Talk:Economical blacksmithing training

Everything on this page is for herbalism/alchemy leveling. I'm no smith, so I don't know how to edit this.Iro 06:33, 20 December 2007 (UTC)
 * That's why I didn't put it in the Blacksmithing template yet.... If you want, you can remove all the alchemy stuff, or if you're really looking for something to do, find a 1-300 guide on the web and import it.   16:43, 20 December 2007 (UTC)

Rewrite
I noticed there was no actual blacksmithing information on this page, and decided to take some information from a forums post on powerleveling blacksmithing. I have not tried this method, and there are many variables for blacksmithing, so there are bound to be problems with it. Also this is my first wiki edit so I'm sure I may have goofed up somewhere there too, so please leave some feedback here. I got my information from the following thread:

TehBawb 13:44, 18 April 2008 (UTC)
 * Good job. I'll add it to the Blacksmithing template so it's actually linked to somewhere.   20:10, 18 April 2008 (UTC)
 * I'm wondering what the /0 bits are for in the material columns. Is it the amount of raw ore/stone you need? And if so, some of them are off, specifically Admantite needs two ore per bar. 12:10, 22 April 2008 (UTC)
 * No, those stand for how many you have produced already. It was a column that was already implemented when I found this page, and although I thought it was a little pointless, I left it in as other profession's pages seem to have them as well.  I noticed that their talk pages also had confusion, so I don't think it would be much of a problem if we were to take it out; I simply though that since it was there to begin with I wouldn't remove it until someone pointed it out.  TehBawb 15:39, 22 April 2008 (UTC)
 * TehBawb has it right. They were more important on pages such as Engineering, but they are kind of useless in Blacksmithing.  If you think it's appropriate, go ahead and take them out.   21:43, 22 April 2008 (UTC)

Could possibly do with a rewrite at some point - the requirements don't always match up so nicely... Would probably need to find a decent source first, though. Captf (talk) 16:26, 5 October 2008 (UTC)

Coarse Grinding Stones
These are painful to level on after they turn green, and tend to be rather expensive-- especially after the 2.3 faster leveling patch reduced the time miners spend in the Tin Vein zones. What would a better option be? Sbonds (talk) 00:20, 29 May 2008 (UTC)

Heavy Grinding Stones
Heavy Grinding Stones turn green at lvl 130, so I don't know why they are being suggested as leveling items to get to lvl 150, which would be unbelievably unwise and expensive. There needs to be an alternative, and if there isn't a better one (which, by scanning the vendor recipes I see may be the case), then the amount of heavy stone stipulated (currently 75) seriously needs to be changed to something like ~150 Heavy Stone. EDIT: It took me 179 heavy stone to go from 125 BS to 147 BS, and I still have 3 more points to go, so that should highlight how the 'necessary stone' value is pretty critical. May take 200 heavy stone altogether to get to lvl 150. EDIT: took 42 heavy stone just to get one point to lvl 148. I seriously suggest that other alternatives be used for lvl 140-150. Absolutely horrific and wasteful. --Vikkyne (talk) 11:53, 30 May 2009 (UTC) Vikkyne

Alternative to Steel Plate Helm
Since the guide is already suggesting that we craft Mithril Spurs, I suggest that 235-250 be Mithril Spurs aswell. This will greatly cut down the amount of Citrine required while still being fairly cheap. It will also cut down on the amount of Iron needed, but will increase the amount of Mithril.

Going off wowhead's auction house prices, Mithril, Iron, and Steel bars each auction for (on average) 1g, Solid Stone is 5 silver each, and Citrine is also 1g. This puts Steel Helm at a cost of 14g20s and Mithril Spurs at a cost of 4g60s each. If you have to find a miner to smelt the Steel from the Iron, the price of the Steel Helm can go up by 56 - 70 silver for just the Coal. &hearts;  sunsmoon   talk & cont   15:23, 30 May 2009 (UTC)

Level 150
I choose to follow this guide over that at WoW Guide Online; I have now decided to switch over to that guide, although they often get their item tallies incorrect. Reason is that it is accurate as to the skill points that are doled out per item created. Recently I hit level 150 and followed this guide. Iron Buckle turned green at lvl 152 (waste of training); Golden Rod 158; and Golden Skeleton Key turned green at 160. So this guide is out of touch with when things turn green/yellow, which is a mammoth waste for training. ==Vikkyne (talk) 12:18, 31 May 2009 (UTC) Vikkyne - Not agreed with Vikkyne. Iron Buckle, Golden Rod and Golden Skeleton Key require only 1 metal bar plus this three are potentional money makers. So this items are WORTH producing even after turning green. Try to skill up with Imperial Plate Chest and THIS will be mammoth waste for training! ==Umodan