User:Lilduff90/Zul Gurub Questing in Cataclysm

In Cataclysm, the classic raid instance Zul'Gurub will become a quest area for level 30-35 players. Now, naturally this gives us alot of oppurtunities on what to do with the area, and here are my ideas.

Now, most bosses should be kept where they are, but Edge of Madness could be removed. The rest of the bosses however, should be kept the way they are, however adjusted for level 35 players, and as 3-man group quests.

Story
The once great empire of Zul Gurub has been weakened by the Cataclysm, and in these times of war, both the Alliance and the Horde see this as a great oppurtunity. While the Darkspear trolls of the Horde see this as a chance to reclaim the empire for their own, the Alliance want to turn Zul'Gurub into a fortress of warfare.

Both factions

 * First quest: Introduction, picked up at Horde/Alliance camps. Leads you to the ZG quest area.
 * Second quest: Scouting, turns you into some form of spirit/bird and sends you through the instance to "scout".
 * Third quest: Kill quest, kill 10 Gurubashi trolls. The trolls have a 100% drop chance for "Gurubashi Artifact", that gives you another quest.
 * Sub-quest: From the artifact, collect six Gurubashi artifacts. About 30-60% drop-rate.
 * Fourth quest: Prepare for war. Kill 20 Gurubashi warriors/mages and claim their weapons (8 of each).

Horde

 * Fifth quest: Now that you have scouted the area and collected weapons and artifacts, it's time to begin the "invasion". Use the artifacts to activate the various keys and triggers around the instance to avoid bigger pulls, making your entrance a little more diplomatic. Meet with High Priestess Jeklik and negotiate the surrender of the trolls.
 * Sixth quest: With Jeklik on your side, progress through the instance to Venoxis and Mar'li to talk them into joining the cause.
 * Seventh quest: With the three priestesses on your side, you now control the first part of Zul'Gurub. Defend yourself against Hakkari forces.
 * Eight quest: With the Hakkari defensive defeated, progress to Arlokk and The'kal to talk them into joining the cause.
 * Ninth quest:

Alliance

 * Fifth quest: Now that you have the weapons needed for an invasion, invade the throne of Jeklik and slay her.
 * Sixth quest: Progress through the instance and kill Venoxis and Mar'li. This triggers a retalitation by the trolls.
 * Seventh quest: With the first three priestesses dead, the Alliance now control the first part of Zul'Gurub. Defend yourself against Hakkari forces.
 * Eight quest: With the Hakkari defensive defeated, progress to Arlokk and The'kal to slay them.
 * Ninth quest: