|Source information needed!
- This article is about information on the shattered world known as Outland. For history, geography, and information about Outland before its destruction, as well as its iteration in Warlords of Draenor expansion, see Draenor.
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The extradimensional realm of Outland, (often mistakenly called "Outlands" or "The Outland") is the name given to the shattered floating remnants of the red world Draenor, the homeworld of the orcs and refuge of the draenei. It is also the current domain of Illidan Stormrage and his followers. Draenor was once a massive planet, and a large amount of the action in World of Warcraft: The Burning Crusade takes place on the sole remaining continent of the planet that is now hovering in the Twisting Nether. Outland is accessed from Azeroth through the Dark Portal in the Blasted Lands.
Outland was created when Draenor became the focus of an attack, via the Dark Portal, of an Alliance expedition aiming to end the orcish threat to Azeroth once and for all. In the midst of the ensuing battle the Elder Shaman Ner'zhul attempted to allow the remaining orcs on Draenor to escape to other worlds by opening other dimensional portals; however the presence of so many portals tore the planet apart, leaving only torn fragments of the former world floating in the Nether, and the barely-habitable remnants were renamed Outland. Most life on Draenor was wiped out in the explosion, and the surviving continent was drastically reshaped; most of the remaining wildlife became sickly or corrupt. A number of orcs, ogres and some of the few remaining draenei survived. After the explosion, a Pit Lord named Magtheridon rallied the surviving orcs and took control of Outland. Using the remaining Dimensional Gates, he drew demons from the Twisting Nether to aid him.
The night elf demon Illidan Stormrage and many of the Naga and blood elves fled to Outland and succeeded in defeating Magtheridon and conquering the wasteland. After their defeat in Northrend at the hands of Prince Arthas, they returned and established permanent settlements there.
Most draenei that remained in Outland have become horribly mutated, and bear only a passing resemblance to their former selves.
Since then, both the forces of the Light and the Shadow have realized Outland's usefulness. It can serve as a launching pad for the invasions of the Burning Legion, or as the staging ground to the forces who fight against the Legion. In response, both the naaru and the Legion have sent their agents to secure the world for their own purposes.
Now, the Alliance and the Horde must battle the forces of the maddened Illidan and the murderous followers of the Legion to safeguard Azeroth from Kil'jaeden's Burning Crusade.
Druids have magically replanted some locations on the central landmass of Outland that were formerly desolate, describing the areas as "Green Havens", such as Sylvanaar in Blade's Edge Mountains and Cenarion Thicket in Terokkar Forest. The main base of the Cenarion Circle's expedition is from Cenarion Refuge in Zangarmarsh.
|History||Rise of the Horde||Invasion of Draenor||Third War||War in Outland|
Native sapient draenor species
- The black dragonflight remnants that never left Draenor are now settled in the Blade's Edge Mountains post Second War.
- The ethereals escaped from Dimensious void faction and now have outposts in Outland.
- The naaru are currently in Outland to lead some parts of the Army of Light.
- Demonic incursions by the Burning Legion into Draenor resulted in various types of demons becoming resident aliens such as shivarra and imps.
- A number of blood elves moved here post Third War.
- Humans, high elves and dwarves were stranded here after the Second War. More Alliance members arrived after the Dark Portal was reopened, now including gnomes, night elves, and draenei.
- Members of the Thrall's Horde, including trolls, forsaken, tauren, and blood elves also moved here after the Portal was reopened.
Before Draenor was torn apart by the portal rifts, it was a vast planet of continents and seas, much like Azeroth. When the world was destroyed it was tossed into the Twisting Nether. It no longer had its sun, but its moon, the Pale Lady still hovered looking far larger than it ever did before. Other spheres now existed as well, including a rosy one, and a smaller light blue one.
Outland consists of one large, central land mass with smaller chunks and debris floating all around it. Black chains connect some of these islands; adventures can walk across these chains (they must be careful to avoid an unpleasant tumble into the Twisting Nether), fly, or in some cases jump to other islands. Outland is mostly bare and lifeless, like Draenor before its demise. The orcs built huge, black fortresses across their world, and some of them still stand. Burning Legion encampments and wretched draenei communities are scattered across the isles.
The damage to the world had sundered reality, gravity, space, and even time may not even function properly.
Although Outland lies within and is part of the Twisting Nether, in many sources its properties are different than the Nether itself. Outland is described as having normal gravity, normal time, and finite shape and size. Although it is still alterably morphic, and many of its rocks defy gravity. People from Azeroth who enter Outland also appear to have become taller over time, sometimes even twice as tall as before. This is due to a trait of the strange gravity of Outland.
Outland currently consists of seven large zones that connect to each other but differ sharply in environment.
- Hellfire Peninsula (58-63)
- Zangarmarsh (60-64)
- Terokkar Forest (62-65)
- Nagrand (64-67)
- Blade's Edge Mountains (65-68)
- Netherstorm (67-70)
- Shadowmoon Valley (67-70)
- Main article: Instances by continent
Official site info
This section concerns content exclusive to The Burning Crusade.
|Map of Outland|
The scattered wastes of Outland are all that remain of Draenor, the once beautiful homeworld of the orcs. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner'zhul - the dark warlord of Horde - had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, the gateways' clashing energies resulted in a catastrophic explosion that ultimately ripped the world of Draenor apart.
Nearly thirteen years later - towards the end of the Third War - the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed - floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them Outland. He quickly seized control of the chaotic region and sealed the last of Ner'zhul's cursed gateways.
Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies - most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. Currently, Outland is home to a number of scattered draenei tribes, primitive orcs and the powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe.
This section concerns content exclusive to Cataclysm.
You have to consider the changes with some form of leniency, while technically you could say that if the story progresses then we need to remove a bunch of the content from Outland and Northrend as those are over - but for numerous reasons, you can probably see why that would be a bad idea. This is the same type of thing that happens by just having a persistent world, just because one quest was completed where something was killed doesn't mean it vanishes from your sight forever. While a level 80 doesn't need to return to the locations of Outland and Northrend and can focus on the new stories - a new character hasn't helped defeat the villains in those areas so they still need to answer the call and fight them off (or in the terms people are tossing around, they need to level). 
Warlords of Draenor
This section concerns content exclusive to Warlords of Draenor.
Outland remains unchanged, but the portal to the Blasted Lands in capital cities now leads directly to Hellfire Peninsula.
Interactive map secret on official site: If you click the following areas on the Official Website Interactive Map, the OUTLAND words begin to glow. A few moments later, the blood elf does a /dance move.
Click the areas in this order: Shadowmoon Valley, Blade's Edge Mountains, Nagrand, Netherstorm, Zangarmarsh, Hellfire Peninsula, Terokkar Forest.
The background music in many areas of Outland, including Honor Hold in Hellfire Peninsula and Allerian Stronghold in Terokkar Forest, is Chopin's Nocturne in C-sharp Minor, Op. 27, No. 1 orchestrated, Official Website Forum
Another nebula like object in the Twisting Nether. Perhaps the small bright blue sphere that appeared after Outland entered the Twisting Nether?
Likely the rosy sphere and the small bright blue sphere that appeared after Outland entered the Twisting Nether.
Outland from Warcraft III: The Frozen Throne.
- ^ Metzen, Chris; Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, James Maliszewski. Alliance & Horde Compendium, 19. ISBN 9781588460639.
- ^ Dave Kosak on Twitter
- ^ a b c d Rosenberg, Aaron; Christie Golden. Beyond the Dark Portal, 418. ISBN 978-1-4165-5086-0.
- ^ Arthaus. Shadows & Light, 150. ISBN 9781588469731.
- ^ Arthaus. World of Warcraft: The Roleplaying Game, 24. ISBN 9781588467812.
- ^ Arthaus. Shadows & Light, 149. ISBN 9781588469731.
- "Dreenor" appears in Man of Two Worlds — An old book by Brian and Frank Herbert (of the "Dune" series of books). Maybe Draenor was inspired by this name.