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Halls of Reflection

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Halls of Reflection
FH3 / HoR
Halls of Reflection loading screen.jpg
Halls of Reflection loading screen
Location Icecrown Citadel, Icecrown Glacier
Race(s) ScourgeScourgeScourgeScourge Scourge
End boss The Lich King
Instance info
Type Dungeon
Advised level 80
Minimum average
item level
180
Player limit 5
Icecrown Citadel
The Frozen Halls
The Forge of Souls (5)
Bronjahm
Devourer of Souls
Pit of Saron (5)
Forgemaster Garfrost
Krick and Ick
Scourgelord Tyrannus
Halls of Reflection (5)
Falric
Marwyn
Escape from Arthas
Icecrown Citadel (10/25)
Lord Marrowgar
Lady Deathwhisper
Icecrown Gunship Battle
Deathbringer Saurfang
Festergut
Rotface
Professor Putricide
Blood Prince Council
Blood-Queen Lana'thel
Valithria Dreamwalker
Sindragosa
The Lich King
For the greater complex of which this dungeon is a part, see Frozen Halls. For the achievement, see [The Halls of Reflection].
The Halls of Reflection bosses

The Halls of Reflection is the third and last wing of the Frozen Halls instances of Icecrown Citadel, released in patch 3.3 It is considered the hardest 5man instance due to the difficulty and loot. The Halls of Reflection are the private chambers of the Lich King, the only place where he lets his guard down. Judging by the loading screen and map, it appears to be a dark, twisted replica of Lordaeron's imperial chamber.

To become attuned and unlock the doors to the Halls of Reflection, players are required to complete the quest B [80D] Deliverance from the Pit in the Pit of Saron as part of the Frozen Halls story line quest chain. Pit of Saron has its own "attunement" prerequisite quest that must be completed in the Forge of Souls.

Queuing for the Halls of Reflection in the Dungeon Finder requires level 80 and that one's gear have an average item level of 180. However, any level 80 player may enter directly through the portal.

Contents

Lore

With the Lich King's attention focused on the Ashen Verdict's attacks, covert agents have managed the near-impossible feat of infiltrating the citadel and providing invaluable intelligence on the frozen halls and their wings: the Forge of Souls, the Pit of Saron, and the Halls of Reflection. If the champions of justice are to have any hope of defeating the lord of the dead, they will have to rely on courage, fortitude, and an increasingly narrow window of opportunity to strike at Icecrown Citadel from within its own walls.[1]

With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device and weapon of the Lich King himself. The Lich King's private chambers are within reach, although they may be the death of anyone who ventures there.

The events of the dungeon play out in the following quests:

  1. B [80D] Frostmourne
  2. B [80D] Wrath of the Lich King

Dungeon Journal

For many years, champions among the races of Azeroth have stood against the Lich King only to be slaughtered mercilessly and forced to serve in his army of undead horrors. In his ongoing struggle to stop the Lich King, Tirion Fordring of the Argent Crusade has joined forces with Darion Mograine of the Knights of the Ebon Blade in order to assault Icecrown Citadel with a unified army called the Ashen Verdict.

Dungeon denizens

Bosses

IconSmall Falric.gifIconSmall Marwyn.gifFalric and Marwyn
Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
IconSmall LichKing.gifThe Lich King
Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas's soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas's true power may only now be discovered. Is there any hope in this mission, or does only death await?

The "fight" against him is more of a damage race, in which players must escape lest they be struck down by the wrath of the Lich King (literally).

Monsters

Mob Normal mode notes Heroic mode
Sword's Rest
IconSmall HighElf Male.gifGhostly Priest High elf. Shadow Word: Pain: 1,200 shadow/2 for 8 sec. Circle of Destruction: 1369-1631 shadow AoE + knockback. Cower in Fear: 4 second fear. Dark Mending: Heal for 32-37k SW:P: 2,500/2. CoD: 3,194-3,806. Dark Mending: 51-59k.
IconSmall Human Female.gifPhantom Mage Human. Fireball: 5,225-5,775 fire. Flamestrike: 3,700-4,300 fire + 6k over 8 sec. Frostbolt: 4,750-5,250 frost. Chains of Ice: 6 sec root. Hallucination: Summons in a hallucination with same health as mage. Fireball: 6175-6825. Flamestrike: 5625-5375 + 8k/8. Frostbolt: 5225-5775.
IconSmall Human Female.gifPhantom Hallucination Human. Summoned by the mage at ~50% with same health/abilities as mage. Explodes for 6k damage when killed. Explodes for 10k when killed.
IconSmall Human Male.gifShadowy Mercenary Human rogue. Deadly Poison: 465 nature/3 sec for 12. Shadowstep: 3,000 damage. Envenomed Dagger Throw: 465 nature/3 sec, -15% movement speed for 12 sec. Kidney Shot. 3 sec stun Deadly: 1065/3 sec. Shadowstep: 7,000 damage. EDT: 1065/3 sec
IconSmall Human Male.gifSpectral Footman Human warrior. Spectral Strike: 100% weapon damage, ignores armor. Shield Bash: 10% weapon damage, 4 second interrupt. Tortured Enrage: +100% melee attack speed for 8 sec. Shield Bash: 20% weapon damage
IconSmall Dwarf Male.gifTortured Rifleman Dwarf hunter. Shoot: 2775-3225 damage. Cursed Arrow: +50% incoming magical damage for 15 sec. Ice Shot: 4275-4725 damage, 2 sec stun. Frost Trap. Shoot: 4163-4837 damage. Ice Shot: 5700-6300 damage.
Before the Shadow Throne
IconSmall Skeleton.gifFrostsworn General Bone giant. Throw Shield: 7,400-8,600 damage, 2 sec stun.
Spiritual Reflection Reflections of the party members. Baleful Strike: 2025-2475 damage on tank. Spirit Burst: 3238-3762 shadow within 15 yards Baleful Strike: 2925-3575 damage.
Hidden Passage
IconSmall Ghoul.gifRaging Ghoul Ghoul. Leap: 5-30 yd range.
IconSmall Vargul.gifRisen Witch Doctor Vargul. Shadow Bolt: 2828-3172 shadow. Shadow Bolt Volley: 2828-3172 shadow. Curse of Doom: 4,000 shadow after 15 sec. Shadow Bolt: 4242-4758 shadow. Volley: 4242-4758 shadow. Doom: 6,000 shadow after 15.
IconSmall Abomination.gifLumbering Abomination Abomination. Vomit Spray: 6938-8062 nature, +20% incoming damage for 8 sec. Cleave: 110% melee swing to two. Vomit Spray: 9250-10750 nature.

Strategy

Halls of Reflection is the hardest heroic 5-man in the game. Most groups will find the most challenging part to be the waves of trash before the first two bosses. The mobs hit very, very hard, and several of them are ranged, making them difficult for tanks to corral.

LoS Stategy

Before each wave of trash before Falric and Marwyn, everyone except the tank hides in the corner of the left alcove, out of the line of site of all mobs. The four players (healer and 3 DPS) stand on top of each other. The tank stands in the middle of the alcove in plain view.

When the mobs activate, the tank allows the melee mobs to reach him, and uses abilities (e.g., Thunder Clap) to aggro them. The ranged mobs may aggro on the tank immediately, or, having aggrod on a hidden party member, will have to run past the tank to reach their targets. In the latter case, the tank's close-range aggro abilities can be used to take aggro. In this way all of the mobs in the wave will be aggro'd onto the tank.

The tank then runs into the corner (where the other party members are hiding) to force the remaining ranged mobs to run to him. As soon as the tank reaches the corner (but not before), the other party members leave and spread out in the alcove. All mobs are within AoE range of the tank and the fight can proceed on the party's terms.

A similar tactic can be used while fleeing from the Lich King. There is a recess in front of each of the four ice walls raised by the Lich King. These can be used to force attackers into close range, if all party members cluster there as the attack begins.

Crowd Control Strategy

The other approach fights in the open. Players must dust off long-neglected crowd control abilities. [Shackle Undead], [Entangling Roots], [Repentance], [Turn Evil], Frost Trap are all very useful. Silencing casters and using [Misdirection] or [Tricks of the Trade] on melee mobs will help the tank hold aggro. Everyone who can interrupt spells should do so. Mindlessly maximizing DPS will lead to wipes - intelligently controlling the mobs will lead to victory.

Loot

Main article: Halls of Reflection loot

Normal mode

Boss Weapons and Shields Cloth Leather Mail Plate Back Other
Falric  [Ghoulslicer]  [Marwyn's Macabre Fingertips]  [Fallen Sentry's Hood]  [Muddied Boots of Brill]  [Valonforth's Tarnished Pauldrons]  [Eerie Runeblade Polisher]
Marwyn  [Splintered Door of the Citadel]
 [Splintered Icecrown Parapet]
 [Frayed Abomination Stitching Shoulders]  [Carpal Tunnelers]  [Frostsworn Bone Leggings]
 [Mitts of Burning Hail]
Escape from Arthas  [Hate-Forged Cleaver]
 [Crypt Fiend Slayer]
 [Chilled Heart of the Glacier]
 [Bone Golem Scapula]
 [Mourning Malice]
 [Tattered Glacial-Woven Hood]  [Blackened Geist Ribs]
 [Grim Lasher Shoulderguards]
 [Legguards of Untimely Demise]  [Greathelm of the Silver Hand]
 [Crystalline Citadel Gauntlets]
 [Tapestry of the Frozen Throne]
Trash mobs  [Coffin Nail]  [Mantle of Tattered Feathers]  [Plated Grips of Korth'azz]
 [Titanium Links of Lore]
Boss Weapons and Shields Cloth Leather Mail Plate Back Other

Heroic mode

Boss Weapons and Shields Cloth Leather Mail Plate Back Other
Falric  [Falric's Wrist-Chopper]
 [Soulsplinter]
 [Bracer of Worn Molars]  [Spaulders of Black Betrayal]  [Spiked Toestompers]  [Chestpiece of High Treason]
Marwyn  [Orca-Hunter's Harpoon]  [Sightless Crown of Ulmaas]
 [Suspiciously Soft Gloves]
 [Choking Hauberk]  [Frostsworn Bone Chestpiece]  [Ephemeral Snowflake]
Escape from Arthas  [Black Icicle]
 [Shriveled Heart]
 [Liar's Tongue]
 [Strip of Remorse]  [Blighted Leather Footpads]
 [Chestguard of Broken Branches]
 [Hoarfrost Gauntlets]  [Second Helm of the Executioner]
 [Grinning Skull Boots]
 [The Lady's Promise]
 [Oath of Empress Zoe]
 [Fossilized Ammonite Choker]
Trash drops  [Unsharpened Ice Razor]
 [Seven-Fingered Claws]
 [Ghostly Wristwraps]
Boss Weapons and Shields Cloth Leather Mail Plate Back Other

Gallery

Videos

Patches and hotfixes

  • Hotfix (2010-01-05): The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.
  • Hotfix (2010-01-04): Gear requirements for Heroic increased.
  • WotLK Patch 3.3.0 (2009-12-08): Added.

References

  1. ^ [1]

External links