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Snake Trap
Ability hunter snaketrap
  • Snake Trap
  • Level 66 hunter ability
  • 30 sec cooldown
  • Instant
  • Place a nature trap that will release several venomous snakes that poison enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec. The snakes will die after 15 sec. Trap will exist for 1 min.
Properties
Class Hunter
School Nature
Cooldown 30 sec
Other information
Level learned 66
Improvements Inv misc net 01 [Enhanced Traps], Ability ensnare [Trap Mastery], Spell nature stranglevines [Entrapment]
Snake Trap TCG

TCG artwork.

Serpent's Nest TCG

Artwork on the TCG card "Serpent's Nest".

Snake Trap is a hunter glyph that replaces Spell hunter icetrap [Ice Trap] with Snake Trap. The traps summon several Venomous Snakes.

Details[]

The snakes have 3 rogue-style poisons:

Snakes apply poisons with spit, not a melee attack (about 2.6 yard range). Also, if there are unpoisoned targets nearby, snakes will not melee, but will instead spit more poisons on that target, making snakes an excellent AoE boost. For example, if the hunter knows where a mage's AoE will be, they can place a snake trap there and most mobs at this location will get poisoned.

When the trap is activated, snakes start to attack the nearest targets. It is possible that some snakes will attack one target and some will attack other. After the target is dead, snakes attacks next target (in close range).

Snakes at level 80 have 107 hp and 9729 armor.

The Vipers hit for 38-53. 4 of these appear.

The Venomous Snakes hit for 16-24. 4 of these appear.

Both types of snakes use all 3 of the different poisons (Crippling, Mind-Numbing, and Deadly).

The damage they do does not scale with attack power, 2p T7, or aspect of the beast.

Improvements[]

Abilities[]

Tips and tactics[]

  • It is possible to use the Snake Trap to gain distance while kiting. Place the trap as you are kiting a mob, then as the snakes release and begin to hit the mob, you can feign death. This allows you to gain distance from the mob as it kills your snakes. Be aware of the speed that the mob kills your snakes, since if you haven't landed a dot or damaging ability on the mob before the snakes all die, it will deaggro you completely.
  • Place trap where Mage or Warlock will do their AoE to add some damage and to slow targets (thanks to Crippling Poison).
  • If two or more targets are tanked at the same time, place trap under the tank.
  • Snake Trap can proc Spell nature stranglevines [Entrapment].
  • During random aggro boss fights, such as Shade of Aran and Julianne from the Opera Event.
  • Snakes have their own aggro, therefore this trap has no effect on the hunter's aggro rating.

Notes[]

  • The snakes are very easy to kill with a normal AoE (frost nova for example). Moreover, they can be feared.
  • Snakes have a surprisingly large aggro radius and should generally only be used when you know that either their 15 second effect will not outlast the target mob(s) or when you have a lot of room to work. If there are any snakes left after you kill your primary target, and there is another valid target within ~23 feet, they will run off and attack them for you.
  • If the hunter is killed while the snakes are active the snakes will also die.
  • It appears that if the snake trap is triggered by a mob, the snakes will attack members of the opposite faction if they are within the snakes' attack range, whether or not either character is marked for PvP. Furthermore, the snakes will force that player's PvP flags up if they fight back regardless of what their flags are set to, allowing other players to force PvP on unwilling members of the opposite faction, in essence, a loophole. This is supposedly fixed in patch 2.4.0 [1]
  • After the changes introduced with 3.0.0 the snake trap's use has been reduced. Since now all classes have a decent AOE to clear the snakes very quickly, and since the casting has been changed in regard to delay from damage received, this trap's effectiveness in pvp has been heavily resized. It retains all its usefulness in situations where providing a large number of targets can trick the enemy, such as in certain boss fights where some attacks are random-targeted, provided that splash damage isn't involved (since that would wipe all snakes in a blink).
  • Can be useful in situations in PvP against people who target using the Tab key instead of clicking.

Trivia[]

Patch changes[]

  • Legion Patch 7.0.3 (2016-07-19): Removed.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Removed as a standard ability, available trough the Glyph of Snake Trap, which replaces your Spell hunter icetrap [Ice Trap] with Ability hunter snaketrap [Snake Trap].
  • Mists of Pandaria Hotfix (2014-01-14): Snake Trap now uses the same version of Mind-Numbing Poison debuff as Rogues; reducing the target's casting speed on player targets by 10% (down from 25%).
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): The Spell nature nullifydisease [Mind-numbing Poison] effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.

See also[]

References[]

 
  1. ^ alinius 2007-12-03. Hunter PvP Flag Exploit. World of Warcraft Vault. Retrieved on 2008-02-11.

External links[]

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