API UnitCreatureFamily

Returns the creature family of the specified unit (e.g., "Crab" or "Wolf"), or nil if the unit does not have a creature family (e.g. because it is not a creature). creatureFamily = UnitCreatureFamily(unit);

Arguments

 * unit : UnitId - unit you wish to query.

Returns

 * creatureFamily : String - localized name of the creature family (e.g., "Crab" or "Wolf"). Possible English values are:

Example
if ( UnitCreatureFamily("target") == "Bear" ) then message("It's a godless killing machine! Run for your lives!"); end

Result
Displays a message if the target is a type of bear.