|Naxx, Naxx10, Naxx25|
|Naxxramas loading graphic|
- This article is about the 10- and 25-player version of Naxxramas introduced with Wrath of the Lich King. For the original 40-player raid introduced in Patch 1.11 and removed in Patch 3.0.2, see Naxxramas (original).
The original incarnation of the dungeon was regarded as the most difficult pre-Burning Crusade raid, requiring 40 well-equipped, skilled players to complete. In the World of Warcraft: Wrath of the Lich King expansion, Naxxramas was moved to Northrend and retuned as an entry-level raid dungeon for level 80 players. Like all other Wrath raid dungeons, Naxxramas has both 10- and 25-player versions.
Years ago, the crypt lord Anub'arak led an army of undead warriors into the ancient nerubian ziggurat now known as Naxxramas. The Scourge forces overran the citadel, and under the will of the Lich King its corridors were transformed into a potent war machine. Dark magic tore the fortress from its subterranean home and lifted it into the sky. Hidden behind a thick layer of clouds, Naxxramas grew in strength. At the Lich King's bidding, the burgeoning wrath within the necropolis was unleashed upon the world.
It was then used as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron. Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas, hinting that it was altered or retooled. See the Compendium of Fallen Heroes for more details.
Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of the necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.
Road to Damnation
Blizzard has posted a short back story for Naxxramas on the official site: Road to Damnation
Above the war-ravaged wastes of the Dragonblight, Naxxramas has returned with renewed fury. Kel'Thuzad, once again seated in the frigid heart of the necropolis, has laid siege to the Alliance fortress of Wintergarde Keep. As factions from around the world converge at the gate to Icecrown, the war against the Scourge enters its most pivotal hour. It is within Naxxramas that the tide of battle could turn against the Lich King... or irrevocably in his favor.
- The 10-man version
- Raid composition – three of the wings can be completed with 2 healers, 2 tanks, and 6 DPS, although a common setup (and one better suited for beginning Naxxramas) is 2 tanks, 3 healers, and 5 DPS.
- General gear check – level 80 rares and/or epics from crafting or heroic dungeons.
- Tanks: A good start is to have 540 Defense, 22,000 HP, and 21k Armor rating.
- DPS: Ideally each DPS should have at least 1.5k DPS, 2.5k AP or 1350 Spell Power. Also a hit rating near 7.5% is also desirable.
- Healers: Shoot for 1500 bonus heal (now equivalent to approximately 900 spell power) and 160 MP5.
- The 25-man version
- Raid composition – aim for 3-4 tanks, 6-7 healers and 14-16 DPS.
- General gear check – level 80 epics from crafting and normal mode raids.
- Tanks – at least ~25,000 unbuffed HP.
- DPS spellcasters should have 17% to hit.
- Main article: Naxxramas loot
Naxxramas loot includes the Tier 7 raid sets, which are based on the Tier 3 raid sets that dropped in the original Naxxramas. There are two versions: The Tier 7 "Heroes'" sets from the normal mode 10-man, and the Tier 7.5 "Valorous" sets from the heroic mode 25-man. While these sets are inspired by the original Tier 3 sets, they have received significant model updates.
Since Patch 4.0.1, 10 and 25 player both drop a total of 185 .
|10-player mode||25-player mode||Objective|
|The Arachnid Quarter (25 player)||Defeat the bosses of the Arachnid Quarter of Naxxramas.|
|Momma Said Knock You Out (10 player)||Momma Said Knock You Out (25 player)||Defeat Grand Widow Faerlina in Naxxramas without dispelling frenzy.|
|Arachnophobia (10 player)||Arachnophobia (25 player)||Defeat Maexxna in Naxxramas within 20 minutes of Anub'Rekhan's death.|
|The Construct Quarter (10 player)||The Construct Quarter (25 player)||Defeat the bosses of the Construct Quarter of Naxxramas.|
|Make Quick Werk of Him (10 player)||Make Quick Werk of Him (25 player)||Kill Patchwerk in Naxxramas in 3 minutes or less.|
|Shocking! (10 player)||Shocking! (25 player)||Defeat Thaddius in Naxxramas without anyone in the raid crossing the negative and positive charges.|
|Subtraction (10 player)||Subtraction (25 player)||Defeat Thaddius in Naxxramas with less than 9/21 people.|
|The Plague Quarter (10 player)||The Plague Quarter (25 player)||Defeat the bosses of the Plague Quarter of Naxxramas.|
|The Safety Dance (10 player)||The Safety Dance (25 player)||Defeat Heigan the Unclean in Naxxramas without anyone in the raid dying.|
|Spore Loser (10 player)||Spore Loser (25 player)||Defeat Loatheb in Naxxramas without killing any spores.|
|The Military Quarter (10 player)||The Military Quarter (25 player)||Defeat the bosses of the Military Quarter of Naxxramas.|
|And They Would All Go Down Together (10 player)||And They Would All Go Down Together (25 player)||Defeat the Four Horsemen in Naxxramas, ensuring that they all die within 15 seconds of each other.|
|Sapphiron's Demise (10 player)||Sapphiron's Demise (25 player)||Defeat Sapphiron in Naxxramas.|
|The Hundred Club (10 player)||The Hundred Club (25 player)||Defeat Sapphiron in Naxxramas without any member of the raid having a frost resist value over 100.|
|Kel'Thuzad's Defeat (10 player)||Kel'Thuzad's Defeat (25 player)||Defeat Kel'thuzad in Naxxramas.|
|The Fall of Naxxramas (10 player)||The Fall of Naxxramas (25 player)||Defeat every boss in Naxxramas.|
|Just Can't Get Enough (10 player)||Just Can't Get Enough (25 player)||Defeat Kel'Thuzad in Naxxramas while killing at least 18 abominations in his chamber.|
|The Dedicated Few (10 player)||The Dedicated Few (25 player)||Defeat the bosses of Naxxramas with less than 9/21 people.|
|The Undying (achievement)||The Immortal (achievement)||Within one raid lockout period, defeat every boss in Naxxramas without allowing any raid member to die during any of the boss encounters.|
In Hearthstone: Heroes of Warcraft
Naxxramas serves as the setting for Hearthstone: Heroes of Warcraft's first adventure: Curse of Naxxramas. The adventure feature encounters with each of the 15 bosses from the raid's second incarnation in both Normal and Heroic mode, offering in reward 30 new Naxxramas-themed cards for use in the rest of the game, featuring ghouls, zombies, nerubians and legendary minion versions of bosses such as Kel'Thuzad, Baron Rivendare and Feugen and Stalagg.
- Patch 5.1.0 (2012-11-27): Significantly reduced the amount of gold dropped by all bosses.
- Patch 3.3.0 (2009-12-08): Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to . Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair.
- Patch 3.2.0 (2009-08-04): Any dungeons that previously dropped or , such as Naxxramas or Heroic Halls of Stone, will now drop instead. Emblems of Conquest can still be converted to Valor or Heroism.
- Patch 3.0.2 (2008-10-14): Naxxramas has been redesigned as a Level 80 raid with 10 and 25 player modes. Location moved to Dragonblight from Eastern Plaguelands.
- See previous level 60 40-man version.
- See previous level 60 40-man version.
- Patch 1.11.0 (2006-06-20): Added.
- ^ http://us.battle.net/wow/en/zone/naxxramas/
- ^ Fredericksen, Evelyn. Road to Damnation 3. Retrieved on 2010-11-06.
- ^ Naxxramas Raid (Level 80) Minimum Gear/Stat Requirement. License to Kill. Retrieved on 2009-06-26.
- ^ Boubouille 2008-09-11. WotLK Beta - Build 8926 Dungeon Loot. Retrieved on 2008-09-11.