Talk:Hunter PvE guide

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Hunter Loot
Quote: "If you're a Warrior or Rogue, don't try to make a valid case for rolling against me on a high level ranged weapon and expect me to listen to you. Melee classes rolling on ranged weapons makes exactly the same amount of sense as a Mage rolling Need on an epic sword."

Quote: "While it's true that melee weapons see more use by melee classes, it's also true that we contributed to the group that caused that weapon to drop, and as such if we want a fair shot at rolling for it, it isn't polite to tell us we can't."

If these 2 statements were made by the same person, that's a pretty classic case of huntardism (Being a retarded hunter; I think I just made up a new word). So out-rolling a melee class on a melee weapon because it has a few agi points is OK, but no one better even glance at a single ranged weapon?

For the record, the best policy for loot rules on melee/ranged weapons is arranged according to tiers. First allow everyone in the highest tier to roll; if they all pass, continue to the second tier, etc. The definition of the tiers varies by group, but with common sense it would look similar to the following:

Melee Weapons: Tier 1: Rogues, Fury/Arms Warriors, Enhancement Shamans, Ret Pallies. Tier 2: Hunters, Feral Druids (for earlier levels anyway). Tier 3: Everyone else.

Ranged Weapons: Tier 1: Hunters. Tier 2: Rogues, Fury/Arms Warriors (Prot Warriors if it has decent sta). Tier 3: Everyone else.

Also, as a hunter, keep in mind that both two 1H weapons and one 2H have their advantages, but don't switch back and forth on a whim if it means rolling over someone else who could use the weapon more. Dual-wielding will generally give you the best pure-dps stats, while a 2H will give you a better balance of dps and sta/int. A 2H is better for when a mob or player enters your melee range and you automatically get a quick melee swing, and when applying a wingclip. Getting a huge melee crit is very satisfying in pvp when your opponent runs into melee range expecting to stop your damage instantly. Davivmcd 15:21, 12 March 2008 (UTC)

Removed/rewrote a lot of inappropriate wordings
I didn't check if all of them came from a single person or not, but there were a lot of arrogant comments. Therefore I removed/rewrote many such lines. The page should be more neutral now. WakemanCK 10:55, 17 April 2008 (UTC)

Healer message to Hunters
We know that you don't like it when your pets die, and many of us will do what we can to keep them alive. But there is one thing that needs to be said in defense of Healers that get aggro from a Hunter when his/her pet dies: you have an ability to heal your own pets. While it is the healer's job to try to keep everyone alive, it's not OUR responsibilty to heal YOUR pets just so they stay happy with YOU. We'll throw on a Renew or a Flash Heal if we can spare the time and mana, but PLEASE use Mend Pet if your pet starts taking damage.


 * Well, we understand what you are trying to say. Most hunters won't shout at the healers when their pets die. Though I need to clarify something here. Mend pet is handy when soloing or for taking care of some minor AOE damage. Nevertheless, when our pets are taking significant damage, healing with Mend Pet is a joke. In those situation, smart hunters will usually pull back the pets. Of course healing the tank is always the 1st priority and other players next. However, if a pet was severely damaged and was pulled back, and healers have spare time to drop some healing to it, it can go back to dps earlier. WakemanCK (talk) 09:33, 26 June 2008 (UTC)

Due to changes in itemization, some of the points about specific types of melee weapons may need revision... especially towards the end of the article, where there is a lot of mention of Staves as non-hunter weapons. One has only to look at some of stats attached to many current endgame Staves, Swords, and Daggers to see that they were designed to fit just as well in the hands of a Hunter as of a Feral Druid, Rogue, or Warrior (although priority would obviously go to one of the latter classes because of the raw melee damage). joequincy (talk) 02:22, 27 April 2009 (UTC)