User:Sweetlordharrison

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''High elves and goblins. New Races'''

The Alliance would get the high elves who are trying to regain their honor and kill blood elves. The Horde would get the goblins who have joined the horde again because Thrall bribed them and promised them all the materials they need.

'''introduction High Elves:''' starting place: Northern Lordaeron in Eastern kingdoms currently inaccessible. Racial Capital: Sunstrider, named for the High Elves last king Language: old Thalassian ( the blood elves adapted it for so could distance them selves from the high elves) and common mount: golden lion, a yellow-gold lion classes: Mage, Hunter, Priest, Warrior, Rogue, Death Knight Ruler/leader: Alleria Windrunner she was found in the outlands without Turalyon and was close to death, but the humans who found her nursed her back to health, and was sent to to reunite with the other elves.

Appearance ( Blood elf/ High elf difference)

Blood elves have emerald eyes caused by their magic addiction, High elves have blue eyes but they don't glow like the blood elves do. A little bit taller then a blood elf. has the old blood elf model, not the buff one. has the same posture as a night elf not the straight back of a blood elf. Hair is straighter then a blood elf and has pure color, no highlights. colors include; blonde, flaxen, white, light brown, midnight blue (like the night elves), and orange. their eyebrows are not pointy and long. The High elves cut off their ears and used magic to make them short but still pointy to show that they want nothing to do with the blood elves. their skin is very fair and pale. Their voices are similar to Night elves.

Racial Traits Hate Blood elf- High elves hate blood elves and want revenge. +2 strength Bow Specialization- increases chance to critically hit with bows by 1%. Wisp spirit- Transform into a wisp upon death, increasing speed by 75%. Nature Resistance- Reduces the chance you will be hit by Nature spells by 2% Magic Resistance- Reduces the chance you will be hit by spells by 2%

Reputation Stormwind- Friendly Ironforge- Friendly Exodar- Friendly Darnassus- Neutral

Goblins: starting place: Kezan (may have to add the Maelstrom as a zone and islands surrounding it) Racial capital: Undermine Language: Goblin, Orchish Mount: shredder (without all the weapons unless mounted combat is implemented) Classes: Rogue, Warrior, Warlock, Mage, Death Knight Ruler/Leader: Trade Prince Steamwheedle

Appearance goblins are a bit taller than gnomes. they have long, sharp noses, chins and ears, and green or yellow skin. Their arms are long and slender and their fingers deft. Goblins that have hair often have it as Mohawks, ponytails, or spikey. if they do have hair its black, brown, or red. their eyes are yellow and orange.

Racial Traits

Find Treasure- activate to see treasure chests on mini map - lasts until canceled - no cooldown. Treasure finding also marks many "node-type" quest items on the mini map. Expansive mind-Increase Intellect by 5% Engineering Specialist-15 point skill bonus to Engineering (note, this also raises the cap by 15 at each level of Engineering).

Reputation Darkspear trolls- Friendly Orgrimmar- Friendly Thunder Bluff- Friendly Undercity-Friendly Silvermoon- Friendly ( the goblins want more trade options money so they stay friendly with every race they can)