User:Jubolt/Dreamers

Summary
Similar to Druids in many ways, these are only Night Elves, Tauren, Pandaren and Murlocs. They possess still possess their Dreamy powers and are yet to discover the cause to their physical relocation after awaking from the Dream.

Their three talent specializations are; Dream, Incorrupt and Spirit, which each have different roles in multi-player interraction.

They can wear Leather and they use; Staves, Maces, Daggers and Wands.

Introduction
They were basically thrown into the middle of nowhere and have managed to create an ecampment while constantly defending themselves from attacks. Mindless Undead, members of the Scarlet Crusade and even Demons pose a threat. It is your job to help vanquish these foes effeciently and return to the Dream to aid the Green Dragonflight. Archdruid Inteilo is leading you, it would be wise to obey his command unless you find his orders somewhat evil...

The area is instanced much like the start of a Death Knight, there is a quest chain that will level and gear you ready for Outland. Through the chain you slowly discover Archdruid Inteilo was corrupted by the Nightmare and is further being controlled by an Old God, your job is to let the old Druid rest peacefully and return to your factions and explain the situation.

Spells and Abilities
Your spells are split into the three schools which can be improved through Glyphs and Talent specializations.

Damage dealing spells have a similarity to Archdruid's abilities in the Emerald Dream, you can use Emerald Winds, Sleeping Nature, Promise to Ysera, Unwaking Earths and so on.

Crowd control abilities are very useful, you can use Choking Mists, Silent Slumber and Nature's Shackles.

Mana-fueling abilities are handy (though you are not a Mana user), Revitalise, Energising Strength, Unstoppable Will and Magic of Spiral Trees.

Healing abilities are also common, Life's Breath, Natural Mend, Replenish, Recouperate and so on.