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Paladin

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IconLarge Paladin.gif Paladin
Epic paladin.jpg
Favored by HumanHuman Human

DraeneiDraenei Draenei
DwarfDwarf Dwarf
Blood elfBlood elf Blood elf

TaurenTauren Tauren
Role(s) Tank, Healer, Melee DPS
Specializations Holy, Protection, Retribution
Resource(s) Mana, Holy Power
Primary attribute Strength or Intellect
Weapon proficiency Polearms, One-handed, Main-hand or Two-handed Sword, Axe and Mace
Armor proficiency Cloth, Leather, Mail, Plate, Shield
Skill(s) Uses various auras to buff allies, gets their own special mounts (e.g [Summon Charger]), [Divine Shield], [Hammer of Wrath], [Guardian of Ancient Kings]
Classes Death knight Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
This article is about the general class description. For the Warcraft III hero unit, see Paladin (Warcraft III).
In all things, paladins must reflect the Light, which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the other citizens. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle.[1]

The paladin (often shortened to "pala" or "pally" by players) is a holy knight,[2] a hybrid class with the ability to play a variety of different roles — healing (holy), tanking (protection), and DPS (retribution). They have blessings and seals that provide useful buffs for other players while withstanding heavy physical damage with plate armor and strong defensive abilities.

  • Through the holy specialization, Paladins are able to empower their healing even further. The holy spec's most important talent, [Beacon of Light], allows 50% of a Paladin's direct heals to be mirrored to the affected friendly target.
  • Protection paladins are excellent tanks. Through the use of a shield, and the wearing of plate armor, they can mitigate quite a bit of physical damage. They also excel at tanking multiple mobs at the same time through the use of [Hammer of the Righteous], [Holy Wrath], and [Consecration]. Paladin tanks have gained widespread acceptance in the community.
  • Retribution paladins specialize in melee DPS and are able to increase their DPS by a considerable margin and fight several targets at a time with a good efficiency.

Class overview

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[3]

Background

A human paladin in art. Notice his typical "paladin hammer".

As "warriors of the Holy Light", paladins uphold all that is good and true in the world and revile all that is evil and sinister — especially undead and the Burning Legion. They offer assistance to the beleaguered and smite their enemies with holy fervor. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. There are however, also misguided paladins such as those in the Scarlet Crusade that end up doing evil in spite of their claims to follow the Light.[4]

Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as Blood Knights used to bend the powers of the Light to their will, using a captured Naaru. After events at the Sunwell, they have begun using the Light legitimately by siphoning it from their revered Sunwell. The paladin order, also called the Knights of the Silver Hand, grew out of humanity's culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins' many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. Recently, tauren paladins, known as Sunwalkers, have learned to use the power of the sun, much as druids use the power of the moon, making them able to wield the power of Light.

Second War

By the time of the Second War, Archbishop Alonsus Faol had perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading Uther the Lightbringer, it now rested upon the new paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[5]

Third War

Although the paladins were once loved and revered throughout the lands of Lordaeron, by the time of the Third War, they had since fallen into hard times. The Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded undead plague of the Scourge. Disenfranchised and driven from their former homes, the paladins still worked selflessly to protect humanity from the gnawing jaws of evil.[6] Many paladins traveled to quarantined lands to ease the suffering of those left within the plague-ridden colonies, but although the paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul plague.[7]

World of Warcraft

"Light help you. You've made a dire mistake..."

Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the Scarlet Crusade. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the Argent Dawn. Some paladins have also turned from the light and joined Arthas Menethil as death knights.

Others fled south, to the Kingdom of Stormwind. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the Cathedral of Light in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.[8]

In a World of Warcraft questline, Tirion Fordring vows to restore the original order, which later merges with the Argent Dawn to form the Argent Crusade.

The Blood Knights are a paladin order within the blood elves. The Hand of Argus is a paladin order within the draenei. The Sunwalkers is a paladin order with the tauren.

Code of conduct

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities until he atones for his violations.[9][10]

WoW Icon 16x16.png This section concerns content exclusive to World of Warcraft.

Paladins don't always have to work within good or neutral organizations, as seen by the Scarlet Crusade and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by Renault Mograine and Arthas before he took up Frostmourne), but as long as they believe their cause to be just, the Light will continue to serve them because wielding the Light is a matter of willpower and faith in one's own ability to do it.[11] Since he felt conflicted, Arthas's ability to use the Light began to wane after he culled Stratholme. He perceived this as the Light choosing to abandon him, which weakened his faith in it further.[12]

Similarly, the Light cannot be forcibly stripped from a paladin that personally conducts himself in an honorable manner. When Tirion Fordring defended the orc Eitrigg from his fellow humans, he was banished from the Order of the Silver Hand, and a ceremony was performed by Uther the Lightbringer to strip him of his power. However, the ceremony failed, and while Tirion accepted his sentence of exile, he retained his paladin powers.

Notable paladins

Alliance Alliance

Horde Horde

Other

Races

Blood elf "paladins" - called Blood Knights, used to receive their holy power from the naaru M'uru. After the revitalization of the Sunwell, the blood elves now channel their powers directly through the renewed font of power.
Main article: Paladin races

The paladin class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance DraeneiDraenei Draenei TBC 23 17 22 20 23 34 58 80
Alliance DwarfDwarf Dwarf 27 16 23 19 20 32 68 79
Alliance HumanHuman Human 22 20 22 20 21 40 58 80
Horde Blood elfBlood elf Blood elf TBC 19 22 22 23 19 44 58 125
Horde TaurenTauren Tauren Cataclysm 27 15 24 15 23 24 71 76

Blood elf paladins belong to the Order of Blood Knights, while human and dwarven paladins are usually from the Knights of the Silver Hand. Currently, draenei paladins are members of an organization called the Hand of Argus, but this may change with time as the draenei are now part of the Alliance and some may consider joining the Silver Hand.

Tauren paladins are called Sunwalkers. Aponi Brightmane, an NPC on The Elder Rise in Thunderbluff, is believed to have been the first in-game Tauren paladin. She has a conversation with Tahu Sagewind about how the Tauren have only been worshiping the moon, while both the sun and the moon are the eyes of the Earthmother, making them both equally sacred. This new belief made the Tauren able to draw powers from the sun as the Druid can draw power from the moon.

Racial mounts

Each paladin order has a different mount.

Specializations

For a full list of specialization abilities, see Paladin abilities

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Holy

Spell holy holybolt.png

Invokes the power of the Light to protect and to heal.


Protection

Ability paladin shieldofthetemplar.png

Uses Holy magic to shield <himself/herself> and defend allies from attackers.


Retribution

Spell holy auraoflight.png

A righteous crusader who judges and punishes opponents with weapons and Holy magic.

Gear

See also: Paladin sets

Paladins can wear cloth, leather, mail or plate armor and may use a shield. They can use polearms and one or two handed swords, axes and maces.

Paladins cannot dual wield, or wield daggers, fist weapons or staves. They also cannot use ranged weapons. They have no spammable ranged attacks, but can use [Reckoning], [Exorcism], and [Avenger's Shield] (if Protection) or (if holy), [Holy Shock] to pull, as needed.

They can summon their own Warhorse at level 20. The epic Charger is trainable at level 40.

Lore-wise, paladins are often depicted wielding large, often two-handed warhammers. The "paladin hammer", in addition to the book of incantations paladins often carry, are perhaps the most characteristic features of a paladin. Some hammers are even known to have names, such as Arthas Menethil's  [Light's Vengeance] and Uther the Lightbringer's Hammer of the Lightbringer. The paladin hammer became the iconic paladin weapon under Uther, but fell out of favor after his death[13]. Draenei paladins also tend to prefer their own two-handed hammers, a Light-blessed crystalline weapon known as the  [Hammer of the Naaru]. Blood elf paladins seem to prefer polearms instead.

Abilities

Paladins play a key role by buffing their allies. However, they also have a few other handy spells and abilities in their arsenal.

Main article: Paladin abilities

Paladin talents increase their ability to heal the wounded, strengthen their capacity to protect their companions, and allow them to deal out vicious damage in the name of justice.

Blessings

As of patch 4.01 Blessings have been consolidated into 2 buffs, [Blessing of Might] and [Blessing of Kings], with both having a 60 minute duration. Unlike their previous incarnations, these blessings are no longer single target and are raid wide casts.

Main article: Blessing

Hands

Hands are spell buffs that can be cast on party and raid members. Hands are derived from previous blessings, and includes [Hand of Freedom], [Hand of Protection], [Hand of Sacrifice], and [Hand of Salvation].

Main article: Hand (spell)

Holy Power

Paladin Holy Power UI.jpg

Paladins have resource system similar to Rogue's combo points called Holy Power. It is gained by using various spells, such as [Holy Shock], [Crusader Strike], and [Hammer of the Righteous], while being consumed by spells such as [Word of Glory], [Light of Dawn], [Shield of the Righteous], and [Templar's Verdict]. Up to 3 Holy Power can be stored (5 with [Boundless Conviction], although abilities will still consume at most 3). Holy Power does not decay until 30 seconds out of combat.

Seals

Seals are long term self-buffs which boost the paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, paladins can unleash these seals upon an enemy using [Judgment], causing holy damage and causing an effect depending on which seal is used.

Main article: Seal (ability)

Stats

A human paladin model.

Paladin stats vary by role. Secondary stats can be optionally obtained after primary stats have been met.

Holy (healing) Protection Retribution
Primary Stats
Secondary Stats
Stats to Avoid

Talents and end-game expectations

Main article: Paladin talents

Paladins, like Druids, are a very unique class that have the ability to perform all three major functions required in group or raid play, depending on their specialization.

Healing

Main article: Paladins as healers

Holy paladins have devoted themselves to spellcasting. The most common use of the holy specialization is healing; they take points in improving their healing spells allowing them to easily fill the position of a healer in a party or raid situation. Important talents such as [Beacon of Light], [Light of Dawn] and [Aura Mastery] are found in the Holy spec. With the introduction of Holy Power as a second resource system, Paladins gained [Word of Glory] which has no mana costs, instead it uses Holy Power. You can build up Holy Power with [Holy Shock] and then unleash it with [Word of Glory] or [Light of Dawn].

A less known utility of the Holy spec is the spellcaster dps role. Instead of healing, the paladin attacks enemies with spells such as [Holy Shock] and [Exorcism], for which [Denounce] is crucial: Holy dps can't be found under level 31.

Tanking

Main article: Paladins as tanks

Through the protection spec, paladins gain an increased ability to tank enemies. Paladins are especially well known for their ability to tank many enemies at once with rapid threat production. Paladin tanking was once largely reliant on reflective damage, but can now effectively generate multi-target threat through the AoE spell [Consecration] and the multi-target attack [Hammer of the Righteous] to hold aggro on multiple targets. Strong stamina scaling, simple and very high threat generation and the superb [Ardent Defender] talent make paladins perhaps the best tanks in the game.

Damage

Vincent Brayden, a human paladin.
Main article: Paladins as DPS

Retribution damage favors slow two handed weapons and cause sudden damage spikes through both melee and spell crits. Through the now baseline retribution talent [Crusader Strike] and tier 3 talent [Divine Storm] they can deal considerable weapon based burst damage for AoE damage or for single target damage [Templar's Verdict] is a new melee range attack that deals additional weapon damage base on Holy Power consumption. Additionally, retribution paladins bring a large amount of raid utility, making them valuable in endgame instances. Retribution paladins are popular for their increased damage abilities for groups with the talent [Communion], increasing the damage of the paladin's group by 3%.

Paladins have several anti-undead and demon abilities such as [Exorcism], [Holy Wrath], and [Turn Evil] which make them very effective when fighting Demon and Undead targets (not including Forsaken players, who are considered Humanoids for balance reasons). [Exorcism] and [Holy Wrath] work against all targets, but have additional mechanics when dealing with undead and demon.

PvP

Main article: Paladin PvP guide

In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to [Silence] and Interrupt effects, as all of a paladin's abilities are part of a single magic school (holy). In addition, dispel effects are powerful against paladins.

Images

Videos

See also

Patch changes

  • MoP Patch 5.0.4 (2012-08-28):
    • Paladins can now store up to 5 Holy Power at a time at higher levels, but still can only use up to 3 on each Holy Power spender.
    • Auras have been removed from the game.
    • Seals now works as "stances" instead of being a timed buff, which makes them persist through death.
    • Relics have been removed from the game.
  • Cataclysm Patch 4.0.1 (2010-10-12):
    • Paladins now have a new resource, Holy Power, which works similarly to combo points.
    • Greater Blessings have been removed. Regular Blessings now have the same mass effect without the need for a reagent.
  • WotLK Patch 3.0.2 (2008-10-14): All Auras now affect all party and raid members within the area of effect.
  • TBC Patch 2.0.1 (2006-12-05): With the introduction of the blood elves, paladins are now playable by both the Alliance and the Horde.

References

External links