|Relative(s)||Hyromi Redmoon (mother), Mydoree Redmoon (sister)|
|Alignment||Varies from neutral good to chaotic good|
At an early age, Kurenai was something of a tomboy with a keen interest in the ways of the blade, much to the chagrin of her mother, who had tried to press young Kurenai to follow her into the priesthood. To this day, she and her mother often seem to get into an argument whenever she returns home to Darnassus. However, Kurenai has better luck with her sister and her niece and nephew, whom she likes to tell of her exploits as an adventurer.
A born explorer, her natural curiosity led her to venture into the wilds of Azeroth and beyond. After being met by a mysterious human death knight and his guild of fellow adventurers, Kurenai knew there was strength in numbers and joined their ranks, fighting alongside them to the best of her ability.
When the guild's leader mysteriously vanished in the frozen wilderness of Northrend, his understudy Benty, along with several other guild seniors and Kurenai herself, took effective guardianship in his absence. Soon after, Benty also vanished without trace, effectively rendering the guild leaderless. Many battle-hardened raiders, including Kurenai, threw in their lot with the human paladins Severause and Grimtidings. Much to her surprise, the mysterious death knight she met in her first guild had somehow mutated into a ferocious worgen when the Cataclysm happened.
After the Lich King's fall, Severause and Grimtidings effectively retired from active duty, with the latter in particular settling down into family life. When Deathwing reshaped Azeroth, she feared the worst for her childhood friend Arko'narin, who she had helped rescue from Jaedenar in the past. When all attempts to track down Arko'narin failed, Kurenai didn't take it very well, and subsequently fell into a state of despair.
With new threats on the horizon and finding herself guildless once again, Kurenai mustered up the courage to move on and joined a newer and more powerful guild dedicated to thwarting the forces of the Old Gods. After much slog, Deathwing was defeated for good, and Kurenai took a well-deserved extended break. However, her hiatus is unlikely to last much longer, sensing bad vibes in the air.
Kurenai is also a grand master blacksmith, and has crafted much of her own armour and weapons.
Seemingly unusual for a night elf — or any elf for that matter — Kurenai comes across to those unfamiliar with her as something of a 'ladette', a logical progression from her tomboyish childhood, and something that continues to be a bone of contention with her mother. Then again, it's not so unusual when she can dual-wield two handed weapons, dig ore from rocks, and bash out pieces of metal with a hammer and anvil. Her drinking habits seem more dwarven than elven, and not surprisingly finds good company among the Ironforge dwarves, in defiance of popular wisdom. If anything, one can be forgiven for thinking that Kurenai was raised by dwarves, or otherwise getting up to the sort of things that young elven women aren't supposed to do. And whatever you do, don't ever make her wear a dress.
- I... am... NOT... FAT!!!