Orgrimmar


 * "Orgrimmar was founded in the valleys and caverns of northern Durotar as the new home of the orchish race and the capital of the Horde." - Explorers' Guide to Kalimdor

Orgrimmar is the capital city of the orcs, and the Horde as a whole. Found at the northern edge of Durotar, the imposing city is home to the orcish Warchief, Garrosh Hellscream. As with all capital cities, it has banks, class and profession trainers and auction houses.

History
Orgrimmar has been the central hub of the orc community since the end of the Third War. The city was founded by Thrall and named after his friend and mentor, the former Warchief Orgrim Doomhammer. It is a fortified complex guarded by stout walls, massive gates and tall towers. The mountainous ranges of northern Durotar form a natural barrier to the rear of the fortress, and parts of the complex are carved into the mountain itself.

Orgrimmar is openly hospitable to all members of the Horde and is an important center of commerce. Visitors may fly into the city by way of zeppelin or wyvern, or simply walk through the fortress’s main gates.

Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. The demonic curse on their kind ended, the Horde changed from a bloodthirsty, warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land. From there, they began the creation of the great warrior city, Orgrimmar. Named after the former Warchief, Orgrim Doomhammer, the new city was constructed in a short amount of time, with the aid of goblins, tauren, trolls, and the Mok'Nathal Rexxar. Despite having some problems with the centaur, harpies, enraged thunder lizards, kobolds, evil orcish warlocks, quilboars, Orgrimmar prospered in the end and became home to the orcs and Darkspear Trolls.

Today, Orgrimmar lies at the base of a mountain between Durotar and Azshara. A warrior city indeed, it is home to countless amounts of orcs, trolls, tauren, and an increasing amount of Forsaken are now joining the city, as well as the blood elves and Bilgewater Cartel goblins who have more recently been accepted into the Horde.

Cataclysm


Orgrimmar has received a makeover with reinforced metal in the style of Warsong Hold. Furthermore the Valley of Wisdom has become a tauren district, and Garrosh - now acting Warchief of the Horde - has build a new fortress in the Valley of Strength "to show who is in charge". There is also a district known as the "Goblin Slums" near the Valley of Spirits. There is also a rear gate leading to Azshara. The Valley of Honor has also become the second trade district, with its own bank, auction house and inn.

Areas affected :
 * Valley of Strength – the inn is much bigger and now has a well-stocked bar; Gamon is still here; Auction House redesigned and run by Goblins; Grommash Hold is in place of the bank, and the bank has been moved closer to the entrance, also run by Goblins; on the NW side there is now a proper building containing a forge and anvil; on the north side there is now a tunnel running to the Cleft of Shadow and Valley of Wisdom
 * The Drag – now open-air, parts of which seem to be under construction; also a small pond near the center with a dock.
 * Valley of Honor – the lake has lost its secluded corner; a second major Auction House is near the lake; where the Engineering trainer used to be is now a waterway, and all trainers are now condensed into the remaining, expanded buildings; Engineering trainer is now in the Drag; near the back end of the valley is the path leading to Azshara; there is now a proper building for Hunter trainers.
 * Valley of Wisdom – the Tauren district, complete with Tauren architecture, a single Auctioneer, single Banker, and an Inn in place of Grommash Hold.
 * Grommash Hold – moved to the Valley of Strength where the bank used to be.
 * Valley of Spirits – the watery Troll district, complete with Troll architecture, an Auctioneer, a Banker, and an Inn; there is a nearby tunnel that connects this valley with the Valley of Wisdom; connected to the south of this is the new Goblin district, the Goblin Slums, which also has its own Inn, Bank, and Auction House.
 * Cleft of Shadow - not much has changed; the portal to the Blasted Lands is now located here.
 * Other – the zeppelin towers to the Undercity/Grom'gol Base Camp, Northrend/Thunder Bluff, as well as the flight master, flying mount trainer/vendor have been moved to a high plateau called Orgrimmar Skyway, between the Valley of Strength and Valley of Wisdom.

People and culture
Although orcs comprise the majority of the city’s inhabitants, there is a strong troll, Tauren, Goblin, and even a small Blood Elf and Forsaken presence here as well. The new Metallic look of the orcish buildings in Northrend is used here in full affect, not only to reinforce the city from invaders but from the elements themselves. The Horde races also use Orgrimmar as a center of trade, not only of physical goods, but ideas as well. For example, a number of different holidays are celebrated here, including a tauren festival for the winter solstice and a number of others.

Although Garrosh’s “new Horde” turns away from demonic influence and the brutish aggression that it was once known for, some remnants of the Horde’s darker days linger. It is rumored that the Burning Blade steadily infiltrates Orgrimmar via underground tunnels beneath the city, in the Cleft of Shadows, a dark cavern where warlocks and rogues dwell.

The most significant figure in Orgrimmar was undoubtedly Warchief Garrosh himself.

Geography


Orgrimmar is located in the far north of Durotar, at the foothills of the mountain range that separates Durotar from Azshara. Several valleys have been dug out from the mountain and provide a way of naturally dissecting the city into various zones, including the Valley of Spirits, Valley of Strength, Valley of Wisdom, and the Valley of Honor. Several specialty shops are found in the Drag, a dark pathway that leads from the Valley of Strength to the Valley of Honor. Those searching for potions or training in the darker arts of the rogue or warlock find a tunnel leading down to the Cleft of Shadow from the Drag.

Valleys
The majority of Orgrimmar is divided into “valleys” that function like the neighborhoods in an Alliance city. Each of these valleys houses different types of people, shops, and the like. The city is divided into natural valleys and shaped around the curving terrain of northern Durotar. The central valley is usually considered the economic heart of the region. This area is teeming with all sorts of activity, due to the proximity of both the auction house, bank, city inn and flight master.




 * Valley of Strength (area immediately beyond the main gate)
 * The Drag (northeast from the Valley of Strength)
 * Valley of Honor (northeast from the Drag)
 * Ring of Valor (Unusable PvP ring, under construction)
 * Hall of the Brave (Warrior guild)
 * Cleft of Shadow (Rogue and Warlock guilds, west from the Drag)
 * Ragefire Chasm (a low-level instance)
 * Valley of Wisdom (Tauren populated, northwest from the Drag)
 * Miwana's Longhouse (an inn within the Valley of Wisdom)
 * Western Earthshrine (portal hub)
 * Valley of Spirits (Troll populated, west from the Valley of Strength)
 * Goblin Slums (Goblin populated, near the Valley of Spirits)

Points of interest



 * The Bank is in the middle of the Valley of Strength.
 * The Auction House is placed along the eastern edge of the Valley of Strength, right near the bank and the wind rider master.
 * The Wind Rider Master stands in the tower located in the Valley of Strength, just north of the bank.


 * There are 34 mailboxes throughout Orgrimmar.

Notable characters


From his throne in the Valley of Strength, Warchief Garrosh currently rules with the continuing support of the blood knight Master Pyreanor, The warrior Eitrigg, and formerly the wise shaman Sauranok the Mystic. In this Garrosh and his advisors plan on how to deal with the Alliance, Scourge, and Burning Legion forces. Though formerly warchief Thrall allowed Human traders and sailors to visit the city, Garrosh has now declared all out war with the Humans and other Alliance races. With the help of the goblins of the Bilgewater Cartel and the prominent Boss Mida Orgrimmar has been reshaped into a city of war.

Travel connections


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Flight

 * Thunder Bluff
 * Bloodvenom Post
 * Valormok
 * Splintertree Post
 * The Crossroads
 * Brackenwall Village
 * Everlook
 * Gadgetzan

Zeppelin

 * The Undercity
 * Grom'gol Base Camp
 * Warsong Hold
 * Thunder Bluff
 * }
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Portal

 * Dark Portal, Blasted Lands
 * Nordrassil, Mount Hyjal
 * The Immortal Coil or Silver Tide Hollow, Vashj'ir
 * Temple of Earth, Deepholm
 * Ramkahen, Uldum
 * Dragonmaw Port, Twilight Highlands
 * Hellscream's Grasp, Tol Barad Peninsula

Quests

 * See also: Orgrimmar questing guide

Videos
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