Iron Mender

10-man abilities

 * Elctro Shock A massive shock of Electricity that inflicts 8775 to 9225 Nature damage and knocks the target to the ground.
 * Fuse Lightning Inflicts 3238 to 3762 Nature damage to nearby allies every 2 sec.
 * Fuse Metal Heals a friendly target for 19500 to 20500 every 1 sec for 5 sec.

Tactics

 * Can be crowd controlled (Polymorphed, Trapped, Sapped).
 * They are immune to Mind Conrol