List of holy abilities

This article is a list of holy abilities. All abilities shown here are the maximum rank at level 80.

Paladin

 * Blessing of Sanctuary (Protection talent)
 * Places a Blessing on the friendly target, reducing damage dealt from all sources by 3% for 10 min. In addition, when the target blocks, parries or dodges a melee attack the target will gain 2% of their maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.


 * Consecration
 * Consecrates the land beneath the Paladin, doing x Holy damage over 8 sec to enemies who enter the area.


 * Exorcism
 * Causes X to Y Holy damage to a non-player enemy target. If the target is Undead or demon, it will always crititcally hit.


 * Greater Blessing of Sanctuary (Protection talent)
 * Gives all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage dealt from all sources by 3% for 30 min. In addition, when the target blocks, parries or dodge a melee attack the taget will gain 2% of their maximum displyed mana. Players may only have one Blessing on them per Paladin at any one time.


 * Hammer of Wrath
 * Hurls a hammer that strikes an enemy for X to Y Holy damage. Only usable on enemies that have 20% or less health.


 * Holy Shield (Protection talent)
 * Increases chance to block by 30% for 10 sec, and deals 274 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 8 charges.


 * Holy Shock (Holy talent)
 * Blasts the target with Holy energy, causing 1296 to 1402 Holy damage to an enemy, or 2401 to 2599 healing to an ally.


 * Holy Wrath
 * Sends bolts of holy power in all directions, causing 1050 to 1234 Holy damage to all Undead and Demon targets within 10 yds for 3 sec.


 * Retribution Aura
 * Causes 112 Holy damage to any enemy that strikes a party member within 40 yards. Players may only have one Aura on them per Paladin at any one time.


 * Seal of Command (Retribution talent)
 * Gives the Paladin a chance to deal additional Holy damage equal to 45% of the damage of the attack. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causaximum displyed mana. Players may only have one Blessing on them per Paladin at any one time.


 * Hammer of Wrath
 * Hurls a hammer that strikes an enemy for X to Y Holy damage. Only usable on enemies that have 20% or less health.


 * Holy Shield (Protection talent)
 * Increases chance to block by 30% for 10 sec, and deals 274 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 8 charges.


 * Holy Shock (Holy talent)
 * Blasts the target with Holy energy, causing 1296 to 1402 Holy damage to an enemy, or 2401 to 2599 healing to an ally.


 * Holy Wrath
 * Sends bolts of holy power in all directions, causing 1050 to 1234 Holy damage to all Undead and Demon targets within 10 yds for 3 sec.


 * Retribution Aura
 * Causes 112 Holy damage to any enemy that strikes a party member within 40 yards. Players may only have one Aura on them per Paladin at any one time.


 * Seal of Command (Retribution talent)
 * Gives the Paladin a chance to deal additional Holy damage equal to 45% of the damage of the attack. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 169.5 to 186.5 Holy damage, 339 to 373 if the target is stunned or incapacitated.


 * Seal of Righteousness
 * Fills the Paladin with holy spirit for 30 min, granting each melee attack an additional X to Y Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 162 to 178 Holy damage to an enemy.


 * Seal of Vengeance
 * Fills the Paladin with holy power, granting each melee attack a chanceing 169.5 to 186.5 Holy damage, 339 to 373 if the target is stunned or incapacitated.


 * Seal of Righteousness
 * Fills the Paladin with holy spirit for 30 min, granting each melee attack an additional X to Y Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 162 to 178 Holy damage to an enemy.


 * Seal of Vengeance
 * Fills the Paladin with holy power, granting each melee attack a chance to deal additional Holy damage over 15 sec. This effect can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 min. Unleashing this Seal's energy will judge an enemy, instantly causing 120 Holy damage per application of Holy Vengeance.


 * Seal of Blood
 * All melee attacks deal an additional X to Y holy damage, but the Paladin loses health equal to 10% of the total damage inflicted last 30 min. Unleashing this Seal's energy will judge an enemy, instantly causing X to Y Holy damage at the cost of health equal to 33% of the damage caused.

Priest

 * Holy Fire
 * Consumes the enemy in holy flames that cause 890 to 1130 Holy damage and an additional 350 Holy damage over 7 sec.


 * Holy Nova
 * Causes an explosion of holy light around the caster, causing 398 to 462 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 713 to 827. These effects cause no threat.


 * Shackle Undead
 * Shackles the target Undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.


 * Smite
 * Smite an enemy for 707 to 793 Holy damage.

Paladin
(All abilities shown at maximum rank.)
 * Blessing of Light
 * Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 580 and the effect Flash of Light spells used on the target by up to 185. Lasts 10 min. Players may only have one Blessing on them per Paladin at any one time.


 * Flash of Light
 * Heals a friendly target for 785 to 879.


 * Holy Light
 * Heals a friendly target for 4888 to 5444.


 * Holy Shock (Holy talent)
 * Blasts the target with Holy energy, causing 1296 to 1402 Holy damage to an enemy, or 2401 to 2599 healing to an ally.


 * Lay on Hands
 * Heals a friendly target for an amount equal to the Paladin's maximum health and restores 1950 of their mana.


 * Redemption
 * Brings a dead player back to life with 1760 health and 1320 mana. Cannot be cast when in combat.


 * Seal of Light
 * Fills the Paladin with divine light for 30 min, giving each melee attack a chance to heal the Paladin for X. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal X holy damage to an enemy.

Priest

 * Binding Heal
 * Heals a friendly target and the caster for 1952 to 2508. Lower threats.


 * Lesser Heal
 * Heal your target for 135 to 157 damage.


 * Renew
 * Heals the target for 1410 over 15sec.


 * ''Desperate Prayer
 * Instantly heals the caster for 3716 to 4384 damage.


 * Resurrection
 * Brings back a dead player with 2200 health and 1650 mana. Cannot be cast while in combat


 * Heal
 * Heal a friendly target for 712 to 804.


 * Flash Heal
 * Heals a friendly target for 1887 to 2193.


 * Holy Nova
 * Causes an explosion of holy light around the caster, causing 398 to 462 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 713 to 827. These effects cause no threat.


 * Prayer of Healing
 * A powerful prayer heals party members within 30 yards for 2091 to 2209.


 * Prayer of Mending
 * Places a spell on the target that heals them for 1043 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.

Paladin
(All abilities shown at maximum rank.)
 * Avenging Wrath
 * Increases all damage caused by 30% for 20 sec. Also causes Forbearance, preventing Divine Shield or Blessing of Protection from being cast for 1 minute.
 * Blessing of Freedom
 * Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time.
 * Blessing of Kings (Protection talent)
 * Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
 * Blessing of Might
 * Places a Blessing on the friendly target, increasing attack power by 220 for 5 min. Players may only have one Blessing on them per Paladin at any one time.
 * Blessing of Protection
 * A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
 * Blessing of Sacrifice
 * Places a Blessing on the party member, transfering 104 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.
 * Blessing of Salvation
 * Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 10 min. Players may only have one Blessing on them per Paladin at any one time.
 * Blessing of Sanctuary (Protection talent)
 * Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 80 for 10 min. In addition, when the target blocks a melee attack the attacker will take 46 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
 * Blessing of Wisdom
 * Places a Blessing on the friendly target, restoring 41 mana every 5 seconds for 5 min. Players may only have one Blessing on them per Paladin at any one time.
 * Cleanse
 * Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
 * Concentration Aura
 * Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
 * Crusader Aura
 * Increases the mounted speed by 20% for all party members within 30 yards. Players may only have one Aura per Paladin at any one time. This does not stack with other movement speed increasing effects.
 * Devotion Aura
 * Gives 861 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
 * Divine Intervention
 * The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 30 sec.
 * Divine Favor (Holy talent)
 * When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
 * Divine Shield
 * Protects the paladin from all damage and spells for 12 sec, but reduces attack speed by 50%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
 * Fire Resistance Aura
 * Gives 70 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
 * Frost Resistance Aura
 * Gives 70 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
 * Greater Blessing of Kings (Protection talent)
 * Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 30 min. Players may only have one Blessing on them per Paladin at any one time.
 * Greater Blessing of Might
 * Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing attack power by 220 for 30 min. Players may only have one Blessing on them per Paladin at any one time.
 * Greater Blessing of Salvation
 * Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 30 min. Players may only have one Blessing on them per Paladin at any one time.
 * Greater Blessing of Sanctuary (Protection talent)
 * Gives all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage dealt from all sources by up to 80 for 30 min. In addition, when the target blocks a melee attack the attacker will take 46 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
 * Greater Blessing of Wisdom
 * Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 41 mana every 5 seconds for 30 min. Players may only have one Blessing on them per Paladin at any one time.
 * Hammer of Justice
 * Stuns the target for 6 sec.
 * Holy Shield (Protection talent)
 * Increases chance to block by 30% for 10 sec, and deals 130 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
 * Judgement
 * Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.
 * Repentance (Retribution talent)
 * Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
 * Righteous Fury
 * Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.
 * Sanctity Aura (Retribution talent)
 * Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
 * Seal of Justice
 * Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
 * Seal of Wisdom
 * Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
 * Seal of the Crusader
 * Fills the Paladin with the spirit of a crusader for 30 sec, granting 306 attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, increasing Holy damage taken by up to 140. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
 * Sense Undead
 * Shows the location of all nearby Undead on the minimap until cancelled. Only one type of tracking can be used at a time.
 * Shadow Resistance Aura
 * Gives 70 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Priest

 * Power Word: Shield
 * Draws on the soul of the party member to shield them, absorbing 1265 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
 * Power Word: Fortitude
 * Power infuses the target, increasing their Stamina by 102 for 30 min.
 * Symbol of Hope
 * Greatly increases the morale of party members, giving them 33 mana every 5 sec. Effect lasts 15 sec.
 * Inner Fire
 * A burst of Holy energy fills the caster, increasing armor by 1580. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
 * Cure Disease
 * Removes 1 Disease from a Friendly target.
 * Abolish Disease
 * Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.
 * Dispel Magic
 * Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.
 * Levitate
 * Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 min.
 * Divine Spirit
 * Holy power infuses the target, increasing their Spirit by 50 for 30 min.