There are no hard and fast rules to define what it means to be a god in Warcraft, save that they are the objects of worship and that all gods are immortal. Immortals in are generally resistant to sickness, injury and cannot die merely from old age, but immortality does not confer invulnerability. Immortal beings can still be wounded and even killed. Gods can be fundamentally incorporeal, like Elune, or they may have physical bodies. Even godhood itself is no guarantee of superior might. Gods are neither omniscient nor omnipotent. Take for example the case of Hakkar the Soulflayer. Many of the trolls in the Gurubashi empire rose up against his bloody rule. They succeeded in destroying his avatar and banishing him from the world of Azeroth. Also, the benevolent titans, though not gods themselves, cast a magical slumber upon the Old Gods and imprisoned them far below the surface of the world.
It is possible for a god to exert influence over several locations simultaneously. Yet the power of a god is limited. Otherwise, of course, the Old Gods could not have been imprisoned. Nonetheless, an imprisoned, sleeping, or otherwise enfeebled god may still have an effect - conscious or not - on the god's surroundings. The development of the qiraji is said to be the result of just such an incidental influence.
The One God
God was said to have been revered by the Clerics of Northshire during the First War. The Abbot of Northshire Abbey believed that he archangels took up swords of light to defend the heavens and that God is able to see in an all encompassing fashion. He sees the world with extreme clarity, and only a fraction of the power would blind a human. During the Second War, churches sang hymns to "Give thanks unto God." Even after the Second War a Knight of the Silver Hand called Duncan Senturus believed in a higher power that could choose paths for people, and believed evil actions were ungodly.
In contrast the high elf Milan spoke during the Second War not of the belief in the creator "God", but of an entire pantheon called "the gods". He mentions believing in these gods, praying to the gods, and receiving help from them. He speaks of his allies praying to the gods, and the gods answering their prayers.
Beings described as gods
- Main article: Demigods
The demigods of Azeroth wield great power and have occasionally played pivotal roles in the planet's history. Unlike gods, most demigods have never been the objects of worship. Few demigods have temples built in their honor. Priesthoods based on the worship of a demigod are extremely rare. Nevertheless, demigods been revered in the past, and some of them continue to be respected today.
- In Warcraft: Orcs & Humans, it is a rank you can achieve. The rank is higher than the "Demigod" rank.
- Though angels feature as a key element of the storyline in the Diablo Universe, there has been very few direct references to God or gods. However, references to the Christian-tradition battle of Armageddon and the spawn of angels and demons, the first-generation humans of Sanctuary, known as Nephalem, based off of the Christian term Nephilim, have been made, as well as Kael Rills saying, "In the name of God...avenge them..."
It is possible that the Clerics & some Knights of the Silver Hand found their basis of this "God" from one of the creation myths of Azeroth, as well as knowledge of the angels. Several references state that some in Azeroth believe that the universe was created by "a singular, all-powerful entity".
Milan's "gods" could include the whole pantheon of night elf deities.
Light is God-like
Several characters in-game imply that the Light may have a sapient will, that it can decide on matters, grant mercy, and that it even suffers. Velen states "May the Light have mercy on your soul." Matis the Cruel refers to the Light as suffering. Vindicator Kuros refers to the Light as "not permitting" Matis to act.
The young Brigitte Abbendis seems to believe that the Holy Light is some kind of god-like sapient entity with a will, which it expresses in ways that that are not meant to be understood. She writes that it calls to her in the and , saying "Come to me...". She believes that it is able to take notice of believers' good deeds, works and prayers. She states that the force of its voice has clarity and sense of purpose.
However, the entity that calls her may be something far more sinister, as she discusses in diary that it commands her to abandon the Scarlet Crusade to its doom, an act she believes is dishonorable. However, the Scarlet Crusade is described as a lawful evil organization, so the entity might be benevolent after all.
It might be possible that Abbendis' belief that Holy Light is a sentient being might be a link to some of the early beliefs of the Clerics of Northshire and some of the Knights of the Silver Hand in Warcraft I and II.
Some of the draenei also appear to believe that the Light is sentient.
Some denizens of Azeroth and Outland (such as "Dirty" Larry) refer to death as "going to meet your maker".
- ^ a b The Warcraft Encyclopedia/Demigods
- ^ a b c d e f The Warcraft Encyclopedia/Gods
- ^ a b The Warcraft Encyclopedia/Immortals
- ^ Warcraft II Tides of Darkness The Official Strategy Guide, pg
- ^ Warcraft I manual, page 24
- ^ Warcraft I manual, page 25
- ^ Possibly inaccessible WAV audio
- ^ Knaak, Richard A.. Day of the Dragon, 44. ISBN 978-0-6710-4152-6. : "...clearly it was chosen by a higher power that your paths would lead you to us."
- ^ Dille, Ed; Eric Anthony Morman. Warcraft II: Tides of Darkness The Official Strategy Guide, 94, 118, 126. ISBN 978-0-7615-0188-6.
- ^ The Warcraft Encyclopedia/Elune
- ^ Horde Player's Guide, pg. 156
- ^ http://us.battle.net/wow/en/game/lore/story-so-far/chapter-1/1
- ^ Blizzard Entertainment. Warcraft III: Reign of Chaos Manual, 133.