Events/Bank


 * Note that this page is automatically generated; editing it is pointless. To edit event descriptions, edit the entries in the alphabetical pages, e.g. Events/A, Events/B, etc. Changes there will be copied over to here within a few hours.

Bank related events
Fired twice when the bank window is closed.

Only at the first one of them the bank data is still available (GetNumBankSlots, GetContainerItemLink, ...)

Fired when the bank frame is opened

?

?

?

?

?

?

Fired when the guild-bank contents change

Fired when the guild-bank frame is closed

Fired when the guild-bank frame is opened

Fired when the guild-bank log is updated.

This event only fires when bank bags slots are purchased. It no longer fires when bags in the slots are changed. Instead, when the bags are changed, PLAYERBANKSLOTS_CHANGED will fire, and arg1 will be NUM_BANKGENERIC_SLOTS + BagIndex.

Fired when the One of the slots in the player's 24 bank slots has changed, or when any of the equipped bank bags have changed.

Does not fire when an item is added to or removed from a bank bag.


 * arg1 : When (arg1 <= NUM_BANKGENERIC_SLOTS), arg1 is the index of the generic bank slot that changed. When (arg1 > NUM_BANKGENERIC_SLOTS), (arg1 - NUM_BANKGENERIC_SLOTS) is the index of the equipped bank bag that changed.