Uldum

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NeutralUldum
Level: 83 - 84
Battle Pet Level: 23 - 24
Uldum Artwork.jpg
Artwork for exterior Uldum
Capital
Races
Major settlements
Minor settlements
Resources
Affiliation
Location

Southernmost Kalimdor [48, 90]

PvP status

Contested territory (PvP realms only)

Sources: World of Warcraft: Cataclysm
Uldum tcg.jpg
The gate to Uldum remained untouched since the beginning of the game's history...
...until the Cataclysm came.
As with Uldaman and Ulduar, Uldum houses one of only a few of the known titan constructions, the existence of which predates that of mortal life on Azeroth. For years historians have explored southern Kalimdor for a means of entry into this ancient titan land, searching for more evidence of Azeroth's origins. But the Cataclysm will change everything, for the façade behind which Uldum has been tucked for millennia will be ruptured, leaving powerful mysteries vulnerable to discovery by the bravest, smartest, or perhaps even most brutal explorers.

Uldum (pronounced: [uːl'duːm]), also known as "the Land of the Titans", is an ancient desert located on the southern coast of Kalimdor, surrounded by the Un'Goro Crater in the north, Tanaris Desert in the east and Silithus in the northwest. It is the homeland of stone-cat people known as Tol'vir and is rich with Titan lore.

A superweapon is rumored to exist in Uldum which the Alliance, Horde and Deathwing's minions seek. However there exist no super weapon - Uldum is the weapon, intended to wipe out all life on Azeroth in case Algalon the Observer's Reply-Code Omega went through to the titans.[1]

History

Fragments of notes unearthed from Bael Modan suggest that a great titan city lies deep within the rocky expanse of the southern desert. So far, dwarven expeditions have yet to track down the location of Uldum, but they are confident that it's only a matter of time.[2] Uldum is a research facility for the titans in their continuing efforts to enhance the biosphere of Azeroth. Specific information regarding their work as it relates to Uldum is unknown and can only be accessed with the Plates of Uldum.[3]

Uldum was mentioned in the legends of Azeroth, but its location long remained a mystery. Brann Bronzebeard mentioned in his travelogue, Lands of Mystery, that he searched for it all over Tanaris, but could never find it. He wondered if it could just be another name for the Caverns of Time, but he didn't know for sure.[4] However, his assumption proved to be false, as Uldum is actually located on the southern edge of the continent, and it was hidden by some sort of Titan cloaking device. The Cataclysm damaged the device, and unveiled the long forgotten, mysterious land.

It is notable however that the dungeon release order in World of Warcraft somehow mirrors Brann's journey to some degree, in that Brann has visited Ulduar after Uldaman, but until recently had not yet reached Uldum.

Prospector Gunstan maintained a lonely vigil near the outside gates on behalf of the Explorers' League. Since then, he has been joined by a number of his fellow explorers, with the rival blood elven Reliquary setting up camp nearby.

See also: Ruins of Uldum

Geography

The landscape of Uldum is predominately desert, with a large river surrounded by an oasis flowing through the center of the region, mostly populated by the Tol'vir, with the largest settlement - the Lost City located on the river delta. The western part of Uldum consists of a large expanse of the wind-swept dunes with half-buried Tol'vir settlements and pyramids, caused by the recent transgressions of Al'Akir's air elemental minions. In the east lies a massive pyramid that houses the Titan complex known as the Halls of Origination. The northwestern part is the location of the Obelisk of the Stars and The Gate of Unending Cycles connecting the region with Tanaris desert. The southern part of the region besides the river delta is mostly cliffs, with settlements held by the Neferset. The southwestern part is being held by an expedition led by Commander Schnottz. The Cataclysm also brought the Skywall towers into Uldum that serve as an entrance to the Al'Akir's domain - the elemental plane of air. Al'Akir sends his elemental minions to convince the Tol'vir to join his new liege Deathwing, even rewarding them with removal of the Curse of Flesh. Those who dared to oppose suffered dire consequences as exampled in the Orsis settlement.

The animals that live there are scorpids, hyenas, camels and more. Notable animals include the large scorpion himself, Madexx.

Map and subregions

Uldum map.
Akhenet Fields · Arsad Trade Post · Bluff of the South Wind · Cloudtop Terrace · Cradle of the Ancients · The Cursed Landing · Gate of Hamatep · The Gate of Unending Cycles (Khartut's Tomb) · Halls of Origination · Keset Pass · Lost City of the Tol'vir · Maker's Ascent · Mar'at · M.A.C. Diver · Mount Akher · Nahom · Neferset City · Neferset City Outskirts · Oasis of Vir'sar (Sullah's Sideshow) · Obelisk of the Moon (Chamber of the Moon) · Obelisk of the Stars (Chamber of the Stars) · Obelisk of the Sun (Chamber of the Sun) · Orsis · Pilgrim's Precipice · The Pit of Scales · Ramkahen · Ramkahen Legion Outpost · Ruins of Ahmtul · Ruins of Ammon · Ruins of Khintaset · Sahket Wastes · Schnottz's Landing · Seal of the Sun King · The Steps of Fate · Sunstone Terrace · Sunwatcher's Ridge · Surveyors' Outpost · Tahret Grounds · Temple of Uldum · Throne of the Four Winds · Tomb of the Sun King · Tombs of the Precursors · The Trail of Devastation · Vir'naal Dam · Vir'naal Lake (Murkdeep Cavern) · Vir'naal Oasis · Vir'naal River · Vir'naal River Delta · The Vortex Pinnacle
The Lost City of the Tol'vir.
The city of Ramkahen and the surrounding areas by the sunset.

Dungeons

Instance name Level range Group size Approximate run time
Instance portal Vortex Pinnacle 82-84 5-player Unknown
Instance portal Lost City of the Tol'vir 85 5-player Unknown
Instance portal Halls of Origination 85 5-player Unknown
Instance portal Throne of the Four Winds 85+ 10/25-player Unknown

Travel hubs

Flight paths

Uldum concept art.
The Halls of Origination.
Uldum concept art.

Neutral Flight paths from Oasis of Vir'sar

Neutral Flight paths from Ramkahen

Neutral Flight paths from Schnottz's Landing

Adjacent regions

Zone Name Faction Level Range Direction Access
Tanaris AllianceHorde 45-50 Northeast By foot or by flying
Un'Goro Crater AllianceHorde 50-55 North By flying
Silithus AllianceHorde 55-60 Northwest By flying
Ahn'Qiraj: The Fallen Kingdom AllianceHorde N/A West By flying

Portals

There are portals to Uldum from the earthshrines in Stormwind and Orgrimmar. They unlock after players wind up in Ramkahen after completing the first few mandatory quests starting with Easy Money from Adarrah in Tanaris.

There are no portals from Uldum back to Stormwind/Orgrimmar, however.

Notable characters

See also: Uldum NPCs
The Vir'naal Dam at night.

Quests

Main article: Uldum quests

Resources

Herbalism

Mining

Wild creatures

The fauna of Uldum is not widely known to the outsiders because of the long-timed isolation of the region from the outside world.[citation needed]

Mysteries In The Sands

Uldum


I'm not a prophet; I'm just a gnome who trusts her gut. After the first small tremors started shaking Azeroth, my instincts told me that something even bigger was on its way. Unfortunately, no one else in Gadgetzan shared my healthy paranoia of the coming apocalypse. The old codgers in the just snickered behind my back when I decided to live in the skies over Tanaris aboard my trusty frying machine, only coming down for food and fuel when absolutely necessary. When the "big one" finally hit as I'd predicted, they weren't laughing anymore.

As the dunes around Gadgetzan rose and fell in the waves, all those skeptics were crying like babies while I was safe and sound high in the sky. But I didn't expect what happened next: just over the mountains in southern Tanaris, land appeared out of thin air. Not just land, but some kind of civilization with towering obelisks and pyramids covered in strange symbols. A thought ran through my head that this might be the legendary region of Uldum. I wrote the idea off as harebrained until dozen of would-be adventures started showing up in Gadgetzan, whispering Uldum's name and babbling on about treasure hoards hidden with the area.

With all these fresh faces around, I've been making a fortune selling aerial tours over the mountains near Uldum. More importantly, those disbelievers who treated me like a nut before the quake hit have begun show me the respect I deserve. If they keep it up, I might just offer them one of my tours...maybe even at a discount!

-Kleesa Gearspring of Gadgetzan.

[5]

Playerbase reaction

So, in the case of Uldum, a lot of players felt that just playing through the plot of an Indiana Jones movie was a little different or maybe less fun than just playing through a more original WoW story. However Blizzard got a lot of different reactions to Uldum. Players overwhelmingly named it their favorite zone on a poll. Dave "Fargo" Kosak explained that it's because you can relate to Harrison Jones, adventure, and all that. Although Blizzard used a lot of tricks in Uldum Fargo felt they "may have overused, cinematics and stuff, enough that it didn't really feel like WoW as we know it after a while. Going through, it felt like Harrison Jones was the hero, too, and not your character, so we're making sure when you're playing a quest line, your character is the hero, not someone else. I think people who respond negatively to that are like, "Wait, I thought I was the hero here?" And that's Harrison Jones' schtick, where he thinks you're his sidekick."[6]

Notes

  • When Cataclysm was released, there was a minor bug in this zone that caused players to pop in and out of combat randomly. It only really was an inconvenience when you wanted to mount, and was eventually fixed.

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References