API UnitPlayerControlled

Return whether the "unit" is controlled by a player or an NPC.

UnitIsPlayerControlled = UnitPlayerControlled("unit")

Arguments

 * ("unit")


 * unit : String - The UnitId to select as a target. Using a unit's name as the unit ID only works if the unit is a member of your party.

Returns

 * UnitIsPlayerControlled


 * UnitIsPlayerControlled : Boolean - Returns true if the "unit" is controlled by a player. Returns false if the "unit" is an NPC.

Example
if (UnitPlayerControlled("target")) then DEFAULT_CHAT_FRAME:AddMessage("Your selected target is a player.",1,1,0) else DEFAULT_CHAT_FRAME:AddMessage("Your selected target is an NPC.",1,1,0) end

DEFAULT_CHAT_FRAME:AddMessage("text",r,g,b)

 * ScrollingMessageFrame:AddMessage("text",r,g,b,id) : Valid Frame names: DEFAULT_CHAT_FRAME ChatFrame1 - ChatFrame7