API UnitIsPlayer

UnitIsPlayer(UnitId)

Determines if the unit is a player. It is important to note that it returns nil rather than false, nil is treated like false for most operations but it is *not* a proper boolean.


 * Arguments


 * UnitId


 * Returns


 * True/nil


 * Example

if (UnitIsPlayer(UnitId)) then --Do something here else --Do something else end