Priest abilities

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Classes Death knight Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
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Useful macros DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Priest abilities are abilities that priests use. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.

For an overview of priest abilities, see the Priest overview.

Class

All priests automatically learn the following spells at the specified level, regardless of specialization.

Specializations

The three priest specializations are Discipline (Healer), Holy (Healer) and Shadow (caster DPS).

For an exploration of each priest specialization, see Priest specializations.

Talents

Talents become available at level 15, with a new tier unlocked every 15 levels. Only one talent can be chosen from each tier.

Priest talents
Level Choices
15 [Desperate Prayer] [Spectral Guise] [Angelic Bulwark]
30 [Body and Soul] [Angelic Feather] [Phantasm]
45 Discipline
Holy
[Surge of Light] [Mindbender]
(all specializations)
[Power Word: Solace]
Shadow [Surge of Darkness] [Insanity]
60 [Void Tendrils] [Psychic Scream] [Dominate Mind]
75 Discipline [Twist of Fate]
(all specializations)
[Power Infusion]
(all specializations)
[Spirit Shell]
Holy [Divine Insight]
Shadow [Shadowy Insight]
90 [Cascade] [Divine Star] [Halo]
100 Discipline [Clarity of Will] [Words of Mending] [Saving Grace]
Holy [Clarity of Purpose]
Shadow [Clarity of Power] [Void Entropy] [Auspicious Spirits]

Glyphs

Glyphs are ability enhancements created by scribes; characters can equip up to six glyphs at one time. Three Major Glyphs that significantly enhance the character's major abilities and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.

Once learned, glyphs are a permanent addition to a character's arsenal. They can be swapped out any time outside of combat using  [Vanishing Powder] for characters level 25-80,  [Dust of Disappearance] for characters level 81-85 or  [Tome of the Clear Mind] for those at 86 or above, or by visiting a class trainer. Glyph slots become available at levels 25, 50 and 75. All glyphs can be used from level 25.

See Also