Ragefire Chasm

Ragefire Chasm is an instance dungeon located in Orgrimmar. The entry portal is in the Cleft of Shadow, next to Neeru Fireblade's tent. The lava-filled chasm is home to many hostile troggs, and followers of the Burning Blade have also recently begun poking around the area.

This is one of the shortest instances in the game, and of the easiest difficulty. For many players, this will be their first instance. See the Instance Grouping Guide for some helpful hints.

History
Ragefire Chasm was first discovered by Chief Goblin Engineer Gazlowe, during Rexxar's visit to Orgrimmar. Beneath the city of Orgrimmar lies this fiery chasm. Recently, a clan of troggs known as Ragefire Troggs have begun to appear in the chasm, from deep below the lava-filled tunnels. Magatha the Seer, of the tauren people, attempted to make peace with these creatures, but was met only with hostility. It was clear that these troggs were not interested in diplomacy, and could potentially overwhelm the entire Horde if left unchecked.

A sect of the mysterious Shadow Council has also taken refuge in this chasm. This sect is known as the Searing Blade, and is led by Taragaman the Hungerer, a felguard; Jergosh the Invoker, a powerful warlock; and Bazzalan, a satyr. From their dark hiding place, they plot to overthrow and destroy all that the Horde has built for themselves in these lands.


 * Ragefire Chasm consists of a network of volcanic caverns that lie below the orcs' new capital city of Orgrimmar. Recently, rumors have spread that a cult loyal to the demonic Shadow Council has taken up residence within the Chasm's fiery depths. This cult, known as the Burning Blade, threatens the very sovereignty of Durotar. Many believe that the orc Warchief, Thrall, is aware of the Blade's existence and has chosen not to destroy it in the hopes that its members might lead him straight to the Shadow Council. Either way, the dark powers emanating from Ragefire Chasm could undo all that the orcs have fought to attain.

Walkthroughs
Along with The Deadmines, Ragefire Chasm is the lowest level instance in the game (recommended for players no higher than level 21). This instance is pretty much an easy experience and a good introduction to the instance system for those who are unfamiliar with it.

Group Selection
The group that you bring with you into the Chasm shouldn't affect your ability to complete the instance. As long as you have a good leveled batch of players, there is little to stop you in this instance. Definitely bring a healer along though, as you will need to make sure characters don't die. It's a long walk from the graveyard outside Orgrimmar back to the Cleft of Shadow. Keep in mind that all the mobs in the Ragefire Chasm are elite and much more powerful then your average mob. It will take teamwork to defeat these enemies, which is key to any instance.

The Chasm
After some initial elemental mobs, you will be forced to fight the troggs of the instance. These mobs should give you little difficulty and are quite farmable for the relevant quest. Just be sure not to pull too many at the same time, or things could get hairy. Once you fight your way up to the top of the western ledge of troggs you will find the body of Maur Grimtotem who will allow you to complete another quest.

Upon dealing with the troggs you can continue through the instance to another batch of elemental mobs. These enemies are fairly easy if pulled in small groups of 1 to 2. Once dealt with you can begin work on fighting the Searing Blade Cultists. Be sure to kill as many of the cultists as possible if you are doing the quest, as these mobs will drop the books required. These groups of mobs usually come in pulls of 2 to 3 mobs, and will require coordination to effectively deal with.

Once you’ve cleared your way to the massive demon standing in the middle of the lake of lava, you can engage one of the powerful bosses of this instance; Taragaman the Hungerer. This Boss is fairly easy to deal with, and once you have effectively engaged with a melee tank, DPS will bring him down quickly. He hits harder than anything else in the instance, though, and has an uppercut that can hit you into other mobs or the lava, as well as a Blast Wave attack that has an annoying tendency of killing Imp pets that get too close. Once killed, be sure to loot his heart to complete the quest.

Once you are finished battling against the demon, the next two targets will be the leaders of the Searing Blade: Bazzalan and Jergosh the Invoker. Jergosh is located just ahead of where Taragaman was, while Bazzalan is located up the adjacent walkway, right above Jergosh.

Both of these mobs are straightforward fights as long as you do not drag any additional enemies into the fray. Once they are slain, the instance is effectively over and you can return to the entrance. As long as you didn't run the instance in a marginal group it shouldn't have taken you more than an hour. Not bad for an instance with five quests and a large number of blue drops.

Alliance Entry
This was mostly a Horde-only instance before the introduction of the Dungeon Finder; its location within a Horde capital city made entrance all but impossible for level-appropriate Alliance characters. However, Alliance members seeking to attain the Classic Dungeonmaster achievement must complete RFC. Thus, they must find a way to enter the city to complete it. Players can remove all gear to keep from having to repair and try to ghost towards the instance. For those willing to just fight to the instance's entrance, be advised of guard spawns and enemy players that will attack (as you will be flagged for PvP upon entering the city).

This is similar to how a Horde player would be able to get into The Stockade without the Dungeon Finder Tool.

Prior to later 3.x.x patches, another way to access RFC in safety was while doing the Battle for the Undercity quest chain. After completing the quest the player will be in an instanced version of Orgrimarr (and Durotar in general) that allows complete exploration with no fear of harassment by either NPCs or player characters. It was then a simple matter of strolling to the RFC instance entrance, completing it, and then returning to the instanced Orgrimarr to take the portal back to Stormwind City. A patch not only patched this work-around, but also prevented Fishing while in this instanced version of Orgrimmar. With the release of Patch 4.0.3a, the Battle for the Undercity has been removed entirely.

Quest Guide

 * 1) Quest:Enemies Below (Orgrimmar) / Quest:Enemies Below (Thunder Bluff) / Quest:Enemies Below (Undercity)
 * 2) *Quest:Taragaman the Hungerer
 * 3) *Quest:Elemental Tampering
 * 4) *Quest:Repel the Invasion

Dungeon Denizens

 * Doomguards (one, Zelemar the Wrathful)
 * Felguards (one, Taragaman the Hungerer)
 * Lava elementals
 * Orcs
 * Satyr (one, Bazzalan)
 * Tauren (one, Maur Grimtotem, dead)
 * Troggs
 * Voidwalkers
 * Worms

Mobs
Trash mobs in Ragefire Chasm include:
 * Earthborer
 * Rock Elemental
 * Ragefire Trogg
 * Ragefire Shaman
 * Searing Blade Enforcer
 * Searing Blade Cultist
 * Searing Blade Warlock (comes with a non-elite Voidwalker pet)

Cataclysm
Ragefire Chasm will be raised to a level 15-21 zone in Cataclysm to match the level range of the Deadmines. This addresses an imbalance that has long existed between Horde and Alliance player characters, as each instance is usually the first one encountered by players of their respective factions, but with Horde players beginning their instance experience a few levels before Alliance players get to do so.

Loot
See Ragefire Chasm loot.

Videos
4UStXY9-Rog Project Lore: Ragefire Chasm