Level 60 healing equipment


 * For Burning Crusade items, please see BC healing equipment.

This page lists useful armor and equipment for all healers prior to the release of The Burning Crusade.

Uses
When an item has the effect "Increases healing done by magical spells and effects by up to 20", the hit points healed by one of your spells will be increased by a fixed amount up to 20. The actual amount that the spell is increased by is not determined randomly, but by which spell you are casting. You are not receiving a random bonus value between 1 and 20 whenever you cast a spell. Some random items, such as those with the property "of Healing", indicate that they provide "+X Healing Spells". The actual amount of the bonus is again determined by the spell being cast.

Spells with longer casting times such as Greater Heal will receive the full bonus listed every time they cast the spell. Spells with instant or short cast times receive a fraction of the bonus listed. As an example of such a spell, Flash Heal (Rank 7) only receives approximately 43% of the item bonus. Talents or other effects that might change the casting time of the spell will not change the bonus; the amount received is a property of the spell being cast.

Most long duration Heal over time spells have the bonus divided amongst every tick. So Renew, which lasts 15 seconds and heals an amount every 3 seconds, has 20% of the bonus applied each tick. In a similar fashion, channeled spells also have the item bonus divided amongst every tick of the spell's duration.

Lower level spells receive a greatly reduced benefit from these effects.

These effects all stack. So if a Priest is wearing 3 items that provide up to +20 Healing Spells, you will have a combined +60 to Healing Spells. This means every high level Greater Heal cast will heal an extra 60 hit points.

These bonuses are also added to the effect of the spell before the 50% bonus from a critical spell hit is applied.

Source: Allakhazam