Rend

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For the Pet Battle ability, see [Rend].
Rend
Ability gouge.png
  • Rend
  • Level 7 Arms warrior ability
  • Melee range
  • 5 Rage
  • Instant
  • Requires Melee Weapon
  • Wounds the target, causing (579.6% of Attack power) bleed damage over 18 sec, and a final burst of (222.5% of Attack power) bleed damage when the effect expires.
Usable by
Class
Properties
Type

Offensive

School
Cooldown

None/Global Cooldown

Other information
Level learned

7

Improvements
Related debuff
Ability gouge.png
  • Rend
  • Bleeding for X every 3 sec and a final large burst of damage when the effect expires.
  • Duration: 18 seconds
"I gave him a choice: die piece by piece, or all at once." — Gorebelly [1]

Rend is a warrior damage over time ability. It is also one of the few warrior attacks that isn't mitigated by enemy armor. It is available only to Arms warriors.

Rend is a very rage-efficient attack, and the [Taste for Blood] talent effectively turns it into a rage generator, especially when applied to multiple targets.

Tips and Tactics

As a DoT, this is a great ability to use in PvP against Rogues, as it makes it more difficult (though not impossible) for them to esacpe using [Vanish], and to return using openers such as [Cheap Shot] and [Ambush].

As with any DoT, Rend is also great for continuing to cause damage to opponents when they are out of melee range. As many classes will wish to spend as little time as possible within range of the warrior's attacks, together with [Heroic Throw] and [Shattering Throw], this is one of the only ways for a warrior to deal damage to a target once they have left melee range.

The damage from Rend will occasionally finish off an opponent who would otherwise have escaped, or even ensure their demise after you have perished. As a DoT, its frequent ticks interrupt attempts at bandaging, and as a bleed effect, there are very few abilities that can remove it before its time. In PvE, when mobs at low health flee, Rend's ticks and final burst can potentially finish them off, preventing them from aggroing other mobs.

Improvements

Patch changes

  • WoD Patch 6.0.2 (2014-10-14): Re-added for Arms warriors. Now deals an additional burst of damage when it expires.
  • MoP Patch 5.0.4 (2012-08-28): Removed.
  • Cataclysm Patch 4.0.3a (2010-11-23): Base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Now available at level 7 instead of level 4.
  • WotLK Patch 3.0.3 (2008-11-04): Damage has been adjusted to be less base and more weapon based. Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged.

See also

References

External links