User:Akmedthefurywarrior/Demon Hunter

=Demon Hunter=

Story
Even though the demon hunters are shunned in society, many understands their value and how they have played an important part of the wars against the Burning Legion. Today, not many demon hunters remain. Any race can become one, but the vast majority are night elves and a blood elf minority. The blood elves themselves begun following the path after the destruction of their homeland.

A demon hunter fights using chaos energy drawn into their warblades. They drain their enemies as they battle them, drawing the energy into their warblades to increase their powers and access powerful spells. During the ritual to become a demon hunter, they sacrifice their own eyesight to develop 'spectral sight' with which they can see magical energies around them and easier spot demon and undead targets.

i was thinking of something like some explorers stumble upon a way to find the rest of draenor, a vortex which they manage to convert into a portal for others to enter. On the other side is draenei and orcs, mutated by the twisting nether and filled with fel energy. This would allow for any lore seeing as it doesnt really conflict with other things. BLizzard can make a demon mutant guy of immense power the endgame boss, with his lietenants in other raids, which u have to collect a key from each to unlock his citadel. The raids are released over times as people start clearing content and gear up. the DHs could start in some new area in OL, where they are trained by stronger DHs, ready to enter the portal and help the war effort against the new uber demons, who are now trying to enter azzinoth and take over.

Gameplay
Similiar to the Death Knights, the Demon Hunters use a unique energy system. Chaos Energy is drawn into their warblades during combat, much like how Warriors gain Rage. The difference between Chaos Energy and Rage is that the Demon Hunter has two active spells and one passive, which is used to draw this energy. The passive spell slowly regenerates the Chaos Energy as the Demon Hunter attacks his target and then adds a more massive amount to the bar as the target is killed. The active spells are 'Drain Energy' which automatically drains a faster amount of energy from the targeted enemy. 'Energy Leech' drains Chaos Energy from every enemy in an AOE effect around the Demon Hunter, at the cost of the enemies health, but this must be channeled. Making warglaives a new weapon type, i think that when u create a DH they receive a soulbound heirloom weapon that levels and increases the stats as the demon hunter levels. They wear leather, but gear for strength rather than agility like rogues so that they can have separate stat and can gear differently.

Starting level and location
They start at level 65 and their starting location is a new area in Outland, a small section of nagrand used to train demon hunters to fight the burning legion, possibly made invisible by rituals which were channelled from magic taken from the vortex which the explorers used to create a portal to the new section of draenor, te demon hunters residing in the citadel are there to guard it. Race will be resticted to Night Elves for alliance, and Blood Elves for horde. The DHs would level to 68, then move to northrend, starting with a set of heirloom items that are soulbound, and level with the character. The items give a set bonus and when the demon hunter hits the top level he will be geared enough for heroics and raids(10 man, improved gear is required for harder raids)

Talents
Demonic: Focusing on spellcraft, and have various things built around longer lasting, stronger metamorphasis for the talents. Their talents also include an array of shadow spells.

Martyrdom: Able to draw upon their HP to gain CE(chaotic energy) and to do spells with HP. as a end talent something like summoning mobs to help them, like DKs army of the dead, just they dont ninja pull, and they arent nubs :D and less, i think about 4 at first, and then able to improve it, having 5 talent points able to be put in it, starting with 4 mobs, ending with 10. This happens at the cost of health.

Ethereal- A subltle, agile spec allowing the DH to stealth, and step trough the shadows, like rogues. They should work with stealthy moves, quick attacks. Their end talents ability should be be a move that increases their speed by 50% for 20 secs or something with a 10 min CD.

Abilities
Able to use some light AoE spells, and work with fire and arcane spells, along with some demonic ones. They should see normally, but be able to switch to spectral sight, where they can see demons from afar, and see through stealth, but this only works for a short period.

Not a lot of spells (demonic spec gains spells from talents too) they work with various instant cast spells and a few DoTs. They should work mainly with arcane and fire spells, but some shadow also, especially with demonic spec. The spells will include instant fire balls, instant blast of arcane magic, and shadow spells that of course, are instant.

As for the mounts... I think that they should get a speed increase, then a dragon flying mount. The speed increase can be something like druids instant cast flight form, so dont troll it for being unfair, and they switch to movement stance, where they move at 100% faster, but will get dazed if struck. its possible to work a cast time into switching stances if people really dont like the instant cast.

Other stances would be Demon(metamorphasis), Combat(normal form for fighting) and Shadow(a form that increase damage done with spells). with ethereal and martyr using combats as standard, switching to demon for improved dps when its needed, and Demonic spec sticking with shadow, and switchting to demon when its CD finishes, because they have decreased CD and increased duration. All class WILL be melee, but while Ethereal and martyrdom do more damage with melee, the demonic require their spellbook to do high damage.