API GetCorpseMapPosition

Returns the postion of the player's corpse on the current map

posX, posY = GetCorpseMapPosition;


 * Arguments


 * none


 * Returns


 * posX, posY
 * posX : Number - X value of the corpse position (a proprotion between 0 and 1, relative to WorldMapDetailFrame)
 * posY : Number - Y value of the corpse position (a proportion between 0 and 1, relative to WorldMapDetailFrame)

If both posX and posY are 0, then the player is not dead, the corpse position is unknown, or not valid for the current map.

local corpseX, corpseY = GetCorpseMapPosition;
 * Example

0.43320921063423, 0.69365233182907
 * Result