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NeutralTwilight Highlands
Level: 30-35
Battle Pet Level: 23 - 24
Twilightconcept
Capital(s) Mob Grim Batol
Mob Bastion of Twilight
Races Wildhammer dwarfWildhammer dwarf Wildhammer dwarf
Dragonmaw clanDragonmaw clanOrcOrc Orc
HumanHuman Human
Ironforge dwarfIronforge dwarf Ironforge dwarf
Jungle trollJungle troll Jungle troll
GoblinGoblin Goblin
OgreOgre Ogre
Twilight dragon Twilight dragon
Red dragon Red dragon
Black dragon Black dragon
Gronn Gronn
IconSmall Ettin Ettin
Ruler(s) Alliance IconSmall Kurdran Kurdran Wildhammer
Horde IconSmall Gorfax Gorfax Angerfang
Former ruler(s) Horde IconSmall Zaela Zaela †
Neutral IconSmall Cho'gall Cho'gall †
Major settlements Alliance Thundermar
Alliance Kirthaven
Alliance Highbank
Horde Dragonmaw Port
Horde Bloodgulch
Horde The Krazzworks
Mob Twilight Gate
Minor settlements Alliance Firebeard's Patrol
Alliance Victor's Point
Horde Crushblow
Neutral Vermillion Redoubt
Affiliation Wildhammer clan, Alliance, Dragonmaw clan, Horde, Twilight dragonflight, Bloodeye clan, Twilight's Hammer, Red dragonflight, Glopgut ogres, Jellyneck's tribe, Blackscale naga
Location Northeastern Khaz Modan
PvP status Contested territory

The Twilight Highlands (formerly just the Highlands)[1] are found in northeastern Khaz Modan, east of the Wetlands. It is the location of the ancient dwarven fortress, Grim Batol, and also houses a majority of Twilight's Hammer settlements, working with Deathwing and his black dragonflight. There is a small red dragonflight presence. The story of the twilight dragonflight unfolds in this zone.

The famous region of Northeron was once the northern part of the Highlands.

History[]

Desciption from the official site:

Azeroth's inhabitants endure a lifetime of struggle and conflict. They're subject to violence from neighboring enemies and rampaging beasts at an early age, and must learn to take up arms to defend themselves against predators. Regularly forced to cope with the deaths of friends, family, and members of their tribes, clans, cities, and guilds, these scarred survivors become stronger by reinforcing their walls, banding together with new allies, and raising sharp, careful, resilient children. They adapt. They change.

Few places on Azeroth exemplify this ever-changing dynamic more than the Twilight Highlands of the Eastern Kingdoms.

The highlands have undergone constant upheaval throughout their history, with races and factions thriving, collapsing, and changing seemingly without pause. The fortress-city of Grim Batol has played host to no fewer than three potent factions: the Wildhammer dwarves, who abandoned their home after a Dark Iron curse left it uninhabitable; the red dragonflight, which was forced to fight for the Horde in the captivity of the Dragonmaw orcs during the Second War; and, of course, the Dragonmaw themselves, who were driven from Grim Batol when the red dragonflight was finally freed from their grasp.

Twilight'sHammerTowerGrimBatolByRedKnuckle

The Twilight Citadel which holds the entrance to the Bastion of Twilight, the Twilight's Hammer's stronghold.

The Dragonmaw now cling to the edges of the highlands. They're no less wild and difficult to deal with than when they ruled Grim Batol, but their knowledge of dragons and warfare is of unquestionable importance, especially amidst the chaos of the Cataclysm. The Wildhammer dwarves dwell in forested outposts among the highlands' mountains; though long friendly with the Alliance, they have only now begun to consider casting their lot in with Stormwind and Ironforge thanks to the entreaties of their cousins, the Bronzebeard clan. Even the mighty red dragonflight has suffered greatly in recent months: its members have been decimated by a frenzied, newly aggressive black dragonflight attacking relentlessly from the petrified Obsidian Forest.

Amidst this upheaval, a new power has come to possess the highlands.

Though the environment has been given many names throughout its history, it's only been dubbed "Twilight" thanks to the dominance of its current masters. The fanatical Twilight's Hammer cultists appreciate the name, but there are more functional features to the swath of land they've chosen as their headquarters. It's rimmed by massive mountain peaks that scrape at the sky like fingernails, making invasion by land nearly impossible, and the highlands' black-glass beaches ensure that marine assaults are fraught with terror; ships docking on the peninsula risk running aground.

Twin Peaks loading screen 2

The Twilight Highlands is inhabited by many Wildhammer dwarves.

More important to the cult, however, is the promise of worldly extinction and change that permeates the land. In the dimness of the highlands, shadows are deeper. The sun and the rest of Azeroth seem distant. The elements themselves are more pronounced: fires burn hotter; rain forces its way into the ground; and the heaves and shudders of the land call to mind some colossal being stirring beneath the earth. This doesn't frighten the members of the Twilight's Hammer; it lulls them to sleep.

Their dark work is done here in a manner that could never have been realized in Silithus. The devoted of the Twilight's Hammer train in the halls of mighty fortresses, not tiny compounds and outposts. They summon dangerous, mercurial elementals who loathe each other to the point of outright war but still pause their feuds momentarily to work towards the destruction of the other races. Outside the highlands, the cult is fractious and divided. Here, it is guided on its mission of destruction by some of the cruelest and bloodiest names in history, yet the names associated with this cabal belie the true extent of its leadership.

These dark whisperers chose the highlands as their base of operations for a reason. They can feel the presence of the Old Gods in the air and see their victory in the darkness. The shifting landscape, battling factions, and wicked elements embody the cult's vision of what its world will become as it is finally purged of life and order. The rest of Azeroth will follow the Twilight Highlands into oblivion, one way or another.[2] According to Artesh, the Twilight's Hammer built their stronghold in the Highlands because of strong elemental powers in the area.[3]

Aside from that, the native creatures in the highlands are gryphons, owls, sabreworgs, and deer. Notable creatures include the massive spirit wolf Karoma herself, and the huge lion Sambas.

Legion[]

Legion This section concerns content related to Legion.

According to Stormcaller Mylra, as of the Burning Legion's latest invasion the Twilight Highlands were overrun, and the Wildhammer clan had been scattered.[4]

Battle for Azeroth[]

Battle for Azeroth This section concerns content related to Battle for Azeroth.

An agent of the red dragonflight, Eryna, revealed that the troggs dug too deep and disturbed a previously-unknown massive cache of twilight dragon eggs below Grim Batol. Eryna claimed she could sense thousands of heartbeats below the ruined city, but had no idea how many were truly down there, or where other caches might exist.[5]

In the Vermillion Redoubt, Void-Twisted twilight dragonkin surrounded Alexstrasza, though a champion and Kalecgos arrived and helped subdue the invaders. A twilight dragon Vexiona was confronted in front of Grim Batol who before fleeing stated "Your pathetic dragonflights will fall. If you will not serve the master, then I will find one who will".[6]

Geography[]

Map and subregions[]

WorldMap-TwilightHighlands

Map of the Twilight Highlands after upgrading Dragonmaw Port.

VZ-Twilight Highlands-t1

Map of the Twilight Highlands before upgrading Dragonmaw Port.


Undisplayed locations

Removed locations

Icon-RPG Warcraft RPG

Instances[]

Twilight Citadel TCG

The Twilight Citadel in the TCG.

Instance name Level range Group size Approximate run time
Instance portal Grim Batol (instance) 85 5-player Unknown
Instance portal Bastion of Twilight 85+ 10/25-player Unknown

Travel hubs[]

Flight paths[]

Horde Flight paths from The Gullet

Neutral Flight paths from Vermillion Redoubt

Horde Flight paths from Crushblow

Horde Flight paths from Bloodgulch

Horde Flight paths from The Krazzworks

Regions adjacent to Twilight Highlands[]

Zone Name Faction Level Range Direction Access method
Loch Modan Alliance 10 - 60 Southwest By flying mount.
The Wetlands Alliance 20 - 60 West By foot or by flying.
Stormwind City Alliance N/A N/A Via portal in Highbank.
Orgrimmar Horde N/A N/A Via portal in Dragonmaw Port.

Portals[]

The portals to and from Twilight Highlands unlock after players complete a short quest chain after reaching the Twilight Highlands, concluding with A [30-35] The Way is Open for the Alliance in Highbank and H [30-35] Traitor's Bait for the Horde in Orgrimmar.

Battlegrounds[]

Notable characters[]

Main article: Twilight Highlands NPCs

Quests[]

See Twilight Highlands quests

Resources[]

Wild creatures[]

Factions[]

Notes[]

Gallery[]

Videos[]

Introduction quests, first quest hub and an appearance by Deathwing:

Patch changes[]

  • Legion Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 84 - 85.
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

References[]

External links[]

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