Newbie guide/Introductory fly-through and starting areas

Intro Fly-thru
After you choose the starting details of your character, you will be given what looks like a cinematic based on your race with a voice-over giving some background history of the race. This is actually a real-time fly-thru in the game and you will see actual players moving around if you look carefully, and you may get a glimpse of some combat. The fly-thru usually starts at a capital city and flies through parts of the country-side to your starting area.

Starting Areas
Depending on your race, you will start in one of eight starting areas:


 * Horde:
 * Orc: Valley of Trials, Durotar, Kalimdor. This area is dry and rocky, mostly consisting of reddish desert.
 * Tauren: Camp Narache, Mulgore, Kalimdor. Mulgore is lush and green, with large lakes, grassy plains, and mountain valleys.
 * Troll: Valley of Trials, Durotar, Kalimdor. (Same as the Orcs', but with different voice-over)
 * Undead (Forsaken): Deathknell, Tirisfal Glades, Eastern Kingdoms. Tirisfal Glades is a dark forest over-run with the mindless undead of the Scourge.
 * Blood Elf: Sunstrider Isle, Eversong Woods, Eastern Kingdoms. Rebuilt city. The Fly-thru actually begins in the Ghostlands, showing the straight path of destruction left behind by the Scourge after their attack on the Elven city.


 * Alliance:
 * Dwarf: Coldridge Valley, Dun Morogh, Eastern Kingdoms. A snowy area with mountain paths and frozen lakes.
 * Gnome: Coldridge Valley, Dun Morogh, Eastern Kingdoms. (Same as the Dwarves', but with different voiceover)
 * Human: Northshire Valley, Elwynn Forest, Eastern Kingdoms. A low, forested region with various human settlements in it.
 * Night Elf: Shadowglen, Teldrassil, Kalimdor. A huge, ethereal, twilight forest that perches entirely on top of a colossal World Tree to the northwest of Kalimdor.
 * Draenei: Ammen Vale, Azuremyst Isle, Kalimdor. Misty forest area around the crash site of the Exodar.