User:Airiph/Warcraft IV thoughts/Units

Heroes

 * Paladin
 * Armor - Plate
 * Weapon - tome, 1 &2 handed Hammer, 1 & 2 handed sword, shield
 * Note - Default hero in a Human city
 * Archmage
 * Armour - Robe
 * Weapon - staff, tome, wand, 1 handed sword
 * Note - Can be Human, Gnome, or High Elf
 * Ranger Captain
 * Armour - Leather
 * Weapon - bow, arrow
 * Note - Default hero in a High Elf City
 * Steam Warrior
 * Armor - Mechanical
 * Weapon - Mechanical
 * Note - Default hero in a Gnome city
 * Mountain King
 * Armor - Plate
 * Weapon - 1 & 2 handed hammer's and axes
 * Note - Default hero in a Dwarven City

Human

 * Peasant
 * Footmen -> Knight
 * Acolyte -> Battle Cleric
 * Sorcerer/Sorceress -> Magi
 * Archer (Crossbow) -> Marksmen
 * Thief -> Rogue

High Elf

 * High Elf Worker
 * Swordsmen -> Spell Breaker
 * Acolyte -> Cleric
 * Magi -> Wizard
 * Archer -> Ranger
 * Thief -> Infiltrator

Ironforge/Wildhammer Dwarf

 * Engineer
 * Mountaineer -> Knight
 * Priest -> Avatar
 * Wildhammer Shaman -> Wildhammer Druid
 * Gunmen -> Riflemen
 * Rogue -> Assassin

Gnome

 * Tinker
 * Soldier -> Tech-Knight
 * Acolyte -> War Cleric
 * Mage -> Techno mage
 * Gunman -> Bombardier
 * Spy -> Assassin

Others

 * Gnomish Fighter
 * Gryphon Rider
 * Dragonhawk Rider
 * gnomish submarine
 * Bomber
 * Elven Destroyer
 * Battleship
 * Transport
 * Oil Tanker
 * Mortar team
 * Siege Engine

Heroes

 * Tauren Cheiften
 * Armor - Mail
 * Weapon - 2 handed hammer, totem
 * Note - Default hero in a Tauren city
 * Ogre High Magi
 * Armour - Robe
 * Weapon - 2 handed hammer, staff
 * Note - Default hero in an Ogre city
 * Shadow hunter
 * Armor - Leather
 * Weapon - Glaive, Polarm
 * Note - Default hero in a Troll city
 * Far Seer
 * Armor - Robes
 * Weapons - staff, totems
 * Note - Default hero in an Orc city
 * Overlord
 * Armor - Leather
 * Weapon - 2 handed swords, 2 handed axes, polarms, 2 handed Mace
 * Note - can be Orc, Tauren, or Troll

Thrall's Horde

 * Peon
 * Grunt -> Raider
 * Shaman -> Seer
 * Acolyte -> Warlock
 * Spearman -> Hunter
 * Assassin -> Spymaster

Tauren

 * Tauren Worker
 * Grunts -> Barbarian
 * Spirit Walker -> Spirit Champion
 * Healer -> Druid
 * Shooter -> Gunman
 * Half Ogre Assassin -> Orc Assassin

Darkspear Jungle trolls

 * Troll Worker
 * Barbarian -> Berserker
 * Hexer -> Shaman
 * Potion Doc -> Witch Doctor
 * Axe Thrower -> Headhunter
 * Rogue -> Wilderness Stalker

Stonemall Ogres

 * Ogre Slave
 * Barbarian -> Bone Crusher
 * Ogre Mystic -> Ogre Magi
 * Ogre Heeler -> Ogre Shaman
 * Thrower -> Hunter
 * Half Ogre Assassin -> Orc Assassin

Others

 * Demolisher
 * Catapult
 * Wind Rider
 * Troll Destroyer
 * Transport
 * Oil Tanker
 * Ogre Juggernaut
 * Giant Turtle
 * Wind Rider Bomber
 * Zeppelin

Heroes

 * Warden
 * Armor - Plate, Cloak
 * Weapon - Polarm, Glaive, 1 handed sword, shield
 * Note - can be Night Elf or Furbolg
 * Demon Hunter
 * Armor - Kilt and Runes
 * Weapon - Glaives
 * Note - Only class using runes
 * Ursa Totemic
 * Armor - Leather
 * Weapons - Totems
 * Note - Default hero in a Furbolg city
 * Priestess of the Moon
 * Armor - Robe
 * Weapons - Staff, Bow, Arrow
 * Note - Default hero in a Night Elf city
 * Keeper of the Grove
 * Armor - none
 * Weapon - staff
 * Note - no armor

Night Elf

 * Wisp
 * Sentinel -> Huntress
 * Heeler -> Druid
 * Ley Walker -> Dryad
 * Archer -> Ranger
 * Scout -> Assassin

Furbolg

 * Furbolg Worker
 * Fighter -> Barbarian
 * Heeler -> Shaman
 * Druid -> Druid Shaman
 * Archer -> Night Elf Ranger
 * Scout -> Night Elf Assassin

Others

 * Treant
 * Dark Troll Berserker
 * Sprites
 * Faerie Dragon
 * Chimaera
 * Hippogryph Rider
 * Glaive Thrower
 * Hippogryph Bomber
 * Aquatic druid
 * Destroyer
 * Oil Tankard
 * Transport

Heroes

 * Dread Knight
 * Armor - Plate
 * Weapon - Rune Sword, Sigil, Shield
 * Note - Default hero in a Forsaken Human city.
 * Dark apothecary
 * Armor - Robe
 * Weapon - Staff
 * Note - Can be Forsaken Elf, Forsaken Human or Worgen
 * Spider Lord
 * Armor - plate
 * Weapon - polarm, 1 handed swords, glaives
 * Note - Default hero in a Nerubian City
 * Dark Ranger
 * Armor - Leather
 * Weapon - Bow and Arrow
 * Note - Default hero in a Forsaken Elf City
 * Son of Greymane
 * Armor - Mail
 * Weapon - 2 handed mace, flail
 * Note - Default hero in Worgen City

Forsaken Human

 * Peasant
 * Death Guard -> Dark Knight
 * Acolyte -> Necromancer
 * Sorcerer -> Mage
 * Crossbowman -> Archer
 * Spymaster -> Light Slayer

Forsaken Elf

 * Banshee
 * Swordsmen -> Plague Breaker
 * Acolyte ->Necrolyte
 * Arcanist -> Wizard
 * Archer -> Dead Shot
 * Spy -> Shadow Ascendant

Nerubian

 * Worker
 * Soldier -> Warrior
 * Acolyte -> Necrolyte
 * Seer -> Vizor
 * Webspinner -> Archer
 * Rogue -> Assassin

Worgen

 * Orc slave
 * Barbarian -> rabid barbarian
 * Cleric -> Wolf Controller
 * Sorcerer -> Wizard
 * Rock-thrower -> Spear-thrower
 * Shade chaser -> Shadow runner

Other

 * Syndicate Slave master
 * Syndicate Assassin
 * Ghoul
 * Skeleton
 * Shade
 * Abomination
 * Oil Tanker
 * Transport
 * Battleship
 * Elven Destroyer
 * Catapult
 * Meat Wagon
 * Skeletal Gryphon Rider
 * Skeletal Gryphon Bomber
 * Gilneas Shark

Heroes

 * Pitlord
 * Armor - Plate
 * Weapons - polarm, 1 and 2 handed swords, 1 and 2 handed axes
 * Note - Default Hero in Demon city
 * Naga Lord
 * Armor - Plate, Mail
 * Weapons - Claw, Hammer, Mace
 * Note - Default hero in Naga City
 * Satyr Prince
 * Armor - Mail, Leather
 * Weapons - any one handed weapon
 * Note - Default hero in a Satyr city
 * Fel Orc Blademaster
 * Armor - Plate, Mail, Leather
 * Weapons - Any bladed Weapon
 * Note - Default Hero in Fel Orc City
 * Blood Mage
 * Armor - Robe, Leather
 * Weapons - Staff, Dagger
 * Note - Default Hero in a Blood Elf City

Demon

 * Gan'arg
 * Felguard-> Doomguard
 * Priestess -> Military Chaplains
 * Imp -> Voidwalker
 * Fel Hunter Tamer -> Void Terror Tamer
 * Succubus -> Wrathguard

Naga

 * Worker
 * Warrior -> Myrmidon
 * Priestess -> Priestess of the tides
 * Wizard -> Siron
 * Pike men-> Archer
 * Rogue-> Shore Stalker

Satyr

 * Worker
 * Barbarians -> Warriors
 * Soulstealer -> Pyromancer
 * Warlock -> Hellcallers
 * Archer (Crossbow) -> Marksmen
 * Rogue -> Shadowdancer

Fel Orc

 * Peon
 * Grunt -> Barbarian
 * Black Totemic -> Dark Shaman
 * Orcish Mage-> Warlock
 * Blade thrower-> Hunter
 * Rogue -> Assasin

Blood Elf

 * Blood Elf Engineer
 * Footmen -> Blood Knight
 * Cleric-> Priest
 * Sorcerer/Sorceress -> Void Magi
 * Archer -> Ranger
 * Scout -> Demon Hunter

Other

 * Broken Slave
 * Dreadlords
 * Infernals
 * Mo'arg
 * Nether Drake rider
 * Nether Drake Bomber
 * Blood Elven Destroyer
 * Battleship
 * Transport
 * Oil Tanker
 * Fel Tank

Heroes

 * Nexus Prince
 * Armor - Robes
 * Weapons - Staff, 1 handed Swords, Daggers
 * Note - Unlock by Defeating a Void God
 * Goblin Tinker
 * Armor - mechanical
 * Weapons - mechanical
 * Note - Hired at tavern
 * Naga Siren
 * Armor - none
 * Weapons - polarm, staff, dagger
 * Note - Hired at tavern
 * Wandering Lich
 * Armor - robe
 * Weapons - staff
 * Note - unlock by finding
 * Draenei Vindicator
 * Armor - Plate
 * Weapons - Hammer, Staff, Tome
 * Note - Hired at tavern
 * Red/Green/Blue/Bronze Dragon
 * Armor - none
 * Weapons - none
 * Note - no weapons or armor, unlocked by defeating a Black Dragon(for Red), Infinite Dragon(for Bronze), Corrupted Dragon(for Green), or Frost Wyrm (for Blue).
 * Brewmaster
 * Armor - robe
 * Weapons - staff, 1 and 2 handed hammer
 * Note - Hired at tavern
 * Beastmaster
 * Armor - Leather
 * Weapons - 1 hand axes
 * Note - Hired at tavern
 * Rogue-Wizard
 * Armor - Robe, Leather
 * Weapons - Staff, Dagger
 * Note - unlock by defeating in a hero on hero duel, can be Human, Forsaken Elf, Forsaken Human, Gnome, Goblin, Blood Elf, or High Elf
 * Broken Draenei Elder Sage
 * Armor - Robe
 * Weapons - Kama
 * Note - unlocked by freeing a Broken Draenei tribe

Units
The neutral Units are any unit that you find that you can get to join you.

For example: You encounter a group of Gnoll brutes.They chose to join you. You accept! ou now gain thirteen Gnoll brutes. you encounter one thousand Red Dragon Whelps. They chose to join you. You except. You have no room for another unit. You abandon thirteem Gnoll Brutes. You gain one thousand Red Dragon Whelps.