User:Morec/Alliance Roleplaying Characters

A list of my Alliance-allied characters that I use for roleplaying. Enjoy, and be sure to look at my Horde and Neutral characters as well.

= The Jeret Family =

Nobles of Gilneas, loyal to their homeland - even if it has rejected some of them. The family owns their own private mansion in the mountains of Gilneas south of Aderic's Repose. There are two roads leading to the mansion; one leading from the southern road near King's Gate and one from the graveyard to the north.

Ivan "Bloodhowl" Jeret

 * "I.. I can't f-fight it any l-longer. I can't... I can't control myself. Go! Get- get away from me! Now!"
 * —Ivan's reaction to his first worgen transformation

Eldest son of the Jeret family, Ivan is a good-hearted man with the mind of a monster lurking inside of him. While his human side seeks to help his people and others, his other side - a worgen named Bloodhowl - seeks only to further is own ends and cares nothing of who he has to harm to do so.

Biography
After the deaths of his mother and father, Ivan and his siblings were the only members of the Jeret family left alive. Even so, they strive to uphold their duty to the crown in Gilneas at all costs. He joined the Gilnean military as soon as he was old enough to, although his siblings were disappointed again and again when he refused advancement to the commanding ranks when the positions were offered to him.



He was one of the first to actually encounter the worgen creatures face-to-face, and battled them many times afterwards. Unfortunately in his attempts to protect the people of Gilneas he was bitten by one the creatures and turned into one of them a few days afterwards - the second Jeret to do so. After losing his mind to the instincts of the worgen within him he lived amongst the ever-increasing feral packs that roamed the nation, biting and infecting his own sister when she led a group of Gilnean soldiers to try and capture him during this time.

Finally Krennan Aranas managed to create a partial cure to the worgen curse, and, after being captured by the alchemist, Genn's guards, and his own brother and sister, Ivan was saved from being a wild animal for eternity. Unfortunately it came at a terrible cost, for although he was spared the fate of becoming a beast for all eternity, a new part of his mind was awoken within him - the part of him that would come to be called Bloodhowl.

When the Forsaken came to Gilneas Ivan fought alongside the other redeemed Gilneans against them, however he never saw whether they defeated the Forsaken or not. Bloodhowl took control at one point, a period of time during which he murdered and left the body of a wife of a commander of the Gilnean army - and one of Ivan's close friends - to be devoured by the invading Forsaken - although the investigation by Gilnean authorities mistakingly concluded that it had been Bloodhowl, and by relation Ivan, that had eaten the woman. Despite his attempts to convince the courts that he could not be held responsible for his worgen side's actions he was still found guilty. For his actions he was banished from Gilneas and was informed that, should he ever return, he would be executed.

With a heavy heart and even deeper loathing of his other side, he left his homeland.

Appearance
Ivan has slightly tanned white skin, brown hair - which, in the absence of a barbershop during his exile, is tied up in a long ponytail and comes down in a thick beard -, and light green eyes. He has a muscle-heavy build, developed through years of training and working with the Gilnean military. Although much of his armor was repossesed by the Gilnean military when he was exiled, he was allowed to keep a few peices - as well as his broadsword and a sheild and shortsword. What he is missing of his armor, though, he has replaced with leather. He stands at six feet four inches and weighs two-hundred-seventy pounds.

Bloodhowl's fur color is similar to Ivan's hair but just slightly darker. His eyes are green in color and look surprisingly kind, a trait that he uses to his advantage when luring someone away for him to deal with them as he seems fit. He dosn't care for the armor Ivan wears, but dosn't purposefully remove it, but he also makes no additional attempts to make sure that it stays on his body. Like his human form, his body is highly muscled. He stands at six feet nine inches and weighs two-hundred and thirty pounds immediately after the transformation, although he can quickly regain the loss in weight if left in control for some time.

Personality
Ivan is an honorable noble that wants the best for the people of Gilneas but will follow King Greymane's orders no matter how others are affected by them. This sometimes puts him at odds with his brother, but in the end Blaine respects him for it. Even so he loves both of his siblings, and tries to make sure that they stay out of harm’s way, even if that means putting himself between it and them. He will help anyone that genuinely needs it, but seriously thinks about the situation before acting. He fears nothing, save the worgen mind that lives inside of him and so works hard to make sure that it can never escape the confines of his consciousness. He is haunted by the vauge memories of what Bloodhowl did while he was in control and hates worgen with even more of a passion because of it.

Bloodhowl, in near-stark contrast to Ivan's personality, is a self-absorbed, self-serving creature of darkness. He's an opportunist, taking whatever he wants whenever he can - which usually means when Ivan's mental guard is down. He harbors no love for Ivan's kin, although he views their worgen sides as his siblings. That considered he works well with them, but is always more focused how or what of his actions benefit himself - and if that means nearly killing one or both of his siblings, then so be it. Also in stark contrast to Ivan's personality, Bloodhowl hates humans with as much of a fervor as his human side hates worgen - although he is crafty enough to know not to kill them on sight.

Abilities
Ivan is a skillful warrior in use of the broadsword, as well as many other melee weapons, but has also trained in hand-to-hand martial arts - just to be safe. His preferred combat stance is one that balances his ability to defend himself and others with his ability to cut down anyone or anything that attacks him, his siblings, or his allies. He doesn't see himself as a leader, but is able to rally any soldiers working with him or under his command at the time. He can speak Common.

Whenever Bloodhowl takes control he discards Ivan's weapon in favor of his own claws and fangs. He is extremely agile and quick, able to dodge most attacks, as well as fairly strong. The way he fights clearly displays his opportunist nature, only striking whenever he sees and opening, and refraining from attacking until he does. He fancies himself a leader and tactical genius, but in truth his skill at such is only moderate. He can speak Common and Worgen.

Krista Jeret

 * "My... my face! My h-hands! No, no, NO!"
 * —Krista's reaction to her first worgen transformation

Krista is the second eldest Jeret siblings and a noble of Gilneas. Her human side is cautious, constantly thinking, but her worgen side is a fearl wild card who is prone to extremely violent outbursts and uses this rage to tear opponents apart.

Biography
Before Gilneas closed its borders, forcing her to return to the nation, she had been taking an extended vacation to study magic in Dalaran. Her brief time learning amongst the great wizards of the Magocracy was enough to give her a slight control over the forces of arcane magic. Her control over the elements through arcane means, however, is not all that fluent, and her attempts to cast spells around them while in Dalaran led to more then a few accidents.

Krista, like most of the nobles, knew about the worgen during the early stages of the infestation. She, though, unlike her brothers, she didn't step in herself to try and deal with the problem, and was content to let the military. After Ivan's transformation into a worgen, however, Krista went with the soldiers that were going to try and subdue him in order to bring him back to Krennan Aranas so that the alchemist could use him to further his research towards finding a cure for the Curse. The rescue attempt turned into a trap, in which they were the ones being caught, and Krista was bitten by Ivan and transformed into a worgen like her two brothers.

After some time of living as one of the wild worgen in her brother's pack, Krista - who called herself Blackbite during this time, was administered the cure by a Gilnean soldier - although it took him a bit of effort to do so. She then assisted a group of worgen hunters in the capture and curing of her two brothers. Unlike her elder brother but like her younger sibling she did not have a second personality created within her by Krennan's potion, although when she shifts to her worgen form she becomes a much more aggressive person.

Despite Krennan's potion, by the time the Forsaken appeared in Gilneas Krista was starting to lose herself to the feral nature of the worgen. She barely managed to keep her worgen side in check, but was able to keep it contained enough so that she did not lose herself to the nature of the curse. When Ivan was tried for murder because of Bloodhowl's actions Krista tried to speak on his behalf, but the courts didn't see things the way she did.

When Ivan was forced to leave Gilneas Krista left with him to make sure he didn't end up killing himself and to try to show the courts of Gilneas how their decision on the matter had been wrong.

Appearance
Kritsa's hair is a significantly darker shade of brown then her brother's and has also grown out in the absense of any way to keep it up. Her pale skin and kind, contemplating blue eyes can make one forget that there is a beast lurking within her. In her self-imposed exile alongside her brother, Krista's once beautiful, regal robes have become torn, covered in muck, and so patched up that they now resemble little more then a those of a peasent. She has also taken to carrying a dagger for protection along with her own shortstaff, and, despite her thin body structure, she can use both well enough. Krista's worgen form's fur is black, and her rage-filled red eyes, sharp canine fangs, and wild loose hair give her the appearence of a feral worgen. In human form she stands at five feet four inches and weighs one-hundred-seventy-eight pounds. In her worgen form she is five feet nine inches and weighs one-hundred-forty-nine pounds just after transformation.

Personality
It wouldn't be at all difficult to call Krista "stuck up," but it wouldn't be difficult to, at the same time, call her a caring person. She was extremely protective of her brothers, a fact only supported by her decision to leave Gilneas with Ivan, and wasn't afraid to fire an arcane bolt or two into anyone who tried to harm them. She isn't comfortable with using any type of magic other then pure arcane because of the chance there is for her spells to mess up in some fashion - then again it may be this lack of faith in her own capabilities that causes her arcane-element spells to backfire the way they do. She hates the curse that infects her, her brothers, and many other Gilneas and refuses to accept that it might be something that they have to learn to live with.

When transformed she seems to lose all interest in protecting her siblings, not even their worgen sides. She also doesn't care to use magic, preferring to use her claws to attack - much like Bloodhowl and Blaine when in worgen form. Her feral nature makes her a threat to herself, her allies, and, especially, her enemies. Although there is no proof to suggest it is another personality entirely in control of her worgen form, Krista refuses to accept that there is none.

Abilities
Krista is trained to an extent in the way of a mage, and has mastered arcane magic - although the correct use of the elemental forms of it eludes her still. She isn't physically strong (not in her human form) but her mind is clever enough to make up for that, using her arcane spells in ways that tend to give her the upper hand. Even though she cannot fully master the elemental forms of the arcane, she can still cast spells which revolve around them - although this tends to lead to somewhat chaotic results. When transformed Krista is quick, agile, smart, and ruthless. She doesn't hesitate to close the gap between her and her opponent, making it difficult for him or her to attack, and then proceeds to rake her opponent's body with her claws and tear at his or her flesh with her fangs. Krista can speak Common and Thalassian, and when in her worgen form she can understand and speaks solely in the worgen language.

Blaine Jeret

 * "Wha- what is ha-happening to me? Krista... Ivan... h-help..."
 * —Blaine's reaction to his first worgen transformation

Blaine is the youngest of the Jeret siblings and a skilled politician. He has trained in combat for whenever he finds himself in a situation that requires "aggressive negotiations" and needs to defend himself. Unlike his siblings he did not have a second personality created within his mind by Krennan's partial-cure.

Biography
Blaine had never been outside of Gilneas prior to the Forsaken invasion, and that suits him just fine. During his time in the land he was taught by the best tutors his parents could afford and also started training in the ways of a rogue at an early age - which his parents were not overly thrilled with, but let him continue all the same. Even so, after his parents died he stepped up to fill the rather large shoes they left behind for him and his siblings to fill, and he succeeded. He's assisted Genn as many times as he could, and although Krista is the smartest of the three he has proven to be of more assistance to the Greymane line then she has to date.



Like his brother and sister, Blaine was aware of the worgen problem from its early stages, but wasn't fully sure of how serious it was until much later. During at attempt to save his brother from an attacking worgen he was bitten and infected with the Worgen Curse. Ivan had his brother sent to Greymane City for propper treatment - not aware of the nature of the Worgen Curse and the transformation that took effect. On the way Blaine transformed into a physically powerful worgen that killed and devoured the humans, along with the horses pulling the carriage that were taking him to Greymane City for treatment.

Blaine went on to assist the other Gilneans that had become infected by the worgen curse in attacking and terrorizing the countryside - calling himself Painfang. He later was present for when the worgen invaded and took over Gilneas city, and was responsible for more then a few infections that occurred during the battle. The next time he met his brother was shortly after Ivan's transformation, and then accompanied him back to their manor home in the mountains of Gilneas. There he assisted his brother in luring Krista into a trap, allowing Ivan - now Bloodhowl - to infect her with the worgen curse.

He lived in the wild as a worgen for some time afterwords, Blaine was captured by Krista - who was assisted by Genn's guards - and was administered Krennan Aranas cure for the worgen curse. He then helped his sister in the capture and curing of Ivan - which was no easy task - and then hunted down any of the remaining infected citizens of Gilneas.

After the Forsaken assaulted the nation Blaine chose to stay behind the scenes, helping the military commanders coordinate the attacks against their living-dead adversaries. And, like Krista, Blaine attempted to convince the courts that Ivan was innocent after his brother was charged with murder, but his words of wisdom fell on deaf ears.

While his brother was exiled and his sister went with him, Blaine remained behind in the nation he'd spent all of his life untill the time came that they were forced to leave. He went to Stormwind with his king to pledge his allignce to the Alliance. He now works effortlessly on two things; strengthing the resolve of the Gilnean people and trying to prove his brother's innocence.

Appearance
Blaine's eyes and hair are both about the same color as his brother's eyes and hair, and his body, although not as muscular as his brother's, is still plenty physically strong. He keeps his hair cut short, unlike his brother, and his face clean-shaven. He dresses in noble outfit unless he is dealing with the common folk of Gilneas to help show his authority in Gilnean lands. And it is with this aouthority that he is allowed to carry a concealed dagger on his person for protection. He stands at six feet one inch and weighs two-hundred-fifty-one pounds and stands.

His worgen form's fur is a brillient white-silver color, and his eyes are a grayish-white - which give him a very thoughtful look. He also maintaines a poweful build, but that dosn't keep him from being far more agile then Bloodhowl - although his sister's worgen form still has him beat. Being much more aggressive in his worgen form he usually resorts to using his claws to attack, although he continues to use certain combat skills that he has aquired to surprise his opponent with how good a fighter he truely is. In his worgen form he stands at six feet six inches and weights two-hundred-twenty pounds.

Personality
Blaine is a kind person. While his brother and sister simply carry out Genn Greymane's orders as their King directs them, Blaine tries to make sure that, whatever those orders are, the citizens of Gilneas - in particular the farming families - are benefited or at least warned of anything that could possibly possibly affect their way of life. He isn't as smart as is sister, but he has a clam manner of thinking that makes him good at diffusing potentially dangerous political situations. He believes that, if given the opportunity to do so, all Gilneans would be able to make peace with their worgen sides and learn to accept them. Unfortunately he also realizes that most Gilneans wouldn't even want to make the effort. While in worgen form he is much more aggresive.

Abilities
From the moment he was able to, Blaine trained to use daggers and throwing knives for self-defense - realizing that his role as a politician would put him in substantially dangerous situations. He is as quick as and strong as any normal human can be, and is skilled of not being seen when he doesn't want to be. Despite what his skills suggest, though, he is not skilled in anyway at picking locks and the pockets of others. In his worgen form he his is much physically stronger then his human form but retains his intelligence. He can speak Common, Thalassian, Gnomish, Dwarven, broken Orcish and Darnassian, and can understand some of the barks and growls of the worgen language.

Quotes
= Ebon =


 * "I wont be surprised if you haven't heard of me, I suppose few have."
 * —Crime Boss Ebon

Ebon - his real name unknown - is the supreme leader of the Ebony Gang and has the final say in all matters of the game. Little is known of his family - especially who they are or where they may be - but he has made mention of them very slightly on several circumstances. He can usually be found - provided you can find him - either in the Ebon Gang's Stormwind hideout or on his personal cruise ship.

Trivia
In one RP Ebon's daughter, now fully-grown and calling herself Ebony, had all but inherited her father's criminal empire from the aged but still alive Crime Boss. She was characterized as snobby, rash, and violent - almost the exact opposite of her father.

= Mathias Bernard =

Quotes
= Araia Flameleaf =


 * "Why do you judge me? We all seek the same goals. I am just willing to risk more to see those goals fufilled."
 * — Araia to the druids who called her out on her practicing of the arts of Druids of the Flame.

Araia is a Druid of the Talon, born and raised in Darnassus. After displaying skills in the fields of druidism and stealth she was sent to study to become on of the Druids of the Talon. She learned quickly because of her inate cleverness and become one of the youngest night elves to ever fully become a member of teh Druids of the Talon.

She became increasingly interested with the powers of fire as the war against Ragnaros in Hyjal continued. She stole knowledge from the Druids of the Flame and learned their ways in order to better fight them, but for this she was condemned to die. She survived and still holds loyalty to Darnassus, but gives any Cenarion holdings a wide berth when she travels.

Post-Cataclysm
With the forces of the Twilights Hammer and Elemental Lord Ragnaros attacking the World Tree on Mount Hyjal

As the battle against Ragnaros continued, Araia went with many of her allies over to the Firelands to assist in the battle there. While there, however, she started to become more and more interested in the poweres controlled by their newest enemies; the Druids of the Flame. Using the skills she learned as a Druid of the Talon, she stole from the newly created Druids of the Flame some of their knowledge and began to study it. Within a short time she had begun to master the arts that Fandral Staghelm was teaching to those who followed him, although she vowed to never use it for anything other than fighting fire with fire.

Unfortunately, her fellow druids decided that her studies had to stop. She was taken captive by her former allies, only to free herself a short while later. Before her escape was complete, however, she was confronted by Hamuul Runetotem, to which she explained her reasoning. The tauren druid, however, did not see things the same way she did, and he nearly killed her to prevent her escape.

Barely managing to survive but unshaken in her desires, Araia managed to crawl to safety and nurse herself back to health. Despite their attempts on her life, Araia did not begin to hate her former fellow druids. She merely accepted their viewpoint as their own and went on her way. She continued to practice with her fiery powers, becoming more and more certain that her decision to use them was the right one as her powers grew.

Appearence
After learning to become a Druid of the Flame - even if just in power only - she dressed in the colors of fire - reds, yellows and oranges - and re-tattooed her facial markings herself, taking them from their wing design for that of a burning fire.

Quotes
= Soundtrack =

A list of songs that I play while RPing as these characters, seeing as it fits them to some regard:

Monster - Skillet (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

Of Wolf and Man - Metallica (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

Waking the Demon - Bullet for My Valentine (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

Animal I Have Become - Three Days Grace (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

The Animal - Disturbed (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

The Curse - Disturbed (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

The Fury of the Wild - Hammerfall (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

Frontline - Pillar (Mathias Bernard)

Diamond Eyes - Shinedown (Mathias Bernard)

=References=