Sinister Strike

Sinister Strike (commonly abbreviated to SS) is a rogue combat ability, which all rogues start with at level 1. It deals normal weapon damage plus extra physical damage which scales with your level. You must have a melee weapon equipped to use the ability, and not be disarmed. Sinister Strike can be used on any mob, in any position, in any combat state, and has no refresh rate beyond its energy requirement. You must be facing your target.

It is recommended that you use a weapon with the highest average damage that you can attain for your main hand when using Sinister Strike, as the damage from Sinister Strike is calculated from a range between your weapon's minimum and maximum damage.

Talents

 * Lethality increases the critical strike damage bonus of Sinister Strike by 10/20/30%.
 * Improved Sinister Strike increases the damage of Sinister Strike by 10/20/30% and reduces the energy cost by 2/4/6.
 * Aggression increases the damage of Sinister Strike by 5/10/15%.
 * Bandit's Guile gives Sinister Strike a 33/67/100% chance to increase all damage against a target by up to 15%.

Glyphs

 * Glyph of Sinister Strike gives Sinister Strikes a 20% chance to generate an extra combo point.

Armor

 * The 4 piece bonus of the Bonescythe Armor Set gives you 5 energy for every one of your Sinister Strike critical hits.
 * The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Sinister Strike by 8%.
 * The 4 piece bonus of the Slayer's Armor Set increases the damage of your Sinister Strike by 6%.

Formulas
The Sinister Strike damage calculation formula: Aggression = 1 + (0.07/0.14/0.20) Lethality = 0.10 * Lethality Rank Modifier = (Attack Power / 14) * Normalized Weapon Speed (for 1h, NWS is 2.4) Sinister Strike = (Weapon Damage + Modifier + Extra Damage From Sinister Strike) * Aggression Critical Sinister Strike = Sinister Strike * (2 + Lethality)