Useful macros for druids

Disclaimer
The macros in this page are intended for general use. They are not intended to cover all situations, buff or item which you or other player own. You may need to modify theses macro for your specific use.

Included below is a quick reference guide to the most relevant macro customization druids might need to perform. This is not an exhaustive list as this is not the primary aim of this document. Should you need to perform other customization work which isn't part of this quick guide, please refer to Making a macro. The UI Forums and the Druid Forums on the official World of Warcraft website are also great resources should you need additional help.

Stance Number Variations 4.0.6
Many druid macros make use of the stance modifier to detect which form you are in. The stance numbers each refer to a Form. Be aware that Flight Form or Swift Flight Form will be either stance 5 or 6 depending on the availability of Moonkin Form and Tree of Life (druid ability).

General Custumisation
How to remove audible error messages such as "Target not in Range"? You can either turn off Error Speech in your Sound & Voice settings, or add the following lines at the beginning and end of the offending macro.

/console Sound_EnableSFX 0 /console Sound_EnableSFX 1

How do I activate a trinket, or any other item? Add theses lines at the end of your macro to activate a trinket. 13 is the top trinket slot, 14 is the bottom slots. For any other equipment or inventory slot, refer to InventorySlotId

/use 13 /use 14

How do I set a raid target? The following command will set a skull raid target.

/script SetRaidTarget("target",8)

Notes


 * The number 8 in this line refers to the skull. Refer to Raid_target_icons for the ID of other raid targets.
 * Target can be replaced with any valid unit ID. Refer to UnitId for other valid unit IDs.

How do I swap action bars? Nowadays, most action bar mods allow very fine control of action bar paging. However, some might still wish to page bars using macros. Should this be your case, this line will allow you to do that. Change the numbers to the bars you wish to swap.

/swapactionbar 1 2

Travel - 4.0.6
This macro will select the appropriate travel mode depending on which ones are usable.

Breakdown


 * If mounted, they will dismount you.
 * While swimming, Aquatic Form will be cast
 * While Indoors, Cat Form will be cast.
 * When outdoors and in combat, Travel Form will be used
 * When CTRL is pressed, Travel Form will be used.
 * When outdoors, out of combat and in a zone where you can fly, Swift Flight Form will be used
 * Otherwise, your Ground Mount is used.

Notes


 * This macro includes a powershift feature to clear snares. It will always choose the most apropriate travel mode while doing so.
 * When Shift is pressed, all forms will be canceled and you will be returned to caster form.
 * Shifting to Swift Flight Form while in flight will level off and make your flight horizontal with the ground.
 * In most cases, the CTRL overide for Travel Form will not be needed as this macro is able to choose the correct travel mode on it's own. There is one exeption to this: When in battlegrounds, carrying the flag and not in combat, this macro will default to Swift Stormsaber. Obviously, you will not want to mount if you are carrying the flag. The CTRL overide is provided for that purpose.
 * Replace Ground Mount with Ground mount of choice.
 * Replace Swift Flight Form with Flight Form if you do not have Swift Flight Form yet.
 * You may not have access to all travel mods depending on your level. Use the macro appropriate for your level. Some minor edits may be needed.
 * The lvl 60 - 85 version of this macro may not work as expected. The flyablecondition only tests to see if you can fly in that zone, it does not test to see if you have the ability to do so. You may want to keep using the lvl 30 version until you have bought the necessary flight licenses.
 * This macro does not take into account the aquatic mount you get in Vashj'ir. With the speed bonus you get in Vashj'ir and Glyph of Aquatic Form, there is no noticeable speed difference which would weren't a modified version of this macro.

LVL 16

/cancelform [nostance:0,mod:shift] /stopmacro [mod:shift] /cast [swimming] !Aquatic Form; [indoors] !Cat Form; !Travel Form
 * 1) showtooltip

LVL 20

/cancelform [nostance:0,mod:shift] /stopmacro [mod:shift] /cast [swimming] !Aquatic Form; [indoors] !Cat Form; [combat][mod:CTRL] !Travel Form; Ground Mount /dismount [mounted]
 * 1) showtooltip

LVL 60 - 85

/cancelform [nostance:0,mod:shift] /stopmacro [mod:shift] /cast [swimming] !Aquatic Form; [indoors] !Cat Form; [combat][mod:CTRL] !Travel Form; [flyable] !Swift Flight Form; Ground Mount /dismount [mounted]
 * 1) showtooltip

Feral Powershift / Travel 4.0.6
This macro will remove snares without taking you of the Form you are currently in. This will allow you to avoid being caught in caster form and making yourself vulnerable to sheep. It has been custumised for feral druids and includes travel functionality.

Breakdown


 * If mounted, they will dismount you.
 * If already in Bear Form or Cat Form, using this macro will powershift to clear snares.
 * If you are not in any form and in combat, this macro will default to Cat Form
 * If you are not in any form and not in combat, or ALT is pressed, this macro will have the same basic functionality as the Travel Macro. It does not support unshifting at it is already very close to the 255 character limit for macros.

Notes


 * All notes valid for Travel Macro are also valid for this macro.
 * If you are in bear form and have the Furor, this macro can be used to get a quick 10 energy.
 * This macro is not meant to be used on it's own. While it does support Bear Form powershift, it does not have any way to shift to bear form. This macro is meant to be used along with shifting macros such as Bash and Mangle / Ravage.
 * Shifting does not break roots as of 4.0.6

/cast [form:1, nomod] !Bear Form; [form:3, nomod][combat, nomod] !Cat Form; [swimming] !Aquatic Form; [indoors] !Cat Form; [combat][mod:CTRL] !Travel Form; [flyable] !Swift Flight Form; Ground Mount /dismount [mounted]
 * 1) showtooltip

Moonkin Powershift / Travel 4.0.6
This is a simple travel and powershift macro for moonkins.

Breakdown


 * Using this macro will shapeshift you into Moonkin Form.
 * If already in Moonkin Form, using this macro will powershift to clear roots and snares.
 * When Shift is pressed, all forms will be canceled and you will be returned to caster form.
 * When CTRL is pressed, the appropriate travel mode will be chosen:
 * Aquatic Form in water
 * Travel Form if in combat and outdoors
 * Swift Flight Form if out of combat and in a zone where flight is allowed
 * Swift Stormsaber if out of combat and not in a flyable zone.
 * Powershift Moonkin Form if indoors, not swimming (This is equivalent to using the macro without pressing shift)

Notes


 * Replace Swift Stormsaber with non-flying mount of choice.
 * Replace Swift Flight Form with Flight Form if you do not have Swift Flight Form yet.
 * The noswimming condition is required as without it, the macro would always powershift moonkin while indoors and swimming, even if CTRL is held.

/cancelform [nostance:0,mod:shift] /stopmacro [mod:shift] /cast [nomod:ctrl][indoors, noswimming] !Moonkin Form; [swimming] !Aquatic Form; [combat] !Travel Form; [flyable] !Swift Flight Form; Ground Mount /dismount [mounted]

Innervate 4.0.6
This macro will choose a target and cast Innervate.

Breakdown


 * If you press any of the modifier keys (shift, alt, ctrl), you will be the target of your innervate.
 * If you are mousing over a friendly target, it will be the innervate target.
 * If you you have a friendly focus, it will be the innervate target.
 * If you you have a friendly target, it will be the innervate target.
 * If you do not have a mouseover target, a friendly focus or a target, you will be the target of your innervate.

Note:


 * There are multiple versions of this macro. This document is not intended to cover all versions. This version is intended to cover as many situations as possible. You should edit it for your own needs.

/cast [mod, @player][@mouseover, exists, help][@focus, exists, help][@target, exists, help][@player] Innervate
 * 1) showtooltip

Faerie Fire - 4.0.6
This will cast the appropriate Faerie Fire dependent if you are in Cat Form, Bear Form, or any other Form at your target, or any target you are mousing over.

/cast [stance:1/3, exists][stance:1/3, @mouseover,harm,nodead] Faerie Fire (Feral)(Feral); [exists][@mouseover,harm,nodead] Faerie Fire
 * 1) showtooltip

Dash - 4.0.6
This will shapeshift to Cat Form and then use Dash.

All Races:

/cast [nostance:3] Cat Form(Shapeshift); Dash(Cat Form)
 * 1) Showtooltip Dash(Cat Form)

Worgen version:


 * This macro will cast Dash, or Darkflight if Dash is on cooldown.
 * Dash is placed first as it will be a root break in patch 4.1. This also allows Darkflight to remains available in Caster or Bear Form.
 * The time value on the reset, 144 assumes that Dash is glyphed.

/castsequence [nostance:3] Cat Form(Shapeshift); reset=144 Dash(Cat Form), Darkflight(Racial)
 * 1) Showtooltip

Focus Macro
Theses 2 macros were designed to be a portable Crowd Control and Assist solution for PvE and PvP settings. They were built with a good assist and focus scheme to support those activities. They can be used individually, or in pair without conflict.

Crowd Controll 4.0.6
This macro is meant to be used for crowd control.

This focus macro is designed to be used with crowd control abilities. It will cast your crowd control spell on your focus, your mouseover target, your target, or on your friendly target's target.

Breakdown


 * Interupt your current spell cast to give priority to your Crowd Controll.
 * If CTRL is pressed or if you do not have a focus, set focus to...
 * The target you are mousing over, if hostile.
 * Your target if, hostile.
 * Cast your spell on...
 * Your focus if hostile
 * Your mouseover if hostile
 * Your target if hostile
 * Your target's target if hostile

Notes


 * This macro can be used as a template for just about any spell.
 * This macro has been made so that it won't override a helpful assist focus.
 * This macro supports either direct targeting, or mouseover. Mouseover has priority.
 * If you already have a focus, you must press Ctrl in order to focus a hostile player to Crowd Control.

/stopcasting /focus [mod:ctrl, @mouseover, harm][mod:ctrl, harm];[@focus, exists] focus;[@mouseover, harm][harm] /cast [@focus, harm][@mouseover, harm, nodead][@target, harm][@targettarget, harm] Cyclone
 * 1) showtooltip Cyclone

Assist 4.0.6
Temporairly unavailable, found bugs and slight functionality problems, currently testing a new version which will be edited ASAP.

Feral Shape Smart

 * Some of macros will shapeshift to either Bear Form or Cat Form if you are not already in either Forms. Cat Form is the preferred Form in most cases.
 * They are intended as buttons which will cast the appropriate spell in cat or bear form in a setup which does not not page.
 * Use the skull bash macro as a template if you need to create other similar macros.

Skull Bash - 4.0.6
This macro will cast the appropriate skull bash spell, depending if your in cat or bear form.

Breakdown


 * If not not in Cat Form or Bear form, this macro will Shapeshift to Cat Form.
 * If in Cat Form or Bear From, this will cast the appropriate Skull Bash Spell.

/cast [nostance:1/3] Cat Form; [stance:3] Skull Bash(Cat Form); Skull Bash(Bear Form)
 * 1) showtooltip [stance:1] Skull Bash(Bear Form); Skull Bash(Cat Form)

Mouseover Charge 4.0.6
This macro will cast the appropriate Feral Charge spell.

Breakdown


 * If mousing over a target, it will be chosen as the target of the charge, otherwise, this will check to see if you currently have a target. If you don't, this will fail. A mouseover target has priority over your currently selected target.
 * If not not in Cat Form or Bear form, this macro will Shapeshift to Cat Form.
 * If in Cat Form or Bear From, this will cast the appropriate Charge Spell.
 * If in Cat Form after performing a charge, the next use of this macro will cast Ravage

Note:


 * To be able to benefit from the free ravage after a Feral Charge in Cat Form, you will need the Stampede talent.

/castsequence [nostealth, nostance:1/3] Cat Form(Shapeshift); [stance:1,@mouseover,exists,harm,nodead][stance:1,@target] Feral Charge(Bear Form); [@mouseover,exists,harm,nodead][@target] Feral Charge(Cat Form), Ravage!
 * 1) showtooltip

Tiger's Fury / Enrage / Berserk 4.0.6
This macro will cast Tiger's Fury in Cat Form, Enrage in Bear form or Berserk if shift is held.

/cast [modifier:shift,stance:1/3] Berserk; [stance:3]Tiger's Fury; [stance:1]Enrage

Feral (Cat)

 * Theses macros will shapeshift to Cat Form if you are not in Cat form
 * Most of theses macros will cast Prowl if you are not in combat and not already prowling.
 * They are intended as spammable buttons to be used with an interface setup which does not not page.

Maim 4.0.6
This macro will cast main.

Note:


 * If you are not in Cat Form and have no combo point, using this macro will Shapeshift to Cat Form, but will fail to cast Main.
 * The code of this macro serves as base for most of the Cat Form macros presented here. It can be used with just about any spell Cat Form has.

/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); Maim(Cat Form)
 * 1) showtooltip Maim(Cat Form)

Mangle / Ravage 4.0.6
This macro will cast Mangle or Ravage if prowling.

/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Ravage; Mangle(Cat Form)
 * 1) showtooltip [stealth] Ravage(Cat Form); Mangle(Cat Form)

Shred / Pounce 4.0.6
This macro will cast shred, or pounce if prowling.

/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Pounce(Cat Form); Shred(Cat Form)
 * 1) showtooltip [stealth] Pounce(Cat Form); Shred(Cat Form)

Night Elf Pounce 4.0.6
This macro will cast pounce if prowling. While in combat, the first use of this macro will cast Shadowmeld, the second will cast Pounce.

Breakdown


 * If you are in combat, Shadowmeld will be cast.
 * If you are Shadowmelded or Prowling, Pounce will be cast.
 * This macro can also be used to re-stealth mid fight. Be aware that it does take about half a second for the UI to detect that you are out of combat once Shadowmeld has been cast. This macro works much better as an in combat Pounce because the UI is much faster to detect stealth and Shadowmeld does not burn the Global Cooldown. You may have to mash this button a few times before you enter prowl. You will want to put some distance between yourself and your opponent. You will also want to make sure that you do not have any dots on you before you attempt this and make sure you do not move until you are prowling.

Notes


 * This macro is aimed at Night Elves. If you aren't a Night Elf, I would recommend using the Shred / Pounce version of this macro.
 * This macro will also work with ravage although you will have to be behind the target before you Shadowmeld in order to be able to ravage.

/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [nostealth, combat] Shadowmeld(Racial); [stealth] Pounce(Cat Form)
 * 1) showtooltip

Charge -> Ravage4.0.6
This macro will cast Feral Charge and then follow with Ravage.

Notes


 * Theses macro are intended to be used with the talent Stampede to benefit from the free ravage after a charge.
 * The ! after Ravage is required for theses macro to work properly. While in your spellbook, Ravage is a single spell, the UI sees Ravage and Ravage! as 2 different spells. Ravage is only usable while stealthed and Ravage! is usable while the Stampede buff is up.

Charge -> Ravage

/castsequence [nostance:3] Cat Form(Shapeshift); reset=10 [@mouseover, exists, harm, nodead][@target] Feral Charge(Cat Form), Ravage!
 * 1) showtooltip

Pounce / Charge -> Ravage


 * Same as the above, but with the added twist that it will cast pounce instead if stealthed.

/castsequence [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Pounce(Cat Form); reset=10 [@mouseover, exists, harm, nodead][@target] Feral Charge(Cat Form), Ravage!
 * 1) showtooltip

Feral (Bear)
Notes


 * Theses macros will shapeshift to Bear Form if you are not in Bear form
 * They are intended as spamable buttons to be used with an interface setup which does not not page.

Bash- 4.0.6
This macro macro will shapeshift to Bear Form if not in bear form and cast Bash.

/cast [nostance:1] Bear Form(Shapeshift); Bash
 * 1) showtooltip Bash

Taunt - 4.0.6
This macro will shapeshift to Bear Form if not in bear form and cast Growl.

/cast [nostance:1] Bear Form(Shapeshift); Growl(Bear Form)
 * 1) showtooltip Growl(Bear Form)

Gowl / Chalenging Roar - 4.0.6
This macro will shapeshift to bear form if not in bear form and cast Growl or Challenging Roar if shift is held.

/cast [nostance:1] Bear Form(Shapeshift); [mod:shift] Challenging Roar; Growl
 * 1) showtooltip

Survival - 4.0.6
This macro will use all of your survival cooldowns with one press.

Notes


 * This macro is not optimal. In most situations, survival cooldowns are best staggered in order to extend your survival time.
 * All 3 abilities will activate simultaneously.
 * You may want to add a /use 13 or /use 14 line to this macro if you have a tanking trinket.
 * If you have potions, or healthstones at your disposal, you may want to add a /use line for those.

/cancelaura Enrage /cast Barkskin /cast [stance:1] Enrage(Bear Form); Bear Form(Shapeshift) /cast [stance:1] Survival Instincts(Cat or Bear Form) /cast [stance:1] Frenzied Regeneration(Bear Form)
 * 1) showtooltip Frenzied Regeneration(Bear Form)

Wild Mushroom 4.0.6
This macro will cast wild mushroom. When shift is held, it will detonate the mushrooms.

/cast [mod:shift] Wild Mushroom: Detonate; Wild Mushroom
 * 1) showtooltip

Call out Innervate to Party/Raid respectively 3.1.1
/stopmacro [nohelp,dead] /run c="Innervating %t"if UnitInRaid("player")then SendChatMessage(c, "RAID")elseif GetNumPartyMembers>0 then SendChatMessage(c, "PARTY")end /cast Innervate
 * 1) showtooltip


 * Use: This macro will send a message to the appropriate channel (raid if you're in a raid, party if you're in a party, or no message at all if you're soloing) declaring who it is that just got your innervate spell.
 * Will send message even if self-cast or cast does not go off due to range or skill being on cooldown.

Cyclone / Roots 3.1.1
/use [mod:alt] Entangling Roots; [mod:shift] Cyclone; [target=focus, exists] Cyclone; Cyclone
 * 1) showtooltip
 * This macro is very imperfect. Please improve or preferably give alternatives.

Thorns 4.0.6
This macro casts thorns on the most apropriate target.

Breakdown


 * In order of priority, cast Thorns on...
 * Friendly mouseover
 * Friendly focus
 * Friendly target
 * Friendly mouseover's target
 * Friendly focus' target
 * Friendly target's target
 * Yourself

Notes


 * Depending on your use of this macro, you might want to remove some target options or reorder them.

/cast [@mouseover,help][@focus,help][help][@mouseovertarget,help][@focustarget,help][@targettarget,help][@player] Thorns
 * 1) showtooltip Thorns

Resto
A lot of macros in this section make use of mouseover. The mouseover target is simply a target which is under your mouse pointer. This can be the frame of any friendly unit in your UI, or a friendly player you are mousing over in your play area. This does not change your current target.

Hover healing
This macro will cast Healing Touch either on your mouseover target, your target, or yourself.

Notes


 * This macro can be used as a template for any healing spell you might want to cast as a mouseover.

/cast [target=mouseover,help,nodead][help][target=player] Healing Touch

Rebirth / Revive
This macro will cast the appropriate resurrection spell depending on if your in combat or not.

Note


 * You can announce which target you are resurrecting by adding the following line. /say I am resurrecting %t Do note that will be listed when you are simply mousing over the target you want to res.

/cast [@mouseover,help,combat][help, combat] Rebirth ; [@mouseover,help][help] Revive
 * 1) showtooltip

Multibox Battle Rez Macro 4.0.1
/stopcasting /target [target=Player1, dead] [target=Player2, dead] [target=Player3, dead] [target=Player4, dead] /castsequence [exists,noharm,dead] reset=600 Rebirth,,
 * 1) showtooltip Rebirth
 * 1st line: Forces the UI to show the Rebirth tooltip (the thing that pops up when you hover your mouse over a -spell/item/etc)
 * 2nd line: Stops any spellcasting in progress
 * 3rd line: This is the targeting line, it automatically cycles through my guys and finds the 1st dead one on the list, then selects him
 * 4th line: Before casting the spell and wasting a precious 10min CD for a brez, it makes sure the target exists, is friendly, and is, in fact, actually dead and not just pretending.

4th line: the reset timer is set to 10 minutes and it's put on a cast sequence so that each of the 3 guys i have it on casts it in order 1st guy: Rebirth,, 2nd guy: ,Rebirth, 3rd guy: ,,Rebirth What this does is cause each of the different druids to cast nothing and move on to the next "spell" in the cast sequence, or cast Rebirth

In a nutshell, you press one button when one of your guys keels over and it auto-selects, auto-cast, and auto-cycles all in one button press. If you have time to set it up or have a consistant 5/10/25 man group, you can replace the Player# names with your group members for a quick brez.

OLD MACROS BELOW
The macros below this line have not been validated to work in 3.1. Use at your own risk.

MetaShifting Macro
For properly working you need to clear 4-5 action buttons for that metamacro.
 *  Preparing: 

/click [nomodifier]MultiBarLeftButton1 /click [mod:shift]MultiBarLeftButton2 /click [mod:ctrl]MultiBarLeftButton3 /cancelform [mod:alt] Note: Place that macro at any useful action slot and bind any button w/o any modification like "shift+/ctrl+/alt+". I've use side-mouse button for myself (button4/button5).
 *  Main Macro: 

/use [stance:3]Feral Charge - Cat /use [stance:1]Feral Charge - Bear /use [nostance:1/3]!Cat Form Note: Place that macro at 1st slot of left side-actionbar (4th in interface settings). Otherwise you need to change 1st line in Main Macro (MultiBarLeftButton1).
 *  NoMod Macro: 

/use [stance:1]!Cat Form /use [nostance:1]!Dire Bear Form Note: Place that macro at 2nd slot of left side-actionbar (4th in interface settings). Otherwise you need to change 2nd line in Main Macro (MultiBarLeftButton2).
 *  Mod:Shift Macro: 

/use [nocombat]!Travel Form /use [stance:1]!Dire Bear Form /use [stance:2]!Aquatic Form /use [stance:3]!Cat Form Note: Place that macro at 3rd slot of left side-actionbar (4th in interface settings). Otherwise you need to change 3rd line in Main Macro (MultiBarLeftButton3).
 *  Mod:Ctrl Macro: 

/click MultiBarLeftButton4 Note: It's a interface part of meta macro =). If you planing to use that macro, then you need replace a Main Macro to 4th slot of left side-actionbar (4th in interface settings). Otherwise you need to change 2nd line in UserFriendly Macro (MultiBarLeftButton4).
 *  Optional: UserFriendly Macro: 
 * 1) showtooltip [mod:ctrl]Travel Form;[stance:3,mod:shift]Dire Bear Form;[stance:3]Feral Charge - Cat;[stance:1,mod:shift]Cat Form;[stance:1]Feral Charge - Bear;[mod:shift]Dire Bear Form;Cat Form;

Description: If you are in any forms exept bear and cat, you'll be shifted in cat by clicking macro w/o mods. If you are in cat or bear form, then clicking w/o mods charge you at enemy target. If you hold shift in cat or bear form that'll shift you in another form: Cat -> Bear or Bear -> Cat. At any cases if you hold control mod macro shift you in travel form if you are not in combat, otherwise you'll be shifted in cat form. And one more: clicking macro in combat with control makes you powershift at same form (bear/aquatic/cat) except tree/moonkin.
 * For more information about MultiBarLeftButton's look at Making a macro page.
 * Focus: Universal
 * Validated: 3.1

Shift out and Heal instantly
Will shift you out, equip healing weapon + healing idol and toss out Lifebloom or whatever you prefer. Ideally a feral pvp'er/dps'er would have one for Lifebloom and/or Regrowth and/or Healing Touch and/or Nourish as you may find yourself running and healing with and without the Predator's Swiftness buff. /showtooltip /equip [mod:alt] Lupine Longstaff; Icecore Staff /equip [mod:alt] Idol of Mutilation; Deadly Gladiator's Idol of Tenacity /stopmacro [mod:alt] /use [mod:shift] Regrowth /use Lifebloom
 * Use: Press once to shift out of form and equip max healing weapon+idol and toss Lifebloom (or with Shift to toss Regrowth). Press with Alt to make sure you're back in dps weapon/idol. Adjust names of weapon and idol of course. The /stopmacro line is there to make sure you don't shift out and toss Lifebloom when you're just trying to re-equip your main dps gear.

Cat Anti-Cat/Rogue Opener a.k.a. "Ghetto Sap"
/cleartarget [noexists, stealth] /targetenemy [noexists] /use [stealth] Pounce; Rake /use [nostealth] 10 /cleartarget [noexists, stealth]
 * 1) showtooltip
 * Will Pounce anything in range but clear ranged targets, fire up hand tinker if not stealthed and use Rake out of stealth. Spam this when searching for that elusive rogue or cat. Not entirely sure how it works, but it does. Starmist credit for the idea, Coldbear for the successful addition of Rake. Might be a few too many modifiers, but ...yeah.

Cat Start
/castsequence [btn:2,target=player] reset=6 Mark of the Wild, Thorns, Nature's Grasp, Cat Form, Prowl;[btn:1,target=player] reset=6 Lifebloom, Rejuvenation, Regrowth,Nature's Grasp, Cat Form,Prowl In Battle Grounds I died a lot so I designed this macro for easy one button startup. If you right click, the sequence gives you your Mark, Thorns, Nature's Grasp, Cat, and if you want, Stealth. If you left click, it prepares you for a battle by giving you a few heals over time, Nature's Grasp, then Cat Form, and finally stealth, so you can attack and for up to 21 seconds get healing while you fight. Both reset after 6 seconds, basically as soon as you are through with them. The second one costs a lot of Mana, but a good battle last a while and you gain mana very quickly while fighting, if you spec right, such that after the battle you are usually in good shape. Also, if you do not change forms during the fight, you really could care less how much Mana you have at the start of the battle.
 * 1) showtooltip
 * Focus: PVP
 * Validated: 3.1

Cat "Battle-in-a-Button"
/castsequence [stealth] Pounce; reset=target Rake, Mangle (Cat),Savage Roar,Mangle (Cat),Mangle (Cat),Rake,Rip,Mangle (Cat),Mangle (Cat),Rake,Ferocious Bite,Mangle (Cat),Mangle (Cat),Rake,Mangle (Cat),Maim,Mangle (Cat) This is a complete sequence for a battle. It starts with Pounce if you are in stealth, otherwise it steps through a sequence of moves designed to get combo points and give effects. I tried to fill the time between rake's to account for its cool down. The first power is Savage Roar, to give 30% more attack power. If you see the target will give a long battle then you can use other keys before you get to the roar to add more points. Usually I have 3 points which leads to 24 seconds of extra attack power and that is longer than most battles for me, but some elites lead me to want all five points prior to the roar so I click three times, two if I was not stealth, then use other buttons to add points as needed, then continue on the macro for a maximum 34 second roar buff. Next we build up for Rip, for added damage over time. (It is really nice to see mangle, rake, and rip all going on target at the same time.) If they are still alive after this, then we build up for Ferocious Bite, usually non-elite targets are dead before or at this point. Finally we build up for Maim, a finishing move to stun them and let you watch them bleed, do a little healing before restarting from the beginning, or run away if you think they are too much for you to handle. (If they lived this long then they are tough or you are fighting things too high for your level). The macro will start all over again. I tried to ensure that for every mangle there was a bleed effect present for it to enhance. If you are in stealth and start the battle with a pounce, then rake, when you mangle you will have two separate bleed effects going on. It is useful to have separate shortcuts for the maim, rip, or bite as this macro cannot account for misses, dodges, or parries; and you can find yourself with five points collected and three or more moves to the next finishing attack, wasting potential point build up. You can substitute Claw for Mangle, if you do not have the mangle talent yet, but claw costs more and does less damage. Another important button is any ability to get a point, as sometimes you may find yourself at a power ability and no points, do to using another power or having the point building moves being missed, dodged, or parried; giving you the error "That ability requires combo points," which will block the rest of the macro. I have Maim set up as a hot key to stop spell casting if I see them trying to heal, which uses up my points and sometimes that hinders the macro and forces me to earn extra points before proceeding.
 * 1) showtooltip
 * Focus: PVE
 * Validated: 3.1

Smart Rez with smart calling
/stopmacro [nohelp,nodead] /run c="Resurrecting %t"if UnitInRaid("player")then SendChatMessage(c, "RAID")elseif GetNumPartyMembers>0 then SendChatMessage(c, "PARTY")end /cast [combat] Rebirth ; Revive
 * 1) showtooltip
 * Use: If you're in combat, casts your Battle Rez, otherwise casts your normal rez, and then picks the appropriate channel to announce your rez target to (raid if you're in a raid, party otherwise) The calling is a little buggy if you're targetting someone who already released, not much can be done to get around that.
 * Works in 3.1.1
 * Does not work on players who have released.

Tank Died/Panic
/castsequence reset=600 Nature's Swiftness, Rebirth /run c="Don't release! I got ya."if UnitInRaid("player")then SendChatMessage(c, "RAID")elseif GetNumPartyMembers>0 then SendChatMessage(c, "PARTY")end
 * 1) showtooltip Rebirth
 * Simply casts Nature's Swiftness and Rebirth back to back, giving you instant battle rez, and announces it using a clipping of the rez macro up there.
 * Tested in 3.3.0

Situation-Appropriate Resurrection, tell via /w to the rezee
This macro will send a tell to the player you have your mouse over, this is great for seeing if the dead player is online, you will still need to click the dead player to resurrect them. /script SendChatMessage("WTS out of combat res, only 100G !!!", "WHISPER", nil, UnitName("mouseover")); /cast [combat] Rebirth ; Revive you free to change the message send by editing "WTS out of combat res, only 100G !!!" just leave the "" in the macro :) You can also add in /say I am resurrecting %t at the end if you wish :)
 * 1) showtooltip

Nature's Swiftness + Healing Touch - without global cooldown
/stopcasting /cast Nature's Swiftness /cast [target=player] Healing Touch Omit [target=player] to heal your target instantly instead of yourself. Whatever spell you might be casting at the time you hit this button will be canceled and this emergency heal will be an instant one.

Another version of this macro could be: /stopcasting /cast [mod:alt,target=player][help] Nature's Swiftness /castsequence [mod,target=player][help] reset=25/combat Healing Touch, Rejuvenation, Swiftmend, Regrowth Here the emphasis is on healing a friendly target, but the player only when a modifier (ALT) is used. While Nature's Swiftness cools, Rejuvenation/Swiftmend and Regrowth serve as backup emergency heals.

Lifebloom / Rejuvenation rotation
/castsequence [modifier:alt,target=player][target=mouseover, exists][] reset=7 Lifebloom, Rejuvenation, Lifebloom Macro can be cast on mouseover target, target, or alt-self. This macro functions as a way to have one button for the heal rotation of Lifebloom/Rejuvenation. If you click it:
 * 1) showtooltip Lifebloom
 * 1st time: casts Lifebloom1
 * 2nd time: casts Rejuvenation
 * 3rd time: casts Lifebloom2
 * (cast sequence resets)
 * 4th time: casts Lifebloom3
 * NOTE: If you wait 7 seconds the macro resets so you can start the process over again.

Rejuvenation and Swiftmend
/castsequence [exists,help] reset=12/target Rejuvenation, Swiftmend /stopmacro [exists,help] /castsequence [modifier:alt,target=player][target=mouseover, exists][] reset=12 Rejuvenation, Swiftmend Macro can be cast on mouseover target, target, or alt-self. Macro casts Rejuvenation on target, then when clicked again for same target will cast Swiftmend(If no cooldown).
 * 1) showtooltip Swiftmend

Lifebloom on focus' target
/focus [target=focus,exists,nodead] focus; [harm] target /cast [target=focustarget] Lifebloom This macro is useful for quickly reacting to raid damage on fights like Aran where the kill target randomly selects and damages members of a party. Just hit this macro each time you see the target of your focus change. If you don't have a focus at first, it will be set to your target.
 * 1) showtooltip Lifebloom

Healing against Anzu (epic Flight Form quest)
/target [modifier:shift] Eagle Spirit; [modifier:ctrl] Falcon Spirit; [modifier:alt] Hawk Spirit; party1 /cast [modifier] Rejuvenation (Rank 1); Rejuvenation /targetlasttarget This macro can temporarily replace your usual Rejuvenation macro against Anzu. Hold shift to target the Eagle Spirit, control for the Falcon, and alt for the Hawk. This will cause the macro to cast Rejuvenation rank 1. Without a modifier, it will target your party leader (usually the tank, to mark your opponents) and cast your max rank Rejuvenation.
 * 1) showtooltip Rejuvenation

Tracking and gathering
/castsequence [nocombat, form:3] reset=combat Track Humanoids, Find Herbs, Find Minerals /castsequence [nocombat, noform:3] Find Minerals, Find Herbs The Druid has one tracking ability that can be selected: this can, however, put a dint in your gathering prospects, and only be cast in cat form.

"form:3" checks can remove the track humanoid when not in cat form. "reset=combat" changes it so that after a combat, it automatically goes back to track humanoids first, no matter what was previously cast (so you can see if any others are around).

Bear Form spammable attacks
/cast Maul /castrandom Mangle - Bear, Mangle - Bear, Lacerate, Faerie Fire (Feral)

Why use Mangle twice? Mangle has a six second cooldown and should always be used when available. Lacerate, once it stacks to five, should only be used occasionally to keep the DOT up. Use this macro carefully; in a non-boss fight you won't be generating enough rage to get all these attacks off. Some people remove Faerie Fire and press it manually to ensure that the button does some damage with every press.

"Basic Bear Tanking Macro" from Karakye 's Meatshield Guide: /castsequence reset=4 Mangle - Bear, Lacerate, Lacerate, Lacerate /startattack
 * 1) showtooltip

...will Mangle if the cooldown is up on it, if not do nothing. After Mangle's trigger of the 1.5 sec GCD, it will cast Lacerate up to 3 times as long as you hit the macro at least once every 4 seconds, then reset to Mangle again.

The reset time of 4 seconds was selected after much field testing. Change the reset number to 2, 3 or 4 and try it out on non-dangerous mobs to see what works for you. Also remember that you will tank multiple mobs, and spamming Swipe isn't always the answer to that, so you might need more control over which attack to use - Mangle, Lacerate, Swipe or Maul.

You may also wish to take off one Lacerate, so that the macro resets after just two Lacerates.

Bear Form Single Button Tanking
/castsequence [btn:1] reset=6/target Mangle - Bear, Lacerate, Lacerate /cast [btn:2] Swipe /cast Maul Left click for single target tanking, right click to generate threat on multiple targets. Great for beginning feral tanks who cant seem to generate threat.

All-purpose Force of Nature macro
#showtooltip Force of Nature /cast [nopet] Force of Nature /click [pet] PetActionButton8 /click [pet] PetActionButton1 The first click causes you to target where you want to summon them. After that, all subsequent presses of this button sets them to aggressive and causes them to attack your target, or if you forget, since they are set on aggressive, they attack any nearby hostile target.

Root, DOT, debuff
/castsequence reset=target Entangling Roots, Starfire, Moonfire Moonfire has a slight chance to break Entangling Roots. The order of the two could be reversed, but this gives the mob time to Charge, cause spell pushback, or worse, prevent a life-saving spell. Despite these risks, this is a powerful Balance opener: /castsequence reset=target Starfire, Moonfire, Entangling Roots, Insect Swarm

Barkskin + Hurricane
/stopcasting /cast Barkskin /cast Hurricane Barkskin does not longer trigger the global cooldown, so it can be cast simultaneously with Hurricane.