Guild:Aspect Aggregate (Ravenholdt US)

General
The Aspect Aggregate is a new heavy RP, RP-PvE and RP-PvP guild that aims to bring back serious, yet fun, role-playing to the Ravenholdt US server (after its apparent "RP recession") while upholding the belief of lore accurate RP. While they do encourage members to remain within the boundaries of lore, they are not afraid to stray too far out of it in their backstories in order to create a diverse, original, and exciting community of role-players. Originally two guilds - the Crimson Collective who followed the ideals of the Red Dragonflight and their Queen Alexstrasza, and the Cenarion Coven, an all druid guild who sought to teach younger druids to better their aid of the world - they saw fit to merge together and form a guild based on following the Five Dragonflights' original intents.

The Aspects
Dragon Aspects (aka Great Aspects or simply Aspects) are leaders of five dragonflights, and were created by the titans from the dragon known as Galakrond. The titans empowered the five dragons, each with specific powers, to lead the dragonflights and watch over ancient Kalimdor and its evolution (at the time, the sole continent of Azeroth).

The Green Aspect
Dragons of the green flight are highly reclusive. While the greens are the most populous flight left on Azeroth, they are also the most difficult to find on the mortal realm. Green dragons are creatures of the Emerald Dream, the ethereal dreamworld that all life is a part of, and spend the vast majority of their lives within it. Time is meaningless inside the Dream and as a result the green dragonflight is extremely long-lived. Ysera's consorts in particular almost never emerge and are effectively immortal. Other flights often call greens "brothers and sisters of Dream," in respect to the realm from which they hail.

The green flight watches over nature, often assisted by the night elven druids. Many night elves form such a close bond with the green flight they become dragonsworn, though dragonsworn of other races are suspected. The dragons and druids work closely together within the dream where they can control the ebb and flow of nature and influence the evolutionary path it takes. As a result of Ysera's charge, the greens guard the Great Trees, and can simultaneously see the landscape of Azeroth, and the corresponding dreamscape. This enchanted vision, known as dreamsight, allows green dragons to perceive their surroundings with perfect clarity despite their closed eyes.

The green dragonflight is a peaceful, meditative society and most greens spend their time in quiet contemplation and the study of dreams. Greens are, like the other flights, highly intelligent and always striving to learn more about the world they were entrusted to protect, fretting out the mysteries of creation and life - but keeping all such secrets hidden within the Emerald Dream. They spend their time there interacting with creatures of myth and illusion. The greens are a surprisingly swift flight, moving fast, often teleporting through the dream to wherever their thoughts lead. As a result the greens are often the least interested about happenings in the mortal realm and must often have any major events brought to their attention by the dragons of other flights. When they venture to the physical world, they act as though it is the illusion and the realm from which they hail is the only source of reality, often only appearing as an illusion in half ethereal forms, or not physically at all.

Male green dragon's names may sometimes end with -us and females with -ra. Some green dragon names are derived from subjects related to sleep. When taking humanoid form green dragons most often choose night elven or high elven forms.

Within the Aspect Aggregate
The Green Aspect was the foundation of the Cenarion Coven, and they follow the intuition of preserving the environment and maintaining the balance between nature and our ever growing planet. Co-existance with nature with the highest level of harmony is their ultimate goal.

The Black Aspect
Black dragons were once earth-warders, caring for stone and mountain and using their formidable abilities to cause the rise and fall of terrain. They were to watch as the world of Azeroth changed and to maintain the boundaries and lines of delineation between the races so that none would fall to war over land. They maintained this purpose for a time, living in relative harmony with the other races and shaping the land to better use. In those peaceful times, their leader was known as Neltharion, and his wisdom and power were renowned.

Then came the madness that destroyed Neltharion's mind. As the black dragonflight followed their leader into madness, so did their powers. He lowered mountains so that races would mingle and destroyed land so that the races would fight over territory. They traded their powers of earth for the powers of fire and magma. Destruction their art and death their goal. All other dragons of Azeroth have fought against Deathwing's flight at every opportunity.

In modern times black dragons are some of the most evil, sadistic creatures known on the face of Azeroth. Black dragons are vicious, selfish beings, not caring even for the lives of their flightmates and children, often killing other blacks to rise in prominence among the flight. Before Deathwing's disappearance the black dragons sought to emulate their dark master. A wyrm's goal in life was to become the foul black aspect's right hand or even replace him entirely, caring little for any other blacks that got in the way of this goal. Nowadays with their leader missing the black flight is in a civil war, each individual desiring to become the new leader of their dark kind. Most black dragons follow the instructions of another only if they expect a benefit or they're confident that the other dragon could eat them.

Within the Aspect Aggregate
The Black Aspect originally watched the division of races amongst their respective land to ensure that none would ever fall to war. We do not look at the consequences of the past to judge the quality of the cause for now, within the Aggregate, is functions as the force that harnesses the art of combat and war solely to prevent it.

The Bronze Aspect
Bronze dragons are very cunning, much like blues, and value wisdom and patience over all else. Nozdormu, their patron Aspect of Time, is patience incarnate. Bronze dragons exist to keep the time stream inviolate and the order of events progressing as the fates intended. Bronze dragons are very sensitive to the flow and ebb of the time stream, especially Nozdormu and his prime consort Soridormi. From within their home, The Caverns of Time, located underneath the vast sands of the Tanaris desert, the wardens of time can often be found diguising themselves in mortal guises and entering the timestreams, which they constantly attempt to maintain and repair.

Bronze dragons are often solitary creatures. They can best be described as aloof and introspective, constantly thinking and debating options in their mind. Bronze dragons are often seen near humanoid civilization. They disguise themselves and join mortal societies for extended periods of time, often without ever revealing their true identities, possibly for the reason of research or simply because they enjoy doing so. Bronzes will sometimes become actively involved with the communities they have joined and will lend a hand in order to maintain the safety of the present world at large. They keep watch over occupied regions to watch the development of other races and monitor how events impact the progress of fate.

In their duties bronze dragons on occasion turn to mortals. A few individuals in service of the bronze flight, possibly dragonsworn, refer to themselves as Watchers. Baristolth of the Shifting Sands was dying when Anachronos breathed upon him and he was bound as a Watcher. Jonathan the Revelator was empowered by the Timeless One himself and became keeper of the sacred gong and eternal watcher of the bronze flight. Ralo'shan the Eternal Watcher, a night elf forever tied to Staghelm Point also appears to be a Watcher. Xarantaur,, a tauren druid historian was made a Watcher by Nozdormu in order to continue his studies of mortal civilizations. These individuals have been granted immortality in order to serve the needs of their draconic patrons.

Bronze dragon names sometimes end in "-dormu" for males, or "-dormi" for females, but frequently have names that relate to elements of Time. When taking humanoid form bronze dragons most often choose human, high elven, or gnomish forms.

Within the Aspect Aggregate
The Bronze Aspect represents the keepers of time. They work to preserve the timeline in accordance to how the threads of destiny and fate unfold. Some seek to destroy the structure that holds history together, that hold current and future strains between civilizations as they are. The sole purpose of being as one was meant to be is what they wish to maintain.

The Blue Aspect
Malygos is said to have established magic itself and created all the spells that set the sky and earth into motion. While he is not revered as a god, for blue dragons see no godhood in scientific fact, he is considered the greatest scientific mind ever to have existed in the multiverse—or, at least, his flight considers him so. Blue dragons have a natural affinity for spellcasting, and most powers of sorcery are instinct even to young drakes. Because of their natural propensity for magic, they have high magic resistances and can withstand many magical attacks. They are also the masters of frost, their breath weapon can drain enemies’ magic energy, an effect the blue dragons term “withdrawing Malygos’s favor.” Blues find all forms of ice and water welcome, most making their lairs in the frozen peaks of mountains or in caverns near, or under, freezing water.

Their traditional home is Northrend, where they remain close to the great Dragonblight, the final resting place of dragons. The blue dragons once communed with the dead there to ensure that each draconic spirit made its way into the Beyond. Northrend lies much in control of the Scourge, but blues still make pilgrimages to the dark northlands, seeking answers hidden among the bones of their dead. The most powerful blue dragon sorcerers claim that the spirits of the dead tell them a new upheaval is on its way, a cataclysm that will outweigh any trouble the world of Azeroth has yet endured. The blue dragons say this often, no matter what disaster the world suffers, so few have given their words much credence this time. More and more dragons however, migrate to the caverns of Mazthoril in Winterspring on Kalimdor. This migration occurs for two main reasons: First, because of the growing concern about another imminent attack on the World Tree; and second, to retreat from the Scourge, which some dragons see as a threat the dragonflight is not prepared to conquer.

Blue dragons are a bit xenophobic, keeping to their territories and maintaining their own studies without interference. They are highly territorial, largely due to their paranoia that any intruder wandering into their lairs are probably agents of the black dragonflight, and won't hesitate to attack if his territory is invaded. Under such circumstances, a blue dragon is as violent and destructive as any black dragon. In previous years, blue dragons even attacked each other over territorial disputes, but such conflicts are unlikely now that so many dragons have adapted to living in groups for protection.

In modern days blue dragons are rare and difficult to find, thus their society does not have a rigid hierarchy. Although some great blue dragons remain in the world, they are few and far between, studying their magic almost to the exclusion of all else. All blue dragons serve Malygos with roughly equal standing, although there are some ancient dragons who are considered authority figures simply due to their great knowledge and mastery of magic. In essence, it is a society ruled by the powerful, but in a group of intellectuals such as these any real ranking system would do nothing but cause endless debate. Males and females have equal standing in blue dragon society, although usually it is the female who chooses her mate. With a few exceptions, blue dragons usually take only a single mate, and they are immensely protective of their mates and children. Female blue dragons sometimes stalk and observe a potential mate in a number of different forms to gauge the male’s worth before revealing themselves.

Within the Aspect Aggregate
The Blue Aspect dwells in all that is magical. Knowing the flow of magic in any form - arcane, frost, fire, natural, shadow, etc... - and gaining the knowledge to keep all of it in focus. Their Dragonsworn seek to teach lesser beings in the ways to use such magic for only the benefit of their use and to stay away from the path of corruption. This too is the call of the Blue Aspect within the Aggregate.

The Red Aspect
The reds are utterly loyal to their Aspect, Alexstrasza, who along with her consorts such as Tyranastrasz and Korialstrasz, are treated with great respect by the reds and the other flights. The reds are typically the only dragons mortals are likely to encounter, with the exception of the druidic allies of the greens. Like all dragons, they take their charges seriously and usually operate in secret, keeping tabs on important beings, organizations, and places, such as Cenarius, Dalaran, and the Scourge. As a result, the red dragonflight's agents are often away, spreading themselves throughout Azeroth, and using their powers to disguise themselves as members of the mortal races, such as humans or elves. Like all dragons, the reds have the ability to create illusions on themselves and others. Often the dragons have mortals, dragonsworn, working on gathering information or doing other related errands.

All this is done to maintain harmony and the prosperity of life, the task entrusted to them. Due to Alexstrasza's influence, the red dragonflight see themselves as the defenders and custodians of all life on Azeroth. red Dragons understand the secrets of life, and in turn those of death, like none others do, and have been granted great power over both. They are capable of rejuvenating and draining life, as well as performing a form of necromancy, though only as a last resort, as they are not fond of doing so. The breath of red dragons burns but also rejuvenates, and whenever a red dragon walks or breaths upon the soil, the earth is renewed.

While red dragons are the defenders of life, they will not hesitate to kill a creature if its actions endanger other lives. Many members of the red flight still remain distrustful towards mortals, especially the orcs, citing they have brought only danger and death to the world. Generally, though, red dragons are friendly to humans, elves, and their other traditional allies; for the most part, it is the representatives of the flight near Grim Batol who acted strangely hostile to any outsiders. The drake Axtroz and the dragonspawn located there will attack adventurers on sight.

Adult red dragons most often have names ending in "strasz" for males, or "strasza" for females. When taking humanoid form red dragons most often choose human, high elven, or blood elven forms.

Within the Aspect Aggregate
The Red Aspect was the foundation of The Crimson Collective. Beneath this Aspect all life is sacred, and compassion is key. All of life must be left to run the course it was meant to walk, tread, or run. Nothing, should ever come in the way.

The Structure
There are five ministers that share equal power who are responsible for representing both their respective Ministry and one specific aspect. They do not pressure their members to follow the ideals of one particular aspect, but it is encouraged that they find a place within the ministries. Leading the Aggregate thus far are:

Archdruid Myrlen Midnightstar, Minister of Research and Environment, representative of the Green Aspect within the Aggregate. The Ministry of Research and Environment(RP/RPPvE) - This division of the guild focuses on raid progressions, dungeon runs, and exploration(general PvE) encompassing RP.

Delmorek Sobec Aundis, Minister of Integration, representative of the Bronze Aspect within the Aggreate. The Ministry of Integration(RP/RPPvP) - This division has the responsibility of educating, processing and placing our new members into our society wherever the character decides they want to be. If you are curious about the PvP portion of the description, please speak with Delmorek in game to be screened for this. (Req: Druid/Rogue/Mage)

Oneious Jherodin Kolpaekoth, Minister of Foreign Affairs, representative of the Blue Aspect within the Aggregate. The Ministry of Foreign Affairs(RP/RPPvE) - This division of the guild provides high quantities of RP opportunities for players with characters interested in cross-guild/cross-faction political interaction.

The Minister of Defense, representative of the Black Aspect within the Aggregate. (PvP) The Ministry of Defense(RPPvP) - This division of the guild promotes the military aspect of the society and provides PvP opportunities. The Defense Ministry is the only division with any real rank structure in respect to senior/subordinate relationships in character. Other ministries are treated as civilian sectors.

Daldiantu R. Sciano II, Minister of Domestic Affairs, representative of the Red Aspect within the Aggregate. The Ministry of Domestic Affairs(RP) - This division of the guild focuses on more local and personal RP and is the highlight of our social environment. RP opportunities include public and social events, ceremonies, meetings, local politics including elections, and court/legal proceedings.

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Links
http://theaspects.com/