Talk:Class ideas

'''Please do not place your ideas here, this is for discussing what to include or what is already included. User ideas should be placed in your own user space, see WP:PA.'''

Cleanup
I have to agree with some of M1330's edits - classes entirely unrelated to the world of Warcraft as we know it have to go. This is not a page for wild speculation. 15:29, 20 April 2008 (UTC)


 * Some is the operative word with M1330. Baggins proposed a huge cleanup idea to make this like the other ideas pages a while ago. He wanted me to do it, but I never did because it seemed like a lot of work and I still have no idea where to get the information.-- 21:14, 21 April 2008 (UTC)

I agree there, while this certainly is a page where more speculation than normal is allowed there should certainly be some credit to a certain idea before it is included here. This is still an encyclopdedia, you cannot enter an assassin entry just because you would fancy a class using a 'sniper rifle', for example. The ideas page on races and the way it is structured and managed seems to guarantee an informative place for anyone who would like to be informed how to make an educated guess on what the next WoW race or class might be. And that is the sort of thing we want here. --Fransbal (talk) 23:26, 8 April 2009 (UTC)

I think this page is somewhat ridiculous. There should be far less classes on here, as most of them are variations of existing classes and not unique at all. Here are the ones I think we should get rid of:


 * Arch druid (Druid)
 * Archmage (Mage)
 * Assassin (Rogue)
 * Bandit (Rogue)
 * Berserker (Warrior)
 * Beastmaster (Hunter)
 * Brigand (Rogue)
 * Druid of Nightmare (Druid)
 * Far Seer (Shaman)
 * Fighter (Warrior)
 * Keeper of the Grove (Druid)
 * Knight (Warrior)
 * Mountain King (Warrior)
 * Potion Doc (Put this with Apothecary)
 * Prospector (Jewelcrafting...?)
 * Skirmisher (Just put it in with Ranger/Sentinel/Mountaineer/Scout/Dark ranger)
 * Shadow Hunter (Shaman)
 * Shapeshift (Druid)
 * Sorceror/Wizard/Battlemage/Warmage (Mage, Warlock)
 * Spirit Champion (some kind of weird Pally?)
 * Spirit Walker (Shaman)
 * Techno Mage (Put this with Tinker)
 * Techslayer (Put this with Tinker, otherwise pointless)
 * Templar (Paladin)
 * Witch Doctor (Shaman)

Starvethedead (talk) 17:24, December 4, 2009 (UTC)


 * Basically delete the page. People can put the ideas there if they want to, most of them exist in the RPG and have lore backing them. 18:46, December 4, 2009 (UTC)


 * But some classes actually have a lot more potential to be implemented, such as Dragonsworn, Tinker, Ranger and Runemaster. I think these meet certain criteria the others lack for future class speculation.  Maybe if there was a method for determining which classes do and don't qualify, like in Race ideas (Wowpedia:Race speculation methods & Wowpedia:Rumored races test). Starvethedead (talk) 18:59, December 4, 2009 (UTC)

Mystic Theurge
I have a sneaking suspicion that this section from the article should be deleted, as the article says only classes relevant to Warcraft should be included, and the Mystic is not. Plus, isn't voodoo magic a combination of divine and arcane? --Major Rantrek (talk) 23:57, 27 May 2009 (UTC)

Monk
A monk is a cloth-wearing class similar to the priest that mainly uses fist weapons. It uses health and spiritual energy instead of mana, energy or rage. Playable classes would be Human, Dwarf, gnome and Troll, Undead, Blood Elf. It is quite similar to the priest but changes can be made to make it a different playing experience.

Talent Trees: Spiritual(Healing), Faith (Holy damage) and ______________(a buff type class?)

Some skills i thought could be used would be: Name: Iron Fists Type: Buff Faith:XXX What it does: Increases damage dealt by Fist weapons or unarmed by XXX Talent Tree: _______________(?) —The preceding unsigned comment was added by.


 * See Talk:Runemaster. Pudim17 (talk - contr) 19:39, 2 June 2009 (UTC)

A couple ideas
Tinker: When Azshara returns the new major city would be Undermine and hero class would be the Tinker Wears: Cloth, Leather, and Mail Weapons: 1hand mace, staff, 2 hand mace, shields, Devices (new offhand items similiar to sigils), guns Starts at 40 (ported to Tanaris or Hinterlands after class specific quests) Mounts: Mechanostrosity (65% speed mechanic version of a kodo/ne mount Talents: Explosives: Range DPS, Chemistry: Healing (OP healing but each heal has a chance of giving a debuff, and Bionics: tanking

well thats all for now —The preceding unsigned comment was added by.


 * Please read the top of the page. 01:55, 20 August 2009 (UTC)