API GetItemInfo

Return information about a specific item. itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(itemID or "itemString" or "itemName" or "itemLink")

Arguments

 * (itemId or "itemString" or "itemName" or "itemLink")


 * itemId : Integer - The numeric ID of the item. ie. 12345
 * itemString : String - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
 * Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
 * itemName : String - The Name of the Item, ex: "Hearthstone"
 * The item must have been equiped, in your bags or in your bank once in this session for this to work.
 * itemLink : String - The itemLink, when Shift-Clicking items.

Returns

 * "itemName", "itemLink", itemRarity, itemLevel, itemMinLevel, "itemType", "itemSubType", itemStackCount, "itemEquipLoc", "invTexture"


 * itemName : String - The name of the item.
 * itemLink : String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r")
 * itemRarity : Integer - The quality of the item. The value is 0 to 7, which represents Poor to Heirloom.
 * itemLevel : Integer - The item level of this item.
 * itemMinLevel : Integer - The minimum level required to use the item, 0 meaning no level requirement.
 * itemType : String - The type of the item: Armor, Weapon, Quest, Key, etc.
 * itemSubType : String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See itemType.
 * itemStackCount : Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc.
 * itemEquipLoc : String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD", _G["INVTYPE_HEAD"] is a localized, displayable name of the location.
 * itemTexture : String - The name and path for the inventory icon texture for the item.
 * itemSellPrice : Integer - Items vendor value, in copper. Will need to be parsed into gold, silver, copper. Format ggggsscc.

Example
local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(16846); message(sName..","..iRarity..","..sType..","..iStackCount);

Result

 * Message box will pop-up with - "Giantstalker's Helmet,4,Armor,1".

Details

 * All string returns (itemName, itemType, itemSubType) are localized. Prior to 1.9, itemEquipLoc was localized also.
 * If you have never seen the item that belongs to the Item ID or Item Link since the game client was started, this function immediately returns nil, but (starting in Cataclysm) will asynchronously query the server to provide the missing data. The item cache is not maintained between game sessions anymore.