Animal Aspects

An Animal Aspect is a self-buff that is modeled after different types of animals. The ability to assume the aspect of an animal is exclusive to Hunters. Hunters can learn a total of five different Aspects. Only one Aspect can be active at a time, and will last until canceled. The different Aspects give the hunter the ability to tailor him/herself for the upcoming battle. Two Aspects, Aspect of the Pack and Aspect of the Wild, will be shared among party members.

Varieties

 * Aspect of the Hawk: The hunter takes on the characteristics of a hawk, increasing Ranged Attack Power by X.
 * Aspect of the Fox: The hunter takes on the aspects of a fox, allowing you to shoot Steady Shot and Cobra Shot while moving and causing you to gain 2 Focus whenever you receive a melee attack.
 * Aspect of the Cheetah: The hunter takes on the characteristics of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec.
 * Aspect of the Pack: The hunter's group (including the hunter) takes on the characteristics of a pack of cheetahs, increasing all their movement speeds by 30%. If a pack member takes damage, that member will be dazed for 4 sec.
 * Aspect of the Wild: The hunter and his/her group take on the characteristics of the wilderness, gaining +X resistance to Nature damage.

Past Varieties
The following four aspects were removed in Patch 4.0.1.
 * Aspect of the Beast: The hunter takes on the characteristics of a beast, becoming untrackable and increasing melee attack power of the hunter and the hunter's pet by 10%.
 * Aspect of the Dragonhawk: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%.
 * Aspect of the Monkey: The hunter takes on the characteristics of a monkey, increasing chance to dodge by 18%.
 * Aspect of the Viper: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing the hunter's total damage done by 50%. In addition the hunter gains 4% maximum mana every 3 sec. Mana gained is based on the speed of the ranged weapon used.