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Vengeance

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For the rogue dagger, see  [Vengeance]. For the former druid talent, see [Vengeance]. For the Pet Battle ability, see [Vengeance].
Spell shadow charm.png
  • Vengeance
  • Each time you take damage, you gain 1.5% of the unmitigated damage taken as attack power for 20 sec.

Vengeance is one of the passive abilities granted to characters choosing a tanking specialization. Its purpose is to increase damage, and thus threat, for tanks in order to compete with the increased DPS gained in later tier end-game content. It does this by granting a percentage of damage taken as attack power for a limited period.

Vengeance is a bonus provided to all tanking specializations, ie Blood Death knights, Guardian Druids (in [Bear Form]), Brewmaster Monks, Protection Paladins and Protection Warriors (in [Defensive Stance]). In general, a tanking specialization is required for Vengeance to be granted. However non-Guardian Druids can gain Vengeance in [Bear Form] by selecting the [Heart of the Wild] talent.

In addition to the specialization requirement, Druids and Warriors need to be in their tanking forms, namely [Bear Form] and [Defensive Stance] respectively. Changing to a different form (with the exception of [Cat Form]) or stance will prevent additional Vengeance from being gained, but will not cancel the existing stacks of Vengeance. However [Cat Form] is a specific exception to this and will cause the Vengeance effect to be cancelled.

Contents

Class specific abilities

Each tanking spec has its own version of Vengeance:

Notes

  • Attack power gained from Vengeance is capped at the player's maximum health.
  • Vengeance is not triggered by receiving damage from other players.
  • The Vengeance buff is an Enrage effect and can be dispelled accordingly.
  • WoD In Warlords of Draenor, Vengeance will be replaced with [Resolve].

Patches and hotfixes

  • Hotfix (2014-01-21): "Resolved an issue for the following abilities that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor."
  • MoP Patch 5.4.0 (2013-09-10):
    • Characters in a tanking specialization now generates 40% more threat.
    • Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%).
    • Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before).
    • Vengeance gains from being critically hit have been reduced by 50%.
    • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.
    • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.
  • Hotfix (2013-01-08): "Attack Power gained from Vengeance is now capped at the player's maximum health."
  • Hotfix (2012-09-28): "Vengeance now ignores overkill damage."
  • MoP Patch 5.0.4 (2012-08-28): Vengeance has been reworked and no longer has a cap. Now grants 2% of unmitigated damage taken as attack power for 20 seconds.
Previous effect: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
  • Cataclysm Patch 4.3.2 (2012-01-31): Vengeance is no longer triggered by receiving damage from other players.
  • Cataclysm Patch 4.3.0 (2011-11-29): Vengeance has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Cataclysm Patch 4.0.3a (2010-11-23): Druid: Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.
  • Cataclysm Patch 4.0.1 (2010-10-12): Added.

External links

Blood Guardian Brewmaster Protection (Paladin) Protection (Warrior)