User:Raito14/World of Warcraft: The Shadows of the Nightmare

The Nightmare
The Emerald Dream, the verdant realm of the Dragon Aspect Ysera. A place of peace and rest, but nothing is perfect. A strange corruption, known as the nightmare, affect the dream. Even Ysera's most trusted lieutenants have been warped by the nightmare. 1 year after the Lich King's fall, the sapient races found a way to open the portals in the Great Trees, using the vials of eternity, the portals re-open, allowing anyone to enter.

Alliance Race - Furbolg

 * Lore: The Barkskin furbolgs battle alonside the night elves, ocs and humans in The Battle for Mount Hyjal, and still in the summit guarding the summit of invaders, until the portal to Emerald Dream open, the furbolgs ally again with the Night Elves to combat the evil inside the dream
 * Classes: Hunter, Shaman, Druid, Warrior, Priest, Death knight, Warden, Demon hunter
 * Capital: Barkfar, Hyjal Summit
 * Starting Zone: Hyjal Summit, Kalimdor
 * Racial traits:
 * Bless of Ursoc: Passive, +10% Agility
 * Claws of Ursol: Heal the caster, damage restored depends the caster level.
 * Racial Mount: Stag
 * Racial Leader: Knight Exabier

Horde Race - Goblin

 * Lore: Goblins always are considered neutral, until a group of goblins accept a offer of Garrosh to join the horde and help in the Emerald Dream in exchange of many rewards.
 * Classes: Rogue, Warlock, Warrior, Mage, Death knight, Warden.
 * Capital: Hollog, Hamen Canyon
 * Starting Zone: Hamen Canyon
 * Racial traits:
 * Sabotage: Passive, Deal 30% more damage in Mechanical enimies
 * Buccaneer Skill: passive, Loot 40% more money
 * Racial Mount: Shredders
 * Racial Leader: Trade Master Kanji

Warden
Once elite jailors of Illidan Stormrage, the Wardens come back to Azeroth after lose to Illidan, Kael and Lady Vashj, and start to teach his skills to every race, alliance or horde, now, the fully trained Wardens go to Emerald Dream.

Talent Tree: Keep: the Keep talent tree gives the Warden your buufs, and improves the Stealth ability. Caught: the Caught Talent Tree the Warden, quick attacks and his traps Hold: the Hold talent tree improve or give skills to improve the Warden armor, this is useful for tank.


 * Armor: Cloth, Leather, Mail.
 * Weapon: Dagger, One-handed swords, two-handed sword, one-handed axes, two-handed axes, polearms.
 * Relic: Medals
 * Races: Anyone

Demon Hunter
Renegades Illidan's Demon hunters, they form a faction to regroup demon hunters and return to Azeroth and show your strength.

Talent Tree Morph: Focus in the Demon Hunter Transformation. Merciless: Focus in combos, strike and DPS Darkness: Focus in spells and buffs.


 * Armor: Cloth, Leather.
 * Weapon: One-Handed Sword, Two-handed Sword, One-Handed Maces, Two-Handed Maces, One-Handed Axes, Two-Handed Axes, Polearms, Wands, Bows.
 * Races: Every.

Emerald Dream Zones
Emerald Paradise (76-79) Lucid Wayward (78-81) Swiftlands (83-85) Moon's Stand (79-83)(Alliance-aligned) Darkstand (81-85) The Nightmare (87-90) Tunka Shrine (84-87)(Horde-aligned) Lunarwood (82-86) Fungus Plains (87-90) Araka's hills (84-87) Ysera's Will (85-88) Ancient's Guard (88-90PvP)

Battleground
Araka's Horror (40-man)

Emerald paradise

 * Temple of Hakkar (81-84): Jungle trolls did enter in the dream via the Twilight Groove, and build a massive temple in tribute to his god; this temple is the cause of the corruption of the Emerald paradise.
 * The Heart of Hakkar (90): The heart of the Temple, here, the High Priest Zul'Kar tries to summon Hakkar to the dream.

Swiftlands

 * An'Kaman (82-84): the mysterious Kalua have appeared in the Swiftland and Eranikus discover who they are linked to the nightmare, brave heroes must enter in the mysterious building and uncover the truth.
 * Lethon's Den (88-90): the defiled dragon, Lethon, made swiftlands his home, Eranikus wants champions to slain this monster.
 * Underden (87-89): Creature who look like Nerubians dug a giant tunnel beneath the dream, this intend is unknown, bur thy must be stopped.

Darkstand

 * Shadow's Lair - gates (83-85): A great keep completely full of nightmare's energies is situated close to the Eye of Ysera, the mysteries inside the keep must be discovered.
 * Shadow's Lair - Halls (83-85): inside the keep, the monstrosities are incrible, the evil as seen be great and strong.

Moon's Stand

 * Emerald Temple (88-90)(horde only): Horde champions are requested to defeat the Alliance master inside the temple.

Tunka Shrine

 * Tunka Shrine (88-90)(Alliance only): Alliance champions are requested to defeat the Horde master inside the shrine.

Araka's Hills

 * Zul'Kaman (85-87): the trolls still causing trouble in the dream, this time they want to build an empire and domain the dream

Tanaris

 * Caverns of Time - Ragnaros's Awaken (90): the infinite dragonflight has trying to stop Thaurissan to summon Ragnaros in the War of the Three Hammers

Wetlands

 * Grim Batol (90): the abandoned Wildhammer fortress, now as the lair of the Alexstrasza arch-nemesis, the mad Aspect Deathwing. Deathwing did made a entire army of Twilight Dragonflight, and prepare to launch an assault to the entire world. Alexstrasza recruit brave warriors to invade the fortress and end Neltharion madness.

Swiftlands

 * Lethon's Lair - Core (90): The lair of the mad dragon, where the evil sleep.

Fungus's Plain

 * Dark Chamber (90): a dark vault, in a dead land, here two evil rests.

Lucid Wayward

 * Horror's Crater (90): the Lair of the dragon Taerar rest.

Darkstand

 * Shadow's Lair - Throne (90): one of the Nightmare's lords stand in the lair, with the help of the own Cenarius, the heroes will fight the nightmare.

The Nightmare

 * Wing of the Insanity: Here, the green aspect Ysera join force to combat the true lord of the nightmare, and save the Emerald Dream.

Capitals
The Eye of Ysera is located in the south of Ysera's Will and in the north border of the Darkstand. This is a Sanctuary, so, PvP is forbidden.