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BossThe Fallen Protectors
Image of The Fallen Protectors
Race Pandaren (Humanoid)
Level ?? Boss
Reaction Alliance Horde
Location Scarred Vale, Siege of Orgrimmar
Status Killable

The Fallen Protectors is the second boss of Siege of Orgrimmar. This trio of bosses is a council encounter where they must be killed together.

Background[]

Adventure Guide[]

The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits linger in the place they once protected, confused and tormented by their failure.

Encounter Design[]

Once we decided to permanently change the face of Pandaria by having the power unleashed by Garrosh ruin the eastern half of the Vale, a natural query was what would become of the beloved Golden Lotus questgivers who had steadfastly tended to the Vale throughout the expansion. This encounter answers that question—you may earn some epic items from the Golden Lotus one final time.[1]

Overview[]

Players battle the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three Fallen Protectors assault the raid simultaneously. At 66% and 33% health remaining, each Protector performs Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated.

Dps icon Damage Dealers[]

  • Each Protector channels Bond of the Golden Lotus at 1% health remaining, and will recover unless all three are defeated at once.
  • Defeat the dark manifestations summoned by each Protector's Desperate Measures to end that phase.
  • During Rook's Desperate Measures, interrupt Embodied Gloom's Corruption Shock.

Healer icon Healers[]

  • Dispel Sun Tenderheart's Shadow Word: Bane quickly before it spreads.
  • During Sun Tenderheart's Desperate Measures, her Dark Meditation inflicts sustained damage to the entire raid.

Tank icon Tanks[]

  • If tanking Rook Stonetoe, position him carefully so that his Vengeful Strikes do not damage the raid.
  • If tanking He Softfoot, turn your back when he performs Gouge to avoid being incapacitated.

Abilities[]

  • Ability priest pathofthedevout Bond of the Golden Lotus Important — Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1% health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum heath upon completion. Bringing all three Protectors to 1% health simultaneously will restore clarity to their clouded minds.

Rook Stonetoe Tank Alert[]

  • Desperate Measures — Rook Stonetoe calls upon the spirits of his closest friends, which form Embodied Misery, Embodied Sorrow, and Embodied Gloom. These spirits continue their attacks against players until all three are slain.
  • Sha spell fire bluerainoffire Vengeful Strikes Tank Alert — Rook Stonetoe enters an offensive stance, stunning his target and inflicting 34% weapon damage in a frontal cone twice per second for 3 sec.
  • Sha inv elemental primal shadow Corrupted Brew — Rook Stonetoe hurls a keg of Corrupted Brew at a distant target, inflicting 125,000 Shadow damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.
  • Ability monk clashingoxcharge Clash — Rook Stonetoe clashes against an enemy, charging each other and meeting halfway. Rook Stonetoe then immediately begins to perform Corruption Kick.
    • Sha spell shaman lavaburst Corruption Kick Curse — Rook Stonetoe spins rapidly in a circle, rooting himself inflicting 150,000 Physical damage around the caster every second for 4 sec. Additionally damages nearby targets, inflicting 75,000 Shadow damage every second for 9 sec.

Embodied Misery Tank Alert[]

  • Inv misc volatileearth Defiled Ground Tank Alert — Embodied Misery smashes the ground with fervor, inflicting 350,000 Physical damage to enemies within 7 yards of the current target. This column burns into the ground, inflicting 100,000 Shadow damage every second to enemies within 7 yards.

Embodied Sorrow[]

  • Inv summerfest firespirit Inferno Strike Important — Embodied Sorrow inflicts massive Fire damage at his highest threat target, dividing 1,200,000 damage among targets within 8 yards.
  • Spell burningsoul Residual Burn Heroic Difficulty — Secondary targets are afflicted with Residual Burn, taking 500% increased damage from Inferno Strike for until cancelled.

Embodied Gloom[]

  • Spell nature lightningoverload Corruption Shock Interruptible — Embodied Gloom hurls a bolt of corrupted lightning at an enemy's location, inflicting 200,000 Nature damage to all enemies within 4 yards.
  • Spell lightning lightningbolt01 Corruption Chain Heroic Difficulty Interruptible — On Heroic difficulty, Corruption Chain replaces Corruption Shock. Embodied Gloom hurls a bolt of corrupted lightning at an enemy, inflicting 150,000 Nature damage and chaining to enemies within 10 yards.
  • Ability druid typhoon Shared Torment Heroic Difficulty — Embodied Misery, Sorrow, and Gloom share health.

He Softfoot Tank Alert[]

  • Desperate Measures Deadly — He Softfoot calls upon the spirit of his brother, forming Embodied Anguish, a manifestation that fixates upon the raid member who has the Mark of Anguish. This spirit continues to attack players until it is slain.
    • Ability rogue deadliness Mark of Anguish Important — Mark of Anguish periodically inflicts 50,000 Shadow damage every second and roots the target. The Marked player gains the ability to transfer the Mark to another friendly player. Embodied Angush's gaze moves to a random target upon killing his current target.
    • Sha inv misc slime 01 Shadow Weakness — When Embodied Anguish strikes targets, he applies Shadow Weakness, increasing damage taken by Mark of Anguish. Additionally, passing the Mark of Anguish applies one Shadow Weakness to all players. This effect stacks.
    • Sha spell fire felfireward Debilitation — Possessing the Mark of Anguish debilitates targets, decreasing their armor by 50% for 2 min.
  • Ability rogue garrote Garrote Healer Alert — Traveling through the shadows, He Softfoot Garrotes the target, inflicting 80,000 Physical damage every 2 sec.
  • Ability gouge Gouge Tank Alert — He Softfoot attempts to gouge the eyes of his target, incapacitating them for 6 sec and fixating on a random target until taunted. If the target is facing away, Gouge will instead knock them away a short distance.
  • Master Poisoner — He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons. In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
    • Ability rogue deviouspoisons Noxious Poison — He Softfoot coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 75,000 Nature damage every second. These pools may be jumped over.
    • Ability creature poison 04 Instant Poison — He Softfoot coats his weapon in an Instant Poison, causing successful melee attacks to inflict 75,000 additional Nature damage.

Sun Tenderheart[]

  • Desperate Measures — Sun Tenderheart calls upon the spirits of her protectors, forming Embodied Despair and Embodied Desperation. These spirits continue their attacks against players until both are slain.
    • Ability druid typhoon Dark Meditation Healer Alert — Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every half second. Players take 35% less damage when inside her Meditative Field. Players at a distance greater than 40 yards take increased damage.
    • Manifest Emotions — Embodied Despair and Embodied Desperation focus their negative emotions, creating Sha manifestations which attack players. Any damage taken by Manifest Emotions will also be suffered by the creature that spawned them.
    • Sha spell fire blueflamestrike Meditation Spike Tank Alert Heroic Difficulty — Fires a bolt of dark energy that inflicts 300,000 Shadow damage upon impact to enemies within 6 yards.
  • Spell shadow mindshear Sha Sear Interruptible — Causes an explosion of Shadow magic around the target, inflicting increasing Shadow damage every second to all enemies within 5 yards around the target.
  • Spell shadow soulleech Shadow Word: Bane Magic Effect — Expels a word of misery upon multiple targets, inflicting 100,000 Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.
  • Ability priest halo shadow Calamity — Calls forth a great Calamity, striking all players for 30% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets. Calamity increases in magnitude by an additional 10% of maximum health each additional time it is cast.

Strategy[]

This is a two tank fight and can be two healed if geared and confident, but the enrage timer is generous so three healing is easily do-able, with an even mix of dps.

Rook is tanked facing away from the group to avoid the damage from his Vengeful Strikes. Dps and healers need to watch out for his Corrupted Brew. By itself the damage is negligible, but coupled with his Corruption Kick or Sun's Calamity the damage can ramp up quickly.

Softfoot is tanked on top of Sun to allow cleave damage until he activates Noxious Poisons at which point the tank pulls him away from the middle and kites him around the room till it expires, making sure to always turn away and run a short distance when he casts Gouge.

Sun does not need to be tanked and ranged and healers should be spread loosely to avoid the damage from her Sha Sear. Bane should be cleansed as soon as possible to avoid it jumping to additional targets.

Rook is targetted first to 66% at which point Misery, Sorrow and Gloom will spawn. The Rook tank picks up Misery (which is killed last), He's tank picks up Gloom (which is killed second), while Sorrow is burned down. Those marked with Inferno Strike should run into melee to split the damage. If there're not enough melee to compensate a meeting point can be designated. A dps which low cd interrupts should be assigned to help the He tank keep Gloom locked down to avoid having to burden the healers with Corruption Shock. After both Sorrow and Gloom are down, melee should jump on He, while ranged focus on Misery. This is to avoid any extra damage if people are slow in getting out of Defiled Ground.

He should be close to 66% at this point which will cause Embodied Anguish to spawn. Anguish marks a random player with inflicts 50k damage to it's target every second while also increasing their vulnerability to damage from anguish itself. If the marked person is one with strong personal cds (frost mage, DK, etc.) they CAN keep the mark for a period of time while the rest of the raid burns it down before passing it, but most times it is best to simply pass it off to the He tank as quickly as possible. Again the tank should position himself on top of Sun to keep damage on her.

Once Anguish is dealt with and He respawns next is Sun. Tanks need to watch their timers here as it would be bad to enter Sun's Dark Meditation field while Rook is casting Vengeful Strikes or He has Noxious Poisons active. The main focus of Sun's Desperate Measures is to stay inside her field as much as possible while aoeing down the adds Despair and Desperation send against you. Cd's should be used liberally if damage starts to ramp up (as if Rook casts Corruption Kick).

From then it's just a matter of rinse and repeat with getting Rook, then He, then Sun to 33% then to 0%. Once you get past Sun's 33% Desperate Measures it is vitally important that everyone is aware of how much health each boss has. Once one hits 1% you have ten seconds to bring the other two down as well otherwise the currently defeated mob will heal to 20%.

Achievement: Go Long[]

Earning Ability fixated state red [Go Long] takes place during He's Deperate Measures phase (when the Embodied Anguish is active). At least five raid members (perhaps more) should stand in a circular shape and pass the Embodied Anguish between them over a total distance of 200 yards or more before passing it off to the He tank. The maximum range for passing Embodied Anguish is 40 yards, so it is doable with 5 raid members with careful planning.

The raid should however keep in mind that incoming damage will ramp up the more times that Embodied Anguish is passed, due to Shadow Weakness stacking up.

Loot[]

The Fallen Protectors
Item Type Description
Inv shoulder plate raiddeathknight n 01 [Darkfallen Shoulderplates] (LFR · H · M) Plate shoulder Strength DPS
Inv bow 2h crossbow orgrimmarraid d 01 [Death Lotus Crossbow] (LFR · H · M) Crossbow Agility DPS
Gaze of Echoing Despair (LFR · H · M) Plate head Spirit
Gloomwrap Greatcloak (LFR · H · M) Back Strength tank
Grips of the Fallen Council (LFR · H · M) Plate hands Spirit
Grips of Unending Anguish (LFR · H · M) Mail hands Agility DPS
Lifebane Bracers (LFR · H · M) Cloth wrist Spirit
Petrified Pennyroyal Ring (LFR · H · M) Finger Intellect DPS
Inv belt plate raiddeathknight n 01 [Poisonbinder Girth] (LFR · H · M) Plate waist Strength DPS
Purehearted Cricket Cage (LFR · H · M) Held In Off-hand Spirit
Robes of the Tendered Heart (LFR · H · M) Cloth chest Intellect DPS
Rook's Unlucky Talisman (LFR · H · M) Trinket -AoE damage
Sabatons of Defilement (LFR · H · M) Mail feet Spirit
Inv boot cloth raidwarlock n 01 [Sha-Seared Sandals] (LFR · H · M) Cloth feet Intellect DPS
Shockstriker Gauntlets (LFR · H · M) Plate hands Strength tank
Shoulderguards of Dark Meditations (LFR · H · M) Mail shoulder Spirit
Inv shoulder cloth raidwarlock n 01 [Shoulderpads of Dou Dou Chong] (LFR · H · M) Cloth shoulder Intellect DPS
Shoulders of the Roiling Inferno (LFR · H · M) Leather shoulder Spirit
Inv hand 1h orgrimmarraid d 01 [Softfoot's Last Resort] (LFR · H · M) Fist weapon (1H) Agility DPS
Sorrowpath Signet (LFR · H · M) Finger Strength DPS
Stonetoe's Tormented Treads (LFR · H · M) Leather feet Agility DPS

Related Achievements[]

Quotes[]

Intro
Lorewalker Cho yells: Can it be...? Oh no, no no no no no.
Lorewalker Cho yells: The Golden Lotus... they pledged their lives to defend this place.
Rook Stonetoe yells: You... Rook knows you...
Lorewalker Cho yells: Yes! Rook Stonetoe! You remember me! What has happened to you?
Rook Stonetoe yells: Rook... does not know... Head... is cloudy...
Sun Tenderheart yells: We know only despair now. A fitting punishment for our failure...
Lorewalker Cho yells: I see. This sha energy has trapped their spirits here, to endlessly relive their failure. It feeds on their despair.
Rook Stonetoe yells: Please... help...
Lorewalker Cho yells: This is a fate far worse than death - please, heroes! Set their souls free!
Aggro
Rook Stonetoe yells: Sun... He... aid me.
Sun Tenderheart yells: Will you succeed where we have failed?
He Softfoot nods to his foes.
Corruption Kick
Rook Stonetoe yells: Brawl... with Rook.
Calamity
Sun Tenderheart yells: You will suffer from our failure.
Desperate Measures
  • Rook Stonetoe yells: Rook... needs help!
  • Sun Tenderheart yells: Protectors, come to my aid!
  • He Softfoot signals for help.
Killed a Player
  • Rook Stonetoe yells: You... are not my friend.
  • Sun Tenderheart yells: You too have failed.
Wipe
Sun Tenderheart yells: We will never find solace.
Bond of the Golden Lotus casting
  • Rook Stonetoe yells: Rook... not safe...
  • Sun Tenderheart yells: We have not fulfilled our oath!
  • He Softfoot enters a meditative pose to heal his wounds.
Bond of the Golden Lotus finished casting
  • Rook Stonetoe yells: Rook fight!
  • Sun Tenderheart yells: We must redeem the Vale.
  • He Softfoot squints menacingly.
Souls freed
  • Rook Stonetoe yells: Feeling... better now... Thank you... little friend.
  • Sun Tenderheart yells: We return to when we lost our way. You... are very kind.
Outro
Lorewalker Cho yells: Be at peace, dear friends.
Lorewalker Cho yells: May your souls become one with the land you gave your life to protect.

Trivia[]

Speculation[]

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

The bodies the Fallen Protectors use for their Desperate Measures adds clearly resemble the Golden Lotus forces, yet several of them, including Ren Firetongue, Anji and Kun Autumnlight all appear alive in the Ruins Rise and Setting Sun Garrison. Ion Hazzikostas later clarified that the Desperate Measures spirits are merely "projections of negative emotions" and not corrupted protectors.[2]

Patch changes[]

  • Mists of Pandaria Hotfix (2014-04-28): Resolved an issue where movement-freeing abilities incorrectly forced Mark of Anguish to transfer to another player.
  • Mists of Pandaria Hotfix (2013-10-29): Resolved an issue that prevented players that have died during the encounter from receiving credit for the Go Long achievement.
  • Mists of Pandaria Hotfix (2013-10-02): Sun Tenderheart's Shadow Word: Bane no longer has a slight delay before applying its damage.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Added.

References[]

 
  1. ^ Patch 5.4 Raid Preview: Siege of Orgrimmar
  2. ^ Ion Hazzikostas on Twitter: "Ah, I didn't catch that you meant the ones summoned by Desperate Measures. Those are projections of negative emotion."

External links[]

He Softfoot Rook Stonetoe Sun Tenderheart
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