Talk:Fade

"When Fade's duration expires, the next threat-generating action will generate normal threat plus all the threat that was originally Faded from the target."

Are we sure about this? Sounds a bit odd to me. So, if you use Fade once, you'd better use it next time you cast something, because the aggro generated is going to be that much greater? In that case, isn't it almost best to never use it, because at least that way you're regulating the amount of aggro you're generating?

"If the Priest is unable to properly manage their aggro while Faded, this means that the original target will attack the Priest again, this time while fade is on cooldown."

I don't understand this sentence at all. What do you mean by "properly manage aggro"? You cast the Fade spell, then you cast some other spell, such as Heal, and then Fade wears off. What's to manage? Do you mean making sure that the Heal spell is cast after the Fade spell, and before the Fade spell wears off?

"... this means that the original target will attack the Priest again..." When did the original target attack the priest first then?

I think this paragraph needs to be expanded and more clearly explained. It seems like it's saying something quite important, but it can't understand it. Remember, lots of people reading it will be WoW newbies, like me!

James Richardson 15:41, 9 November 2006 (EST)
 * Fade temporarily removes a set amount of your threat from all mobs. If it reduces your amount thus far that somebody else is above you on the list, the mob will attack the other player. After 10 sec., when Fade ends, the threat will not be added instantly. Instead it is added as soon as you do some threat-generating action. This means, your party members normally have 10 sec. to build up enough threat to be above you. It is by no means a threat-remover, it just temporarily helps in a situation. I hope I could explains it. However, I don't exactly know what properly manage their aggro means (maybe avoiding to heal?). I personally find that it's the group's task to gain attention from the mobs, as a priest has no real way of avoiding aggro (except for sacrificing heal, which is a very doubtable method). --bfx 05:24, 14 February 2007 (EST)


 * By saying properly manage their aggro, maybe the author meant that until you're certain that your group's got aggro back under control, you should resort to shields, renews and flash heals if possible (of course, sometimes it's not - you MUST throw a Greater Heal)... But I'm not the author, I can only guess ^.^ --Dorenthas 09:10, 9 March 2007 (EST)

Threat during Fade?
Does the priest generat threat during fade? That is, besides temporarily reducing threat generated before fade was cast, do spells cast during fade's duration generate threat? On my shadow priest, I have been casting fade whenever the cooldown is up - not just when pulling aggro, in hopes that big spells like Mind Blast and Shadow Word Death will not add to my threat at all if I cast it while faded. It seems to me that as a DPS'er, fading never drops me far enough below a main target's aggro for the tank to automatically regain aggro - only for secondary targets who have aggro'd me because of VE and VT effects (or direct heals when not DPS'ing). If Fade does not prevent aggro from accumlating while it is cast, it seems fairly useless for a Shadow Priest and makes the reduced cooldown talent in the Shadow tree pointless. I have, however, seen some shadow priests in some top raiding guilds who do have the improved cooldown, so it makes me wonder if, perhaps fading does prevent aggro (or maybe they're also under the same false impression.) CCMCornell 18:40, 22 July 2007 (UTC)

Does this help clarify?
If you're having a hard time understanding Fade, and how to "manage" your Priest threat, grab a hold of a threat-meter mod - currently popular is Omen, for example. You should get a feel for how these mods work at least a few levels before you start seriously raiding, but there's no harm is learning it right from level 1. (To emphasize: raiding without a threat-meter is pretty much unheard-of, regardless of your feelings about mods. However, the list only shows people running the mod, so it's of no use if you're the only one in the group running a threat meter, or if different people run incompatible meters.)

With your threat visualized, it's much easier to understand Fade. You should also read Threat. It's very simple how it works, actually. Here's a very simple example, with just you and a tank and one enemy to keep things simple:

At the start of the fight, both of you have 0 threat.

In the first part of the fight you get anxious and deal 1000 damage (1000 threat) and do 1000 healing (500 threat). The tank only manages to output 500 damage. Your threat is far enough ahead of the tank's that you have taken aggro. You hit Fade (let's say rank 7) and instantly dump 1500 threat - you are now 0, and the tank is 500, so he has aggro again. During your Fade, however, your DoTs continue to tick and you foolishly continue to DPS away, doing another 1000 damage while the tank only does another 500 damage. As Fade is about to end, it seems that the two of you are neck-and-neck with 1000 threat each. After Fade stops and you perform another action that generates threat, the 1500 you dumped comes right back: now you've pulled way ahead of the tank again, and with your Fade on cooldown you take a pummeling.

Fade isn't something you spam between DPS. It is a means for you to STOP DPS and let your tank CATCH UP to the threat you have TEMPORARILY lost. If your tank cannot catch up or keep up, Fade will be of no use to you. Fade is not something you should have to use often, because you should be outputting damage or healing at a steady rate. Your tank is, too, and he should be outputting at least slightly more, simply put. Fade can be useful in an emergency when you suddenly have to do a lot of healing or damage in a short period of time, and you intend to slow way down afterward. Of course if you're not going to risk getting aggro (say you're already way behind on the threat meter) then there's still no reason to use it, because the effect is TEMPORARY.

So that brings us to the cryptic-sounding phrase, "properly manage your aggro" (properly manage your threat, is more accurate). Threat management is very simple: don't do too much damage or healing. Use a threat meter. Don't be on the top of the list - and second is pushing it. Sometimes you will actually have to stand in place doing absolutely nothing while your threat cools down. There are talents that reduce threat, and some spells cause more or less threat than others. Tanking classes often use "taunts" to generate additional threat, but these can be resisted, so you should always start soft on DPS as a fight begins. All of this is well-documented here on WoWwiki, so get reading! :) Dfrauzel 06:33, 7 December 2007 (UTC)

Fade with Improved Shadowform ?
Ive read the description and it suggests it might work like trinkets of the Horde and Aliance and also like "Every man for himself" racial ability of the human, dos it rely work like that ? i haven't tested yet but ill try --DarckArchon Might of Aiur 08:56, June 25, 2010 (UTC)