Stings

A sting is a nature-based poison that usually features a damage over time component. The ability to apply stings is exclusive to hunters and requires a ranged weapon. Like curses cast by warlocks, each sting addresses a different situation. Also, like curses, only one sting can be active on a target per hunter. Or at least it did before patch 4.0.1, now there is just two stings (if Survival).


 * Serpent Sting - Causes Nature damage over 15 seconds.
 * Wyvern Sting - Puts the target to sleep for 30 seconds. Any damage will cancel the effect. When the target wakes up, the Sting causes Nature damage over 6 seconds. (Requires the tier 5 Survival talent Wyvern Sting.)

A new "type" of sting was also introduced in 4.0.1 known as a venom. This allows hunters the ability to stack one sting and one venom for situational use.


 * Widow Venom - Reduces the effectiveness of any healing taken by 25% for 30 sec.

Removed
The following stings were removed in 4.0.1:
 * Scorpid Sting - Reduces chance to hit with melee and ranged attacks by 3% for 20 seconds.
 * Viper Sting - Drains mana over 8 seconds.