Tranquility



Tranquility is a druid group healing spell that heals 5 party or raid members every 2 seconds while the spell is being channeled. As the spell has a long cooldown time and the druid cannot move or cast any other spells while channeling it, Tranquility should be used with some care. The Patch 4.0.1 change to make this spell affect the whole raid has made it a far more effective spell in a raid setting.

Improvement

 * Genesis increases the amount of healing done by 2%/4%/6%.
 * Gift of Nature increases the healing done by a further 25%.
 * Malfurion's Gift reduces the cooldown of Tranquility by 2.5/5 minutes.

Tips and tactics

 * Tranquility is very mana efficient when many party members need healing, but is very ineffective when only one or two players need to be healed. Use it only when most of the group needs to be healed at the same time, such as when a boss has damaged everyone around him.
 * Since Patch 4.1.0, druids innately have 100% pushback protection from damage while channeling Tranquility. It is no longer necessary to cast Barkskin beforehand to avoid losing duration to damage.
 * As this spell produces a large amount of healing in a short time, it can cause a lot of threat. Warning the rest of your party beforehand can save your life, as the tank can prepare to force the aggro back onto themselves with taunts after the spell has started.
 * Barkskin will not protect you from Kick or Counterspell. These types of interrupts not only make you waste your Tranquility cooldown, but also disable the spell school, leaving a Restoration druid mostly helpless. Given that your druid will be waving their hands in the air, causing the air to glitter, and producing a distinct noise, it is unlikely to pass unnoticed in PvP.