User:Snakeeater1/The Fall Of Time

The Fall Of Time

Naxxramas fell. Illidan died. The Deceiver was banished. The Lich King was bested. Even Deathwing could not overcome the combined might of Azeroth's mortal races. With the great threats to Azeroth no more, Kalimdor and the Eastern Kingdoms were able to thrive, the Horde and Alliance even able to unite amidst the first period of peace and prosperity the world had seen in many years. But beneath it all, great forces of evil and darkness too prospered, their armies growing and rallying as Azeroth sat back carelessly. The Burning Legion continued to march, Old Gods rose anew, and mortal forces even worked to shatter the friendship between the Alliance and Horde. But a much greater assault was already underway - an assault on time itself.

Premise

The Infinite Dragonflight, unknown to Azeroth, had been slyly continuing their efforts... And to great success. The flow of time was shattered. Time and space themselves tore apart, splintered, collided. With time no longer able to constrain, the past and future poured into the present... and the present poured into the past and future. With it came new heroes and villains, new races, a new hero class, and a threat to Azeroth that none expected.

New Alliance Class: The Damned

The Lost. The Pained. The Damned. They originate in a future where we lost. The Scourge, The Burning Legion, Old Gods, Titans, Dragons and Elementals battle on all fronts as they stake their claim for a shattered, broken world. The last remnants of the mortal races, corrupted, twisted, disfigured and mutated by the chaos. Resembling tall yet stocky humanoids, with charred flesh, boney protrusions, horns and an eerie glowing aura, they are not as malevolent as they may at first appear - they are simply long-suffering denizens putting up a futile attempt in their own future, only to fall through into our present. Determined to restore the flow of time, whilst ensuring our timeline doesn't follow the same path as theirs, they offer their services to the might of the Alliance.

Classes: Hunter, Mage, Priest, Rogue, Warlock, Warrior, Death Knight, Spellbreaker.

- Magic Resistance: 3% less damage taken from magic. - Eternal War: Restores 50% health over 10 seconds, and restores/generates 20% mana/40 Runic Power/30 rage/50 Energy. (10 min CD) - One-Handed Weapon Specialisation: 1% extra damage when using any one-handed weapon. - Subsistance: +3 to any Primary Profession(s).

New Horde Race: Etheral

Another race to have fallen into present-day Azeroth from the pre-shattering Draenor. Stranded away from their technology, they are unable to return to their homes. In a bid to restore the timeline and return to where they came from, they have offered themselves as mercenary soldiers to The Horde - who were quick to snap up their own new ally, to combat The Damned. Intergalactic travellers with semi-corporeal forms, they are the great bargainers of the Twisting Nether, and usually operate only under the premise of a tangible profit.

Classes: Mage, Priest, Rogue, Shaman, Warlock, Warrior, Death Knight, Spellbreaker.

- Phased Perception: Increased stealth perception. - Netherwalk: Increases movement speed by 50% for 30 seconds, but prevents any abilities from being cast until it expires/is cancelled. (5 min CD) - Bargaining: +2% profit when buying/selling. - Supernatural Speed: +1% haste.

New Hero Class: Spellbreaker

Many things fell through the shattered shards of time and space... Along with it, a whole new class. Spellbreakers, a forgotten secret order within the Elf races, have been revived - and have returned to share their secrets with their allies. The first total hybrid Hero Class, Spellbreakers have an array of talents, and can specialise either in Tanking, Healing, or as a DPS Support Class. Their abilities often focus on manipulating magic and wielding it to their own ends - buffing allies, debuffing enemies, reflecting magic, and restoring, in addition to health, mana, energy, rage and runic power. Their class mechanics are unique - though they use, primarily, a standard mana bar, they rely on chaining moves together well to get the desired effect, and can gain combo points - like rogues - allowing them to use their more formiddable attacks. Able to use Plate from Level 50, as well as wielding shields, they are ideal for tanking - but they can also serve as a close-range battle healer with AoE healing, or DPS. Example 51 point Talents: - [Tanking Tree] - Applies x% (25?) of armour damage reduction value to all magic damage taken in addition to physical damage. - [Healing Tree] - The target becomes a Paragon for 10 seconds, taking reduced damage. All party/raid members within 20 yards are healed for 15% of all damage the Paragon takes. (5 min CD) - [Support/DPS Tree] - Upon Death, and Avatar of Vengeance will spawn, fighting in your place for 15 seconds. The Avatar has limitted health, but a high DPS. It will despawn after killing whichever mob killed you, but will not aggro additional mobs. The Avatar also despawns if killed, if its target is killed, or if you are ressurrected.

[To be Continued]