User:Lightfire/Lightfire'sRoleplayIdeas

=Roleplay Ideas=

Introduction

 * This guide is not here to tell you how to roleplay, it is nothing more than a giant list of ideas that are supposed to be used to help you get out of the writers block all roleplayers go through when making an new character story, so feel free to use any idea here and to tweak it in anyway you wish. Just be kind enough to give credit to where credit's due.


 * I've also broken the guide up in sections in order to 1) Organize it. 2) Make it easier for someone to jump to any section they want quickly and easily.


 * I'll be adding more to the guide as more ideas come to me, so make sure you check up here regularly.

Quick Notes
In the game a proffesion is a skill you learn...in my guide however...a proffesion is what your character does for a living.

Anything with the word Arc in front of it ((i.e. Archmage, Archdruid, etc.)) Is probably best played at the max level...use appropriate words based on your level... Here's a quick list of ideas for titles. Apprentice< Regular ((Just called a mage or druid))< Master < Arc___

My section on Assassins was borrowed from another guide I found on the internet...because I couldn't think of any better way to say it myself.

Versions and Changes
Version 1.0: Gave birth to the guide.

=The Guide=

Characters by Class
This list is ideas based on the class itself and is mostly stereotypes. ((i.e Rogue Assassin, Hunter Marksmen, Warrior Soldier.)) Not to say you can't roleplay a Rogue Marksmen...it's just that a Hunter's skill and talent set most resembles that certain kind of character.

Knight of the Ebon Blade

 * As a Knight of the Ebon Blade you answer to Mograine himself. You are sworn to protect the lands and to destroy your the creatures that you once fought beside. Your one and only goal in life is to destroy Arthas and all of his vile creations.

As a knight you would attempt to fit in as best you can with your respective Faction, and would use your powers to help it in it's battles against the Scourge.

You would stay in the shadows, coming out on rare occasions and talking even less. Remember no matter the Faction neither Stormwind or Orgrimmar truely want you and your looked down upon and spit at, some even go as far as to throw fruit at you. Even with the racism though you'll honor your vow to Mograine and not harm the innocent townspeople.

Rogue Death Knight

 * Your just like most Forsaken. Bitter and angry from being raised back from the death you so begged for when the plague started to eat at your life.

You live to kill all, wether it be man, beast, or undead doesn't matter. If your convincing enough you might even begin to gather a few of your like minded brethren to your cause, and what group of life hating Knights of Death and Decay is complete without a few souls that wish to be like you...even though you will never fulfill there wishes it's nice to have some "normal" servants to do your bidding.

Lost Knight

 * You were once a powerfull and honorable knight but that all changed when you awoke from your deathly slumber to find yourself in the control of the Lich King himself. With the help of Mograine you have regained your lost freedom, but sadly not the honor and faith you once had.

You travel the lands lending a hand here and there but otherwise keeping to yourself. Your hood is always pulled down low over your ever glowing eyes, and your cloak hides the bones and rotting flesh that makes up your dead body.

This world sees you as an abomination of life itself, but you know there must be a place for you somewhere. So you travel and you search for the place you desperatly want more than anything itself...a home.

Archdruid

 * You are at the pinacle of your power. You speak to the spirits of the land and forest as if they were your own family, in a sense they are. You look after them just as they look after you.

You travel the lands in order to heal blight and sickness and to teach the younger generation of Druids a few of the many lessons you've learned on your own adventures.

You have an almost infinite patiance the one thing that angers you quickest though is when you see someone perposefully destroying the world you work so hard to heal and your wrath is merciless as you quickly bring down the aweinspiring power of the elements.

Feral Druid

 * Unlike your brethren you have noticed the magestic beauty that the creatures of the wild hold. You study and challenge yourself in the same way that the wildlife around you does knowing that when it comes down to knowing nature non know it better than the animal that you have unlocked inside of you.

You are dressed in minor clothing, givin you lose most of it when you shift into another form. When you shift it is nearly impossible to tell the difference between you and any other animal of the world.

When you fight you know that the spirits of the animals that rest within your own soul are there to help you at a moments call and that unlike your foe you can change from the gracefullness of a cat to fighting with the ferocity of the bear better than any other druid of the lands.

Healer

 * Priest of the land. You travel confident that few has the medicinal knowledge you hold to heal nearly any wound at any place like you can.

You carry what few herbs you use regularly and know which ones heal best in any area. If nothing is around you also have the ability to call upon the land itself to heal you and your allies.

Druid of Balance

 * We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this. — Kal of Dolanaar

This is your law, your motto, your life.

You travel the lands preserving the balance of life. You know with every death comes a birth, with every loss there is a gain...but your also aware that sometimes those simple rules are broken by greedy creatures and it's up to you to make sure they don't get away with it...or it could mean the end of the world.

Hunter

 * Very rare is the person that can sit still for hours to wait for the one shot needed to take down your prey.

You are dressed in whatever is needed to blend into your surroundings. You carry what you need to survive, a sleep roll is rarely used since it weighs you down and is and unneccessarry tool if one knows where to look for a soft place to lay. Your weapon is your life, you take care of it as if you would a part of your own body...perhaps better. It's in prime condition and usually modified to fit you better than your own arm, and you probably know how to use it better than your own arm.

Your sharp eyes can pick up even the faintest signs of a track and you'll follow your prey for miles, knowledge of how to pace yourself makes it possible for you to travel swiftly without any major loss of energy.

You live off of the land and make your money by selling the meat and hides of the creatures you kill.

Marksmen

 * Target is 500 yards away? Not a problem.

You've probably been trained in the military how to shoot a weapon. You're smart, you have to be in order to judge just where to aim in order to make your bullet or arrow hit it's target from mind boggling distances. Like the hunter your weapon is your life, you take care of it as if you would a part of your own body...perhaps better. It's in prime condition and usually modified to fit you better than your own arm, and you probably know how to use it better than your own arm.

You wear standered issue leather or mail armor and carry what is told of you, if you don't work for the army then you probably wear a mix and match of leather and chain and carry enough for you to survive but not to much for fear of over encumbering yourself.

Beast Master

 * Is there truely that much of a difference between us and the beast that we hunt?

You've studied there ways and lived there lives. You know how to survive just as an animal of the wild. By doing so you've learned how to gain there trust, and how to convince them to fight for you...maybe even to die for you.

You favor walking around areas that are full of animals and wildlife, and rare is it that one doesn't see a plethera of beast walking beside you.

And if you've delved deep enough into the secrets of the feral world most would swear that your more beast than anything else...and that you seem to have grown a few beast like features. Perhaps your nails have grown sharper, more like claws, or your teeth have become more jagged, more like fangs.

Archmage

 * You are without a doubt a master of the Arcane. Fire and Ice are yours to control as you see fit, wether for good or evil is up to you.

As an Archmage you've most likely hold a lot of power in politics and will only be seen in the finest of robes with only the most powerful staffs in your hands.

You know your powerfull, but it's your decision on wether to use your power benevolently or mercilessly.

Wise Master

 * Anyone can pick up a book and say they are educated, it takes a true master to live life and say he is wise.

Your powerful...so powerfull that you've helped rebuild and then move one of the most magnificent cities to ever be seen in Azeroth. Your wise and know that the pointless fighting between the Horde and Alliance is only a distraction from the real threat, Arthas and his army of undead. It's up to you and the use of your arcane abilities to rally heroes together in Northrend in order to destroy the Scourge for good.

Shining Knight

 * Everyone needs a hero. Someone to look up to, someone they aspire to be.

You are a beacon of hope, the light in the darkness, and death's worse enemy. You are a Paladin. A symbol of the best your people has to offer. You are rarely seen out of your uniform of well polished gold and silver armor.

You know that the hope of all those you have sworn to protect is on your shoulders, you know this as you charge fearlessly into battle against whatever foe no matter if it's a dragon or undead soldier.

When you walk away your faith in the light has already healed most of your wounds and your armor is hardly dented because of the shield that the light formed around you.

Be kind to all, be respectfull to all, and don't be afraid to throw a few coins at some beggers.

Retribution Paladin

 * Yes I'm a paladin and yes I protect people, I just happen to be better at killing than my brethren.

It's a dirty job being a weapon of the light, but someone has to do it. You charge in and instead of shields and healing your spells are concentrated on the utter destruction of whatever evil that is unlucky enough to be your foe.

You dress just as any other paladin, except when you walk out of a battle your armor will be slightly more dented and you'll definatly be feeling that blow tommorrow.

Healer

 * I'm one of the few priest that know how to throw a good blow.

While on the battlefield your right next to your fellow paladins matching them blow for blow. When they get injured though they know they can rely on you to heal them while fending off any incoming attacks.

While walking around the city nothing sets you apart from any other paladin, and there is no one that would dare say you fight any less than your brethren.

Assassin

 * "If you want to find me you should try to look behind you."

An assassin is a specialist, exactly like any person who works any type specialty position, who is trained in the discreet and efficient art of murder. Assassin mannerisms can run the gamut of possibility, with their habits and personalities being as varied as their methods.

Professional Assassin

 * Assassins are the ones called upon when maintaining the status quo requires a questionable solution — and by fulfilling it, are branded as outcasts by the very society that calls upon their service.

Some assassins take great pride in their work, being of the opinion that holding another person's life in their hands makes them superior to everyone around them in some way, or view their work as an art form and don't hesitate to "help" others to see it this way as well. Others prefer subtlety, seeing everyone as a potential target and knowing that gaining someone's trust makes acting against them all the easier in the future.

Be obsessively neat in everything you do. Act polite when spoken to, but say as little as possible if you are subtle, or ridiculously embellish your ability or past deeds if you are not subtle. Always keep a careful eye on your surroundings. Constantly take notes on people you interact with (in character, if you want to make them wonder what you're up to). Come up with elaborate schemes on how to best kill someone. (Ex.: "A two-part poison would be the most effective. Slip the first ingredient into his food, and then replace the candles in his room with the second ingredient. It creates a flawless death with no ties back to you. In addition..." and so on). Casually mention them, either in part or in entirety, during conversation, as though it is always something on your mind.

Apathetic Assassin

 * Different from someone who enjoys the work, an apathetic assassin archetype is most closely related to someone who does their job simply because it's what they are good at, or because they don't know of any other way to live. They don't particularly enjoy their job, but they carry on and do it anyway.

Do your best not to sound impressed with most anything someone else does. You know that in the grand scheme they don't matter, as you could end their life any time you wanted. Be frank, and terse, when answering, or asking, personal questions. You don't often have time for small talk. If there isn't work to be done here then you'll go somewhere that there is. Be purposefully evasive when discussing the finer details of your work, and avoid getting into a philosophical argument about what you do. Whether you are "right" or "wrong" is irrelevant, you are simply doing what you do best. Also, avoid getting to emotional about your work, which includes not allowing someone to get you riled up.

Spy

 * It takes an immense amount of cunning to intigrate yourself into a place that wants nothing to do with you.

When walking through town you look just like everyone else. If you didn't you will die. You know how to make friends with anyone and as such make an exellent diplomat. Your up to date on all current news and have an uncanny ability to hide all your emotions and swap them for new ones at a moments time.

You also know how to keep your temper in check because with one slip up you could spend your entire life in the dungeon...or worse.

You know how to use most martial weapons but it's rare for you to need them seeing as how you can talk your way out of nearly every situation.

Characters by Lore
This list is for characters that have no obvious conflicts with the lore and can be roleplayed by multiple classes.


 * WARNING Some of these characters might need a lot of work to stay true to and caution is advised to those new to roleplaying...you have been warned.

Bard
Your always on the move,looking for new tales of epic battles and making your living by singing at each tavern for tips. You travel with basic clothing and a backpack loaded with everything you need to survive while trecking across the roads of Azeroth. Your instrument is safely snug in it's case or hanging from your bag always near your hands.

You need no paper to write your sudden sparks of insperation on...once you've made your song you've memorized it...years of practice have made it so.

Storyteller
Exactly what the name says. You listen to the whispers of heroic battles and then retell them to crowds for modest tips. If you need to make a bit more money then why not exagerate your story a little bit?

Everything has a chance to become an epic tale of life and death, of good vs. evil...One can tell a story about how a brave knight finnally ended the life of the terribly evil and vile creature Hogger, who is the reason behind many soon to be heroes deaths.

The one difference between a storyteller and a bard? Bards sing.

Nut Case
Claim yourself emperor of all of Azeroth!

Tell the tale of how you single handedly defeated the dread Princess!

Or you can just wander the allyways of Stormwind and Orgrimmar muttering quietly to yourself.

There are countless oppertunities here.

Traveling Trader
Travel around and collect treasures you find then sell them to people you happen to come across while out and about.

Head Trader
Hire gatherers to supply you with materials then hire blacksmiths, tailors, and whatever else you need to create your product...then sell it all for a major profit.

Tour Guide
Spend to much time in the city? Need a little extra money? Take people for tours around the city then!

Show them all the major sites, like Thunder Bluffs giant Totem Pole or Ironforges giant Anvil.

Don't forget to charge them for the tour though.

Tavern Keeper
Buy a tavern and sell drinks and food.

If you want you could even start a small smuggling ring that's based in your tavern...just don't forget to pick up your deed.

Tavern Workers
Waiters/Waitress Barkeeper Bouncer Greeter Dancer Cook Janitor

Drunk
Your hand is never empty of cheep booze and your breath hasn't been fresh for years. Mumble a lot and try to start fights, or just fall asleep on the edge of the road.

Poet
There is inspiration that can be found anywhere...capture it in the beauty of your words.

Then recite your poems for a price.