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An Orc War Chief from Warcraft: Orcs & Humans.

The Warchief, or War Chief, is the military leader of the Orcish Horde, similar to a king or Supreme Allied Commander among humans. The post is an ancient tradition, but was forgotten during the civil wars that plagued Draenor following the defeat of the Draenei. After the Horde crossed into Azeroth, Gul'dan revived the office to gain control of the orcs through the puppet Warchief. On Draenor, Ner'zhul took the title in the event Gul'dan should ever return. The Warchief is now the title of the Horde's supreme leader, though his duties no longer include simply war.

In Warcraft: Orcs & Humans, it is a rank that the player can achieve.


Warchiefs of the Horde

Other Warchiefs

Other organizations have warchiefs as well. At present, there are three individuals who use the title in World of Warcraft — two in Azeroth and one in Outland.

Roles of the Warchief in the Horde

The Warchief of the Horde stands as the undisputed leader. The warchief holds dominion over the entire Horde.[1] The warchief maintains the Horde, has the power to declare war for the entire Horde, take any precaution to ensure the stability and security of the Horde's member states, and has the final say in the induction of new Horde members.

All members of the Horde have to swear a blood oath to join the Horde and are thus obligated to follow the warchief's commands and support the warchief in times of war if the warchief calls upon them for aid.

The position of warchief can be attained by having the previous warchief chose a successor or challenging the current warchief to a Mak'gora: a prearranged duel with deadly weapons between two people following a formal procedure in the presence of witnesses and traditionally fought until one party yields or is killed, usually to settle a quarrel involving a point of honor. Above all else, the title warchief is granted to those who display strength and decisive action. Warchiefs must be able to gain respect via combat effectiveness and martial conquests but also have enough tact to keep the Horde united and stable.

The warchief may accept ambassadors and advisors from all the different tribes and members of the Horde to makes sure their voices are heard in the running of the fledgling hegemony but ultimately, only the warchief has the final say in matters concerning the entire Horde.

Non-orc Warchief

The concept of a non-orc warchief was introduced during The Shattering, Cairne Bloodhoof, before his death, had sought to become the temporary 'leader' of the Horde by defeating Garrosh in the Mak'gora challenge. After Cairne's death, Vol'jin threatened Garrosh with the same intentions. Furthermore, after the quest H [90] One Last Grasp during the Pandaren Campaign, Lor'themar Theron expresses a fervent hope that Garrosh is destroyed by the  [Divine Bell], a mogu artifact that was obtained by the blood of his (Lor'themar's) people. Grand Magister Rommath remarks that Lor'themar would make a fine Warchief, to which the Regent replies, "It may come to that."



Lore For Noobs: Warchiefs of the Horde


  1. ^ World of Warcraft manual, 182