Righteous Defense

Righteous Defense is a method for Paladins to temporarily taunt NPCs. When cast on a friendly target, it randomly selects up to three enemies attacking that target and casts the Righteous Defense taunt on them.

It is learned at level 36 for.

Tips and tricks
Based off testing on Growl and Dark Command post Patch 4.0.1, Righteous Defense no longer suffers from miss chance against level ?? raid bosses. Prior to Patch 4.0.1 it had a 17% chance to miss, well above the melee hit cap of 8%. could help to cover this (removed in Patch 4.0.1). Since failing to taunt on some bosses can result in deaths or even a wipe (especially when tanks need to alternate aggro), this glyph was indispensable.

Righteous Defense's inability to be cast on oneself can be useful. Righteous Defense can be pressed repeatedly while targeting a mob without fear of wasting its cool-down. If it is cast, then it must have found a target other than the Paladin to taunt off of.

With the help of certain add-ons, Righteous Defense can be used to pull mobs off of allies faster than most other tanks are capable of, particularly when multiple mobs are involved. Some UI's, such as Grid, will mark party or raid members that currently have aggro from a mob. Using a macro or a click-to-cast add-on such as Clique, one can pull enemies back simply by clicking on a player's name, without having to target the player or the mob(s) in question.

Useful Macros
Using a macro, Righteous Defense can be cast on a target underneath the mouse. This is useful if the Paladin wishes to taunt enemies without needing or wanting to switch targets: /cast [@mouseover] Righteous Defense
 * 1) showtooltip