API UnitIsTrivial

Checks to see if a unit is trivial. local isTrivial = UnitIsTrivial(unit);


 * Arguments


 * unit (UnitID) : the unit name (e.g., "target")


 * Returns


 * isTrivial: true if the unit is trivial, nil otherwise. Nil is treated like false for most operations but it is *not* a proper boolean.


 * Example

if (UnitIsTrivial("target")) then -- Target is trivial end

Details

 * To be trivial, a target must be a significant number of levels under the player (at level 60, units level 47 and under are trivial).
 * Trivial units give no experience or honor, but continue to give loot, quest credit and (reduced) faction.