Ionar

Ionar is a lightning revenant, and the third boss found in the Halls of Lightning, located in the Thundering Overlook. Ionar guards the way into Loken's inner sanctum in the Terrestrial Watchtower, stopping all those who would attempt to kill his master.

Abilities
Melee - 3k-6k on decently geared tank.

Ball Lightning - 4113-5217 Damage in a small radius - similar to Void Reaver arcane orbs and can be avoided.

Static Overload - charges up a player with electricity dealing 1249-1451 damage every second for 6 seconds, and dealing the same amount of damage to any allies within 5 yards.

Spark of Ionar - hits for ~200 a second at melee range

Ionar is immune to nature based spell damage.

Tactics
All of Ionar's abilities have easy to spot visual cues. If you can avoid them the fight is relatively simple.

When fighting Ionar he will periodically throw a lightning ball that hits for ~5k at the ground where the targeted player is standing. (much like Void Reaver) The ball travels slower than most spells and can be dodged.

Additionally, Ionar will debuff one person with a debuff similar to static charge from Lady Vashj and everyone must spread out, away from that player.

Every 20 percent, Ionar will disperse into a number of small sparks which begin slowly crawling around on the ground. These lightning "spiders" will follow players around and stretch the range of the lightning effect, which deals 500 damage every 0.5->1 seconds. You must run away from the spiders.

Heroic
Not much different than normal mode. Avoid the spiders, either by running around on Ionar's platform or by running down the stairs. Have the tank run down the stairs in the middle (the spiders will follow) and then sneak back up on the right or left side (the spiders are too slow to catch up) to arrive back at Ionar when the dispersion ends.

Quotes

 * Aggro
 * yell


 * Disperse
 * yell
 * yell


 * Killing a player
 * yell
 * yell
 * yell


 * Death
 * yell