|Pandaria loading screen|
- Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures. It is the homeland of the enigmatic pandaren, a race that celebrates life to the fullest even while under siege by an ancient menace.
- The new continent reveals itself to a broken world just as the Alliance and Horde are spiraling ever closer to a war that will consume all of Azeroth. Will the mists of Pandaria part to reveal the world's salvation? Or will the battle to control this rich and breathtaking new land push the two mighty factions over the brink of war and into total annihilation?
Pandaria ([pɛnˈdɑɹiə], pronunciation with Pandaren accent) is the homeland of the pandaren and birthplace of their ancient empire. Located in the southern part of Azeroth, Pandaria was shrouded by a magical mist by its last Emperor after the Great Sundering ten thousand years ago, and thus disappeared into myth and legend. Only those pandaren who left their homeland on the back of the great turtle Shen-zin Su, including the renowned pandaren brewmasters, have been seen outside of their homeland since; some even came to the aid of the other races during the Third War.
Pandaria is featured in the World of Warcraft expansion Mists of Pandaria.
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Mists of Pandaria
Taken from the section on the pandaren from the website for Mists of Pandaria:
Couched in myth and legend, rarely seen and even more rarely understood, the enigmatic pandaren have long been a mystery to the other races of Azeroth. The noble history of the pandaren people stretches back thousands of years, well before the empires of man and before even the sundering of the world.
Denizens of a wondrous and fertile land, the pandaren once labored under the oppressive thumb of a monstrous race of ancient warlords known as the Mogu. Through tenacity, diplomacy, and a unique form of unarmed combat, the pandaren staged a successful revolution that deposed the Mogu and established a pandaren empire that would prosper for thousands of years.
During the bleak days that preceded the sundering of the world, when demons flooded onto Azeroth and threw the entirety of the mortal realm into jeopardy, the last Emperor of the pandaren discovered a way to protect his land from the devastation. His deal with fate shrouded his land within an impenetrable mist for ten thousand years, but the nature of his transaction has left Pandaria haunted ever since...
Getting to Pandaria
Players will get to Pandaria via new quests from Orgrimmar and Stormwind. The quests are short and sweet to make sure players can get into the new continent as fast as possible. Initially, adventurers venture beyond the mists via gunships stationed in capital cities at level 85. There will be no conventional means of accessing Pandaria later such as ships or zeppelins, and will be linked to the rest of the world by portals to the Jade Forest.
For the Alliance, the portal to Pandaria is located at the Tushui Pandaren camp near the Eastern Earthshrine in Stormwind City, and leads to Paw'don Village. For the Horde, it is located at the Huojin Pandaren camp in the middle of the Valley of Honor in Orgrimmar, and leads to Honeydew Village.
World of Warcraft: Mists of Pandaria
- Main article: World of Warcraft: Mists of Pandaria
Pandaria is the main setting of the fourth expansion.
Some of the zones are a bit larger than the zones introduced in Cataclysm, for example the Jade Forest is roughly half-again larger than Twilight Highlands. The regions vary in mood, for example some of the areas are lush and peaceful, while others are much darker and menacing in tone. The entire continent is influenced by various real life Eastern Asian cultures.
- Jade Forest (85 - 86)
- Valley of the Four Winds (86 - 87)
- Krasarang Wilds (86 - 87)
- Kun-Lai Summit (87 - 88)
- Townlong Steppes (88 - 89)
- Dread Wastes (89 - 90)
- Veiled Stair (90)
- Vale of Eternal Blossoms (90)
- Isle of Giants (90)
- Isle of Thunder (90)
- Timeless Isle (90)
- Main article: Instances by continent
- Temple of the Jade Serpent 85-86
- Stormstout Brewery 86-88
- Shado-Pan Monastery 87-90
- Mogu'shan Palace 87-90
- Gate of the Setting Sun 89-90
- Siege of Niuzao Temple 90
- Heart of Fear 90+
- Mogu'shan Vaults 90+
- Terrace of Endless Spring 90+
- Throne of Thunder 90+
- Siege of Orgrimmar 90+
Native races and species
Pandaria surviving the Great Sundering
During the events of Charge of the Aspects Thrall was able to see "... a mysterious island shrouded in mists... somewhere in the Great Sea..." in his meditation vision shortly before the final battle with Deathwing, most likely referring to Pandaria.
In the RPG
Pandaria is a legendary place of bamboo forests and the mysterious pandaren of the Pandaren Empire. The Pandaren Empire was founded before the Great Sundering of the world, and is believed to be just as old as the kaldorei civilization. It shared and traded resources, goods, ideas and mystic knowledge with the haughty night elves of central Kalimdor in the years before the War of the Ancients. As the night elves' obsession with the forces of magic drove them to the brink of madness, the gentle pandaren severed ties, withdrew and closed their borders, and left the night elves behind forever. The pandaren clans, or shao'dins, traveled far across the seas and established crude but beautiful cities of stone and sturdy bambus reed on an island they named Pandaria. In time they built a new empire on the island.
For ten millennia, the world had forgotten pandaren. Shortly after the Third War, though, a few reappeared — perhaps roused from their isolation by the Burning Legion, whose catastrophic coming shook the world. A splinter group of pandaren arrived on Kalimdor in the aftermath of the Third War and has established a settlement in the Stonetalon Mountains of Kalimdor, but the location remains as secret as that of their island homeland, even after the ability of adventurers to explore previously unknown areas since the Cataclysm.
Pandaria is apparently known for its gems (which are apparently magical). The red dragons believed that three crushed gems from Pandaria were one of the components needed to rejuvenate the Sunwell.
- ^ a b c Blizzard Entertainment 2011-10-28. Mists of Pandaria Developer Q&A Transcript. Retrieved on 2011-10-27.
- ^ 
- ^ Blizzard Entertainment. Warcraft III Neutral Heroes: Pandaren Brewmaster. Retrieved on 2011-10-27.
- ^ Dark Factions, pg. 204
- ^ Manual of Monsters, pg. 76
- ^ Manual of Monsters, pg. 204
- ^ Alliance & Horde Compendium, pg. 21
- ^ Alliance & Horde Compendium, pg. 74
- ^ Lands of Conflict, pg. 115