Hammer of Justice

Hammer of Justice is a paladin-spell learned at level 14 for. It gives the Paladin the strength to stun a hostile target for up to 6 seconds. When used on an NPC, it also interrupts their spellcasting for 3 sec, even if that target is immune to stuns.

Protection

 * Spell holy sealofmight.png‎ Improved Hammer of Justice reduces the cooldown by 10 seconds per rank for a maximum of 20 second cooldown reduction.
 * Vindication causes your Crusader Strike and Hammer of the Righteous to reduce physical damage done by their primary targets by 10% for 30 sec. In addition, it causes your Hammer of Justice to interrupt creatures that are immune to stuns.

Equipment

 * At reputation with the Zandalar Tribe, a Paladin can acquire the  which, when equipped, adds an additional 0.5 seconds to the duration of the Hammer of Justice's stun.
 * Several Arena Rewards armor sets for the Paladin class includes a 4 piece set bonus that reduces the cooldown of Hammer of Justice by a further 10 seconds. This bonus is also found on Crusader's Scaled Battlegear and Crusader's Ornamented Battlegear, two superior-quality PvP sets sold by various factions in Outland.

Glyphs

 * Glyph of Hammer of Justice (Major Glyph) increases the range by 5 yards.

Tips & Tricks

 * Useful to allow you to heal without interruption or to flee. This stun is one of the most flexible in the game, as it will not break due to damage or other spells being cast on the target, nor does it cause any amount of threat when used.
 * It cannot be used on a target that already has a Hammer of Justice stun active.
 * Most bosses and some high-level mobs are immune to Hammer of Justice.