User:WoWWiki-Jrr

Grim Batol.. don't you just love the unknown?

Characters
Kudos to User:Varghedin for the table formatting.

Realms
In my opinion the biggest problem with World of Warcraft is the huge number of distinct realms. If I meet somebody new IRL and discover that they play WoW, I don't even bother asking what their toon/server name is in hopes of playing with them. We'd hafta roll new characters to play together.

I have many friends on many servers, and as a result I'm spread pretty thin.

There's no good solution to this, either.

Placing everyone on one server is unrealistic, and would result in instancing every part of the game a la Guild Wars.

Character transfers allow me to move to a different server, where a friend might play, but then I'm sacrificing the ability to play with my friends on my current server.

And it costs twenty five dollars.

But I've done it twice.

Geez WoW is lucrative.

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Story Progression
This is pretty far-fetched, but stick with me - read it and add your comments.

After you turn in VC's head, Stoutmantle says something along the lines of "Hail, hero of the alliance - the land of Westfall will be free once again!"

I went back the next day, and all the golems and defias thugs were back.

I realize that the world can't change each time I complete a quest, but I'd like to see a little more story progression than is possible in an entirely static world.

Guild Wars' story began with an event - the searing of Ascalon. The starting area for every player was pre-searing Ascalon. At some point the player travels (through time, basically) to post-searing Ascalon. It's the same land, in ruin.

One idea I've had is for some future patch (or more likely, an expansion pack or 'WoW 2') to add another instance of the whole world, set at some point in time after the current one. Stories could progress! Westfall would be returned to the people (and likely haunted with other problems). Gnomes will have returned to Gnomeregan. Imagine the possibilities!

This could reduce server load (or perhaps, gasp, the number of servers) by splitting the population into two instances.