- Not to be confused with Raid Browser.
The Raid Finder (or “Looking For Raid”, commonly abbreviated as “LFR”), similar to the Dungeon Finder, is a tool that helps players find and join a random or specific raid instance with others. This feature was released in patch 4.3.0.
Raid Finder is only available in 25-player mode. Available instances include Dragon Soul (level 85 only), and all of the Pandaria raids.
Raid Finder gear level falls between the same tier five-player heroics and the Normal raid mode on the same tier.
Raid Finder eligibility is based on character level, average item level, and specific raid achievements. Generally, the first wing of a raid tier does not require any achievements, but subsequent wings (in the same raid instance or not) require the previous wing's achievement.
Players can use the Raid Finder to queue for the following raids:
|Tier||Instance||Awarded achievement||Level||iLvl||Required achievement||Date opened (US)|
|13||Dragon Soul - Part 1||85||372||None||29 November 2011|
|Dragon Soul - Part 2||85||372||Siege of Wyrmrest Temple||6 December 2011|
|14||Mogu'shan Vaults - Part 1||90||460||None||9 October 2012|
|Mogu'shan Vaults - Part 2||90||460||Guardians of Mogu'shan||16 October 2012|
|Heart of Fear - Part 1||90||470||None||6 November 2012|
|Heart of Fear - Part 2||90||470||The Dread Approach||13 November 2012|
|Terrace of Endless Spring||90||470||Nightmare of Shek'zeer||20 November 2012|
|15||Throne of Thunder - Part 1||90||480||None||12 March 2013|
|Throne of Thunder - Part 2||90||480||Last Stand of the Zandalari||19 March 2013|
|Throne of Thunder - Part 3||90||480||Forgotten Depths||2 April 2013|
|Throne of Thunder - Part 4||90||480||Halls of Flesh-Shaping||16 April 2013|
|16||Siege of Orgrimmar - Part 1||90||496||None||17 September 2013|
|Siege of Orgrimmar - Part 2||90||496||Vale of Eternal Sorrows||24 September 2013|
|Siege of Orgrimmar - Part 3||90||496||Gates of Retribution||8 October 2013|
|Siege of Orgrimmar - Part 4||90||496||The Underhold||22 October 2013|
The boss fights in a Raid Finder raid are simplified, with their difficulty relative to normal scaled down. The difficulty level for Raid Finder Dragon Soul is around the difficulty of Baradin Hold, another example of a Raid that is designed to be "puggable". As a consequence of the reduced difficulty, the bosses have less health, and deal less damage that is experienced on 25-man Normal mode. Specific mechanics have also been removed, where inattentiveness in Normal mode is capable of wiping a raid.
A Raid Finder run is a gentle introduction to the bosses, and can be educational for a player who is new to, or still learning the fight. Some important differences in boss tactics exist between Raid Finder and Normal mode, and it is especially important to remain informed of this when or if you transition to Normal mode.
Each time a Raid Finder group wipes on a given boss, the Determination buff will be applied to the players which increases their health, damage dealt, and healing received by 5%, stacking up to 10 times, and dropping when the boss is killed.
- Main article: Personal loot
Raid Finder uses a system called Personal Loot. When a boss is killed for the first time each week, every player has a fixed percentage chance of receiving a loot item. For each player, the game will decide whether the player will receive loot. If so, the game will then select a class- and spec-appropriate item from the boss's loot table and immediately deposit the item into the player's inventory. The specialization is the one the player is using at the time of the boss's death, and is not related to the role chosen by the player when queueing for the raid. All players who do not receive a loot item will instead be issued a bag of gold. All loot gained through this method is strictly Bind on Pickup and can not be traded with other players.
Bosses may only be looted once per week, though they can be run as often as desired.
Extra loot rolls
Level 90 players can choose to use an (for Patch 5.0 bosses), (for Patch 5.2 bosses) or (for Patch 5.4 bosses) for an additional roll on loot after every attempt. This second roll works just like the first roll does and will not affect in any way other players' loot.
A charm may also be used, on most bosses, for an additional roll even on subsequent kills during the same week. For example, a player may return to Lei Shi and kill her a second time, receiving no loot by default, but use a charm and get another chance. Notable exceptions include the Sha of Anger and Sha of Fear, on whom only one charm may be used per week.
Queuing can done by forming a complete 25-man raid and initiating a queue request. You will then immediately be teleported to the raid.
You can also form an incomplete 25-man raid and queue, with additional members being chosen by the game to fill out the 25-man roster; all players will be teleported to the raid.
It is currently possible to form a regular party including cross-realm Real-ID friends and queue for the raid. It is not yet possible to convert a party including Real-ID friends into a raid.
Since the Raid Finder is designed to serve players whose schedules do not permit regular raiding, it is designed to replace drop-outs. It is not possible to invite specific players to a Raid Finder raid once it has started (to prevent players from kicking pugged players to make room for friends).
There is no lock-out in the traditional sense. You can queue in the Raid Finder repeatedly and defeat the same bosses over and over again. To balance this out, you are only entitled to a chance to receive loot from a boss the first time you kill that boss per weekly reset. If you kill the boss again later during the same weekly period, you are not eligible to receive any loot.
If you are chosen as a replacement for a partially-completed raid it is possible for you to complete that raid, then queue again later and try for loot for bosses that you had not personally defeated yet. When the raid reaches bosses you have defeated, you will not be eligible for loot. If you have completed bosses later in the progression schedule for a raid, the system will give you priority to join a group that will take on the bosses that you have missed.
If you leave a Raid Finder squad while they are in combat with a boss and that squad defeats the boss during that same battle you will be marked as having defeated that boss and will not be eligible for any more rewards (loot or valor points) from that boss that week. If you see a player who stops moving during combat they probably had to leave their keyboard but stayed in the raid so they wouldn't miss out on the loot and valor points.
Patches and hotfixes
- Patch 6.0.0 (NYI): Will support flexible raid scaling.
- Patch 5.1.0 (2012-11-27): No longer displays the number of bosses defeated in the invitation popup.
- Patch 5.0.4 (2012-08-28): Interface merged into the new Dungeon Finder interface.
- Patch 4.3.0 (2011-11-29): Added.
- Raid Browser
- Dungeon Finder
- Dungeon difficulty
- Raid difficulty
- Former modes (deprecated in Patch 3.2)
- ^ Patch 4.3 Interview with Greg Street (Ghostcrawler). MMO-Champion (2011-09-19). Retrieved on 2011-09-19.