User:Jaberwaki/Makar the Insane (tactics)

Phase 1








Phase 2










Phase 3






Heroic
In heroic Makar has significantly higher health and damage along with Insanity and Unstable Mentality having 10 stacks instead of five

Phase 1
Phase one is a fairly simple tank and spank with one exception, the need to remove Glorious Giggle, if Glorious Giggle stacks with Speedy Hands than quick strikes will hit so fast and so hard the healers will not be able to keep up with the damage spikes. Glorious Giggle is only cast after Fit of Insanity so you have about five seconds to remove the enrage effect before the tank becomes unhealable. Phase one continues until 85%

Phase 2
At the beginning of Phase 2 Makar will stop dealing damage and cast Limited Sanity on a person, he will than begin dealing damage on the tank again and cast Infectious Insanity on a random target. The target infected with insanity will than begin attacking a random target, a healer needs to be assigned to keep the person being attacked from dying. At 80% health he will cast Sanity Syphon on a random target. The person that has Saving Sanity on them must now target and ether heal or dps the person infected with Insanity for 500,000. Each time !00,000 damage or healing is done the target loses one stack of insanity and the person targeting them gains one stack of Stable Sanity. Once the player has 5 Stacks of Stable Sanity they must run to the person with Unstable Mentality and again do 500,000 damage or healing, each 100,000 done removing one stack of Unstable Mentality and one stack of Stable Sanity. If the player afflicted with Unstable Mentality is not cleansed within 1 minute of being infected than Makar will gain Mental Rage, And while the fight is still do able with only one stack of it on, if it stacks to two or three the tank will be taking too high of spike damage to heal. In addition to his new abilities Makar also retains all his abilities from Phase One except Fit of Insanity

Phase 3
Phase 3 starts when Makar reaches 10% health. Makar will gain breakdown, and will begin randomly attacking a person, the tank needs to pick him up as fast as possible as the person he is attacking will not be able to survive for more than a second or two. At the same time, Makar will cast Paranoia on a random person. As soon as this happens the entire raid must fan out away from the affected person. As soon as paranoia is cast, he will also place Mark of the Mad on another random player. As soon as Mark of the Mad is placed, the person infected with paranoia will begin to flee from that person, moving as far away from them as possible. All dps must switch to the person inflicted with paranoia. As soon as 2 million damage is done, the person afflicted with paranoia will be prevented from moving and the person effected with Mark of the Mad should move near them until only one stack of paranoia remains, The Tank must than pull Makar toward the person affected with Paranoia, As soon as Makar is within Melee range the Marked player has should run into melee range of Makar and the Paranoid person, removing the last stack and causing the paranoid person to gain Power of Freedom, increasing all damage done by 100,000%. This stays on the player for 7 seconds and during that time they can do significant damage to Makar. As soon as Power of Freedom fades Makar recasts Mark of the Mad and paranoia. Repeat this until he is dead.