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PvP Resilience

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Resilience Quick Facts
  • 1% resilience reduces all player-caused damage by 1%
  • Level-90 players have innate 77% resilience (40% below level 90)
  • 310 resilience rating required per 1% resilience at level 90

PvP Resilience is a PvP stat that reduces damage taken from other players and their pets and minions. It is the counterpart of PvP Power, which increases damage dealt and healing done to other players. Resilience affects only damage taken from players, and is of no benefit against non-player characters.

Level 90 characters have 77% innate resilience, while characters below level 90 have 40%. Additional resilience can be gained through external sources, primarily enchantments and gems. Lower-level PvP rewards and PvP heirlooms often grant resilience, but since Patch 5.3.0 it is no longer found on max-level PvP gear.

Resilience was introduced with World of Warcraft: The Burning Crusade as part of the new combat rating system. Previously, no such resilience mechanic existed — as a result, resilience rating only appears on items available to players over level 60, with some rare exceptions. Prior to Patch 4.0.1, resilience reduced the chance to receive a critical strike, with 1% resilience giving a 1% smaller chance to be critically struck. In Patch 5.3.0, resilience was removed from most gear and innately given to characters.

Contents

Formulas

One percent of resilience reduces damage taken from all player attacks by 1%.

As part of the combat rating system, the amount of resilience rating needed to get a certain amount of resilience increases with level. A higher level player will need more resilience rating to get the same effect as a lower level player. At level 90, players need 310 resilience rating to get 1% of resilience.

Resilience Player damage Rating required
Level 60 Level 70 Level 80 Level 85 Level 90
1% - 1% 9.292 14.652 30.467 92.316 310.0

Enhancements

Enchantments by slot

Shoulder

Chest

Leg

Shield

Elixirs and flasks

Gems

Color Name Effect(s) Source
UI-EmptySocket-Yellow.png Jewelcraft Only  [Mystic Chimera's Eye] +67 Resilience Craft
 [Mystic Dragon's Eye] +34 Resilience Craft
UI-EmptySocket-Yellow.png Yellow  [Mystic Lightstone] +50 Resilience Craft
 [Mystic Amberjewel] +40 Resilience Vendor
 [Perfect Mystic Alicite] +35 Resilience [Gem Perfection]
 [Mystic Alicite] +30 Resilience Trainer
 [Kharmaa's Grace] +20 Resilience Vendor
 [Mystic King's Amber] +20 Resilience Craft
 [Mystic Autumn's Glow] +16 Resilience Craft
 [Perfect Mystic Sun Crystal] +14 Resilience Craft
 [Mystic Sun Crystal] +12 Resilience Craft
 [Mystic Lionseye] +10 Resilience Craft
 [Mystic Dawnstone] +10 Resilience Vendor
 [Mystic Dawnstone] +8 Resilience Craft
UI-EmptySocket-Red.pngUI-EmptySocket-Yellow.png Orange  [Lucent Lava Coral] +25 Resilience +25 Agility Craft
 [Resplendent Lava Coral] +25 Resilience +25 Strength Craft
 [Splendid Lava Coral] +25 Resilience +25 Parry Craft
 [Tenuous Lava Coral] +25 Resilience +25 Expertise Craft
 [Willful Lava Coral] +25 Resilience +25 Intellect Craft
 [Lucent Ember Topaz] +20 Resilience +20 Agility Vendor
 [Resplendent Ember Topaz] +20 Resilience +20 Strength Vendor
 [Willful Ember Topaz] +20 Resilience +20 Intellect Vendor
 [Willful Ametrine] +10 Resilience +10 Intellect Craft
 [Lucent Ametrine] +10 Resilience +10 Agility Craft
 [Resplendent Ametrine] +10 Resilience +10 Strength Craft
 [Willful Monarch Topaz] +8 Resilience +8 Intellect Craft
 [Resplendent Monarch Topaz] +8 Resilience +8 Strength Craft
 [Lucent Monarch Topaz] +8 Resilience +8 Agility Craft
 [Perfect Willful Huge Citrine] +7 Resilience +7 Intellect Craft
 [Perfect Lucent Huge Citrine] +7 Resilience +7 Agility Craft
 [Willful Huge Citrine] +6 Resilience +6 Intellect Craft
 [Lucent Huge Citrine] +6 Resilience +6 Agility Craft
 [Beaming Fire Opal] +4 Resilience +5 Dodge Drop
 [Willful Fire Opal] +4 Resilience +5 Intellect Drop
 [Lucent Fire Opal] +4 Resilience +5 Agility Drop
 [Resplendent Fire Opal] +4 Resilience +5 Strength Drop
 [Splendid Fire Opal] +4 Resilience +5 Parry Drop
UI-EmptySocket-Yellow.pngUI-EmptySocket-Blue.png Green  [Balanced Elven Peridot] +25 Resilience +25 Hit Craft/Vendor
 [Steady Elven Peridot] +25 Resilience +37 Stamina Craft/Vendor
 [Turbid Elven Peridot] +25 Resilience +25 Spirit Craft/Vendor
 [Vivid Elven Peridot] +25 Resilience +25 PvP Power Craft/Vendor
 [Steady Dream Emerald] +20 Resilience +30 Stamina Craft
 [Vivid Dream Emerald] +20 Resilience +20 PvP Power Craft
Perfect Steady Jasper +18 Resilience +26 Stamina [Gem Perfection]
 [Steady Jasper] +15 Resilience +23 Stamina Drop
 [Steady Eye of Zul] +10 Resilience +15 Stamina Craft
 [Turbid Eye of Zul] +10 Resilience +10 Spirit Craft
 [Steady Forest Emerald] +8 Resilience +12 Stamina Craft
 [Turbid Forest Emerald] +8 Resilience +8 Spirit Craft
 [Perfect Turbid Dark Jade] +7 Resilience +7 Spirit Craft
 [Turbid Dark Jade] +6 Resilience +6 Spirit Craft
 [Steady Chrysoprase] +5 Resilience +6 Stamina Drop
 [Steady Seaspray Emerald] +5 Resilience +7 Stamina Craft
 [Steady Talasite] +4 Resilience +6 Stamina Craft

Patch changes

  • MoP Patch 5.4.7 (2014-02-18):
    • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
    • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • MoP Patch 5.4.0 (2013-09-10): Base Resilience now reduces damage players deal to others players by 72% (up from 65%).
  • MoP Patch 5.3.0 (2013-05-21): All level-90 characters now have a base Resilience of 65%. All characters below level 90 now have a base Resilience of 40%.
  • MoP Patch 5.0.4 (2012-08-28): Name changed from "Resilience" to "PvP Resilience" to match the new "PvP Power"
  • Cataclysm Patch 4.0.1 (2010-10-12): Resilience no longer reduces the chance a player will be critically hit by an opponent.
  • Hotfix (2010-01-20): Resilience damage reduction doubled. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players.
  • WotLK Patch 3.2.0 (2009-08-04): No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
  • WotLK Patch 3.0.3 (2008-11-04): The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.
  • TBC Patch 2.4.0 (2008-03-25): Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
  • TBC Patch 2.0.1 (2006-12-05): Added.

See also