User:Xerox95/Tides of Destruction

The Third Expansion of World of Warcraft

The Lich King has fallen and his spirit has been banished. The Scourge is no longer a very large threat althougt rumors says that there are still leaders of the Scourge alive, attempting to create a new one.

But now the threat doesnt come from the north nor from the Nether, but from the depths. Deep below the oceans the Naga has their huge empire. Led by High Empress Azshara and her mutated and cursed Highborne they are ready to finally lauch their ultimate invasion against the surface world and unleash the Tides of Destruction.

On Hiji, also known as the Plunder Isle, the Pirate Lords have gathered to dicuss further plans. Rementants of the Defias also resides here. Rumors say that the Pirate Lords are attempting to create massive warshps, others say that they have allied with the Naga. On Hiji, the Bloodsail Bucchaneers rule but with the recent meeting of the Pirate Lords they have gotten some competiton. Now two factions are batteling for the island - the Bloodsail an the Blackwater. Both are sworn enemies and the Blackwater Raiders have come to end the Bloodsails sinister business.

Years ago the Darkspear Trolls joined the Horde and escaped the destruction of their islands. The destroyers, the Underworld Minions, contiune to spread chaos in the area and now they are getting interested in the great island of Tel'abim. Its unknown what they worship but it must be something very strong because recently the Murlocs of the Underworld Minions have begun to mutate into the twisted Mur'guls. Goblins also trade bananas from the local ape people here, but they are getting more offrnsiver and show signs of corruption.

Far to the southwest of Gilneas lies Kul'tiras. Its a proud and strong human kingdom. But the Naga has laid siege over Kul'tiras. Enslaved Red Dragons still remain from the Second War. Led by orchish Dragon Lords there rumors says that they have created a alliance between the Naga and plan to release some of Azeroths most dangerous prisoners, the prisoners of Tol Barad. The prisoners include great Demon Lords, if they are released then the demons might get a foothold on Azeroth once again.

And to the north in the blighted Blackened Islands there are rumors of a large group of Scourge remaining. The Forsaken have quickly begun to focus on these islands to take control of over them. But it seems like these Scourge has gotten help, from a side that previously was thougt to be friendly. Mystical storms has also begun to appear on the island and powerful elementals have come with them.

The secret land of the legendary Pandaren has been revealed. The conjured mists that protected the great land has disappeard and the Venture Company along with several other goblin cartels have qucikly come there to ravage the Panadarens land and steal their treasures. Rumors say that people who become famous upon the Panadaren people may learn the arts of brewmastery alchemy. The gems that protected Pandaria is gone and a group of elite Panadaren claims that the foreign Red Dragons on the island is responseable for their disappearence and the destruction of the magical mist that once protected Pandaria. Pirates and defias also threats to steal their treasures and have allied with the Venture Company.

Zandalar is the kingdom of all trolls but mostly Zandalarian trolls live there. But recenlty the once peaceful and wise trolls have grew more offensive. King Rastakhan has disappeared and the trolls capital Zuldazar lies in chaos. They let none in and great water and ocean elementals guards the spires and ziggurats from intruders. The name Neptulon whispers around the great island of Zandalar.

The Broken Isles are mystical, dangerous but still has a strange beuty attratced to them. These isles are at the edge of destruction and are one step away from beign destroyed by the fury of the Maelstrom. Before they are destroyed loremasters try to search the ancient libaries and cities for forgotten artifacts and lost power, but these forgotten relics have proven to be far more powerful then there ever could imagine. Loremasters are especially intersted in the ancinet kaldorei city of Suramar. Rumors says that deep below the isles the restless spirit of Sargeras resides, waiting to be released once his prison is crushed by the Maelstrom.

Under the Maelstrom the heart of the mighy Nazja Empire resides. High Empress Azshara has raised up the capital city of Nazjatar above the sea waves and awaits heroes to visit her and die. Surroanded by the Maelstrom, Nazjatar is unreachable without very powerful aquatic vechicles. And in the Gishan Caverns rumors says that the Krakkens, pets of Neptulon and destroyers of the old jungle troll empire resides. The Mak'ura are fightning the Naga here but with gods on there side it seems impossible to the anything to the Naga and their empire.

In an effort to earn money the Goblins have offered Undermine to be a sanctuary and main base to the Horde and Alliance. Goblins has also begun to join the Alliance and Horde in their fight against the Naga and their dark allies.

South of the Maelstrom lies the Blood Sea. An area full of pirates and sea battles. Here the fleets of the Alliance and Horde clash and makes this part of the Great Sea live up to its name.

But on Kezan trolls are getting help from Water Elementals to retake Kezan and destroy the Goblins and the trade city and sanctuary of the Undermine. And deep under Kezan the Hobgoblins - twisted constructs of the Goblins - are going berserk and deep dragons still lurks in the many holes of the Underland.

Play as a Goblin and choose your side - World of Warcrafts first Neutral race.

Quest your way to level 90 and gain new skills on the way. Two new proffesions, Logging and Woodcrafting - Create lumber to craft arrows, ranged weapons, relics and much more. Master the seas and challenge the massvie empire of the Naga and their leader Azshara - Empress of the Naga. Gather your friends and build massive ships to fight your enemies with. Learn how to ride Aquatic mounts to charge into the Maelstrom with. Discover several new dungeons around Azeroth and uncover their mysterious. And much, much more... Zone List

The Great Sea contains 8 high level zones and one low level zones. There are sub-parts of the Great Sea including the North Sea and the South Seas and a small PvP area called the Blood Sea.

Kul Tiras (78-82)

Tel'Abim (78-82)

Pandaria (81-84)

Hiji (83-85)

Kezan (84-87)

Broken Isles (85-88)

The Eye (87-90)

Zandalar (87-80)

Kezan* (1-10)

THE BLOOD SEA (Outdoor PvP)

UNDERMINE (Sanctuary & Capital City)


 * this zone is made through phasing.

[edit] Indepedant Faction In the Great Sea expansion i think it would be perfect to introduce neutral races like Goblins. These belongs to the Independant Faction and that faction includes other neutral races neutral races (which will be increased in upcomming expansions). They start just like normal races on a starting zone and have a capital. They level like everybody else lvl 1-20 but cannot level in any other zone then there own. Neutral races cannot talk other languages then there own language in lvl 1-20. At lvl 20 they must do a quest-chain or otherwsie they can never do Bgs, speak, do quests, level or do almost anything more. When they do this quest-chain they can either join the Alliance or the Horde. They MUST choose one of them. When they join a side they larn either common or orchish. Pre-lvl 20 when they do BGs they will automcially learn orchish and common in the BG channel and will randomly be placed at the Alliance side or the Horde side.

[edit] Goblins - World of Warcrafts First neutral race