Eressea Dawnsinger (tactics)

SS undefined (Crusaders' Coliseum)

Eressea Dawnsinger is a boss of the Trial of the Champion in the Crusaders' Coliseum.

Like every Horde champion, she is only encountered by Alliance players. Her carbon copy encountered by horde players is Ambrose Boltspark, a male gnome.

Abilities
Eressea Dawnsinger uses mage's abilities:
 * Fireball: Pretty standard, and not at all damaging, hitting for about 2k a shot.
 * Blast Wave: A bit more disruptive, and somewhat more dangerous, owing that any of the other Champions may be using their AoE abilities as well. Hits for about 2k and knocks the group back.
 * Polymorph: The only real threat Eressea employs, she can randomly Polymorph any of the players for a little while. It's a good idea to try and interrupt this, or else simply dispel quickly, as she can target whomever's tanking the more dangerous bosses.
 * Haste: If you've a Mage in your group, make sure they've Eressea on focus. Spellsteal this for a 100% buff to your spell haste. Otherwise, use standard dispel tactics to avoid a sudden outpour of nigh-uninterruptible fireballs.

Strategy
Also, when playing the encounter as a tank be sure you pull her away from the back wall/colliseum entrance door, there seems to be a bug wich makes it impossible for ranged dps'ers to damage her. ''
 * [[Image:Stub.png|20px]] ''The best way to avoid danger she puts out is to have your anti-spell skills & counters at the ready, don't waste CD's on her because she is not worth it spoiling them seeing as she hardly does any melee damage. Also, one average level 80 rogue should be able to kill her if he or she interrupts her spells in time.

Video

 * [[Image:Stub.png|20px]] To be announced...