Elf and troll origins
The trolls' history is reaching back at least 16,000 years. A small group of trolls made their way out of the jungles to its shores and, as they stared into its waters, sensed a great power. Setting in motion a course of events that would change the world forever, they dedicated themselves to its study, making them strong, wise, and immortal. Their skin turned various shades of violet, and they grew taller in stature. The tribe re-"adopted" the name Kaldorei, which meant "children of the stars" in their native tongue Their studies of the Well eventually led them to discover arcane magic and, after several ages spent in peace and learning, the Kaldorei grew so in power and wisdom that they outstripped the other humanoid races on Azeroth and created the first great civilization, with the Well of Eternity at its heart. The night elven civilization reached its height with the reign of Queen Azshara, but was suddenly and catastrophically shattered by the War of the Ancients and the Great Sundering. The satyr are the descendants of Kaldorei who allied directly with the Burning Legion during the first invasion. These former elves were taken by the demons and twisted into shapes that more accurately reflected their nature. When the Well of Eternity imploded, sundering the world many Highborne were trapped in the blast, however as their bodies were so infused with magic they did not die but were twisted by the powers they had released, influenced through the limited though still quite powerful will of the Old Gods, Azshara and her followers were dragged down beneath the raging sea, cursed – transformed – they took on new shapes and became the hateful serpentine Naga.
In the meantime the trolls were spreading throughout the world from their initial location in the southern part as the Zandalar tribe. Early on they split into two empires, the Gurubashi in the south and the Amani up the eastern and north-central coasts. What kept these two empires from constantly warring with each other was the insidious insectoid empire of Azj'Aqir who they focused on to prevent further expansion. Eventually the might of the two troll empires over thousands of years managed to split and isolate the insectoids to the far north and south areas of the continent, but then before the trolls could attempt to resume any expansion in territories not controlled by elves or insectoids, the coming of the Burning Legion shattered the continent and threw the trolls into disarray splitting them up eventually into differerent sub-races including Ice, Sand, Dark, Forest and Jungle trolls.
After the War of the Ancients the remaining night elves turned away from the great magic-focused civilization that had brought about their downfall, instead focusing on a smaller, druid-based society. Some of the night elves, mostly former Highborne, disagreed with their race's new direction and left to form their own civilization across the Great Sea. This group would eventually evolve into the high elves and form the nation of Quel'Thalas. The other night elves tended to the lands of northern Kalimdor for ten thousand years, defending them against any who would seek to despoil the land. With the second coming of the Burning Legion during the Third War, the night elves came into contact with the other civilized races for the first time in several millennia, and with the loss of their immortality at the war's conclusion they have slowly spread out into the rest of the world.
When Quel'Thalas and at least 90% of the high elven race was destroyed by the Scourge, they split into two factions. Many changed their name to "blood elves" in remembrance of their fallen brethren, and would soon become close allies to the Naga. Others remained as high elves, disgusted by blood elven values. These stayed true to their old allies, the Alliance, and are scattered among various cities where they are a clear minority. The Felblood elves are an offshoot of the blood elf race that — like fel orcs before them — have been corrupted by the Burning Legion. Furthermore the Wretched are elves (usually blood elves) that failed to control their magical addiction.
The creations of the Titans
The titans created five types of giants: Fire, Ice, Sea, Storm and Stone. They have all been affected by the Curse of Flesh, but not to the same degree as the mortal races. There are several more types of giant, but it is speculated due to their stony composition that they are all the same type of giant.
Troggs, Earthen and Dwarves
When the Titans were shaping Azeroth, they also created the Earthen. These beings of magical rock were meant to continue to shape Azeroth after the Titans left. The troggs, like the dwarves, are a mutation from the original earthen design, referenced by the disks of Norgannon. Although the troggs keep the physical toughness of their earthen heritage, they lose nearly all thought capacity and become dumb, short tempered and violent. The titans sealed these mutations away after realizing their uselessness to their cause. The kobolds are actually an evolved form of trogg, and the Mogu flesh-shaped troggs to create the Grummles. After the Well of Eternity erupted the Earthen sealed themselves off in their cities. Centuries later, some of the Earthen of Uldaman awoke to find that they had changed through the Old Gods Curse of Flesh. Their skin was soft and pink. They decided to leave to the surface, eventually finding the mountain of Khaz Modan which they claimed as their new home. Within Ironforge they made a great altar to their creator Titan Khaz'goroth. It has been revealed that after discovering the Curse of Flesh, the Titans returned to amend it by creating a second version of the earthen, which would be immune to its effects. This explains why there are still earthen in Azeroth today.
The dwarves of Ironforge were originally of a single large clan, Ironforge clan, which was made of three clans: The Wildhammer Clan, the Bronzebeard Clan and the Dark Iron Clan, with the Ruling High King Modimus Anvilmar as the supreme leader. However, before the High King's eldest son could be crowned after his death, the dwarves were plunged into a civil war - the War of the Three Hammers. Eventually, the Bronzebeard Clan won and banished the other two clans from Ironforge. The Wildhammers accepted their fate and built the city of Grim Batol in the South Wetlands, eventually re-establishing their friendship with the Bronzebeards. The Dark Iron Clan, however, were less forgiving and retreated to Blackrock Spire to plan their revenge. The Skardyn are the descendants of Dark Iron dwarves who had survived the Dark Iron siege of Grim Batol, near the end of the War of the Three Hammers. The descendants of these Dark Irons were transformed into skardyn by the evil inside Grim Batol, ironically caused by the curse of their ancestors' sorceress queen Modgud.
The first mechagnomes were created by the Titanic watcher Mimiron (some of whom called him "The Grand Architect") in his own image within Ulduar, apparently as servants and caretakers much like the earthen. Some mechagnomes eventually became gnomes due to the Curse of Flesh, just as happened to the Earthen. Leper gnomes are a diseased, twisted, and mutated race of gnomes who wander through the irradiated halls of Gnomeregan.
Humans and vrykul
The titans also created the vrykul, a flesh-and-blood race. The Frost vrykul and the Kvaldir are a variant of those vrykul. Around 15,000 years ago, the gods "abandoned" the vrykul (from their point of view), and a certain time after that, their children were born "weak and ugly", the direct result of being affected by the Curse of Flesh. King Ymiron ordered all those children to be killed, but not all parents obeyed this order and instead hid their children to grow up far away from Northrend. In time, these small adult vrykul would form the early human tribes, which would later become known as humans as a whole.
- Main article: Tol'vir
Having been created as guardians and well-keepers of the titan research facilities, the tol'vir, stone beings, alike the earthen and mechagnomes, wrought for the purpose of preserving the cities of Uldum and Ulduar were nonetheless affected by the curse of flesh as much as their kin. Some of them though retaining their earthly structure, were captured by the nerubians and transformed into the obsidian destroyers, claimed afterward by the Scourge and used in the front lines. Used by the silithid in the War of the Shifting Sands, they proved great menaces even to the dragons. Only few free-willed tol'vir remain and only in Uldum. Those subsiding to the curse of flesh may have lost much of their power, but did not lose their purpose, and did not leave Uldum and its secrets. Two groups of fleshy tol'vir now name themselves the Ramkahen and the Neferset – the latter of which has their stone flesh restored by Deathwing.
- Main article: Mogu
The mogu are a creation of the titans. They were a legion of stone, heartless and obedient and by their masters command, the mogu fought the terrible servants of the Old Gods, shaped the mountains and carved the rivers of the land. The mogu even created a magical cradle of life in a hidden valley now known as the Vale of Eternal Blossoms.
For many ages the mogu guarded the work of the titans. With stony determination, they stood in ageless vigil - even as their master fell silent. With the Curse of Flesh the mogu became terrified as they began to breath, to bleed and to die. But with the flesh came the other curses of mortality: pride and greed, fear and anger. No longer united in purpose, the mogu fought amongst themselves. Powerful mogu warlords gathered up followers and made war on one another. Their battles scorched the land, terrifying the other mortal races.
Ancient Guardian Line
As the son of Elune, goddess of the moon, and the demigod Malorne, Cenarius inherited a deep connection to the world of Azeroth and its creatures. Ysera's love was so great for Malorne that she took Cenarius as her own. Cenarius grew to love the lush forests of Ysera's verdant realm. Cenarius fathered many children. His daughters are known as the fey dryads and his sons as the wise Keepers of the Grove, or simply "keepers", including Keeper Remulos, Ordanus, and Zaetar.
According to Brann Bronzebeard, the magnataur have also a connection to Cenarius. Cenarius claims kinship with the night elves as well, but has never said in what way. Zaetar was the eldest son of Cenarius. He made the mistake of mating with Princess Theradras, a powerful earth elemental aligned with the Old Gods. Their children, the centaur Khans, turned on him upon birth and slew him mercilessly.
Ursoc the Mighty fathered the furbolg, and both he and his brother Ursol the Wise are still hailed as gods by the furbolg tribes. The quilboar are the mortal offspring of the the colossal boar Ancient Agamaggan and still occupy the region of his death and hold them sacred. Harpies are descended from the winged demigoddess Aviana. Brann Bronzebeard believes that the Grell may come from Aessina, though when he asked she simply said, "maybe." Brann Bronzebeard also speculates that the Gorloc, Murloc, Mur'gul and the Deep sea murlocs are descendens of a Frog Ancient; A Bull/Cow Ancient is the progenitor of the tauren and Taunka; a Lobster Ancient of the Makrura; a Badger Ancient of the Wolvar; a Hyena Ancient of the Gnoll and a Walrus Ancient of the Tuskarr.
The ancestors of modern goblins were enslaved by the jungle trolls of Kezan and forced to mine kaja'mite ore. However, the mineral had some unexpected side effects, it causes the goblins to grow in intelligence allowing them to free themself. Goblin alchemical experimentation later produced the hobgoblins. The gilgoblin are a species of aquatic goblin created by Hobart Grapplehammer. The Pygmies are a race of small primitive humanoids related to goblins.
The proto-dragons were sort of the early version before dragons really evolved into the sapient, beautiful majestic creatures that they are known today. Galakrond, a massive proto-dragon, was the "progenitor of dragonkind". From him, the Titans created the Aspects. Originally, there were many different dragonflights, with many different colors to be seen. The five most influential, however, were the reds, the greens, the bronze, the blacks, and the blues, and eventually most (if not all) of the other flights disappeared. Chosen by the titans, each of the five dragonflights were given domain over a certain aspect of the world, ranging from the earth to time itself. However over the time several new dragonflights were artifically created.
After the titans showed Nozdormu his own death as the leader of the Infinite Dragonflight Murozond, the tormented Nozdormu was tricked by the Old Gods into trying to subvert his mortality. Since Nozdormu had not figured out how to stop himself from becoming the leader of the Infinite Dragonflight and did not wish to become it he will at some point in the future shatter the timeways and will create the infinite dragonflight in order to prevent it. The Netherwing Dragonflight is an unusual brood of translucent dragons whose bodies are composed of energies from the Twisting Nether. The Netherwing dragonflight were spawned from the eggs of Deathwing's Black dragonflight, and were infused with raw nether-energies when Draenor was torn apart. The chromatic dragonflight was created by Nefarian's magical experiments, using the blood of dragons from the other dragonflights. These experiments were largely considered failures; many whelps died before hatching, and those that survived were unstable, short-lived, volatile, and/or deformed. The successful specimens, however, were very powerful and wielded the abilities of all five flights. The Twilight dragonflight is a dragonflight created by the results of magical experiments carried out by Sintharia upon dragon eggs. Using ancient dragon artifacts and the powers of the nether dragons, Sintharia has created a new breed of dragons that feed vampirically on all forms of mystical energy.
Dragonspawn and Drakonids are mortal races turned into half dragons by the flights. The process is not always voluntary, dragons seem also to abduct unwilling people and forcibly transform them. This is why there are so many black dragonspawn.
The Evolution of the Aqir
The aqir date back before the coming of the titans. Brann Bronzebeard claims that titan records state that the Old Gods made the aqir from something else, that the qiraji and the nerubians split off from the aqir later, that the silithid are in fact descendants of the qiraji, not the other way around, and that the Tribunal of Ages states that insects and spiders are descended from the aqir, from the silithid and the nerubians respectively. Ancient legends contradict this, stating that the silithid were the first to emerge. He wonders about the earlier origins of these species however.
Their civilization, Azj'Aqir, was built in the southeastern deserts of old Kalimdor, and for thousands of years the expansionistic aqir did battle with the other two major civilizations of the age: the ancient Gurubashi and Amani empires of the trolls.
Approximately 16,000 years ago, the trolls finally succeeded in winning a victory of attrition, and the empire of Azj'Aqir was shattered and split. One group of aqir headed north, where they happened upon a titan facility in what would one day become Northrend. They overthrew the tol'vir attendants within, and from the ruins they founded the empire of Azjol-Nerub. Over time, this group of aqir evolved into what are now the nerubians. Another group of aqir retreated south; they too found and took over a titan facility, rechristening their new empire Ahn'Qiraj and eventually evolving into the qiraji. A third group of aqir became the mantid in what would one day become Pandaria.
Eredar physiology has been shaped by demonic influences over the course of the many aeons since Sargeras first encountered their race. When the Dark Titan approached the Eredar, the majority chose to develop their already-substantial magical gifts by joining the Burning Crusade. The demonic eredar, called the man'ari (eredun for "wrong" or "twisted"), have since developed into powerful warlocks and wrathguards.
Only those who followed the Prophet Velen and the naaru refused to join the Burning Legion, escaping from their homeworld Argus in an interdimensional transport made of a single huge diamond (now Osha'gun, in Nagrand). The transport crashed into a planet inhabited by primitive orcs, ogres, and arakkoa. These eredar named themselves the draenei ("exiles") and their new home, Draenor.
After generations of peace, Kil'jaeden and Burning Legion rediscovered the draenei. The Burning Legion used corrupted orcs to all but wipe out the draenei race. While those who survived the attacks on Karabor and Shattrath were in hiding, it was discovered that some of the draenei had been corrupted by their contact with the demonic energies of the fel orcs, causing them to mutate physically and mentally. Unable to feel the touch of the Light, the krokul ("broken") draenei were initially shunned by the unaffected draenei. Some of the Broken continued to devolve — these pitiful beings are known as the Lost Ones, and are now barely sentient.
Draenei player characters are unaffected draenei, who escaped from Draenor with Velen after taking back one wing of Tempest Keep, the Exodar, from Prince Kael'thas and his blood elves.
Evolution of Ogres and Orcs
The earth giants of Draenor are the ancestors of the Gronn, the giant Ogre Gods. The Ogre race started as an offspring of the Seven Gronn. The early Ogres looked like Ogre Lords, giant, cyclopean creatures with bony, calcified protrusions; as well as being smart and powerful. From these came regular Ogres: more humanoid in shape, two-eyed, smaller, not as intelligent, and generally inferior to Ogre Lords. As the Ogres lived on the same world as the Orcs, a new race would appear that was the result of a union between the two races, the Mok'Nathal. The Mok'Nathal were powerful warriors who are revered amongst the Orcs, but shunned by the Ogres. The Gronn are angered by any Ogre half-breed, finding them an impurity in their bloodline.
Another branch of the Ogres are the two-headed variety. These were created by the orc warlock Gul'dan. Two-headed ogres were held in high regard by their single-headed brethren, and often held positions of great importance, such as the tribe's Shaman. Also, due to the added intelligence of having two heads, the two-headed ogres have an easier time grasping and controlling magic.
Brann Bronzebeard says that enough fossils point to the Ettins evolving from ogres, but he suspects there might be a "missing link". Any fossil evidence was likely lost when Draenor was torn apart.
Warlords of Draenor
Being able to access a relatively pristine version of the planet in Warlords of Draenor, it is possible that Brann and/or archaeologists will be able to search for such evidence on ettins and the other races of Draenor. It would certainly be odd for Brann of all people to pass up such a unique opportunity.
Origin of the species evolution line
Ancient Guardian Line
- └ Furbolgs
- └ Harpies
- └ Grells
- └ Makrura
- └ Wolvar
- └ Gnoll
- └ Tuskarr
Earth Giant Line
- └ Magnaron — Gronn — Ogron — Ogre Lord — Ogre — Ogre Mage
- ├ Mag'har orc — Corrupted Orc — Fel Orc
- ├ Ettin │
- └ ———————— Mok'nathal
- └ Arakkoa
- ^ Troll Compenium — The Rise of Troll Civilization
- ^ a b Blizzard Entertainment. Warcraft III: Reign of Chaos manual, 47.
- ^ Development of the Kaldorei
- ^ Night of the Dragon, pg. 15
- ^ Dwarf
- ^ WoWWotLK interview 2 (English). Jeffrey Kaplan and J. Allen Brack talk about Death Knights, Tuskar, and Arthas in this exclusive interview. Gamespot (2008-05-09). Retrieved on 2009-06-14. “...known as the vrykul, and what this guys were, are almost like the progenitors of the human race in warcraft lore...”
- ^ The Curse and the Silence
- ^ The Warcraft Encyclopedia/Cenarius
- ^ Knaak, Richard A.. The Well of Eternity, 47. ISBN 978-0-7434-8902-7.
- ^ World of Warcraft: The Magazine Issue 5
- ^ http://us.blizzard.com/blizzcast/archive/episode3.xml
- ^ Warcraft: Legends Volume 3, page 19
- ^ /
- ^ Encounter Journal
- ^ Thrall: Twilight of the Aspects
- ^ Night of the Dragon, pg. 146
- ^ Golden, Christie. Thrall: Twilight of the Aspects, page 73
- ^ World of Warcraft: The Magazine Volume II Issue I
- ^ Ask CDev
- ^ The Twin Empires