Vanish



Vanish allows a rogue to disappear from sight, entering an improved stealth mode for 3 seconds even while in combat. During that time damage and harmful effects will not break stealth, but they will still afflict the rogue. Once the Vanish buff has worn off, the rogue will still be in standard Stealth. Upon being cast, Vanish also breaks any movement impairing effects. Vanish can be learned at level 24 for.

Improvements

 * Preparation immediately finishes the cooldown of Vanish.
 * Elusiveness (rogue talent) reduces the cooldown of Vanish by 30/60 seconds.
 * Glyph of Vanish increases the duration of the Vanish effect by 2 seconds.

Tips and tactics

 * Vanish and Sprint away when you are outmatched or need to recover, or when you pull a mob you don't want to attack right now.
 * In groups, use Vanish if you are approaching the tank in threat, or have already drawn aggro. Keep in mind that if you Vanish while having aggro the mob will attack another party member; try to make sure that person isn't a healer.
 * Ostensibly a defensive ability, Vanish also enables you to use your opening attacks (Ambush, Garrote, Cheap Shot) multiple times during a fight, and Overkill turns Vanish into a DPS cooldown for Assassination rogues.
 * When stealthing past high level mobs or moving in for a Sap, utilize Vanish's improved stealth to ensure the enemy doesn't see you.
 * Vanish at the last moment to save yourself during a wipe (engineers with a Gnomish Army Knife or similar tool can turn this into a form of wipe recovery).
 * If you are being chased by a hunter and you have not yet been hit with Serpent Sting, Vanish will remove Hunter's Mark and allow you to get away.
 * Vanish is not designed to remove or mitigate the damage from damage over time spells. Use Cloak of Shadows instead.