Parry

Targets of melee attacks can have a chance to parry each incoming frontal attack. Parried attacks are negated - no damage is dealt. It is a passive ability which does not require any action to be used. All melee classes except druids get this ability — warriors and paladins at level 10, rogues at level 12, Death Knights upon creation, and shamans when they specialize into enhancement. The only non-melee class that can parry is the hunter, who gains the ability at level 8.

Functionality

 * If a character or mob has a parry chance, it's always active and can take effect on every incoming frontal melee attack.
 * If applicable, the parry chance is added to the attackers attack table.
 * Originally, the only stat which increased the chance to parry was defense (0.04% per point). However, with the addition of Death Knights, 25% of their strength is added as parry rating (it is important to note that a Death Knight's high parry rating is one of their mitigation mechanics).
 * Similarly items can directly increase the chance to parry.
 * Attacks from the rear cannot be parried. Mobs sometimes do so anyway - this can be due to a bug or because they turn very quickly in place.
 * When a warrior's special attack is parried, he does not spend all the rage cost associated with that spell (even though the spell fails). Miss, dodge, or block events will consume the full rage cost when the spell fails.

Enchantments

 * Enchant Weapon - Blade Ward
 * Adamantite Weapon Chain

Chance to parry
Your chance to parry is based on the formula: % = 5% base chance + contribution from parry rating + contribution from talents + ((Defense skill - attacker's weapon skill) * 0.04)

Your Parry Rating is provided by items that have a Parry Rating bonus.

In combat, you will notice that your Parry percentage match what you see on your tooltips. Miss chance and Critical chance are unmodified by Parry, so you're not "wasting" Parries on misses nor are you able to Parry a Critical. This may seem odd to some folks if they are expecting a "if hit, then check if Parry, then check..." type system. WoW, like many other games, uses a combat results table-based combat scheme (where one roll determines outcome of an attack), so percentages are absolute. Your parsed Parry won't necessarily match your tooltip if you're fighting creatures higher or lower in level to you.

Patches and hotfixes


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