Tarren Mill

Tarren Mill is a Horde-allied town located in the northeast of the Hillsbrad Foothills.

History


Tarren Mill was once a thriving human town. It was originally a coastal town in the Tarren Mill region of Lordaeron (shown to be southwest of Alterac) during the Second War. King Terenas had ordered Alliance forces to the town in order to free elven archers that had been captured in the region, and were being held in a nearby prison camp. The elves had sent along a force of elven archers to assist the Alliance soldiers in the task, as well as plans for an elven lumber mill.



When the soldiers reached Tarren Mill they discovered that the elven archers had already prepared the village for war. They had located their captured brethren, and were ready to seek revenge. The enemy camp was too far inland for Alliance warships to assist so they made preparations to march the next day. The Alliance forces made several raids from the town before attacking the Horde prison camp. The soldiers returned to Tarren Mill and immediately sent word of their success. A day later an elven destroyer arrived at the town with orders for the force to board ship and sail to Southshore where the battles were becoming more common.

While the reason is not clear, Tarren Mill was later moved inland northeast of Southshore (and southeast of Alterac). Humans once ran this mill, but it fell to the Scourge, and later the Forsaken. The undead, led by High Executor Darthalia, attacked Hillsbrad’s citizens mercilessly. Tarren Mill was destroyed and taken over by the Forsaken soon after the Battle of Mount Hyjal.

In Cataclysm
Tarren Mill has been rebuilt using the new Forsaken architecture first introduced during the invasion of Northrend.

Tarren Mill is under attack!


Before the introduction of battlegrounds, Tarren Mill was often inaccessible because of the frequent all-out war that took place right outside it, and oftentimes even inside it; this situation was created because Southshore was so close by. In the early days, it was not uncommon for every single NPC — merchants, quest NPCs, and even the bat handler — to be killed immediately upon their spawning. The honor system did eventually manage to curb this slaughter, but it didn't even put a dent in the real problem: ganking of low-level players, a problem that existed mainly because Horde players arrive there at 20-30, whilst many Alliance players go there 5-10 levels later.

The huge load of dozens of players fighting at once created massive zone-wide slowdown, oftentimes leading to a condition known as 'lag death' simply because a network connection couldn't possibly handle the overload — more than once an entire server has crashed whenever hundreds were fighting simultaneously. If one were to be either foolish or masochistic enough to turn on the LocalDefense channel (or, alternately, the WorldDefense channel), the phrase that gave Tarren Mill its nickname would literally crowd out anything and everything else in the chatbox. A very similar situation happened at southshore, if the Alliance were not attacking Tarren Mill the Horde would be attacking Southshore. Upon the introduction of the honor system all out wars would be held containing upwards of 100 players per side resulting in many servers actually crashing.

A common sight (if one's hardware could manage to show it) was a veritable wall of Alliance charging the town, with another wall of Horde rushing forward to meet them. Common latency times were 5+ seconds, with the highest values of 7+ seconds. Since the introduction of battlegrounds, however, what was once a fool's dream is now a reality: sporadic peace in Tarren Mill. However, on PvP servers it is still a favorite area for Alliance players to hunt lower-level Horde players.

Flight

 * The Undercity
 * The Sepulcher
 * Revantusk Village
 * Hammerfall
 * The Bulwark

Inhabitants

 * (Captive in Strahnbrad)
 * (Captive in Durnholde Keep)
 * (Captive in Durnholde Keep)
 * (Deceased)
 * (Captive in Strahnbrad)
 * (Captive in Durnholde Keep)
 * (Captive in Durnholde Keep)
 * (Deceased)
 * (Captive in Strahnbrad)
 * (Captive in Durnholde Keep)
 * (Captive in Durnholde Keep)
 * (Deceased)
 * (Captive in Strahnbrad)
 * (Captive in Durnholde Keep)
 * (Captive in Durnholde Keep)
 * (Deceased)
 * (Captive in Strahnbrad)
 * (Captive in Durnholde Keep)
 * (Captive in Durnholde Keep)
 * (Deceased)
 * (Captive in Durnholde Keep)
 * (Deceased)

Trainers: Merchants:
 * (located near the Thoradin's Wall)
 * (located near the Thoradin's Wall)
 * (located near the Thoradin's Wall)
 * (located near the Thoradin's Wall)
 * (located near the Thoradin's Wall)
 * (located near the Thoradin's Wall)
 * (located near the Thoradin's Wall)
 * (located near the Thoradin's Wall)

Guards:
 * (Stationed at Southpoint Tower)
 * (Deceased)
 * (Deceased)
 * (Deceased)
 * (Deceased)
 * (Deceased)
 * (Deceased)
 * (Deceased)

Starting






Trivia

 * The map for Lands of Conflict shows Tarren Mill as Tebren Mill.
 * Near the Tarren Mill entry in Lands of Conflict, it is also spelled as Tarrin's Mill. In the entry itself, it is spelled correctly.