API GetCombatRating

Returns the number of points of a specific combat rating the player has. rating = GetCombatRating(combatRatingIdentifier)

Arguments

 * combatRatingIdentifier : Number - A combat rating identifier, one of:
 * CR_WEAPON_SKILL = 1;
 * CR_DEFENSE_SKILL = 2;
 * CR_DODGE = 3;
 * CR_PARRY = 4;
 * CR_BLOCK = 5;
 * CR_HIT_MELEE = 6;
 * CR_HIT_RANGED = 7;
 * CR_HIT_SPELL = 8;
 * CR_CRIT_MELEE = 9;
 * CR_CRIT_RANGED = 10;
 * CR_CRIT_SPELL = 11;
 * CR_HIT_TAKEN_MELEE = 12;
 * CR_HIT_TAKEN_RANGED = 13;
 * CR_HIT_TAKEN_SPELL = 14;
 * COMBAT_RATING_RESILIENCE_CRIT_TAKEN = 15;
 * COMBAT_RATING_RESILIENCE_PLAYER_DAMAGE_TAKEN = 16;
 * CR_CRIT_TAKEN_SPELL = 17;
 * CR_HASTE_MELEE = 18;
 * CR_HASTE_RANGED = 19;
 * CR_HASTE_SPELL = 20;
 * CR_WEAPON_SKILL_MAINHAND = 21;
 * CR_WEAPON_SKILL_OFFHAND = 22;
 * CR_WEAPON_SKILL_RANGED = 23;
 * CR_EXPERTISE = 24;
 * CR_ARMOR_PENETRATION = 25;
 * CR_MASTERY = 26;

Returns

 * rating: Number - the actual rating for the combat rating; e.g. 63

Example
hitRating = GetCombatRating(6)

Result

hitRating = 63