API GetLootRollItemInfo

GetLootRollItemInfo(RollID);

Arguments

 * ( rollId )


 * rollid : Number - The number increments by 1 for each new roll. The count is not reset by reloading your UI with ReloadUI or /console reloadui

Returns

 * texture (string)
 * name (string)
 * count (integer)
 * quality (integer)
 * bindOnPickUp (boolean)
 * canNeed (boolean)
 * canGreed (boolean)
 * canDisenchant (boolean)

Example

 * GroupLootFrame_OnShow

function GroupLootFrame_OnShow local texture, name, count, quality = GetLootRollItemInfo(this.rollID); getglobal("GroupLootFrame"..this:GetID.."IconFrameIcon"):SetTexture(texture); getglobal("GroupLootFrame"..this:GetID.."Name"):SetText(name); local color = ITEM_QUALITY_COLORS[quality]; getglobal("GroupLootFrame"..this:GetID.."Name"):SetVertexColor(color.r, color.g, color.b); end

Details

 * bindOnPickUp was added in 1.11.