- Level 56 druid ability
- 40 yd range
- 10 min cooldown
- 2 sec cast
- Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Rebirth is a druid [Resurrection] spell available at level 56. It can be casted while in combat.
- It is often referred to in game as "combat–rez", "battle–rez", or just "b–rez".
- It has a 10 minute cooldown. This is usually enough per need, especially since it's now restricted.
- Rebirth is one of the only two general-purpose resurrection spell that can be used in combat, along with [Raise Ally]. Other classes may have similar abilities:
- Shamans can bring themselves back to life using [Reincarnation].
- In addition to its function as an on-the-fly combat resurrection spell, players that die while affected by a Warlock's [Soulstone] may revive themselves.
- Patch 4.0.1 added a restriction on the number of resurrections that can occur during an encounter, whether by a druid's Rebirth, a warlock's [Soulstone], or a shaman's [Reincarnation]. Players casting these spells after the limit has been reached will see the "You can no longer resurrect during combat" error message. See below for more information.
- [Nature's Swiftness] can make it instant cast.
- Casting Rebirth on a player flagged for PvP will also flag you.
- Like all other spells with a cooldown of 10 minutes or more, it cannot be used in Arenas.
Tips and tactics
- [Glyph of Rebirth] causes Rebirth to resurrect players with 100% health.
- Rebirth is an emergency ability that should only be used during combat. Use [Revive] to resurrect allies out of combat.
- Due to the long cooldown and the limited number of combat resurrections available per encounter, you should save Rebirth for critical players: tanks, healers or the group's highest-performing DPS. Coordinate with your leader, other druids, and the warlocks and shamans in the group to ensure your battle-rez is not wasted.
- Like [Bloodlust]/ [Heroism], groups will often wait until Rebirth is off cooldown before pulling a boss.
- Since the target is revived at the caster's location with little health, the druid should move to a safe area before casting and healers must be prepared to heal quickly. [Glyph of Rebirth] makes this less of an issue.
This section concerns content exclusive to Cataclysm.
Updated Combat Resurrection Design | 2010-11-05 02:05| Zarhym
The design for combat resurrection effects has changed a good deal for Cataclysm, and we want to make sure players are clear on how spells like Rebirth and Create Soulstone now function. Rebirth has a 10-minute cooldown and Create Soulstone has a 15-minute cooldown. On raid boss encounters, you can only use one of these combat resurrection spells (so one Rebirth or one Soulstone) per attempt for 10-player raids. For 25-player raids you can use three forms of combat resurrection per raid boss attempt (so three of any combination of Rebirth and Soulstone). The count is incremented as soon as a player accepts a resurrection, so one can always choose not to accept if he or she wants someone else to get the resurrection instead. There is no equivalent of the Sated debuff (which tracks Bloodlust/Heroism usage), but you will get an error message if you try to resurrect too many players, and we might add tracking to our raid interface if there is demand for it. Outside of raid content, you can use as many battle resurrections as you have available.
For those of you currently participating in the World of Warcraft: Cataclysm beta test, please note that this functionality may not be fully implemented as of yet. If you notice combat resurrections are not currently functioning as explained here, this is just a heads-up about the updated design intent behind them.
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While not mentioned in the post, a shaman's [Reincarnation] appears to be part of the count.
- Patch 5.0.4 (2012-08-28): Revived targets are now healed to 60% health, up from 20%. No longer requires [Maple Seed].
- Patch 4.0.3a (2010-11-23): The cooldown on this spell has been lowered to 10 minutes back down from 30 minutes.
- Patch 4.0.1 (2010-10-12): The cooldown on this spell has been increased from 10 minutes back to 30 minutes and it no longer uses different reagents for each rank, as it now has only one rank. There is now a limit on the number of resurrections that can occur during combat.
- Patch 3.3.0 (2009-12-08): The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
- Hotfix (2009-04-23): " [Nature's Swiftness] should properly affect Rebirth."
- Patch 2.3.0 (2007-11-13): The cooldown on this spell has been lowered from 30 minutes down to 20 minutes.
- Patch 1.6.0 (2005-07-12): Resurrection spells should now check range properly when used on targets that have released their spirit.
- Patch 1.3.0 (2005-03-07): Casting time and mana cost reduced; now ignores resurrection timers.
- Patch 1.1.0 (2004-11-07): Added.