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Glyphs are spell and ability enhancements created by scribes. Most glyphs change existing abilities, but some grant entirely new ones. Until used, glyphs are not soulbound and can be traded or sold. The colors used in Glyphs are colors of the class for which they are meant.
Once learned, glyphs are permanent and may be switched out at any time outside of combat. Changing a glyph requires for characters level 25-80, for characters level 80-85, and for characters over level 85.
Glyphs first become available at level 25, with additional slots granted at level 50 and 75. All glyphs can be used from level 25.
Major glyphs feature spell changes that may increase the damage, or another feature of the spell. Some of these glyphs have trade-offs, for example increasing direct damage but removing a DoT effect of the spell.
Minor glyphs mostly give convenient or cosmetic improvements, such as changing the visual effect of a spell, or granting a new ability that is purely for entertainment purposes. However, some have more substantial effects, improving or altering important abilities in a number of ways.
- Changes the graphics of a spell: ,
- Increases the effectiveness of a spell, but only in a minor way or with a trade-off:
- Grants a new ability: ,
- Players gain access to glyph slots based on their level:
- Level 25: 1 Major, 1 Minor.
- Level 50: 2 Major, 2 Minor.
- Level 75: 3 Major, 3 Minor.
- The Glyph pane can be found under in the player's Talent window in the Glyphs tab.
- Players who bought their Dual Talent Specialization will have two different sets of glyphs, and will need to activate a specialization in order to change its glyphs.
- Glyphs can be installed at any time except when the player is in combat.
- Glyphs are learned. Once purchased and read, they are added to a library permanently.
- When you install Glyphs from the library, they are not consumed; however in order to switch one for another you must first remove the previous glyph with vanishing dust.
- Glyph effects cannot be stacked (they are Unique-equipped).
Glyphs for individual classes can be found on their own pages:
|Death Knight glyphs||Priest glyphs|
|Druid glyphs||Rogue glyphs|
|Hunter glyphs||Shaman glyphs|
|Mage glyphs||Warlock glyphs|
|Monk glyphs||Warrior glyphs|
Initially, there would be additional glyphs known as "ancient glyphs", added with the Path of the Titans system. When Path of the Titans was canceled, the glyph system was changed to three tiers - Major, Medium and Minor. In patch 4.0.1 this was changed to Prime, Major and Minor. Patch 5.0.4 removed Prime glyphs, and added many new Major and Minor glyphs.
Prime glyphs were effective in combat, and generally increased the healing or damage of an ability. They were generally the most potent and important of the glyphs.
- Increased the healing done by an ability: , .
- Increased the damage done by an ability: , .
- Added an additional effect to your ability: , .
Patch 5.0.4 (2012-08-28): Major overhaul of the glyph system; All Prime Glyphs were replaced or converted to Major Glyphs.
Patch 4.0.1 (2010-10-12): Added Prime Glyphs and Glyph slots. The minimum level requirement to use glyphs is 25. You will unlock a Prime Glyph slot, a Major Glyph slot and a Minor Glyph slot at level 25, 50 and 75. Removed glyphs have been replaced by the item in-game.
Patch 3.1.0 (2009-04-14): Glyph interface moved from the spellbook window to the talent window.
- ^ Mists of Pandaria 2012 Press Event: Full Monk Talents Revealed and More!. Wowhead (2012-03-19). Retrieved on 2012-03-19.