Events/R


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New in 1.11. Fired when a Ready Check is performed by the raid (or party) leader.


 * arg1 : name of character requesting ready check (ie., "Ansu")
 * arg2 : variable number (usually 30). Denotes time before automatic check completion.

Fired when a player confirms ready status.


 * arg1 : UnitID (raid1, party1). Fires twice if the confirming player is in your raid sub-group.
 * arg2 : status (1=ready, 0=not ready)

Fired when the ready check completes.

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Fired when the player must confirm an enchantment replacement.


 * arg1 : new enchantment
 * arg2 : current enchantment

Fired when another player resurrects you


 * arg1 : player name

New in 3.x. Fired when a rune's state switches from usable to un-usable or visa-versa.


 * arg1 : the rune that it's referencing to
 * arg2 : is the rune usable (if usable, it's not cooling, if not usable it's cooling)

New in 3.x. Fired when a rune's type is changed / updated.


 * arg1 : the rune that it's referencing to