User:Arthasmenethilthegreat/Maelstrom expansion idea

Fury of the Maelstrom

''As the war against Deathwing rages on, the elf who was once leader of the blood elves, Kael’thas Sunstrider, is torn between serving Illidain Stormrage, Queen Azshara, or reuniting with the Blood Elves. He does not want to betray Stormrage to go serve Queen Azshara, yet his addiction to magic may be satisfied for all time if only he joins the Queen. His people need him, but they can’t give him what he truly wishes for. As he grows emotionally farther and farther from Illidain, Queen Azshara sets plans to make sure he doesn’t return to his people. A curse, which none can withstand.

The maelstrom churns.''

Eventually, the curse floats all the way to the Dark Portal, and then proceeds to float hundreds of miles to the Black Temple. It goes into Kael’thas’ mind, making him be under the control of Azshara. He attempts to assassinate Illidain, but he does not succeed. He engages Stormrage in combat, and they fight for many hours, but when neither of them can get the upper hand, a Night Elf warden of Elune, Maiev Shadowsong, emerges as if out of nowhere to check on the Black Temple. She thought she had killed Illidain in a duel a few years ago, but when checking on the dark temple, she finds Kael’thas Sunstrider and Stormrage dueling each other on the roof of the building. She climbs up, but even with the combined might of Kael’thas and her, they cannot defeat him. However, a powerful Broken Draenei emerges onto the roof, and the three proceed to kill Illidain once and for all. Kael’thas turns to face Maiev, and Maiev hears not his voice, but Azshara’s. She accuses her of even being a lowborn Kaldorei, and Azshara kills her. The Draenei flees, and Kael’thas (no longer possessed by Azshara) goes to Azeroth, and sails a ship of his own free will into the Maelstrom, to Azshara.

Some Naga begin to feel the Naga curse wearing off, and, thinking back to when they were Highborne]], they start to secretly feel that the Naga are not truly the rightful rulers of the Kaldorei. They actually believe the Highborne are the true rulers, though they’re very few Highborne back. The renegade Naga (the not very elite Shadowsail legion) have not been fully transformed into Highborne though, and the curse begins to settle down on them once more. This Shadowsail group grasp towards their old personalities though they know they cannot fight even if they tried, but the last thoughts of some lone Shadowsail soldiers are felt by Kael’thas as he is being welcomed into the underwater city Zin-Azshari where the Naga have their capital, and he ruthlessly attacks the few loners. Instantly a thought of hatred (and rebellion) surges through the Shadowsails’ minds, and they retreat across the ocean floor. They come to the coast of a country they do not bother to examine so as to know which one it is, and rest and resupply there for three days before another wave of Naga comes. Thinking they will soon die, they do not complain when the Blood Elves of Eversong Woods come to find Naga against Naga, and seeing the banners of the Shadowsail legion (which rebelled along with a few battalions of the Darkwater legion about 6,000 years ago) they know they have new allies in the ranks of the Horde.

Note: The place where the Naga crawled up onto is not Eversong Woods, but an artificial peninsula later called Shadowsail Peninsula, named for obvious reasons.

As the battle against the Naga intensifies in the north of the Eastern Kingdoms, the Kirin Tor are called to come and investigate the going ons of Naga activity further south in the Eastern Kingdoms, along the coast. The elite mages who have been battling the last remnants of the Scourge in Northrend pilot their floating city Dalaran to go to the human kingdom of Gilneas, where many Naga have been spotted and innocent Worgens have mysteriously disappeared. They almost immediately find a place (new area of Gilneas let's say) via their bird's eye view, along the western coast of Gilneas. This is where many corpses are being stockpiled and then being eaten by the Naga. The rest of the bodies are being burned. The Kirin Tor begin a battle against the Naga, which lasts many days. The archmages are at last forced to pull off, though they are able to do serious damage. They return to Dalaran and partol Gilneas for a while, landing at sites where the Naga are; fighting skirmishes that cost the lives of many. They soon realize that they cannot go on losing so many lives or soon there would only be elite members of the Kirin Tor still left within their ranks. They can't go on fighting anywhere until they recover. Of course, it would take such a long time to recover from a few certain sieges, that Gilneas would probably have fallen had not they started taking action in other ways. Over the course of many long weeks, they craft beings made of earth and stone, with arcane energy flowing through them instead of ordinary blood. These are the Golems, creatures more intelligent then most other golems, stronger then any Dwarf and with much more courage in their almost not artificial hearts than even a Warrior. While the Kirin Tor quickly (because Greymane City was under attack) finish the final touches of their creations, they prepare once again for combat, as they themselves would be going to protect Stormwind City. As they leave, they deposit the Golems to protect Greymane City.

Of course, there is more strategy to this than meets the eye. They mean to attract even more Naga then there already are at Stormwind City, for they mean for the Golems to first, of course, protect Greymane City, but then go on to swim all the way to Zin-Azshari, and while the Naga are distracted at Stormwind City, the Golems attempt to destroy Zin-Azshari.

They protected Greymane City very well.

But once they got to Zin-Azshari, they were overwhelmed. There was a great battle that was fought there, with thousands of soldiers killing and being killed, the wounded lying, groaning, most of them dying. Hundreds of soldiers split off from the main group, fighting and fighting, and attempting to flank the enemy. But there was no flanking in Zin-Azshari. It was simply to huge. The battle went on for weeks before the Naga realized they were winning. The Golems, of course, realized they were losing, but only one of them was brave enough to go into the grand palace itself, retrive a random hearthstone, and use it to teleport them somewhere on the world of Azeroth.

The Golems found themselves on Plunder Isle, where some Gnomes found them a week later on a mining expedition. The Golems allied with the Gnomes, and soon found themselves to officialy a part of the Alliance.

Expansion Ideas:

Level cap increased to 90

New Horde race: Naga

New Hero class: Steam warrior

New Alliance race: Golem

New Areas: Broken Isles, Maelstrom/Maelstrom Islands, Darkwater Plateau, Plunder Isle, Zandalar, Shadowsail Peninsula, The Great Sea, Southern Great Sea, Northern Great Sea, Zin-Azshari, Gilijim’s Isle (exists for the sole purpose of a Battleground, two outposts, a small amount of quests, and some items), Island of Doctor Lapidis (exists for the sole purpose of an Instance, three villages, a small amount of quests, and some items) and Kezan (if Kezan’s not released in the Cataclysm expansion pack)

New Instances and heroic versions of older instances

Hundreds of new weapons

Hundreds of new items

Class mounts

Dozens of new aquatic mounts and flying mounts

New Battlegrounds: Battle of the Shadowsails, Zandalar Point, and Gilijim’s Isle

Boat mounts

Guild zeppelins and ships

New Instances are: Tomb of Sargeras, three wing dungeon in the Broken Isles, Level 86-91

Temple of the Rains: Four wing dungeon on the Maelstrom Islands, Level 85-90

Azsharni-azhka: Breeding grounds of terrible undersea monsters, located in the Maelstrom, Level 80-87

Zin-Azshari: Raid, two wings, the temple of Azshara plus the city itself, located in Zin-Azshari, Level 88-92

Darkwater Fortress: Raid, two wings, located in Darkwater Plateau, Level 81-90

Lapidis Crypt: Dungeon, two wings, located on the Isle of Doctor Lapidis, Level 79-90

Ajnhk-treili: Troll Fort dungeon, three wings, located on Zandalar, Level 49-70

Bloodsail Hold: Pirate fortess, one wing, located on Plunder Isle, Level 15-22