Auchenai Crypts



Auchenai Crypts is the main seat of power for the Auchenai - a renegade religious sect of draenei led by the Exarch Maladaar. The crypts are populated by these draenei and the unliving creatures they have summoned. The most important remains interred within the crypt are those of D'ore, one of the naaru. D'ore perished in the collision that brought Oshu'gun (and the draenei) to Draenor. In death, D'ore entered its void stage. The dark energies exuded by this phenomenon resulted, directly or indirectly, in the evils that have since befallen the crypts and indeed, all of Auchindoun. It is a wing of the Auchindoun instance. Its entrance can be found to the west of the Ring of Observance.

Killing the mobs in Auchenai Crypts yields reputation gains for Lower City through ; once you are past honored, you can gain rep by doing this instance in heroic mode through.

The mobs in the Auchenai Crypts are mostly humanoid, undead draenei and skeletons. An average pull will consist of two or three draenei, with two to four undead non-elites joining the fight. There are many wandering non-elite undead in this instance, which in many cases can be avoided.

Strategy
Pulls in the Crypts present a unique challenge for a few reasons.
 * All humanoid elite draenei will spawn a random non-elite ghost draenei when aggroed, even if the elite has been crowd controlled. Note that Mind Controlling these draenei as a first strike won't spawn a ghost until the mind control is broken.
 * There is a special type of patrol in here that is impossible to track. Phasing Clerics, Soldiers, Sorcerers and Stalkers will occasionally spawn at point a, walk to point b and despawn, only to respawn at point a in the near future.  They are now neutral and will not attack unless aggroed first.
 * The bridge prior to the Dead Watcher is full of danger. There are the Raging Souls; invisible pathing ghosts which will approach the party, show themselves, and begin casting an AoE knockback spell.  The knockback does no damage on its own, but the walls at the edges of the bridge are frighteningly short.  Likewise the Auchenai Monks have a quick whirlwind attack with a small knockback component.  While doing anything on the bridge, make sure everybody watches their step.

Dungeon Denizens

 * Draenei
 * Floating eye (one, Shirrak the Dead Watcher)
 * Ghosts
 * Naaru (one, D'ore)
 * Skeletons
 * Spiders (critters)
 * Wisps

Non-elite, spawned ghosts
A random one spawns a few seconds after a Monk/Vindicator/Soulpriest enters combat; all Undead.

Non-elite, pathing ghosts
All Undead and Neutral

Bosses
See the individual boss pages for more detailed information and strategies.
 * Shirrak the Dead Watcher - Shirrak is a large, tentacled floating head that has an aura that increases spellcasting time by 50% at long ranges, increasing by 50% increments to a 200% increase at short range. He also places beacons under random players that explode for substantial damage.
 * Exarch Maladaar - Maladaar periodically summons a "dark side" shadow of random player characters, who lose 50% of their damage and healing while the shadow persists. He also summons an avatar of himself at about 25% health.

Loot
See Auchenai Crypts loot.