Zul'Farrak

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Zul'Farrak
ZF
Zul'Farrak loading screen.jpg
Zul'Farrak loading graphic
Location
Population

450

Race(s)
End boss
Advised level

44-54

Minimum level

39

Player limit

5 (10)

Zul'Farrak, pronounced [ZOOL-fah-rawk], is a Sandfury troll city[1] located in northwestern Tanaris. Remember to pack your sunscreen and get ready for a battle royale with the Sandfury trolls.

History

From Blizzard's Official World Dungeons site:

This sun-blasted city is home to the Sandfury trolls, known for their particular ruthlessness and dark mysticism. Troll legends tell of a powerful sword called  [Sul'thraze the Lasher], a weapon capable of instilling fear and weakness in even the most formidable of foes. Long ago, the weapon was split in half. However, rumors have circulated that the two halves may be found somewhere within Zul'Farrak's walls. Reports have also suggested that a band of mercenaries fleeing Gadgetzan wandered into the city and became trapped. Their fate remains unknown. But perhaps most disturbing of all are the hushed whispers of an ancient creature sleeping within a sacred pool at the city's heart - a mighty demigod who will wreak untold destruction upon any adventurer foolish enough to awaken him.

With the Rise of the Zandalari patch (4.1), it is stated that Zul'Farrak is now a wasteland.[2] It's possible that the Sandfury have since been wiped out, although the statement may instead refer to 'Zul'Farrak' as a larger region, similar to Zul'Drak and Zul'Aman, and means the Sandfury's former empire across much of Tanaris. Alternatively, it might mean that the Sandfury are now simply in such low enough numbers that the other troll tribes consider theim effectively extinct.

Geography

Maps

WorldMap-ZulFarrak.jpg

Quests

The pyramid of Zul'Farrak, part of the troll rush event.
Quests
Faction Quest name Quest giver Zone location
Alliance Alliance B [46D] Adventurers Wanted: Zul'farrak Hero's Call Board Any capital city
Horde Horde B [46D] Adventurers Wanted: Zul'farrak Warchief's Command Board Any capital city
Neutral Neutral N [47D] Into Zul'Farrak IconSmall HighElf Male.gifNeutral Trenton Lighthammer Sandsorrow Watch, Tanaris
N [48] A Fool's Errand IconSmall Goblin Male.gifNeutral Chief Engineer Bilgewhizzle Zul'Farrak entrance
Quest:Breaking and Entering IconSmall Goblin Male.gifNeutral Tran'rek Zul'Farrak entrance
Quest:Wrath of the Sandfury IconSmall Troll Male.gifNeutral Mazoga's Spirit Zul'Farrak entrance
N [49D] Chief Ukorz Sandscalp IconSmall Troll Male.gifNeutral Mazoga's Spirit Zul'Farrak entrance

Tactical overview

The entrance to Zul'Farrak.

Zul'Farrak is a big circle, so the end boss can be done before most of the mini-bosses. Chief Ukorz Sandscalp can only be reached after defeating Nekrum at the end of the Pyramid Battle. Talking to the goblin before Sergeant Bly, therefore, most parties classify him as the "End Boss". Gahz'rilla can be done before or after the Pyramid Battle/Sergeant Bly/Chief Ukorz Sandscalp, so in some sense, he can also be the "End Boss". Nevertheless, it's a technical thing. Zul'Farrak is one of the first instances you may use your mount in, due to it being an outdoor instance.

Group and level guidance

The Zul'Farrak complex
  • Player limit: 5

A good group composition would require a tank, an adept healer and an AOE, mage being the best class, due to their large range of AOE attacks. AOE is essential for certain boss fights and non-elite trash mobs, unless you want to clear individual mobs. This instance can be extremely tough in places, depending on player level, and careful pulling is of critical importance. It is far too easy here, when attempting to pull one mob, to accidentally pull more, and for the group to then wipe because they underestimate the mobs' strength. It is also extremely important to avoid opening too many of the graves inside the instance and unleashing all of the zombies at once, since doing so will quickly lead to the group being overrun.

The treasure available here is of good quality, with a large array of green items and a decent drop rate of silver and cloth, as well as some leather from the basilisks which accompany the trolls in certain places.

The instance is almost completely outside, allowing for the use of mounts.

This instance is one of the last major ones that players will experience before the Blackrock Mountain complex and the commencement of serious raiding. As such, also given the level of difficulty, it provides an excellent environment for players to develop the group co-ordination skills and depth of familiarity with their characters that they will need before moving on to such places. If you think you're good at running an instance group, ZF will provide you with an opportunity to discover whether or not that perception is accurate.

Loot

Main article: Zul'Farrak loot

Achievements

High-level runs

Zul'Farrak should be treated with respect even by higher level players. Due to runners, even level 70 players can find themselves overwhelmed as dozens of mobs swarm onto them. It is, however, easily soloable at level 80, especially by players with area-effect attacks.

Dungeon denizens

Zul'Farrak from the air
Zul'Farrak bosses

Encounters

Bosses Monsters NPCs

Notes

  • As recorded on  [Ancient Tablet] before patch 3.0.8, one group member in possession of  [Mallet of Zul'Farrak] was needed to summon Gahz'rilla. Now he can be summoned by simply clicking the summoning gong at the end of his pool.
  • As it is an outdoor instance, it is fully formed in uninstanced Kalimdor. Currently, it is populated by relatively low amounts of regular mobs levels 44-45. The pyramid where the Sandfury Executioner encounter is located has a swarm of dancing Trolls.
  • In World of Warcraft: Game Manual the name's place is also writter as Zul'farrak.

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23):
    • Level raised to a level 44-54.
    • New quests.
  • TBC Patch 2.3.0 (2007-11-13): Level range lowered from 42-48.
  • WoW Icon 16x16.png Patch 1.5.0 (2005-06-07): New load screen added.
  • WoW Icon 16x16.png Patch 1.3.0 (2005-03-07):
    • Capped at ten players.
    • Toned down the Zigguraut event.
    • Fixed stuck NPCs that were causing "in combat" issues.

References

External links