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Icon-patch-22x22 Patch 2.0.3
“The Burning Crusade”
Burning Crusade Login No Text
The Burning Crusade login screen
Release date January 9, 2007
Initial version 6299
Interface .toc 20003
Highlights & notes
Official links

Patch chronology
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Patch 2.0.1 Patch 2.0.4
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Patch 2.0.3 was the release of the first expansion World of Warcraft: The Burning Crusade and went live on 9 January 2007.

The Burning Crusade[]

Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?

General[]

PvP[]

  • Players can use the /teamquit or /teamdisband command in order to leave an Arena team.
  • A new bracket has been added to Alterac Valley for level 61-70.
  • Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.
  • Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
  • The last pet a player had summoned will be resummoned outside the Arena upon leaving.

Druids[]

  • Due to various talent changes, all Druids will have all their talent points refunded.
  • "Spell nature spiritwolf [Feline Swiftness]" has been renamed "Spell nature spiritwolf [Feral Swiftness]". The dodge % increase now also applies to Bear and Dire Bear Forms.
  • "Spell nature starfall [Improved Moonfire]" has been reduced to 2 ranks, for a 5/10% bonus.
  • "Spell nature insectswarm [Insect Swarm]" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
  • "Ability druid healinginstincts [Nurturing Instinct]" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
  • "Spell arcane starfire [Improved Starfire]" has been renamed to "Spell arcane arcane01 [Celestial Focus]" and now also increases the chance to resist casting pushback when casting Wrath by 25/50/70%.
  • "Ability ghoulfrenzy [Blood Frenzy]" benefits have merged with "Ability racial cannibalize [Primal Fury]".
  • "Spell nature unyeildingstamina [Improved Leader of the Pack]" has been reduced to 2 ranks for 2/4% total health healed.
  • "Ability druid supriseattack [Pounce]" no longer requires the druid to be behind the target.
  • "Spell nature stoneclawtotem [Barkskin]" is now usable while stunned.
  • Druids now need substantially less agility per dodge.
  • "Ability racial bearform [Dire Bear Form]" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
  • The Health bonus of "Ability racial bearform [Bear Form]" has changed to a 25% percent health increase instead of a flat increase.
  • "Inv misc monsterclaw 03 [Swipe]" has had its threat bonus multiplier removed.
  • "Ability druid maul [Maul]" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Ability rogue ambush [Heroic Strike]".
  • "Spell nature resistnature [Regrowth]" has had its mana cost reduced by approximately 18%.
  • "Tree of Life (druid ability)" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
  • The "Spell nature tranquility [Tranquility]" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
  • "Ability druid mangle2 [Mangle]" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Ability druid mangle2 [Mangle]" now increases the damage from "Spell shadow vampiricaura [Shred]" as well. In addition, "Ability druid mangle2 [Mangle]" will now benefit from the damage boost from "Tiger's Fury".
  • "Ability druid enrage [Enrage]" will now show up in the combat log and in floating combat text.
  • "Inv misc herb felblossom [Lifebloom]" will now correctly consume clearcasting.
  • "Ability druid predatoryinstincts [Predatory Instincts]" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
  • If a spell is resisted, it will no longer break stealth.
  • "Tree of Life's" bonus healing aura will now reactivate correctly when "Spell shadow cripple [Banish]" wears off.
  • Shapeshifted druids will now be able to speak to npcs while shapeshifted.

Hunters[]

  • "Ability upgrademoonglaive [Multi-Shot]" has had its mana cost adjusted back to a value closer to its pre-2.0.1 version.
  • If your pet has been recently revived by using "Ability hunter beastcall [Call Pet]", it will no longer reset back to full health.
  • If a Hunter "Wyvern Stings" an enemy already asleep from "Inv spear 02 [Wyvern Sting]", the "Inv spear 02 [Wyvern Sting]" sleep will now be reapplied correctly.

Mages[]

Paladins[]

  • "Spell holy greaterblessingofkings [Blessing of Might]" now also increases ranged attack power.
  • "Spell holy sealoffury [Improved Righteous Fury]" now also reduces all damage taken while active by 2/4/6%.
  • "Improved Divine Shield" (Protection Talent) has been renamed "Spell holy divineintervention [Sacred Duty]" and now also increases total Stamina by 3/6%.
  • "Improved Resistance Auras" has been renamed "Spell holy improvedresistanceauras [Spell Warding]", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
  • We have fixed a bug where the damage bonus from "Spell holy holyguidance [Holy Guidance]" was being added to physical attacks.
  • "Spell holy divineillumination [Divine Illumination]'s" duration has been increased to 15 sec, from 10 sec.
  • There will no longer be a slight delay on receiving the buff from "Spell holy lightsgrace [Light's Grace]" when it occurs.

Priests[]

  • "Spell arcane massdispel [Mass Dispel]" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
  • "Spell holy surgeoflight [Surge of Light]" (Holy Talent) can no longer be triggered by using items.

Rogues[]

  • Due to various talent changes, Rogues will have all talent points refunded.
  • "Spell shadow shadowward [Evasion]" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.
  • The "Spell shadow nethercloak [Cloak of Shadows]" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
  • "Ability rogue shadowstep [Shadowstep]" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ability rogue ambush [Ambush]", "Ability backstab [Backstab]" or "Ability rogue garrote [Garrote]" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
  • "Spell shadow possession [Premeditation]" (Subtlety Talent) has had its range increased to 30 yards.
  • "Spell shadow antishadow [Preparation]" now only resets the cooldown of the "Spell shadow shadowward [Evasion]", "Ability rogue sprint [Sprint]", "Ability vanish [Vanish]", "Spell ice lament [Cold Blood]", "Spell shadow shadowworddominate [Adrenaline Rush]" and "Spell shadow possession [Premeditation]" abilities.
  • "Inv misc herb 16 [Wound Poison]" now causes damage and reduces all healing by 10%, stacks up to 5 times.
  • The Cooldown for "Spell shadow mindsteal [Blind]" has been reduced to 3 min, from 5 min.
  • There is no longer a random chance the effect of "Ability sap [Sap]" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
  • Each rank of "Spell holy blessingofstrength [Weapon Expertise]" now provides 5 weapon skill.
  • "Ability rogue surpriseattack [Surprise Attacks]" now increases the damage from "Spell shadow ritualofsacrifice [Sinister Strike]", "Ability backstab [Backstab]", "Inv throwingknife 04 [Shiv]" and "Ability gouge [Gouge]" by 10% instead of 8%.
  • Resisted spells will no longer break "Ability stealth [Stealth]"/"Ability vanish [Vanish]".
  • Combo points added to a target should not be reset until you add a combo point to a different target.

Shaman[]

Warlocks[]

  • Melee damage of "Felguard" has been reduced.
  • The damage increase component of "Ability warlock soullink [Soul Link]" has been improved. The damage mitigation component has been reduced.
  • The cooldown of "Ability warlock shadowfurytga [Shadowfury]" has been reduced to 20 sec, from 1 min.
  • The mana cost of "Spell fire fireball02 [Soul Fire]" has been reduced by approximately 45%.
  • The feedback from dispelling "Spell shadow unstableaffliction 3 [Unstable Affliction]" is now affected by "Spell shadow shadetruesight [Shadow Mastery]".
  • Pets will again have their mana reset to full in addition to their health when first summoned.
  • "Ability warlock avoidance [Demonic Resilience]" will now properly reduce pet damage taken.
  • Fire objects in the game world (bonfires, braziers) will no longer trigger "Spell shadow netherprotection [Nether Protection]".
  • When a Warlock is under the effects of "Spell fire playingwithfire [Backlash]" and "Spell shadow twilight [Nightfall]", only one of the effects will be consumed by a "Spell shadow shadowbolt [Shadow Bolt]" cast.

Warriors[]

  • "Ability warrior weaponmastery [Weapon Mastery]" Rank 2 of this talent now grants full immunity to "Ability warrior disarm [Disarm]" mechanics, and will properly display "Immune" when a "Ability warrior disarm [Disarm]" is attempted.
  • "Ability warrior decisivestrike [Slam]'s" swing time is no longer slowed by damage taken.
  • "Ability warrior rampage [Rampage]'s" rage cost has been reduced to 20.
  • The daze portion of "Spell shadow deathscream [Piercing Howl]" will now still land even if the target is already snared.
  • The bonus threat of "Inv sword 11 [Devastate]" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.

Items[]

Professions[]

  • Enchantments
  • Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker.
  • Silver/Golden/Mystic/Runic Spellthread have been increased in power.

User Interface[]

  • The Auction House will now sort items first by buyout price then by current price.
  • Added a new option to the Looking for Group and Looking for More panel to choose Heroic Mode Dungeons.
  • Players will now be able to pull out a pet window to see all the pets in the raid.
  • Added Ranged and Spell stats as a display option for the G15 keyboard.
  • Updated the Sound Options menu to include a checkbox for Hardware Acceleration and a slider for Sound Channels.
    • PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
    • Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card.
    • Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape.
    • Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH".
  • API Changes
  • Macro Features
    • NEW: /dismount
    • /castsequence will equip items if they need to be equipped, and use them otherwise.
    • The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus
    • If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback.
    • A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia] Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain
  • Key Bindings
    • Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
    • Key bindings that directly cast spells or use items now respect the self-cast modifier.
  • Frame Methods
    • UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit' return value
  • Tooltip Methods
    • NEW: isUnit = Tooltip:IsUnit("unit")
    • NEW: name = Tooltip:GetUnit()
    • NEW: name, link = Tooltip:GetItem()
    • NEW: name, rank = Tooltip:GetSpell()
    • Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell
  • Cooldown Indicators
    • There's a new cooldown indicator frame that replaces the previous model file. The old syntax: <Model inherits="CooldownFrameTemplate"/> should be replaced by <Cooldown inherits="CooldownFrameTemplate"/>
  • Secure Templates
    • Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame.
    • Added support for state header resizing and re-parenting on state changes.
  • Saved Variables
    • Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load.
  • Bug Fixes
    • Unit frames will respond to modified clicks by default.
    • Action buttons no longer use shift-click to pick up actions, but instead use shift-drag. This frees up the shift modifier for use in macros or as a self-cast modifier.
    • MovePad will work again.
    • Fixed taint issues with the unit menus (dueling, dismissing pets, etc.)
    • Fixed taint issues with CloseLoot()
    • Fixed taint issues with PickupContainerItem()
    • Fixed taint issue with raid UI not showing in combat (buttons in main raid UI are no longer secure unit buttons)
    • Fixed /reply in macros
    • Fixed a bug where /petattack would target the nearest unit, not the nearest live enemy unit.
    • The macro "button:N" conditional will work with either the real button clicked or the state-header-remapped button that launched the macro.
    • /click now works with secure action buttons
    • Fixed issue whereby creating Textures/FontStrings from a template used the template name instead of the specified region name.

Mac[]

  • The "Enable sound in background" option is now implemented, default on Mac is "on" as before.
  • Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions.
  • Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
  • Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.
  • Music looping is now fixed.

Bug Fixes[]

  • Characters on your friends list that are deleted will now properly be removed from the friends list.
  • Players will now be put back into the cross-realm battleground raid group after relogging from a force quit.
  • You will now be able to remove players from other realms from your ignore list after leaving the battleground.
  • Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard.
  • When you craft an item with a random property, it will now display it has random properties in the crafting UI.
  • Characters will no longer be rooted in place until logout when being force-quit during the opening cinematic.
  • Pet statistics will now appear in green when being buffed by an outside source.
  • You should now get the mail indicator when your inventory is too full after leaving a battleground.
  • Spell penetration should now properly update on the character sheet.
  • Certain throwing weapons will no longer be consumed when used as a throwing weapon.
  • Certain throwing weapons have had a damage range added to their tooltip.
  • Reduced the cost of some battleground rewards.
  • The druid Restoration Talent "Tree of Life" healing buff is no longer being removed from the Druid if afflicted by a "Spell shadow cripple [Banish]" spell.
  • "Spell nature forceofnature [Moonkin Form]" and "Tree of Life" form now have a casting animation for "Warstomp".
  • The druid talent skill "Tree of Life" now has a swimming animation.
  • Adjusted the tooltip for Barkskin to reflect the proper functionality.
  • "Spell nature insectswarm [Insect Swarm]" Rank 6 will now benefit from the clearcasting effect from "Spell nature crystalball [Omen of Clarity]".
  • The hunter spell "Ability hunter rapidkilling [Volley]" has had its tooltip updated to reflect that it is channeled.
  • The hunter spell "Spell fire flare [Flare]" will now properly reveal Mages that used "Ability mage invisibility [Invisibility]".
  • The tooltip for the crit bonus granted to feral druid from the talent "Ability druid predatoryinstincts [Predatory Instincts]" will now reflect the proper amount.
  • The hunter Marksmanship ability "Ability theblackarrow [Silencing Shot]" is now triggering the "Auto-Shot" ability after using the ability.
  • "Ability hunter misdirection [Misdirection]" will now redirect the threat from "Spell arcane blink [Distracting Shot]".
  • "Spell hunter exoticmunitions poisoned [Serpent Sting]'s" initial, non-threatening application no longer consumes a charge of Ability hunter misdirection [Misdirection].
  • "Ability rogue feint [Disengage]" now reduces threat on the misdirected target and also consumes one charge of "Ability hunter misdirection [Misdirection]".
  • Hunter Survival talent "Inv spear 02 [Wyvern Sting]" at Rank 4 will now cause the correct amount of damage as indicated in the tooltip.
  • The hunter Survival Talent "Ability hunter readiness [Readiness]" will now finish the cooldown of the ability "Inv spear 02 [Wyvern Sting]".
  • Mages using "Ability mage moltenarmor [Molten Armor]" on themselves and being hit while casting "Spell nature starfall [Arcane Missiles]" or "Spell frost icestorm [Blizzard]" will no longer cancel the spells.
  • The mage spell "Spell frost frostarmor02 [Ice Armor]" will now be affected by the talent "Spell frost frostward [Frost Warding]".
  • "Spell arcane arcane02 [Spellsteal]" and "Spell holy dizzy [Detect Magic]" now benefit from the mage talent Spell holy devotion [Arcane Focus].
  • The mage spell "Spell arcane blast [Arcane Blast]" will now receive the mana reduction benefits from "Clearcasting".
  • The mage spell "Spell fire firearmor [Fire Ward]" rank 6 will now properly overwrite previous ranks of "Spell fire firearmor [Fire Ward]".
  • "Spell frost frost [Ice Block]" will now make a mage immune to "Spell holy avengersshield [Avenger's Shield]".
  • "Spell fire burningspeed [Blazing Speed]" will now remove movement impairing effects when it procs.
  • Casting "Spell frost frostblast [Ice Lance]" will no longer consume the mage's talent "Spell nature enchantarmor [Presence of Mind]" buff.
  • "Spell nature starfall [Arcane Missiles]" will no longer continue to channel after the target is dead.
  • "Spell frost frostblast [Ice Lance]", "Spell frost frostarmor02 [Frost Armor]", and "Spell frost frostarmor02 [Ice Armor]" will now receive the benefits from the mage talent Spell nature elementalprecision 1 [Elemental Precision].
  • The mage Fire talent "Spell fire volcano [Critical Mass]" will now properly update on the character sheet UI.
  • The paladin holy talent "Spell holy holyguidance [Holy Guidance]" will now effect damage from "Spell holy righteousnessaura [Seal of Righteousness]".
  • "Inv staff 30 [Benediction]" will now decrease the mana cost of "Spell holy sealofblood [Seal of Blood]".
  • "Spell shadow demonicfortitude [Shadow Word: Death]" will no longer do damage to the casting priest when resisted.
  • "Spell holy searinglight [Holy Fire]" (rank 9) cast time has been adjusted for consistency with all other ranks of "Spell holy searinglight [Holy Fire]" to 3.5 seconds.
  • The priest Discipline talent "Ability priest reflectiveshield [Reflective Shield]" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage.
  • "Spell holy prayerofmendingtga [Prayer of Mending]" no longer procs the heal when all damage is absorbed.
  • Priests backlash effect of "Shadow Word: Death" will now properly be applied and can no longer be resisted.
  • The visual effect of "Spell shadow shadowform [Shadowform]" will no longer persist if disabled while mounted.
  • Updated the tooltip on "Spell shadow nethercloak [Cloak of Shadows]" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."
  • The rogue Assassination Talent "Ability rogue quickrecovery [Quick Recovery]" will no longer refunding energy back to the Rogue if a finishing move is partially blocked.
  • A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell.
  • The rogue Assassination talent "Ability rogue findweakness [Find Weakness]" will now work properly with the finishing move "Inv throwingknife 06 [Deadly Throw]".
  • Using the rogue ability "Ability rogue shadowstrikes [Mutilate]" when not behind your target will no longer initiate combat.
  • The rogue ability "Ability rogue slicedice [Slice and Dice]" will no longer be reported twice in floating combat text when used.
  • "Mind-Numbing Poison" will no longer stack with both "Spell shadow curseoftounges [Curse of Tongues]" and "Spell nature slow [Slow]".
  • The shaman talent "Spell nature nullward [Totemic Mastery]" will now increase "Spell nature slowingtotem [Wrath of Air Totem]'s" radius.
  • The shaman talents "Elemental Mastery","Spell nature shamanrage [Shamanistic Rage]" and the troll racial "Racial troll berserk [Berserking]" can no longer be used in "Spell nature spiritwolf [Ghost Wolf]" form.
  • The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health.
  • The shaman abilities "Ability shaman watershield [Water Shield]" and "Spell nature skinofearth [Earth Shield]" can no longer be over written by lower ranks.
  • The shaman talent "Spell nature mentalquickness [Mental Quickness]" will now properly reduce the casting cost of "Spell nature bloodlust [Bloodlust]" and "Ability shaman heroism [Heroism]".
  • The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log.
  • The shaman Restoration talent "Spell nature moonglow [Totemic Focus]" will now be applied to "Spell nature earthelemental totem [Earth Elemental Totem]" and "Spell fire elemental totem [Fire Elemental Totem]".
  • The warlock talent "Ability warlock avoidance [Demonic Resilience]" does will now properly reduce the amount of damage pets are taking.
  • "Spell shadow unstableaffliction 3 [Unstable Affliction]" is now improved by the talent "Spell shadow spectralsight [Shadow Mastery]".
  • Pyroclasm will now properly function with all ranks of "Spell fire fireball02 [Soul Fire]" and "Spell fire incinerate [Hellfire]" rank 4.
  • The warlock Demonology talent "Spell holy magicalsentry [Fel Intellect]" (all ranks) will now properly affect Felhunter intellect.
  • Crit chance of the spell "Spell fire burnout [Incinerate]" is now being affected by the 2nd rank of the Warlock Destruction talent "Spell fire flameshock [Devastation]".
  • Warlock pet "Felguard" will now use the appropriate sounds.
  • Using a grimoire to teach your demon pet a spell while it is under the effects of "Spell shadow cripple [Banish]" will no longer consume the grimoire, but the pet is immune and will not learn the spell.
  • Warriors with full "Ability warrior weaponmastery [Weapon Mastery]" talent will now be shown to have immunity towards disarm.
  • The "Ability warrior shieldbash [Shield Bash]" rank 4 daze effect will now properly slow the target and has had its tooltip updated.
  • Warriors will no longer being re-entered into a combat state if the character switches stances after killing a mob.
  • "Ability hunter harass [Second Wind]" will no longer improperly proc off of a mob's daze.
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