Zul'Aman (instance)

Zul'Aman is a 5-man heroic dungeon located in the Ghostlands, introduced in Patch 4.1. It replaced the original 10-player, level 70 raid instance introduced in Patch 2.3.

Zul'jin, Warlord of the Amani Tribe has been slain by a group of adventurers, but a new force appears to have taken control: the Zandalar Tribe. Vol'jin, leader of the Darkspear trolls has formed an opposing force in order to deny Zandalar's rulership of the Amani and will accept any aid - no matter if it comes from the Alliance or Horde.

Much like its original incarnation, the instance involves players fighting four avatars of the forest troll "gods": eagle, bear, lynx and dragonhawk. These gods have been channeled into the bodies of four troll warriors. After defeating the four gods, players face off against the witch doctor that called on the gods, and finally against the troll warlord himself.

Though the Ghostlands region is Horde territory, the area around Zul'Aman is considered contested.

Description from site
The stronghold of Zul'Aman, located just south of Silvermoon, has stood for millennia as the Amani forest trolls' seat of power; until recently, it was also the bastion of the fearless, cunning warlord Zul'jin. Seething with hatred against his ancient enemies in the Alliance, and spiteful towards his former allies among the Horde, who chose to ally themselves with the blood elves, Zul'jin rallied an army of trolls and sealed power from the Amani animal gods within the strongest of his warriors in pursuit for revenge.

Zul'jin was slain and his army scattered, but the potent magics invoked in Zul'Aman remain. Now, along with several other tribes, the Zandalar trolls, devastated by the Cataclysm, have come to see Zul'Aman as a symbol of salvation for their people. They have traveled to the ancient forests to see Zul'jin's plan brought to fruition - and, with it, the rise of a unified troll empire, filled with godlike power and prepared to claim dominion over all of Azeroth.

Geography
Location: South-eastern Ghostlands. The instance entrance is hard to miss, as it is a massive troll structure with big gate. A small camp with a flight path named Hatchet Hills is found near the meeting stone.

 File:WorldMap-ZulAman.jpg

Dungeon denizens

 * Bears
 * Bog beast (One, Fenstalker)
 * Crocolisks
 * Dragonhawks
 * Dragonspawn (One, Lord Raadan)
 * Eagles
 * Frogs (Critters)
 * High elf (One, Alyson Antille)
 * Imp (One, Gazakroth)
 * Lynxes
 * Ogre (One, Thurg)
 * Serpent (One, Slither)
 * Trolls
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 * Wight (One, Koragg)
 * Wraith (One, Darkheart)

Amani Pass
Outside Zul'Aman Vereesa Windrunner, Halduron Brightwing and Vol'jin have allied to combat the new threat within Zul'Aman. The following conversation plays every five minutes.


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Quests

 * Quest:The Captive Scouts
 * Quest:The Hex Lord's Fetish
 * Quest:Warlord of the Amani

Trivia
Zul'jin is the only boss of the original Zul'Aman that does not return in its new form.