Hunter talents

Starting at level 10, a Hunter can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on Talents for more information about the Talent system.

Hunters train in three schools: Beast Mastery, Marksmanship, and Survival. The Beast Mastery tree focuses on increasing the damage capabilities and survivability of a hunter's pet. The Marksmanship tree focuses on increasing the damage dealt from hunter's shots. The Survival tree offers tools to aid in a hunter's survival, and extra utility to the group and raid.

For an in depth analysis of all of the talents please see the Hunter talent analysis article.

Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him or her in combat.

Choosing this tree gives you
 * Intimidation
 * Animal Handler
 * Mastery: Master of Beasts

Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.

Choosing this tree gives you
 * Aimed Shot
 * Artisan Quiver
 * Mastery: Wild Quiver

Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Choosing this tree gives you
 * Explosive Shot
 * Into the Wilderness
 * Mastery: Essence of the Viper

Talent discussion
 Discussion on Strengths and Weaknesses of specific Talents has been moved to the Hunter Talent Discussion section