UIHANDLER OnEnter

Description
The OnEnter handler is called when the user mouse pointer enters the frame.

A typical use for this event is to pop up a help tooltip, or a menu with option choices (for instance on a minimap button). The opposite of OnEnter is OnLeave. If you decide to show something in OnEnter you should hide it again in the OnLeave event handler.

Arguments
self - the frame being entered

motion - unknown

Example
This example illustrates how to use OnEnter and OnLeave to display a mouseover help text in the GameTooltip.

Declare the event handlers in the "Scripts" section of your frame:

   MyFrame_OnEnter(self)   MyFrame_OnLeave(self)   

Place the actual functions in one of your LUA files:

function MyFrame_OnEnter(self) GameTooltip_SetDefaultAnchor( GameTooltip, UIParent ) GameTooltip:SetText( "This text shows up when you mouse over\nthe MyFrame frame" ) GameTooltip:Show end function MyFrame_OnLeave(self) GameTooltip:Hide end