User talk:Adrieal

Please use a sandbox for testing how various edits will appear and refrain from placing unconfirmed information on actual pages. (Reference to Kil'jaeden (tactics)) -- 19:41, 13 February 2008 (UTC)

Your information regarding who has downed Magtheridon is incorrect. If you're going to berate someone for not paying attention, perhaps you should do the same. Regardless, most guilds/servers consider Gruul and Magtheridon to be two different raids, difficulty levels, and progression markers, so for clarity's sake I'll be separating the two. Sekigahara 22:26, 13 March 2008 (UTC)

You had reverted my changes to Gruul/Mag progression back to the older design, except that you listed some guilds as having not cleared Mag as well even though they had. Minor issue, but still relevant to getting it right. Gruul and Mag weren't organized together because of attunements, because the same would have held true for SSC and TK, since killing Vashj and Kael were prerequisites to Hyjal/BT attunement. More than likely they were originally organized based on difficulty level, since killing one usually led to killing the other. Since Gruul has been nerfed, however, the progression level leads guilds to down Gruul first before killing Mag, assuming they don't just outright skip him. Once 2.4 hits and the Mag nerf allows guilds to down him with less stress, an argument could be made to combine the two bosses, but at the moment Magtheridon is a higher level of difficulty in comparison to Gruul, so the two should be kept separate. Few guilds manage to get Mag on the same farm level as Gruul, and most kill him once or twice to add the bosskill to their tally, and at this point he could even be considered an optional raid boss.

And if you had looked at the work I'd done, you would have seen that I only organized guilds alphabetically based on level of progression, not overall. For instance, the guilds that have only cleared Gruul are arranged alphabetically within their progression level. It's just a secondary form of organization that only takes into consideration current level of progression within certain instances, ignoring factors like speed of progression by a guild, etc. Partially did that due to my personal OCD organizational tendencies, partially to remove the possible squabbling/vandalism that may occur from different guilds becoming indignant at their ranking below X guild. Sekigahara 19:53, 14 March 2008 (UTC)