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For general info, see fear effect. For the rogue dagger, see Inv knife 1h deathwingraid e 01 [Fear]. For the manga, see Fear (Legends).
Fear
Spell shadow possession
  • Fear
  • Level 5 warlock ability
  • 30 yd range
  • 5% of base mana
  • 1.7 sec cast
  • Strikes fear in the enemy, disorienting for 20 sec. Damage may cancel the effect. Limit 1.
  • Rank 2: You no longer suffer spell pushback when casting Fear.
Properties
Class Warlock
School Shadow
Cooldown None/Global Cooldown
Other information
Level learned 5
Rank levels 52 (rank 2)
Improvements Spell nzinsanity bloodthirst [Horrify], Spell shadow possession [Nightmare]
Related debuff
Spell shadow possession
  • Fear
  • Disoriented.
  • Duration: 20 sec
It fled without a word... unless "AAAAAGH!" counts as a word.[1]
Fear TCG

In the TCG.

Fear is a warlock spell. Fear causes a single enemy to flee in fear, effectively disabling it temporarily.

Notes[]

  • The duration of Fear is dependent on several factors.
    • Fear has a potential PvE duration (versus mobs) of 20 seconds.
    • Fear has a potential PvP duration (versus players) of 8 seconds.
  • Fear has a damage limit. If the target takes damage equal to the limit, the Fear spell will break, regardless of the potential duration of the spell.
  • Casting Fear on your minion's current target will automatically cause your minion to stop attacking that target.
  • Numerous abilities and items such as PvP trinkets may allow players to break the fear effect prematurely, while others may render them immune.
  • When used against mobs, Fear will cause a patrol to aggro, even when glyphed.
  • Fear is subject to diminishing returns when used against players. Consequently, repeated use of fear effects upon a player within a 15 second period will reduce the duration of the effect considerably.
  • Fear is the only fear effect available to players that does not have a cooldown.

Patch changes[]

  • Shadowlands Patch 9.0.2 (2020-11-17): Rank 2 added at level 52: You no longer suffer spell pushback when casting Fear.
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 5 (was 16).
  • Battle for Azeroth Patch 8.1.0 (2018-12-11): Mana cost reduced to 5% of maximum mana (was 10%).
  • Battle for Azeroth Hotfix (2018-08-10): Mana cost reduced to 10% (was 15%).
  • Legion Patch 7.0.3 (2016-07-19): Now learned at level 16 (was 15).
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Fear can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed. Additionally, Fear has a new visual spell effect.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Debuff can no longer be dispelled (but can still be removed with immunities).
  • Cataclysm Patch 4.3.0 (2011-11-29): Spells which have an effect broken by taking damage past a threshold now count damage that was prevented by damage absorbs or other damage reducing effects.
  • Cataclysm Patch 4.0.6 (2011-02-08): Now has a PvP duration of 8 seconds.
  • Cataclysm Patch 4.0.3a (2010-11-23): Effects which are broken from taking too much damage now break automatically from about half as much damage taken as before.
  • Cataclysm Patch 4.0.1 (2010-10-12): Now has a 30-yard range, up from 20. Cast time increased to 2 sec, up from 1.5. Now requires level 14 (was 8).
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): The damage threshold for Fear to break early has been significantly reduced.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Fear has a new visual spell effect.
  • Wrath-Logo-Small Hotfix (2009-04-30): Spell shadow manaburn [Mana Burn] now causes Fear, Spell shaman hex [Hex] and Spell shadow psychicscream [Psychic Scream] to break early when used.
  • Bc icon Patch 2.2.0 (2007-09-25): Duration against PvP targets has been reduced to 10 seconds.
  • WoW Icon update Patch 1.8.0 (2005-10-10): Pets no longer break off attacks when their target is affected by Warlock Fear.
  • WoW Icon update Patch 1.7.0 (2005-09-13): Will now cause creatures to flee immediately, even if they are already moving.
  • WoW Icon update Patch 1.3.0 (2005-03-07): Mana cost changed to a percentage of base, which results in an increase in cost.
  • WoW Icon update Patch 1.2.0 (2004-12-18): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
  • WoW Icon update Patch 1.1.0 (2004-11-07): Increased the chance of breaking early. Removed facing requirement.
  • Test-inline Patch 0.6 (2004-04-13):
    • When Fear wears off, you will no longer keep running.
    • Can now only be used on one target at a time.

See also[]

References[]

External links[]

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