Combat Potency

Combat Potency is a 3 point Rogue talent located in the 4th tier of the Combat Tree. This talent gives offhand melee attacks a chance to generate energy.

Estimated Energy / Minute

 * Default miss chance = 24% for off-hand attacks. The highest value +24% gives you a 100% hit chance.''
 * Add 40% when Slice and Dice is active

Examples
1.4s off-hand dagger hitting from behind with +12% hit rate and active Slice and Dice
 * 60/1.4 = 42.9 swings per minute
 * 42.9 * 1.4 = 60.1 swings after Slice and Dice bonus
 * 60.1 * .83 = 49.9 hits per minute (5% dodged, 12% missed)
 * 49.9 * 0.20 = 9.98 procs per minute (20% proc chance)
 * 9.98 * 15 energy = 149.7 energy
 * 2.5 Backstabs/min, or 3.7 Sinister Strikes/min

Example 2 :
 * 2.2 sec weapon = 60/2.2 = 27,27 spm
 * 2.2 sec weapon with 40% Slice and Dice active = 2.2 / (( 40 / 100 + 1 ) = 1.4) = 1.57 sec
 * 2.2 sec weapon with 40% Slice and Dice & 20% Blade Flurry active = 2.2 / 1.4 / 1.2 = 1,31 sec
 * 2.2 sec weapon with 40% Slice and Dice & 10% Berserking active = 1.43 sec
 * 2.2 sec weapon with 40% Slice and Dice & 10% Berserking & 20% Blade Flurry active = 1,19 sec
 * 2.2 sec weapon with 40% Slice and Dice & 10% Berserking & 20% Blade Flurry & 3% Haste active = 1.16 sec
 * 2.2 sec weapon with 40% Slice and Dice & 10% Berserking & 20% Blade Flurry & 3% Haste & 3% Mongoose active = 1.12 sec

Example 3 :
 * 1.3 sec weapon with 40% Slice and Dice & 10% Berserking & 20% Blade Flurry & 3% Haste & 3% Mongoose active = 0.66 sec
 * 60 seconds per minute / 0.66 sec attack speed = 90.91 swings per minute
 * 90.91 spm * 0.20 proc chance = 18.18 procs per minute at 100% hit chance
 * 18.18 ppm * 15 energy = 272.7 energy per minute at 100% hit chance.

Comparison Vs. Lethality
Comparing Combat Potency to Lethality

Point for point, Combat Potency is clearly better.


 * Assume +12% hit chance, 30% crit chance, 350 average non-crit Sinister Strike, 2.2s off-hand sword, and active Slice and Dice.


 * Generously, you'd do 15 x Sinister Strikes per minute
 * 15*(0.7*350 + 0.4*350*2) = 7875
 * With Lethality
 * 15*(0.7*350 + 0.4*350*2.3) = 8505 (630 extra damage)


 * Given our assumptions, with Combat Potency you gain about 2.5 extra SS per minute
 * 2.5x(0.7*350 + 0.4*350*2) = 1312 (extra damage)

1312 dmg/min compared to 630 dmg/min, it would take a monstrously slow off-hand to make up for this difference.