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Silvermoon City

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DarnassusIronforgeStormwind City
TBC The Exodar
MoP Shrine of Seven Stars
WoD Karabor

TBC Shattrath City
WotLK Dalaran

OrgrimmarThunder BluffUndercity
TBC Silvermoon City
MoP Shrine of Two Moons
WoD Bladespire Citadel

HordeSilvermoon City
Silvermoon City TCG.jpg
Type Capital
Races Blood elfBlood elf Blood elf

OrcOrc Orc
TrollTroll Jungle troll
TaurenTauren Tauren
ForsakenForsaken Forsaken
GoblinGoblin Goblin

Leper gnomeLeper gnome Leper gnome
Government Interregnum (ostensibly); hereditary monarchy (formerly)[1]
Rulers IconSmall Lor'themar.gif Lord Lor'themar Theron
Languages Thalassian, Orcish, Common, Zandali, Taur-ahe
Affiliation Quel'Thalas (Horde Rebellion)
Location Northern Eversong Woods
PvP status Horde territory
Sources: World of Warcraft: The Burning Crusade
For the faction, see Silvermoon City (faction).
"The glorious Silvermoon City has been home to the elven population of the Eastern Kingdoms for millennia."

The crown jewel of the blood elves is their capital of Silvermoon City (aka Silvermoon), nestled in the Eversong Woods in their ancestral lands of Quel'Thalas. At the northernmost tip of the Eastern Kingdoms the beauty of the spires and thoroughfares of Silvermoon stand in stark contrast to the Dead Scar, the tainted path that Arthas tore through the city in his quest for power. Though nearly destroyed by Arthas' attack on the Sunwell, Silvermoon is once again a thriving city.[2] Most recently, the rebirth of the Sunwell has lifted spirits among the elves, and they have continued to heal Silvermoon's scars in the hopes of returning their beloved capital to its former glory.[3]



Dath'Remar Sunstrider and the high elves creating Silvermoon City.

The city of Silvermoon was founded by the high elves to be their capital after their arrival in Lordaeron thousands of years ago. The city was constructed out of white stone and living plants in the style of the ancient kaldorei empire and interwoven with the natural topography of the landscape. The city contained the famous Academies of Silvermoon as a center for the learning of Arcane Magic and Sunstrider Spire, a majestic palace home to the Royal family of the high elves. The Convocation of Silvermoon (also known as "The Council of Silvermoon"), the ruling body of the high elves was also based here. Across a stretch of ocean to the north is the island that contains the Sunwell, named the Isle of Quel'Danas.

Under the rule of High King Anasterian Sunstrider, Silvermoon City stood strong in the face of several conflicts within Quel'Thalas. The Troll Wars, perpetrated by the vengeful Amani empire (whom the high elves had banished after their exodus to Quel'Thalas), was among the first.

Second War

Silvermoon City prior to the Third War.

Silvermoon City stood for millennia. During the Second War the city itself was left relatively unscathed due to the efforts of elven magi who used the powers of the Sunwell to create a magical barrier over the city making it impervious to the Horde's dragon fire. The country itself was protected by the runestones, which disallowed the invading trolls and orcs to enter most of the kingdom. King Anasterian held court in Sunstrider Spire, the stage where he and the Convocation swore to end the Amani remnants once and for all.

Third War

The ruins of Silvermoon

In the Third War the death knight Arthas led the Scourge into the city, attacking it on his quest to reach the Sunwell. The High Elven King and the Convocation were slain and the majority of the population killed. Scourge forces held the city for a time, but abandoned it after the depletion of its resources.

Though the city was attacked by the Scourge, the undead left the buildings mainly intact. For a time the city was a ghost town empty except for dead plants, the occasional body sprawled across the cobblestones and mournful elven spirits. The only visitors to the city were treasure hunters in search of any valuable artifacts that the elves left behind before they deserted the city, but the ghosts of Silvermoon's past inhabitants made stealing difficult.

Rise of the Blood Elves

Rebuilt by the blood elves

Following the decimation of the high elves, the survivors renamed themselves "blood elves" in honor of their fallen people. The elven prince, Kael'thas Sunstrider, took several of his most powerful followers to do battle with the Scourge in Lordaeron, and commanded the great ranger Lor'themar Theron to relieve the elven homeland of the Scourge's taint. The blood elves under Lor'themar made numerous attempts to salvage the ruins of Silvermoon, though the already overstretched Farstriders could make little dent in the face of the Scourge. However, this one-sided struggle was to take an unexpected turn.


The Icon of Blood, the crest of Silvermoon and Quel'Thalas.

Following the events of The Sunwell Trilogy, Lor'themar Theron and Halduron Brightwing were approached by a contingent of magisters sent back to Quel'Thalas on the order of Kael'thas. Their leader, a master-magus named Grand Magister Rommath, shared with his people the radical new teachings advocated by Kael'thas (and by extension, Illidan Stormrage), leading to the blood elven people finding a reinvigorated drive to retake their homeland. Under Rommath's command, the magisters quickly went about reclaiming and rebuilding much of Silvermoon City "almost overnight" - their volatile new powers making quick work of the Scourge.

The crown jewel of Quel'Thalas.

Silvermoon City was reconstructed in an elaborate manner. The towering spires of Silvermoon rose skyward once again, and the entire eastern section of Silvermoon has been wholly reclaimed by the sin'dorei. The western portion, however, has been beyond conventional healing - the Dead Scar slicing through it proving an obstacle.

A great deal of demonic energy has been used to fully empower the city.[4] Chained crystals, full to the top with harnessed magic, now dot the city and power up all the various magical contrivance, including many floating spires and castles. Since the blood elves are cut off from the rest of civilization by the dangerous Plaguelands, an Orb of Translocation has been made connecting Silvermoon to Undercity.

Silvermoon also housed an imprisoned naaru named M'uru for a time, whose powers were drained by the magisters in order to empower the Blood Knight order under Lady Liadrin's command.

Silvermoon is ruled by the Regent Lord of Quel'Thalas, Lor'themar Theron, who holds court with the ranger-general of Silvermoon, Halduron Brightwing and the Grand Magister of Quel'Thalas, Rommath.

Silvermoon's will was tested when the city was set upon by none other than Kael'thas himself, fresh from his defeat in Tempest Keep. He stole M'uru and spirited the naaru away to the Sunwell Plateau. Magically-automated guardians constantly remind everyone in the city of the blood elves' leader and savior, Prince Kael'thas, by reciting lines of carefully-worded propaganda. This helps prevent the blood elven denizens of the city from forgetting to whom they owe their absolute loyalty. However when Kael'thas has betrayed his people, the Arcane Guardians have been changed to reflect Kael'thas' betrayal and give propaganda referring to Lor'themar Theron as the savior of the blood elves instead. Additionally, Silvermoon City Guardians critiqued by Champion Vranesh no longer praise Kael'thas as the "Sun King."

Mists of Pandaria

MoP This section concerns content exclusive to Mists of Pandaria.

An artifact from Pandaria was shipped to Silvermoon by Garrosh Hellscream, who tasked the blood elves with learning more of it. Members of the Horde are sent to Silvermoon to correspond with Lor'themar Theron himself, who has set Grand Magister Rommath to the task of deducing its modus operandi. Lor'themar also called in the leader of the Sunreavers, Aethas Sunreaver, to lend his aid to the experiment.

The artifact was stored under the Hall of Blood, where several of Rommath's magisters were magically probing it. In a conversation with the player, Rommath confirmed that the fel crystals (the green crystals) once around Silvermoon have since been removed. Aethas and Rommath faced off after the artifact was decoded, both of whom were compelled to heightened, irregular fury from the power of the sha that poured out from their experiment. After banishing it, the two composed themselves, though Lor'themar had arrived to witness this event. Troubled by the increasingly callous demands Garrosh was making of the blood elves, Lor'themar took Horde heroes aside for a private audience, and confided his intention to look into old Alliances should this behaviour continue.

Later, following the Purge of Dalaran and Rommath's daring rescue attempt, the escaped Sunreavers were funneled back to the safety of Silvermoon. Archmage Aethas himself was among the rescued.


Silvermoon City.

The blood elves are trapped in a struggle with their hunger for magic, caught between mastering this desire or letting it master them, and the duality of Silvermoon reflects their inner struggle. One side ruined, one side restored to its former glory; magnificent on the outside, lingering darkness on the inside. Small details like floating flowerpots and the omnipresent glowing green crystals further underline the idea that the rulers of this city are completely drunk on magic. However, the truly interesting insights reveal themselves when players look closer at what is going on in Silvermoon City. Beyond the luscious avenues, behind the rich billowing curtains, lie dark and gloomy interiors, and those who explore the other side of Silvermoon City may find that the city's beautiful facade serves only to hide the true, more-sinister side of the city.

Notable characters

Main article: Silvermoon City NPCs

Lor'themar Theron is the Regent Lord of Quel'Thalas in the absence of Prince Kael'thas and the current leader of the blood elves on Azeroth. With Kael'thas' betrayal and eventual demise, Lor'themar has seemingly become the sole ruler of his people. Halduron Brightwing is Silvermoon's new Ranger-General, and is the blood elves' military commander on Azeroth. Grand Magister Rommath is the leader of all blood elf magi on Azeroth, and was a fiercely loyal servant to Kael'thas.

M'uru is the Naaru that the blood elves captured and was the source of the blood knight's power in the Light. He could previously be found beneath the paladin trainers area, where it was watched over by Magister Astalor Bloodsworn, who is behind the idea, and Lady Liadrin, who volunteered to be the first ever blood knight. Since 2.4, M'uru has been kidnapped and taken to the Sunwell Plateau where he serves as a 25-man raid boss, and Liadrin is no longer present, instead appearing in a periodic dialogue scene that occurs in Shattrath with A'dal.

Silvermoon is uniquely adorned by a number of interactive lore events, most of which allude to the politics and factions of Quel'Thalas and its people. Several Blood Knights can be seen speaking of their order's predicament and future, such as Initiates Colin and Emeline. Champion Vranesh can be seen patrolling the city, eliciting the respect of the guard force and showing a low opinion for his Farstrider brethren. In turn, the Farstriders can be seen discussing their own outlook, referencing more healthy methods by which to keep the country safe.


Map of Silvermoon.

The inhabited half of the city is arranged into separate but linked areas that each carry a unique feel.

Points of interest

Main article: Silvermoon City points of interest

The following points of interest are to be found in Silvermoon City:

The Shepherd's Gate

The Shepherd's Gate, the entrance to Silvermoon.

The Shepherd's Gate is the main (and only) conventional entrance to Silvermoon, decorated by a towering statue depicting the likeness of Prince Kael'thas Sunstrider. An equally large entrance paves way to the western half of Silvermoon, though this leads only to the town of Falconwing Square; the western portion of the city itself having yet to be reclaimed. The Shepherd's Gate overlooks much of Quel'Thalas, with colourful gardens to its front and a bulk of blood elven guards to its back.

Though the Shepherd's Gate holds the distinction of being the only practical entrance to Silvermoon, two others are still in existence: the Orb of Translocation at the back of the royal palace, which offers a teleport to the Ruins of Lordaeron, and a massive gate to the west of the Bazaar. However, said gate is closed and guarded, presumably due to the drawbacks a back entrance could prove, and the fact that the blood elves' control of western Silvermoon is perhaps not yet strong enough to warrant another gate to match the Shepherd's.

The Walk of Elders

Walk of Elders is the causeway one enters immediately after passing the gate of Silvermoon.
The Walk of Elders

The Walk of Elders offers the first glimpse to the blood elves' beauteous capital. Magical ornaments adorn the streets, while the autumn-touched trees found within Quel'Thalas grow here, too, albeit on a smaller scale, and clash neatly with the rest of the city and its red, gold, and autumn-bathed complexion. It is also perhaps the first sighting of the Arcane Guardians; at least, ones under proper control and not prone to malfunction. The hulking robotic constructs will urge the citizens of Silvermoon to remain law-abiding and encourage happiness in addition to singing praises for Silvermoon's leader, the regent of Quel'Thalas: Lor'themar Theron.

The location of the guild master.

Rows of benches shrouded in crimson curtains are slashed across the Walk of Elders, perfect for a moment of respite. The Walk of Elders is also the central point of the city, connecting its neighbours to the east, north and west. It houses several profession trainers, and offers a back entrance to a magisters' lounge named the Mana Loom in the eastern court of The Royal Exchange. Also of note is the presence of the sin'dorei's Horde allies in the Walk of Elders; Harene Plainwalker on hand for druid training and Gez'li for shamans, just north of Velaani's Arcane Goods. The celebrated Tauren Chieftains are currently within the blood elven capital too, resting in a spire just east of the Walk's entrance and right of the Silvermoon Registry.

The Bazaar

Location of the tailoring trainer.
The Bazaar - armor, weapons and reagent vendors are found here as well as the second inn.

The Bazaar is the primary trading area of the city, housing one of its two sets of auction houses along with all of the other practical essentials any sin'dorei could need: an armoury, a weapons' barracks, a bank and a collection of other useful services among them. The Bazaar also houses one of the several inns around the city, named Wayfarer's Rest (a popular spot for roleplaying), with enough elaborately-conjured and appetizing food and drink to sate one's hunger and thirst for as long as need be.

Outside, a colossal fountain neatly nestles itself in the center of the Bazaar, while a gathered crowd on the far-western zone tends to two dissidents, whose anti-magisters rhetoric takes a conspicuous change in tone after one such magister casts a spell on the pair. Conjurer Tyren also begins his rounds in the Bazaar, lighting up the sky with several magical indulgences.

Also of wry amusement in the Bazaar is the Keelen's Trustworthy Tailoring shop, whose neat work appears to be a dubiously kind front after visiting the leper gnomes employed beneath its main lounge. Silvermoon Finery is on hand for any cloth-related needs a sin'dorei may have.

The Royal Exchange

The Exchange incorporates an auction house as well as the jewelcrafting trainer.

The Royal Exchange is a larger variation of the Bazaar, though perhaps without the dedicated trading theme. Though with both an auction house and a bank, the Royal Exchange is large enough to house a number of other points of interest, in addition to its glittering fountain surrounded by domesticated cats, rabbits, and magically-imbued broomsticks to sweep the streets.

The magisters have a room of their own on show, housing a demonic crystal that several magisters can be seen siphoning now and again. The blood elven Reliquary also has its base of operations here, though its denizens maintain that their vault, treasure, artifacts and secrets are not -- perhaps not even on "this plane of existence." On the opposite side are the jewlercrafting trainers, who were for a long while the only ones on Azeroth.

Murder Row

Murder Row.

As the name attests, Murder Row is a more sinister take on Silvermoon, though its adjacent inn to The Royal Exchange would not suggest it. On the other side, however, lies the rogue and warlock masters and mistresses of the sin'dorei.

Within The Sanctum resides numerous blood elven warlocks, and an eerie collage of demonic crystals kept out of sight of the general public. Here, warlocks drain their power effortlessly, surrounded by those of like-minded goals. Above is the rogues' section of the city, seemingly spearheaded by Instructor Cel; housing a considerable training ground and a chance to stock up on poisons and other rogue essentials for trips out of Quel'Thalas.

An interesting observation in Murder Row is of the warlock Keyanomir, whose succubus minion will only come out after dark.

Farstriders' Square

The entrance to the Hall of Blood, the Blood Knight headquarters.

Farstriders' Square is the section of the city allocated to the Farstriders and the Blood Knight order, though the two groups seem to keep their distance. Though the main Farstrider lodges are found outside of Silvermoon (such as Farstrider Retreat), they have a humble lodge named The Rangers' Lodge in the northern section. The Blood Knights hold the more formidable section of the city, however, from the intimidating Hall of Blood. Here, the Blood Knights make their presence known, under heavy guard and with most of their leadership found within; notably missing only their matriarch, Lady Liadrin, who travelled to Shattrath in order to gain another source of power for the order. The Hall of Blood also houses Silvermoon's battlemasters, Alenjon Sunblade and Irissa Bloodstar. Beneath once resided the captive naaru M'uru, though following his abduction to the Sunwell only Astalor Bloodsworn, several magisters, and Liadrin's second-in-command Lord Solanar Bloodwrath remain there.

Outside is the main practice ground, where Farstriders hone their skills and heroes can follow suit, thanks to the training dummies. The blood elven warriors stand vigil over the square, spearheaded by Alsudar the Bastion. The engineering and blacksmithing trainers are also found within the square, surrounded by arbalests.

Court of the Sun

The Court of the Sun is the area just outside Sunfury Spire.

The Court of the Sun is the northernmost area of Silvermoon, excluding the royal palace. Decorated by the largest of the three fountains within the city at its center (a practical bathing house in terms of sheer size), the Court of the Sun looms over both Farstriders' Square and Murder Row. In addition to its beauty, it also houses the remaining profession trainers within the city, including reforging.

From the court, the full glory of the towering spires of Silvermoon can be seen -- not least of all surging skywards from the royal palace ahead.

Sunfury Spire

Sunfury Spire seen through the fountain at the court.

Sunfury Spire is the royal palace of Silvermoon, where the regent lord of Quel'Thalas Lor'themar Theron holds court with the Ranger-general of Silvermoon, Halduron Brightwing, and the Grand Magister of Quel'Thalas, Rommath. The spire was built after the previous royal palace, named Sunstrider Spire, was destroyed during the Scourge attack. A thick bridge with a crimson-red royal carpet paves way to the royal palace, with two large rows of Silvermoon City Guardians standing vigil outside. Decorated by two towering statues, a number of Quel'Thalas emblems, and the considerably large guard force within, the Sunfury Spire is unmistakable.

To the left after entering the spire lies the sin'dorei priesthood trainers, while the magisters train new members of the order to the right; the portal to the Blasted Lands found within the magisters' portion of the spire too. Straight ahead lies the leaders of Quel'Thalas, surrounded by their Royal Guard force. Behind Lor'themar sits his cobalt-coloured throne, a large phoenix symbol fastened to its back.

Behind the royal palace lies the Inner Sanctum, where teleportation to the Ruins of Lordaeron await.

Travel Connections

Court of the Sun.


Horde Tranquillien
Neutral Sun's Reach

Note: Silvermoon can be reached via flight path from the rest of the Eastern Kingdoms if you have met the Eastern Plaguelands flight master, Georgia, at Light's Hope Chapel.


Horde The Undercity


Main article: Silvermoon City quests


This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Western Silvermoon

It has been widely speculated whether or not the western portion of Silvermoon could, in time, be reclaimed by the blood elves. With the much-reduced Scourge presence in Eversong, and the efficiency of which the magisters were able to rebuild eastern Silvermoon, it could (in theory) stand to reason that the other half may be salvaged in time, if not via the powers of the magisters, but via the presence of Horde shamans and druids in the city. Several blood elves have made mention of the Dead Scar proving an obstacle beyond healing, however.

The Sunwell's protection

  • During the Second War, the Sunwell itself proved a huge advantage to Silvermoon and Quel'Thalas. The Sunwell directly empowered its citizens, its great power tied to Quel'Thalas and her people, and ensured that none of the invading red dragons could so much as touch the capital. These defenses were only bypassed by Arthas, who had gained the loyalty of a great traitor in the upper echelons of Silvermoon, a turn of events which ultimately ended in the Sunwell's destruction.
    • However, with the Sunwell restored, it is unclear as to whether Silvermoon once again possesses these great defenses.

Notes and Trivia

Silvermoon City Guardian in game
  • As a tribute to the first blood elf to hit level 67 during the beta, the paladin trainer Bachi was named after the player Bachi.
  • The city's guards, "Silvermoon City Guardians" use a distinctly different model than other male blood elves, made to resemble the Spellbreakers of old Quel'Thalas with tall shields and large glaives. This model is based on an older blood elf player model from The Burning Crusade's pre-alpha builds, which were in use at the time of the expansion's announcement at Blizzcon.
  • It is amusing to note that the female blood elf /silly emote, "You mean, I'm STUCK with this hair color?!" seems to be, in principle at least, quite accurate; as there is no barber shop in Silvermoon City, those blood elves wishing to change their character models must visit another city to do so.
  • The old main gate of the city was completely destroyed during the Third War, and the Shepherd's gate is used in its stead.
  • Silvermoon today is only the eastern half of the original city; the western half was almost completely destroyed by the Scourge during the Third War. Falconwing Square, the second blood elf town, is the only part of western Silvermoon remaining in blood elf control. The Dead Scar (the path taken by Arthas Menethil and his undead army on the quest to resurrect Kel'Thuzad, which carves through all of Eversong Woods) separates the rebuilt Silvermoon from the ruins of the western half. Interestingly, the Ruins of Silvermoon house no undead, instead they contain Wretched and malfunctioning Arcane Guardians.
  • Silvermoon has a meeting hall at the north end of its palace, where the regent lord and his advisors (chiefly Halduron and Rommath) discuss matters of state and politics. It is a large and impressive chamber designed specifically for this purpose; it also overlooks the ocean, and the Isle of Quel'Danas is visible from it.[5] Whether this is the main hall of the Sunfury Spire seen in-game, or another, unseen part of the palace, is unclear.
  • According to the blood elves, Silvermoon City is unrivaled in beauty or grandeur.[6]