Talk:Dual wield

Old comment
Dual wielding any weapon also results in a reduced miss chance I don't play any characters that dual weild so I don't know, but this should probably be an increased miss chance. Any know for certain? The Final Dream 18:10, 16 Jan 2006 (EST)

According to http://www.wowwiki.com/Combat "Dual-wielding also gives a 24% base miss rate (compared to 5% for wielding a single weapon)." The DPS math that follows makes it clear that you are indeed more likely to miss with a weapon in each hand. --Sy1van 16:59, 1 Feb 2006 (EST)

Does the increased miss chance only apply to your offhand, or also to your main hand? CJ 07:35, 14 Feb 2006 (EST)

It applies to both hands unfortunatly. Although the scaling seems odd. at base 24% miss rate, you will notice A LOT of misses, so many you will probibly want to stop. With moderate +hit gear, say for example +7 in total, you seem to hit a lot more often than should be correct. Not sure why. GRAUUL SMASH 06 April 2006
 * Shaman using +6 hit talent, and rune of the guard. gives +7 seems to work ok. 07:07, 18 January 2007 (EST)

24% miss
is the miss rate for both weapons, or only the offhand ? —The preceding unsigned comment was added by.
 * Both, at least that's what I remember. Stilpu 07:22, 27 Feb 2006 (EST)

Yes, it applies to both hands. GRAUUL SMASH 06 April 2006

40-80
The 80% mh, and 40% oh values are these correct? i always thought it was 100% mh, 50% oh. though it would make sense i guess. 07:07, 18 January 2007 (EST)

--- I've tested these values and updated them. I noticed that whoever had posted the 80-40 had done so over 2 years ago. I suspect these were numbers from beta, but I don't know for sure. Anyways, it is 100/50, and not 80-40. 03:11, 7 February 2007 (EST)

So is this the formula?
So when trying to compare styles for weapons without talents is this correct?

Dual wield		Dps = Dps of Weapon1 * .76 + Dps of Weapon2 * .38

Weapon and shield	Dps = Dps of Weapon1 * .95

Two hander		Dps = Dps of Weapon * .95


 * I'd say that's right. The way I think of it is if DPS of Weapon2 > half of DPS of Weapon1, dual wielding will deal more damage than wielding only Weapon1. Harveydrone 22:38, 19 July 2007 (UTC)

Offhand proc rate 50%?
I'm fairly confident that there's no factual basis for saying the offhand proc rate for anything is actually less than the main hand proc rate. The observed proc rate may be different (e.g. for a rogue due to instant attacks), but as far as I've observed there's no difference per swing to proc a poison or enchant on the offhand than there is on the main hand.--Vulajin 15:25, 30 May 2006 (EDT)

Additional question on Dual wielding
I had a question about dualwielding. I understand that theres a base 24.6% chance to miss against mobs that are lvl 63, based on their defense. But I also heard that you need to take into account the mob's level which adds an additional +13% miss? Does this mean if you dual wield, your overall miss vs. a lvl 63 mob is 24.6%+ 13% = 37%? Is this correct? —The preceding unsigned comment was added by.

Dual-wield Attacks
Quote: characters perform attacks serially (one after the other).

I think this is ridiculous. If character performs attacks one after another why would anyone use dual wield? Why would you have two swings in a row with 24% chance to miss when you can have same two swings in a row with 5% chance to miss with one weapon? —The preceding unsigned comment was added by.
 * Because the overall attack speed is increased? The offhand weapon attacks between the regular main strikes - Not as a replacement for each second one.Necroticon 15:44, 12 September 2007 (UTC)
 * That's what I said. MH doesn't wait OF to finish to start next swing. If weapons performed attack serially like above user wrote, that wouldn't increase speed. In that case the overall attack speed would be an average of the two. And I'm sure its false. Both weapons swing by their own rhythm: if you have speeds 1.5 for MH and 1.8 for OH it means that MH swings every 1.5 sec and OH swings every 1.8 sec. There is no synchronization of any kind. —The preceding unsigned comment was added by.

Dual Wield Damage
According to the article...

''Quote: "Auto-attack strikes made by the weapon in the off hand inflict only 50% of their damage.

''Note: The Rogue's dual-wield talent increases the off-hand weapon's damage from 50% up to 75%.

Note: The Warrior's dual-wield talent increases the off-hand weapon's damage from 50% up to 62.5%."

Yet the Rogue and Warrior 5 point Dual Wield Specialization talent increases the offhand damage by 50% and 25% respectively, so wouldn't that increase off-hand weapon's damage to 100% on Rogue and 75% Warrior? Assuming the off hand does indeed inflict 50% of it's damage and not any lower.

Clarification please? (Undude 15:50, 21 December 2007 (UTC))

vs 2 handers
What are some of the general pros and cons? What generally has higher DPS?--Kamikaze14 (talk) 04:30, 22 January 2009 (UTC)

Move to Dual wielding?
I suggest moving this page to "dual wielding" to avoid confusion with the shaman talent, Dual Wield. -- Dark T Zeratul (talk) 20:34, September 24, 2009 (UTC)
 * I made a similar proposal on Talk:Dual Wield, but I think "Dual Wield" should redirect to this page, and "Dual Wield (shaman talent)" for the talent page. For all classes that can dual wield, they get an ability called "Dual Wield" (both caps). -- Harveydrone 18:09, September 25, 2009 (UTC)
 * I support the move. -- Gordon Ecker (talk) 09:44, October 2, 2009 (UTC)
 * By the way, I don't think this page needs to be split. It makes sense to me for it to be about the ability, and about dual wielding in general. Everything on a general dual wielding page would also belong on an ability page, and vice versa. The current split with a separate page for the shaman talent is OK IMO, but also not really necessary. -- Harveydrone 22:06, October 5, 2009 (UTC)
 * I went ahead and moved the shaman talent page. I haven't done anything about splitting this page, but for now Dual Wield redirects here, and the other page is Dual Wield (shaman talent) 14:21, October 6, 2009 (UTC)