Divine Shield

Divine Shield is a protection spell that prevents all damage to the paladin for a short period of time. Divine Shield also protects the paladin from all unfriendly spells (except Shattering Throw and Mass Dispel), acts as a universal "cleanse" removing nearly all debuffs, and can be cast even while affected by most crowd control effects (Polymorph, Fear, etc). However damage dealt is reduced by 50% while the shield is up. Using Divine Shield also causes Forbearance, preventing the paladin from being affected by Divine Shield, Hand of Protection or Lay on Hands for 1 minute.

It is learned at level 48 for.

Tips & Tricks

 * Divine Shield is also referred to as "bubbling".
 * Divine Shield cancels virtually all crowd control effects, including a Silence from another player. The exception is when casting has been interrupted by a spell lock effect such as Mage's Counterspell, Rogue's Kick, Warlock Felhunter's Spell Lock or Death Knight's Mind Freeze.  This will lock out all spells that derive their power from the same school of magic as the spell that was interrupted.
 * Divine Shield cannot be cast under the effect of Cyclone and similar effects.
 * The only abilities in the game that can dispel Divine Shield are the Priest's Mass Dispel and the Warrior's Shattering Throw.
 * Divine Shield prevents all damage, including (unlike most other bubbles of other classes) falling damage, and even drowning damage. It is not uncommon for a paladin to leap off a high cliff or despawn their flying mount in the air and bubble before landing, preventing damage or death. Hand of Protection does exactly the same thing for falling damage, and a paladin with good timing may bubble himself and a party member.
 * In the Arathi Basin battleground, you cannot use Divine Shield, then attempt to capture a node, otherwise known as a flag or base. Similarly, when you capture a flag in Eye of the Storm or Warsong Gulch, the use of Divine Shield will cause you to automatically drop the flag. You cannot continue to carry it while under the spell of Divine Shield.
 * In a PvP situation, other classes may try to bandage themselves when you shield. Throwing down a Consecration will interrupt their bandaging, letting you heal, but not allowing them to. This can be a great advantage when otherwise both combatants would be back to full health.
 * Divine Shield does not wipe threat, but mobs will ignore targets under the influence of Divine Shield unless there is no other valid target for them, which can lead to death of raid/party members if used in the wrong situation. On the other hand, if a paladin healer or DPS pulls aggro, they can use Divine Shield to make the mobs ignore them.
 * It is possible to use Divine Shield and then immediately taunt the enemy to force the mob to stay on the now invulnerable tank as long as the taunt lasts.
 * It sometimes is helpful if a tanking paladin activates the shield and then immediately remove the Divine Shield again (best through a macro) to instantly remove all harmful spells, but since this means a temporary aggro loss, it is highly dangerous.
 * When fighting alone against a mob that uses primarily a ranged attack, Divine Shield will cause the mob to run up to melee. Combined with another ranged attack, such as Avenger's Shield or Exorcism, this can be used to solo pull a mob in a somewhat crowded area (if you hit only one mob with the shield, that is).
 * Paladins used to be able to use a tactic known as "Bubble Hearth" to escape combat. Divine Shield used to give the paladin enough time to fully cast their Hearthstone or Alterac Valley Trinket. However the length of Divine Shield has been reduced to 8 seconds whereas the cast for the Hearthstone is still at 10.