Forum:Gameplay idea: level adjustment and multiple endgame contents

I got this idea the other day, when I saw they were giving xp with pvp and the other new features. What's it about? Keep reading...

All the work behind the old endgame content is, right now, utterly wasted. It's an awesome content, but, well, there are no current-max-level rewards and/or the real difficulty has decreased with our leveling up.

Is there any way of making it interesting again? Yes, they could make the same they did with Naxxramas, BUT, in the next expansion it would be again useless.

What's my point, then?

Be able to adjust your level. An example: You're level 78, and you want to play Molten Core properly, so you change your level to 60, without losing xp and being able to return to 78 any time.

But this, of course, isn't all.

This feature should be implemented with new achievements, rewards and changes on the old endgame encounters, but those achievements and rewards should be only attainable by players running the instance at the proper level: 56-60.

Disadvantages? I don't see any, but, advantages? I've a good list of them:

-Different level arena tournaments: It's not the same to fight level 80s than to fight level 10s. Different abilities, different strategies.

-Established holiday difficulties: Holiday bosses will be equally hard for everyone with the required minimum level.

-More than one end-game content: You won't just fight for the best items of the last expansion, you'll fight, too, for the bests of all the other expansions, to use them with your adjusted level. Finally, those that worked hard for those items will be able to use them properly.

-Properly applying of phasing for certain zones. Some zones could revert to their original state once you change your level to a lower one, making you able to help players with those quests still not completed. It would also allow you to interact with characters that were moved for story progression. An example of this could be EPL Naxxramas and Angrathar.

-Content like the Zul'Aman bear and Atiesh could be reimplemented. Remember that you'll need to be at the original level, 70 and 60 respectively, to get the worth items and achievements, so no one will be able to farm them at higher levels saving the real work needed for them.

And some more.

What do you think of my idea? It wouldn't be hard to do, and the benefits for the players would be more than notable.

Of course, it would need work, by rebalancing everything properly and giving it some new fresh mechanics (40man replaced by 25man?), but it would last forever. Things like heroic old instances would be useless, just because 10 levels later they wouldn't serve for nothing. With this system, you implement them and you won't have to worry about them getting old.

Looking forward your opinions.--Lon-ami (talk) 11:12, 4 July 2009 (UTC)


 * You should put your ideas on the official forums, as WoWWiki can do nothing about World of Warcraft and any hype generated about it here will likely not reach Blizzard.-- 18:39, 4 July 2009 (UTC)


 * Well, anyway, I could get some support, feedback and/or constructive criticism, so, when I put them at official forums, they're better than now . I want opinions first .--Lon-ami (talk) 18:42, 4 July 2009 (UTC)


 * There is one obvious disadvantage and issue: gear. Most decent gear has minimum level requirements and not everyone filled out their level 60 sets and most didn't who started playing after the first expansion came out. You'd have to farm new gear for every level change. It isn't a horrible thing, but unless Blizzard made alot more gear that scaled based on content and not character level, it would be a pain. Perhaps, they could make achievements for completing content in level appropriate  or, but unless you got a title or something, many people would just skip them. --  Fandyllic  (talk &middot; contr) 5:54 PM PST 9 Jul 2009


 * Yeah, that's the point. You won't be able to farm the good items if you don't run the instance in the proper level. Heirloom items would be awesome, too. After all, one of the points of this is to make encounters equally hard for everyone. For example, a boss that only drops heirlooms when killed at level 1 without any gear.
 * Anyway, this, of course, would be avoided by many people, that just seek the higher level ending, and be the most powerful of the world. There would be separated arenas for level 70s and level 60s, of course, so those who have decided to stay at other endgames don't feel like they're ignored or are just lowbies after all their raid work. The difference of this should only be noted outdoor, in the open world. But, anyway, this problem exists right now, with those leveling up, so nothing new.
 * Phasing would give great results here, too. Naxxramas 1 back, Ahn'Qiraj War Effort, back. M'uru in Silvermoon, back. Throne of Kil'jaeden free of Felblood, back. Shattrath free of Shattered Sun, back. Nazgrel, Hemet and Rexxar in Azeroth, back. Once you start leveling, those things would change, via phasing, and give a real sense of progression. You want to return to the old setting? Downgrade your level. Of course, downgrading should only be able to be done in specific NPCs in some specific locations.
 * Things that were removed since, well, with the next expansion were too easy to get, could be reimplemented again. Zul'Aman bear and Atiesh are just some examples. And, of course, achievements should be limited to only the proper levels.--Lon-ami (talk) 11:59, 10 July 2009 (UTC)
 * Or just more heroics of that content that update each Xpac, also Atiesh has had its removal lorified by the comic because it seems tht Me'dan may be using it soon.SargeLIVES (talk) 04:57, November 15, 2009 (UTC)