Events/L


 * }

{|

Fired when the player attempts to take 'bind-on-pickup' loot

Fired when a player ceases looting a corpse. Note that this will fire before the last CHAT_MSG_LOOT event for that loot.

Fired when a corpse is looted
 * arg1: 1 if autolooting, otherwise 0 (not nil!)

Fired when loot is removed from a corpse.


 * arg1: Slot number

?