API GetSpellBonusDamage

Returns the raw spell damage bonus of the player for a given spell tree. spellDmg = GetSpellBonusDamage(spellTreeID);

Arguments

 * spellTreeID : Integer - the spell tree:
 * 1 for Physical
 * 2 for Holy
 * 3 for Fire
 * 4 for Nature
 * 5 for Frost
 * 6 for Shadow
 * 7 for Arcane

Returns

 * spellDmg : Integer - The raw spell damage bonus of the player for that spell tree