High Priestess Azil

High Priestess Azil is the fourth and final boss of the Stonecore.

She is one of the few who has survived communing with the Twilight's Hammer cult's eldritch masters, although little remains of her sanity. She instills terror in lesser cultists so that they will sacrifice themselves without hesitation when their masters command it.

Strategy
At various times during this fight, Azil will cast Energy Shield and fly back up to the alter she started on. Ranged party members can still DPS her while she is there, but with the 75% damage absorption granted by Energy Shield their time is generally better spent preparing to intercept the incoming devout followers (so they don't eat the healer).

Phase 1
When Azil is on the ground and engaged:
 * The tank may spend most of their time force gripped. When not gripped, the tank should (obviously) not stand in the gravity wells.
 * DPS are encouraged to interrupt Force Grip.
 * Azil will cast Gravity Well at individual players as indicated by the large purple rings that will appear around them. Players should move out of these areas immediately but just as importantly; ranged DPS should by their positioning try to bait Azil into casting these gravity wells in an area between Azil's platform and where the upcoming packs of followers will come from--forming a wall through which the followers must pass to get at anyone. Note: This is unlike most other fights where a boss' abilities won't affect their friends. Azil's Gravity Wells can and will kill most of her devout followers for you, making this fight much, much easier.
 * When positioning yourself with the intention of creating a wall of gravity wells, keep in mind that you will need to be able to move in phase 2 to avoid boulders, so do not block yourselves into a corner.

Phase 2
While Azil is over her platform (and protected by Energy Shield):
 * Packs of 9-12 non-elite devout followers will enter the area from the rear and sides in an attempt to overwhelm the group. These followers are identical to those from the previous hallway and the three squads kneeling in front of Azil when you first enter the area. They will hit for an average of 1650 physical damage (on plate) each time, and the groups may spawn between 1 and 3 times per cycle. Their sheer numbers make them difficult to keep away from the healers, so players with AoE abilities (damage or snares/slows) should feel free to use them liberally and drag the followers through the Gravity Wells.
 * Azil will summon large boulders to throw at players. The cast time on these is quite long, and a large cloud of dust will appear on the ground below the targeted player who should move away from them to avoid being crushed by the boulder.

Heroic mode
Fight plays out the same as normal mode, no new abilities. However, Seismic Shard will one shot most players so it is imperative that everyone moves out of the dust clouds. Further Summon Gravity Well will be casted more frequently in comparison to the normal version.

Quotes

 * Aggro
 * Yell


 * Throw boulder
 * Yell


 * Killing a player
 * Yell


 * Death
 * Yell

Videos
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