Crypt Fiend (Warcraft III)

Crypt Fiends are large, mummified creatures who appear to be a genetic cross between humans and spiders. Their lower bodies are supported by six spindly arachnid limbs and their heavily bandaged torsos are human in form. The cunning Crypt Fiends were once the lords of the ancient spider kingdom of Azjol-Nerub that spanned the entirety of Northrend in ancient times. However, the Crypt Fiends' power base was destroyed by the Lich King, Ner'zhul, when he and his undead Scourge took control of the frozen continent. Now the Crypt Fiends command their spider underlings in the name of their master, Ner'zhul. These aberrant creatures are capable of summoning swarms of vile insects and projecting web-like strands to incapacitate and harm their enemies.

Information
Crypt Fiends are great additions to a melee force. You should use Crypt Fiends when facing air units, as they are the main defense against air units besides Gargoyles because of their Web Ability, which allows Crypt Fiends to bring air units down to earth. Crypt Fiends do not have an air attack but their Web ability allows them and other melee units to attack a webbed air unit.

Players sometimes focus entirely on Crypt Fiends in team games. This can be an effective strategy. Be reminded that Vampiric Aura does not work with Crypt Fiends. Proper Crypt Fiend usage involves a lot of running.

W eb (Autocast)

 * Binds a target enemy air unit in webbing, forcing it to the ground. Webbed units can be hit as though they were land units.

If you're building Crypt Fiends be sure to research Web. It's a cheap upgrade and it's good to have it available on the fly rather than having to wait for it if you get in trouble against air units.

Webbed air units cannot move, and count as ground units. This means that units with ground attacks can now attack them, and also that units with no ground attacks cannot. Webbed units only count as ground units for attack targeting purposes. You cannot, for example, Possess or Impale a webbed air unit. Units with a good air attack but a poor ground attack, such as Gargoyles, do not mix well with Web.

B urrow

 * The Crypt Fiend digs into the ground, becomes invisible, and gains a regeneration rate of 5 hit points per second. The Crypt Fiend cannot attack while burrowed.

Upgrades

 * Creature A ttack
 * Increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.


 * BTNImprovedCreatureAttack.png
 * Improved Creature A ttack
 * Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.


 * {| class="darktable" style="text-align:center"

! Research Cost !! Researched At !! Requirements !! Upgrade Time
 * - class="alt"
 * 200 [[File:WC3gold.gif]] 125 [[File:WC3lumber.gif]] || Graveyard || Halls of the Dead || 75 sec.
 * }


 * BTNAdvancedCreatureAttack.png
 * Advanced Creature A ttack
 * Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.


 * {| class="darktable" style="text-align:center"

! Research Cost !! Researched At !! Requirements !! Upgrade Time
 * - class="alt"
 * 250 [[File:WC3gold.gif]] 200 [[File:WC3lumber.gif]] || Graveyard || Black Citadel || 90 sec.
 * }


 * Creature C arapace
 * Increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.


 * BTNImprovedCreatureCarapace.png
 * Improved Creature C arapace
 * Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.


 * {| class="darktable" style="text-align:center"

! Research Cost !! Researched At !! Requirements !! Upgrade Time
 * - class="alt"
 * 200 [[File:WC3gold.gif]] 200 [[File:WC3lumber.gif]] || Graveyard || Halls of the Dead || 75 sec.
 * }


 * BTNAdvancedCreatureCarapace.png
 * Advanced Creature C arapace
 * Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost

Wyrms.


 * {| class="darktable" style="text-align:center"

! Research Cost !! Researched At !! Requirements !! Upgrade Time
 * - class="alt"
 * 250 [[File:WC3gold.gif]] 325 [[File:WC3lumber.gif]] || Graveyard || Black Citadel || 90 sec.
 * }

Quotes

 * "The sleeper awakes." - Taken from the title of the H.G. Wells novel with the same name or a play on the phrase from the novel Dune by Frank Herbert.
 * "You rang?"
 * "Proceed."
 * "Make your choice."
 * "By Nerub."
 * "For the Spider Kingdom."
 * "You may feel a sting."
 * "Be drained of life."
 * "What a tangled web we weave."
 * "Spider sense tingling." - Reference to Spiderman.
 * "My ass always gets bloated during my spin cycle."
 * "I like chicks that are into bandage..."
 * "I'm stuck on bandages, because bandages are stuck on me."
 * "Last week my top half was on the Discovery Channel..."
 * "...and my bottom half was on Animal Planet."

See Warcraft III Crypt Fiend quotes.