User:Matix/Outland Revisited/Terokkar changes

Terokkar Forest is a zone in Outland located east of Nagrand, west of Shadowmoon Valley, southeast of Zangarmarsh, and southwest of Hellfire Peninsula. This forest was most likely named after Terokk, an arakkoa demigod of some sort.

Introduction
During the War in Outland, this mysterious forest served as a seat of power for the arakkoa of Skettis. Thanks to the efforts of the Sha'tari Skyguard, the nefarious intentions of the bird-men were stopped, and many of them went into hiding, or defected to the Lower City's Light-worshipping exiles. In the Bone Wastes, the fallen necropolis of Auchindoun was also part of many dark schemes of Burning Legion, Auchenai, arakkoa and ethereal alike. The threat still looms, however. The upheaval in Azeroth brought many changes that threaten to also affect the Outland, especially since the Twilight's nihilistic crusade is spreading to the ruined world and the remaining arakkoa become more and more ruthless and relentless.

Changes
The forest became a major war zone. The Twilight's Hammer clan has taken over and transformed the Firewing Point and the nearby lands into a major holdout, filled with elementium spikes, portals and fissures. The city of Tuurem is now fought over by the Alliance, Horde and Firewing remnants.

Areas affected:


 * Bone Wastes - The Cabal have disappeared. Auchenai forces are in retreat. The Ring of Observance is now being held by the Ethereum. Large glowing violet stone pillars of unknown origin have appeared in the southeastern part of the wastes and are now overrun by the arakkoa. The Sha'tari Base Camp has been fortified.
 * Firewing Point - seized and transformed by the Twilight's Hammer into a large, fortified territory, renamed Twilight Wastes.
 * Grangol'var Village - taken over by the ethereals.
 * Razorthorn Shelf - The Forsaken have moved into the area and built a settlement. A second route from Hellfire has been added and houses a small worgen town.
 * Skettis - changed into a final quest hub in the zone.
 * Tuurem - Three-way war between Alliance, Horde and Firewing remnants - became a quest hub similiar to the new Andorhal. Forsaken and Worgen camps are present in the northern borders that send adventurers into the fray.
 * Veil Skith - replaced with a marsh, Twilight encampment is present here along with a water stone.

Geography
[under construction]

Storyline
The adventurers are sent from Hellfire Peninsula into one of the towns located on the zone border. After initial dealing with the local wildlife, the faction establishes a small camp that serves as a forward outpost in the battle for Tuurem. Both factions initially encounter the Firewing remnants, and shortly after fight against themselves, ultimately leaving the conflict unresolved due to certain circumstances.

Next step is to eliminate the Arakkoan veil, while fending off the Twilight incursions from their territory. Knowing that both forces work together - shortly after the arakkoan threat is eradicated, the focus quickly goes into the Twilight Wastes - where a sizable Twilight armada amasses and is constantly summoning reinforcements from Azeroth. Heroes must infiltrate the area, shut the portals down, destroy the altar of ascendancy and finally deal with a local overlord.

After that, heroes are sent to one of the main faction bases, where they continue to perform several minor tasks, ending with the assault on Bonechewer Ruins.

Having the job done, the hero gains the attention of the Sha'tar and is called to go to Shattrath City, where he/she is introduced to the current situation and becomes a member of the Aldor or the Scryers, and also gains a series of new minor tasks such as destroying the encampment of Twilight cultists or ethereal presence in Grangol'var, finally being sent into the Bone Wastes.

The political situation in the wastes has changed - the Auchenai are in retreat, being overwhelmed by the constantly expanding arakkoa and ethereals that now control the majority of the Auchindoun ruins has forced them to flee to the Deadlands. The arakkoa concentrate primarily on the site of strange glowing pillars, that seem to have been appeared out of nowhere, attempting to harness their power. Thanks to the adventurers, they are pushed back to Skettis - the final stand of Remesekk the Blacktalon, a powerful arakkoan lord and one of the still living members of the Dark Conclave.

With the aid of the Sha'tari skyguard, the hero infiltrates the Veils, where the lieutenants of Remesekk reside and kills them, forcing Blacktalon to confront him/her.