User:Sambah/Fog of Dreams

Storyline
Long Ago, about 10,032 years, a great well once stood. It's power supplied to Night Elves for an Eternity. It all ended with an apocalypse. The World, almost dead. Queen Aszhara and her Highbourne survived, they are what we now call Naga. The few who survived struggled to survive, but they found out that the Well's explosion sent the continent of Kalimdor into 4 places as well as many islands. Northrend, Azeroth, Kalimdor, and Sunken Kalimdor. The Landmark where the well once stood turned into a raging maelstorm. The Naga built a city below it called Nazjatar. The Makrura also built a city near it called Mak`aru. But their is one realm, a realm that keeps the peace of Azeroth if no mortal races ever touched it. The world of Azeroth is in one, one continent. But, an enemy is slowly invading the peaceful world. The Nightmare, composed of mutated versions of races called the Corrupted ones, takes over your mind while you slowly sleep to your death unless tended by helpful aids. They are called the Unawaken. Avatars and Soldiers of Azeroth must help fight back the Nightmare before it reaches the Eye of Ysera, if it does, then all hell will break over, and the once peaceful realm of the Emerald Dream will turn into a mutated version called the Emerald Nightmare.

Feature list

 * Level Cap Increased to 90
 * Four new Races - Treants, Dryads, Earthen, and Furbolg.
 * New Class - Spellbreaker (Ethereal, Draenei, Blood Elf, Undead, Night Elf, Furbolg, Treant)
 * Three new Hero Classes - Runemaster, Warden and Archdruid
 * New Spirit Mounts (And Flying Spirit Mounts)
 * Spiritblessing as new Profession
 * New Soul Charm armor slot - Allows the Player to wear Soul Charms created by Spiritblesser's.
 * 6 new Cities - Grizzlemaw (Neutral) - Timbermaw Hold in the Emerald Dream (Neutral) - Remulos's Haven (Neutral) - Hide of Ysera (Neutral) - Temple of Storms (Neutral) - Cenarion Fortress (Neutral)

The World so Far...
The Emerald Dream will consist of several cities, including Grizzlemaw, Timbermaw Hold, Remulos's Haven, Hide of Ysera, and Temple of Storms All of these are created by newcoming travelers that arrived at The Emerald Dream. More Cities, like the newly built New Zoram, has been placed specifically around the Well of Eternity. New Zoram has been taken over by the Darnassian Elves, the P.O.T.W, and the Cenarion Blessing. The Three factions work together in order to protect the well. Many other cities include the Eye of Ysera, a place nearby to the Dryad City of the Hide of Ysera. Grizzlemaw and Timbermaw Hold, two Furbolg cities that unit the Horde and Alliance in Cross-Faction Trading. The Temple of Storms, home of the Earthen was re awoken in the opening of the Emerald Dream. The Earthen, alos bearing resemblance to the honorary Dwarven Alliance, had made close friends of the Goblins. Remulos's Haven is a base for the Treants of the Emerald Dream. Rivalry with the Corrupted Treants, now apart of the Nightmare, is a burden for the folks of the Emerald Dream. Now, the rest lay's in your hands.

New Zones and their Levels

 * Leave's Tear (Level 60-68) (Runemaster)
 * Prison's Guard (Level 60-68) (Warden)
 * Hyjal (Level 60-68) (Arch Druid)
 * Cenarion Fortress (Capital)
 * New Moonglade (Neutral)
 * Remulos's Haven (Capital
 * Timbermaw Hold (Capital)
 * Grizzlemaw (Capital)
 * Temple of Storms (Capital)
 * Hide of Ysera (Capital)
 * And Much, Much more...

Spiritblessing
Spiritblessing is the process of blessing someone's spirit. It also is the process of making Spirit Translators and Spirit Charms as well as Necklaces and Diamond inserts for rings and necklaces. It has 3 Sub-professions, which are Ghost, Spirituality, and Elemental. Elemental makes inserts for jewelry as well as creating elemental hide's for pants and armor. Spiritweaving makes prestige cloth made with spirit powder and Enternal Cloth as well as creating Soul and Spirit Charms. Ghost Spiritblessing creates Spirit mounts and Spirit mount-trinkets like Mithril Spurs and Riding Crops.

Soul/Spirit Charms
Soul/Spirit Charms are made by Spiritweaving Soulblesser's. They can increase the chance of second-life, as well as permanently increasing your health and giving you a guaranteed chance of second-life. Soul/Spirit Charms are located in the last slots (Spirit on left and Soul on Right).

Spirit mounts
Spirit Mounts give players a more mobile way to explore the massive world of the Emerald Dream. Basically, a Ghost Spiritblesser creates a Spirit Translator (30%, 60%, 100%, 150%, 280%, and 310%) a Spirit Translator copies the mounts from the mortal world and places them in the Emerald Dream. To give it Speed, it is giving Spirit reins. They range from 30% to 310%. Spirit Mounts are for use while dead in any place, but can only be used alive in the Emerald Dream.

Hero Classes
Fog of Dreams hosts a mass of epic content, like 3 familiar hero classes. It brings the Runemaster, Warden, and Arch druid. Each of these Hero classes has something to do with the Emerald Dream and/or nature.

Runemaster
The Runemaster is the spiritual version of the Deathknight. It uses runes and natural power along with spiritual and elemental power (Lightning and Earth) to crush their enemies. Runemasters were used much before the Sundering. They protected the well with runic power. But have since died out and most have either died or fell into a forever sleep. Most Death Knight's come from Runemaster's, but were twisted with undead power and unholy corruption. The last Runemaster to walk Azeroth alive walked right into the Emerald Dream, awaking all of the slumbering Runemasters. Most now host a city where the Runemaster's are most welcome, it is known as Leave's Tear. Features -
 * Runemaster's are only available to Druids, Shamans, Mages, Paladin, Warrior, Tidecallers and Primals meaning you must have a level 80 of any of these characters to be eligible for creation of a Runemaster.
 * Runemaster's will have their own *4*! Talent Trees and city (faction).
 * Runemaster's will require to go through 8 levels of questing in the Leave's Tear in The Emerald Dream before being able to leave the Emerald Dream permanently.

Warden
A Powerful Defender, a Warden was like a law enforcer for several races in Azeroth. They keep members of their race, and many others, in line. Most of the time they are employed as guards, special police, jailers, assassins, and bounty hunters. But now, as a dream reawakens and new forces are brought, Warden's are employed with the most deadly job, keeping Azeroth, and the Emerald Dream, safe. They use the combined forces of discipline, weapons, and defense to guard their allies, while causing eternal damage to their enemies.
 * Warden's will have their own 4 Talent Trees, Discipline, Assassination, Guard, and Arms, and their own city (faction).
 * Warden's are available to Warriors, Deathknights, Dragon Hunters, Paladins, Priests, Barbarian, Myrmidon, Druids, Shamans, Hunters, and Rogues. They Are Also available to all Night Elves, Naga, and Blood Elves.
 * Warden's will have to go through 8 levels of questing in Prison's Guard, in the Emerald Dream, before gaining the power to teleport to Ysera's Hide in the Emerald Dream.

Arch Druid
Malfurion Stormrage, the Arch Druid of the Night Elven Race. He was taught the ways of the druid by Cenarion. But since, Cenarion had been killed by the Orcs. Tyrande Whisperwind, High Priestess of Elune and the Night Elven Race, races to find Malfurion imprisoned by The Nightmare Guards. Tyrande rages with fury and unleashes the power of the arch druids across the entire landscape of the Emerald Dream, a march of footsteps step through the Northrend Portal into the Emerald Dream. They March to the gates of the Nightmare Fortress, where Malfurion's Spirit was trapped. But, as to Tyrande and the Night Elves Disbelieve, the Nightmare is slowly summoning his body so that they can kill Malfurion once and for all, and they are draining his powers. Tyrande and her legion of Druids, Priests, Warriors, Wardens, and Guards towards the front gate. After the war, Malfurion was freed, but his sanity was left behind.
 * Arch Druids will be a heavily lore-based class. They will be transported to the old emerald dream several times via the Caverns of Time in order to change the past events that caused Malfurion to be trapped.
 * Cenarion Fortress will be a new cross-faction capital city for mainly Taurens, Night Elves, Druids, Furbolgs, Dryads, Naga, and Arch Druids.
 * The Arch Druid starting area will be the present Hyjal located in Azeroth (Kalimdor).