[]

The Dungeon Finder is now available, providing players with quick and easy access to five-player parties. This feature connects all realms within a battlegroup using an advanced matchmaking system, making it easier for players of all levels to find a dungeon group. In addition, players can reap additional rewards through the Dungeon Finder by choosing the Random option, which is available to both pick-up and pre-formed groups. Check out the User Interface section for more details.

Getting Started and Quest Tracking[]

A number of changes have been made to World of Warcraft's introductory experience, including updated character and class information at the character-selection screen, more robust tooltips with images, improved health and mana regeneration at lower levels, and adjustments to various classes designed to make it easier for players to get started. In addition, all-new quest-tracking features have been added to assist players in finding objectives, including new interface functionality in the quest log, the map ("M" key), and the Objectives pane.

General[]

  • Icecrown Citadel
    • Three separate 5-player dungeons – The Forge of Souls, Pit of Saron, and Halls of Reflection – containing all new challenges and missions of discovery, await players in normal and Heroic modes.
    • 10- and 25-player challenges await players in Icecrown Citadel. Only when all challenges have been overcome in the raid dungeon can players unlock hard modes for individual bosses. For more information on how the Icecrown Citadel raid content will be made available, please visit our Dungeons & Raids forum.
  • Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
  • Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
  • Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
  • The existing /welcome emote now greets/welcomes targets (character says "hello"), while the new /yw is for saying "you're welcome."
  • Many of the tail sweeps with knockback effects will no longer hit players' pets.
  • Level 1 characters no longer start with food or water in their inventory.
  • Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.
  • Meeting Stones: To use any Meeting Stone, it is only required that the character's minimum level be 15. There is no maximum character level requirement for any Meeting Stone.

Classes: General[]

  • Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 10,000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
  • Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
  • Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
  • Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
  • Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
  • Pet Resilience: All player pets now get 100% of their master's resilience.
  • Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
  • Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.

Races: General[]

  • Orc and troll shamans now have their own unique totem art.
  • Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
  • Spell shadow raisedead [Will of the Forsaken] now shares a 45-second cooldown with similar effects, including the [Medallion of the Horde], Titan-Forged runes, Inv jewelry trinketpvp 02 [Insignia of the Horde], etc.

PvP[]

  • Arenas
    • All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.
  • Battlegrounds
    • Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
    • All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.
  • Wintergrasp

Dungeons & Raids[]

  • Naxxramas
    • Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair.
  • Oculus
    • Azure Ring Guardians aggro distance changed from 50 to 40 yards.
    • Many bosses and creatures have had their total health reduced.
    • Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
    • Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
    • Vehicle scaling on the drakes based on the rider's item level has been increased to make them more powerful.

Classes[]

Death Knights[]

  • Spell deathknight armyofthedead [Army of the Dead]: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
  • Spell shadow deadofnight [Raise Ally]: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.
  • Inv sword 130 [Rune of the Stoneskin Gargoyle]: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
  • Spell deathknight darkconviction [Rune Strike]: Threat generated by this ability increased by approximately 17%.
  • Talents
    • Unholy
      • Spell deathknight armyofthedead [Night of the Dead]: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
      • Spell deathknight scourgestrike [Scourge Strike]: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
      • Spell shadow contagion [Unholy Blight]: This talent now deals only 10% of Spell shadow deathcoil [Death Coil] damage as a damage-over-time effect on the target.

Druids[]

  • Ability druid prowl [Prowl]: This ability no longer has multiple ranks and penalizes movement speed by 30%.
  • Spell nature reincarnation [Rebirth]: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
  • Spell nature rejuvenation [Rejuvenation]: The base duration on all ranks of this spell is now 15 seconds.
  • Spell nature tranquility [Tranquility]: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
  • Talents
    • Balance
      • Ability druid eclipseorange [Eclipse]: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
      • Ability druid forceofnature [Force of Nature]: Health on the treants has been increased.
    • Feral Combat
      • Ability hunter pet cat [Predatory Strikes]: The Predatory Swiftness buff from this talent now has an 8-second duration.
    • Restoration
      • Ability druid manatree [Gift of the Earthmother]: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Inv misc herb felblossom [Lifebloom] by 2/4/6/8/10% instead of its previous effects.
  • Pets
    • Spell shadow burningspirit [Avoidance] (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunters[]

  • Inv box petcarrier 01 [Call Stabled Pet]: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
  • Ability whirlwind [Deterrence]: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
  • Ability hunter misdirection [Misdirection]: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
  • Talents
    • Beast Mastery
      • Ability devour [Intimidation]: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
  • Pets
    • Spell magic lesserinvisibilty [Avoidance]: This talent has been replaced by Inv misc monsterhorn 06 [Culling the Herd]. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
    • Ability druid cower [Cower]: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
    • Inv misc monsterhorn 06 [Culling the Herd]: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
    • Ability hunter pet vulture [Demoralizing Screech]: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
    • Ability druid cower [Improved Cower]: Redesigned. This talent now reduces the movement penalty of Cower by 50%/100%.
    • Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
    • Spell nature web [Venom Web Spray]: Range increased from 20 yards to 30 yards.
    • Spell nature web [Web]: Range increased from 20 yards to 30 yards.
    • Ability druid lacerate [Wolverine Bite]: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.

Mages[]

Paladins[]

  • Spell nature timestop [Divine Intervention]: This ability now also removes Ability shaman heroism [Heroism] or Spell nature bloodlust [Bloodlust] from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Spell holy flashheal [Flash of Light]: This spell no longer causes a heal-over-time effect unless the player has the Ability paladin infusionoflight [Infusion of Light] talent.
  • Spell holy layonhands [Lay on Hands]: This ability will place Spell holy removecurse [Forbearance] on the paladin if used on his or herself. It will not place Forbearance on others.
  • Talents
    • Holy
      • Spell holy auramastery [Aura Mastery]: This effect of this talent has been reduced in duration to 6 seconds.
      • Ability paladin infusionoflight [Infusion of Light]: This talent now causes the paladin's Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
    • Protection
      • Spell holy powerwordbarrier [Divine Guardian]: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
      • Spell holy powerwordbarrier [Divine Sacrifice]: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin's health below 20% now cancels the effect early.
    • Retribution

Priests[]

  • Spell holy divinehymn [Divine Hymn]: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
  • Spell holy powerwordshield [Power Word: Shield]: This spell can now be cast on non-raid/party friendly targets.
  • Talents
    • Shadow
      • Spell shadow devouringplague [Improved Devouring Plague]: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
      • Spell shadow siphonmana [Mind Flay]: The range of this ability has been increased to 30 yards, up from 20.
      • Spell shadow shadowform [Shadowform]: This talent also now causes Spell shadow devouringplague [Devouring Plague] and Spell holy stoicism [Vampiric Touch] to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
      • Spell shadow unsummonbuilding [Vampiric Embrace]: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
  • Pet
    • Spell shadow burningspirit [Avoidance] (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogues[]

  • Ability rogue dualweild [Deadly Poison]: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
  • Dual Wield: Rogues now know this ability upon logging into the game at level 1.
  • Ability stealth [Stealth]: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
  • Talents
    • Assassination
      • Ability poisons [Improved Poisons]: Bonus chance to trigger Deadly Poison from this talent increased.
      • Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.
    • Subtlety
      • Spell shadow antishadow [Preparation]: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.
      • Ability rogue wrongfullyaccused [Filthy Tricks]: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.

Shamans[]

  • Spell nature earthelemental totem [Earth Elemental Totem]: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Spell fire elemental totem [Fire Elemental Totem]: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Spell fire sealoffire [Fire Nova Totem]: This totem has been replaced with a new spell, Spell shaman firenova [Fire Nova], which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
  • Spell shaman improvedreincarnation [Reincarnation]: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
  • Talents

Warlocks[]

  • Spell shadow soulgem [Soulstone]: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
  • Talents
    • Affliction
    • Demonology
      • Spell fire fireball02 [Decimation]: Redesigned. When Shadowbolt, Spell fire burnout [Incinerate] or Spell fire fireball02 [Soul Fire] hit a target that is at or below 35% health, the cast time of Spell fire fireball02 [Soul Fire] is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
      • Spell shadow demonicpact [Demonic Pact]: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.
      • Molten Core: Redesigned. This talent now increases the duration of Spell fire immolation [Immolate] by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Spell fire burnout [Incinerate] or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.
    • Destruction
      • Spell fire fireball [Conflagrate]: Redesigned. This talent now consumes an Spell fire immolation [Immolate] or Ability warlock shadowflame [Shadowflame] effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
      • Spell shadow corpseexplode [Destructive Reach]: This talent now reduces threat by 10%/20%, up from 5%/10%.
      • Spell shadow shadowwordpain [Ruin]: This talent now also increases the critical strike damage bonus of the imp's Firebolt spell by 100%.
  • Pets
    • Spell shadow burningspirit [Avoidance] (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    • Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
    • Spell shadow summoninfernal [Inferno]: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
    • Spell shadow soulleech 3 [Shadow Bite]: This pet ability now does 15% increased damage for each of the warlock's damage-over-time effects on the target.
    • Spell shadow summonimp [Summon Imp]: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warriors[]

  • Ability warrior devastate [Victory Rush]: This ability is now trainable at level 6.
  • Talents
    • Protection
      • Inv shield 31 [Damage Shield]: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

User Interface[]

  • Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
  • Quest Tracking Feature
    • Players can now track quest objectives on the map ('M' key).
    • Quest Log
      • A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player's Quest Log for that zone will also be displayed.
    • Map
      • The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
      • All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
      • Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
      • Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character's current location.
      • This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
      • Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.
    • Objectives Tracking
      • This frame has been improved to offer new functionality and can be used with the new shrunken map option.
      • The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.
      • Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
      • If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
      • The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.
    • Quest Difficulty Tracking
      • This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).
  • Dungeon Finder
    • This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
      • Players can join as individuals, as a full group, or a partial group to look for additional party members.
      • Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
      • Players can choose the Random Dungeon option.
        • The Heroic Wrath of the Lich King Daily Random Dungeon option will award two [Emblems of Frost] no more than once a day.
        • The normal Wrath of the Lich King Daily Random Dungeon option will award two [Emblems of Triumph] no more than once a day.
        • Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
        • Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
        • Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
        • Players can be placed in a group for a random dungeon no more than once every 15 minutes.
        • Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.
      • Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
      • Pick-Up Groups
        • Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
        • As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
        • Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
        • A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
        • Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
        • If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
        • A Player will not be placed in a group with people on his or her Ignore list.
        • Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Inv misc bone 01 [Perky Pug] non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
        • The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.
          • Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
          • Players will be able to roll on items with a required minimum level higher than a player's current level.
  • Looking For Raid
    • There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR".
      • Players will be able to browse the system manually for any other players looking for a raid dungeon group.
      • While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
      • Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
  • The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.
  • Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
  • Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
  • Buffs and Debuffs: This is a new section added to Interface Options.
    • New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
    • New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Spell magic managain [Replenishment]) and very long term buffs (e.g. Spell holy prayeroffortitude [Prayer of Fortitude]) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Ability paladin artofwar [The Art of War], Maelstrom Weapon), cooldowns (e.g. Spell nature bloodlust [Bloodlust] / Ability shaman heroism [Heroism], Spell fire sealoffire [Combustion]) or limited in range (e.g. totems and paladin auras) are always displayed.
  • Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
  • Dungeon & Raid Difficult Display: A group's dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
  • Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
  • Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.
  • Unit Nameplates
    • The range at which players can see unit nameplates has been increased by 40 yards.
    • Unit nameplates are now subject to line-of-sight limitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
    • Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
      • Friendly/enemy pet nameplates can be toggled.
      • Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
      • Players can choose whether or not unit nameplates overlap.
    • Unit nameplates for critters are never displayed.
  • Non spell-based tracking now persists through logout.
  • Any party member may mark targets (this does not apply to raid groups).
  • Players will be warned when their talents are reset due to a new patch.
  • "/Settitle" command has been added.
  • Instant quest text is on by default.
  • Tentative status added for calendar responses.
  • Players below level 10 may not join raids.
  • Ignore list expanded to 50 to match the friends list.
  • Unit frames added for special encounters.
  • Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
  • Experience earned for a quest will display in the Quest Rewards section.
  • Confirmation box added when buying stable slots.
  • Macro Changes
    • Symbol "@" added as a synonym for "target=". For example: "/cast [@focus] Flash Heal".
    • New macro conditionals: "vehicleui" (if the player has a vehicle UI) and "unithasvehicleui" (if the target of the macro has a vehicle UI).
  • Addon Author Changes
    • "registerForClicks" added to XML buttons.
    • "MouseIsOver" has been converted to a "C" function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
    • When an addon file is loaded, the addon name and an addon table are passed to the file through '...'. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: "local addonName, addonTable = ...;".
    • "motionScriptsWhileDisabled" attribute added to buttons. This allows "OnEnter" and "OnLeave" to fire while the button is disabled.
    • "GetFileHeight()" and "GetFileWidth()" added to Texture objects. 0 is returned if no texture file is associated with the texture.
    • You can now query for a list of completed quests with QueryQuestsCompleted(), then call GetQuestsCompleted() once QUEST_QUERY_COMPLETE fires.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics[]

  • A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Tech Support forum.

Professions[]

  • Enchanting
    • Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
    • Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
  • First Aid
    • The training costs for most bandages have been reduced.
  • Fishing
    • The all-new Kalu'ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Saturday beginning at 2 PM players can try to catch the elusive Inv misc fish 35 [Blacktip Shark]. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren't able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks' favorite meal are the bite-sized Inv misc fish 55 [Pygmy Suckerfish]. Perhaps a hook in their waters will do the trick.
  • Mining
    • Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.

Quests[]

Achievements[]

Reputation[]

Items[]

  • Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
  • Bind-on-Account Items: Players can now mail Bind-on-Account items to characters on the same account and realm regardless of faction. Please note this only applies to Bind-on-Account items. Other items or gold cannot be sent via mail to characters on the same realm and account if they are from differing factions.
  • Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Spell deathknight frostfever [Frost Fever] a chance to be a critical strike. It still grants that possibility to Spell deathknight bloodplague [Blood Plague].
  • Glyphs
  • Haris Pilton now sells a [new 24-slot bag]! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
  • Hatchlings: [Leaping], [Darting], [Razormaw], and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk's Nest rather than as a drop from Takk the Leaper.
  • Icecrown Citadel Items: Normal and Heroic versions of Icecrown Citadel rings and trinkets are considered Unique-Equipped and cannot be used at the same time.
  • Inv staff 16 [Scepter of Celebras]: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
  • Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Spell shaman lavaburst [Lava Burst]'s initial damage over time instead of increasing the size of the Lava Burst.

Bug Fixes[]

  • Items
  • Racial Abilities
    • Spell shadow teleport [Arcane Torrent]: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI.
    • Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.
  • Classes
    • Death Knights
      • Spell deathknight deathstrike [Bloody Strikes]: Now properly increases the damage displayed in the tooltips of Spell deathknight deathstrike [Blood Strike] and Inv weapon shortblade 40 [Heart Strike].
      • Inv chest leather 13 [Bone Shield]: Tooltip corrected to indicate the player has the correct number of bones.
      • Spell frost chainsofice [Chains of Ice]: This ability will no longer appear to land on targets which are immune.
      • Spell shadow shadowfiend [Desecration]: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
      • Spell deathknight frostpresence [Frost Presence]: The animation for activating this presence will no longer also have the animation for Spell deathknight bloodpresence [Blood Presence] played at the same time.
      • Inv glyph majordeathknight [Glyph of Bone Shield]: Now updates the number of charges in the Bone Shield tooltip.
      • Inv glyph majordeathknight [Glyph of Dark Death]: Now updates the tooltip on Death Coil (death knight ability). In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.
      • Inv glyph minordeathknight [Glyph of Death's Embrace]: Now updates the tooltip on Death Coil to indicate runic power is refunded.
      • Inv glyph primedeathknight [Glyph of Heart Strike]: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
      • Inv glyph majordeathknight [Glyph of Icebound Fortitude]: Now updates the tooltip on Spell deathknight iceboundfortitude [Icebound Fortitude] to show increased damage reduction.
      • Inv glyph majordeathknight [Glyph of Plague Strike]: Now updates the damage shown in Plague Strike's tooltip.
      • Inv glyph majordeathknight [Glyph of Unbreakable Armor]: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.
      • Spell shadow animatedead [Master of Ghouls]: Tooltip typo corrected.
      • Spell deathknight armyofthedead [Night of the Dead]: Tooltip typo corrected.
      • Spell deathknight classicon [Obliterate]: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
      • Spell shadow deadofnight [Raise Ally]: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
      • Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.
      • Spell shadow soulleech 3 [Strangulate]: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Ability warrior bloodbath [Taste of Blood]: Corrected inaccurate information in combat log tooltip.
      • Spell deathknight unholypresence [Unholy Presence]: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
    • Druids
      • Inv glyph majordruid [Glyph of Hurricane]: Now modifies the spell tooltip on Spell nature cyclone [Hurricane] to indicate the spell also applies a movement slowing effect.
      • Spell nature cyclone [Hurricane]: When cast from Ability racial bearform [Bear Form], Ability druid catform [Cat Form], or Ability racial bearform [Dire Bear Form], this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
      • Ability druid infectedwound [Infected Wounds]: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
      • Spell nature naturesblessing [Nature's Grace]: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
      • Swipe (Bear): Tooltip corrected to display 8 yard range.
      • Spell nature rejuvenation [Rejuvenation]: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
    • Hunters
      • Ability hunter efficiency [Concussive Barrage]: This ability is no longer subject to spell reflects.
      • Spell fire selfdestruct [Explosive Trap]: The damage from this trap will now scale properly with the hunter's attack power.
      • Inv glyph majorhunter [Glyph of Immolation Trap]: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Spell fire flameshock [Immolation Trap] correctly.
      • Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
      • Ability hunter pointofnoescape [Point of No Escape]: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter's traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
      • Ability hunter fervor [Roar of Sacrifice]: Corrected tooltip error.
      • Ability theblackarrow [Silencing Shot]: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Ability hunter rapidkilling [Volley]: The tooltip for this ability will now update properly from haste.
    • Mages
      • Spell shadow manaburn [Arcane Concentration]: The interaction of this talent with Spell nature starfall [Arcane Missiles] has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Spell arcane blast [Arcane Blast], and Blizzard.
      • Spell holy excorcism 02 [Blast Wave]: Tooltip typo corrected.
      • Spell frost icestorm [Blizzard]: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell.
      • Spell frost glacier [Cone of Cold]: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Achievement dungeon theviolethold [Dalaran Intellect]: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff.
      • Ability mage deepfreeze [Deep Freeze]: This spell will no longer consume two charges of Fingers of Frost when it misses its target.
      • Spell fire selfdestruct [Flamestrike]: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
      • Spell frost frostnova [Frost Nova]: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Spell frost frostbolt02 [Frostbolt]: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Inv glyph minormage [Glyph of Mirror Image]: Now updates the tooltip on Mirror Image to show 4 images are summoned.
      • Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed.
      • Spell frost frostblast [Ice Lance]: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Spell fire soulburn [Improved Scorch]: This talent no longer causes a bug that removes all resilience from pets.
      • Spell magic lesserinvisibilty [Mirror Image]: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage.
      • Spell arcane prismaticcloak [Prismatic Cloak]: Rank three of this talent will now properly modify the tooltip on Ability mage invisibility [Invisibility] to indicate the effect is instant.
      • Spell magic featherfall [Slow Fall]: This spell can now activate trinkets that can trigger from casting a helpful spell.
      • Spell frost chillingblast [Winter's Chill]: This talent no longer causes a bug that removes all resilience from pets.
    • Paladins
      • Spell holy auramastery [Aura Mastery]: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
      • Ability paladin beaconoflight [Beacon of Light]: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin's party or raid.
      • Spell magic greaterblessingofkings [Blessing of Kings]: It is no longer possible to have multiple buff icons from this spell.
      • Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
      • Spell nature lightningshield [Blessing of Sanctuary]: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
      • Spell holy devotionaura [Devotion Aura]: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
      • Spell holy powerwordbarrier [Divine Sacrifice]: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
      • Spell magic greaterblessingofkings [Greater Blessing of Kings]: It is no longer possible to have multiple buff icons from this spell.
      • Spell holy greaterblessingofsanctuary [Greater Blessing of Sanctuary]: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
      • Spell holy sealofprotection [Guardian's Favor]: Corrected a tooltip error in rank 1 of this ability.
      • Spell holy sealofvalor [Hand of Freedom]: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
      • Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
      • Spell holy sealofsacrifice [Hand of Sacrifice]: Damage transferred via this ability can now be prevented by damage absorption effects.
      • Spell holy holysmite [Heart of the Crusader]: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
      • Ability paladin judgementsofthejust [Judgements of the Just]: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
      • Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin's agility increases (only occurred with low strength and high agility).
      • Ability paladin judgementblue [Judgement of Wisdom]: Corrected incorrect information in the combat log tooltip.
      • Spell holy crusade [Retribution Aura]: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.
      • Spell holy sealofvengeance [Seal of Corruption]: Tooltip corrected to list the actual amount of damage done instead of a higher number.
    • Priests
      • Inv glyph majorpriest [Glyph of Power Word: Shield]: The heal caused by this glyph will now correctly use the casting priest's critical strike chance instead of the target's.
      • Spell holy layonhands [Inspiration]: The tooltip now correctly indicates that it also functions with Prayer of Mending.
      • Spell holy layonhands [Levitate]: This spell can now activate trinkets that can trigger from casting a helpful spell.
      • Spell arcane massdispel [Mass Dispel]: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.
      • Spell shadow siphonmana [Mind Flay]: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.
      • Spell holy prayerofmendingtga [Prayer of Mending]: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.
      • Ability priest silence [Silence]: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Spell shadow requiem [Spirit Tap]: This talent can no longer be triggered by the death of the priest's Jewelcrafter Stone Statues.
    • Rogues
      • Ability rogue ambush [Ambush]: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Ability backstab [Backstab]: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Ability rogue dualweild [Deadly Poison]: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target.
      • Ability rogue eviscerate [Eviscerate]: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Inv glyph primerogue [Glyph of Rupture]: Now updates the duration on Rupture's tooltip.
      • Ability rogue murderspree [Killing Spree]: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message.
      • Ability rogue shadowstrikes [Mutilate]: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked.
      • Spell shadow ritualofsacrifice [Sinister Strike]: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Ability rogue slicedice [Slice and Dice]: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
      • Inv throwingaxe 03 [Throwing Specialization]: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.
    • Shamans
      • Inv glyph primeshaman [Glyph of Earthliving Weapon]: Now updates the tooltip for Earthliving Weapon.
      • Inv glyph majorshaman [Glyph of Lesser Healing Wave]: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
      • Spell shaman hex [Hex]: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.
      • Spell frost summonwaterelemental [Mana Tide Totem]: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
      • Spell shaman thunderstorm [Thunderstorm]: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.
    • Warlocks
      • Spell fire fireball [Conflagrate]: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.
      • Warlock curse shadow [Curse of the Elements]: Rank 4 has been increased to 11%, up from 10%.
      • Spell shadow haunting [Drain Soul]: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
      • Inv glyph majorwarlock [Glyph of Conflagrate]: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.
      • Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.
      • Inv glyph minorwarlock [Glyph of Unending Breath]: Now updates the tooltip on Unending Breath to indicate it increases swim speed.
      • Spell fire incinerate [Hellfire]: Dealing damage to another player with this ability will now put the Warlock in combat.
      • Spell shadow shadowbolt [Improved Shadow Bolt]: This talent no longer causes a bug that removes all resilience from pets.
      • Ability warlock soullink [Soul Link]: Damage transferred via this ability can now be prevented by damage absorption effects.
      • Spell shadow blackplague [Suffering] (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.
    • Warriors
      • Ability warrior bloodfrenzy [Blood Frenzy]: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it.
      • Ability racial bloodrage [Bloodrage]: Tooltip now adjusts to show effect of Anger Management on this ability.
      • Inv glyph majorwarrior [Glyph of Cleaving]: Now updates the tooltip of Cleave to show that more targets are struck by the ability.
      • Inv glyph majorwarrior [Glyph of Hamstring]: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize.
      • Inv glyph majorwarrior [Glyph of Vigilance]: Now updates the tooltip on Vigilance to show that more threat is transferred.
      • Ability warrior punishingblow [Mocking Blow]: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
      • Ability warrior rampage [Rampage]: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
      • Ability criticalstrike [Recklessness]: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
      • Ability warrior improveddisciplines [Sudden Death]: Corrected inaccurate information in combat log tooltip.
      • Ability rogue slicedice [Sweeping Strikes]: Corrected inaccurate information in combat log tooltip.
      • Ability warrior vigilance [Vigilance]: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires.
      • Ability warrior warbringer [Warbringer]: Tooltip typo corrected.
  • Game Systems
    • Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target's head indicating what type of effect has been applied.
  • Battlegrounds
    • Strand of the Ancients
      • The "Let the Battle for the Strand of the Ancients" message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1.
      • Achievement bg winsoa underxminutes [Storm the Beach] should now be correctly granted to the Horde when they start round 1 on offense.
      • The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag.
      • Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.

Mac Client Changes and Fixes[]

  • Rewrote OpenGL implementation for Intel Macs with Mac OS X 10.5.7 or later.
  • Fixed an issue with TrackPad scrolling on Macbooks/Macbook Pros behaving erratically.
  • Fixed the lightning effect on Thorim's hammer in Ulduar.
  • Fixed a crash that could occur on low-end Macs during the second phase of The Black Knight encounter.
  • Fixed a crash when recording in-game movies on Macs that have Intel GMA x3100 video chipsets.
  • Added support for mapping all 15 buttons on the SteelSeries World of Warcraft Mouse via the in-game key bindings.
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