User:Igiarmpr/Azshara's Rise/Buccaneer

The Buccaneer is a hero class i imagined for my expansion pack idea Azshara's Rise.

Story
''Piracy, an utopic lifestyle for many and you are part of it! As one of Dr. Lapidis' or Gillijim's crew-members you begin your training as Buccaneer on the respective island. In a terrible seabattle between the two pirates your ship sinks and you wake up on a shore. Having forgot who, but not what you are, a young goblin finds you and send you to see your nation's leader to join it in battle!''


 * Choice between two starting-zones (Gillijim's Isle or Island of Doctor Lapidis)

Overview
Some of the Buccaneer's Stats:
 * Armor: Cloth, Leather and Mail
 * Weapons: One-handed swords, two-handed swords, one-handed axes, one-handed maces, bows, crossbows, and guns
 * Attributes: Agility, Stamina, Strength and Spirit
 * Talent Trees: Piracy (Range-DD), Mutiny (Melee-DD) and perseverance (Supporter)

Power Resources
The Buccaneer uses Energy as main power resource.

His "speciality" are what i call "Regeneration-Arrows" (RA)(a more appropiate name has still to be found). The arrows regulate the Buccaneer's Energy-regeneration, but they can be used differnently as well, they serve as instantanious Energy-Ressource (like Thistle Tea) and are similar to the Death knight's runes, as a ressource for powerfull attacks.

The arrow's color plays no special role, but every arrow has it's own Cool-Down.

Talents and Abilities

 * Piracy is the Range-DD Specialisation, similar to a hunter only without his pet, he also has several abilities to keep his enemys away.
 * The Mutiny-Buccaneer is the Melee-DD Specialisation, it is a hybrid between rogue and warrior, striking fast and strongly.
 * The Perseverance-Buccaneer is a Supporter and Healer, he has powerfull buffs and debuffs, he also has a few weak herbal/alchemist-heals.

[[Image:INV Ammo Bullet 03.png|25px]]Piracy

 * [[Image:Ability GolemStormBolt.png|20px]]Lead Shot (15 Energy): The Pirate shoots his victim causing X damage and the same amount over 10 seconds.
 * [[Image:Ability Hunter Displacement.png|20px]]Wave Bomb (20 Energy): You throw a bomb that kicks back everyone in the area (even yourself if you're in it) for 5 yards and additionally knoks everyone but you out for 2 seconds.

[[Image:Ability Warrior PunishingBlow.png|25px]]Mutiny

 * [[Image:Ability Warrior WeaponMastery.png|20px]]Scimitar (15 Energy): Hits the enemy causing him to bleed (X damge every 3 seconds for 15), if the enemy is hit while the bleeding effect still affects him he will suffer the already lost damage instantly.
 * [[Image:Ability BackStab.png|20px]]Scrape (20 Energy): The enemy starts to bleed losing X HP over 10 seconds.
 * [[Image:INV Crown 14.png|20px]]Acid (35 Energy): For every bleeding effect on the target, Acid inflicts X damage.

[[Image:INV Helmet 45.png|25px]]Perseverance

 * [[Image:Spell Unused2.png|20px]] Parley (20 Energy): The targeted enemy and his nearby groupmembers cann't attac you for 3 seconds.
 * [[Image:INV Mace 77.png|20px]] Refreshing Mixture (5 Energy): The Buccaneer gives his target a refreshing herbal mixture wich restores X HP, at first slowly, than faster and a the end of the effect slowly again.

Notice
I know that Buccaneers are not very likely to be healers, but as the Death knights also have tanking abilities, the new HeroClass should have healing abilities, i have thought, while doing this, of another class that could fit the "Great Sea" environment: the Monk.

To see my version of the Monk, please see Here.