User:Morec/Horde Roleplaying Characters

A list of my Horde-allied characters that I use for roleplaying. Enjoy, and be sure to look at my Alliance and Neutral characters as well.

= Morec, House of Rivendare =


 * "Who am I? I am the darkness. I am the chaos. I am the Lich King!"
 * "Heh, I jest."
 * — Morec introduces himself.

All that is know about Morec's past it that he is related by blood to Baron Rivendare. Any occupation he may have had and even his real name - Morec being a name he chose for himself after an unfortunate encounter with a certain Scourgelord - are unknown. All that is known for sure is that Morec is somewhat mentally unstable, it has been speculated by some that he may not even know the secrets of his past anymore.

Biography
Little is known about Morec's past. There has been much speculation, but all that is known for certain is that, before becoming one of the Ebon Blade, Morec was a warrior of the Forsaken, and that he is a relative of Baron Rivendare. He traveled to Northrend in a foolish attempt to strike at the Scourge, and it was there that he met and was slain by William Morec - the Scourgelord. He awoke in the Ebon Hold shortly thereafter, and was set to the task of crushing the Scarlet Crusaders in their own Enclave alongside the other death knights of Acherus.

At Light's Hope Chapel he, like all of the Knights of the Ebon Blade, was freed from the grip of the Scourge. He then proceeded to Northrend, seeking the same vengeance against the Lich King all of his brothers and sisters of the Ebon Blade - although he held more allegiance to the Forsaken then the death knight of Acherus did, but also seeking to crush the Scourgelord that had forced him to again serve the wills of the Scourge. He crafted himself a set of darkruned armor and stole a massive blade, Armageddon, from the Military Quarter of Naxxramas for his own use against the Scourge. He also encountered and teamed up with Sithia Frozenbone - who he quickly set to wooing - and Vrem Dartskul.

Despite his lust for vengeance, he spent most of his time in Dalaran, where he drank his time away - all the while complaining about how the "ale is so weak" that he couldn't taste anything, almost if he didn't realize that his taste buds stopped functioning around the time of his first resurrection. When he did go out to face the Scourge, though, he was relentless, merciless, and often got a tad bit carried away.

Post-Cataclysm
Sometime after the fall of the Lich King he assisted the Forsaken in their assault against Gilneas alongside Vrem. Upon returning, he and Vrem discovered that Sithia had been captured and executed by the Scarlet Crusade. The two assaulted the Scarlet Monastery, slaying many Crusaders and relcaiming Sithia's body, which had been damaged beyond any hope of reanimation.

Morec's lover was buried in the Brill graveyard, but the death knight seemed to be blind to the fact. In his mind, Sithia is still alive and living somewhere in the Western Plaguelands. The reason he dosn't see her; they're taking some time apart. He and Vrem also went their seperate ways, leaving the insane death knight, his sword, and his unholy powers to be unleashed upon the world. Morec used much of the fortune he had to commision the creation of new, stronger, and more intimidating armor. However, his definition of intimidation turned out to be "demonic clowns."

Appearance
Like all death knights, Morec's eyes glow icy blue, and, like all Forsaken, he has a considerable ammount of rot. He uses a combonation of his own unholy magic and various alchemical potions to keep the deteriation of his body to a slow crawl. His hair is pitch black, and his skin has taken on a very pale color in death. He wears his magma-plated armor and carries Armageddon with him at all times, not even noticing the discomfort that doing so would bring upon a living being. He stands at six feet five inches, weighs one-hundred-fifty pounds, and has lost all of the skin on his lower jaw to reveal a graying bone.

Abilities
Morec is a death knight who uses the blood aspect of the Ebon Blade's powers to kill... well, whatever he feels like killing at the moment. He is equally as skilled in the use of unholy magics, he just chooses not to use it as often as he does his blood-based magic. He is skilled with his stolen blade in combat situations, and will even attempt to bite anyone that he faces in battle - although shortly afterwards, if he does succeed in sinking his teeth into their flesh, he will likely complain about the "nasty flavor." He can speak Orcish, Common, Gutterspeak, and claims to be able to understand the Faceless language of the Old Gods and their minions.

Personality
Whenever they are asked about Morec, his fellow death knights, as well as a few others, have almost always claimed that "when the grip of the Lich King left him, so did his sanity." Morec supposedly lost his mind sometime after having to break free of the Scourge for a second time, but his will and intellect remains fully intact. Still, he has developed a habit of claiming to be various classes, as well as even heroes and villains of Azeroth and beyond - regardless of gender or race. Needless to say, it has confused more than a few adventures that have encountered him.

Ever since his free will was returned to him for a second him, he has had a voice in his head that he converses with outloud. This often leads people think think he is talking to himself - which, technically, he is. After the Cataclysm, or, more specifically, after Sithia was buried, Morec developed a second voice. The first of these voices speaks in italics while the second speaks in bold.

Quotes

 * "You dare to mock me? Feel the fury of the elements and excellent cuisine!" (claiming to be "Warchef" Thrall)


 * "This tavern shall fall, and from the broken dishes shall arise a better general goods store that will sell products for outrageously low prices." (said after being refused service at the Legerdemain Lounge)


 * "I know that you know that I know what they know that you know what I don't know that we know, which is what I know that you know that Sylvanas doesn't know that I know and you know not what just happened!" (rambling)


 * "You just killed the nice psycho chick I was going to hook up with someday, maybe..."


 * "Waa, waa worgen, can you feel pain? Yes sir, yes sir... I'm gonna feast upon your brains." (mocking a worgen before killing and partially-eating her)

Triva
The portion of Morec's history that states he was a warrior before being turned to a death knight is based off of Morec of Rivendare's original Forsaken Warrior, Morec. The character was later discarded when Morec transferred from Gilneas to Rivendare, leaving the original Morec behind and creating a death knight of the same race and name on his new server. Much of his personality, however, is based on the Marvel Superhero Deadpool, with elements of the DC Supervillian Joker slipping in from time to time.

= Vrem Dartskul =


 * "Does the Banshee Queen sanction your actions? No? Then die."
 * — Vrem Dartskul

Vrem is a hunter and marksman of the Forsaken skilled in the use of guns and single-handed axes, although he is also greatly capable of fighting with almost all manner of weapons as well. He is fiercely loyal to the Banshee Queen, and approves of nothing if she doesn't approve of it first. Some say he is obsessed with following her orders, but he says that he is merely following them to the letter.

Biography
Before his death, Vrem Dartskul was a simple farmhand on the Solliden Farmstead, but when the Scourge came he and several others fled. In order to insure his own survival he left those who traveled with him to die one by one at the hands of the Scourge, eventually leaving him as the only survivor. Unfortunately his idea turned out to be less than the brilliant plan he had thought it to be, and shortly after he left the last of his companions to die he was attacked and killed by a pack of blood-crazed wolves. They left little of him to later be resurrected by the Forsaken, but he made do by robbing several other corpses of their body parts.

He pledged his loyalty to Lady Sylvanas and began to train as hunter of the Forsaken. He managed to capture an undead eagle - which he named Rottalon - as his pet of choice and later constructed a small plague-dog which he named Marrow, training both to seek and devour flesh whenever they could. He then proceeded to slaughter both the Scourge and the living - with the exception of his 'allies' in the Horde. Although several orcs and trolls that have aided him against the Scourge have "fallen in battle," but the number of these disappearances has been decreasing over the years.

His actions while in the Tirisfal Glade put him at odds with the Scarlet Crusade a number of times, and at one point they captured and attempted to execute him. They, however, underestimated his zealous loyalty to the Banshee Queen and overwhelming hatred of the living. By the end of the day, the forty-something Crusaders that had gathered to watch him burn were all dead by his and a few Forsaken that had come to his aid's hands.

After battling against the Scourge in the Plaguelands, Vrem ventured into Northrend alongside the other forsaken of the Hand of Vengeance, and it was during this time he met Morec, House of Rivendare, and Sithia Frozenbone. The three Forsaken were united in their common goal to see the end of the Scourge and the living alike, and became allies quickly. During his time in Icecrown he also freed a now-undead blood elf assassin named Talah from the Scourge, which indebted the elf to him.

Post-Cataclysm
He and assisted the Forsaken army with the assault of Gilneas, alongside Morec. When he and the insane death knight returned to Tirisfal, they learned that Sithia had been captured and killed by the Scarlet Crusade. He and Morec slaughtered their way through the monastery and retrived her body, and, upon learning it would be impossible to reanimate her, buried it within the graveyard at Brill. Vrem and Morec then parted ways.

Vrem shed his war-armor in favor of gear more suited for travel and stealthily killing the living and set up a small home in the Alterac Mountains to house his every-growing collection of "trophies" - various body parts that he has taken from the living races. He does not spend much time there, however, as he travels the world gathering more and more trophies. He has left his newest and favorite pet - Deathpelt - along with an assortment of traps there to guard it from would-be robbers. According to rumors and scouts attempting to keep tabs on Dartskul, the supposed house where Vrem keeps these trophies is completely empty, supposidly taken to the Aghal manor in the Eastern Plaguelands. He also is the founder and a member of the Necrohunters; a subgroup of the Forsaken which may or may not exist.

Appearance
Vrem's eyes were once a dark brown, but now the unholy magic and potions that taint his body and keep him from rotting into a useless pile of flesh and bones have caused his eyes to glow yellow, like many other Forsaken. His hair has remained blond, though, despite the taint flowing through his body. He must also strap his face into place to keep it from falling off, but it is still mostly intact. He wears a set of Scourgetalker armor and carries his gun whenever he thinks a battle might be in the near future. After the Cataclysm he chose armor more suited for stalking stealthily; mostly leathers but a bit of mail armor for extra protection. He also has an number of worgen-plet cloaks from various kills of the wolf-like beasts he wears. He stands at six feet two inches and weighs one-hundred-twenty-five pounds.

Marrow
Marrow's appearence has been significantly altered by Vrem and the Royal Apothecary Society, turning him from a simple hunting hound into a monsterous beast. Putrid green slime drools out from this hounds mouth, and his claws and fangs and stained red from blood and gore. His body, although his ribs are showing, still carried much weight do to the various heavy objects that have been placed inside of it.

Rottalon
Vrem has had all unnesescary parts of Rottalon removed, giving his pet very little air ressistance and much, much more speed and agility. Even though much of his wings have rotted away, Vrem has managed to use bandages and the same processes that keep him from rotting to help minimize the loss of nessescary mass on the undead bird. The creature has become something like a nightmare, and Vrem uses this to psychological advantage.

Deathpelt
Deathpelt is probably the obly pet Vrem has left fully intact. The only noticable unnatural changes to this beast are that his claws and fangs have been replaced by metal ones. Deathpelt has grey and black fur covering his body, and green eyes. As with all of his pets, Vrem has used the exact same methods that prevent him from rotting on Deathpelt, leaving the beast almost looking as if he was alive - except for a few scars and dissease-ridden patches hidden underneath of the cat's fur.

Abilities
Vrem aims for any weak spots on his enemies with his rifle and sharpshooting skills while he uses Rottalon or Marrow as a distraction whenever he finds himself in combat. If that strategy fails, however, then he reverses tactics: using his shots as a distraction while having Rottalon and Marrow tear his foes to shreds. He stays hidden the shadows as much as possible in battle, making sure his enemies can't see him but he can still clearly see them. He can speak Common, Orcish, and Gutterspeak.

Marrow
Marrow is the physically strongest, and most deadly, of Vrem's pets. The undead dog has demonstrated the ability to tear limps off of a variety of creatures - perhaps most notably a full grown human male - as well as having enough bulk on his rotting frame to be able to deal massive damage if he rams into someone. He has an extremely high pain tolerance, and will willingly take a blow for his master without Vrem even ordering the plague dog too.

Rottalon
Rottalon is the quickest and most intelligent of Vrem's two pets. The diseases that fester in the wounds over his body are extremely deadly and infectious. Even if the prey has escaped, if Rottalon has managed to sink his talons or peck his beak into its flesh, the diseases are likely to kill them within a few days to weeks. The rotting eagle uses his incredible speed and agility in whatever he can to divert the attention of enemies from his master. Rottalon is also the second most intelligent of Vrem's minions, as well as the most versitile.

Deathpelt
Is the fastest, second strongest, silentest, and absolute deadlists of Vrem's pets. His grey-black coat allows him to easily blend into the shadows, and his metal fangs and claws allow him to tear apart his prey in seconds. A cunning beast, Deathpelt will stalk around his prey for a minute or two before actually engaging it in combat. Although Vrem does not like to risk his favorite pet's life, he will do it if he has to. Since Deathpelt does not normally accompany Vrem into combat, though, he does not have to do so often.

Personality
Vrem is a cold, dark, and somewhat grim character in terms of his personality. He hates the living with a passion, and kills as many of them as he can whenever the opportunity presents itself - always with Sylvanas' permission, of course - and kills the Scourge even more often. The only things that Vrem seems to care for besides himself are his pets, and is visibly devistated whenever one of them takes considerable damage. The encounter with wolves that led to his death reasulted in a deep hated, and maybe even fear, of wolves. This hatred would later extend to worgen, which Vrem delights in slaying, skinning, and wearing their pelts as a cloak.

Quotes

 * "Allow me to reacquaint you with death." (said to many minions of the Scourge)


 * "Death isn't that bad, it is much, much worse." (said to many living)


 * "Rottalon; shred." (siccing Rottalon on target)


 * "Marrow; devour." (siccing Marrow on a target)


 * "Deathplet; slay." (siccing Marrow on a target)


 * "Nella morte sia refatto." ("In death be remade"; said to those he has slain and is about to ressurect into undeath)

= Sithia Frozenbone =


 * "What's the matter? Got cold feet?"
 * — Sithia making a bad pun.

Sitha is a mage of the Forsaken, specialized in the frost aspect of magic. She carries a one-handed sword that she forged out of arcane magic at Dalaran's blacksmith during her time studying in the magical city. She is slightly insane, but nowhere near as completely out of her mind as Morec is.

Biography
Sitha was born Sitha Gaerl and raised in Stratholme for all of her early life, living with her parents who worked for Fras Siabi. Upon her eighteenth birthday she was accepted by Dalaran to study the arts of the arcane. After three years of study, she proved to be skilled in the use of frost and basic arcane spells. By the time the year she was scheduled to graduate in rolled around, she was very close to being able to be considered a master of the element of frost, although her skills in the use of basic arcane had wavered by this time.

Unfortunately, she never had the chance to graduate, because that same year Arthas led the Scourge to Dalaran and slaughtered every living creature he could in the magocratic nation. Sithia learned too late that her icy magics had little effect on the undead, and was viciously torn to pieces by the undead. A necromancer came across her broken corpse while the Scourge were sacking the city and decided to raise her into undeath for his own purposes. He had parts taken from other Scourge members to rebuild her, and used her as a slave for many years.

When the Lich King's powers started to wane, Sithia - now saying her last name to be Frozenbone - managed to break free from his grasp and sided with Sylvanas' coup. She quickly learned how to use her icy spells in a fashion that harmed the undead as well as the living, and poured all of her effort into helping the Dark Lady crush both the Scourge and the Dreadlords' forces.

After the Capital City was claimed by them, she served among Sylvanas' Deathguard for some time as a magic specialist. She, however, eventually got bored with that and left to spend her time hunting down and killing the Scarlet Crusade and Scourge in the Tirisfal Glades. When the Hand of Vengeance set out for Northrend, she was quick to side up with it. During her time in Northrend, she met and joined forces Vrem Dartskul and Morec - the latter of who she later became infatuated with.

Post-Cataclysm
Unlike Vrem and Morec, she did not assist the Forsaken in their attempt to take Gilneas for the Horde. This would turn out to be her greatest mistake, for while her two allies were gone she was captured by the Scarlet Crusade, tortured, and finally put to death. Upon learning this, Morec and Vrem massacred the Crusade before retriving her un-ressurectable body and burying it in the Brill graveyard. Her death caused a split between Vrem and Morec, and also left Morec even more mentally unstable then he already was.

Appearance
Sithia's flesh is as tinged by death as any Forsaken's and her black hair is pulled up in a pair of boar tails. Her robes are dark, like many other Forsaken mages and casters. She is rarely seen without a smile. Her boney fingers have a slight layer of rime covering them, and the arcane sword she carries is pale blue in color. She stands at four feet five inches and weighs ninety pounds.

Personality
Despite her race and last name, Sithia has a surprisingly warm personality. She couldn't be called "the embodiment of joy" by a long shot, but, when compared to Vrem at least, she is probably the most jovial of all the undead. Even so, she tends to be a bit sarcastic at times, the supposed humor - whether truly funny or not - that often results from these situations is found appealing by Morec. She also, of course, has no problem with killing the living, but only when it serves her means. This often puts her at odds with Vrem and Morec's ideas about how to deal with the living, but never so much that they part ways, being as her ideas often makes sense.

Abilities
Sitha is a master of frost magics, and, despite her lack of skill in offensive spells of the arcane nature, she is also capable of opening portals. These portals are often unstable, however when told about this she insures the person speaking that they are "perfectly safe." She also has managed to retain the skills to reforge her arcane blade if it is ever damaged in battle, and has managed to become impressively skilled with it. Her main battle strategy is simple: freeze something completely, and then slowly unfreeze them so you can hear and giggle at their agonizing cries as the heat is sapped from their bodies. She can speak Common, Orcish, and Gutterspeak.

Quotes

 * "They're perfectly safe!" (when Vrem comments on her lack of ability to create a stable portal)


 * "I'm sorry, but I'm married" (lying to people about her marital status)

= Amanda the Shadowheart =


 * "Through my respect of my enemies, I will not fall to them. Through my unfailing tenacity, I will never be halted in my goals. Through my vast power, I will destroy all who attempt to prevent me from gaining more. Through my compassion for my people, the Forsaken will stay strong. Through all of these, I will become Death."
 * — Amanda's daily prayer and the Creed of her disciples.

Amanda the Shadowheart has no past that anyone can remember, she has simply always served the Forsaken as a Priestess of the Forgotten Shadow since her ressurection before the fall of the Lich King. She holds deep loyalty to Sylvanas, but even deeper loyalty to herself.

Post-Cataclysm
She allied herself and her small following of like-minded Forsaken with the Necrohunters for only one reason; Vrem assured her that if she assisted him and his allies then he would assist her in becoming the main leader of a unified Cult of Forgotten Shadow. Although she mostly preaches from within Brill, she and a small portion of her following with sometimes move from place to place within and sometimes outside of Forsaken lands.

Appearence
She stands at five feet elven inches, weighs one-hundred-nine pounds, wears dark robes and a malefic-looking cowl, and is noticably flat-chested.

Abilities
Amanda is a powerful practitioner of the Shadow and can deal out pain and suffering like almost no other. One of her favorite tactics in battle is to channel a number of pain spell onto a target - either to damage them or keep their deffense preoccupied with keeping the spells from reaching their targert - while she conjures an orb of darkness to directly harm her opponents and weaken their deffenses enough for her spells to break through. There are rumors among the Priesthood of the Forgotten Shadow that Amanda may be overstepping her bounds, not only studying the Shadow but also delving into the world of Necromancy. These claims, however, are pure speculation and may only be the result of the general suspicion and distrust between Shadow Priests. She can speak Orcish, Common, and Gutterspeak.

Personality
Amanda is practically an embodiement of the three virtues of the Cult of Forgotten Shadow; she Respects her foes enough to no under or overestimate their powers, her Tenacity makes her steadfast in her resolve and unwaving in seeking her desires, and she is constantly striving for more and more Power. She embodies Death as a member of the Forsaken, and shows Compassion to her fellow Forsaken when they need it most - although to the living she shows only hatred and the path to undeath. Because of her extreme anti-living views she not only cannot work with other races of the Horde that have not succumbed to undeath but also despises the very existance of Shadow Priest Skreel Shadowbender.

Quotes
= Zol'jen =


 * "Joo be wantin' da voodooo? Wha' joo be wantin' da voodoo for?"
 * —Zol'jen

Zol'jen is an old troll, but he doesn’t look it. A witch doctor by trade, he's been able to make a variety of spells and potions that allow him to retain a youthful appearance. Unfortunately, he refuses to divulge his secrets to anyone else, and he is still prone to many of the ravages of old age. Even so, he's taken to these ailments like a naga to water.

Biography
Zol'jen was born to a family of witch doctors on the Broken Isles, both his mother and father were practitioners of the mystical voodoo art. His family was among those sacrificed by the sea witch-worshiping murlocs. He grew up an orphan, and at some point sired a son and a daughter. When Thrall rescued the Darkspear Tribe from the sinking islands. He originally made a home on the Echo Isles with the rest of his tribe, but, after making some decisions he would later regret, decided it would be best for his tribe - and his son - if he were to just leave.

He set up a small home in the barrens, where he planned to spend the rest of his life making potions and distributing them to the Horde through a merchant at the Crossroads, with only the worst mistake he had ever made to keep him company.

Post-Cataclysm
Zol'jen was killed in the destruction brought around by the Cataclysm. What became of the voodoo shades he created is unknown, although his son - Mal'nat - has been seen carrying a pouch that resembles the one Zol'jen used to carry.

Appearence
Zol'jen's appearence is that of a young troll in about his mid-twenties - even though his true age is at least triple that. He has healthy colored blue flesh, but he still has no hair - much to his dismay. He still has a hobble in his old age, and uses a cane to help support himself. He wears traditional witch doctor garb, but he also carries a sheild - crafted in the shape of a tiki mask - and a staff for protection. He sthands at six feet exact and weighs one-hundred-seventy pounds.

Voodoo Shades
The voodoo shades thtat Zol'jen controls look much like the shades of the Scourge, but they also have a few key differences. The eyelids of these shades have been removed, letting their dead eyes stare out eternily. Their ears and nose have also been cut off, and all hair has been removed from their shadow-covered bodies. Their mouths have been sown shut, but they have still are able to scream and moan in pain and hatred.

Personality
Zol'jen is a brilliant master of the arts of voodoo magic and alchemy, and uses both to further the interests of the Horde which saved him and the rest of the Darkspear Tribe from certain death on the original home of his people whenever he can. He holds loyalty to it, but believes more in his own people's power more. He holds close to his people's original traditions, and has no plans to change from them. He is not evil, but has no problems with enslaving powerful members of the Alliance and other factions not allied with the Horde - sometimes in very... unsavory fashions. He also loves coconuts, claiming that their milk "gives him visions."

Abilities
Zol'jen studied and trained hard throughout his younger life to improve and increase his skills and understanding of voodoo and alchemy. He has the skills to create and use powerful voodoo dolls with ease, as well as use the various totems he's created to assist him in his work - both for defensive and offensive measures. He also has substantial knowledge of the layout of certain areas of Kalimdor - these areas being where he's gathered the materials needed for his alchemical and other voodoo-type creations. Given his age, however, he is subject to forget certain elements - often important ones - about these areas.

He also has a limited ability to create voodoo shades that are bound to his will from any humanoid creature that happens to be unlucky enough to be caught and turned into a ghostly slave by him. Thankfully, he only does this on very, very rare occasions. He can speak Zandali, Orcish, and Common.

Voodoo Shades
The shades he has command overnot only are able inspire fear in a number of races and power and the shadows they can excude can choke the air out of a location if they are thick enough. They have no special abilies other then those besides and an unnatural strength that they use to tear apart their opponents or keep they from harming their master - all depending on what Zol'jen orders them to do. They are amazingly proficient, but, because they disturb even him, Zol'jen dosn't use these unholy creatures except in very drastic situations.

Quotes

 * "Ey, mon, do joo be havin' any coconuts wit' joo?" (said to almost everyone that crosses his path)

= Salja =

Quotes
= Soundtrack =

A list of songs that I play while RPing as these character, seeing as it fits him to some regard:

Voodoo - Godsmack (Zol'jen)

Perfect Insanity - Disturbed (Morec, House of Rivendare; Sithia Frozenbone)

Down with the Sickness - Disturbed (Morec, House of Rivendare; Vrem Dartskul, Sithia Frozenbone; Amanda the Shadowheart)

Funny Farm - Neuroticfish (Morec, House of Rivendare; Sithia Frozenbone)

The Night - Disturbed (Morec, House of Rivendare)

Rise of the Undead - Vader (Morec, House of Rivendare; Vrem Dartskul; Sithia Frozenbone; Amanda the Shadowheart)

Evil Has a Name - Hail The Villian (Vrem Darskul; Amanda the Shadowheart)

Land of the Dead - Voltaire (Morec, House of Rivendare)

Ready to Die - Andrew W.K. (Morec, House of Rivendare)

Invincible - Skillet (Morec, House of Rivendare; Vrem Dartskul; Amanda the Shadowheart)