Orgrimmar

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DarnassusIronforgeStormwind City
TBC The Exodar
MoP Shrine of Seven Stars
WoD Stormshield

TBC Shattrath City
WotLK Dalaran

OrgrimmarThunder BluffUndercity
TBC Silvermoon City
MoP Shrine of Two Moons
WoD Warspear

HordeOrgrimmar
Orgrimmar3.jpg
Type

Capital

Races
Government

Tribal chiefdom

Rulers
Languages
Faiths
Affiliation
Location

Northern Durotar [46, 12]

For the faction, see Orgrimmar (faction).
For the raid introduced in Patch 5.4, see Siege of Orgrimmar.
"Orgrimmar was founded in the valleys and caverns of northern Durotar as the new home of the orcish race and the capital of the Horde." - Explorers' Guide to Kalimdor

Orgrimmar[46, 12] ['ɔɹgɹɪmɑɹ] is the capital city of the orcs, and the Horde as a whole. Found at the northern edge of Durotar, the imposing city is home to the newly appointed Warchief, Vol'jin. As with all capital cities, it has banks, class and profession trainers and auction houses.

History

After the Third War

WC3RoC logo 16x32.png This section concerns content exclusive to Warcraft III.

Orgrimmar has been the central hub of the orc community since the end of the Third War. The city was founded by Thrall and named after his friend and mentor, the former Warchief Orgrim Doomhammer. It is a fortified complex guarded by stout walls, massive gates and tall towers. The mountainous ranges of northern Durotar form a natural barrier to the rear of the fortress, and parts of the complex are carved into the mountain itself.

Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. The demonic curse on their kind ended, the Horde changed from a bloodthirsty, warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land. From there, they began the creation of the great warrior city, Orgrimmar. Named after the former Warchief, Orgrim Doomhammer, the new city was constructed in a short amount of time, with the aid of goblins, tauren, trolls, and the Mok'Nathal Rexxar. Despite having some problems with the centaur, harpies, enraged thunder lizards, kobolds, evil orcish warlocks, quilboars, Orgrimmar prospered in the end and became home to the orcs and Darkspear Trolls.

World of Warcraft

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Orgrimmar is openly hospitable to all members of the Horde and is an important center of commerce. Visitors may fly into the city by way of zeppelin or wyvern, or simply walk through the fortress’s main gates.[1]

Today, Orgrimmar lies at the base of a mountain between Durotar and Azshara. A warrior city indeed, it is home to countless amounts of orcs, trolls, tauren, and an increasing amount of Forsaken are now joining the city, as well as the blood elves and Bilgewater Cartel goblins who have more recently been accepted into the Horde.

Scourge Invasion

WotLK This section concerns content exclusive to Wrath of the Lich King.

The city was attacked by the Scourge during the duel between Thrall and Garrosh. The duel had to stopped as orcs and some others leaders of the Horde went to defend the city.

Wrath of the Lich King

WotLK This section concerns content exclusive to Wrath of the Lich King.

During the War against the Lich King, Putress betrayed Forsaken. Sylvanas and her loyal Forsaken took the refuge in Orgrimmar. From there, Sylvanas, Thrall and horde adventurers returned and liberated Undercity. During that time, all merchants and services have been shut down as the Warchief prepared for an unavoidable conflict.

Stormrage

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As whole Azeroth fell into the mists of Emerald Nightmare, so did Orgrimmar with its citizens.

Elemental Unrest

WotLK This section concerns content exclusive to Wrath of the Lich King.

Orgrimmar was attacked by raging elements but the attack was successfully repelled.

Shattering: Prelude to Cataclysm

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After the War against the Lich King and War against the Nightmare were over, a great celebration was held in honor of Garrosh and those who died and survived on Northrend. Nevertheless, raging fire elements burned plenty buildings in Orgrimmar and the city needed to repair. Thrall asked Gazlowe to do so and determined to set off to Nagrand in order to help raging elements. Before leaving, in Grommash Hold Thrall appointed Garrosh to lead the Horde.

Cataclysm

Cataclysm This section concerns content exclusive to Cataclysm.

Map of Orgrimmar.
Map of the Cleft of Shadows.

Garrosh Hellscream has recently rebuilt most of the city’s architecture, and now Orgrimmar’s fortresses rank among the most imposing on Azeroth. Spiked metal towers line the city’s streets, and the red-and-black banners of the Horde wave from every post. Most of the various races have separated into their own districts, from the tauren in the Valley of Wisdom to the trolls in the Valley of Spirits. Grommash Hold towers over all else, allowing Garrosh Hellscream to keep a close watch on his people.[2] There is also a district known as the "Goblin Slums" near the Valley of Spirits. There is also a rear gate leading to Azshara. The Valley of Honor has also become the second trade district, with its own bank, auction house and inn.[3][4]

Areas affected[5]:

  • Valley of Strength – the inn is much bigger and now has a well-stocked bar; Gamon is still here; Auction House redesigned and run by Goblins; Grommash Hold is in place of the bank, and the bank has been moved closer to the entrance, also run by Goblins; on the NW side there is now a proper building containing a forge and anvil; on the north side there is now a tunnel running to the Cleft of Shadow and Valley of Wisdom
  • The Drag – now open-air, parts of which seem to be under construction; also a small pond near the center with a dock.
  • Valley of Honor – the lake has lost its secluded corner; a second major Auction House is near the lake; where the Engineering trainer used to be is now a waterway, and all trainers are now condensed into the remaining, expanded buildings; Engineering trainer is now in the Drag; near the back end of the valley is the path leading to Azshara; there is now a proper building for Hunter trainers.
  • Valley of Wisdom – the Tauren district, complete with Tauren architecture, a single Auctioneer, single Banker, and an Inn in place of Grommash Hold.
  • Grommash Hold – moved to the Valley of Strength where the bank used to be.
  • Valley of Spirits – the watery Troll district, complete with Troll architecture, an Auctioneer, a Banker, and an Inn; there is a nearby tunnel that connects this valley with the Valley of Wisdom; connected to the south of this is the new Goblin district, the Goblin Slums, which also has its own Inn, Bank, and Auction House.
  • Cleft of Shadow - not much has changed; the portal to the Blasted Lands is now located here.
  • Other – the zeppelin towers to the Undercity/Grom'gol Base Camp, Northrend/Thunder Bluff, as well as the flight master, flying mount trainer/vendor have been moved to a high plateau called Orgrimmar Skyway, between the Valley of Strength and Valley of Wisdom.

Tides of War

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With the Cataclysm over and the threat of Deathwing subsided, a summit of the Horde's leaders was held in Orgrimmar. Here, Garrosh informed his allies about his desire to forcibly expel the Alliance from Kalimdor, and claim the continent for the good of the Horde. Garrosh intended to scour Theramore from the continent, and stunt the Alliance's military presence. With that done, he then aims to take the night elves' land.

After the successful destruction of Theramore, the battle force returned to Orgrimmar to celebrate their victory. Many cheers rose to Garrosh's victory.

Mists of Pandaria

MoP This section concerns content exclusive to Mists of Pandaria.

Over the course of Mists of Pandaria, Garrosh becomes increasingly crazed and tyrannical, turning the Horde against him and Orgrimmar changes to reflect this.

Escalation

MoP This section concerns content exclusive to Mists of Pandaria.

Orgrimmar is effectively put under martial law, as Garrosh continues to opress the non-orc members of the city. All non-orc districts of the city lose most of their supplies and are heavily guarded by the Kor'kron, under suspicion that they might be working with the rebels. The supply lines to Orgrimmar from the Northern Barrens are cut off and Vol'jin has taken the strategic settlement of Razor Hill from Garrosh's loyalists, essentially putting the city under threat of siege from the rebellion to the south as well as the Alliance armada amassing to the east.

Siege

MoP This section concerns content exclusive to Mists of Pandaria.

During the Siege of Orgrimmar, the city is put under siege by the forces of the Horde rebels and the Alliance. Kor'kron barricades block access to most of the city's districts. Vol'jin's revolutionary forces have entrenched themselves along the main road, launching a frontal assault on the city's gates to break into the Valley of Strength. Alliance frigates storm the Bladefist Bay and landing parties attempt to capture the docks around Orgrimmar. Invading forces discover a massive underground compound constructed by Garrosh's forces for his own purposes. Skirmishes at the gates occurred before a full-scale battle erupted between the forces led by Vol'jin and the defenders still loyal to Garrosh. Despite Vol'jin's attempts to ram the gate and attack the walls with siege engines, the walls could not be breached. The arrival of a combined rebel and Alliance armada under the command of Lor'themar Theron, Varian Wrynn, Jaina Proudmoore, and Sylvanas Windrunner disabled Orgrimmar's naval defenses. Eventually the Kor'kron were pushed back into the gates and the arrival of Night Elf reinforcements under Tyrande Whisperwind. Night Elf glaive throwers brought the gate down, and the allied forces charged into Orgrimmar. The Valley of Strength was quickly liberated, and the death of General Nazgrim brought the upper city under Alliance/rebel control. The Underhold eventually fell when adventurers defeated and imprisoned the Warchief Garrosh. Vol'jin was quickly nominated and initiated as the new Warchief by Thrall and the other Horde leaders. Alliance forces left the city, and the rebels began rebuilding the damage that was done during the siege.

Warlords of Draenor

WoD This section concerns content exclusive to Warlords of Draenor.

Geography

Orgrimmar is periodically wracked by the fierce "razor-winds", powerful enough to tear off the roofs of improperly constructed buildings.[6]

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

Orgrimmar is located in the far north of Durotar, at the foothills of the mountain range that separates Durotar from Azshara. Several valleys have been dug out from the mountain and provide a way of naturally dissecting the city into various zones, including the Valley of Spirits, Valley of Strength, Valley of Wisdom, and the Valley of Honor. Several specialty shops are found in the Drag, a dark pathway that leads from the Valley of Strength to the Valley of Honor. Those searching for potions or training in the darker arts of the rogue or warlock find a tunnel leading down to the Cleft of Shadow from the Drag.[7]

Valleys

The southern gates of Orgrimmar
Entrance to The Drag.
The Valley of Strength.
Auction House.

The city is divided into natural valleys and shaped around the curving terrain of northern Durotar. The central valley is usually considered the economic heart of the region. This area is teeming with all sorts of activity, due to the proximity of both the auction house, bank, city inn and flight master.

In Siege of Orgrimmar there is also a massive underground compound named the Underhold, which is located deep within Ragefire Chasm, used by the Kor'kron Guard as their headquarters. Garrosh Hellscream has his own inner sanctum there.

Points of interest

Main article: Orgrimmar points of interest
  • There are several Banks in Orgrimmar, nearly one in every valley.
  • There are several Auction Houses in Orgrimmar, nearly one in every valley.
  • The Wind Rider Master stands near a hut located on the Skyway just north of the Valley of Strength.
  • The Hall of Legends is situated on the precipice overlooking the Valley of Strength just east from the Goblin Slums.
  • There are 35 mailboxes throughout Orgrimmar.

Notable characters

Main article: Orgrimmar NPCs

From his throne in the Valley of Strength, Warchief Garrosh currently rules with the continuing support of the blood knight Master Pyreanor, The warrior Eitrigg, and formerly the wise shaman Sauranok the Mystic. In this Garrosh and his advisors plan on how to deal with the Alliance, Scourge, and Burning Legion forces. Though formerly warchief Thrall allowed Human traders and sailors to visit the city, Garrosh has now declared all out war with the Humans and other Alliance races. With the help of the goblins of the Bilgewater Cartel and the prominent Boss Mida Orgrimmar has been reshaped into a city of war.

Travel connections

Flight

Horde Thunder Bluff
Horde Bloodvenom Post
Horde Valormok
Horde Splintertree Post
Horde The Crossroads
Horde Brackenwall Village
Neutral Everlook
Neutral Gadgetzan

Zeppelin

Horde Tirisfal Glades
Horde Grom'gol Base Camp
Horde Warsong Hold WotLK
Horde Thunder Bluff

Portal

Neutral Dark Portal, Blasted Lands TBC
Neutral Nordrassil, Mount Hyjal Cataclysm
Neutral The Immortal Coil or Silver Tide Hollow, Vashj'ir Cataclysm
Neutral Temple of Earth, Deepholm Cataclysm
Neutral Ramkahen, Uldum Cataclysm
Neutral Dragonmaw Port, Twilight Highlands Cataclysm
Neutral Hellscream's Grasp, Tol Barad Peninsula Cataclysm
Neutral Honeydew Village, Jade Forest MoP

Quests

Main article: Orgrimmar quests

Notes

Gallery

Videos

Patch changes

Orgrimmar has been freed from the Kor'kron Guards!
  • They have been replaced by Troll and Tauren guards.
  • The troll area in Orgrimmar is now fully functional again, without any Kor'kron Guards in sight.
  • The Valley of Wisdom once again has Orgrimmar Braves instead of Kor'kron Guards.
  • MoP Patch 5.2.0 (2013-03-05): Unfinished portions of the city are now completed.
  • Cataclysm Patch 4.0.3a (2010-11-23): Orgrimmar has been revamped along with new guards.
  • WoW Icon 16x16.png Patch 1.3.0 (2005-03-07): Patrolling scouts that can see through stealth and invisibility have been added to Orgrimmar.

References

External links