Warlock

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IconLarge Warlock.gif Warlock
Mazar2.jpg
Mazar, a gnome Warlock.
Favored by
Role(s)
Specializations
Resource(s)
Primary attribute
Weapon proficiency

Staff, Wand, Dagger, One-handed Sword and held in off-hand items excluding shields and weapons.

Armor proficiency
Skill(s)

Summons various demonic minions, [Shadow Bolt], [Drain Life], [Enslave Demon], [Fel Flame] various curses.

Classes Death knight Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
"Those who would command man'ari did not seek balance or harmony with their power; they sought dominance. Just as Kil’jaeden and Archimonde had."[1]


Warlocks are magical practitioners who seek to understand darker magics, among other fel-based and destructive spells.[2] Warlocks use their magic to inflict terrible suffering upon their enemies, corrupting and draining the very life from their victims, calling down a [Rain of Fire] to immolate and incinerate attackers, and summoning great and terrible demons to serve them in battle. In times of great darkness, when Azeroth finds itself besieged by demonic legions, armies of undead, or the very face of terror itself, many seek the solace and protection of the Light. Warlocks are those who choose to fight fire with fire.

Warlocks are a cloth-wearing DPS caster class, known for their wide range of debuffs and damage over time effects. Warlocks are also recognisable by their demonic minions, used to deal damage to foes, as well as to provide both offensive and defensive utility. Warlocks have a number of crowd control options, and a wide range of utility spells, which can be used to benefit the entire group. Warlocks also have an interesting relationship with health, capable of converting their health into mana, sacrificing their minions to save themselves, and even trading their own blood in exchange for powerful effects, and possess numerous dark methods for restoring their health, including draining the life from their enemies, and bringing themselves or their allies back from the dead through Soulstones. Warlocks expend mana to cast their spells, but can also draw upon other, darker resources to empower and transform their abilities, harvesting the souls of their enemies, fuelling their powers with demonic fury and even allowing the fel fire they command to engulf them entirely.

Warlocks are renowned for their damage over time (DoT) spells and sinister Shadow magic, as well for summoning demonic minions and their ability to wreak havoc with destructive Fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs; Demonology warlocks summon improved demons to do their bidding, drawing power from their minions and even transforming into demons themselves; while Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and Fire spells.

Being a warlock demands certain things: being able to engage multiple targets simultaneously while keeping tabs on your minion, to make split-second strategic decisions on cast rotations depending on the situation, and careful resource and cooldown management. Being a warlock also offers many rewards: they are PvP powerhouses due to their powerful crowd-control and sustained damage abilities, and in PvE their damage output is among the highest in both single and multiple target situations.

Warlocks are those not afraid to look into the Void, into the darkest place of all, to face the horror and madness that dwells there and turn it to their own use. Warlocks command the obedience of mighty demons, summoning and dismissing them at will, using them as they see fit and sacrificing them the moment it serves the warlock's interests. Even the mighty infernals bow before the will of the warlock, powerless but to obey their master's commands.

In these times of great peril, as the races of Azeroth rush to defend themselves against ancient enemies almost beyond comprehension, many powerful warlocks have risen to stand side by side with the sworn champions of their kingdoms, to protect and defend Azeroth from the forces of darkness that threaten their world. Masters of fear, warlocks stare into the face of death and see a way to turn that power to their own use. Undaunted by the dark source of their powers, warlocks do not flinch from the grim task at hand, nor from what they must themselves endure in order to ensure that their goals are accomplished. Dark-minded and distrusted at every turn, warlocks are those who dare to do what to others would be unthinkable. Wreathing themselves in the very energies of the Burning Legion, these unfathomable souls are willing to do whatever they must in order to ensure the survival of their world.

Class overview

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way. Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim’s vitality.

These practitioners of the profane are feared across Azeroth, and many who have felt their wrath now prefer to fight alongside a warlock than against one.[3]

Background

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

Warlocks are masters of the dark arts, devoted to furthering their understanding and use of shadow and Fire based magics, along with the summoning of demons from within the Twisting Nether. They first appeared on Azeroth during the First War, when Gul'dan, the first of their kind among the invading orc clans of Draenor, led the Horde across the dimensional gulf through the Dark Portal while in servitude to the Burning Legion.[4][5]

History

Helena Demonfire, a human warlock.

The eredar of the Burning Legion are credited as the original warlocks and wielders of dark magics, corrupted from the powerful and magically attuned eredar of Argus.

In most societies, the warlocks now live on the fringe of civilization, tolerated but not trusted. Human warlocks meet in secret in the basement of a bar in Stormwind. Thrall has expressed discomfort with the warlocks but understands the necessities in using them so he has allowed them the Cleft of Shadow.

Although many that consort with demons fall to darkness, the warlocks of the Horde and the Alliance advocate bending demonic or other dark powerful forces to one's will without succumbing to complete corruption. These spellcasters can summon demons to serve them, and they can also cast many painful spells that slowly eat at the life of their enemies. Warlocks are usually physically weak compared to other classes, but they compensate for this deficiency with their potent array of spells and their demonic minions. Compared to other spell casters, warlocks are among the strongest and often depend on the sacrifice of their own blood to fuel their magical powers.

On the world of Azeroth, there are many races who presently wield the dark power of the Nether. The playable races a warlock can choose from are the humans, dwarves, gnomes, worgen, orcs, trolls, undead, blood elves and goblins. Each has its own history in the dark demon arts.

Notable warlocks

Overview

An elven warlock and his sayaad.

Abilities

Main article: Warlock abilities

Warlocks deal damage through a combination of damage over time, direct damage and minion attacks, with Affliction, Destruction and Demonology warlocks specializing in these areas, respectively. While a warlock's direct damage alone does not compare to that of a mage, when coupled with their DoTs and a minion they can achieve strong, steady DPS to rival that of other classes.

Warlocks have the most powerful assortment of damage over time spells, and also the greatest variety in debuffs and summonable minions. Combined with a number of utility options, this can make the warlock a very diverse and complex class to play. The warlock also has available a variety of curses, but only one can be cast upon an enemy at a given time, creating the need for determining an appropriate curse in a given situation.

A warlock and his demons.

Like a mage, a warlock’s crowd control abilities can be used to avoid certain doom for the warlock and their allies, and the warlock’s sustained area of effect damage when suitably specced can rival those of a mage. Warlocks are well versed in the "shock and horror" tactics of warfare, and their manipulation of shadow energies can send their opponents reeling in [Fear] or horror. When fighting powerful foes, warlocks may choose to rely on minions and damage over time spells to deal damage while fearing their enemies to prevent retribution.

The warlock can also learn to summon magical mounts. Other classes, except paladins, death knights, and druids ( [Flight Form]), must purchase their own mounts with gold or via Honor obtained through PvP.

Minions and mounts

Warlocks can summon a variety of minions, each exhibiting different skill sets which are useful in different situations. However, only one minion at a time can accompany the warlock.

Warlocks may also use [Enslave Demon] on demons found while adventuring, forcing them to act as their minions for a short time.

Minions are an excellent source of additional damage output, especially for Demonology warlocks. However, they also offer a substantial amount of utility. Warlocks may sacrifice their minions to save themselves, or use their special abilities to dispel debuffs from allies, silence enemies or even heal the warlock.

Healing and conjured items

A succubus minion.

While warlocks are by no means healers, they do have a limited ability to heal themselves and their minions while in combat. Health regeneration is a notable feature of the warlock, as is the sacrifice of health to restore mana or allow for powerful special abilities.

Warlocks also have two particularly useful ways of restoring allies' health. [Create Healthstone] allows warlocks to create items used to heal themselves or their allies, while [Create Soulwell] can be used to summon a Soulwell from which Healthstones can be extracted by members of the party or raid. [Soulstone] is similar but far more powerful, allowing the target to resurrect upon death.

Melee

Like other spellcasters, warlocks are most effective at range due to spell pushback. However, Demonology spells often promote being in melee in order to use close-range abilities like [Hellfire] and [Immolation Aura]. In addition, warlocks have always possessed an potent arsenal of defensives, from an increased health pool to on-use spells such as [Dark Bargain] and [Twilight Ward].

Throughout the expansions, many warlocks have stepped into tanking roles because of the existence of [Searing Pain] and the ability to self-heal. With the advent of Mists of Pandaria and the introduction of [Dark Apotheosis], warlock tanks have become increasingly common.

Weapons and armor

Main article: Warlock sets

Warlocks can wear cloth armor only, and can use staves, daggers, one-handed swords and unarmed combat in battle. They can also use wands for ranged combat, and equip off-hands.

Attributes

As a caster class, the warlock's primary attributes are intellect and spell power. Useful secondary attributes are spell hit, spell crit, haste, mastery, PvP Power and PvP Resilience, with the value of each depending on the warlock's spec and play style. Warlocks have no use for strength, spirit or agility.

As with all DPS casters, spell hit rating is generally considered to take precedence over all other secondary stats (sometimes even intellect), and it is advisable to get as close as possible to the spell hit cap. After that point, hit rating is useless; spell hit reduction debuffs are too few and far between to be worth considering.

In PvP, PvP Power and PvP Resilience are of great value, with the former generally considered even more important than intellect, while these stats are of no value for PvE.

Races

Main article: Warlock races

The warlock class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance GnomeGnome Gnome 15 22 21 26 22 44 53 200
Alliance HumanHuman Human 20 20 21 22 22 40 53 140
Alliance WorgenWorgen Worgen Cataclysm 23 22 21 18 21  ?  ?  ?
Alliance DwarfDwarf Dwarf Cataclysm 22 16 24 21 21 33 63 125
Horde Blood elfBlood elf Blood elf TBC 17 22 21 25 20 44 53 185
Horde ForsakenForsaken Forsaken 19 18 21 20 27 36 53 110
Horde GoblinGoblin Goblin Cataclysm 17 22 21 25 20  ?  ?  ?
Horde OrcOrc Orc 23 17 22 19 24 34 63 109
Horde TrollTroll Troll Cataclysm 21 22 22 18 23  ?  ?  ?

The only races unable (or unwilling) to be warlocks are the night elves, the tauren, the draenei and the pandaren.

Racial traits

Each race comes with its own racial traits. Below is a brief list of the abilities that interact directly with the warlock's abilities, playstyle and needs in specific situations; other racials are not listed. For a complete list, see Racial trait.

Hunrik Blackiron, a dwarf warlock

AllianceDwarf

  • [Stoneform] is a useful defence and debuff-dispelling cooldown which can be useful in PvP and PvE.
  • [Frost Resistance] can be useful in reducing damage taken, especially versus frost mages.

AllianceGnome

  • [Expansive Mind] is one of the most important mage beneficial racial abilities as it increases mana by 5%. Note that it increases mana pool but not Intellect, spell power or spell critical.
  • [Escape Artist] removes snares and speed reduction effects. Usable to PvP and certain PvE encounters. (Note: does not remove stun effects).

AllianceHuman

  • [Every Man for Himself] is another beneficial trait enabling players to remove all incapacitating effects on the character (Slow, stun, fear, immobilize effects)

AllianceWorgen

Elithys Firestorm, a blood elven warlock, and her succubus.

HordeBlood elf

  • [Arcane Torrent] Provides a similar mana increase too life tap without the loss in health. Due to its limit in AoE range, it has limited use in Boss PvE encounters and is half effective on PvP.

HordeGoblin

HordeOrc

  • [Blood Fury] gives an increase in spell power whenever activated.
  • [Hardiness] a 15% reduction in the total time of stun effects.
  • [Command] increases damage dealt by all minions by 5%, especially useful for Demonology warlocks.
An orcish warlock, and his voidwalker.

HordeTroll

  • [Berserking] Provies a buff that increases casting speed which will also provide the warlock with one of it's few cool downs besides trinkets, 3 minutes cooldown but the most important is that unlike [Bloodlust] does not place a 10 minutes debuff thus making it an extremely beneficial racial ability.
  • [Regeneration] is useful as an additional health regeneration effect, especially beneficial on long encounters, useful with [Life Tap].
  • [Da Voodoo Shuffle] has use in both PvE and PvP.
  • [Beast Slaying] increases damage dealt versus Beasts by 5%, which can be helpful for PvE.

HordeUndead

  • [Will of the Forsaken] is usable in all cases in PvP and PvE when losing control of character (does not include slow or immobilize effects)
  • [Touch of the Grave] adds a chance to deal Shadow damage and heal oneself when attacking. This is a significant DPS increase.

Specializations

For a full list of specialization abilities, see Warlock abilities

Affliction

Spell shadow deathcoil.png

A master of Shadow magic who specializes in drains and damage-over-time spells.

Affliction warlocks are the masters of damage over time spells, plaguing their enemies with an array of Curses and DoTs. Affliction locks can snare attackers with the [Curse of Exhaustion], and afflict them with DoTs such as [Agony] and [Unstable Affliction], the latter serving to prevent other DoTs from being dispelled. Affliction warlocks' periodic effects are further improved by their mastery [Potent Afflictions], and can be quickly spread or transferred between targets with [Soul Swap] and  [Glyph of Soul Swap]. Affliction warlocks gain [Soul Shards] as a secondary resource, which can be used to empower certain spells.

Demonology

Spell shadow metamorphosis.png

A master of demonic magic who transforms into a demon and compels demonic powers to aid him.

Demonology warlocks transform themselves into demons in order to crush their foes, with their dark [Metamorphosis] empowering their attacks and granting them fiendish new powers. As well as improving their damage and survivability, these warlocks' demonic mastery empowers their minions ( [Master Demonologist], [Demonic Rebirth]) and grants them new demons to command ( [Wild Imps], [Doom], [Summon Felguard]). Demonology warlocks wield a mixture of Shadow, Fire and Chaos damage to immolate and corrupt their enemies. Demonology warlocks use [Demonic Fury], generated through various spells, as a secondary resource to fuel their demonic [Metamorphosis].

Destruction

Spell shadow rainoffire.png

A master of chaos who calls down fire to burn and demolish enemies.

Destruction warlocks focus on demolishing opponents with fast and powerful direct damage spells. They use the [Burning Embers] generated by their spells to fuel their most powerful attacks, deal splash damage and even restore health. With enviable abilities such as [Shadowburn], [Havoc] and [Chaos Bolt], Destruction warlocks can rapidly reduce unprepared opponents to a pile of cinders.

End-game expectations

Warlocks are taken to raids for their incredible dps and their raid utility. Warlocks are usually one of the highest sources of ranged DPS and also possess an array of utilities such as using [Ritual of Summoning] for late comers, casting [Soulstone] for combat resurrections, and distributing  [Healthstone]s. They also provide a raid buff ( [Dark Intent]) and a variety of enemy debuffs through curses such as [Curse of the Elements]. Warlocks are also well known for their CC abilities such as [Fear] and [Banish].

Warlock Tier Sets 1 to 13

In PvP, Warlocks are incredibly useful as a support class for arenas and battlegrounds. DoT abilities such as [Corruption], [Bane of Agony], and [Unstable Affliction] spread between multiple player targets are excellent at generating pressure for opposing teams. [Unstable Affliction] also provides opponents with a hefty penalty for spam-dispelling debuffs. The felhunter also provides excellent anti-caster and anti-healer abilities with [Spell Lock] and [Devour Magic]. Finally, they are infamous for their PvP CC abilities such as [Fear], [Howl of Terror], and [Death Coil]. While burst damage is not as strong, [Demon Soul] can be used to help finish off low-health players. [Demonic Gateway] is also an iconic and powerful contribution to any group.

Mists of Pandaria

MoP This section concerns content exclusive to Mists of Pandaria.

Mists of Pandaria introduced massive revamps to the Warlock class and all three of its specs. Soul Shards were removed as a non-replenishable resource for all warlocks. Each spec was given its own secondary resource, and the playstyle for all three specs was greatly changed. In addition, the overhaul of the talents system changed some formerly standard spells into optional talents and introduced new spells to be integrated into rotations.

Spells

Affliction changes

Demonology changes

Destruction changes

Stub.png Please add any available information to this section.

Videos

Macros and addons

Main article: Useful macros for warlocks
  • AffDots is an addon that tracks DoT strength. Specifically designed for Affliction locks to attain maximum DPS from [Malefic Grasp], it also provides spell tracking for the other specs. Also features integration with Tidy Plates.
  • Natur EnemyCastBar shows all buffs and debuffs on your character making it exceptional for raiding.
  • ForteXorcist (also here) shows spell timers, cooldown timers and messages that you can set for yourself or the raid. On top of that, it also offers support for tracking Soulstones, shards and healthstones as well as a summoning assistant. Also, although the addon is primarily targeted at Warlocks, ForteXorcist can also be used with the other classes. In essence, ForteXorcist provides what Necrosis and DoTimer does with a few added extras.

As necromancers?

Questionmark-medium.png
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Throughout the novel Tides of Darkness, Gul'dan and the remaining warlocks of the Horde were also described as necromancers.[7] While the author Aaron Rosenberg initially stated the mentioned description was due to the individual's necromantic activities,[8] he later acknowledged the novel's warlocks were trained in necromancy.[9]

In the Warcraft II manual, orc necrolytes were young warlocks trained in the arcane mysteries of necromancy;[10] the remnants of this group would later be sacrificed and transformed into the enchanted gems empowering the first Death Knights' jeweled truncheons.[11]

The Warcraft III manual states "Thrall banned the use of warlock magic and necromancy," listing them as separate.[12] Similarly, Justin Parker stated necromancers and warlocks follow different disciplines, although there is some overlap in abilities.[13]

In Warlords of Draenor, warlocks who were desecrating the dead and reanimating them by summoning demons into the corpses were referred to as Combat Necrophytes in the quests H [94] Stop the Flow and H [94] Desecration of the Dead.

See also

Patch changes

  • MoP Patch 5.0.4 (2012-08-28):
    • Each warlock specialization now has a unique secondary resource which allows them temporary surges in power:
    • Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively.
    • All demons deal similar damage and are no longer linked to a specific spec.
    • Doomguard, Infernal and Soulstone cooldowns reset upon wiping to a raid or dungeon boss.
  • Cataclysm Patch 4.0.1 (2010-10-12):
    • [Soul Shards] have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
    • Warlocks now start with an Imp at level 1.
    • Firestones and Spellstones can no longer be created, and existing ones cannot be used.

References

External links