Talk:Guild advancement

What a mess
This page is a serious mess? Is even half of this related to the subject of "Guild advancement"? It seems like someone just slopped together a list of everything new regarding guilds. 23:58, 22 August 2009 (UTC)
 * Look at my edit comment. I just infodumped what happened at the game systems panel. Same thing for the other 4 pages I created out of the blue. -- k_d3 00:04, 23 August 2009 (UTC)

Cleanup
I cleaned up the page, trying to group it together. I left in some of the information not related to guild advancement but related to new guild mechanics and grouped them together in a "UI Changes" section at the bottom. Feel free to delete this section as the information is disseminated into the proper locations; I didn't want to delete it in case this is the only easily-obtainable reference for such info.


 * Much better now :) 22:04, 23 August 2009 (UTC)

Guild perks
The guild perk pages seem to be a whole mess - some are using infobox talent, some are using infobox ability, and most use classfooter. These templates are NOT used for that but are supposed to be used solely on ability/talent articles. I believe there need to be some kind of boilerplate, since they could need some unique formatting. -- 17:01, July 19, 2010 (UTC)


 * A new template would be nice I think.
 * A mix of Achievement (for the display when hovered with the mouse) and ability for the box in the article.
 * 17:04, July 19, 2010 (UTC)


 * I actually created all the stub pages. The three perks that are clickable abilities I used the ability boilerplate.  The others I used the talent boilerplate because it was the closest thing I could get to a template.  The Classfooter I put on there because, without it, the page became a complete mess with the left side and footer divs overlapping the content.
 * 18:01, July 19, 2010 (UTC)


 * I removed Classfooter, but I can't seen what is the problem. (can you screen it please?)
 * Anyway, Guild Perk really need their own template (guild level required, rank, cost, effect, etc)
 * 18:16, July 19, 2010 (UTC)

Ok, so I went ahead and cleaned up the pages. I still used infobox ability for Mobile Banking, Have Group, Will Travel, and Mass Resurrection as those are actual abilities. The others I used the basic template Gourra set up on The Quick and the Dead. Saluce65 (talk)saluce65

Any chance someone can look over the rest of this table to check for accuracy? I'm mainly talking about the Days Needed (implies days since guild started leveling) and the First Possible Date columns. The reason I ask is because Level 3's info was inaccurate: it stated it takes 7 days from the start of leveling to reach, when it only takes 6. I don't have time to look through the rest of them to check for accuracy though, so that's why I'm asking. The Cheat (talk) 17:07, 11 January 2011 (UTC)

Mess
This needs to be replaced with what was actually implemented, not what was announced at Blizzcon. Secretlondon (talk) 23:27, 8 December 2010 (UTC)
 * I tried to do a little cleanup here, but left some comments in the diffs. E.g., do you really get guild xp for crafting? How much? etc. --Drolfeir (talk) 07:15, 16 January 2011 (UTC)

Experience reset
"The daily cap does not reset if you do not hit the cap on a given day. "

This is unclear to me. Does it mean that if a guild falls 200k short on thursday they will only have 200k for friday and have to wait for saturday to have another 6M? Or does it mean that the experience allowance is stored up so it becomes 6M 200k? Psilorder (talk) 00:32, 31 December 2010 (UTC)
 * As far as I know it's a bug. The daily cap should reset to its max value regardless if it was reached the previous day or not, but for a lot of guilds that aren't making the cap, that isn't happening. The Cheat (talk) 16:59, 11 January 2011 (UTC)
 * It's definitely a bug. It's failed to rest for us twice, and we filed tickets and the GM acknowledged it as a bug that's fixed. The rest of the time that we don't hit cap, it's reset to 0% at 3am. Bregdark (talk) 00:03, 1 February 2011 (UTC)

Professions and rep give guild XP?
I don't think so. Has anyone seen any evidence for this? The only things that advance guild XP that I've seen are boss kills in a guild group, turning in quests, and PVP in guild groups (rated battlegrounds and arenas only). I plan to edit out those sections unless I see some evidence. Bregdark (talk) 00:05, 1 February 2011 (UTC)