Talk:WoW constants

XP Formula
Not sure where else to post this. This seemed like a good place. I've been pondering the XP forumla, as there doesn't seem to be a function for getting xp of the next level. (Please, correct me if I'm wrong.) The first 28 levels is all I managed to work out.

In these formulas, x is the current level of the player in question. First, there's the XP you get off of a mob at your level: MobXP = 5x + 45

For the first 28 levels, the XP to level is: LevelXP = round((8x * MobXP) / 100) * 100

There's a break going into level 29, and then another big one at 37.

Any ideas?

--Moof 11:53, 3 Mar 2005 (EST)
 * All I know the required XP per level is exactly divisible by 2, 4, 5, 10, and 20. Egingell 09:25, 7 July 2007 (UTC)

List of updated constants as of 3.0.9 (Extracted from GlobalStrings.lua)
(Yanick Girouard (talk) 15:28, 19 February 2009 (UTC))
 * We would need someone to go through this list and split it in categories to update the current Constant pages, which are somewhat outdated. I might do it later if I have time, but I could use some help.


 * For the ones who want to know how I formatted this list that quickly, this is what I did:


 * 1) Extract the GlobalStrings.lua file using MPQE.exe
 * 2) Sort the file in ultraedit, and remove all the blank lines and html junk
 * 3) RegEx search/replace in UltraEdit using this:
 * 4) Search: /^(\S+)\s*=\s*(.+);\s*--\s*(.*)$/
 * 5) Replace: /; \1 : \2   \3/
 * 6) Search: /^(\S+)\s*=\s*(.+);/
 * 7) Replace: /; \1 : \2/
 * 8) Voila! Presto wiki format!


 * ABANDON_PET : "Are you sure you want to permanently abandon your pet?" Confirmation dialog
 * ABANDON_QUEST : "Abandon Quest" Quit the currently selected quest
 * ABANDON_QUEST_CONFIRM : "Abandon \"%s\"?"
 * ABANDON_QUEST_CONFIRM_WITH_ITEMS : "Abandon \"%s\", destroying %s?"
 * ABILITIES : "Abilities" The player's abilities
 * ABILITYBOOK_BUTTON : "Abilities"
 * ABSORB : "Absorb"
 * ABSORB_TRAILER : " (%d absorbed)" Appended to attack strings in the combat log when damage is absorbed. (NOTE SPACE AT BEGINNING)
 * ACCEPT : "Accept" Generic "accept"
 * ACCEPT_ALT : "Accept" Alternate "accept" for localization
 * ACHIEVEMENT : "Achievement Announce"
 * ACHIEVEMENTFRAME_FILTER_ALL : "All" Display all achievements
 * ACHIEVEMENTFRAME_FILTER_COMPLETED : "Earned" Display earned achievements
 * ACHIEVEMENTFRAME_FILTER_INCOMPLETE : "Incomplete" Display unearned achievements
 * ACHIEVEMENTS : "Achievements"
 * ACHIEVEMENTS_COMPLETED : "Achievements Earned"
 * ACHIEVEMENTS_COMPLETED_CATEGORY : "%s Achievements Earned"
 * ACHIEVEMENT_BROADCAST : "%s has earned the achievement %s!"
 * ACHIEVEMENT_BROADCAST_SELF : "You have earned the achievement %s!"
 * ACHIEVEMENT_BUTTON : "Achievements"
 * ACHIEVEMENT_CATEGORY_PROGRESS : "Progress Overview"
 * ACHIEVEMENT_META_COMPLETED_DATE : "Completed %s" %s is the date an achievement was completed!
 * ACHIEVEMENT_SUMMARY_CATEGORY : "Summary"
 * ACHIEVEMENT_TITLE : "Achievement Points"
 * ACHIEVEMENT_TOOLTIP_COMPLETE : "Achievement earned by %1$s on %2$d/%3$02d/20%4$02d" 1 - name 2 - month 3 - day 4 - year
 * ACHIEVEMENT_TOOLTIP_IN_PROGRESS : "Achievement in progress by %s"
 * ACHIEVEMENT_UNLOCKED : "Achievement Earned"
 * ACHIEVEMENT_UNLOCKED_CHAT_MSG : "Achievement Earned: %s" Chat message that shows up when you have over the max achievement toasts trying to display
 * ACTIONBARS_LABEL : "ActionBars"
 * ACTIONBARS_SUBTEXT : "ActionBars are banks of hotkeys that allow you to quickly access abilities and inventory items. Here you can activate additional ActionBars and control their behaviors."
 * ACTIONBAR_LABEL : "Action Bars"
 * ACTION_DAMAGE_SHIELD : "damages"
 * ACTION_DAMAGE_SHIELD_FULL_TEXT : "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s"
 * ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE : "%2$s reflects %9$s %7$s damage to %4$s.%6$s"
 * ACTION_DAMAGE_SHIELD_MISSED : "missed"
 * ACTION_DAMAGE_SHIELD_MISSED_BLOCK : "(Blocked)"
 * ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT : "%1$s %2$s was blocked by %4$s.%6$s"
 * ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE : "%2$s was blocked by %4$s.%6$s"
 * ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE : "1"
 * ACTION_DAMAGE_SHIELD_MISSED_DEFLECT : "(Deflected)"
 * ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT : "%1$s %2$s was deflected by %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE : "%2$s was deflected by %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE : "1"
 * ACTION_DAMAGE_SHIELD_MISSED_DODGE : "(Dodged)"
 * ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT : "%1$s %2$s was dodged by %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE : "%2$s was dodged by %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE : "1"
 * ACTION_DAMAGE_SHIELD_MISSED_EVADED : "(Evaded)"
 * ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT : "%1$s %2$s was evaded by %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE : "%2$s was evaded by %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE : "1"
 * ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT : "%1$s %2$s missed %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE : "%2$s missed %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_IMMUNE : "(Immune)"
 * ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT : "%1$s %2$s failed. %4$s was immune."
 * ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE : "%2$s failed. %4$s was immune."
 * ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE : "1"
 * ACTION_DAMAGE_SHIELD_MISSED_MISS : "(Missed)"
 * ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT : "%1$s %2$s misses %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE : "%2$s misses %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE : "1"
 * ACTION_DAMAGE_SHIELD_MISSED_PARRY : "(Parried)"
 * ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT : "%1$s %2$s was parried by %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE : "%2$s was parried by %4$s."
 * ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE : "1"
 * ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE : "1"
 * ACTION_DAMAGE_SHIELD_MISSED_RESIST : "(Resisted)"
 * ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT : "%1$s %2$s was fully resisted by %4$s.%6$s"
 * ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE : "%2$s was fully resisted by %4$s.%6$s"
 * ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE : "1"
 * ACTION_DAMAGE_SHIELD_POSSESSIVE : "1"
 * ACTION_DAMAGE_SPLIT : "shared damage"
 * ACTION_DAMAGE_SPLIT_FULL_TEXT : "%1$s %2$s causes %9$s damage to %4$s."
 * ACTION_DAMAGE_SPLIT_POSSESSIVE : "0"
 * ACTION_ENCHANT_APPLIED : "enchanted"
 * ACTION_ENCHANT_APPLIED_FULL_TEXT : "%1$s cast %2$s on %4$s %5$s."
 * ACTION_ENCHANT_APPLIED_POSSESSIVE : "0"
 * ACTION_ENCHANT_REMOVED : "enchant faded"
 * ACTION_ENCHANT_REMOVED_FULL_TEXT : "%2$s fades from %4$s %5$s."
 * ACTION_ENCHANT_REMOVED_POSSESSIVE : "0"
 * ACTION_ENVIRONMENTAL_DAMAGE : "damaged"
 * ACTION_ENVIRONMENTAL_DAMAGE_DROWNING : "Drowning"
 * ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT : "%4$s is drowning and loses %9$s health."
 * ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE : "0"
 * ACTION_ENVIRONMENTAL_DAMAGE_FALLING : "Falling"
 * ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT : "%4$s falls and loses %9$s health."
 * ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE : "0"
 * ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE : "Fatigue"
 * ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT : "%4$s is exhausted and loses %9$s health."
 * ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE : "0"
 * ACTION_ENVIRONMENTAL_DAMAGE_FIRE : "Fire"
 * ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT : "%4$s suffers %9$s fire damage."
 * ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE : "0"
 * ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT : "%4$s loses %9$s health from environmental damage."
 * ACTION_ENVIRONMENTAL_DAMAGE_LAVA : "Lava"
 * ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT : "%4$s loses %9$s health from swimming in lava. %6$s"
 * ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE : "0"
 * ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE : "0"
 * ACTION_ENVIRONMENTAL_DAMAGE_SLIME : "Slime"
 * ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT : "%4$s loses %9$s health for swimming in slime. %6$s"
 * ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE : "0"
 * ACTION_PARTY_KILL : "killed"
 * ACTION_PARTY_KILL_FULL_TEXT : "%1$s has slain %4$s!"
 * ACTION_PARTY_KILL_POSSESSIVE : "0"
 * ACTION_RANGED : "Shot"
 * ACTION_RANGE_DAMAGE : "hit"
 * ACTION_RANGE_DAMAGE_FULL_TEXT : "%1$s ranged shot hit %4$s for %5$s.%6$s"
 * ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE : "A ranged shot hit %4$s for %5$s.%6$s"
 * ACTION_RANGE_DAMAGE_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED : "missed"
 * ACTION_RANGE_MISSED_ABSORB : "(Absorbed)"
 * ACTION_RANGE_MISSED_ABSORB_FULL_TEXT : "%1$s shot was absorbed by %4$s.%6$s"
 * ACTION_RANGE_MISSED_ABSORB_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED_BLOCK : "(Blocked)"
 * ACTION_RANGE_MISSED_BLOCK_FULL_TEXT : "%1$s shot was blocked by %4$s.%6$s"
 * ACTION_RANGE_MISSED_BLOCK_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED_DEFLECT : "(Deflected)"
 * ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT : "%1$s shot was deflected by %4$s."
 * ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED_DODGE : "(Dodged)"
 * ACTION_RANGE_MISSED_DODGE_FULL_TEXT : "%1$s shot was dodged by %4$s."
 * ACTION_RANGE_MISSED_DODGE_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED_EVADE : "(Evaded)"
 * ACTION_RANGE_MISSED_EVADE_FULL_TEXT : "%1$s shot was evaded by %4$s."
 * ACTION_RANGE_MISSED_EVADE_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED_FULL_TEXT : "%1$s shot misses %4$s."
 * ACTION_RANGE_MISSED_IMMUNE : "(Immune)"
 * ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT : "%1$s shot failed. %4$s was immune."
 * ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED_MISS : "(Missed)"
 * ACTION_RANGE_MISSED_MISS_FULL_TEXT : "%1$s shot misses %4$s."
 * ACTION_RANGE_MISSED_MISS_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED_PARRY : "(Parried)"
 * ACTION_RANGE_MISSED_PARRY_FULL_TEXT : "%1$s shot was parried by %4$s."
 * ACTION_RANGE_MISSED_PARRY_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED_POSSESSIVE : "1"
 * ACTION_RANGE_MISSED_RESIST : "(Resisted)"
 * ACTION_RANGE_MISSED_RESIST_FULL_TEXT : "%1$s shot was fully resisted by %4$s.%6$s"
 * ACTION_RANGE_MISSED_RESIST_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_APPLIED : "applied"
 * ACTION_SPELL_AURA_APPLIED_BUFF : "applied"
 * ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT : "%4$s gains %1$s %2$s." %1$s %2$s strikes %4$s for %5$s.%6$s
 * ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE : "%4$s gains %2$s." %1$s %2$s strikes %4$s for %5$s.%6$s
 * ACTION_SPELL_AURA_APPLIED_BUFF_MASTER : "2"
 * ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_APPLIED_DEBUFF : "afflicted"
 * ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT : "%4$s is afflicted by %1$s %2$s." %1$s
 * ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE : "%4$s is afflicted by %2$s." %1$s
 * ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER : "1"
 * ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_APPLIED_DOSE : "stacked"
 * ACTION_SPELL_AURA_APPLIED_DOSE_BUFF : "stacked"
 * ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT : "%4$s gains %1$s %2$s (%9$s)."
 * ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE : "%4$s gains %2$s (%9$s)."
 * ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF : "afflicted"
 * ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT : "%4$s is afflicted by %1$s %2$s (%9$s)."
 * ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE : "%4$s is afflicted by %2$s (%9$s)."
 * ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_APPLIED_MASTER : "2"
 * ACTION_SPELL_AURA_APPLIED_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_BROKEN : "broke"
 * ACTION_SPELL_AURA_BROKEN_BUFF : "broke"
 * ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT : "%1$s broke %4$s %2$s." OLD: %1$s %2$s was broken by %4$s.
 * ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE : "%1$s %2$s was broken by someone."
 * ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE : "0"
 * ACTION_SPELL_AURA_BROKEN_DEBUFF : "broke"
 * ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT : "%1$s broke %4$s %2$s." OLD: %1$s %2$s was broken by %4$s.
 * ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE : "%1$s %2$s was broken by someone."
 * ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE : "0"
 * ACTION_SPELL_AURA_BROKEN_SPELL_BUFF : "broke"
 * ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT : "%1$s broke %4$s %2$s with %5$s."
 * ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE : "%5$s broke %4$s %2$s."
 * ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF : "broke"
 * ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT : "%1$s broke %4$s %2$s with %5$s."
 * ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE : "%5$s broke %4$s %2$s."
 * ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_REFRESH : "refreshed"
 * ACTION_SPELL_AURA_REFRESH_BUFF : "refreshed"
 * ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT : "%1$s %2$s is refreshed on %4$s."
 * ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE : "%2$s is refreshed on %4$s."
 * ACTION_SPELL_AURA_REFRESH_BUFF_MASTER : "2"
 * ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_REFRESH_DEBUFF : "refreshed"
 * ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT : "%1$s %2$s is refreshed on %4$s."
 * ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE : "%2$s is refreshed on %4$s."
 * ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER : "1"
 * ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_REFRESH_MASTER : "2"
 * ACTION_SPELL_AURA_REMOVED : "removed"
 * ACTION_SPELL_AURA_REMOVED_BUFF : "faded"
 * ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT : "%1$s %2$s fades from %4$s."
 * ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE : "%2$s fades from %4$s."
 * ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_REMOVED_DEBUFF : "dissipated"
 * ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT : "%1$s %2$s dissipates from %4$s."
 * ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE : "%2$s dissipates from %4$s."
 * ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_REMOVED_DOSE : "reduced"
 * ACTION_SPELL_AURA_REMOVED_DOSE_BUFF : "reduced"
 * ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT : "%1$s %2$s (%9$s) diminishes."
 * ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE : "%2$s (%9$s) diminishes."
 * ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF : "diminished"
 * ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT : "%1$s %2$s (%9$s) subsides."
 * ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE : "%2$s (%9$s) subsides."
 * ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE : "1"
 * ACTION_SPELL_AURA_REMOVED_FULL_TEXT : "%1$s %2$s was removed from %4$s."
 * ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE : "%1$s %2$s was removed from %4$s."
 * ACTION_SPELL_AURA_REMOVED_POSSESSIVE : "1"
 * ACTION_SPELL_BUILDING_DAMAGE : "strikes"
 * ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT : "%1$s %2$s strikes %4$s for %5$s.%6$s"
 * ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE : "%2$s strike %4$s for %5$s.%6$s"
 * ACTION_SPELL_BUILDING_DAMAGE_MASTER : "1"
 * ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE : "1"
 * ACTION_SPELL_BUILDING_HEAL : "repaired"
 * ACTION_SPELL_BUILDING_HEAL_FULL_TEXT : "%1$s %2$s repairs %4$s for %9$s.%6$s"
 * ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE : "%2$s repairs %4$s for %9$s.%6$s"
 * ACTION_SPELL_BUILDING_HEAL_POSSESSIVE : "1"
 * ACTION_SPELL_CAST_FAILED : "failed"
 * ACTION_SPELL_CAST_FAILED_FULL_TEXT : "%1$s %2$s failed.%6$s"
 * ACTION_SPELL_CAST_FAILED_MASTER : "1"
 * ACTION_SPELL_CAST_FAILED_POSSESSIVE : "1"
 * ACTION_SPELL_CAST_START : "began to cast"
 * ACTION_SPELL_CAST_START_FULL_TEXT : "Something begins casting %2$s at %4$s."
 * ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST : "%1$s begins casting %2$s."
 * ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE : "%1$s begins casting %2$s at %4$s."
 * ACTION_SPELL_CAST_START_MASTER : "2"
 * ACTION_SPELL_CAST_START_POSSESSIVE : "0"
 * ACTION_SPELL_CAST_SUCCESS : "cast"
 * ACTION_SPELL_CAST_SUCCESS_FULL_TEXT : "%1$s casts %2$s at %4$s."
 * ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST : "%1$s casts %2$s."
 * ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE : "Something cast %2$s at %4$s."
 * ACTION_SPELL_CAST_SUCCESS_MASTER : "2"
 * ACTION_SPELL_CAST_SUCCESS_POSSESSIVE : "0"
 * ACTION_SPELL_CREATE : "created" Created a trap, a soul well, etc.
 * ACTION_SPELL_CREATE_FULL_TEXT : "%1$s %2$s creates a %4$s.%6$s"
 * ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE : "%2$s creates a %4$s.%6$s"
 * ACTION_SPELL_CREATE_POSSESSIVE : "1"
 * ACTION_SPELL_DAMAGE : "hit"
 * ACTION_SPELL_DAMAGE_FULL_TEXT : "%1$s %2$s hits %4$s for %5$s.%6$s"
 * ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE : "%2$s hit %4$s for %5$s.%6$s"
 * ACTION_SPELL_DAMAGE_MASTER : "1"
 * ACTION_SPELL_DAMAGE_POSSESSIVE : "1"
 * ACTION_SPELL_DISPEL : "dispelled"
 * ACTION_SPELL_DISPEL_BUFF : "dispelled"
 * ACTION_SPELL_DISPEL_BUFF_FULL_TEXT : "%4$s %5$s is dispelled by %1$s %2$s."
 * ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE : "%4$s %5$s is dispelled by %2$s."
 * ACTION_SPELL_DISPEL_BUFF_POSSESSIVE : "1"
 * ACTION_SPELL_DISPEL_DEBUFF : "cleansed"
 * ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT : "%4$s %5$s is cleansed by %1$s %2$s."
 * ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE : "%4$s %5$s cleansed by %2$s."
 * ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE : "1"
 * ACTION_SPELL_DISPEL_FAILED : "dispel failed"
 * ACTION_SPELL_DISPEL_FAILED_FULL_TEXT : "%1$s %2$s fails to dispel %4$s %5$s."
 * ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE : "%2$s fails to dispel %4$s %5$s."
 * ACTION_SPELL_DISPEL_FAILED_POSSESSIVE : "1"
 * ACTION_SPELL_DISPEL_POSSESSIVE : "1"
 * ACTION_SPELL_DRAIN : "drained"
 * ACTION_SPELL_DRAIN_FULL_TEXT : "%1$s %2$s drains %9$s %8$s from %4$s."
 * ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE : " %2$s drains %9$s %8$s from %4$s."
 * ACTION_SPELL_DRAIN_POSSESSIVE : "1"
 * ACTION_SPELL_DURABILITY_DAMAGE : "durability loss"
 * ACTION_SPELL_DURABILITY_DAMAGE_ALL : "full durability loss"
 * ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT : "%1$s %2$s damages %4$s: all items damaged."
 * ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE : "1"
 * ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT : "%1$s %2$s damages %4$s: $item damaged."
 * ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE : "1"
 * ACTION_SPELL_ENERGIZE : "energized"
 * ACTION_SPELL_ENERGIZE_FULL_TEXT : "%4$s gains %9$s %8$s from %1$s %2$s."
 * ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE : "%4$s gains %9$s %8$s from %2$s."
 * ACTION_SPELL_ENERGIZE_POSSESSIVE : "1"
 * ACTION_SPELL_ENERGIZE_RESULT : "%9$s %8$s Gained"
 * ACTION_SPELL_EXTRA_ATTACKS : "granted extra attacks"
 * ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT : "%1$s gains %9$s extra attacks through %2$s."
 * ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE : "%9$s extra attacks granted by %2$s."
 * ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE : "1"
 * ACTION_SPELL_HEAL : "healed"
 * ACTION_SPELL_HEAL_FULL_TEXT : "%1$s %2$s heals %4$s for %9$s.%6$s"
 * ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE : "%2$s heals %4$s for %9$s.%6$s"
 * ACTION_SPELL_HEAL_POSSESSIVE : "1"
 * ACTION_SPELL_INSTAKILL : "killed"
 * ACTION_SPELL_INSTAKILL_FULL_TEXT : "%1$s %2$s instantly kills %4$s."
 * ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE : "%2$s instantly kills %4$s."
 * ACTION_SPELL_INSTAKILL_POSSESSIVE : "1"
 * ACTION_SPELL_INTERRUPT : "interrupted"
 * ACTION_SPELL_INTERRUPT_FULL_TEXT : "%1$s %2$s interrupts %4$s %5$s."
 * ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE : "%2$s interrupts %4$s %5$s."
 * ACTION_SPELL_INTERRUPT_POSSESSIVE : "1"
 * ACTION_SPELL_LEECH : "drained"
 * ACTION_SPELL_LEECH_FULL_TEXT : "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s."
 * ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE : "%2$s drains %9$s %8$s from %4$s."
 * ACTION_SPELL_LEECH_POSSESSIVE : "1"
 * ACTION_SPELL_LEECH_RESULT : "%10$s %8$s Gained"
 * ACTION_SPELL_MISSED : "missed"
 * ACTION_SPELL_MISSED_ABSORB : "Absorbed"
 * ACTION_SPELL_MISSED_ABSORB_FULL_TEXT : "%1$s %2$s was absorbed by %4$s.%6$s"
 * ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE : "%2$s was absorbed by %4$s.%6$s"
 * ACTION_SPELL_MISSED_ABSORB_POSSESSIVE : "1"
 * ACTION_SPELL_MISSED_BLOCK : "Blocked"
 * ACTION_SPELL_MISSED_BLOCK_FULL_TEXT : "%1$s %2$s was blocked by %4$s.%6$s"
 * ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE : "%2$s was blocked by %4$s.%6$s"
 * ACTION_SPELL_MISSED_BLOCK_POSSESSIVE : "1"
 * ACTION_SPELL_MISSED_DEFLECT : "Deflected"
 * ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT : "%1$s %2$s was deflected by %4$s."
 * ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE : "%2$s was deflected by %4$s."
 * ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE : "1"
 * ACTION_SPELL_MISSED_DODGE : "Dodged"
 * ACTION_SPELL_MISSED_DODGE_FULL_TEXT : "%1$s %2$s was dodged by %4$s."
 * ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE : "%2$s was dodged by %4$s."
 * ACTION_SPELL_MISSED_DODGE_POSSESSIVE : "1"
 * ACTION_SPELL_MISSED_EVADE : "Evaded"
 * ACTION_SPELL_MISSED_EVADE_FULL_TEXT : "%1$s %2$s was evaded by %4$s."
 * ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE : "%2$s was evaded by %4$s."
 * ACTION_SPELL_MISSED_EVADE_POSSESSIVE : "1"
 * ACTION_SPELL_MISSED_FULL_TEXT : "%1$s %2$s missed %4$s."
 * ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE : "%2$s missed %4$s."
 * ACTION_SPELL_MISSED_IMMUNE : "Immune"
 * ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT : "%1$s %2$s failed. %4$s was immune."
 * ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE : "%2$s failed. %4$s was immune."
 * ACTION_SPELL_MISSED_MISS : "Missed"
 * ACTION_SPELL_MISSED_MISS_FULL_TEXT : "%1$s %2$s misses %4$s."
 * ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE : "%2$s misses %4$s."
 * ACTION_SPELL_MISSED_MISS_POSSESSIVE : "1"
 * ACTION_SPELL_MISSED_PARRY : "Parried"
 * ACTION_SPELL_MISSED_PARRY_FULL_TEXT : "%1$s %2$s was parried by %4$s."
 * ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE : "%2$s was parried by %4$s."
 * ACTION_SPELL_MISSED_PARRY_POSSESSIVE : "1"
 * ACTION_SPELL_MISSED_POSSESSIVE : "1"
 * ACTION_SPELL_MISSED_REFLECT : "reflected"
 * ACTION_SPELL_MISSED_REFLECT_FULL_TEXT : "%1$s %2$s was reflected by %4$s."
 * ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE : "%2$s was reflected by %4$s."
 * ACTION_SPELL_MISSED_RESIST : "resisted"
 * ACTION_SPELL_MISSED_RESIST_FULL_TEXT : "%1$s %2$s was fully resisted by %4$s.%6$s"
 * ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE : "%2$s was fully resisted by %4$s.%6$s"
 * ACTION_SPELL_MISSED_RESIST_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_DAMAGE : "damaged"
 * ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT : "%4$s suffers %5$s damage from %1$s %2$s.%6$s"
 * ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE : "%4$s suffers %5$s damage from %2$s.%6$s"
 * ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_DRAIN : "drained"
 * ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT : "%1$s %2$s drains %9$s %8$s from %4$s."
 * ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE : "%2$s drains %9$s %8$s from %4$s."
 * ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_ENERGIZE : "energized"
 * ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT : "%4$s gains %9$s %8$s from %1$s %2$s."
 * ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE : "%4$s gains %9$s %8$s from %2$s."
 * ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_ENERGIZE_RESULT : "$extraAmount %8$s Gained"
 * ACTION_SPELL_PERIODIC_HEAL : "healed"
 * ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT : "%4$s gains %9$s Health from %1$s %2$s.%6$s"
 * ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE : "%4$s gains %9$s health from %2$s.%6$s"
 * ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_LEECH : "drained"
 * ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT : "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s."
 * ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE : "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s."
 * ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_LEECH_RESULT : "(%10$s %8$s Gained)"
 * ACTION_SPELL_PERIODIC_MISSED : "missed"
 * ACTION_SPELL_PERIODIC_MISSED_ABSORB : "(%1$s Absorbed)"
 * ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT : "%1$s %2$s was absorbed by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE : "%2$s was absorbed by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_MISSED_BLOCK : "(Tick Blocked)"
 * ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT : "%1$s %2$s was blocked by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE : "%2$s was blocked by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_MISSED_DEFLECTED : "(Tick Deflected)"
 * ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT : "%1$s %2$s was deflected by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE : "%2$s was deflected by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_MISSED_DODGE : "(Tick Dodged)"
 * ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT : "%1$s %2$s was dodged by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE : "%2$s was dodged by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_MISSED_EVADED : "(Tick Evaded)"
 * ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT : "%1$s %2$s was evaded by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE : "%2$s was evaded by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT : "%1$s %2$s does not affect %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE : "%2$s does not affect %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_IMMUNE : "(Tick Immune)"
 * ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT : "%4$s was immune to %1$s %2$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE : "%4$s was immune to %2$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_MISSED_MISS : "(Tick Missed)"
 * ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT : "%1$s %2$s missed %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE : "%2$s missed %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_MISSED_PARRY : "(Tick Parried)"
 * ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT : "%1$s %2$s was parried by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE : "%2$s was parried by %4$s for a moment.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE : "1"
 * ACTION_SPELL_PERIODIC_MISSED_RESIST : "(Tick Resisted)"
 * ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT : "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE : "%2$s does not affect %4$s. %4$s resisted.%6$s"
 * ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE : "1"
 * ACTION_SPELL_RESURRECT : "resurrected"
 * ACTION_SPELL_RESURRECT_FULL_TEXT : "%1$s %2$s resurrects %4$s.%6$s"
 * ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE : "%2$s resurrects %4$s.%6$s"
 * ACTION_SPELL_RESURRECT_POSSESSIVE : "1"
 * ACTION_SPELL_STOLEN : "stole"
 * ACTION_SPELL_STOLEN_BUFF : "stole"
 * ACTION_SPELL_STOLEN_BUFF_FULL_TEXT : "%1$s %2$s steals %4$s %5$s."
 * ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE : "%2$s steals %4$s %5$s."
 * ACTION_SPELL_STOLEN_BUFF_POSSESSIVE : "1"
 * ACTION_SPELL_STOLEN_BUFF__POSSESSIVE : "1"
 * ACTION_SPELL_STOLEN_DEBUFF : "stole"
 * ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT : "%1$s %2$s transfers %4$s $extraSpell to %1$s."
 * ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE : "%2$s transfers %4$s $extraSpell."
 * ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE : "1"
 * ACTION_SPELL_STOLEN_FULL_TEXT : "%1$s %2$s steals %4$s %5$s."
 * ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE : "%2$s steals %4$s %5$s."
 * ACTION_SPELL_STOLEN_POSSESSIVE : "1"
 * ACTION_SPELL_SUMMON : "summoned"
 * ACTION_SPELL_SUMMON_FULL_TEXT : "%1$s %2$s summons %4$s.%6$s"
 * ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE : "%2$s summons %4$s.%6$s"
 * ACTION_SPELL_SUMMON_POSSESSIVE : "1"
 * ACTION_SWING : "Melee"
 * ACTION_SWING_DAMAGE : "hit"
 * ACTION_SWING_DAMAGE_FULL_TEXT : "%1$s melee swing hits %4$s for %5$s.%6$s"
 * ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE : "A melee swing hit %4$s for %5$s.%6$s"
 * ACTION_SWING_DAMAGE_POSSESSIVE : "1"
 * ACTION_SWING_MISSED : "missed"
 * ACTION_SWING_MISSED_ABSORB : "(Absorbed)"
 * ACTION_SWING_MISSED_ABSORB_FULL_TEXT : "%1$s attack was absorbed by %4$s.%6$s"
 * ACTION_SWING_MISSED_ABSORB_POSSESSIVE : "1"
 * ACTION_SWING_MISSED_BLOCK : "(Blocked)"
 * ACTION_SWING_MISSED_BLOCK_FULL_TEXT : "%1$s attack was blocked by %4$s.%6$s"
 * ACTION_SWING_MISSED_BLOCK_POSSESSIVE : "1"
 * ACTION_SWING_MISSED_DEFLECT : "(Deflected)"
 * ACTION_SWING_MISSED_DEFLECT_FULL_TEXT : "%1$s attack was deflected by %4$s."
 * ACTION_SWING_MISSED_DEFLECT_POSSESSIVE : "1"
 * ACTION_SWING_MISSED_DODGE : "(Dodged)"
 * ACTION_SWING_MISSED_DODGE_FULL_TEXT : "%1$s attack was dodged by %4$s."
 * ACTION_SWING_MISSED_DODGE_POSSESSIVE : "1"
 * ACTION_SWING_MISSED_EVADE : "(Evaded)"
 * ACTION_SWING_MISSED_EVADE_FULL_TEXT : "%1$s attack was evaded by %4$s."
 * ACTION_SWING_MISSED_EVADE_POSSESSIVE : "1"
 * ACTION_SWING_MISSED_FULL_TEXT : "%1$s attack misses %4$s."
 * ACTION_SWING_MISSED_IMMUNE : "(Immune)"
 * ACTION_SWING_MISSED_IMMUNE_FULL_TEXT : "%1$s attack failed. %4$s was immune."
 * ACTION_SWING_MISSED_IMMUNE_POSSESSIVE : "1"
 * ACTION_SWING_MISSED_MISS : "(Missed)"
 * ACTION_SWING_MISSED_MISS_FULL_TEXT : "%1$s attack misses %4$s."
 * ACTION_SWING_MISSED_MISS_POSSESSIVE : "1"
 * ACTION_SWING_MISSED_PARRY : "(Parried)"
 * ACTION_SWING_MISSED_PARRY_FULL_TEXT : "%1$s attack was parried by %4$s."
 * ACTION_SWING_MISSED_PARRY_POSSESSIVE : "1"
 * ACTION_SWING_MISSED_POSSESSIVE : "1"
 * ACTION_SWING_MISSED_RESIST : "(Resisted)"
 * ACTION_SWING_MISSED_RESIST_FULL_TEXT : "%1$s attack was fully resisted by %4$s.%6$s"
 * ACTION_SWING_MISSED_RESIST_POSSESSIVE : "1"
 * ACTION_UNIT_DESTROYED : "destroyed"
 * ACTION_UNIT_DESTROYED_FULL_TEXT : "%4$s was destroyed."
 * ACTION_UNIT_DESTROYED_POSSESSIVE : "0"
 * ACTION_UNIT_DIED : "died"
 * ACTION_UNIT_DIED_FULL_TEXT : "%4$s died."
 * ACTION_UNIT_DIED_POSSESSIVE : "0"
 * ADD : "Add"
 * ADDITIONAL_COMMENTS : "Is there anything else you would like to tell us about? What could we have done to make this a better experience for you?"
 * ADDITIONAL_FILTERS : "Additional Filters"
 * ADDMEMBER : "Add Member"
 * ADDMEMBER_TEAM : "Add Member"
 * ADDONS : "AddOns" Label for the Interface Options category
 * ADDON_ACTION_FORBIDDEN : "%s has been blocked from an action only available to the Blizzard UI.\nYou can disable this addon and reload the UI."
 * ADDON_BANNED : "Banned"
 * ADDON_CORRUPT : "Corrupt"
 * ADDON_DEMAND_LOADED : "Only loadable on demand"
 * ADDON_DEP_BANNED : "Dependency banned"
 * ADDON_DEP_CORRUPT : "Dependency corrupt"
 * ADDON_DEP_DEMAND_LOADED : "Dependency only loadable on demand"
 * ADDON_DEP_DISABLED : "Dependency disabled"
 * ADDON_DEP_INCOMPATIBLE : "Dependency incompatible"
 * ADDON_DEP_INSECURE : "Dependency insecure"
 * ADDON_DEP_INTERFACE_VERSION : "Dependency out of date"
 * ADDON_DEP_MISSING : "Dependency missing"
 * ADDON_DISABLED : "Disabled"
 * ADDON_INCOMPATIBLE : "Incompatible"
 * ADDON_INSECURE : "Insecure"
 * ADDON_INTERFACE_VERSION : "Out of date"
 * ADDON_LOAD_FAILED : "Couldn't load %s: %s"
 * ADDON_MEM_KB_ABBR : "(%.0f KB) %s"
 * ADDON_MEM_MB_ABBR : "(%.2f MB) %s"
 * ADDON_MISSING : "Missing"
 * ADDON_UNKNOWN_ERROR : "Unknown load problem"
 * ADD_CHANNEL : "Enter channel name"
 * ADD_CHAT_CHANNEL : "Add a channel"
 * ADD_FILTER : "Add Filter"
 * ADD_FRIEND : "Add Friend" Add a friend to your friends list
 * ADD_FRIEND_LABEL : "Enter name of friend to add:" Editbox label for adding a friend
 * ADD_GUILDMEMBER_LABEL : "Add Guild Member:"
 * ADD_GUILDRANK_LABEL : "Add Guild Rank:"
 * ADD_IGNORE_LABEL : "Enter name of player to ignore\nor\nShift-Click a name from the chat window:" Editbox label for ignoring a player
 * ADD_MUTE_LABEL : "Enter name of player to mute\nor\nShift-Click a name from the chat window:" Editbox label for muting a player
 * ADD_RAIDMEMBER_LABEL : "Add Raid Member:"
 * ADD_RAID_MEMBER : "Add Member"
 * ADD_TEAMMEMBER_LABEL : "Add Team Member:"
 * ADVANCED_OPTIONS : "Advanced Options"
 * ADVANCED_OPTIONS_TOOLTIP : "Configure advanced interface options"
 * AFK : "AFK"
 * AGGRO_WARNING_DISPLAY : "Display Aggro Warning"
 * AGGRO_WARNING_IN_INSTANCE : "In Instance"
 * AGGRO_WARNING_IN_PARTY : "In Party"
 * AGILITY_COLON : "Agility:" Character's agility, with colon
 * AGILITY_TOOLTIP : "Increases all characters’ chance to Critical Hit. The|namount of the bonus is higher per point on Rogues than|nother classes. Agility affects dodge. Rogues get more|nDodge per point of Agility than other classes. Agility|nadds directly to Armor." Tooltip description for "Agility"
 * AIM_DOWN : "Aim Down"
 * AIM_UP : "Aim Up"
 * ALL : "All" Generic All tag
 * ALLIED : "Allied" Label for whether you're allied with a faction or not
 * ALL_INVENTORY_SLOTS : "All Slots" Text for inventory slot filter in the tradeskills frame
 * ALL_SETTINGS : "All Settings" All settings button in reset settings dialog
 * ALL_SUBCLASSES : "All Subclasses" Text for subclass filter in the tradeskills frame
 * ALREADY_BOUND : "|cffff0000Conflicts with %s!|r"
 * ALREADY_LEARNED : "Already learned" This service has already been learned
 * ALT_KEY : "ALT key"
 * ALWAYS : "Always"
 * ALWAYS_SHOW_MULTIBARS_TEXT : "Always Show ActionBars"
 * AMBIENCE_VOLUME : "Ambience" Sound options tag
 * AMMOSLOT : "Ammo"
 * AMMO_DAMAGE_TEMPLATE : "Adds %g damage per second"
 * AMMO_SCHOOL_DAMAGE_TEMPLATE : "Adds %g %s damage per second"
 * AMOUNT_PAID_COLON : "Amount Paid:"
 * AMOUNT_RECEIVED_COLON : "Amount Received:"
 * AMOUNT_TO_SEND : "Amount to send:"
 * ANIMATION : "Animation"
 * ANISOTROPIC : "Texture Filtering"
 * APPEARANCE_LABEL : "Appearance"
 * APPEARANCE_SUBTEXT : "These options control the ranges and levels of detail used to draw effects and objects in the game."
 * APPLY : "Apply"
 * AREA_SPIRIT_HEAL : "Resurrection in %d %s"
 * ARENA : "Arena"
 * ARENA_BANNER_VENDOR_GREETING : "Greetings! Choose the symbol and colors of your arena team."
 * ARENA_BATTLES : "Arena Battles"
 * ARENA_CASUAL : "Skirmish"
 * ARENA_CHARTER_PURCHASE : "Purchase a Team Charter"
 * ARENA_CHARTER_TEMPLATE : "%s Team Petition"
 * ARENA_CHARTER_TURN_IN : "Turn in your Team Charter"
 * ARENA_COMPLETE_MESSAGE : "The battle has ended. This arena will close in %s"
 * ARENA_MASTER_NO_SEASON_TEXT : "So, you want to fight for the glory of victory in the games? Well, you're going to have to wait. The Steamwheedle Cartel is taking a break after the great excitement of last season! Come back next week for your shot at glory! Feel free to practice in the meantime, but the true fun will have to wait."
 * ARENA_MASTER_TEXT : "Let the games begin! The door is open to all who wish to find glory in the arena, and the Steamwheedle Cartel is prepared to accept your entry into the games.  If victory is your destiny, then register a team with an Arena Organizer, or join one that has already been registered!"
 * ARENA_OFF_SEASON_TEXT : "Arena Season %d has come to an end!|n|nDuring the week after the close of the arena season all titles and rewards will be awarded.|n|nBe sure to check with arena organizers for information about the start of Season %d!" Displays on PVP panel, not Arena Masters
 * ARENA_PETITION_LEADER_INSTRUCTIONS : "Select a player you wish to invite and click .  To create this team, turn it in to the arena team registrar when you have gotten the required number of signatures."
 * ARENA_PETITION_MEMBER_INSTRUCTIONS : "Click the  button to become a founding member of this arena team."
 * ARENA_POINTS : "Arena Points"
 * ARENA_PRACTICE_BATTLE : "Practice Battle:"
 * ARENA_RATED : "Battle"
 * ARENA_RATED_BATTLE : "Rated Battle:"
 * ARENA_RATED_MATCH : "Rated Match"
 * ARENA_REGISTRAR_PURCHASE_TEXT : "To create an arena team you must purchase this charter, get the same number of unique player signatures as the size of your team, and return the charter to me. Please enter the desired name for your arena team."
 * ARENA_SPECTATOR : "You are in Spectator Mode. To abandon this battle, right click the Arena icon on the minimap and select 'Leave Arena'."
 * ARENA_TEAM : "Arena Team"
 * ARENA_TEAM_2V2 : "2v2 Arena Team"
 * ARENA_TEAM_3V3 : "3v3 Arena Team"
 * ARENA_TEAM_5V5 : "5v5 Arena Team"
 * ARENA_TEAM_CAPTAIN : "Arena Team Captain"
 * ARENA_TEAM_INVITATION : "%s invites you to join the arena team: %s" Notifies a player they have been invited to join an Arena Team.
 * ARENA_TEAM_LEAD_IN : "Visit an Arena Master to form a new Arena Team."
 * ARENA_TEAM_RATING : "Team Rating"
 * ARENA_THIS_SEASON : "This Season" "THIS SEASON" Label for Arena Team UI
 * ARENA_THIS_SEASON_TOGGLE : "View this Season's Stats"
 * ARENA_THIS_WEEK : "This Week" "THIS WEEK" Label for Arena Team UI
 * ARENA_THIS_WEEK_TOGGLE : "View this Week's Stats"
 * ARMOR : "Armor" Generic "armor"
 * ARMOR_COLON : "Armor:" Character's armor modifier, with colon
 * ARMOR_TEMPLATE : "%d Armor" Item's armor display template
 * ARMOR_TOOLTIP : "Decreases the amount of damage taken from physical attacks. The amount of reduction is influenced by the level of the attacker.\nDamage reduction against a level %d attacker: %.1f%%" Tooltip description for "Armor"
 * ASSIGNED_COLON : "Currently Assigned:" Header for currently assigned quests, with colon
 * ASSIST_ATTACK : "Attack on Assist" Option to automatically attack after an "assist" command
 * ATTACHMENT_TEXT : "Drag an item here to include it with your mail"
 * ATTACK : "Attack" Attack a target
 * ATTACK_COLON : "Attack:"
 * ATTACK_POWER_COLON : "Power:"
 * ATTACK_POWER_TOOLTIP : "Attack Power"
 * ATTACK_SPEED : "Attack Speed"
 * ATTACK_SPEED_COLON : "Attack Speed (seconds):" Character's attack speed modifier, with colon
 * ATTACK_SPEED_TOOLTIP1 : "Seconds per attack" Tooltip for "Attack Speed"
 * ATTACK_TOOLTIP : "Attack Rating" Tooltip description for "Attack"
 * ATTACK_TOOLTIP_SUBTEXT : "Your attack rating affects your chance to hit a target, and is based on the weapon skill of the weapon you are currently wielding."
 * AT_WAR : "At War" At war tag for faction that the player is at war us
 * AUCTIONS : "Auctions"
 * AUCTION_BUYOUT_ERROR : "(Must be >= the start price)"
 * AUCTION_CREATOR : "Seller"
 * AUCTION_DURATION : "Auction Duration"
 * AUCTION_DURATION_ERROR : "(Auction will be set to 5 mins)"
 * AUCTION_EXPIRED_MAIL_SUBJECT : "Auction expired: %s" %s is the item name
 * AUCTION_HOUSE_CUT_COLON : "Auction House Cut:"
 * AUCTION_INVOICE_FUNDS_DELAY : "Estimated delivery time %s" Shows on auction house temporary invoice
 * AUCTION_INVOICE_FUNDS_NOT_YET_SENT : "Amount not yet sent" Shows up centered on temporary invoice on auction house.
 * AUCTION_INVOICE_MAIL_SUBJECT : "Sale Pending: %s" %s is the name of the item that sold
 * AUCTION_INVOICE_PENDING_FUNDS_COLON : "Amount Pending:"
 * AUCTION_ITEM : "Auction Item"
 * AUCTION_ITEM_INCOMING_AMOUNT : "Incoming Amount" Label for the amount of money pending
 * AUCTION_ITEM_SOLD : "%s - Sold" Used in the auction frame when an item has sold
 * AUCTION_ITEM_TEXT : "Drag an item here to auction it"
 * AUCTION_ITEM_TIME_UNTIL_DELIVERY : "%s Until Delivery" Used to tell when
 * AUCTION_OUTBID_MAIL_SUBJECT : "Outbid on %s" %s is the item name
 * AUCTION_REMOVED_MAIL_SUBJECT : "Auction cancelled: %s"
 * AUCTION_SOLD_MAIL_SUBJECT : "Auction successful: %s" %s is the item name
 * AUCTION_TIME_LEFT1 : "Short"
 * AUCTION_TIME_LEFT1_DETAIL : "Less than 30 mins"
 * AUCTION_TIME_LEFT2 : "Medium"
 * AUCTION_TIME_LEFT2_DETAIL : "Between 30 mins and 2 hrs"
 * AUCTION_TIME_LEFT3 : "Long"
 * AUCTION_TIME_LEFT3_DETAIL : "Between 2 hrs and 12 hrs"
 * AUCTION_TIME_LEFT4 : "Very Long"
 * AUCTION_TIME_LEFT4_DETAIL : "Greater than 12 hrs"
 * AUCTION_TITLE : "%s's Auctions"
 * AUCTION_TOOLTIP_BID_PREFIX : "Price per unit:"
 * AUCTION_TOOLTIP_BUYOUT_PREFIX : "Buyout price per unit:"
 * AUCTION_WON_MAIL_SUBJECT : "Auction won: %s" %s is the item name
 * AURAS : "Auras"
 * AURAS_COMBATLOG_TOOLTIP : "Shows message about beneficial and harmful state effects."
 * AURA_END : "<%s> fades"
 * AUTOFOLLOWSTART : "Following %s."
 * AUTOFOLLOWSTOP : "You stop following %s."
 * AUTOFOLLOWSTOPCOMBAT : "You stop moving to attack %s"
 * AUTO_ADD_DISABLED_GROUPED_TOOLTIP : "You cannot automatically add more members to your group if your group is already full, or you are not the leader."
 * AUTO_ADD_DISABLED_QUEUED_TOOLTIP : "You cannot automatically add more members to your group if you are already looking for a group to join."
 * AUTO_ADD_MEMBERS : "Auto Add Members" Label to automatically add members to your group in the LFM Frame
 * AUTO_ADD_TOOLTIP : "Automatically add members to your group. Only works for dungeons."
 * AUTO_DISMOUNT_FLYING_TEXT : "Auto Dismount in Flight"
 * AUTO_FOLLOW_SPEED : "Auto Follow Speed"
 * AUTO_JOIN : "Auto Join"
 * AUTO_JOIN_DISABLED_TOOLTIP : "You cannot automatically join a group if you are currently automatically looking for more people to add to your group."
 * AUTO_JOIN_GUILD_CHANNEL : "Auto Join Guild Recruitment Channel"
 * AUTO_JOIN_TOOLTIP : "Automatically places you in a group that matches your criteria. Only works for dungeons."
 * AUTO_JOIN_VOICE : "Auto Join Voice Chat"
 * AUTO_LOOT_DEFAULT_TEXT : "Auto Loot"
 * AUTO_LOOT_KEY_TEXT : "Auto Loot Key"
 * AUTO_QUEST_WATCH_TEXT : "Automatic Quest Tracking"
 * AUTO_RANGED_COMBAT_TEXT : "Auto Attack/Auto Shot"
 * AUTO_SELF_CAST_KEY_TEXT : "Self Cast Key"
 * AUTO_SELF_CAST_TEXT : "Auto Self Cast"
 * AVAILABLE : "Available" Generic available tag
 * AVAILABLE_QUESTS : "Available Quests" Header for currently available quests
 * AVAILABLE_SERVICES : "Available Services"
 * AVERAGE_WAIT_TIME : "Average Wait Time:"
 * BACK : "Back"
 * BACKGROUND : "Background" Title in the chat preferences menu
 * BACKPACK_TOOLTIP : "Backpack" Backpack tooltip
 * BACKSLOT : "Back" Back slot
 * BAGSLOT : "Bag" Bag slot
 * BAGSLOTTEXT : "Bag Slots" label for bags
 * BAGS_ONLY : "Only bags can go here!" The player can only put bags in this slot
 * BANKSLOTPURCHASE : "Purchase" Purchase button label
 * BANKSLOTPURCHASE_LABEL : "Do you wish to purchase space for an additional bag?"
 * BANK_BAG : "Bag Slot" Bag slot
 * BANK_BAG_PURCHASE : "Purchasable Bag Slot" Bank slot that is not yet opened
 * BARBERSHOP : "Barber Shop"
 * BASIC_OPTIONS_TOOLTIP : "Configure basic interface options"
 * BATTLEFIELDMINIMAP_OPACITY_LABEL : "Change Opacity"
 * BATTLEFIELDMINIMAP_OPTIONS_LABEL : "Zone Map Options"
 * BATTLEFIELDS : "Battlegrounds"
 * BATTLEFIELD_CONFIRM_STATUS : "(Ready to Enter)"
 * BATTLEFIELD_FULL : "%s (Full)"
 * BATTLEFIELD_GROUP_JOIN : "Join as Group"
 * BATTLEFIELD_IN_BATTLEFIELD : "You are in %s\n|cffffffff\n|r"
 * BATTLEFIELD_IN_QUEUE : "You are in the queue for %s\nAverage wait time: %s (Last 10 players)\nTime in queue: %s"
 * BATTLEFIELD_JOIN : "Join Battle"
 * BATTLEFIELD_LEVEL : "Level Range:"
 * BATTLEFIELD_MINIMAP : "Zone Map"
 * BATTLEFIELD_MINIMAP_SHOW_ALWAYS : "Always Show"
 * BATTLEFIELD_MINIMAP_SHOW_BATTLEGROUNDS : "Show in Battlegrounds"
 * BATTLEFIELD_MINIMAP_SHOW_NEVER : "Never Show"
 * BATTLEFIELD_NAME : "Battlefield Instance:"
 * BATTLEFIELD_QUEUE_CONFIRM : "You are eligible to enter %s\nYou will be removed from the queue in %s"
 * BATTLEFIELD_QUEUE_PENDING_REMOVAL : "You are eligible to enter %s\nYou are about to be removed from the queue."
 * BATTLEFIELD_QUEUE_STATUS : "(In Queue)"
 * BATTLEGROUND : "Battleground"
 * BATTLEGROUND_COMPLETE_MESSAGE : "The battle has ended. This battleground will close in %s"
 * BATTLEGROUND_INSTANCE_TOOLTIP : "Join the queue to enter this battleground when space becomes available. This will result in a longer wait than selecting first available."
 * BATTLEGROUND_LEADER : "Battleground Leader"
 * BATTLEGROUND_MESSAGE : "Battleground" A message sent to the battleground
 * BATTLEGROUND_SILENCE : "Silence in Battleground"
 * BATTLEGROUND_UNSILENCE : "Unsilence in Battleground"
 * BENCHMARK_TAXI_AVERAGE_FPS : "Average FPS %.3f" Average FPS 47.025
 * BENCHMARK_TAXI_MAX_FPS : "Maximum FPS %.3f" Maximum FPS 67.111
 * BENCHMARK_TAXI_MIN_FPS : "Minimum FPS %.3f" Minimum FPS 5.043
 * BENCHMARK_TAXI_MODE_OFF : "Taxi Time Test OFF"
 * BENCHMARK_TAXI_MODE_ON : "Taxi Time Test ON"
 * BENCHMARK_TAXI_RESULTS : "Taxi time test results:"
 * BENCHMARK_TAXI_TOTAL_TIME : "Total time %.3f seconds" Total time 50.045 seconds
 * BENEFICIAL : "Beneficial"
 * BENEFICIAL_AURA_COMBATLOG_TOOLTIP : "Show when you gain or lose a beneficial aura."
 * BG_SYSTEM_ALLIANCE : "Battleground Alliance"
 * BG_SYSTEM_HORDE : "Battleground Horde"
 * BG_SYSTEM_NEUTRAL : "Battleground Neutral"
 * BID : "Bid"
 * BIDS : "Bids"
 * BID_STATUS : "Bid Status"
 * BILLING_NAG_DIALOG : "Your play time expires in %d %s"
 * BILLING_NAG_WARNING : "Your play time expires in %d |4minute:minutes;"
 * BINDING_HEADER_ACTIONBAR : "Action Bar Functions"
 * BINDING_HEADER_BLANK : " "
 * BINDING_HEADER_CAMERA : "Camera Functions"
 * BINDING_HEADER_CHAT : "Chat Functions"
 * BINDING_HEADER_INTERFACE : "Interface Panel Functions"
 * BINDING_HEADER_ITUNES_REMOTE : "iTunes Remote"
 * BINDING_HEADER_MISC : "Miscellaneous Functions"
 * BINDING_HEADER_MOVEMENT : "Movement Keys"
 * BINDING_HEADER_MOVIE_RECORDING_SECTION : "Movie Recording"
 * BINDING_HEADER_MULTIACTIONBAR : "MultiActionBar Bindings"
 * BINDING_HEADER_RAID_TARGET : "Raid Targeting"
 * BINDING_HEADER_TARGETING : "Targeting Functions"
 * BINDING_HEADER_VEHICLE : "Vehicle Controls"
 * BINDING_HEADER_VOICE_CHAT : "Voice Chat"
 * BINDING_NAME_ACTIONBUTTON1 : "Action Button 1" Keybinding name for ACTIONBUTTON1
 * BINDING_NAME_ACTIONBUTTON10 : "Action Button 10"
 * BINDING_NAME_ACTIONBUTTON11 : "Action Button 11"
 * BINDING_NAME_ACTIONBUTTON12 : "Action Button 12"
 * BINDING_NAME_ACTIONBUTTON2 : "Action Button 2" Keybinding name for ACTIONBUTTON2
 * BINDING_NAME_ACTIONBUTTON3 : "Action Button 3"
 * BINDING_NAME_ACTIONBUTTON4 : "Action Button 4"
 * BINDING_NAME_ACTIONBUTTON5 : "Action Button 5"
 * BINDING_NAME_ACTIONBUTTON6 : "Action Button 6"
 * BINDING_NAME_ACTIONBUTTON7 : "Action Button 7"
 * BINDING_NAME_ACTIONBUTTON8 : "Action Button 8"
 * BINDING_NAME_ACTIONBUTTON9 : "Action Button 9"
 * BINDING_NAME_ACTIONPAGE1 : "Action Page 1"
 * BINDING_NAME_ACTIONPAGE2 : "Action Page 2"
 * BINDING_NAME_ACTIONPAGE3 : "Action Page 3"
 * BINDING_NAME_ACTIONPAGE4 : "Action Page 4"
 * BINDING_NAME_ACTIONPAGE5 : "Action Page 5"
 * BINDING_NAME_ACTIONPAGE6 : "Action Page 6"
 * BINDING_NAME_ALLNAMEPLATES : "Show All Name Plates"
 * BINDING_NAME_ASSISTTARGET : "Assist Target"
 * BINDING_NAME_ATTACKTARGET : "Attack Target"
 * BINDING_NAME_BONUSACTIONBUTTON1 : "Secondary Action Button 1"
 * BINDING_NAME_BONUSACTIONBUTTON10 : "Secondary Action Button 10"
 * BINDING_NAME_BONUSACTIONBUTTON2 : "Secondary Action Button 2"
 * BINDING_NAME_BONUSACTIONBUTTON3 : "Secondary Action Button 3"
 * BINDING_NAME_BONUSACTIONBUTTON4 : "Secondary Action Button 4"
 * BINDING_NAME_BONUSACTIONBUTTON5 : "Secondary Action Button 5"
 * BINDING_NAME_BONUSACTIONBUTTON6 : "Secondary Action Button 6"
 * BINDING_NAME_BONUSACTIONBUTTON7 : "Secondary Action Button 7"
 * BINDING_NAME_BONUSACTIONBUTTON8 : "Secondary Action Button 8"
 * BINDING_NAME_BONUSACTIONBUTTON9 : "Secondary Action Button 9"
 * BINDING_NAME_CAMERAZOOMIN : "Zoom In"
 * BINDING_NAME_CAMERAZOOMOUT : "Zoom Out"
 * BINDING_NAME_CHATBOTTOM : "Chat Bottom"
 * BINDING_NAME_CHATPAGEDOWN : "Chat Page Down"
 * BINDING_NAME_CHATPAGEUP : "Chat Page Up"
 * BINDING_NAME_COMBATLOGBOTTOM : "Combat Log Bottom"
 * BINDING_NAME_COMBATLOGPAGEDOWN : "Combat Log Page Down"
 * BINDING_NAME_COMBATLOGPAGEUP : "Combat Log Page Up"
 * BINDING_NAME_DISMOUNT : "Dismount"
 * BINDING_NAME_FLIPCAMERAYAW : "Flip Camera"
 * BINDING_NAME_FOCUSTARGET : "Focus Target"
 * BINDING_NAME_FOLLOWTARGET : "Follow Target"
 * BINDING_NAME_FRIENDNAMEPLATES : "Show Friendly Name Plates"
 * BINDING_NAME_ITUNES_BACKTRACK : "iTunes Back Track"
 * BINDING_NAME_ITUNES_NEXTTRACK : "iTunes Next Track"
 * BINDING_NAME_ITUNES_PLAYPAUSE : "iTunes Play/Pause"
 * BINDING_NAME_ITUNES_VOLUMEDOWN : "iTunes Volume Down"
 * BINDING_NAME_ITUNES_VOLUMEUP : "iTunes Volume Up"
 * BINDING_NAME_JUMP : "Jump"
 * BINDING_NAME_MASTERVOLUMEDOWN : "Master Volume Down"
 * BINDING_NAME_MASTERVOLUMEUP : "Master Volume Up"
 * BINDING_NAME_MINIMAPZOOMIN : "Minimap Zoom In"
 * BINDING_NAME_MINIMAPZOOMOUT : "Minimap Zoom Out"
 * BINDING_NAME_MOVEANDSTEER : "Move and Steer"
 * BINDING_NAME_MOVEBACKWARD : "Move Backward"
 * BINDING_NAME_MOVEFORWARD : "Move Forward"
 * BINDING_NAME_MOVIE_RECORDING_CANCEL : "Cancel Recording/Compression"
 * BINDING_NAME_MOVIE_RECORDING_COMPRESS : "Compress Movies"
 * BINDING_NAME_MOVIE_RECORDING_GUI : "Show/Hide User Interface"
 * BINDING_NAME_MOVIE_RECORDING_STARTSTOP : "Start/Stop Recording"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON1 : "BottomLeft Action Button 1"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON10 : "BottomLeft Action Button 10"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON11 : "BottomLeft Action Button 11"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON12 : "BottomLeft Action Button 12"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON2 : "BottomLeft Action Button 2"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON3 : "BottomLeft Action Button 3"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON4 : "BottomLeft Action Button 4"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON5 : "BottomLeft Action Button 5"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON6 : "BottomLeft Action Button 6"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON7 : "BottomLeft Action Button 7"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON8 : "BottomLeft Action Button 8"
 * BINDING_NAME_MULTIACTIONBAR1BUTTON9 : "BottomLeft Action Button 9"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON1 : "BottomRight Action Button 1"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON10 : "BottomRight Action Button 10"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON11 : "BottomRight Action Button 11"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON12 : "BottomRight Action Button 12"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON2 : "BottomRight Action Button 2"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON3 : "BottomRight Action Button 3"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON4 : "BottomRight Action Button 4"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON5 : "BottomRight Action Button 5"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON6 : "BottomRight Action Button 6"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON7 : "BottomRight Action Button 7"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON8 : "BottomRight Action Button 8"
 * BINDING_NAME_MULTIACTIONBAR2BUTTON9 : "BottomRight Action Button 9"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON1 : "Right Action Button 1"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON10 : "Right Action Button 10"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON11 : "Right Action Button 11"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON12 : "Right Action Button 12"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON2 : "Right Action Button 2"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON3 : "Right Action Button 3"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON4 : "Right Action Button 4"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON5 : "Right Action Button 5"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON6 : "Right Action Button 6"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON7 : "Right Action Button 7"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON8 : "Right Action Button 8"
 * BINDING_NAME_MULTIACTIONBAR3BUTTON9 : "Right Action Button 9"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON1 : "Right ActionBar 2 Button 1"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON10 : "Right ActionBar 2 Button 10"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON11 : "Right ActionBar 2 Button 11"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON12 : "Right ActionBar 2 Button 12"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON2 : "Right ActionBar 2 Button 2"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON3 : "Right ActionBar 2 Button 3"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON4 : "Right ActionBar 2 Button 4"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON5 : "Right ActionBar 2 Button 5"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON6 : "Right ActionBar 2 Button 6"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON7 : "Right ActionBar 2 Button 7"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON8 : "Right ActionBar 2 Button 8"
 * BINDING_NAME_MULTIACTIONBAR4BUTTON9 : "Right ActionBar 2 Button 9"
 * BINDING_NAME_NAMEPLATES : "Show Enemy Name Plates"
 * BINDING_NAME_NEXTACTIONPAGE : "Next Action Bar"
 * BINDING_NAME_NEXTVIEW : "Next View"
 * BINDING_NAME_OPENALLBAGS : "Open All Bags"
 * BINDING_NAME_OPENCHAT : "Open Chat"
 * BINDING_NAME_OPENCHATSLASH : "Open Chat Slash"
 * BINDING_NAME_PETATTACK : "Pet Attack"
 * BINDING_NAME_PITCHDECREMENT : "Pitch Decrement"
 * BINDING_NAME_PITCHDOWN : "Pitch Down"
 * BINDING_NAME_PITCHINCREMENT : "Pitch Increment"
 * BINDING_NAME_PITCHUP : "Pitch Up"
 * BINDING_NAME_PREVIOUSACTIONPAGE : "Previous Action Bar"
 * BINDING_NAME_PREVVIEW : "Previous View"
 * BINDING_NAME_PUSHTOTALK : "Push to Talk"
 * BINDING_NAME_RAIDTARGET1 : "Assign Star to Target"
 * BINDING_NAME_RAIDTARGET2 : "Assign Circle to Target"
 * BINDING_NAME_RAIDTARGET3 : "Assign Diamond to Target"
 * BINDING_NAME_RAIDTARGET4 : "Assign Triangle to Target"
 * BINDING_NAME_RAIDTARGET5 : "Assign Moon to Target"
 * BINDING_NAME_RAIDTARGET6 : "Assign Square to Target"
 * BINDING_NAME_RAIDTARGET7 : "Assign Cross to Target"
 * BINDING_NAME_RAIDTARGET8 : "Assign Skull to Target"
 * BINDING_NAME_RAIDTARGETNONE : "Clear Raid Target Icon"
 * BINDING_NAME_REPLY : "Chat Reply"
 * BINDING_NAME_REPLY2 : "Re-Whisper"
 * BINDING_NAME_RESETVIEW1 : "Reset View 1"
 * BINDING_NAME_RESETVIEW2 : "Reset View 2"
 * BINDING_NAME_RESETVIEW3 : "Reset View 3"
 * BINDING_NAME_RESETVIEW4 : "Reset View 4"
 * BINDING_NAME_RESETVIEW5 : "Reset View 5"
 * BINDING_NAME_SAVEVIEW1 : "Save View 1"
 * BINDING_NAME_SAVEVIEW2 : "Save View 2"
 * BINDING_NAME_SAVEVIEW3 : "Save View 3"
 * BINDING_NAME_SAVEVIEW4 : "Save View 4"
 * BINDING_NAME_SAVEVIEW5 : "Save View 5"
 * BINDING_NAME_SCREENSHOT : "Screen Shot"
 * BINDING_NAME_SETVIEW1 : "Set View 1"
 * BINDING_NAME_SETVIEW2 : "Set View 2"
 * BINDING_NAME_SETVIEW3 : "Set View 3"
 * BINDING_NAME_SETVIEW4 : "Set View 4"
 * BINDING_NAME_SETVIEW5 : "Set View 5"
 * BINDING_NAME_SHAPESHIFTBUTTON1 : "Special Action Button 1"
 * BINDING_NAME_SHAPESHIFTBUTTON10 : "Special Action Button 10"
 * BINDING_NAME_SHAPESHIFTBUTTON2 : "Special Action Button 2"
 * BINDING_NAME_SHAPESHIFTBUTTON3 : "Special Action Button 3"
 * BINDING_NAME_SHAPESHIFTBUTTON4 : "Special Action Button 4"
 * BINDING_NAME_SHAPESHIFTBUTTON5 : "Special Action Button 5"
 * BINDING_NAME_SHAPESHIFTBUTTON6 : "Special Action Button 6"
 * BINDING_NAME_SHAPESHIFTBUTTON7 : "Special Action Button 7"
 * BINDING_NAME_SHAPESHIFTBUTTON8 : "Special Action Button 8"
 * BINDING_NAME_SHAPESHIFTBUTTON9 : "Special Action Button 9"
 * BINDING_NAME_SITORSTAND : "Sit/Move Down"
 * BINDING_NAME_STOPATTACK : "Stop Attacking"
 * BINDING_NAME_STOPCASTING : "Stop Casting"
 * BINDING_NAME_STRAFELEFT : "Strafe Left"
 * BINDING_NAME_STRAFERIGHT : "Strafe Right"
 * BINDING_NAME_TARGETFOCUS : "Target Focus"
 * BINDING_NAME_TARGETLASTHOSTILE : "Target Last Hostile"
 * BINDING_NAME_TARGETLASTTARGET : "Target Last Target"
 * BINDING_NAME_TARGETNEARESTENEMY : "Target Nearest Enemy"
 * BINDING_NAME_TARGETNEARESTENEMYPLAYER : "Target Nearest Enemy Player"
 * BINDING_NAME_TARGETNEARESTFRIEND : "Target Nearest Friend"
 * BINDING_NAME_TARGETNEARESTFRIENDPLAYER : "Target Nearest Friendly Player"
 * BINDING_NAME_TARGETPARTYMEMBER1 : "Target Party Member 1"
 * BINDING_NAME_TARGETPARTYMEMBER2 : "Target Party Member 2"
 * BINDING_NAME_TARGETPARTYMEMBER3 : "Target Party Member 3"
 * BINDING_NAME_TARGETPARTYMEMBER4 : "Target Party Member 4"
 * BINDING_NAME_TARGETPARTYPET1 : "Target Party Pet 1"
 * BINDING_NAME_TARGETPARTYPET2 : "Target Party Pet 2"
 * BINDING_NAME_TARGETPARTYPET3 : "Target Party Pet 3"
 * BINDING_NAME_TARGETPARTYPET4 : "Target Party Pet 4"
 * BINDING_NAME_TARGETPET : "Target Pet"
 * BINDING_NAME_TARGETPREVIOUSENEMY : "Target Previous Enemy"
 * BINDING_NAME_TARGETPREVIOUSENEMYPLAYER : "Target Previous Enemy Player"
 * BINDING_NAME_TARGETPREVIOUSFRIEND : "Target Previous Friend"
 * BINDING_NAME_TARGETPREVIOUSFRIENDPLAYER : "Target Previous Friendly Player"
 * BINDING_NAME_TARGETSELF : "Target Self"
 * BINDING_NAME_TARGETTALKER : "Target Current Talker"
 * BINDING_NAME_TOGGLEABILITYBOOK : "Toggle Abilities"
 * BINDING_NAME_TOGGLEACHIEVEMENT : "Toggle Achievement Frame"
 * BINDING_NAME_TOGGLEACTIONBARLOCK : "Toggle ActionBar Lock"
 * BINDING_NAME_TOGGLEAUTORUN : "Toggle Autorun"
 * BINDING_NAME_TOGGLEAUTOSELFCAST : "Toggle Auto Self Cast"
 * BINDING_NAME_TOGGLEBACKPACK : "Toggle Backpack"
 * BINDING_NAME_TOGGLEBAG1 : "Toggle Bag 1"
 * BINDING_NAME_TOGGLEBAG2 : "Toggle Bag 2"
 * BINDING_NAME_TOGGLEBAG3 : "Toggle Bag 3"
 * BINDING_NAME_TOGGLEBAG4 : "Toggle Bag 4"
 * BINDING_NAME_TOGGLEBAG5 : "Toggle Bag 5"
 * BINDING_NAME_TOGGLEBATTLEFIELDMINIMAP : "Toggle Zone Map"
 * BINDING_NAME_TOGGLECHANNELPULLOUT : "Toggle Channel Pullout"
 * BINDING_NAME_TOGGLECHANNELTAB : "Toggle Channel Pane"
 * BINDING_NAME_TOGGLECHARACTER0 : "Toggle Character Pane"
 * BINDING_NAME_TOGGLECHARACTER1 : "Toggle Skill Pane"
 * BINDING_NAME_TOGGLECHARACTER2 : "Toggle Reputation Pane"
 * BINDING_NAME_TOGGLECHARACTER3 : "Toggle Pet Pane"
 * BINDING_NAME_TOGGLECHARACTER4 : "Toggle PVP Pane"
 * BINDING_NAME_TOGGLECHATTAB : "Toggle Chat Pane"
 * BINDING_NAME_TOGGLECOMBATLOG : "Toggle Combat Log"
 * BINDING_NAME_TOGGLECURRENCY : "Toggle Currency Frame"
 * BINDING_NAME_TOGGLEFPS : "Toggle Framerate Display"
 * BINDING_NAME_TOGGLEFRIENDSTAB : "Toggle Friends Pane"
 * BINDING_NAME_TOGGLEGAMEMENU : "Toggle Game Menu"
 * BINDING_NAME_TOGGLEGUILDTAB : "Toggle Guild Pane"
 * BINDING_NAME_TOGGLEIGNORETAB : "Toggle Ignore Pane"
 * BINDING_NAME_TOGGLEINSCRIPTION : "Toggle Spell Glyphs"
 * BINDING_NAME_TOGGLEKEYRING : "Toggle Keyring"
 * BINDING_NAME_TOGGLELFGPARENT : "Toggle LFG/LFM Frame"
 * BINDING_NAME_TOGGLELFGTAB : "Toggle LFG Pane"
 * BINDING_NAME_TOGGLELFMTAB : "Toggle LFM Pane"
 * BINDING_NAME_TOGGLEMINIMAP : "Toggle Minimap"
 * BINDING_NAME_TOGGLEMINIMAPROTATION : "Toggle Minimap Rotation"
 * BINDING_NAME_TOGGLEMUSIC : "Toggle Music"
 * BINDING_NAME_TOGGLEPETBOOK : "Toggle Pet Book"
 * BINDING_NAME_TOGGLEPVP : "Toggle PvP Frame"
 * BINDING_NAME_TOGGLEQUESTLOG : "Toggle Quest Log"
 * BINDING_NAME_TOGGLERAIDTAB : "Toggle Raid Pane"
 * BINDING_NAME_TOGGLERUN : "Toggle Run/Walk"
 * BINDING_NAME_TOGGLESELFMUTE : "Toggle Self Mute"
 * BINDING_NAME_TOGGLESHEATH : "Sheath/Unsheath Weapon"
 * BINDING_NAME_TOGGLESOCIAL : "Toggle Social Pane"
 * BINDING_NAME_TOGGLESOUND : "Toggle Sound" Key binding tag
 * BINDING_NAME_TOGGLESPELLBOOK : "Toggle Spellbook"
 * BINDING_NAME_TOGGLESTATISTICS : "Toggle Statistics Frame"
 * BINDING_NAME_TOGGLETALENTS : "Toggle Talent Pane"
 * BINDING_NAME_TOGGLEUI : "Toggle User Interface" Keybinding name for TOGGLEUI
 * BINDING_NAME_TOGGLEWHOTAB : "Toggle Who Pane"
 * BINDING_NAME_TOGGLEWORLDMAP : "Toggle World Map Pane"
 * BINDING_NAME_TOGGLEWORLDSTATESCORES : "Toggle Score Screen"
 * BINDING_NAME_TURNLEFT : "Turn Left"
 * BINDING_NAME_TURNRIGHT : "Turn Right"
 * BINDING_NAME_VEHICLEAIMDECREMENT : "Aim Decrement"
 * BINDING_NAME_VEHICLEAIMDOWN : "Aim Down"
 * BINDING_NAME_VEHICLEAIMINCREMENT : "Aim Increment"
 * BINDING_NAME_VEHICLEAIMUP : "Aim Up"
 * BINDING_NAME_VEHICLECAMERAZOOMIN : "Camera Zoom In"
 * BINDING_NAME_VEHICLECAMERAZOOMOUT : "Camera Zoom Out"
 * BINDING_NAME_VEHICLEEXIT : "Exit Vehicle"
 * BINDING_NAME_VEHICLENEXTSEAT : "Next Seat"
 * BINDING_NAME_VEHICLEPREVSEAT : "Previous Seat"
 * BIND_ENCHANT : "Enchanting this item will bind it to you."
 * BIND_KEY_TO_COMMAND : "Press Key to Bind to Command -> %s"
 * BIND_ZONE_DISPLAY : "You are bound in %s." The zone name where your character is bound
 * BLIZZARD_COMBAT_LOG_MENU_BOTH : "Show everything involving %s?"
 * BLIZZARD_COMBAT_LOG_MENU_EVERYTHING : "Show everything"
 * BLIZZARD_COMBAT_LOG_MENU_INCOMING : "What happened to %s?"
 * BLIZZARD_COMBAT_LOG_MENU_OUTGOING : "What did %s do?"
 * BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME : "What did %s do to you?"
 * BLIZZARD_COMBAT_LOG_MENU_RESET : "Reset"
 * BLIZZARD_COMBAT_LOG_MENU_REVERT : "Revert to Last Filter"
 * BLIZZARD_COMBAT_LOG_MENU_SAVE : "Save as a new filter"
 * BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE : "Hide messages like this one."
 * BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK : "Link %s to chat."
 * BLIZZARD_COMBAT_LOG_MENU_SPELL_TYPE_HEADER : "Message Types"
 * BLOCK : "Block" Block an attack
 * BLOCK_CHANCE : "Block Chance"
 * BLOCK_TRADES : "Block Trades"
 * BLOCK_TRAILER : " (%d blocked)" Appended to attack strings in the combat log when damage is blocked. (NOTE SPACE AT BEGINNING)
 * BLUE_GEM : "Blue"
 * BONUS_DAMAGE : "Bonus Damage"
 * BONUS_HEALING : "Bonus Healing"
 * BONUS_HEALING_TOOLTIP : "Increases your healing by up to %d"
 * BONUS_HONOR : "Bonus honor:"
 * BONUS_TALENTS : "Bonus talents:"
 * BOSS : "Boss"
 * BREATH_LABEL : "Breath" Used as the label for the breath status bar
 * BROWSE : "Browse"
 * BROWSE_AUCTIONS : "Browse Auctions"
 * BROWSE_NO_RESULTS : "No items found"
 * BROWSE_SEARCH_TEXT : "Choose search criteria and press \"Search\""
 * BUFFERING : "Buffering"
 * BUFFER_DOUBLE : "Double"
 * BUG_BUTTON : "Bugs & Suggestions"
 * BUG_CATEGORY1 : "Character Classes"
 * BUG_CATEGORY10 : "Sound"
 * BUG_CATEGORY11 : "Items"
 * BUG_CATEGORY12 : "Tradeskills"
 * BUG_CATEGORY13 : "Miscellaneous"
 * BUG_CATEGORY14 : "Player vs. Player"
 * BUG_CATEGORY15 : "Language Translation"
 * BUG_CATEGORY2 : "Outdoor Zones"
 * BUG_CATEGORY3 : "Dungeons"
 * BUG_CATEGORY4 : "Cities"
 * BUG_CATEGORY5 : "User Interface"
 * BUG_CATEGORY6 : "Monsters - Balance/Abilities"
 * BUG_CATEGORY7 : "Monsters - Placement"
 * BUG_CATEGORY8 : "Quests & Story"
 * BUG_CATEGORY9 : "Art"
 * BUG_CATEGORY_CHOOSE : "--> Please Choose a Category"
 * BUG_CATEGORY_ERROR : "You must choose a category to submit your bug/suggestion."
 * BUG_SUBMITTED : "Bug submitted"
 * BUG_SUBMIT_FAILED : "Bug submission failed"
 * BUILDING_DAMAGE : "Siege"
 * BUILDING_DAMAGE_COMBATLOG_TOOLTIP : "Show messages when a spell or ability deals damage to a destructible building."
 * BUILDING_HEAL : "Repairs"
 * BUILDING_HEAL_COMBATLOG_TOOLTIP : "Show messages when a spell or ability repairs a building."
 * BUYBACK : "Buyback"
 * BUYBACK_THIS_ITEM : "Buy Back This Item"
 * BUYOUT : "Buyout"
 * BUYOUT_AUCTION_CONFIRMATION : "Buyout auction for:"
 * BUYOUT_COST : "Buyout"
 * BUYOUT_PRICE : "Buyout Price"
 * BUY_GUILDBANK_TAB : "Buy New Guild Bank Tab"
 * BY_SOURCE : "By Source"
 * BY_SOURCE_COMBATLOG_TOOLTIP : "Line color based on caster."
 * BY_TARGET : "By Target"
 * BY_TARGET_COMBATLOG_TOOLTIP : "Line color based on target."
 * CALENDAR_ACCEPT_INVITATION : "Accept Invitation"
 * CALENDAR_ANNOUNCEMENT_CREATEDBY_PLAYER : "Created by %s" %s=player name
 * CALENDAR_ANNOUNCEMENT_CREATEDBY_YOURSELF : "This is your announcement"
 * CALENDAR_AUTO_APPROVE : "Auto Approve Members"
 * CALENDAR_COPY_EVENT : "Copy Event"
 * CALENDAR_CREATE : "Create"
 * CALENDAR_CREATE_ANNOUNCEMENT : "Create Announcement"
 * CALENDAR_CREATE_ARENATEAM_EVENT : "Create Arena Team Event"
 * CALENDAR_CREATE_EVENT : "Create Event"
 * CALENDAR_CREATE_GUILD_ANNOUNCEMENT : "Create Guild Announcement"
 * CALENDAR_CREATE_GUILD_EVENT : "Create Guild Event"
 * CALENDAR_DECLINE_INVITATION : "Decline Invitation"
 * CALENDAR_DELETE_EVENT : "Delete Event"
 * CALENDAR_DELETE_EVENT_CONFIRM : "Are you sure you want to delete this event?"
 * CALENDAR_EDIT_ANNOUNCEMENT : "Edit Announcement"
 * CALENDAR_EDIT_EVENT : "Edit Event"
 * CALENDAR_ERROR : "%s"
 * CALENDAR_ERROR_ALREADY_INVITED_TO_EVENT_S : "%s has already been invited."
 * CALENDAR_ERROR_ARENA_EVENTS_EXCEEDED : "Your arena team has reached the limit of created events."
 * CALENDAR_ERROR_CREATEDATE_AFTER_MAX : "You cannot create events after %2$s %4$d." 1=weekdayName 2=monthName 3=day 4=year 5=month
 * CALENDAR_ERROR_CREATEDATE_BEFORE_TODAY : "You cannot create events before today."
 * CALENDAR_ERROR_DELETE_CREATOR_FAILED : "You cannot remove the creator of the event."
 * CALENDAR_ERROR_EVENTS_EXCEEDED : "You have reached your limit of %d |4created event:created events." %d=max number of created events
 * CALENDAR_ERROR_EVENT_INVALID : "Event not found."
 * CALENDAR_ERROR_EVENT_LOCKED : "This event is locked."
 * CALENDAR_ERROR_EVENT_PASSED : "This event has already occured."
 * CALENDAR_ERROR_EVENT_THROTTLED : "The speed that events can be created is limited, please wait to create another event." This is sent if the user somehow is able to create too many events per second.
 * CALENDAR_ERROR_EVENT_TIME_PASSED : "The time for this event has already passed."
 * CALENDAR_ERROR_EVENT_WRONG_SERVER : "You cannot create events on this server."
 * CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED : "Your guild has reached the limit of %d |4created event:created events." %d=max number of created events
 * CALENDAR_ERROR_IGNORED : "%s is ignoring you."
 * CALENDAR_ERROR_INTERNAL : "Internal Calendar Error."
 * CALENDAR_ERROR_INVALID_DATE : "Enter a valid date."
 * CALENDAR_ERROR_INVALID_TIME : "Enter a valid time."
 * CALENDAR_ERROR_INVITES_DISABLED : "You cannot invite players to this event."
 * CALENDAR_ERROR_INVITES_EXCEEDED : "You cannot invite more than %d |4player:players; to this event." %d=max number of invites
 * CALENDAR_ERROR_INVITE_THROTTLED : "The number of invites that can be sent is limited, please wait to send another invite." This is sent if the user somehow is able to send too many invites per second.
 * CALENDAR_ERROR_INVITE_WRONG_SERVER : "You cannot invite players from another server."
 * CALENDAR_ERROR_NEEDS_TITLE : "Enter a title."
 * CALENDAR_ERROR_NOT_ALLIED : "You cannot invite players from the opposing alliance."
 * CALENDAR_ERROR_NOT_INVITED : "You are not invited to this event."
 * CALENDAR_ERROR_NO_INVITE : "Invite not found."
 * CALENDAR_ERROR_OTHER_INVITES_EXCEEDED : "%s already has the maximum number of events. They need to remove one to be invited to another."
 * CALENDAR_ERROR_PERMISSIONS : "You don't have permission to do that."
 * CALENDAR_ERROR_RESTRICTED_LEVEL : "You need to have at least a level 20 character on your account."
 * CALENDAR_ERROR_SELF_INVITES_EXCEEDED : "Maximum number of invites reached. Remove an old event to add an additional one."
 * CALENDAR_EVENTNAME_FORMAT_END : "%s Ends" %s = Event Name
 * CALENDAR_EVENTNAME_FORMAT_RAID_LOCKOUT : "%s Unlocks" %s = Raid Name
 * CALENDAR_EVENTNAME_FORMAT_RAID_RESET : "%s Resets" %s = Raid Name
 * CALENDAR_EVENTNAME_FORMAT_START : "%s Begins" %s = Event Name
 * CALENDAR_EVENT_ALARM_MESSAGE : "%s begins in 15 minutes." Alerts the player that an event they are invited to begins soon. %s = event title
 * CALENDAR_EVENT_CREATORNAME : "Created by %s"
 * CALENDAR_EVENT_DESCRIPTION : "Description"
 * CALENDAR_EVENT_NAME : "Name"
 * CALENDAR_EVENT_PICKER_TITLE : "Select an Event"
 * CALENDAR_EVENT_REMOVED_MAIL_BODY : "%s cancelled %s. (%s)" Body text for mail sent when an event is removed.
 * CALENDAR_EVENT_REMOVED_MAIL_SUBJECT : "%s cancelled." Subject header for mail sent when an event is removed.
 * CALENDAR_FILTERS : "Filters"
 * CALENDAR_FILTER_BATTLEGROUND : "Battleground Holidays" Description of flag in the Player Calendar UI.
 * CALENDAR_FILTER_DARKMOON : "Darkmoon Faire" Description of flag in the Player Calendar UI.
 * CALENDAR_FILTER_RAID_LOCKOUTS : "Active Raid Lockouts" Description of flag in the Player Calendar UI.
 * CALENDAR_FILTER_RAID_RESETS : "Raid Resets" Description of flag in the Player Calendar UI.
 * CALENDAR_FILTER_WEEKLY_HOLIDAYS : "Weekly Holidays" Description of flag in the Player Calendar UI.
 * CALENDAR_INVITEDBY_PLAYER : "Invited by %s" %s=player name
 * CALENDAR_INVITEDBY_YOURSELF : "This is your event"
 * CALENDAR_INVITELIST_CLEARMODERATOR : "Remove Moderator Status"
 * CALENDAR_INVITELIST_CREATORNAME : "%s (Creator)" %s = player name
 * CALENDAR_INVITELIST_INVITETORAID : "Invite to Party or Raid"
 * CALENDAR_INVITELIST_MODERATORNAME : "%s (Moderator)" %s = player name
 * CALENDAR_INVITELIST_SETINVITESTATUS : "Set Invite Status"
 * CALENDAR_INVITELIST_SETMODERATOR : "Grant Moderator Status"
 * CALENDAR_INVITE_ALL : "Invite All"
 * CALENDAR_INVITE_CONFIRMED : "Invite Confirmed/Accepted"
 * CALENDAR_INVITE_LABEL : "Who do you want to invite?"
 * CALENDAR_INVITE_MEMBERS : "Invite Members" Text for the button that invites event invitees to a party or raid.
 * CALENDAR_INVITE_PLAYER : "Invite Player"
 * CALENDAR_LOCK_EVENT : "Lock Event"
 * CALENDAR_MASSINVITE_ARENA_HELP : "Invite arena team members:"
 * CALENDAR_MASSINVITE_GUILD_HELP : "Invite guild members who meet the following conditions:"
 * CALENDAR_MASSINVITE_GUILD_MINRANK : "Minimum Rank"
 * CALENDAR_MASS_INVITE : "Mass Invite"
 * CALENDAR_PASTE_EVENT : "Paste Event"
 * CALENDAR_PLAYER_NAME : "Player Name"
 * CALENDAR_RAID_LOCKOUT_DESCRIPTION : "Your %1$s instance unlocks at %2$s." 1=name 2=formatted time
 * CALENDAR_RAID_RESET_DESCRIPTION : "%1$s resets at %2$s." 1=name 2=formatted time
 * CALENDAR_REMOVE_INVITATION : "Remove Invitation"
 * CALENDAR_REPEAT_BIWEEKLY : "Biweekly"
 * CALENDAR_REPEAT_MONTHLY : "Monthly"
 * CALENDAR_REPEAT_NEVER : "Never"
 * CALENDAR_REPEAT_WEEKLY : "Weekly"
 * CALENDAR_SET_DESCRIPTION_LABEL : "Set the calendar event description:"
 * CALENDAR_STATUS_ACCEPTED : "Accepted"
 * CALENDAR_STATUS_CONFIRMED : "Confirmed"
 * CALENDAR_STATUS_DECLINED : "Declined"
 * CALENDAR_STATUS_INVITED : "Invited"
 * CALENDAR_STATUS_OUT : "Out"
 * CALENDAR_STATUS_STANDBY : "Standby"
 * CALENDAR_TEXTURE_PICKER_TITLE_DUNGEON : "Select a Dungeon"
 * CALENDAR_TEXTURE_PICKER_TITLE_RAID : "Select a Raid"
 * CALENDAR_TOOLTIP_AUTOAPPROVE : "If checked, invitees whom respond to this event will have their status approved automatically; otherwise, you will have to approve them manually."
 * CALENDAR_TOOLTIP_AVAILABLEBUTTON : "Sets your status to Accepted for this event."
 * CALENDAR_TOOLTIP_DECLINEBUTTON : "Sets your status to Declined for this event."
 * CALENDAR_TOOLTIP_INVITEMEMBERS_BUTTON_PARTY : "Invite Accepted and Confirmed players to your Party."
 * CALENDAR_TOOLTIP_INVITEMEMBERS_BUTTON_RAID : "Invite Accepted and Confirmed players to your Raid."
 * CALENDAR_TOOLTIP_INVITE_TOTALS : "Confirmed/Accepted Invites"
 * CALENDAR_TOOLTIP_LOCKEVENT : "If checked, invitees will be unable to respond to this event."
 * CALENDAR_TOOLTIP_MASSINVITE : "A Mass Invite will populate your invite list based on a filter.|n|nNOTE: A Mass Invite clears your current invite list."
 * CALENDAR_TOOLTIP_REMOVEBUTTON : "Remove this event from your Calendar."
 * CALENDAR_TYPE_DUNGEON : "Dungeon"
 * CALENDAR_TYPE_MEETING : "Meeting"
 * CALENDAR_TYPE_OTHER : "Other"
 * CALENDAR_TYPE_PVP : "PvP"
 * CALENDAR_TYPE_RAID : "Raid"
 * CALENDAR_UPDATE : "Update"
 * CALENDAR_VIEW_ANNOUNCEMENT : "View Announcement"
 * CALENDAR_VIEW_EVENT : "View Event"
 * CALENDAR_VIEW_EVENTTITLE_LOCKED : "|cff7f7f7f%s|r |cffffd200(Locked)|r" %s is the name of the event. Locked means you cannot RSVP to the event.
 * CALENDAR_VIEW_EVENTTYPE : "%1$s - %2$s" 1=event type name 2=icon name
 * CALENDAR_VIEW_EVENT_REMOVE : "Remove"
 * CALENDAR_VIEW_EVENT_SETSTATUS : "Set your status:"
 * CALIBRATION_TEXT : "Each of the 21 gray bars below should be distinct from one another. Adjust the gamma slider until you can distinguish between each shade of gray. If using the slider alone is not enough to achieve this, adjust your monitor's brightness and contrast settings until satisfied."
 * CAMERA_ALWAYS : "Always"
 * CAMERA_FOLLOWING_STYLE : "Camera Following Style"
 * CAMERA_LABEL : "Camera"
 * CAMERA_LOCKED : "Locked"
 * CAMERA_MODE : "Detach Camera"
 * CAMERA_NEVER : "Never"
 * CAMERA_SMART : "Smart"
 * CAMERA_SUBTEXT : "These options allow you to modify the camera's behavior inside the game."
 * CAMP_NOW : "Logout now" Gives the time in minutes/seconds until you logout
 * CAMP_TIMER : "%d %s until logout" Gives the time in minutes/seconds until you logout
 * CANCEL : "Cancel" Generic "cancel"
 * CANCEL_AUCTION : "Cancel Auction"
 * CANCEL_AUCTION_CONFIRMATION : "You will lose your initial deposit by canceling this auction."
 * CANCEL_AUCTION_CONFIRMATION_MONEY : "Canceling this auction will cost you your deposit and:"
 * CANT_AFFORD_ITEM : "You can't afford that." The player tried to buy an item he couldn't afford
 * CANT_USE_ITEM : "You can't use that item." The player tried to use an item he doesn't have requisites for
 * CAN_BIND_PTT : "Press Push-to-Talk button"
 * CAPSLOCK_KEY_TEXT : "Capslock"
 * CASH_ON_DELIVERY : "C.O.D."
 * CAST_WHILE_MOVING : "%s Failed: Cannot cast while moving." The player moved while casting a spell
 * CATEGORIES : "Categories"
 * CATEGORY : "Category" generic "category"
 * CHANCE_TO_BLOCK : "%.2f%% chance to block"
 * CHANCE_TO_CRIT : "%.2f%% chance to crit"
 * CHANCE_TO_DODGE : "%.2f%% chance to dodge"
 * CHANCE_TO_PARRY : "%.2f%% chance to parry"
 * CHANGE_INSTANCE : "Change Instance"
 * CHANGE_MACRO_NAME_ICON : "Change Name/Icon"
 * CHANNEL : "Channel"
 * CHANNELING : "Channeling" Channeling tag for the channeling bar
 * CHANNELPULLOUT_OPACITY_LABEL : "Change Opacity" Option in the dropdown menu for the Channel Roster pullout that lets you change its opacity.
 * CHANNELPULLOUT_OPTIONS_LABEL : "Channel Pullout Options" Title for mouseover tooltip for the Channel Pullout frame.
 * CHANNELS : "Channels"
 * CHANNEL_CATEGORY_CUSTOM : "Custom"
 * CHANNEL_CATEGORY_GROUP : "Group"
 * CHANNEL_CATEGORY_WORLD : "World"
 * CHANNEL_CHANNEL_NAME : "Channel Name"
 * CHANNEL_INVITE : "Who would you like to invite to %s?"
 * CHANNEL_JOIN_CHANNEL : "Join a Channel"
 * CHANNEL_NEW_CHANNEL : "New Channel"
 * CHANNEL_PASSWORD : "Enter a password for %s."
 * CHANNEL_ROSTER : "Channel Roster" Title for the floating roster of members in a voice chat session
 * CHARACTER : "Character" Generic "character", as is the player's character
 * CHARACTER_BUTTON : "Character Info"
 * CHARACTER_INFO : "Character Info" Screen that displays all of a character's information
 * CHARACTER_KEY_BINDINGS : "Key Bindings for %s" Title text for the keybinding ui interface. %s is the player's name
 * CHARACTER_POINTS1_COLON : "Talent Points:" Character's character points
 * CHARACTER_POINTS2_COLON : "Skill Points:" Character's skill points
 * CHARACTER_POINTS_CHANGED : "Character Points Changed"
 * CHARACTER_SHADOWS : "Character Shadows"
 * CHARACTER_SPECIFIC_KEYBINDINGS : "Character Specific Key Bindings"
 * CHARACTER_SPECIFIC_KEYBINDING_TOOLTIP : "Click this to toggle between general key bindings and key bindings specific to this character."
 * CHARACTER_SPECIFIC_MACROS : "%s Specific Macros" Title for character specific macros %s is the player's name
 * CHAT : "Chat"
 * CHATCONFIG_HEADER : "%s Config" Template for the header of the chat configuration screen
 * CHATLOGDISABLED : "Chat logging disabled."
 * CHATLOGENABLED : "Chat being logged to Logs\\WoWChatLog.txt"
 * CHAT_AFK_GET : "%s is Away From Keyboard:\32"
 * CHAT_ANNOUNCE : "Announce"
 * CHAT_ANNOUNCEMENTS_OFF_NOTICE : "|Hchannel:%d|h[%s]|h Channel announcements disabled by %s."
 * CHAT_ANNOUNCEMENTS_ON_NOTICE : "|Hchannel:%d|h[%s]|h Channel announcements enabled by %s."
 * CHAT_AUTO_JOIN : "Auto Join"
 * CHAT_BAN : "Ban"
 * CHAT_BANNED_NOTICE : "[%s] You are banned from that channel."
 * CHAT_BATTLEGROUND_GET : "|Hchannel:Battleground|h[Battleground]|h %s:\32"
 * CHAT_BATTLEGROUND_LEADER_GET : "|Hchannel:Battleground|h[Battleground Leader]|h %s:\32"
 * CHAT_BATTLEGROUND_SEND : "Battleground:\32"
 * CHAT_BUBBLES_TEXT : "Chat Bubbles"
 * CHAT_CHANNELS : "Chat Channels"
 * CHAT_CHANNEL_GET : "%s:\32"
 * CHAT_CHANNEL_JOIN_GET : "%s joined channel." another player joined
 * CHAT_CHANNEL_LEAVE_GET : "%s left channel." another player left
 * CHAT_CHANNEL_LIST_GET : "|Hchannel:%d|h[%s]|h\32" Channel user list, user list is the "message", this is the channel name.
 * CHAT_CHANNEL_OWNER_NOTICE : "|Hchannel:%d|h[%s]|h Channel owner is %s."
 * CHAT_CHANNEL_SEND : "[%d. %s]:\32"
 * CHAT_COMBAT_MISC_INFO_GET : ""
 * CHAT_CONFIGURATION : "Settings"
 * CHAT_DEFAULT : "Default"
 * CHAT_DEFAULTS : "Chat Defaults"
 * CHAT_DEMOTE : "Demote"
 * CHAT_DND_GET : "%s does not wish to be disturbed:\32"
 * CHAT_EMOTE_GET : "%s\32" Just the player's name for an emote, as in "Pimlet jumps up and down"
 * CHAT_EMOTE_SEND : "%s\32" Just the player's name for an emote, as in "Pimlet jumps up and down"
 * CHAT_EMOTE_UNKNOWN : "makes some strange gestures."
 * CHAT_FILTERED : "Unable to send chat to %s because your message contained reserved words."
 * CHAT_FLAG_AFK : ""
 * CHAT_FLAG_DND : ""
 * CHAT_FLAG_GM : ""
 * CHAT_GUILD_DEMOTE_SEND : "Demote" Demote player within your guild
 * CHAT_GUILD_GET : "|Hchannel:Guild|h[Guild]|h %s:\32" Guild message from player %s
 * CHAT_GUILD_INVITE_SEND : "Invite to guild: " Invite a player to your guild
 * CHAT_GUILD_LEADER_SEND : "Set guild leader: " Set player as the new guild leader
 * CHAT_GUILD_MOTD_SEND : "Guild MOTD: " Set the guild MOTD
 * CHAT_GUILD_PROMOTE_SEND : "Promote " Promote player within your guild
 * CHAT_GUILD_SEND : "Guild:\32" Chat message to your guild
 * CHAT_GUILD_UNINVITE_SEND : "Remove from guild: " Remove player from your guild
 * CHAT_HELP_TEXT_LINE1 : "Chat commands:"
 * CHAT_HELP_TEXT_LINE10 : "/mute, /squelch, /unvoice, /unmute, /unsquelch, /voice - change a player's permission"
 * CHAT_HELP_TEXT_LINE11 : "/cinvite, /chatinvite - invite a player to a channel"
 * CHAT_HELP_TEXT_LINE12 : "/ckick - kick a player off a channel"
 * CHAT_HELP_TEXT_LINE13 : "/ban, /unban - ban/unban a player from a channel"
 * CHAT_HELP_TEXT_LINE14 : "/announce, /ann - toggle join/leave announcements on a channel"
 * CHAT_HELP_TEXT_LINE15 : "/moderate - toggle moderation on a channel"
 * CHAT_HELP_TEXT_LINE16 : "/afk, /dnd - Set your Away From Keyboard or Do Not Disturb flags"
 * CHAT_HELP_TEXT_LINE2 : "/#, /c, /csay - Send text to channel # (E.G. /1 Hi!)"
 * CHAT_HELP_TEXT_LINE3 : "/chat, /chathelp - This help"
 * CHAT_HELP_TEXT_LINE4 : "/join, /channel, /chan - Join a channel"
 * CHAT_HELP_TEXT_LINE5 : "/leave, /chatleave, /chatexit [channel] - Leave a channel (or all channels)"
 * CHAT_HELP_TEXT_LINE6 : "/chatlist, /chatwho, /chatinfo [channel] - List channels, or channel members"
 * CHAT_HELP_TEXT_LINE7 : "/password, /pass - Change password"
 * CHAT_HELP_TEXT_LINE8 : "/owner [player] - Display or change channel owner"
 * CHAT_HELP_TEXT_LINE9 : "/mod, /moderator, /unmod, /unmoderator - change a player's moderator status"
 * CHAT_IGNORED : "%s is ignoring you."
 * CHAT_INVALID_NAME_NOTICE : "Invalid channel name"
 * CHAT_INVITE_NOTICE : "%2$s has invited you to join the channel '%1$s'."
 * CHAT_INVITE_NOTICE_POPUP : "%2$s has invited you to join the channel '%1$s'."
 * CHAT_INVITE_SEND : "Invite " Invite another player to a group
 * CHAT_INVITE_WRONG_FACTION_NOTICE : "Target is in the wrong alliance for %s."
 * CHAT_JOIN : "Join"
 * CHAT_JOIN_HELP : "Type /join [password] to create a channel or join an existing one."
 * CHAT_KICK : "Kick"
 * CHAT_LABEL : "Chat"
 * CHAT_LEAVE : "Leave"
 * CHAT_LOCKED_TEXT : "Lock Chat Settings"
 * CHAT_MODERATE : "Moderate"
 * CHAT_MODERATION_OFF_NOTICE : "|Hchannel:%d|h[%s]|h Channel moderation disabled by %s."
 * CHAT_MODERATION_ON_NOTICE : "|Hchannel:%d|h[%s]|h Channel moderation enabled by %s."
 * CHAT_MONSTER_EMOTE_GET : "" The emote text has %s embedded in it, so no formatting is necessary here.
 * CHAT_MONSTER_PARTY_GET : "|Hchannel:Party|h[Party]|h %s:\32" Party message from NPC\Monster %s
 * CHAT_MONSTER_SAY_GET : "%s says:\32" Monster chat form monster named %s
 * CHAT_MONSTER_WHISPER_GET : "%s whispers:\32" Whisper from NPC\Monster %s
 * CHAT_MONSTER_YELL_GET : "%s yells:\32" Monster yell form monster named %s
 * CHAT_MSG_ACHIEVEMENT : "Achievement Announce"
 * CHAT_MSG_AFK : "AFK"
 * CHAT_MSG_BATTLEGROUND : "Battleground"
 * CHAT_MSG_BATTLEGROUND_LEADER : "Battleground Leader"
 * CHAT_MSG_BG_SYSTEM_ALLIANCE : "Alliance zone message"
 * CHAT_MSG_BG_SYSTEM_HORDE : "Horde zone message"
 * CHAT_MSG_BG_SYSTEM_NEUTRAL : "Neutral zone message"
 * CHAT_MSG_CHANNEL_LIST : "Channel List"
 * CHAT_MSG_COMBAT_HONOR_GAIN : "Honor Gain"
 * CHAT_MSG_EMOTE : "Emote"
 * CHAT_MSG_FILTERED : "Chat Filtered Message"
 * CHAT_MSG_GUILD : "Guild"
 * CHAT_MSG_GUILD_ACHIEVEMENT : "Guild Announce"
 * CHAT_MSG_LOOT : "Item Loot"
 * CHAT_MSG_MONEY : "Money Loot"
 * CHAT_MSG_MONSTER_EMOTE : "Creature Emote"
 * CHAT_MSG_MONSTER_PARTY : "Creature Party"
 * CHAT_MSG_MONSTER_SAY : "Creature Say"
 * CHAT_MSG_MONSTER_WHISPER : "Creature Whisper"
 * CHAT_MSG_MONSTER_YELL : "Creature Yell"
 * CHAT_MSG_OFFICER : "Officer"
 * CHAT_MSG_PARTY : "Party"
 * CHAT_MSG_RAID : "Raid"
 * CHAT_MSG_RAID_BOSS_EMOTE : "Raid Boss Emote"
 * CHAT_MSG_RAID_LEADER : "Raid Leader"
 * CHAT_MSG_RAID_WARNING : "Raid Warning"
 * CHAT_MSG_RESTRICTED : "Restricted"
 * CHAT_MSG_SAY : "Say"
 * CHAT_MSG_SKILL : "Skill"
 * CHAT_MSG_SYSTEM : "System"
 * CHAT_MSG_TEXT_EMOTE : "Text Emote"
 * CHAT_MSG_WHISPER : "Incoming Whisper"
 * CHAT_MSG_WHISPER_INFORM : "Whisper"
 * CHAT_MSG_YELL : "Yell"
 * CHAT_MUTED_NOTICE : "|Hchannel:%d|h[%s]|h You do not have permission to speak."
 * CHAT_NAME_TEMPLATE : "Chat %d" Default names for chat windows
 * CHAT_NOT_IN_AREA_NOTICE : "[%s] You are not in the correct area for this channel." The user is trying to send a chat to a zone specific channel, and they're not physically in that zone.
 * CHAT_NOT_IN_LFG_NOTICE : "[%s] You must be queued in looking for group before joining this channel." The user must be in the looking for group system to join LFG chat channels.
 * CHAT_NOT_MEMBER_NOTICE : "Not on channel %s."
 * CHAT_NOT_MODERATED_NOTICE : "%s is not moderated"
 * CHAT_NOT_MODERATOR_NOTICE : "Not a moderator of |Hchannel:%d|h[%s]|h."
 * CHAT_NOT_OWNER_NOTICE : "|Hchannel:%d|h[%s]|h You are not the channel owner."
 * CHAT_OFFICER_GET : "|Hchannel:o|h[Officer]|h %s:\32" Officer chat from player %s. Replace o with whatever slash command starts officer chat
 * CHAT_OFFICER_SEND : "Officer:\32" Chat message to officers in your guild
 * CHAT_OPTIONS_LABEL : "Chat Options"
 * CHAT_OWNER : "Make Owner"
 * CHAT_OWNER_CHANGED_NOTICE : "|Hchannel:%d|h[%s]|h Owner changed to %s."
 * CHAT_PARTY_GET : "|Hchannel:Party|h[Party]|h %s:\32" Party message from player %s
 * CHAT_PARTY_SEND : "Party:\32" Chat message to your party
 * CHAT_PASSWORD : "Set Password"
 * CHAT_PASSWORD_CHANGED_NOTICE : "|Hchannel:%d|h[%s]|h Password changed by %s."
 * CHAT_PASSWORD_NOTICE_POPUP : "Please enter a password for '%1$s'."
 * CHAT_PLAYER_ALREADY_MEMBER_NOTICE : "|Hchannel:%d|h[%s]|h Player %s is already on the channel."
 * CHAT_PLAYER_BANNED_NOTICE : "|Hchannel:%d|h[%s]|h Player %s banned by %s."
 * CHAT_PLAYER_INVITED_NOTICE : "|Hchannel:%d|h[%s]|h You invited %s to join the channel"
 * CHAT_PLAYER_INVITE_BANNED_NOTICE : "|Hchannel:%d|h[%s]|h %s has been banned."
 * CHAT_PLAYER_KICKED_NOTICE : "|Hchannel:%d|h[%s]|h Player %s kicked by %s."
 * CHAT_PLAYER_NOT_BANNED_NOTICE : "|Hchannel:%d|h[%s]|h Player %s is not banned."
 * CHAT_PLAYER_NOT_FOUND_NOTICE : "|Hchannel:%d|h[%s]|h Player %s was not found."
 * CHAT_PLAYER_UNBANNED_NOTICE : "|Hchannel:%d|h[%s]|h Player %s unbanned by %s."
 * CHAT_PROMOTE : "Promote"
 * CHAT_PROMOTE_SEND : "Promote " Promote another player to leader of the party
 * CHAT_RAID_BOSS_EMOTE_GET : ""
 * CHAT_RAID_BOSS_WHISPER_GET : ""
 * CHAT_RAID_GET : "|Hchannel:raid|h[Raid]|h %s:\32" Raid message from player %s
 * CHAT_RAID_LEADER_GET : "|Hchannel:raid|h[Raid Leader]|h %s:\32"
 * CHAT_RAID_SEND : "Raid:\32" Chat message to your raid
 * CHAT_RAID_WARNING_GET : "[Raid Warning] %s:\32"
 * CHAT_RAID_WARNING_SEND : "Raid Warning:\32"
 * CHAT_RESTRICTED : "A trial account may only send whispers to characters that have you on their friends list."
 * CHAT_SAY_GET : "%s says:\32" Normal message from player %s
 * CHAT_SAY_SEND : "Say:\32" Normal chat message
 * CHAT_SAY_UNKNOWN : "says something unintelligible."
 * CHAT_SET_MODERATOR_NOTICE : "|Hchannel:%d|h[%s]|h Moderation privileges given to %s."
 * CHAT_SET_SPEAK_NOTICE : "|Hchannel:%d|h[%s]|h Voice permission given to %s."
 * CHAT_SET_VOICE_NOTICE : "|Hchannel:%d|h[%s]|h Chat permission given to %s."
 * CHAT_SILENCE : "Silence in Channel"
 * CHAT_SUSPENDED_NOTICE : "Left Channel: |Hchannel:%d|h[%s]|h "
 * CHAT_THROTTLED_NOTICE : "|Hchannel:%d|h[%s]|h The number of messages that can be sent to this channel is limited, please wait to send another message."
 * CHAT_UNINVITE_SEND : "Uninvite " Kick a player out of your party
 * CHAT_UNSET_MODERATOR_NOTICE : "|Hchannel:%d|h[%s]|h Moderation privileges removed from %s."
 * CHAT_UNSET_SPEAK_NOTICE : "|Hchannel:%d|h[%s]|h %s lost voice permission."
 * CHAT_UNSET_VOICE_NOTICE : "|Hchannel:%d|h[%s]|h %s lost chat permission."
 * CHAT_UNSILENCE : "Unsilence in Channel"
 * CHAT_VOICE : "Voice Chat"
 * CHAT_VOICE_OFF : "Disable Voice"
 * CHAT_VOICE_OFF_NOTICE : "|Hchannel:%d|h[%s]|h Channel voice disabled by %s."
 * CHAT_VOICE_ON : "Enable Voice"
 * CHAT_VOICE_ON_NOTICE : "|Hchannel:%d|h[%s]|h Channel voice enabled by %s."
 * CHAT_WHISPER_GET : "%s whispers:\32" Whisper from player %s
 * CHAT_WHISPER_INFORM_GET : "To %s:\32" A whisper already sent to player %s
 * CHAT_WHISPER_SEND : "Tell %s:\32" Whisper to a particular player
 * CHAT_WRONG_FACTION_NOTICE : "Wrong alliance for %s."
 * CHAT_WRONG_PASSWORD_NOTICE : "Wrong password for %s."
 * CHAT_YELL_GET : "%s yells:\32" Yelled message from player %s
 * CHAT_YELL_SEND : "Yell:\32" Yell a message
 * CHAT_YELL_UNKNOWN : "yells at his team members."
 * CHAT_YELL_UNKNOWN_FEMALE : "yells at her team members."
 * CHAT_YOU_CHANGED_NOTICE : "Changed Channel: |Hchannel:%d|h[%s]|h"
 * CHAT_YOU_JOINED_NOTICE : "Joined Channel: |Hchannel:%d|h[%s]|h" You joined
 * CHAT_YOU_LEFT_NOTICE : "Left Channel: |Hchannel:%d|h[%s]|h" You left
 * CHESTSLOT : "Chest" Chest slot
 * CHOOSE_BOX : "Choose a box:"
 * CHOOSE_STATIONERY : "Choose Stationery"
 * CHOSEN_FOR_GMSURVEY : "You have been chosen to fill out a GM survey."
 * CINEMATIC_SUBTITLES : "Cinematic Subtitles"
 * CLASS : "Class"
 * CLASS_SKILLS : "%s Skills:" Skills specific to the characters class
 * CLEARED_AFK : "You are no longer AFK."
 * CLEARED_DND : "You are no longer marked DND."
 * CLEAR_AFK : "Auto Clear AFK"
 * CLEAR_ALL : "Clear All"
 * CLEAR_FOCUS : "Clear Focus"
 * CLICK_CAMERA_STYLE : "Click-to-Move Camera Style"
 * CLICK_FOR_DETAILS : "Click for details"
 * CLICK_TO_ENTER_COMMENT : "Click here to enter a comment"
 * CLICK_TO_LEARN : "Click to learn skill" Tooltip in the skill frame for learn skill buttons
 * CLICK_TO_MOVE : "Click-to-Move"
 * CLIENT_LOGOUT_ALERT : "Some of your settings will not take effect until you log out and log back into the game."
 * CLIENT_RESTART_ALERT : "Some of your settings will not take effect until you restart the game."
 * CLOSE : "Close"
 * CLOSES_IN : "Time Left"
 * CLOSE_CHAT : "Close Chat"
 * CLOSE_CHAT_WINDOW : "Remove Window"
 * CLOSE_LOG : "Close Log" Close the quest log
 * COD : "C.O.D." Cash on delivery
 * COD_AMOUNT : "Cash on Delivery Amount:"
 * COD_CONFIRMATION : "Accepting this item will cost:"
 * COD_INSUFFICIENT_MONEY : "You do not have enough money to pay the C.O.D. charges."
 * COD_PAYMENT : "COD Payment: %s" %s is the subject of the original mail
 * COINPICKUP_CANCEL : "Cancel"
 * COLOR : "Color"
 * COLORIZE : "Colorize:"
 * COLORS : "Colors"
 * COLOR_BY_SCHOOL : "Color-by-School"
 * COLOR_PICKER : "Color Picker"
 * COMBAT : "Combat"
 * COMBATLOGDISABLED : "Combat logging disabled."
 * COMBATLOGENABLED : "Combat being logged to Logs\\WoWCombatLog.txt"
 * COMBATLOG_DEFAULTS : "Combat Log Defaults"
 * COMBATLOG_DISHONORGAIN : "%s dies, dishonorable kill."
 * COMBATLOG_FILTER_STRING_CUSTOM_UNIT : "Custom Unit"
 * COMBATLOG_FILTER_STRING_FRIENDLY_UNITS : "Friends"
 * COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS : "Enemy Players"
 * COMBATLOG_FILTER_STRING_HOSTILE_UNITS : "Enemy Units"
 * COMBATLOG_FILTER_STRING_ME : "Me"
 * COMBATLOG_FILTER_STRING_MY_PET : "Pet"
 * COMBATLOG_FILTER_STRING_NEUTRAL_UNITS : "Neutral"
 * COMBATLOG_FILTER_STRING_UNKNOWN_UNITS : "Unknown"
 * COMBATLOG_HIGHLIGHT_ABILITY : "Ability"
 * COMBATLOG_HIGHLIGHT_DAMAGE : "Damage"
 * COMBATLOG_HIGHLIGHT_KILL : "Kill"
 * COMBATLOG_HIGHLIGHT_SCHOOL : "School"
 * COMBATLOG_HONORAWARD : "You have been awarded %d honor points."
 * COMBATLOG_HONORGAIN : "%s dies, honorable kill Rank: %s (%d Honor Points)"
 * COMBATLOG_HONORGAIN_NO_RANK : "%s dies, honorable kill (%d Honor Points)"
 * COMBATLOG_UNKNOWN_UNIT : "Something"
 * COMBATLOG_XPGAIN_EXHAUSTION1 : "%s dies, you gain %d experience. (%s exp %s bonus)"
 * COMBATLOG_XPGAIN_EXHAUSTION1_GROUP : "%s dies, you gain %d experience. (%s exp %s bonus, +%d group bonus)"
 * COMBATLOG_XPGAIN_EXHAUSTION1_RAID : "%s dies, you gain %d experience. (%s exp %s bonus, -%d raid penalty)"
 * COMBATLOG_XPGAIN_EXHAUSTION2 : "%s dies, you gain %d experience. (%s exp %s bonus)"
 * COMBATLOG_XPGAIN_EXHAUSTION2_GROUP : "%s dies, you gain %d experience. (%s exp %s bonus, +%d group bonus)"
 * COMBATLOG_XPGAIN_EXHAUSTION2_RAID : "%s dies, you gain %d experience. (%s exp %s bonus, -%d raid penalty)"
 * COMBATLOG_XPGAIN_EXHAUSTION4 : "%s dies, you gain %d experience. (%s exp %s penalty)"
 * COMBATLOG_XPGAIN_EXHAUSTION4_GROUP : "%s dies, you gain %d experience. (%s exp %s penalty, +%d group bonus)"
 * COMBATLOG_XPGAIN_EXHAUSTION4_RAID : "%s dies, you gain %d experience. (%s exp %s penalty, -%d raid penalty)"
 * COMBATLOG_XPGAIN_EXHAUSTION5 : "%s dies, you gain %d experience. (%s exp %s penalty)"
 * COMBATLOG_XPGAIN_EXHAUSTION5_GROUP : "%s dies, you gain %d experience. (%s exp %s penalty, +%d group bonus)"
 * COMBATLOG_XPGAIN_EXHAUSTION5_RAID : "%s dies, you gain %d experience. (%s exp %s penalty, -%d raid penalty)"
 * COMBATLOG_XPGAIN_FIRSTPERSON : "%s dies, you gain %d experience."
 * COMBATLOG_XPGAIN_FIRSTPERSON_GROUP : "%s dies, you gain %d experience. (+%d group bonus)"
 * COMBATLOG_XPGAIN_FIRSTPERSON_RAID : "%s dies, you gain %d experience. (-%d raid penalty)"
 * COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED : "You gain %d experience."
 * COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED_GROUP : "You gain %d experience. (+%d group bonus)"
 * COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED_RAID : "You gain %d experience. (-%d raid penalty)"
 * COMBATLOG_XPGAIN_QUEST : "You gain %d experience. (%s exp %s bonus)"
 * COMBATLOG_XPLOSS_FIRSTPERSON_UNNAMED : "You lose %d experience."
 * COMBATTEXT_LABEL : "Combat Text"
 * COMBATTEXT_SUBTEXT : "These options allow you to configure the floating combat text which can be displayed in the center of the screen, making it easier to follow battles."
 * COMBAT_ENEMY : "Combat Enemy"
 * COMBAT_ERROR : "Combat Error"
 * COMBAT_FACTION_CHANGE : "Reputation"
 * COMBAT_HONOR_GAIN : "Honor"
 * COMBAT_LABEL : "Combat"
 * COMBAT_LOG : "Combat Log"
 * COMBAT_LOG_MENU_BOTH : "Show everything involving %s?"
 * COMBAT_LOG_MENU_EVERYTHING : "Show Everything"
 * COMBAT_LOG_MENU_INCOMING : "What happened to %s?"
 * COMBAT_LOG_MENU_OUTGOING : "What did %s do?"
 * COMBAT_LOG_MENU_OUTGOING_ME : "What did %s do to you?"
 * COMBAT_LOG_MENU_REVERT : "Revert to Last Filter"
 * COMBAT_LOG_MENU_SAVE : "Save as a new filter"
 * COMBAT_LOG_MENU_SPELL_HIDE : "Hide messages like this one."
 * COMBAT_LOG_MENU_SPELL_LINK : "Link %s to chat."
 * COMBAT_LOG_MENU_SPELL_TYPE_HEADER : "Message Types"
 * COMBAT_LOG_UNIT_YOU_ENABLED : "1"
 * COMBAT_MESSAGES : "Combat Messages"
 * COMBAT_MISC : "Combat Misc"
 * COMBAT_MISC_INFO : "Misc Info"
 * COMBAT_PARTY : "Combat Party"
 * COMBAT_RATING_NAME1 : "Weapon Skill"
 * COMBAT_RATING_NAME10 : "Crit Rating" Ranged crit rating
 * COMBAT_RATING_NAME11 : "Crit Rating" Spell Crit Rating
 * COMBAT_RATING_NAME15 : "Resilience"
 * COMBAT_RATING_NAME2 : "Defense Rating"
 * COMBAT_RATING_NAME24 : "Expertise"
 * COMBAT_RATING_NAME3 : "Dodge Rating"
 * COMBAT_RATING_NAME4 : "Parry Rating"
 * COMBAT_RATING_NAME5 : "Block Rating"
 * COMBAT_RATING_NAME6 : "Hit Rating"
 * COMBAT_RATING_NAME7 : "Hit Rating" Ranged hit rating
 * COMBAT_RATING_NAME8 : "Hit Rating" Spell hit rating
 * COMBAT_RATING_NAME9 : "Crit Rating" Melee crit rating
 * COMBAT_SELF : "Combat Self"
 * COMBAT_SUBTEXT : "These options affect your character's behaviors in combat, and allow you to change the way combat is displayed in the UI."
 * COMBAT_TEXT_COMBO_POINTS : "<%d Combo |4Point:Points;>"
 * COMBAT_TEXT_FLOAT_MODE_LABEL : "Combat Text Float Mode"
 * COMBAT_TEXT_HONOR_GAINED : "Honor %s"
 * COMBAT_TEXT_LABEL : "Floating Combat Text"
 * COMBAT_TEXT_RUNE_BLOOD : "Blood Rune"
 * COMBAT_TEXT_RUNE_DEATH : "Death Rune"
 * COMBAT_TEXT_RUNE_FROST : "Frost Rune"
 * COMBAT_TEXT_RUNE_UNHOLY : "Unholy Rune"
 * COMBAT_TEXT_SCROLL_ARC : "Arc"
 * COMBAT_TEXT_SCROLL_DOWN : "Scroll Down"
 * COMBAT_TEXT_SCROLL_DOWN_TEXT : "Scroll Text Down"
 * COMBAT_TEXT_SCROLL_UP : "Scroll Up"
 * COMBAT_TEXT_SHOW_AURAS_TEXT : "Auras"
 * COMBAT_TEXT_SHOW_AURA_FADE_TEXT : "Fading Auras"
 * COMBAT_TEXT_SHOW_COMBAT_STATE_TEXT : "Combat State"
 * COMBAT_TEXT_SHOW_COMBO_POINTS_TEXT : "Combo Points"
 * COMBAT_TEXT_SHOW_DODGE_PARRY_MISS_TEXT : "Dodges/Parries/Misses"
 * COMBAT_TEXT_SHOW_ENERGIZE_TEXT : "Energy Gains"
 * COMBAT_TEXT_SHOW_FRIENDLY_NAMES_TEXT : "Friendly Healer Names"
 * COMBAT_TEXT_SHOW_HONOR_GAINED_TEXT : "Honor Gained"
 * COMBAT_TEXT_SHOW_LOW_HEALTH_MANA_TEXT : "Low Mana & Health"
 * COMBAT_TEXT_SHOW_PERIODIC_ENERGIZE_TEXT : "Periodic Energy Gains"
 * COMBAT_TEXT_SHOW_REACTIVES_TEXT : "Reactive Spells & Abilities"
 * COMBAT_TEXT_SHOW_REPUTATION_TEXT : "Reputation Changes"
 * COMBAT_TEXT_SHOW_RESISTANCES_TEXT : "Damage Reduction"
 * COMBAT_THREAT_DECREASE_0 : "Changed Target!"
 * COMBAT_THREAT_DECREASE_1 : "Changed Target!"
 * COMBAT_THREAT_DECREASE_2 : "Losing Threat"
 * COMBAT_THREAT_INCREASE_1 : "High Threat"
 * COMBAT_THREAT_INCREASE_3 : "Attacking You!"
 * COMBAT_XP_GAIN : "Experience"
 * COMBAT_ZONE : "(Combat Zone)"
 * COMMAND : "Command" Command label for keybinding UI
 * COMMENT : "Comment"
 * COMMENTS_COLON : "Comments:"
 * COMPANIONS : "Companions"
 * COMPARE_ACHIEVEMENTS : "Compare Achievements" Used in the target dropdown menu for comparing achievements
 * COMPLAINT_ADDED : "Complaint Registered."
 * COMPLETE : "Complete" Generic "complete"
 * COMPLETE_QUEST : "Complete Quest" Give items to a quest giver to complete a quest
 * CONFIRM_ACCEPT_PVP_QUEST : "Accepting this quest will flag you for PvP as long as the quest is in your log. Do you wish to accept?"
 * CONFIRM_ACCEPT_SOCKETS : "One or more gems will be destroyed by socketing. Do you really want to socket the new gem(s)?"
 * CONFIRM_BATTLEFIELD_ENTRY : "You are now eligible to enter %s, choose an action:"
 * CONFIRM_BINDER : "Do you want to make %s your new home?"
 * CONFIRM_BUY_BANK_SLOT : "Do you want to purchase a bank slot for:"
 * CONFIRM_BUY_GUILDBANK_TAB : "Do you want to purchase a Guild Bank tab for:"
 * CONFIRM_COMBAT_FILTER_DEFAULTS : "Do you really want to reset your filters to their default values?"
 * CONFIRM_COMBAT_FILTER_DELETE : "Do you really want to delete this filter?"
 * CONFIRM_COMPLETE_EXPENSIVE_QUEST : "Completing this quest requires the following amount of gold. Are you sure you want to complete this quest?"
 * CONFIRM_DELETING_CHARACTER_SPECIFIC_BINDINGS : "Really switch to general key bindings? All key bindings specific to this character will be permanantly deleted."
 * CONFIRM_GLYPH_PLACEMENT : "Are you sure you want to inscribe this glyph? The existing glyph will be lost."
 * CONFIRM_GUILD_DISBAND : "Do you really want to disband your guild?"
 * CONFIRM_GUILD_LEAVE : "Really leave %s?"
 * CONFIRM_GUILD_PROMOTE : "Really promote %s to Guildmaster?"
 * CONFIRM_LEAVE_QUEUE : "Are you sure you would like to leave the meeting stone queue?"
 * CONFIRM_LOOT_DISTRIBUTION : "You wish to assign %s to %s. Is this correct?"
 * CONFIRM_LOSE_BINDING_CHANGES : "You will lose any unsaved changes if you switch between general and character specific key bindings."
 * CONFIRM_PET_UNLEARN : "Do you want to unlearn all of your pet's skills? The cost will increase each time you do it."
 * CONFIRM_PURCHASE_TOKEN_ITEM : "Are you sure you wish to exchange %s for the following item?"
 * CONFIRM_REMOVE_GLYPH : "Are you sure you want to remove %s? This glyph will be permanently destroyed."
 * CONFIRM_RESET_INSTANCES : "Do you really want to reset all of your instances?"
 * CONFIRM_RESET_INTERFACE_SETTINGS : "Do you want to reset all user interface and addon settings to their defaults, or only the settings for this category or addon?" Message presented to users when they press the Defaults button in the interface options window
 * CONFIRM_RESET_SETTINGS : "Do you want to reset all settings to their defaults? This will immediately apply all settings."
 * CONFIRM_SUMMON : "%s wants to summon you to %s. The spell will be cancelled in %d %s."
 * CONFIRM_TALENT_WIPE : "Do you want to unlearn all of your talents? This will unsummon any controlled pet and the cost will increase each time."
 * CONFIRM_TEAM_KICK : "Really remove %s from %s?"
 * CONFIRM_TEAM_LEAVE : "Really leave %s?"
 * CONFIRM_TEAM_PROMOTE : "Really promote %s to Team Captain?"
 * CONFIRM_XP_LOSS : "If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% durability damage (equipped and inventory) and you will be afflicted by %s of Resurrection Sickness."
 * CONFIRM_XP_LOSS_AGAIN : "Remember, if you find your corpse there is no penalty. Are you sure you want to incur %s of Resurrection Sickness and have all your items take 25%% durability damage?"
 * CONFIRM_XP_LOSS_AGAIN_NO_SICKNESS : "Remember, if you find your corpse there is no penalty. Are you sure you want to have all your items take 25% durability damage?"
 * CONFIRM_XP_LOSS_NO_SICKNESS : "If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% durability damage (equipped and inventory)."
 * CONTAINER_SLOTS : "%d Slot %s" # of slots and bag type
 * CONTESTED_TERRITORY : "(Contested Territory)"
 * CONTINENT : "Continent" Label for "Continent" field in the world map
 * CONTINUE : "Continue"
 * CONTROLS_LABEL : "Controls"
 * CONTROLS_SUBTEXT : "These are general gameplay related controls that affect how your character interacts with objects and other players in the game world."
 * CONVERT_TO_RAID : "Convert To Raid"
 * COOLDOWN_ON_LEAVE_COMBAT : "(Cooldown Starts Upon Leaving Combat)"
 * COOLDOWN_REMAINING : "Cooldown remaining:"
 * COPPER_AMOUNT : "%d Copper" Lowest value coin denomination
 * COPPER_AMOUNT_TEXTURE : "%d\124TInterface\\MoneyFrame\\UI-CopperIcon:%d:%d:2:0\124t"
 * COPY_FILTER : "Copy Filter"
 * COPY_NAME : "Copy Name"
 * CORPSE : "Corpse"
 * CORPSE_RED : "|cffff2020Corpse|r" Generic "corpse" in red
 * CORPSE_TOOLTIP : "Corpse of %s" Tooltip for corpses
 * COSTS_LABEL : "Cost:" Character point and money costs of a skill or bank slot
 * CRAFT_IS_MAKEABLE : "Have Materials" Text for the filter that hides craft items that cannot be made due to lack of components.
 * CRAFT_IS_MAKEABLE_TOOLTIP : "Only show recipes that you have the materials to make." Tooltip for the crafting UI and the "is makeable" filter.
 * CREATE : "Create" Create a trade skill item
 * CREATED_ITEM : "%s creates: %s." The first %s is the player name, the other %s is the item name.
 * CREATED_ITEM_MULTIPLE : "%s creates: %sx%d." The first %s is the player name, the other %s is the item name, and the %d is the quantity of items created.
 * CREATE_ALL : "Create All"
 * CREATE_AUCTION : "Create Auction"
 * CREATE_MACROS : "Create Macros" Title for the MacroFrame
 * CREATURE : "Creature"
 * CREATURE_MESSAGES : "Creature Messages"
 * CRUSHING_TRAILER : " (crushing)" Appended to crushing blows in the combat log. (NOTE SPACE AT BEGINNING)
 * CR_BLOCK_TOOLTIP : "Block Rating of %d adds %.2f%% Block\nYour block stops %d damage."
 * CR_CRIT_MELEE_TOOLTIP : "Crit rating %d (+%.2f%% crit chance)"
 * CR_CRIT_RANGED_TOOLTIP : "Crit rating %d (+%.2f%% crit chance)"
 * CR_DODGE_TOOLTIP : "Dodge Rating of %d adds %.2f%% Dodge|n|cff888888(Before diminishing returns)|r"
 * CR_EXPERTISE_TOOLTIP : "Reduces chance to be dodged or parried by %s\nExpertise rating %d (+%d expertise)"
 * CR_HASTE_RATING_TOOLTIP : "Haste rating %d (%.2f%% haste)"
 * CR_HIT_MELEE_TOOLTIP : "Increases your melee chance to hit a target of level %d by %.2f%%\n\nArmor penetration rating %d (Enemy armor reduced by up to %.2f%%)."
 * CR_HIT_RANGED_TOOLTIP : "Increases your ranged chance to hit a target of level %d by %.2f%%\n\nArmor penetration rating %d (Enemy Armor Reduced by up to %.2f%%)."
 * CR_HIT_SPELL_TOOLTIP : "Increases your spell chance to hit a target of level %d by %.2f%%.\n\nSpell Penetration %d (Reduces enemy resistances by %d)"
 * CR_PARRY_TOOLTIP : "Parry Rating of %d adds %.2f%% Parry|n|cff888888(Before diminishing returns)|r"
 * CTRL_KEY : "CTRL key"
 * CTRL_KEY_TEXT : "CTRL" String so that the CTRL key can be localized
 * CURRENCY : "Currency"
 * CURRENTLY_EQUIPPED : "Currently Equipped" Comparison tooltip text
 * CURRENT_BID : "Current Bid"
 * CURRENT_PET : "Current Pet:"
 * CURRENT_QUESTS : "Current Quests" Header for currently assigned quests
 * CURRENT_SETTINGS : "These Settings" These Settings button in Reset Setttings dialog.
 * CUSTOM : "Custom"
 * DAILY : "Daily"
 * DAILY_QUESTS_REMAINING : "You can only complete %d more daily |4quest:quests; today." Appears in chat for daily reset quests
 * DAILY_QUEST_TAG_TEMPLATE : "Daily %s"
 * DAMAGE : "Damage" Generic "damage"
 * DAMAGE_BONUS_TOOLTIP : "Increases weapon damage" Tooltop for damage increasing stat
 * DAMAGE_COLON : "Damage:" Character's damage modifier, with colon
 * DAMAGE_DONE_TOOLTIP : "The total amount of damage done."
 * DAMAGE_NUMBER : "Damage Number"
 * DAMAGE_PER_SECOND : "Damage per Second:"
 * DAMAGE_SCHOOL2 : "Holy"
 * DAMAGE_SCHOOL3 : "Fire"
 * DAMAGE_SCHOOL4 : "Nature"
 * DAMAGE_SCHOOL5 : "Frost"
 * DAMAGE_SCHOOL6 : "Shadow"
 * DAMAGE_SCHOOL7 : "Arcane"
 * DAMAGE_SCHOOL_TEXT : "Damage School"
 * DAMAGE_SHIELD : "Damage Shields"
 * DAMAGE_SHIELD_COMBATLOG_TOOLTIP : "Show messages when a spell or ability deals damage in reaction to a melee swing, such as Thorns."
 * DAMAGE_TEMPLATE : "%d - %d Damage" Weapon damage template
 * DAMAGE_TEMPLATE_WITH_SCHOOL : "%d - %d %s Damage"
 * DAMAGE_TOOLTIP : "Weapon Damage" Tooltip description for "Damage"
 * DATE_COMPLETED : "Completed: %s"
 * DAYS : "|4Day:Days;"
 * DAYS_ABBR : "%d |4Day:Days;"
 * DAY_ONELETTER_ABBR : "%d d"
 * DEAD : "Dead" Generic "dead"
 * DEATHBINDALREADYBOUND : "You are already bound here!"
 * DEATHBIND_SUCCESSFUL : "Your soul is bound to this place." Clicked on a bindstone
 * DEATHS : "Deaths" Generic Deaths label
 * DEATHS_COMBATLOG_TOOLTIP : "Show messages when something dies."
 * DEATHS_TOOLTIP : "Number of times you were killed."
 * DEATH_CORPSE_SKINNED : "Insignia Taken - You can only resurrect at the graveyard"
 * DEATH_EFFECT : "Death Effect"
 * DEATH_RELEASE : "Release Spirit" "Release" from your body after death before the timer expires
 * DEATH_RELEASE_NOTIMER : "You have died. Release to the nearest graveyard?"
 * DEATH_RELEASE_SPECTATOR : "You have died. Release spirit to enter Spectator Mode."
 * DEATH_RELEASE_TIMER : "%d %s until release" Gives the time in minutes/seconds until you automaticaly release
 * DECLENSION_SET : "%s of %s"
 * DECLINE : "Decline" Generic "decline"
 * DEDE : "German"
 * DEFAULT : "Default"
 * DEFAULTS : "Defaults"
 * DEFAULT_AFK_MESSAGE : "Away from Keyboard"
 * DEFAULT_AGILITY_TOOLTIP : "Increases attack power with ranged weapons.|nImproves chance to score a critical hit with all weapons.|nIncreases armor and chance to dodge attacks."
 * DEFAULT_COMBATLOG_FILTER_NAME : "Filter %d"
 * DEFAULT_DND_MESSAGE : "Do not Disturb"
 * DEFAULT_INTELLECT_TOOLTIP : "Increases the rate at which weapon skills improve."
 * DEFAULT_SPIRIT_TOOLTIP : "Increases health and mana regeneration rates."
 * DEFAULT_STAMINA_TOOLTIP : "Increases health points."
 * DEFAULT_STAT1_TOOLTIP : "Increases Attack Power by %d"
 * DEFAULT_STAT2_TOOLTIP : "Increases Critical Hit chance by %.2f%%|nIncreases Armor by %d"
 * DEFAULT_STAT3_TOOLTIP : "Increases Health by %d"
 * DEFAULT_STAT4_TOOLTIP : "Increases Mana by %d|nIncreases Spell Critical Hit by %.2f%%"
 * DEFAULT_STAT5_TOOLTIP : "Increases Health Regeneration by %d Per Second while not in combat"
 * DEFAULT_STATARMOR_TOOLTIP : "Reduces Physical Damage taken by %0.2f%%"
 * DEFAULT_STATDEFENSE_TOOLTIP : "Defense Rating %d (+%d Defense)|nIncreases chance to Dodge, Block and Parry by %.2f%%|nDecreases chance to be hit and critically hit by %.2f%%|n|cff888888(Before diminishing returns)|r"
 * DEFAULT_STATSPELLBONUS_TOOLTIP : "Bonus damage to spell attacks."
 * DEFENSE : "Defense"
 * DEFENSE_COLON : "Defense:" Character's defense modifier, with colon
 * DEFENSE_TOOLTIP : "Defense Rating" Tooltip description for "Defense"
 * DEFLECT : "Deflect"
 * DELETE : "Delete"
 * DELETE_GOOD_ITEM : "Do you want to destroy %s?\n\nType \"DELETE\" into the field to confirm."
 * DELETE_ITEM : "Do you want to destroy %s?" %s is the item name
 * DELETE_ITEM_CONFIRM_STRING : "DELETE" String to type in to confirm deletion of a blue item or better
 * DELETE_MAIL_CONFIRMATION : "Deleting this mail will also destroy %s"
 * DELETE_MONEY_CONFIRMATION : "Deleting this mail will also destroy:"
 * DEMOTE : "Demote"
 * DEPOSIT : "Deposit" Used in the GuildBank Frame
 * DEPOSIT_COLON : "Deposit:"
 * DEPTH_CONVERGENCE : "Screen Depth"
 * DESKTOP_GAMMA : "Use desktop gamma"
 * DESTROY_GEM : "Gem to be destroyed"
 * DISABLE : "Disable"
 * DISABLE_ADDONS : "Disable AddOns"
 * DISABLE_SPAM_FILTER : "Disable Spam Filter"
 * DISGUISE : "Disguise"
 * DISHONORABLE_KILLS : "Dishonorable Kills"
 * DISPELS : "Dispels"
 * DISPEL_AURA_COMBATLOG_TOOLTIP : "Show when an aura is removed, broken, or stolen."
 * DISPLAY : "Display"
 * DISPLAY_ACTIVE_CHANNEL : "Display Active Channel" Item in dropdown menu that displays which channels can be displayed using the channel roster.
 * DISPLAY_CHANNEL_PULLOUT : "Display Chat Roster Pullout" Basic tooltip for channel buttons that you can pull out to display the channel roster frame.
 * DISPLAY_FREE_BAG_SLOTS : "Show Free Bag Space" UIOptionsFrame check button for whether or not to show how much bag space you have
 * DISPLAY_LABEL : "Display"
 * DISPLAY_ON_CHARACTER : "Display on Character"
 * DISPLAY_ON_CHAR_TOOLTIP : "Checking this will show any selected auction items on your character.\n\nCTRL-Left Clicking any equippable item in the game will also allow you to try it on your character."
 * DISPLAY_OPTIONS : "Display Options" Title in dropdown menus for frames, describes the group of options which lets you change the frame's appearance
 * DISPLAY_SUBTEXT : "These options affect whether certain UI and character elements are hidden or displayed."
 * DK : "DK" Abbreviation for "dishonorable kill"
 * DND : "DND"
 * DODGE : "Dodge" Dodge an attack
 * DODGE_CHANCE : "Dodge Chance"
 * DONE : "Done"
 * DONE_BY : "Done By:"
 * DONE_TO : "Done To:"
 * DPS_TEMPLATE : "(%.1f damage per second)"
 * DRAINS : "Drains"
 * DRESSUP_FRAME : "Dressing Room"
 * DRESSUP_FRAME_INSTRUCTIONS : "CTRL-Left Click additional items to display them on your character"
 * DRUID_INTELLECT_TOOLTIP : "Increases mana points and chance to score a critical hit with spells.\nIncreases the rate at which weapon skills improve."
 * DRUNK_MESSAGE_ITEM_OTHER1 : "%s is looking sober from the %s." The first %s is the player, and the second %s is the item.
 * DRUNK_MESSAGE_ITEM_OTHER2 : "%s seems a little tipsy from the %s." The first %s is the player, and the second %s is the item.
 * DRUNK_MESSAGE_ITEM_OTHER3 : "%s is getting drunk off of %s." The first %s is the player, and the second %s is the item.
 * DRUNK_MESSAGE_ITEM_OTHER4 : "%s is completely smashed from the %s." The first %s is the player, and the second %s is the item.
 * DRUNK_MESSAGE_ITEM_SELF1 : "You feel sober after the %s." %s is the item.
 * DRUNK_MESSAGE_ITEM_SELF2 : "You feel a little tipsy from the %s." %s is the item.
 * DRUNK_MESSAGE_ITEM_SELF3 : "You're feeling drunk off of %s." %s is the item.
 * DRUNK_MESSAGE_ITEM_SELF4 : "You feel completely smashed after that %s." %s is the item.
 * DRUNK_MESSAGE_OTHER1 : "%s seems to be sobering up." %s is the name of the player.
 * DRUNK_MESSAGE_OTHER2 : "%s looks tipsy." %s is the name of the player.
 * DRUNK_MESSAGE_OTHER3 : "%s looks drunk." %s is the name of the player.
 * DRUNK_MESSAGE_OTHER4 : "%s looks completely smashed." %s is the name of the player.
 * DRUNK_MESSAGE_SELF1 : "You feel sober again."
 * DRUNK_MESSAGE_SELF2 : "You feel tipsy. Whee!"
 * DRUNK_MESSAGE_SELF3 : "You feel drunk. Woah!"
 * DRUNK_MESSAGE_SELF4 : "You feel completely smashed."
 * DUEL : "Duel"
 * DUEL_COUNTDOWN : "Duel starting: %d" %d is the number of seconds until the beginning of the duel.
 * DUEL_OUTOFBOUNDS_TIMER : "Exiting duel area, you will forfeit in %d %s."
 * DUEL_REQUESTED : "%s has challenged you to a duel."
 * DUEL_WINNER_KNOCKOUT : "%1$s has defeated %2$s in a duel" %1$s is the winner, %2$s is the loser
 * DUEL_WINNER_RETREAT : "%2$s has fled from %1$s in a duel" %1$s is the winner, %2$s is the loser
 * DUNGEON_DIFFICULTY : "Dungeon Difficulty"
 * DUNGEON_DIFFICULTY1 : "Normal"
 * DUNGEON_DIFFICULTY2 : "Heroic"
 * DUNGEON_DIFFICULTY3 : "Epic"
 * DUNGEON_FLOOR_DALARAN1 : "Dalaran City"
 * DUNGEON_FLOOR_DALARAN2 : "The Underbelly"
 * DUNGEON_NAME_WITH_DIFFICULTY : "%1$s (%2$s)" 1=dungeon name 2=difficulty name
 * DURABILITYDAMAGE_DEATH : "Your equipped items suffer a 10% durability loss."
 * DURABILITY_TEMPLATE : "Durability %d / %d" Item's durability display template
 * DYNAMIC : "Dynamic"
 * D_DAYS : "%d |4Day:Days;"
 * D_HOURS : "%d |4Hour:Hours;"
 * D_MINUTES : "%d |4Minute:Minutes;"
 * D_SECONDS : "%d |4Second:Seconds;"
 * EDIT_TICKET : "Save Changes"
 * EFFECTS_LABEL : "Effects"
 * EFFECTS_SUBTEXT : "These controls allow you to modify specific detail levels for many game elements and effects."
 * ELITE : "Elite"
 * EMBLEM_BACKGROUND : "Background"
 * EMBLEM_BORDER : "Border"
 * EMBLEM_BORDER_COLOR : "Border Color"
 * EMBLEM_SYMBOL : "Icon"
 * EMBLEM_SYMBOL_COLOR : "Icon Color"
 * EMOTE : "Emote"
 * EMOTE100_CMD1 : "/tired"
 * EMOTE100_CMD2 : "/tired"
 * EMOTE101_CMD : "/victory"
 * EMOTE101_CMD1 : "/victory"
 * EMOTE101_CMD2 : "/victory"
 * EMOTE101_CMD3 : "/victory"
 * EMOTE102_CMD1 : "/wave"
 * EMOTE102_CMD2 : "/wave"
 * EMOTE103_CMD1 : "/welcome"
 * EMOTE103_CMD2 : "/welcome"
 * EMOTE104_CMD1 : "/whine"
 * EMOTE104_CMD2 : "/whine"
 * EMOTE105_CMD1 : "/whistle"
 * EMOTE105_CMD2 : "/whistle"
 * EMOTE106_CMD1 : "/work"
 * EMOTE106_CMD2 : "/work"
 * EMOTE107_CMD1 : "/yawn"
 * EMOTE107_CMD2 : "/yawn"
 * EMOTE107_CMD3 : "/yawn"
 * EMOTE108_CMD1 : "/boggle"
 * EMOTE108_CMD2 : "/boggle"
 * EMOTE109_CMD1 : "/calm"
 * EMOTE109_CMD2 : "/calm"
 * EMOTE109_CMD3 : "/calm"
 * EMOTE10_CMD1 : "/bleed"
 * EMOTE10_CMD2 : "/blood"
 * EMOTE10_CMD3 : "/bleed"
 * EMOTE10_CMD4 : "/blood"
 * EMOTE110_CMD1 : "/cold"
 * EMOTE110_CMD2 : "/cold"
 * EMOTE111_CMD1 : "/comfort"
 * EMOTE111_CMD2 : "/comfort"
 * EMOTE112_CMD1 : "/cuddle"
 * EMOTE112_CMD2 : "/spoon"
 * EMOTE112_CMD3 : "/cuddle"
 * EMOTE112_CMD4 : "/spoon"
 * EMOTE113_CMD1 : "/duck"
 * EMOTE113_CMD2 : "/duck"
 * EMOTE114_CMD1 : "/insult"
 * EMOTE114_CMD2 : "/insult"
 * EMOTE114_CMD3 : "/insult"
 * EMOTE115_CMD1 : "/introduce"
 * EMOTE115_CMD2 : "/introduce"
 * EMOTE116_CMD1 : "/jk"
 * EMOTE116_CMD2 : "/jk"
 * EMOTE117_CMD1 : "/lick"
 * EMOTE117_CMD2 : "/lick"
 * EMOTE118_CMD1 : "/listen"
 * EMOTE118_CMD2 : "/listen"
 * EMOTE119_CMD1 : "/lost"
 * EMOTE119_CMD2 : "/lost"
 * EMOTE11_CMD1 : "/blink"
 * EMOTE11_CMD2 : "/blink"
 * EMOTE120_CMD1 : "/mock"
 * EMOTE120_CMD2 : "/mock"
 * EMOTE121_CMD1 : "/ponder"
 * EMOTE121_CMD2 : "/ponder"
 * EMOTE122_CMD1 : "/pounce"
 * EMOTE122_CMD2 : "/pounce"
 * EMOTE123_CMD1 : "/praise"
 * EMOTE123_CMD2 : "/lavish"
 * EMOTE123_CMD3 : "/praise"
 * EMOTE123_CMD4 : "/lavish"
 * EMOTE124_CMD1 : "/purr"
 * EMOTE124_CMD2 : "/purr"
 * EMOTE125_CMD1 : "/puzzled"
 * EMOTE125_CMD2 : "/puzzled"
 * EMOTE126_CMD1 : "/raise"
 * EMOTE126_CMD2 : "/volunteer"
 * EMOTE126_CMD3 : "/raise"
 * EMOTE126_CMD4 : "/volunteer"
 * EMOTE127_CMD1 : "/ready"
 * EMOTE127_CMD2 : "/rdy"
 * EMOTE127_CMD3 : "/ready"
 * EMOTE127_CMD4 : "/rdy"
 * EMOTE128_CMD1 : "/shimmy"
 * EMOTE128_CMD2 : "/shimmy"
 * EMOTE129_CMD1 : "/shiver"
 * EMOTE129_CMD2 : "/shiver"
 * EMOTE12_CMD1 : "/blush"
 * EMOTE12_CMD2 : "/blush"
 * EMOTE130_CMD1 : "/shoo"
 * EMOTE130_CMD2 : "/pest"
 * EMOTE130_CMD3 : "/shoo"
 * EMOTE130_CMD4 : "/pest"
 * EMOTE131_CMD1 : "/slap"
 * EMOTE131_CMD2 : "/slap"
 * EMOTE132_CMD1 : "/smirk"
 * EMOTE132_CMD2 : "/smirk"
 * EMOTE133_CMD1 : "/sniff"
 * EMOTE133_CMD2 : "/sniff"
 * EMOTE134_CMD1 : "/snub"
 * EMOTE134_CMD2 : "/snub"
 * EMOTE135_CMD1 : "/soothe"
 * EMOTE135_CMD2 : "/soothe"
 * EMOTE136_CMD1 : "/stink"
 * EMOTE136_CMD2 : "/smell"
 * EMOTE136_CMD3 : "/stink"
 * EMOTE136_CMD4 : "/smell"
 * EMOTE137_CMD1 : "/taunt"
 * EMOTE137_CMD2 : "/taunt"
 * EMOTE138_CMD1 : "/tease"
 * EMOTE138_CMD2 : "/tease"
 * EMOTE139_CMD1 : "/thirsty"
 * EMOTE139_CMD2 : "/thirsty"
 * EMOTE13_CMD1 : "/bonk"
 * EMOTE13_CMD2 : "/doh"
 * EMOTE13_CMD3 : "/bonk"
 * EMOTE13_CMD4 : "/doh"
 * EMOTE140_CMD1 : "/veto"
 * EMOTE140_CMD2 : "/veto"
 * EMOTE141_CMD1 : "/snicker"
 * EMOTE141_CMD2 : "/snicker"
 * EMOTE142_CMD1 : "/tickle"
 * EMOTE142_CMD2 : "/tickle"
 * EMOTE143_CMD1 : "/stand"
 * EMOTE143_CMD2 : "/stand"
 * EMOTE144_CMD1 : "/violin"
 * EMOTE144_CMD2 : "/violin"
 * EMOTE145_CMD1 : "/smile"
 * EMOTE145_CMD2 : "/smile"
 * EMOTE146_CMD1 : "/rasp"
 * EMOTE146_CMD2 : "/rasp"
 * EMOTE147_CMD1 : "/growl"
 * EMOTE147_CMD2 : "/growl"
 * EMOTE148_CMD1 : "/bark"
 * EMOTE148_CMD2 : "/bark"
 * EMOTE149_CMD1 : "/pity"
 * EMOTE149_CMD2 : "/pity"
 * EMOTE14_CMD1 : "/bored"
 * EMOTE14_CMD2 : "/bored"
 * EMOTE150_CMD1 : "/scared"
 * EMOTE150_CMD2 : "/scared"
 * EMOTE151_CMD1 : "/flop"
 * EMOTE151_CMD2 : "/flop"
 * EMOTE152_CMD1 : "/love"
 * EMOTE152_CMD2 : "/love"
 * EMOTE153_CMD1 : "/moo"
 * EMOTE153_CMD2 : "/moo"
 * EMOTE154_CMD1 : "/commend"
 * EMOTE154_CMD2 : "/commend"
 * EMOTE155_CMD1 : "/train"
 * EMOTE155_CMD2 : "/train"
 * EMOTE156_CMD1 : "/helpme"
 * EMOTE156_CMD2 : "/helpme"
 * EMOTE157_CMD1 : "/incoming"
 * EMOTE157_CMD2 : "/incoming"
 * EMOTE158_CMD1 : "/openfire"
 * EMOTE158_CMD2 : "/openfire"
 * EMOTE159_CMD1 : "/charge"
 * EMOTE159_CMD2 : "/charge"
 * EMOTE15_CMD1 : "/bounce"
 * EMOTE15_CMD2 : "/bounce"
 * EMOTE160_CMD1 : "/flee"
 * EMOTE160_CMD2 : "/flee"
 * EMOTE161_CMD1 : "/attacktarget"
 * EMOTE161_CMD2 : "/attacktarget"
 * EMOTE162_CMD1 : "/oom"
 * EMOTE162_CMD2 : "/oom"
 * EMOTE163_CMD1 : "/followme"
 * EMOTE163_CMD2 : "/followme"
 * EMOTE164_CMD1 : "/wait"
 * EMOTE164_CMD2 : "/wait"
 * EMOTE165_CMD1 : "/flirt"
 * EMOTE165_CMD2 : "/flirt"
 * EMOTE166_CMD1 : "/healme"
 * EMOTE166_CMD2 : "/healme"
 * EMOTE167_CMD1 : "/silly"
 * EMOTE167_CMD2 : "/silly"
 * EMOTE168_CMD1 : "/wink"
 * EMOTE168_CMD2 : "/wink"
 * EMOTE169_CMD1 : "/pat"
 * EMOTE169_CMD2 : "/pat"
 * EMOTE16_CMD1 : "/brb"
 * EMOTE16_CMD2 : "/brb"
 * EMOTE170_CMD1 : "/golfclap"
 * EMOTE170_CMD2 : "/golfclap"
 * EMOTE171_CMD1 : "/mountspecial"
 * EMOTE171_CMD2 : "/mountspecial"
 * EMOTE17_CMD1 : "/bow"
 * EMOTE17_CMD2 : "/bow"
 * EMOTE18_CMD1 : "/burp"
 * EMOTE18_CMD2 : "/belch"
 * EMOTE18_CMD3 : "/burp"
 * EMOTE18_CMD4 : "/belch"
 * EMOTE19_CMD1 : "/bye"
 * EMOTE19_CMD2 : "/goodbye"
 * EMOTE19_CMD3 : "/farewell"
 * EMOTE19_CMD4 : "/bye"
 * EMOTE19_CMD5 : "/goodbye"
 * EMOTE19_CMD6 : "/farewell"
 * EMOTE1_CMD1 : "/agree"
 * EMOTE1_CMD2 : "/agree"
 * EMOTE20_CMD1 : "/cackle"
 * EMOTE20_CMD2 : "/cackle"
 * EMOTE21_CMD1 : "/cheer"
 * EMOTE21_CMD2 : "/cheer"
 * EMOTE21_CMD3 : "/woot"
 * EMOTE21_CMD4 : "/woot"
 * EMOTE22_CMD1 : "/chicken"
 * EMOTE22_CMD2 : "/flap"
 * EMOTE22_CMD3 : "/strut"
 * EMOTE22_CMD4 : "/chicken"
 * EMOTE22_CMD5 : "/flap"
 * EMOTE22_CMD6 : "/strut"
 * EMOTE23_CMD1 : "/chuckle"
 * EMOTE23_CMD2 : "/chuckle"
 * EMOTE24_CMD1 : "/clap"
 * EMOTE24_CMD2 : "/clap"
 * EMOTE25_CMD1 : "/confused"
 * EMOTE25_CMD2 : "/confused"
 * EMOTE26_CMD1 : "/congratulate"
 * EMOTE26_CMD2 : "/congrats"
 * EMOTE26_CMD3 : "/cong"
 * EMOTE26_CMD4 : "/congratulate"
 * EMOTE26_CMD5 : "/grats"
 * EMOTE26_CMD6 : "/cong"
 * EMOTE27_CMD1 : "/unused"
 * EMOTE27_CMD2 : "/unused"
 * EMOTE28_CMD1 : "/cough"
 * EMOTE28_CMD2 : "/cough"
 * EMOTE29_CMD1 : "/cower"
 * EMOTE29_CMD2 : "/fear"
 * EMOTE29_CMD3 : "/cower"
 * EMOTE29_CMD4 : "/fear"
 * EMOTE2_CMD1 : "/amaze"
 * EMOTE2_CMD2 : "/amaze"
 * EMOTE304_CMD1 : "/incoming"
 * EMOTE304_CMD3 : "/incoming"
 * EMOTE304_CMD4 : "/inc"
 * EMOTE306_CMD1 : "/retreat"
 * EMOTE306_CMD2 : "/retreat"
 * EMOTE306_CMD3 : "/flee"
 * EMOTE306_CMD4 : "/flee"
 * EMOTE30_CMD1 : "/crack"
 * EMOTE30_CMD2 : "/knuckles"
 * EMOTE30_CMD3 : "/crack"
 * EMOTE30_CMD4 : "/knuckles"
 * EMOTE31_CMD1 : "/cringe"
 * EMOTE31_CMD2 : "/cringe"
 * EMOTE32_CMD1 : "/cry"
 * EMOTE32_CMD2 : "/sob"
 * EMOTE32_CMD3 : "/weep"
 * EMOTE32_CMD4 : "/cry"
 * EMOTE32_CMD5 : "/sob"
 * EMOTE32_CMD6 : "/weep"
 * EMOTE33_CMD1 : "/curious"
 * EMOTE33_CMD2 : "/curious"
 * EMOTE34_CMD1 : "/curtsey"
 * EMOTE34_CMD2 : "/curtsey"
 * EMOTE35_CMD1 : "/dance"
 * EMOTE35_CMD2 : "/dance"
 * EMOTE368_CMD1 : "/blame"
 * EMOTE368_CMD2 : "/blame"
 * EMOTE369_CMD1 : "/blank"
 * EMOTE369_CMD2 : "/blank"
 * EMOTE36_CMD1 : "/drink"
 * EMOTE36_CMD2 : "/shindig"
 * EMOTE36_CMD3 : "/drink"
 * EMOTE36_CMD4 : "/shindig"
 * EMOTE370_CMD1 : "/brandish"
 * EMOTE370_CMD2 : "/brandish"
 * EMOTE371_CMD1 : "/breath"
 * EMOTE371_CMD2 : "/breath"
 * EMOTE372_CMD1 : "/disagree"
 * EMOTE372_CMD2 : "/disagree"
 * EMOTE373_CMD1 : "/doubt"
 * EMOTE373_CMD2 : "/doubt"
 * EMOTE374_CMD1 : "/embarrass"
 * EMOTE374_CMD2 : "/embarrass"
 * EMOTE375_CMD1 : "/encourage"
 * EMOTE375_CMD2 : "/encourage"
 * EMOTE376_CMD1 : "/enemy"
 * EMOTE376_CMD2 : "/enemy"
 * EMOTE377_CMD1 : "/eyebrow"
 * EMOTE377_CMD2 : "/eyebrow"
 * EMOTE377_CMD3 : "/brow"
 * EMOTE377_CMD4 : "/brow"
 * EMOTE37_CMD1 : "/drool"
 * EMOTE37_CMD2 : "/drool"
 * EMOTE380_CMD1 : "/highfive"
 * EMOTE380_CMD2 : "/highfive"
 * EMOTE381_CMD1 : "/absent"
 * EMOTE381_CMD2 : "/absent"
 * EMOTE382_CMD1 : "/arm"
 * EMOTE382_CMD2 : "/arm"
 * EMOTE383_CMD1 : "/awe"
 * EMOTE383_CMD2 : "/awe"
 * EMOTE384_CMD1 : "/backpack"
 * EMOTE384_CMD2 : "/backpack"
 * EMOTE384_CMD3 : "/pack"
 * EMOTE384_CMD4 : "/pack"
 * EMOTE385_CMD1 : "/badfeeling"
 * EMOTE385_CMD2 : "/badfeeling"
 * EMOTE385_CMD3 : "/bad"
 * EMOTE385_CMD4 : "/bad"
 * EMOTE386_CMD1 : "/challenge"
 * EMOTE386_CMD2 : "/challenge"
 * EMOTE387_CMD1 : "/chug"
 * EMOTE387_CMD2 : "/chug"
 * EMOTE389_CMD1 : "/ding"
 * EMOTE389_CMD2 : "/ding"
 * EMOTE38_CMD1 : "/eat"
 * EMOTE38_CMD2 : "/chew"
 * EMOTE38_CMD3 : "/feast"
 * EMOTE38_CMD4 : "/eat"
 * EMOTE38_CMD5 : "/chew"
 * EMOTE38_CMD6 : "/feast"
 * EMOTE390_CMD1 : "/facepalm"
 * EMOTE390_CMD2 : "/facepalm"
 * EMOTE390_CMD3 : "/palm"
 * EMOTE390_CMD4 : "/palm"
 * EMOTE391_CMD1 : "/faint"
 * EMOTE391_CMD2 : "/faint"
 * EMOTE392_CMD1 : "/go"
 * EMOTE392_CMD2 : "/go"
 * EMOTE393_CMD1 : "/going"
 * EMOTE393_CMD2 : "/going"
 * EMOTE394_CMD1 : "/glower"
 * EMOTE394_CMD2 : "/glower"
 * EMOTE395_CMD1 : "/headache"
 * EMOTE395_CMD2 : "/headache"
 * EMOTE396_CMD1 : "/hiccup"
 * EMOTE396_CMD2 : "/hiccup"
 * EMOTE398_CMD1 : "/hiss"
 * EMOTE398_CMD2 : "/hiss"
 * EMOTE399_CMD1 : "/holdhand"
 * EMOTE399_CMD2 : "/holdhand"
 * EMOTE39_CMD1 : "/eye"
 * EMOTE39_CMD2 : "/eye"
 * EMOTE3_CMD1 : "/angry"
 * EMOTE3_CMD2 : "/mad"
 * EMOTE3_CMD3 : "/angry"
 * EMOTE3_CMD4 : "/mad"
 * EMOTE401_CMD1 : "/hurry"
 * EMOTE401_CMD2 : "/hurry"
 * EMOTE402_CMD1 : "/idea"
 * EMOTE402_CMD2 : "/idea"
 * EMOTE403_CMD1 : "/jealous"
 * EMOTE403_CMD2 : "/jealous"
 * EMOTE404_CMD1 : "/luck"
 * EMOTE404_CMD2 : "/luck"
 * EMOTE405_CMD1 : "/map"
 * EMOTE405_CMD2 : "/map"
 * EMOTE406_CMD1 : "/mercy"
 * EMOTE406_CMD2 : "/mercy"
 * EMOTE407_CMD1 : "/mutter"
 * EMOTE407_CMD2 : "/mutter"
 * EMOTE408_CMD1 : "/nervous"
 * EMOTE408_CMD2 : "/nervous"
 * EMOTE409_CMD1 : "/offer"
 * EMOTE409_CMD2 : "/offer"
 * EMOTE40_CMD1 : "/fart"
 * EMOTE40_CMD2 : "/fart"
 * EMOTE410_CMD1 : "/pet"
 * EMOTE410_CMD2 : "/pet"
 * EMOTE411_CMD1 : "/pinch"
 * EMOTE411_CMD2 : "/pinch"
 * EMOTE413_CMD1 : "/proud"
 * EMOTE413_CMD2 : "/proud"
 * EMOTE414_CMD1 : "/promise"
 * EMOTE414_CMD2 : "/promise"
 * EMOTE415_CMD1 : "/pulse"
 * EMOTE415_CMD2 : "/pulse"
 * EMOTE416_CMD1 : "/punch"
 * EMOTE416_CMD2 : "/punch"
 * EMOTE417_CMD1 : "/pout"
 * EMOTE417_CMD2 : "/pout"
 * EMOTE418_CMD1 : "/regret"
 * EMOTE418_CMD2 : "/regret"
 * EMOTE41_CMD1 : "/fidget"
 * EMOTE41_CMD2 : "/impatient"
 * EMOTE41_CMD3 : "/fidget"
 * EMOTE41_CMD4 : "/impatient"
 * EMOTE420_CMD1 : "/revenge"
 * EMOTE420_CMD2 : "/revenge"
 * EMOTE421_CMD1 : "/rolleyes"
 * EMOTE421_CMD2 : "/rolleyes"
 * EMOTE421_CMD3 : "/eyeroll"
 * EMOTE421_CMD4 : "/eyeroll"
 * EMOTE422_CMD1 : "/ruffle"
 * EMOTE422_CMD2 : "/ruffle"
 * EMOTE423_CMD1 : "/sad"
 * EMOTE423_CMD2 : "/sad"
 * EMOTE424_CMD1 : "/scoff"
 * EMOTE424_CMD2 : "/scoff"
 * EMOTE425_CMD1 : "/scold"
 * EMOTE425_CMD2 : "/scold"
 * EMOTE426_CMD1 : "/scowl"
 * EMOTE426_CMD2 : "/scowl"
 * EMOTE427_CMD1 : "/search"
 * EMOTE427_CMD2 : "/search"
 * EMOTE428_CMD1 : "/shakefist"
 * EMOTE428_CMD2 : "/shakefist"
 * EMOTE428_CMD3 : "/fist"
 * EMOTE428_CMD4 : "/fist"
 * EMOTE429_CMD1 : "/shifty"
 * EMOTE429_CMD2 : "/shifty"
 * EMOTE42_CMD1 : "/flex"
 * EMOTE42_CMD2 : "/strong"
 * EMOTE42_CMD3 : "/flex"
 * EMOTE42_CMD4 : "/strong"
 * EMOTE430_CMD1 : "/shudder"
 * EMOTE430_CMD2 : "/shudder"
 * EMOTE431_CMD1 : "/signal"
 * EMOTE431_CMD2 : "/signal"
 * EMOTE432_CMD1 : "/silence"
 * EMOTE432_CMD2 : "/silence"
 * EMOTE432_CMD3 : "/shush"
 * EMOTE432_CMD4 : "/shush"
 * EMOTE433_CMD1 : "/sing"
 * EMOTE433_CMD2 : "/sing"
 * EMOTE434_CMD1 : "/smack"
 * EMOTE434_CMD2 : "/smack"
 * EMOTE435_CMD1 : "/sneak"
 * EMOTE435_CMD2 : "/sneak"
 * EMOTE436_CMD1 : "/sneeze"
 * EMOTE436_CMD2 : "/sneeze"
 * EMOTE437_CMD1 : "/snort"
 * EMOTE437_CMD2 : "/snort"
 * EMOTE438_CMD1 : "/squeal"
 * EMOTE438_CMD2 : "/squeal"
 * EMOTE43_CMD1 : "/frown"
 * EMOTE43_CMD2 : "/disappointed"
 * EMOTE43_CMD3 : "/disappointment"
 * EMOTE43_CMD4 : "/frown"
 * EMOTE43_CMD5 : "/disappointed"
 * EMOTE43_CMD6 : "/disappointment"
 * EMOTE440_CMD1 : "/suspicious"
 * EMOTE440_CMD2 : "/suspicious"
 * EMOTE441_CMD1 : "/think"
 * EMOTE441_CMD2 : "/think"
 * EMOTE442_CMD1 : "/truce"
 * EMOTE442_CMD2 : "/truce"
 * EMOTE443_CMD1 : "/twiddle"
 * EMOTE443_CMD2 : "/twiddle"
 * EMOTE444_CMD1 : "/warn"
 * EMOTE444_CMD2 : "/warn"
 * EMOTE445_CMD1 : "/snap"
 * EMOTE445_CMD2 : "/snap"
 * EMOTE446_CMD1 : "/charm"
 * EMOTE446_CMD2 : "/charm"
 * EMOTE447_CMD1 : "/coverears"
 * EMOTE447_CMD2 : "/coverears"
 * EMOTE448_CMD1 : "/crossarms"
 * EMOTE448_CMD2 : "/crossarms"
 * EMOTE449_CMD1 : "/look"
 * EMOTE449_CMD2 : "/look"
 * EMOTE44_CMD1 : "/gasp"
 * EMOTE44_CMD2 : "/gasp"
 * EMOTE44_CMD3 : "/gasp"
 * EMOTE450_CMD1 : "/object"
 * EMOTE450_CMD2 : "/object"
 * EMOTE450_CMD3 : "/objection"
 * EMOTE450_CMD4 : "/objection"
 * EMOTE450_CMD5 : "/holdit"
 * EMOTE450_CMD6 : "/holdit"
 * EMOTE451_CMD1 : "/sweat"
 * EMOTE451_CMD2 : "/sweat"
 * EMOTE45_CMD1 : "/gaze"
 * EMOTE45_CMD2 : "/gaze"
 * EMOTE46_CMD1 : "/giggle"
 * EMOTE46_CMD2 : "/giggle"
 * EMOTE47_CMD1 : "/glare"
 * EMOTE47_CMD2 : "/glare"
 * EMOTE48_CMD1 : "/gloat"
 * EMOTE48_CMD2 : "/gloat"
 * EMOTE49_CMD1 : "/greet"
 * EMOTE49_CMD2 : "/greetings"
 * EMOTE49_CMD3 : "/greet"
 * EMOTE49_CMD4 : "/greetings"
 * EMOTE4_CMD1 : "/apologize"
 * EMOTE4_CMD2 : "/sorry"
 * EMOTE4_CMD3 : "/apologize"
 * EMOTE4_CMD4 : "/sorry"
 * EMOTE50_CMD1 : "/grin"
 * EMOTE50_CMD2 : "/wicked"
 * EMOTE50_CMD3 : "/wickedly"
 * EMOTE50_CMD4 : "/grin"
 * EMOTE50_CMD5 : "/wicked"
 * EMOTE50_CMD6 : "/wickedly"
 * EMOTE51_CMD1 : "/groan"
 * EMOTE51_CMD2 : "/groan"
 * EMOTE52_CMD1 : "/grovel"
 * EMOTE52_CMD2 : "/peon"
 * EMOTE52_CMD3 : "/grovel"
 * EMOTE52_CMD4 : "/peon"
 * EMOTE53_CMD1 : "/guffaw"
 * EMOTE53_CMD2 : "/guffaw"
 * EMOTE54_CMD1 : "/hail"
 * EMOTE54_CMD2 : "/hail"
 * EMOTE55_CMD1 : "/happy"
 * EMOTE55_CMD2 : "/glad"
 * EMOTE55_CMD3 : "/yay"
 * EMOTE55_CMD4 : "/happy"
 * EMOTE55_CMD5 : "/glad"
 * EMOTE55_CMD6 : "/yay"
 * EMOTE56_CMD1 : "/hello"
 * EMOTE56_CMD2 : "/hi"
 * EMOTE56_CMD3 : "/hello"
 * EMOTE56_CMD4 : "/hi"
 * EMOTE57_CMD1 : "/hug"
 * EMOTE57_CMD2 : "/hug"
 * EMOTE58_CMD1 : "/hungry"
 * EMOTE58_CMD2 : "/food"
 * EMOTE58_CMD3 : "/hungry"
 * EMOTE58_CMD4 : "/food"
 * EMOTE58_CMD5 : "/pizza"
 * EMOTE58_CMD6 : "/pizza"
 * EMOTE59_CMD1 : "/kiss"
 * EMOTE59_CMD2 : "/blow"
 * EMOTE59_CMD3 : "/kiss"
 * EMOTE59_CMD4 : "/blow"
 * EMOTE5_CMD1 : "/applaud"
 * EMOTE5_CMD2 : "/bravo"
 * EMOTE5_CMD3 : "/applause"
 * EMOTE5_CMD4 : "/applaud"
 * EMOTE5_CMD5 : "/bravo"
 * EMOTE5_CMD6 : "/applause"
 * EMOTE60_CMD1 : "/kneel"
 * EMOTE60_CMD2 : "/kneel"
 * EMOTE60_CMD3 : "/kneel"
 * EMOTE61_CMD1 : "/laugh"
 * EMOTE61_CMD2 : "/lol"
 * EMOTE61_CMD3 : "/laugh"
 * EMOTE61_CMD4 : "/lol"
 * EMOTE62_CMD1 : "/laydown"
 * EMOTE62_CMD2 : "/liedown"
 * EMOTE62_CMD3 : "/lay"
 * EMOTE62_CMD4 : "/lie"
 * EMOTE62_CMD5 : "/laydown"
 * EMOTE62_CMD6 : "/liedown"
 * EMOTE62_CMD7 : "/lay"
 * EMOTE62_CMD8 : "/lie"
 * EMOTE63_CMD1 : "/massage"
 * EMOTE63_CMD2 : "/massage"
 * EMOTE64_CMD1 : "/moan"
 * EMOTE64_CMD2 : "/moan"
 * EMOTE65_CMD1 : "/moon"
 * EMOTE65_CMD2 : "/moon"
 * EMOTE66_CMD1 : "/mourn"
 * EMOTE66_CMD2 : "/mourn"
 * EMOTE67_CMD1 : "/no"
 * EMOTE67_CMD2 : "/no"
 * EMOTE68_CMD1 : "/nod"
 * EMOTE68_CMD2 : "/yes"
 * EMOTE68_CMD3 : "/nod"
 * EMOTE68_CMD4 : "/yes"
 * EMOTE69_CMD1 : "/nosepick"
 * EMOTE69_CMD2 : "/pick"
 * EMOTE69_CMD3 : "/nosepick"
 * EMOTE69_CMD4 : "/pick"
 * EMOTE6_CMD1 : "/bashful"
 * EMOTE6_CMD2 : "/bashful"
 * EMOTE70_CMD1 : "/panic"
 * EMOTE70_CMD2 : "/panic"
 * EMOTE71_CMD1 : "/peer"
 * EMOTE71_CMD2 : "/peer"
 * EMOTE72_CMD1 : "/plead"
 * EMOTE72_CMD2 : "/plead"
 * EMOTE73_CMD1 : "/point"
 * EMOTE73_CMD2 : "/point"
 * EMOTE74_CMD1 : "/poke"
 * EMOTE74_CMD2 : "/poke"
 * EMOTE75_CMD1 : "/pray"
 * EMOTE75_CMD2 : "/pray"
 * EMOTE76_CMD1 : "/roar"
 * EMOTE76_CMD2 : "/roar"
 * EMOTE76_CMD3 : "/rawr"
 * EMOTE76_CMD4 : "/rawr"
 * EMOTE77_CMD1 : "/rofl"
 * EMOTE77_CMD2 : "/rofl"
 * EMOTE78_CMD1 : "/rude"
 * EMOTE78_CMD2 : "/rude"
 * EMOTE79_CMD1 : "/salute"
 * EMOTE79_CMD2 : "/salute"
 * EMOTE7_CMD1 : "/beckon"
 * EMOTE7_CMD2 : "/beckon"
 * EMOTE80_CMD1 : "/scratch"
 * EMOTE80_CMD2 : "/cat"
 * EMOTE80_CMD3 : "/catty"
 * EMOTE80_CMD4 : "/scratch"
 * EMOTE80_CMD5 : "/cat"
 * EMOTE80_CMD6 : "/catty"
 * EMOTE81_CMD1 : "/sexy"
 * EMOTE81_CMD2 : "/sexy"
 * EMOTE82_CMD1 : "/shake"
 * EMOTE82_CMD2 : "/rear"
 * EMOTE82_CMD3 : "/shake"
 * EMOTE82_CMD4 : "/rear"
 * EMOTE83_CMD1 : "/shout"
 * EMOTE83_CMD2 : "/holler"
 * EMOTE83_CMD3 : "/holler"
 * EMOTE84_CMD1 : "/shrug"
 * EMOTE84_CMD2 : "/shrug"
 * EMOTE85_CMD1 : "/shy"
 * EMOTE85_CMD2 : "/shy"
 * EMOTE86_CMD1 : "/sigh"
 * EMOTE86_CMD2 : "/sigh"
 * EMOTE87_CMD1 : "/sit"
 * EMOTE87_CMD2 : "/sit"
 * EMOTE88_CMD1 : "/sleep"
 * EMOTE88_CMD2 : "/sleep"
 * EMOTE89_CMD1 : "/snarl"
 * EMOTE89_CMD2 : "/snarl"
 * EMOTE8_CMD1 : "/beg"
 * EMOTE8_CMD2 : "/beg"
 * EMOTE90_CMD1 : "/spit"
 * EMOTE90_CMD2 : "/spit"
 * EMOTE91_CMD1 : "/stare"
 * EMOTE91_CMD2 : "/stare"
 * EMOTE92_CMD1 : "/surprised"
 * EMOTE92_CMD2 : "/surprised"
 * EMOTE93_CMD1 : "/surrender"
 * EMOTE93_CMD2 : "/surrender"
 * EMOTE94_CMD1 : "/talk"
 * EMOTE94_CMD2 : "/talk"
 * EMOTE95_CMD1 : "/talkex"
 * EMOTE95_CMD2 : "/excited"
 * EMOTE95_CMD3 : "/talkex"
 * EMOTE95_CMD4 : "/excited"
 * EMOTE96_CMD1 : "/talkq"
 * EMOTE96_CMD2 : "/question"
 * EMOTE96_CMD3 : "/talkq"
 * EMOTE96_CMD4 : "/question"
 * EMOTE97_CMD1 : "/tap"
 * EMOTE97_CMD2 : "/tap"
 * EMOTE98_CMD1 : "/thank"
 * EMOTE98_CMD2 : "/thanks"
 * EMOTE98_CMD3 : "/ty"
 * EMOTE98_CMD4 : "/thank"
 * EMOTE98_CMD5 : "/thanks"
 * EMOTE98_CMD6 : "/ty"
 * EMOTE99_CMD1 : "/threaten"
 * EMOTE99_CMD2 : "/doom"
 * EMOTE99_CMD3 : "/threat"
 * EMOTE99_CMD4 : "/wrath"
 * EMOTE99_CMD5 : "/threaten"
 * EMOTE99_CMD6 : "/doom"
 * EMOTE99_CMD7 : "/threat"
 * EMOTE99_CMD8 : "/wrath"
 * EMOTE9_CMD1 : "/bite"
 * EMOTE9_CMD2 : "/bite"
 * EMOTE_MESSAGE : "Emote" Text emote
 * EMOTE_STATE_KNEEL : "/kneel"
 * EMPTY : "Empty" Generic "Empty" label
 * EMPTY_SOCKET : "Level %d Socket"
 * EMPTY_SOCKET_BLUE : "Blue Socket"
 * EMPTY_SOCKET_META : "Meta Socket"
 * EMPTY_SOCKET_NO_COLOR : "Prismatic Socket"
 * EMPTY_SOCKET_RED : "Red Socket"
 * EMPTY_SOCKET_YELLOW : "Yellow Socket"
 * EMPTY_STABLE_SLOT : "Empty Stable Slot"
 * ENABLE : "Enable"
 * ENABLE_ALL_SHADERS : "Enable All Shader Effects"
 * ENABLE_AMBIENCE : "Ambient Sounds"
 * ENABLE_BGSOUND : "Sound in Background"
 * ENABLE_DSP_EFFECTS : "Death Knight Voices" Sound Option
 * ENABLE_EMOTE_SOUNDS : "Emote Sounds"
 * ENABLE_ERROR_SPEECH : "Error Speech" Sound option tag
 * ENABLE_GROUP_SPEECH : "Enable Group Speech" Sound option tag
 * ENABLE_HARDWARE : "Use Hardware" Sound Option
 * ENABLE_MICROPHONE : "Enable Microphone"
 * ENABLE_MUSIC : "Music" Sound options tag
 * ENABLE_MUSIC_LOOPING : "Loop Music"
 * ENABLE_REVERB : "Enable Reverb"
 * ENABLE_SOFTWARE_HRTF : "Headphone mode" Sound Option
 * ENABLE_SOUND : "Enable Sound" Sound options tag
 * ENABLE_SOUNDFX : "Sound Effects"
 * ENABLE_SOUND_AT_CHARACTER : "Sound at Character"
 * ENABLE_STEREO_VIDEO : "Enable Stereo Video"
 * ENABLE_TUTORIAL_TEXT : "Display Tips"
 * ENABLE_VOICECHAT : "Enable Voice Chat"
 * ENCHANTS : "Enchants"
 * ENCHANT_AURA_COMBATLOG_TOOLTIP : "Show when a weapon enchantment is gained or removed."
 * ENCHANT_CONDITION_AND : " and\32"
 * ENCHANT_CONDITION_EQUAL_COMPARE : "an equal number of %s and %s gems"
 * ENCHANT_CONDITION_EQUAL_VALUE : "exactly %d %s |4gem:gems;"
 * ENCHANT_CONDITION_LESS_VALUE : "less than %d %s |4gem:gems;"
 * ENCHANT_CONDITION_MORE_COMPARE : "more %s gems than %s gems"
 * ENCHANT_CONDITION_MORE_EQUAL_COMPARE : "at least as many %s gems as %s gems"
 * ENCHANT_CONDITION_MORE_VALUE : "at least %d %s |4gem:gems;"
 * ENCHANT_CONDITION_NOT_EQUAL_COMPARE : "a different number of %s and %s gems"
 * ENCHANT_CONDITION_NOT_EQUAL_VALUE : "any number but %d %s |4gem:gems;"
 * ENCHANT_CONDITION_REQUIRES : "Requires\32"
 * ENCHANT_ITEM_MIN_SKILL : "Enchantment Requires %s (%d)" Required skill rank to use the item
 * ENCHANT_ITEM_REQ_SKILL : "Enchantment Requires %s" Required skill to use the item
 * ENCHANT_SLOT : "Enchant/Unlock Slot"
 * ENCHSLOT_2HWEAPON : "2H Weapon" Two Hand Weapon for Enchanting slot filter (2H for space & consistency with enchant spells)
 * ENCHSLOT_WEAPON : "Weapon" Weapon for Enchanting slot filter
 * ENCLOSED_MONEY : "Enclosed amount"
 * ENCN : "Simplified Chinese (English speech)"
 * ENCRYPTED : "Encrypted" Used in tooltips for encrypted items
 * ENEMY : "Enemy"
 * ENERGY : "Energy" Generic "energy"
 * ENERGY_COST : "%d Energy"
 * ENERGY_COST_PER_TIME : "%d Energy, plus %d per sec"
 * ENGB : "English (EU)"
 * ENSCRIBE : "Enchant"
 * ENTERING_COMBAT : "Entering Combat"
 * ENTER_BATTLE : "Enter Battle"
 * ENTER_CODE : "Please enter code:"
 * ENTER_FILTER_NAME : "Enter filter name:"
 * ENTER_MACRO_LABEL : "Enter Macro Commands:"
 * ENTIRE_LINE : "Entire Line"
 * ENTIRE_LINE_COMBATLOG_TOOLTIP : "Color the entire line based on the selection below."
 * ENTW : "Traditional Chinese (English speech)"
 * ENUS : "English (US)"
 * ENVIRONMENTAL_DAMAGE : "Environmental Damage"
 * ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP : "Show messages when someone takes damage from falling, drowning or swimming in lava."
 * ENVIRONMENT_DETAIL : "Environment Detail"
 * EQUIP_CONTAINER : "Equip Container" Equip a container
 * EQUIP_NO_DROP : "Equipping this item will bind it to you." Tells player he is about to equip a no drop item
 * ERRORS : "Errors"
 * ERROR_CANNOT_BIND : "|cffff0000Error! Cannot bind that button!|r"
 * ERROR_CAPS : "ERROR" Generic "error", in all capitals
 * ERROR_SLASH_CHANGEACTIONBAR : "Appropriate format is /changeactionbar x where x is an action bar page number in the range %d to %d." Usage text for the /changeactionbar slash command.
 * ERROR_SLASH_EQUIP_TO_SLOT : "Appropriate format is /equipslot x [item name] where x is an equippable item slot in the range %d to %d." Usage text for the /equipslot command.
 * ERROR_SLASH_LOOT_SETTHRESHOLD : "Appropriate format is /threshold [item quality name] or /threshold x where x is an item quality number between %d and %d."
 * ERROR_SLASH_SWAPACTIONBAR : "Appropriate format is /swapactionbar x y where x and y are action bar page numbers in the range %d to %d." Usage text for the /swapactionbar slash command.
 * ERROR_SLASH_TEAM_CAPTAIN : "Appropriate format is /teamcaptain [2v2, 3v3, 5v5] [player name]"
 * ERROR_SLASH_TEAM_DISBAND : "Appropriate format is /teamdisband [2v2, 3v3, 5v5]"
 * ERROR_SLASH_TEAM_INVITE : "Appropriate format is /teaminvite [2v2, 3v3, 5v5] [player name]"
 * ERROR_SLASH_TEAM_QUIT : "Appropriate format is /teamquit [2v2, 3v3, 5v5]"
 * ERROR_SLASH_TEAM_UNINVITE : "Appropriate format is /teamremove [2v2, 3v3, 5v5] [player name]"
 * ERR_2HANDED_EQUIPPED : "Cannot equip that with a two-handed weapon."
 * ERR_2HSKILLNOTFOUND : "You cannot dual-wield"
 * ERR_ABILITY_COOLDOWN : "Ability is not ready yet."
 * ERR_ALREADY_INVITED_TO_ARENA_TEAM_S : "%s has already been invited to an arena team."
 * ERR_ALREADY_INVITED_TO_GUILD_S : "%s has already been invited to a guild."
 * ERR_ALREADY_IN_ARENA_TEAM : "You are already in an arena team of that size."
 * ERR_ALREADY_IN_ARENA_TEAM_S : "%s is already in an arena team of that size."
 * ERR_ALREADY_IN_GROUP_S : "%s is already in a group."
 * ERR_ALREADY_IN_GUILD : "You are already in a guild."
 * ERR_ALREADY_IN_GUILD_S : "%s is already in a guild."
 * ERR_ALREADY_PICKPOCKETED : "Your target has already had its pockets picked"
 * ERR_ALREADY_TRADING : "You are already trading"
 * ERR_AMMO_ONLY : "Only ammo can go there."
 * ERR_APPROACHING_NO_PLAY_TIME : "You have %s until you enter unhealthy time, at which point you will no longer receive experience or loot until you have logged out for 5 hours." Sent every half hour in tired time
 * ERR_APPROACHING_NO_PLAY_TIME_2 : "You are in tired time, and your benefits have been reduced to 50% of normal. For the sake of your own health, please go offline and rest, do some exercise, and arrange your time properly." Second 3.5, 4, 4.5 message
 * ERR_APPROACHING_PARTIAL_PLAY_TIME : "You have %s until you enter tired time. Your rewards will be cut in half." Sent every hour in normal time, plus once more at 15 minutes remaining
 * ERR_APPROACHING_PARTIAL_PLAY_TIME_2 : "Your accumulated online time is %s hours." Second message at one hour and two hours
 * ERR_ARENA_EXPIRED_CAIS : "You may not queue while one or more of your team members is under the effect of restricted play."
 * ERR_ARENA_NO_TEAM_II : "You are not in a %dv%d arena team."
 * ERR_ARENA_TEAMS_LOCKED : "Arena teams are currently locked."
 * ERR_ARENA_TEAM_CREATE_S : "%s created. To disband, use /teamdisband [2v2, 3v3, 5v5]."
 * ERR_ARENA_TEAM_DISBANDED_S : "%s has disbanded %s."
 * ERR_ARENA_TEAM_FOUNDER_S : "Congratulations, you are a founding member of %s! To leave, use /teamquit [2v2, 3v3, 5v5]."
 * ERR_ARENA_TEAM_INTERNAL : "Internal arena team error"
 * ERR_ARENA_TEAM_INVITE_SS : "You have invited %s to join %s."
 * ERR_ARENA_TEAM_JOIN_SS : "%s has joined %s."
 * ERR_ARENA_TEAM_LEADER_CHANGED_SSS : "%s has made %s the new captain of %s."
 * ERR_ARENA_TEAM_LEADER_IS_SS : "%s is the captain of %s."
 * ERR_ARENA_TEAM_LEADER_LEAVE_S : "You must promote a new team captain using /teamcaptain before leaving the team."
 * ERR_ARENA_TEAM_LEAVE_SS : "%s has left %s."
 * ERR_ARENA_TEAM_LEVEL_TOO_LOW_I : "You must be level %d to form an arena team."
 * ERR_ARENA_TEAM_NAME_EXISTS_S : "There is already an arena team named \"%s\"."
 * ERR_ARENA_TEAM_NAME_INVALID : "That name contains invalid characters, please enter a new name."
 * ERR_ARENA_TEAM_NOT_ALLIED : "You cannot invite players from the opposing alliance."
 * ERR_ARENA_TEAM_NOT_FOUND : "That arena team has gone offline."
 * ERR_ARENA_TEAM_PERMISSIONS : "You don't have permission to do that."
 * ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S : "\"%s\" not found."
 * ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM : "You are not in an arena team of that size."
 * ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS : "%s is not in %s."
 * ERR_ARENA_TEAM_QUIT_S : "You are no longer a member of %s."
 * ERR_ARENA_TEAM_REMOVE_SSS : "%s has been kicked out of %s by %s."
 * ERR_ARENA_TEAM_TARGET_TOO_HIGH_S : "%s's level is too high to join your team."
 * ERR_ARENA_TEAM_TARGET_TOO_LOW_S : "%s is not high enough level to join your team."
 * ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S : "%s is full."
 * ERR_ARENA_TEAM_YOU_JOIN_S : "You have joined %s. To leave, use /teamquit [2v2, 3v3, 5v5]."
 * ERR_ATTACK_CHARMED : "Can't attack while charmed."
 * ERR_ATTACK_CONFUSED : "Can't attack while confused."
 * ERR_ATTACK_DEAD : "Can't attack while dead."
 * ERR_ATTACK_FLEEING : "Can't attack while fleeing."
 * ERR_ATTACK_MOUNTED : "Can't attack while mounted."
 * ERR_ATTACK_PACIFIED : "Can't attack while pacified."
 * ERR_ATTACK_PREVENTED_BY_MECHANIC_S : "Can't attack while %s." %s is the mechanic state that prevented the action (e.g. disoriented, frozen, etc.)
 * ERR_ATTACK_STUNNED : "Can't attack while stunned."
 * ERR_AUCTION_BAG : "You cannot sell a non-empty bag."
 * ERR_AUCTION_BID_INCREMENT : "Your bid increment is too small."
 * ERR_AUCTION_BID_OWN : "You cannot bid on your own auction."
 * ERR_AUCTION_BID_PLACED : "Bid accepted."
 * ERR_AUCTION_BOUND_ITEM : "You cannot sell a soulbound item."
 * ERR_AUCTION_CONJURED_ITEM : "You cannot auction a conjured item."
 * ERR_AUCTION_DATABASE_ERROR : "Internal auction error."
 * ERR_AUCTION_EXPIRED_S : "Your auction of %s has expired." %s is the item name
 * ERR_AUCTION_HIGHER_BID : "There is already a higher bid on that item."
 * ERR_AUCTION_LOOT_ITEM : "You cannot auction a lootable item."
 * ERR_AUCTION_MIN_BID : "You must meet the min bid."
 * ERR_AUCTION_OUTBID_S : "You have been outbid on %s." %s is the item name
 * ERR_AUCTION_QUEST_ITEM : "You cannot sell a quest item."
 * ERR_AUCTION_REMOVED : "Auction cancelled."
 * ERR_AUCTION_REMOVED_S : "Your auction of %s has been cancelled by the seller."
 * ERR_AUCTION_REPAIR_ITEM : "You must repair that item before you auction it."
 * ERR_AUCTION_SOLD_S : "A buyer has been found for your auction of %s." %s is the item name
 * ERR_AUCTION_STARTED : "Auction created."
 * ERR_AUCTION_USED_CHARGES : "You cannot auction an item with used charges"
 * ERR_AUCTION_WON_S : "You won an auction for %s" %s is the item name
 * ERR_AUCTION_WRAPPED_ITEM : "You cannot auction a wrapped item."
 * ERR_AUTOFOLLOW_TOO_FAR : "Target is too far away."
 * ERR_AUTOLOOT_MONEY_S : "You loot %s"
 * ERR_BADATTACKFACING : "You are facing the wrong way!" Melee combat error
 * ERR_BADATTACKPOS : "You are too far away!" Melee combat error
 * ERR_BAD_ON_USE_ENCHANT : "That item already has an activated ability"
 * ERR_BAD_PLAYER_NAME_S : "Cannot find player '%s'." %s is the target's name
 * ERR_BAG_FULL : "That bag is full."
 * ERR_BAG_IN_BAG : "Can't put non-empty bags in other bags."
 * ERR_BANKSLOT_FAILED_TOO_MANY : "You've reached your limit of bag slots!"
 * ERR_BANKSLOT_INSUFFICIENT_FUNDS : "You can't afford that."
 * ERR_BANKSLOT_NOTBANKER : "That unit is not a banker!"
 * ERR_BANK_FULL : "Your bank is full"
 * ERR_BATTLEDGROUND_QUEUED_FOR_RATED : "You cannot queue for another battle while queued for a rated arena match"
 * ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED : "You cannot queue for a rated match while queued for other battles"
 * ERR_BATTLEGROUND_NOT_IN_TEAM : "Your group is not in the same team"
 * ERR_BATTLEGROUND_TEAM_LEFT_QUEUE : "Your team has left the arena queue"
 * ERR_BATTLEGROUND_TOO_MANY_QUEUES : "You can only be queued for 3 battles at once"
 * ERR_BG_PLAYER_JOINED_SS : "|Hplayer:%s|h[%s]|h has joined the battle"
 * ERR_BG_PLAYER_LEFT_S : "%s has left the battle"
 * ERR_BUTTON_LOCKED : "That has already been used."
 * ERR_CANNOTCREATEDIRECTORY : "Cannot create directory %s."
 * ERR_CANNOTCREATEFILE : "Cannot create file %s."
 * ERR_CANTATTACK_NOTSTANDING : "You have to be standing to attack anything!"
 * ERR_CANT_DO_THAT_IN_A_GROUP : "You can't do that while in a group."
 * ERR_CANT_DO_THAT_WHILE_LFM : "You can't look for a group while looking for more."
 * ERR_CANT_EQUIP_EVER : "You can never use that item."
 * ERR_CANT_EQUIP_LEVEL_I : "You must reach level %d to use that item." %d is the required level
 * ERR_CANT_EQUIP_RANK : "You don't have the required rank for that item"
 * ERR_CANT_EQUIP_RATING : "Your personal or team arena rating is too low for that item"
 * ERR_CANT_EQUIP_REPUTATION : "You don't have the required reputation for that item"
 * ERR_CANT_EQUIP_SKILL : "You aren't skilled enough to use that item."
 * ERR_CANT_INTERACT_SHAPESHIFTED : "Can't speak while shapeshifted."
 * ERR_CANT_SPEAK_LANGAGE : "You cannot speak that language."
 * ERR_CANT_STACK : "This item cannot stack."
 * ERR_CANT_SWAP : "These items can't be swapped."
 * ERR_CANT_USE_DISARMED : "You cannot use an item that is disarmed." This error message happens when you attempt to use an item that a monster has disarmed from you.
 * ERR_CANT_USE_ITEM : "You can't use that item."
 * ERR_CANT_USE_ITEM_IN_ARENA : "You can't use that item in an arena."
 * ERR_CANT_WRAP_BAGS : "Bags can't be wrapped."
 * ERR_CANT_WRAP_BOUND : "Bound items can't be wrapped."
 * ERR_CANT_WRAP_EQUIPPED : "Equipped items can't be wrapped."
 * ERR_CANT_WRAP_STACKABLE : "Stackable items can't be wrapped."
 * ERR_CANT_WRAP_UNIQUE : "Unique items can't be wrapped."
 * ERR_CANT_WRAP_WRAPPED : "Wrapped items can't be wrapped."
 * ERR_CHAT_PLAYER_AMBIGUOUS_S : "%s: More than one player matches, type more of their server name"
 * ERR_CHAT_PLAYER_NOT_FOUND_S : "No player named '%s' is currently playing."
 * ERR_CHAT_RESTRICTED : "Trial accounts cannot send unlimited tells, you must wait before you can send tells to more players."
 * ERR_CHAT_THROTTLED : "The number of messages that can be sent is limited, please wait to send another message." This is sent if the user somehow is able to send too many whispers per second.
 * ERR_CHAT_WHILE_DEAD : "You can't chat when you're dead!"
 * ERR_CHAT_WRONG_FACTION : "You can only whisper to members of your alliance."
 * ERR_CHEST_IN_USE : "That is already being used."
 * ERR_CLICK_ON_ITEM_TO_FEED : "Click on an item to feed to your pet"
 * ERR_CLIENT_LOCKED_OUT : "You can't do that right now."
 * ERR_COMBAT_DAMAGE_SSI : "%s hits %s for %d damage!" Attacker, target, and damage
 * ERR_COMMAND_NEEDS_TARGET : "You must specify a target: / "
 * ERR_COMPLAINT_IN_SAME_GUILD : "You can not complain about another guild member." Users will get this error if they try to complain about chat or mail from another member of their guild.
 * ERR_COMSAT_CONNECT_FAIL : "Cannot connect to voice chat service."
 * ERR_COMSAT_DISCONNECT : "Connection lost to Voice Chat service."
 * ERR_COMSAT_RECONNECT_ATTEMPT : "Voice Chat service restored!"
 * ERR_DANCE_CREATE_DUPLICATE : "You already have a dance by that name"
 * ERR_DANCE_DELETE_FAILED : "Failed to delete dance"
 * ERR_DANCE_SAVE_FAILED : "Failed to save dance"
 * ERR_DEATHBINDALREADYBOUND : "You are already bound here!"
 * ERR_DEATHBIND_SUCCESS_S : "%s is now your home."
 * ERR_DECLINE_GROUP_S : "%s declines your group invitation."
 * ERR_DESTROY_NONEMPTY_BAG : "You can only do that with empty bags."
 * ERR_DISMOUNT_NOPET : "INTERNAL ERROR, YOU DON'T HAVE A PET TO DISMOUNT"
 * ERR_DISMOUNT_NOTMOUNTED : "You're not mounted!"
 * ERR_DISMOUNT_NOTYOURPET : "INTERNAL ERROR, DISMOUNTING A NON-PET"
 * ERR_DOOR_LOCKED : "The door is locked."
 * ERR_DROP_BOUND_ITEM : "You can't drop a soulbound item."
 * ERR_DUEL_CANCELLED : "Duel cancelled."
 * ERR_DUEL_REQUESTED : "You have requested a duel."
 * ERR_DUNGEON_DIFFICULTY_CHANGED_S : "Dungeon Difficulty set to %s."
 * ERR_DUNGEON_DIFFICULTY_FAILED : "Unable to change Dungeon Difficulty"
 * ERR_EAT_WHILE_MOVNG : "You can't eat while moving."
 * ERR_EMBLEMERROR_NOTABARDGEOSET : "Change back to your normal form first!" Displayed when attempting to create a guild emblem while in shapeshift form
 * ERR_EQUIP_TRADE_ITEM : "That item is currently being traded"
 * ERR_EXHAUSTION_EXHAUSTED : "You feel exhausted."
 * ERR_EXHAUSTION_NORMAL : "You feel normal."
 * ERR_EXHAUSTION_RESTED : "You feel rested."
 * ERR_EXHAUSTION_TIRED : "You feel tired."
 * ERR_EXHAUSTION_WELLRESTED : "You feel well rested."
 * ERR_FEIGN_DEATH_RESISTED : "Resisted"
 * ERR_FILTERING_YOU_S : "Unable to send chat to %s because your message contained reserved words."
 * ERR_FISH_ESCAPED : "Your fish got away!"
 * ERR_FISH_NOT_HOOKED : "No fish are hooked."
 * ERR_FOOD_COOLDOWN : "You are too full to eat more now."
 * ERR_FRIEND_ADDED_S : "%s added to friends."
 * ERR_FRIEND_ALREADY_S : "%s is already your friend."
 * ERR_FRIEND_DB_ERROR : "Friend lookup database error."
 * ERR_FRIEND_DELETED : "Friend removed because the character no longer exists." A friend was automatically removed from the player's friend list because the character has been deleted.
 * ERR_FRIEND_ERROR : "Unknown friend response from server."
 * ERR_FRIEND_LIST_FULL : "You don't have room for any more friends."
 * ERR_FRIEND_NOT_FOUND : "Player not found."
 * ERR_FRIEND_OFFLINE_S : "%s has gone offline."
 * ERR_FRIEND_ONLINE_SS : "|Hplayer:%s|h[%s]|h has come online." The name is passed in twice to accomodate player name links - "|Hplayer:%s|h[%s]|h" should not be localized.
 * ERR_FRIEND_REMOVED_S : "%s removed from friends list."
 * ERR_FRIEND_SELF : "You can't put yourself on your friend list."
 * ERR_FRIEND_WRONG_FACTION : "Friends must be part of your alliance." Player tried to set an enemy player as a friend
 * ERR_GENERIC_NO_TARGET : "You have no target."
 * ERR_GENERIC_NO_VALID_TARGETS : "No valid targets."
 * ERR_GENERIC_STUNNED : "You are stunned" Generic failure due to being stunned (not spell/loot)
 * ERR_GROUP_ACTION_THROTTLED : "You have attempted too many group actions in a short period of time. Please wait momentarily before attempting further group actions."
 * ERR_GROUP_DISBANDED : "Your group has been disbanded."
 * ERR_GROUP_FULL : "Your party is full."
 * ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS : "You cannot join the battleground yet because you or one of your party members is flagged as a Deserter."
 * ERR_GROUP_JOIN_BATTLEGROUND_FAIL : "Your group has joined a battleground queue, but you are not eligible"
 * ERR_GROUP_JOIN_BATTLEGROUND_S : "Your group has joined the queue for %s"
 * ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY : "Your group is too big to join that battleground"
 * ERR_GROUP_SWAP_FAILED : "Players in raid combat cannot change raid subgroups"
 * ERR_GUILDEMBLEM_COLORSPRESENT : "Your guild already has an emblem!"
 * ERR_GUILDEMBLEM_INVALIDVENDOR : "That's not an emblem vendor!"
 * ERR_GUILDEMBLEM_INVALID_TABARD_COLORS : "Invalid Guild Emblem colors."
 * ERR_GUILDEMBLEM_NOGUILD : "You are not part of a guild!"
 * ERR_GUILDEMBLEM_NOTENOUGHMONEY : "You can't afford to do that."
 * ERR_GUILDEMBLEM_NOTGUILDMASTER : "Only guild leaders can create emblems."
 * ERR_GUILDEMBLEM_SAME : "Not saved, your tabard is already like that."
 * ERR_GUILDEMBLEM_SUCCESS : "Guild Emblem saved."
 * ERR_GUILD_ACCEPT : "You have joined the guild."
 * ERR_GUILD_BANK_BOUND_ITEM : "You cannot store soulbound items in the guild bank"
 * ERR_GUILD_BANK_CONJURED_ITEM : "You cannot store conjured items in the guild bank"
 * ERR_GUILD_BANK_EQUIPPED_ITEM : "You must unequip that item first"
 * ERR_GUILD_BANK_FULL : "This guild bank tab is full"
 * ERR_GUILD_BANK_QUEST_ITEM : "You cannot store quest items in the guild bank"
 * ERR_GUILD_BANK_WRAPPED_ITEM : "You cannot store wrapped items in the guild bank"
 * ERR_GUILD_CREATE_S : "%s created."
 * ERR_GUILD_DECLINE_S : "%s declines your guild invitation."
 * ERR_GUILD_DEMOTE_SSS : "%s has demoted %s to %s." demoter's name, player's name, new rank
 * ERR_GUILD_DISBANDED : "Guild has been disbanded."
 * ERR_GUILD_DISBAND_S : "%s has disbanded the guild." %s is the guild leader
 * ERR_GUILD_DISBAND_SELF : "You have disbanded the guild."
 * ERR_GUILD_FOUNDER_S : "Congratulations, you are a founding member of %s!"
 * ERR_GUILD_INTERNAL : "Internal guild error."
 * ERR_GUILD_INVITE_S : "You have invited %s to join your guild."
 * ERR_GUILD_JOIN_S : "%s has joined the guild." %s is the player's name
 * ERR_GUILD_LEADER_CHANGED_SS : "%s has made %s the new Guild Master."
 * ERR_GUILD_LEADER_IS_S : "%s is the leader of your guild."
 * ERR_GUILD_LEADER_LEAVE : "You must promote a new Guild Master using /gleader before leaving the guild."
 * ERR_GUILD_LEADER_S : "%s has been promoted to Guild Master."
 * ERR_GUILD_LEADER_SELF : "You are now the Guild Master."
 * ERR_GUILD_LEAVE_RESULT : "You have left the guild."
 * ERR_GUILD_LEAVE_S : "%s has left the guild." %s is the player's name
 * ERR_GUILD_NAME_EXISTS_S : "There is already a guild named \"%s\"."
 * ERR_GUILD_NOT_ALLIED : "You cannot invite players from the opposing alliance"
 * ERR_GUILD_NOT_ENOUGH_MONEY : "The guild bank does not have enough money"
 * ERR_GUILD_PERMISSIONS : "You don't have permission to do that."
 * ERR_GUILD_PLAYER_NOT_FOUND_S : "\"%s\" not found."
 * ERR_GUILD_PLAYER_NOT_IN_GUILD : "You are not in a guild."
 * ERR_GUILD_PLAYER_NOT_IN_GUILD_S : "%s is not in your guild."
 * ERR_GUILD_PROMOTE_SSS : "%s has promoted %s to %s." promoter's name, player's name, new rank
 * ERR_GUILD_QUIT_S : "You are no longer a member of %s."
 * ERR_GUILD_RANKS_LOCKED : "Temporary guild error. Please try again!"
 * ERR_GUILD_RANK_IN_USE : "That guild rank is currently in use."
 * ERR_GUILD_RANK_TOO_HIGH_S : "%s's rank is too high"
 * ERR_GUILD_RANK_TOO_LOW_S : "%s is already at the lowest rank"
 * ERR_GUILD_REMOVE_SELF : "You have been kicked out of the guild."
 * ERR_GUILD_REMOVE_SS : "%s has been kicked out of the guild by %s." %s is the player's name, then remover's name
 * ERR_GUILD_WITHDRAW_LIMIT : "You cannot withdraw that much from the guild bank."
 * ERR_IGNORE_ADDED_S : "%s is now being ignored."
 * ERR_IGNORE_ALREADY_S : "%s is already being ignored."
 * ERR_IGNORE_AMBIGUOUS : "That name is ambiguous, type more of the player's server name"
 * ERR_IGNORE_DELETED : "Ignore removed because the character no longer exists." An ignore was automatically removed from the player's ignore list because the character being ignored has been deleted.
 * ERR_IGNORE_FULL : "You can't ignore any more players."
 * ERR_IGNORE_NOT_FOUND : "Player not found."
 * ERR_IGNORE_REMOVED_S : "%s is no longer being ignored."
 * ERR_IGNORE_SELF : "You can't ignore yourself."
 * ERR_IGNORING_YOU_S : "%s is ignoring you."
 * ERR_INITIATE_TRADE_S : "You have requested to trade with %s." %s is your trade target
 * ERR_INSPECT_S : "%s is inspecting you."
 * ERR_INTERNAL_BAG_ERROR : "Internal Bag Error"
 * ERR_INVALID_ATTACK_TARGET : "You cannot attack that target."
 * ERR_INVALID_FOLLOW_TARGET : "You can't follow that unit."
 * ERR_INVALID_GLYPH_SLOT : "That is not a valid glyph slot."
 * ERR_INVALID_INSPECT_TARGET : "You can't inspect that unit."
 * ERR_INVALID_ITEM_TARGET : "That item is not a valid target."
 * ERR_INVALID_PROMOTION_CODE : "Couldn't validate code, please try again."
 * ERR_INVALID_RAID_TARGET : "You cannot raid target enemy players"
 * ERR_INVITED_ALREADY_IN_GROUP_SS : "|Hplayer:%s|h[%s]|h invited you to a group, but you could not accept because you are already in a group." The name is passed in twice to accomodate player name links - "|Hplayer:%s|h[%s]|h" should not be localized.
 * ERR_INVITED_TO_ARENA_TEAM : "You have already been invited into an arena team."
 * ERR_INVITED_TO_GROUP_SS : "|Hplayer:%s|h[%s]|h has invited you to join a group." The name is passed in twice to accomodate player name links - "|Hplayer:%s|h[%s]|h" should not be localized.
 * ERR_INVITED_TO_GUILD : "You have already been invited into a guild."
 * ERR_INVITED_TO_GUILD_SSS : "|Hplayer:%s|h[%s]|h invites you to join %s." The name is passed in twice to accomodate player name links - "|Hplayer:%s|h[%s]|h" should not be localized.
 * ERR_INVITE_IN_COMBAT : "You cannot invite a player in raid combat"
 * ERR_INVITE_PLAYER_S : "You have invited %s to join your group." %s is the target player's name
 * ERR_INVITE_RESTRICTED : "Trial accounts cannot invite characters into groups."
 * ERR_INVITE_SELF : "You can't invite yourself to a group."
 * ERR_INV_FULL : "Inventory is full."
 * ERR_ITEM_CANT_BE_DESTROYED : "That item cannot be destroyed."
 * ERR_ITEM_COOLDOWN : "Item is not ready yet."
 * ERR_ITEM_LOCKED : "Item is locked."
 * ERR_ITEM_MAX_COUNT : "You can't carry any more of those items."
 * ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED : "You have the maximum number of those gems socketed into equipped items."
 * ERR_ITEM_MAX_COUNT_SOCKETED : "You have the maximum number of those gems in your inventory or socketed into items."
 * ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS : "You can only carry %d %s"
 * ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS : "You can only equip %d items in the %s category"
 * ERR_ITEM_NOT_FOUND : "The item was not found."
 * ERR_ITEM_UNIQUE_EQUIPABLE : "You cannot equip more than one of those."
 * ERR_ITEM_UNIQUE_EQUIPPABLE : "You cannot equip more than one of those."
 * ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED : "You cannot socket more than one of those gems into a single item."
 * ERR_JOINED_GROUP_S : "%s joins the party." %s is the player's name
 * ERR_KILLED_BY_S : "%s has slain you."
 * ERR_LEARN_ABILITY_S : "You have learned a new ability: %s." %s is the ability name
 * ERR_LEARN_COMPANION_S : "You have added the pet %s to your collection." %s is the companion name
 * ERR_LEARN_RECIPE_S : "You have learned how to create a new item: %s." %s is the recipe name
 * ERR_LEARN_SPELL_S : "You have learned a new spell: %s." %s is the spell name
 * ERR_LEFT_GROUP_S : "%s leaves the party."
 * ERR_LEFT_GROUP_YOU : "You leave the group."
 * ERR_LFG_LEADER_IS_LFM_S : "You can't do that while %s is looking for more members." Error message when a member tries to set LFG when the leader is LFM.
 * ERR_LFG_PENDING : "You already have a pending match." Error message when a pending player tries to invite another player.
 * ERR_LOGGING_OUT : "You are logging out"
 * ERR_LOGOUT_FAILED : "You can't logout now."
 * ERR_LOOT_BAD_FACING : "You must be facing the corpse to loot it."
 * ERR_LOOT_CANT_LOOT_THAT : "You don't meet the requirements to loot that item"
 * ERR_LOOT_CANT_LOOT_THAT_NOW : "You can't loot that item now."
 * ERR_LOOT_DIDNT_KILL : "You don't have permission to loot that corpse."
 * ERR_LOOT_GONE : "Already looted"
 * ERR_LOOT_LOCKED : "Someone is already looting that corpse."
 * ERR_LOOT_MASTER_INV_FULL : "That player's inventory is full" Master looter error
 * ERR_LOOT_MASTER_OTHER : "Can't assign item to that player" Master looter error, "unknown" reason
 * ERR_LOOT_MASTER_UNIQUE_ITEM : "Player has too many of that item already" Master looter error for unique items
 * ERR_LOOT_NOTSTANDING : "You need to be standing up to loot something!"
 * ERR_LOOT_NO_UI : "You can't loot right now."
 * ERR_LOOT_PLAYER_NOT_FOUND : "Player not found"
 * ERR_LOOT_ROLL_PENDING : "That item is still being rolled for."
 * ERR_LOOT_STUNNED : "You can't loot anything while stunned!"
 * ERR_LOOT_TOO_FAR : "You are too far away to loot that corpse."
 * ERR_LOOT_WHILE_INVULNERABLE : "Cannot loot while invulnerable."
 * ERR_MAIL_ATTACHMENT_EXPIRED : "That item has expired."
 * ERR_MAIL_BAG : "You can't mail non-empty bags."
 * ERR_MAIL_BOUND_ITEM : "You can't mail soulbound items."
 * ERR_MAIL_CONJURED_ITEM : "You cannot mail conjured items"
 * ERR_MAIL_DATABASE_ERROR : "Internal mail database error."
 * ERR_MAIL_INVALID_ATTACHMENT : "A mail attachment was invalid."
 * ERR_MAIL_INVALID_ATTACHMENT_SLOT : "You cannot attach more than 12 items to mail."
 * ERR_MAIL_QUEST_ITEM : "You can't mail quest items."
 * ERR_MAIL_REACHED_CAP : "You have reached the in-game cap of unique mail recipients" Stopping mail bots
 * ERR_MAIL_SENT : "Mail sent."
 * ERR_MAIL_TARGET_NOT_FOUND : "Cannot find mail recipient."
 * ERR_MAIL_TOO_MANY_ATTACHMENTS : "A mail included too many attachments."
 * ERR_MAIL_TO_SELF : "You can't send mail to yourself."
 * ERR_MAIL_WRAPPED_COD : "You can't send wrapped items C.O.D."
 * ERR_MATACHMAKING_MEMBER_STILL_IN_QUEUE : "Looking for a new party in the LFG matchmaking system."
 * ERR_MATCHMAKING_AUTOJOIN_FAILED : "Group no longer available."
 * ERR_MATCHMAKING_AUTOJOIN_FAILED_NO_PLAYER : "Matched Player(s) have gone offline." The system couldn't complete the match because the pending player(s) are offline.
 * ERR_MATCHMAKING_IN_PROGRESS : "You are still seeking more members through the LFG matchmaking system."
 * ERR_MATCHMAKING_MADE_LEADER : "You are the party leader!"
 * ERR_MATCHMAKING_MEMBER_ADDED_S : "%s has been added to the group by the LFG matchmaking system."
 * ERR_MATCHMAKING_MEMBER_STILL_IN_QUEUE : "Looking for a new party in the LFG matchmaking system."
 * ERR_MATCHMAKING_MUST_BE_LEADER : "You must be the party leader to use LFM and autojoin."
 * ERR_MATCHMAKING_NOT_LEADER : "Only the party leader can leave the LFM matchmaking system."
 * ERR_MATCHMAKING_NO_RAID_GROUP : "You cannot use the LFG matchmaking system while in a raid group."
 * ERR_MATCHMAKING_OTHER_MEMBER_LEFT : "Party member has left. Looking for a new party in the LFG matchmaking system."
 * ERR_MATCHMAKING_OTHER_TIMEDOUT : "Matchmaking timed out waiting for other player." Chat message when the other player takes too long to respond to the pending request.
 * ERR_MATCHMAKING_PARTY_KICKED_FROM_QUEUE : "Party member removed from group - party removed from the matchmaking system." Leader kicks a member out of the party, system removes the group.
 * ERR_MATCHMAKING_PENDING_INVITE_S : "The LFG system has matched you to a group for %s." Chat message when the system has a pending match for the player.
 * ERR_MATCHMAKING_PENDING_MATCH_S : "The LFG system is waiting to complete the match for %s." Player has accepted a pending match and is waiting for the system to complete the match.
 * ERR_MATCHMAKING_SUCCESS : "Your group is complete, you have left the LFG matchmaking system."
 * ERR_MATCHMAKING_TIMEDOUT : "Matchmaking timed out." Error message when the system boots the player for not accepting/canceling a pending match.
 * ERR_MEETING_STONE_GROUP_FULL : "You are already in a full group"
 * ERR_MEETING_STONE_INVALID_LEVEL : "You do not meet the level requirements of this meeting stone."
 * ERR_MEETING_STONE_INVALID_TARGET : "No target selected"
 * ERR_MEETING_STONE_IN_PROGRESS : "You are still seeking more members through the meeting stone."
 * ERR_MEETING_STONE_IN_QUEUE_S : "You are now in the queue to join a party for %s."
 * ERR_MEETING_STONE_LEFT_QUEUE_S : "You have left the queue to join a party for %s."
 * ERR_MEETING_STONE_MEMBER_ADDED_S : "%s has been added to the group by the meeting stone."
 * ERR_MEETING_STONE_MEMBER_STILL_IN_QUEUE : "Looking for a new party in the meeting stone queue."
 * ERR_MEETING_STONE_MUST_BE_LEADER : "You must be the party leader to interact with the meeting stone"
 * ERR_MEETING_STONE_NEED_PARTY : "You need to be in a party to use a meeting stone"
 * ERR_MEETING_STONE_NOT_FOUND : "Player not found."
 * ERR_MEETING_STONE_NOT_LEADER : "Only the party leader can leave the meeting stone queue"
 * ERR_MEETING_STONE_NO_RAID_GROUP : "You cannot use a meeting stone while in a raid group"
 * ERR_MEETING_STONE_OTHER_MEMBER_LEFT : "Party member has left. Looking for a new party in the meeting stone queue."
 * ERR_MEETING_STONE_SUCCESS : "Your group is complete, you have left the meeting stone queue."
 * ERR_MEETING_STONE_TARGET_INVALID_LEVEL : "Your target does not meet the level requirements of this meeting stone."
 * ERR_MEETING_STONE_TARGET_NOT_IN_PARTY : "Your target is not in the party"
 * ERR_MOUNT_ALREADYMOUNTED : "You're already mounted."
 * ERR_MOUNT_FORCEDDISMOUNT : "You dismount before continuing."
 * ERR_MOUNT_INVALIDMOUNTEE : "You can't mount that unit."
 * ERR_MOUNT_LOOTING : "You can't mount while looting!"
 * ERR_MOUNT_NOTMOUNTABLE : "That unit can't be mounted."
 * ERR_MOUNT_NOTYOURPET : "That mount isn't your pet!"
 * ERR_MOUNT_OTHER : "UNKNOWN MOUNT ERROR"
 * ERR_MOUNT_RACECANTMOUNT : "You can't mount because of your race."
 * ERR_MOUNT_SHAPESHIFTED : "You can't mount while shapeshifted."
 * ERR_MOUNT_TOOFARAWAY : "That mount is too far away."
 * ERR_MUST_EQUIP_ITEM : "You must equip that item to use it."
 * ERR_MUST_REPAIR_DURABILITY : "You must repair that item's durability to use it." This is the error message displayed when a player tries to use an item that has run out of durability.
 * ERR_NAME_CONSECUTIVE_SPACES : "Consecutive spaces are not allowed. Enter a new name."
 * ERR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME : "Your declensions must match your original name. Enter a new name."
 * ERR_NAME_INVALID : "That name contains invalid characters, Enter a new name."
 * ERR_NAME_INVALID_SPACE : "Names cannot start or end with a space. Enter a new name."
 * ERR_NAME_MIXED_LANGUAGES : "Names must use one language. Enter a new name."
 * ERR_NAME_NO_NAME : "Please enter a name."
 * ERR_NAME_PROFANE : "That name contains mature language. Enter a new name."
 * ERR_NAME_RESERVED : "That name is reserved. Enter a new name."
 * ERR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS : "Consecutive silent characters are not allowed. Create a new name." This error only displays in Russian, so the english version doesn't matter. RUSSION LOCALIZATION - should rewrite as appropriate
 * ERR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END : "Silent characters are now allowed at the beginning or end of a name. Create a new name." This error only displays in Russian, so the english version doesn't matter. RUSSION LOCALIZATION - should rewrite as appropriate
 * ERR_NAME_THREE_CONSECUTIVE : "You cannot use the same letter three times consecutively. Enter a new name."
 * ERR_NAME_TOO_LONG : "That name is too long. Enter a new name."
 * ERR_NAME_TOO_SHORT : "That name is too short. Enter a new name."
 * ERR_NEWTAXIPATH : "New flight path discovered!"
 * ERR_NEW_LEADER_S : "%s is now the group leader." Player %s is the new group leader
 * ERR_NEW_LEADER_YOU : "You are now the group leader."
 * ERR_NEW_LOOT_MASTER_S : "%s is now the loot master."
 * ERR_NOAMMO_S : "%s"
 * ERR_NOEMOTEWHILERUNNING : "You can't do that while moving!"
 * ERR_NOTYOURPET : "That is not your pet!"
 * ERR_NOT_A_BAG : "Not a bag."
 * ERR_NOT_BARBER_SITTING : "You must be sitting in a barber chair"
 * ERR_NOT_DURING_ARENA_MATCH : "You can't do that while in an arena match"
 * ERR_NOT_ENOUGH_ARENA_POINTS : "You don't have enough arena points"
 * ERR_NOT_ENOUGH_GOLD : "Not enough gold"
 * ERR_NOT_ENOUGH_HONOR_POINTS : "You don't have enough honor points"
 * ERR_NOT_ENOUGH_MONEY : "You don't have enough money."
 * ERR_NOT_EQUIPPABLE : "This item cannot be equipped."
 * ERR_NOT_IN_BATTLEGROUND : "You are not in a battleground"
 * ERR_NOT_IN_COMBAT : "You can't do that while in combat"
 * ERR_NOT_IN_GROUP : "You aren't in a party."
 * ERR_NOT_IN_RAID : "You are not in a raid group"
 * ERR_NOT_LEADER : "You are not the party leader."
 * ERR_NOT_OWNER : "You don't own that item."
 * ERR_NOT_SAME_ACCOUNT : "Artifacts can only be mailed to your own characters."
 * ERR_NOT_WHILE_DISARMED : "You can't do that while disarmed"
 * ERR_NOT_WHILE_MOUNTED : "You can't do that while mounted."
 * ERR_NOT_WHILE_SHAPESHIFTED : "You can't do that while shapeshifted."
 * ERR_NO_ARENA_CHARTER : "You don't have that arena team charter."
 * ERR_NO_ATTACK_TARGET : "There is nothing to attack."
 * ERR_NO_BANK_HERE : "You are too far away from a bank."
 * ERR_NO_BANK_SLOT : "You must purchase that bag slot first"
 * ERR_NO_GUILD_CHARTER : "You don't have a guild charter."
 * ERR_NO_ITEMS_WHILE_SHAPESHIFTED : "Can't use items while shapeshifted."
 * ERR_NO_PET : "You don't have a pet!"
 * ERR_NO_REPLY_TARGET : "You have nobody to reply to yet."
 * ERR_NO_SLOT_AVAILABLE : "No equipment slot is available for that item."
 * ERR_NULL_PETNAME : "Error, empty pet name entered."
 * ERR_OBJECT_IS_BUSY : "That object is busy."
 * ERR_ONLY_ONE_AMMO : "You can only equip one ammo pouch." Only one ammo pouch at a time
 * ERR_ONLY_ONE_BOLT : "You can only equip one quiver." Only one quiver at a time (crossbows)
 * ERR_ONLY_ONE_QUIVER : "You can only equip one quiver." Only one quiver at a time
 * ERR_OUT_OF_ENERGY : "Not enough energy"
 * ERR_OUT_OF_FOCUS : "Not enough focus"
 * ERR_OUT_OF_HEALTH : "Not enough health"
 * ERR_OUT_OF_MANA : "Not enough mana"
 * ERR_OUT_OF_RAGE : "Not enough rage"
 * ERR_OUT_OF_RANGE : "Out of range."
 * ERR_OUT_OF_RUNES : "Not enough runes"
 * ERR_OUT_OF_RUNIC_POWER : "Not enough runic power"
 * ERR_PASSIVE_ABILITY : "You can't put a passive ability in the action bar."
 * ERR_PETITION_ALREADY_SIGNED : "You have already signed that charter."
 * ERR_PETITION_ALREADY_SIGNED_OTHER : "You've already signed another guild charter" You can only sign one
 * ERR_PETITION_CREATOR : "You can't sign your own charter."
 * ERR_PETITION_DECLINED_S : "%s has declined to sign your petition."
 * ERR_PETITION_FULL : "That petition is full"
 * ERR_PETITION_IN_GUILD : "You are already in a guild."
 * ERR_PETITION_NOT_ENOUGH_SIGNATURES : "You need more signatures."
 * ERR_PETITION_NOT_SAME_SERVER : "That player is not from your server"
 * ERR_PETITION_OFFERED_S : "You have requested %s's signature."
 * ERR_PETITION_RESTRICTED_ACCOUNT : "Trial accounts may not sign guild charters."
 * ERR_PETITION_SIGNED : "Charter signed."
 * ERR_PETITION_SIGNED_S : "%s has signed your charter."
 * ERR_PET_BROKEN : "Your pet has run away"
 * ERR_PET_LEARN_ABILITY_S : "Your pet has learned a new ability: %s." %s is the ability name
 * ERR_PET_LEARN_SPELL_S : "Your pet has learned a new spell: %s." %s is the spell name
 * ERR_PET_NOT_RENAMEABLE : "Your pet can't be renamed."
 * ERR_PET_SPELL_AFFECTING_COMBAT : "Your pet is in combat."
 * ERR_PET_SPELL_ALREADY_KNOWN_S : "Your pet already knows %s."
 * ERR_PET_SPELL_DEAD : "Your pet is dead."
 * ERR_PET_SPELL_NOT_BEHIND : "Your pet must be behind its target."
 * ERR_PET_SPELL_OUT_OF_RANGE : "Your pet is out of range."
 * ERR_PET_SPELL_ROOTED : "Your pet is unable to move."
 * ERR_PET_SPELL_TARGETS_DEAD : "Your pet's target is dead."
 * ERR_PET_SPELL_UNLEARNED_S : "Your pet has unlearned %s."
 * ERR_PLAYERLIST_JOINED_BATTLE : "%d players have joined the battle: %s" Displayed when several players join a BG at once. '4 players have joined the battle: foo, bar, man, dog'
 * ERR_PLAYERLIST_LEFT_BATTLE : "%d players have left the battle: %s" Message displayed when several players leave a battle: '4 players have left the battle: Leeroy, Jenkins, Charge, Foo'
 * ERR_PLAYERS_JOINED_BATTLE_D : "%d players have joined the battle." Displayed when multiple players join a battleground.
 * ERR_PLAYERS_LEFT_BATTLE_D : "%d players have left the battle." Displayed when multiple players leave a battleground.
 * ERR_PLAYER_BUSY_S : "%s is busy right now."
 * ERR_PLAYER_DEAD : "You can't do that when you're dead."
 * ERR_PLAYER_DIED_S : "%s has died." %s is the player's name
 * ERR_PLAYER_JOINED_BATTLE_D : "%s has joined the battle." Displayed when a single player joins a battleground.
 * ERR_PLAYER_LEFT_BATTLE_D : "%s has left the battle." Displayed when a single player leaves a battleground.
 * ERR_PLAYER_SILENCED : "A group leader has removed your voice privileges."
 * ERR_PLAYER_SILENCED_ECHO : "You have removed the voice privileges of %s."
 * ERR_PLAYER_UNSILENCED : "A group leader has restored your voice privileges."
 * ERR_PLAYER_UNSILENCED_ECHO : "You have restored the voice privileges of %s."
 * ERR_PLAYER_WRONG_FACTION : "Target is unfriendly."
 * ERR_PLAY_TIME_EXCEEDED : "Maximum play time exceeded" Sent when trying to loot anything after play time has been exceeded
 * ERR_POTION_COOLDOWN : "You cannot drink any more yet."
 * ERR_PROFANE_CHAT_NAME : "You may not create custom channels with profane names."
 * ERR_PROFICIENCY_GAINED_S : "You have gained %s proficiency."
 * ERR_PROFICIENCY_NEEDED : "You do not have the required proficiency for that item."
 * ERR_PURCHASE_LEVEL_TOO_LOW : "You must reach level %d to purchase that item." %d is the level number.
 * ERR_PVP_TOGGLE_OFF : "PvP combat toggled off"
 * ERR_PVP_TOGGLE_ON : "PvP combat toggled on"
 * ERR_QUEST_ACCEPTED_S : "Quest accepted: %s" %s is the quest name
 * ERR_QUEST_ADD_FOUND_SII : "%s: %d/%d" %s is the object name
 * ERR_QUEST_ADD_ITEM_SII : "%s: %d/%d" %s is the item name
 * ERR_QUEST_ADD_KILL_SII : "%s slain: %d/%d" %s is the monster name
 * ERR_QUEST_ADD_PLAYER_KILL_SII : "Players slain: %d/%d"
 * ERR_QUEST_ALREADY_DONE : "You have completed that quest."
 * ERR_QUEST_ALREADY_DONE_DAILY : "You have completed that daily quest today."
 * ERR_QUEST_ALREADY_ON : "You are already on that quest"
 * ERR_QUEST_COMPLETE_S : "%s completed." %s is the quest name
 * ERR_QUEST_FAILED_BAG_FULL_S : "%s failed: Inventory is full." %s is the quest name
 * ERR_QUEST_FAILED_CAIS : "You cannot complete quests once you have reached tired time"
 * ERR_QUEST_FAILED_EXPANSION : "This quest requires an expansion enabled account."
 * ERR_QUEST_FAILED_LOW_LEVEL : "You are not high enough level for that quest."
 * ERR_QUEST_FAILED_MAX_COUNT_S : "%s failed: Duplicate item found." %s is the quest name
 * ERR_QUEST_FAILED_MISSING_ITEMS : "You don't have the required items with you. Check storage."
 * ERR_QUEST_FAILED_NOT_ENOUGH_MONEY : "You don't have enough money for that quest"
 * ERR_QUEST_FAILED_S : "%s failed." %s is the quest name
 * ERR_QUEST_FAILED_TOO_MANY_DAILY_QUESTS_I : "You have already completed %d daily quests today" When trying to turn in a daily quest but already at limit
 * ERR_QUEST_FAILED_WRONG_RACE : "That quest is not available to your race."
 * ERR_QUEST_LOG_FULL : "Your quest log is full."
 * ERR_QUEST_MUST_CHOOSE : "You must choose a reward."
 * ERR_QUEST_NEED_PREREQS : "You don't meet the requirements for that quest"
 * ERR_QUEST_OBJECTIVE_COMPLETE_S : "%s (Complete)" %s is the objective text
 * ERR_QUEST_ONLY_ONE_TIMED : "You can only be on one timed quest at a time"
 * ERR_QUEST_PUSH_ACCEPTED_S : "%s has accepted your quest"
 * ERR_QUEST_PUSH_ALREADY_DONE_S : "%s has completed that quest"
 * ERR_QUEST_PUSH_BUSY_S : "%s is busy"
 * ERR_QUEST_PUSH_DECLINED_S : "%s has declined your quest"
 * ERR_QUEST_PUSH_INVALID_S : "%s is not eligible for that quest"
 * ERR_QUEST_PUSH_LOG_FULL_S : "%s's quest log is full"
 * ERR_QUEST_PUSH_NOT_DAILY_S : "That quest cannot be shared today"
 * ERR_QUEST_PUSH_NOT_IN_PARTY_S : "You are not in a party"
 * ERR_QUEST_PUSH_ONQUEST_S : "%s is already on that quest"
 * ERR_QUEST_PUSH_SUCCESS_S : "Sharing quest with %s..."
 * ERR_QUEST_PUSH_TIMER_EXPIRED_S : "Quest sharing timer has expired"
 * ERR_QUEST_REWARD_EXP_I : "Experience gained: %d." %d is amount of xp gain
 * ERR_QUEST_REWARD_ITEM_MULT_IS : "Received %d of item: %s." %d is how many of item received, %s is name of item received
 * ERR_QUEST_REWARD_ITEM_S : "Received item: %s." %s is the item name
 * ERR_QUEST_REWARD_MONEY_S : "Received %s." %s is string containing money amounts
 * ERR_QUEST_UNKNOWN_COMPLETE : "Objective Complete."
 * ERR_RAID_GROUP_FULL : "The instance is full."
 * ERR_RAID_GROUP_LOWLEVEL : "You are too low level to enter this instance."
 * ERR_RAID_GROUP_ONLY : "You must be in a raid group to enter this instance."
 * ERR_RAID_LEADER_READY_CHECK_START_S : "%s has initiated a ready check."
 * ERR_RAID_MEMBER_ADDED_S : "%s has joined the raid group."
 * ERR_RAID_MEMBER_REMOVED_S : "%s has left the raid group."
 * ERR_RAID_YOU_JOINED : "You have joined a raid group."
 * ERR_RAID_YOU_LEFT : "You have left the raid group."
 * ERR_READY_CHECK_IN_PROGRESS : "You are already running a ready check"
 * ERR_READY_CHECK_THROTTLED : "You can't do that yet" Appears when a player sends too many ready check requests to the server.
 * ERR_RECEIVE_ITEM_S : "%s received." player was given an item called %s
 * ERR_REFER_A_FRIEND_DIFFERENT_FACTION : "You cannot grant levels to a character of the opposite faction"
 * ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I : "You cannot grant levels to players level %d or higher"
 * ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS : "You have not earned enough levels to grant any more levels"
 * ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL : "That player does not have the required expansion to access this area"
 * ERR_REFER_A_FRIEND_NOT_NOW : "You cannot grant that player a level right now."
 * ERR_REFER_A_FRIEND_NOT_REFERRED_BY : "You were not referred by that player"
 * ERR_REFER_A_FRIEND_SUMMON_COOLDOWN : "You can only summon your friend once per hour"
 * ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I : "You cannot summon players above level %d"
 * ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S : "%s is offline and cannot be summoned"
 * ERR_REFER_A_FRIEND_TARGET_TOO_HIGH : "That player's level is too high"
 * ERR_REFER_A_FRIEND_TOO_FAR : "That player is too far away"
 * ERR_RESTRICTED_ACCOUNT : "Trial accounts cannot perform that action"
 * ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED : "Your level is too high to use that item"
 * ERR_SET_LOOT_FREEFORALL : "Looting changed to Free for All."
 * ERR_SET_LOOT_GROUP : "Looting changed to Group Loot."
 * ERR_SET_LOOT_MASTER : "Looting changed to Master Looter."
 * ERR_SET_LOOT_NBG : "Looting set to Need Before Greed."
 * ERR_SET_LOOT_ROUNDROBIN : "Looting changed to Round Robin."
 * ERR_SET_LOOT_THRESHOLD_S : "Loot threshold set to %s."
 * ERR_SKILL_GAINED_S : "You have gained the %s skill." %s is the skill name
 * ERR_SKILL_UP_SI : "Your skill in %s has increased to %d." %s is the skill name, %d is the new rank
 * ERR_SLOT_EMPTY : "That slot is empty."
 * ERR_SOCKETING_META_GEM_ONLY_IN_METASLOT : "Meta gems can only be placed in meta gem slots"
 * ERR_SOCKETING_REQUIRES_META_GEM : "That slot requires a meta gem"
 * ERR_SPECIFY_MASTER_LOOTER : "You must specify a loot master."
 * ERR_SPELL_ALREADY_KNOWN_S : "You already know %s." %s is the spell name
 * ERR_SPELL_COOLDOWN : "Spell is not ready yet."
 * ERR_SPELL_FAILED_ALREADY_AT_FULL_HEALTH : "You are already at full Health"
 * ERR_SPELL_FAILED_ALREADY_AT_FULL_MANA : "You are already at full Mana"
 * ERR_SPELL_FAILED_ALREADY_AT_FULL_POWER_S : "You are already at full %s"
 * ERR_SPELL_FAILED_EQUIPPED_ITEM : "Must have the proper item equipped"
 * ERR_SPELL_FAILED_EQUIPPED_ITEM_CLASS_S : "%s"
 * ERR_SPELL_FAILED_NOTUNSHEATHED : "You have to be unsheathed to do that!"
 * ERR_SPELL_FAILED_REAGENTS : "%s"
 * ERR_SPELL_FAILED_REAGENTS_GENERIC : "Missing reagent"
 * ERR_SPELL_FAILED_S : "%s"
 * ERR_SPELL_FAILED_SHAPESHIFT_FORM_S : "%s"
 * ERR_SPELL_FAILED_TOTEMS : "%s"
 * ERR_SPELL_OUT_OF_RANGE : "Out of range."
 * ERR_SPELL_UNLEARNED_S : "You have unlearned %s."
 * ERR_SPLIT_FAILED : "Couldn't split those items."
 * ERR_SYSTEM_DISABLED : "This system is currently disabled."
 * ERR_TALENT_WIPE_ERROR : "You have not spent any talent points."
 * ERR_TAME_FAILED : "%s."
 * ERR_TARGET_LOGGING_OUT : "That player is logging out"
 * ERR_TARGET_NOT_IN_GROUP_S : "%s is not in your party."
 * ERR_TARGET_NOT_IN_INSTANCE_S : "%s is not in your instance."
 * ERR_TARGET_STUNNED : "Target is stunned" Trade failure
 * ERR_TAXINOPATH : "The selected path doesn't exist!"
 * ERR_TAXINOPATHS : "You don’t know any flight locations connected to this one."
 * ERR_TAXINOSUCHPATH : "There is no direct path to that destination!"
 * ERR_TAXINOTENOUGHMONEY : "You don't have enough money!"
 * ERR_TAXINOTSTANDING : "You need to be standing to go anywhere."
 * ERR_TAXINOTVISITED : "You haven't reached that taxi node on foot yet!"
 * ERR_TAXINOVENDORNEARBY : "There is no taxi vendor nearby!"
 * ERR_TAXIPLAYERALREADYMOUNTED : "You are already mounted! Dismount first."
 * ERR_TAXIPLAYERBUSY : "You are busy and can't use the taxi service now."
 * ERR_TAXIPLAYERMOVING : "You are moving."
 * ERR_TAXIPLAYERSHAPESHIFTED : "You can't take a taxi while shapeshifted!"
 * ERR_TAXISAMENODE : "You are already there!"
 * ERR_TAXITOOFARAWAY : "You are too far away from the taxi stand!"
 * ERR_TAXIUNSPECIFIEDSERVERERROR : "UNSPECIFIED TAXI SERVER ERROR"
 * ERR_TICKET_ALREADY_EXISTS : "You already have a GM ticket."
 * ERR_TICKET_CREATE_ERROR : "Error creating GM ticket."
 * ERR_TICKET_DB_ERROR : "Error retrieving GM ticket."
 * ERR_TICKET_NO_TEXT : "You must enter text for your ticket."
 * ERR_TICKET_TEXT_TOO_LONG : "Your ticket text was too long."
 * ERR_TICKET_UPDATE_ERROR : "Error updating GM ticket."
 * ERR_TOOBUSYTOFOLLOW : "You're too busy to follow anything!"
 * ERR_TOO_FAR_TO_ATTACK : "You are too far away from your victim!" Player is too far from the target
 * ERR_TOO_FEW_TO_SPLIT : "Tried to split more than number in stack."
 * ERR_TOO_MANY_CHAT_CHANNELS : "You can only be in 10 channels at a time."
 * ERR_TOO_MANY_SOCKETS : "That item has too many sockets"
 * ERR_TOO_MANY_SPECIAL_BAGS : "You cannot equip another bag of that type"
 * ERR_TOO_MUCH_GOLD : "At gold limit" When trading money to a player and the trade would put them over the gold limit
 * ERR_TRADE_BAG : "You can't trade non-empty bags."
 * ERR_TRADE_BAG_FULL : "Trade failed, you don't have enough space."
 * ERR_TRADE_BLOCKED_S : "%s has requested to trade. You have refused."
 * ERR_TRADE_BOUND_ITEM : "You can't trade a soulbound item."
 * ERR_TRADE_CANCELLED : "Trade cancelled."
 * ERR_TRADE_COMPLETE : "Trade complete."
 * ERR_TRADE_EQUIPPED_BAG : "You can't trade equipped bags."
 * ERR_TRADE_GROUND_ITEM : "You can't trade an item from the ground."
 * ERR_TRADE_MAX_COUNT_EXCEEDED : "You have too many of a unique item."
 * ERR_TRADE_QUEST_ITEM : "You can't trade a quest item."
 * ERR_TRADE_REQUEST_S : "%s has requested to trade with you." %s is the trade initiator
 * ERR_TRADE_SELF : "You can't trade with yourself."
 * ERR_TRADE_TARGET_BAG_FULL : "Trade failed, target doesn't have enough space."
 * ERR_TRADE_TARGET_DEAD : "You can't trade with dead players."
 * ERR_TRADE_TARGET_MAX_COUNT_EXCEEDED : "Your trade partner has too many of a unique item."
 * ERR_TRADE_TARGET_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS : "Your trade partner can only carry %d %s"
 * ERR_TRADE_TOO_FAR : "Trade target is too far away."
 * ERR_TRADE_WRONG_REALM : "You may only trade conjured items to players from other realms"
 * ERR_UNHEALTHY_TIME : "You are in unhealthy time, you should log off now." Sent every 15 minutes in unhealthy time.
 * ERR_UNINVITE_YOU : "You have been removed from the group."
 * ERR_UNIT_NOT_FOUND : "Unknown unit."
 * ERR_UNKNOWN_MACRO_OPTION_S : "Unknown macro option: %s"
 * ERR_USER_SQUELCHED : "Your chat and mail privileges have been temporarily suspended pending Game Master review."
 * ERR_USE_BAD_ANGLE : "You aren't facing the right angle!"
 * ERR_USE_CANT_IMMUNE : "You can't do that while you are immune." This is the error message when a player is under any kind of immunity effect and they are not allowed to do something because of it
 * ERR_USE_CANT_OPEN : "You can't open that."
 * ERR_USE_DESTROYED : "That is destroyed."
 * ERR_USE_LOCKED : "Item is locked."
 * ERR_USE_LOCKED_WITH_ITEM_S : "Requires %s" %s is the item required
 * ERR_USE_LOCKED_WITH_SPELL_KNOWN_SI : "Requires %s %d" %s is the open lock skill required, %d is the required rank
 * ERR_USE_LOCKED_WITH_SPELL_S : "Requires %s" %s is the open lock skill required
 * ERR_USE_OBJECT_MOVING : "Object is in motion."
 * ERR_USE_PREVENTED_BY_MECHANIC_S : "Can't use while %s." %s is the mechanic state that prevented the action (e.g. disoriented, frozen, etc.)
 * ERR_USE_SPELL_FOCUS : "Object is a spell focus."
 * ERR_USE_TOO_FAR : "You are too far away."
 * ERR_VENDOR_DOESNT_BUY : "You cannot sell items to this merchant"
 * ERR_VENDOR_HATES_YOU : "That merchant doesn't like you."
 * ERR_VENDOR_MISSING_TURNINS : "You do not have the required items for that purchase"
 * ERR_VENDOR_NOT_INTERESTED : "The merchant doesn't want that item."
 * ERR_VENDOR_SOLD_OUT : "That item is currently sold out."
 * ERR_VENDOR_TOO_FAR : "You are too far away."
 * ERR_VOICESESSION_FULL : "The voice session you are attempting to join is full."
 * ERR_VOICE_CHAT_PARENTAL_DISABLE_ALL : "Voice Chat has been disabled by Parental Controls."
 * ERR_VOICE_CHAT_PARENTAL_DISABLE_MIC : "Microphone has been disabled by Parental Controls."
 * ERR_VOICE_IGNORE_ADDED_S : "%s is now being voice muted."
 * ERR_VOICE_IGNORE_ALREADY_S : "%s is already being voice muted."
 * ERR_VOICE_IGNORE_AMBIGUOUS : "That name is ambiguous, type more of the player's server name."
 * ERR_VOICE_IGNORE_DELETED : "Voice mute removed because the character no longer exists."
 * ERR_VOICE_IGNORE_FULL : "You can't voice mute any more players."
 * ERR_VOICE_IGNORE_NOT_FOUND : "Player not found."
 * ERR_VOICE_IGNORE_REMOVED_S : "%s is no longer being voice muted."
 * ERR_VOICE_IGNORE_SELF : "You can't voice mute yourself."
 * ERR_WRONG_BAG_TYPE : "That item doesn't go in that container."
 * ERR_WRONG_BAG_TYPE_SUBCLASS : "Only %s can be placed in that."
 * ERR_WRONG_DIRECTION_FOR_ATTACK : "You aren't facing the right way to attack!" Player is not facing the target
 * ERR_WRONG_SLOT : "That item does not go in that slot."
 * ERR_ZONE_EXPLORED : "Discovered: %s"
 * ERR_ZONE_EXPLORED_XP : "Discovered %s: %d experience gained"
 * ESES : "Spanish (EU)"
 * ESMX : "Spanish (Latin American)"
 * EVADE : "Evade" Evade, first letter capitalized
 * EXAMPLE_SPELL_FIREBALL : "Fireball"
 * EXAMPLE_SPELL_FROSTBOLT : "Frostbolt" A sample spell used in example text for configuring the combatlog
 * EXAMPLE_TARGET_MONSTER : "Monster" Used in example text when configuring the combat log
 * EXAMPLE_TEXT : "Example Text:"
 * EXHAUSTION_LABEL : "Fatigue" Used as the label for the exhaustion status bar
 * EXHAUST_TOOLTIP1 : "|cffffd200%s|r\n|cffffffff%d%% of normal experience\ngained from monsters.|r"
 * EXHAUST_TOOLTIP2 : "\n|cffff0000You should rest at an Inn.|r"
 * EXHAUST_TOOLTIP3 : "\n\nIn this condition, you can get\n%d more monster experience\nbefore the next rest state."
 * EXHAUST_TOOLTIP4 : "\n\n|cffffd200Resting|r\n|cffffffffYou must rest for %d additional\nminutes to become|r |cffffd200Fully Rested|r|cffffffff.|r"
 * EXIT : "Exit" Generic "exit"
 * EXIT_GAME : "Exit Game"
 * EXOTICS : "Exotic Weapons" Exotic Weapons
 * EXPANSION_NAME0 : "Classic"
 * EXPANSION_NAME1 : "The Burning Crusade"
 * EXPANSION_NAME2 : "Wrath of the Lich King"
 * EXPERIENCE_COLON : "Experience:" Character's experience, with colon
 * EXTRA_ATTACKS : "Extra Attacks"
 * EYE_SEPARATION : "Depth Amount"
 * English : ""
 * FACIAL_HAIR_EARRINGS : "Earrings"
 * FACIAL_HAIR_FEATURES : "Features"
 * FACIAL_HAIR_HAIR : "Hair"
 * FACIAL_HAIR_HORNS : "Horn Style"
 * FACIAL_HAIR_MARKINGS : "Markings"
 * FACIAL_HAIR_NORMAL : "Facial Hair"
 * FACIAL_HAIR_PIERCINGS : "Piercings"
 * FACIAL_HAIR_TUSKS : "Tusks"
 * FACING_WRONG_DIRECTION : "You aren't facing the right direction!" The player is facing the wrong direction
 * FACTION : "Faction" Generic faction label
 * FACTION_ALLIANCE : "Alliance"
 * FACTION_CONTROLLED_TERRITORY : "(%s Territory)" Faction name
 * FACTION_HORDE : "Horde"
 * FACTION_INACTIVE : "Inactive"
 * FACTION_OTHER : "Other"
 * FACTION_STANDING_CHANGED : "You are now %s with %s."
 * FACTION_STANDING_DECREASED : "Reputation with %s decreased by %d."
 * FACTION_STANDING_DECREASED_GENERIC : "Reputation with %s decreased."
 * FACTION_STANDING_INCREASED : "Reputation with %s increased by %d."
 * FACTION_STANDING_INCREASED_BONUS : "Reputation with %s increased by %d. (+%.1f Refer-A-Friend bonus)"
 * FACTION_STANDING_INCREASED_GENERIC : "Reputation with %s increased."
 * FACTION_STANDING_LABEL1 : "Hated" "Hated" faction standing
 * FACTION_STANDING_LABEL1_FEMALE : "Hated" "Hated" faction standing
 * FACTION_STANDING_LABEL2 : "Hostile" "Hostile" faction standing
 * FACTION_STANDING_LABEL2_FEMALE : "Hostile" "Hostile" faction standing
 * FACTION_STANDING_LABEL3 : "Unfriendly" "Unfriendly" faction standing
 * FACTION_STANDING_LABEL3_FEMALE : "Unfriendly" "Unfriendly" faction standing
 * FACTION_STANDING_LABEL4 : "Neutral" "Neutral" faction standing
 * FACTION_STANDING_LABEL4_FEMALE : "Neutral" "Neutral" faction standing
 * FACTION_STANDING_LABEL5 : "Friendly" "Friendly" faction standing
 * FACTION_STANDING_LABEL5_FEMALE : "Friendly" "Friendly" faction standing
 * FACTION_STANDING_LABEL6 : "Honored" "Honored" faction standing
 * FACTION_STANDING_LABEL6_FEMALE : "Honored" "Honored" faction standing
 * FACTION_STANDING_LABEL7 : "Revered" "Revered" faction standing
 * FACTION_STANDING_LABEL7_FEMALE : "Revered" "Revered" faction standing
 * FACTION_STANDING_LABEL8 : "Exalted" "Exalted" faction standing
 * FACTION_STANDING_LABEL8_FEMALE : "Exalted" "Exalted" faction standing
 * FAILED : "Failed" Something failed
 * FAILURES : "Failures"
 * FAR : "Far" Long distance for Far clip plane slider
 * FARCLIP : "View Distance"
 * FEAT_OF_STRENGTH_DESCRIPTION : "Feats of Strength are accomplishments that players will find very difficult if not impossible to earn. Worth no points, Feats of Strength are a collection of past glories on Azeroth."
 * FEEDPET_LOG_FIRSTPERSON : "Your pet begins eating the %s."
 * FEEDPET_LOG_THIRDPERSON : "%s's pet begins eating a %s."
 * FEETSLOT : "Feet" Feet slot
 * FEMALE : "Female" Generic "Female" gender tag
 * FERAL_DRUID_ITEM_AP : "Increases attack power by %d in Cat, Bear, Dire Bear, and Moonkin forms only."
 * FILTER : "Filter"
 * FILTERS : "Filters"
 * FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP : "Actions performed by hostile creatures and pets."
 * FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP : "Actions performed by friendly players, pets, and creatures."
 * FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP : "Actions performed by hostile players."
 * FILTER_BY_ME_COMBATLOG_TOOLTIP : "Actions performed by you, your traps, and your spells."
 * FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP : "Actions performed by neutral creatures."
 * FILTER_BY_PET_COMBATLOG_TOOLTIP : "Actions performed by your pets, summoned guardians, and charmed players."
 * FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP : "Actions performed by undefined sources such as falling, acid, or lava."
 * FILTER_NAME : "Filter Name"
 * FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP : "Actions performed on friendly players, pets, and creatures."
 * FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP : "Actions performed on hostile pets and creatures."
 * FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP : "Actions performed on hostile players."
 * FILTER_TO_ME_COMBATLOG_TOOLTIP : "Actions performed on you."
 * FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP : "Actions performed on neutral creatures."
 * FILTER_TO_PET_COMBATLOG_TOOLTIP : "Actions performed on your pets, summoned guardians, and charmed players."
 * FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP : "Actions performed on invisible targets."
 * FINGER0SLOT : "Finger" Finger slot
 * FINGER1SLOT : "Finger" Finger slot
 * FIRST_AVAILABLE : "First Available"
 * FIRST_AVAILABLE_TOOLTIP : "Join the queue to enter the first available battleground. If you select \"first available\" and another party member enters a \"first available\" battleground, then your preference will be changed to that battleground."
 * FIRST_NUMBER_CAP : " K" This would be a space followed by K for english meaning 1000, other locales will have different character at different values
 * FIX_LAG : "Reduce Input Lag"
 * FLAG_COUNT_TEMPLATE : "x %d"
 * FLOOR : "Floor" Dungeon Map Level
 * FLOOR_NUMBER : "Floor %d" Dungeon Map Level
 * FOCUS : "Focus" Generic "focus"
 * FOCUSTARGET : "Set Focus Target"
 * FOCUS_CAST_KEY_TEXT : "Focus Cast Key"
 * FOCUS_COST : "%d Focus"
 * FOCUS_COST_PER_TIME : "%d Focus, plus %d per sec"
 * FOCUS_TOKEN_NOT_FOUND : " "
 * FOLLOW : "Follow"
 * FOLLOW_TERRAIN : "Follow Terrain"
 * FONT_SIZE : "Font Size"
 * FONT_SIZE_TEMPLATE : "%d pt"
 * FOOD_TIMER : "You are too full to eat more now." The player is trying to eat food before the cooldown timer expires
 * FOREIGN_SERVER_LABEL : " (*)" Indicates a player that is from another server
 * FORMATED_HOURS : "%d |4Hour:Hours;"
 * FORMATTING : "Formatting"
 * FPS_ABBR : "fps"
 * FRAMERATE_LABEL : "FPS:"
 * FREE_FOR_ALL_TERRITORY : "(PvP Area)"
 * FRFR : "French"
 * FRIENDLY : "Friendly"
 * FRIENDS : "Friends"
 * FRIENDS_LEVEL_TEMPLATE : "Level %d %s" For "name location" in friends list
 * FRIENDS_LIST : "Friends List"
 * FRIENDS_LIST_NOTE_OFFLINE_TEMPLATE : "|cff999999(%s)|r" For "name location" in friends list
 * FRIENDS_LIST_NOTE_TEMPLATE : "(%s)"
 * FRIENDS_LIST_OFFLINE_TEMPLATE : "|cff999999%s - Offline|r" For "name location" in friends list
 * FRIENDS_LIST_TEMPLATE : "|cffffffff- %s|r %s" For "name location " in friends list
 * FROM : "From:"
 * FUEL : "Fuel"
 * FULLDATE : "%1$s, %2$s %3$d %4$d" 1=weekdayName 2=monthName 3=day 4=year 5=month
 * FULLDATE_AND_TIME : "%1$s, %2$s" 1=FULLDATE 2=[TIME_TWENTYFOURHOURS or TIME_TWELVEHOURAM or TIME_TWELVEHOURPM]
 * FULLDATE_MONTH_APRIL : "April"
 * FULLDATE_MONTH_AUGUST : "August"
 * FULLDATE_MONTH_DECEMBER : "December"
 * FULLDATE_MONTH_FEBRUARY : "February"
 * FULLDATE_MONTH_JANUARY : "January"
 * FULLDATE_MONTH_JULY : "July"
 * FULLDATE_MONTH_JUNE : "June"
 * FULLDATE_MONTH_MARCH : "March"
 * FULLDATE_MONTH_MAY : "May"
 * FULLDATE_MONTH_NOVEMBER : "November"
 * FULLDATE_MONTH_OCTOBER : "October"
 * FULLDATE_MONTH_SEPTEMBER : "September"
 * FULL_SCREEN_GLOW : "Full-Screen Glow Effect"
 * FULL_TEXT_COMBATLOG_TOOLTIP : "Show combat log entries as full sentences."
 * GAME : "Game" Label for the game options tab in the interface options window
 * GAMEFIELD_DESELECT_TEXT : "Sticky Targeting"
 * GAMEOPTIONS_MENU : "Options"
 * GAMES : "Games"
 * GAMETIME_TOOLTIP_CALENDAR_INVITES : "You have pending calendar invites."
 * GAMETIME_TOOLTIP_TOGGLE_CALENDAR : "Click to show the calendar."
 * GAMETIME_TOOLTIP_TOGGLE_CLOCK : "Click to show clock settings."
 * GAME_SOUND_OUTPUT : "Game Sound Output"
 * GAME_VERSION_LABEL : "Version" generic version
 * GAMMA : "Gamma"
 * GENERAL : "General" Name for the general chat tab
 * GENERAL_LABEL : "General"
 * GENERAL_MACROS : "General Macros" Header for general account macros
 * GENERAL_SUBTEXT : "These options allow you to change the size and detail in which your video hardware renders the game."
 * GIVE_LOOT : "Give Loot To:"
 * GLANCING_TRAILER : " (glancing)" Appended to glancing blows in the combat log. (NOTE SPACE AT BEGINNING)
 * GLOBAL_CHANNELS : "Global Channels"
 * GLYPHS : "Glyphs"
 * GLYPH_EMPTY : "Empty" Glyph State
 * GLYPH_EMPTY_DESC : "Use a Glyph from your inventory to inscribe your spellbook."
 * GLYPH_FILLED : "Filled" Glyph state
 * GLYPH_INACTIVE : "Empty" Glyph slot state
 * GLYPH_LOCKED : "Locked" Glyph State
 * GLYPH_SLOT_REMOVE_TOOLTIP : ""
 * GLYPH_SLOT_TOOLTIP1 : "Unlocked at level 15."
 * GLYPH_SLOT_TOOLTIP2 : "Unlocked at level 15."
 * GLYPH_SLOT_TOOLTIP3 : "Unlocked at level 50."
 * GLYPH_SLOT_TOOLTIP4 : "Unlocked at level 30."
 * GLYPH_SLOT_TOOLTIP5 : "Unlocked at level 70."
 * GLYPH_SLOT_TOOLTIP6 : "Unlocked at level 80."
 * GMSURVEYRATING1 : "Bad"
 * GMSURVEYRATING2 : "Poor"
 * GMSURVEYRATING3 : "Average"
 * GMSURVEYRATING4 : "Good"
 * GMSURVEYRATING5 : "Excellent"
 * GMSURVEY_BLOCK_TEXT : "Compared with other customer service experiences I have had:"
 * GMSURVEY_EXCELLENT : "5 (Excellent)"
 * GMSURVEY_POOR : "1 (Poor)"
 * GMSURVEY_REQUEST_TEXT : "Please answer the following questions:"
 * GMSURVEY_SUBMITTED : "Your survey has been submitted"
 * GMSURVEY_TITLE : "Game Master (GM) Customer Service Survey" Header for the gm survey frame
 * GM_CHAT : "Chatting with a GM"
 * GM_CHAT_OPEN : "Open GM Chat Log"
 * GM_CHAT_STATUS_READY : "GM Chat Request"
 * GM_CHAT_STATUS_READY_DESCRIPTION : "A GM would like to chat with you. Click here to begin."
 * GM_EMAIL_NAME : "Customer Support"
 * GM_SURVEY_NOT_APPLICABLE : "N/A"
 * GM_TICKET_ESCALATED : "Your ticket has been escalated."
 * GM_TICKET_HIGH_VOLUME : "We are currently experiencing a high volume of petitions."
 * GM_TICKET_SERVICE_SOON : "Your ticket will be serviced soon."
 * GM_TICKET_UNAVAILABLE : "Wait time currently unavailable."
 * GM_TICKET_WAIT_TIME : "Approximate time remaining:\n%s"
 * GOLD_AMOUNT : "%d Gold" Highest value coin denomination
 * GOLD_AMOUNT_TEXTURE : "%d\124TInterface\\MoneyFrame\\UI-GoldIcon:%d:%d:2:0\124t"
 * GOLD_PER_DAY : "Max Gold/Day"
 * GOODBYE : "Goodbye" Say "Goodbye" to an NPC
 * GOSSIP_OPTIONS : "Gossip Options"
 * GREED : "Greed"
 * GROUND_DENSITY : "Ground Clutter Density"
 * GROUND_RADIUS : "Ground Clutter Radius"
 * GROUP : "Group"
 * GROUPS : "Groups"
 * GROUP_INVITE : "Group Invite" Invite a friend into your group
 * GUILD : "Guild"
 * GUILDADDRANK_BUTTON_TOOLTIP : "Click to add rank"
 * GUILDBANK_AVAILABLE_MONEY : "Available Amount:"
 * GUILDBANK_BUYTAB_MONEY_FORMAT : "%s purchased a guild bank tab for %s"
 * GUILDBANK_DEPOSIT : "Amount to deposit:"
 * GUILDBANK_DEPOSIT_FORMAT : "%s deposited %s"
 * GUILDBANK_DEPOSIT_MONEY_FORMAT : "%s deposited %s"
 * GUILDBANK_INFO_TITLE_FORMAT : "%s Info" Used in the title text for info on tabs in the guild bank ui
 * GUILDBANK_LOG_QUANTITY : " x %d" appended to log entries if they have more than one item in them
 * GUILDBANK_LOG_TITLE_FORMAT : "%s Log" Used for titles in the guild bank log
 * GUILDBANK_MOVE_FORMAT : "%s moved %s x %d from %s to %s"
 * GUILDBANK_NAME_CONFIG : "%s Config:"
 * GUILDBANK_POPUP_TEXT : "Enter Guild Bank Tab Name:"
 * GUILDBANK_REMAINING_MONEY : "Remaining Daily Withdrawals for %s: |cffffffff%s|r"
 * GUILDBANK_REPAIR : "Remaining amount for today's Guild Bank repairs:"
 * GUILDBANK_REPAIR_MONEY_FORMAT : "%s withdrew %s for repairs"
 * GUILDBANK_TAB_COLON : "Guild Bank Tab:"
 * GUILDBANK_TAB_DEPOSIT_ONLY : "Deposit Only"
 * GUILDBANK_TAB_FULL_ACCESS : "Full Access"
 * GUILDBANK_TAB_LOCKED : "Locked"
 * GUILDBANK_TAB_NUMBER : "Tab%d"
 * GUILDBANK_TAB_WITHDRAW_ONLY : "Withdraw Only"
 * GUILDBANK_WITHDRAW : "Amount to withdraw:"
 * GUILDBANK_WITHDRAWFORTAB_MONEY_FORMAT : "%s withdrew %s to purchase a guild bank tab"
 * GUILDBANK_WITHDRAW_FORMAT : "%s |cffff2020withdrew|r %s"
 * GUILDBANK_WITHDRAW_MONEY_FORMAT : "%s |cffff2020withdrew|r %s"
 * GUILDCONTROL : "Guild Control"
 * GUILDCONTROL_ALLOWRANK : "Allow this rank to:"
 * GUILDCONTROL_DEPOSIT_ITEMS : "Deposit Items"
 * GUILDCONTROL_OPTION1 : "Guildchat Listen"
 * GUILDCONTROL_OPTION10 : "Edit Public Note"
 * GUILDCONTROL_OPTION11 : "View Officer Note"
 * GUILDCONTROL_OPTION12 : "Edit Officer Note"
 * GUILDCONTROL_OPTION13 : "Modify Guild Info"
 * GUILDCONTROL_OPTION14 : "Create Guild Event"
 * GUILDCONTROL_OPTION15 : "Repair"
 * GUILDCONTROL_OPTION15_TOOLTIP : "Use guild funds for repairs"
 * GUILDCONTROL_OPTION16 : "Gold"
 * GUILDCONTROL_OPTION16_TOOLTIP : "Withdraw gold from the guild bank"
 * GUILDCONTROL_OPTION17 : "Create Guild Event"
 * GUILDCONTROL_OPTION2 : "Guildchat Speak"
 * GUILDCONTROL_OPTION3 : "Officerchat Listen"
 * GUILDCONTROL_OPTION4 : "Officerchat Speak"
 * GUILDCONTROL_OPTION5 : "Promote"
 * GUILDCONTROL_OPTION6 : "Demote"
 * GUILDCONTROL_OPTION7 : "Invite Member"
 * GUILDCONTROL_OPTION8 : "Remove Member"
 * GUILDCONTROL_OPTION9 : "Set MOTD"
 * GUILDCONTROL_RANKLABEL : "Rank Label:"
 * GUILDCONTROL_SELECTRANK : "Select guild rank to modify:"
 * GUILDCONTROL_UPDATE_TEXT : "Update Tab Text"
 * GUILDCONTROL_VIEW_TAB : "View Tab"
 * GUILDCONTROL_WITHDRAW_GOLD : "Withdraw:"
 * GUILDCONTROL_WITHDRAW_ITEMS : "Withdraw Items(stacks/day):"
 * GUILDEVENT_TYPE_DEMOTE : "%s demotes %s to %s"
 * GUILDEVENT_TYPE_INVITE : "%s invites %s"
 * GUILDEVENT_TYPE_JOIN : "%s joins the guild"
 * GUILDEVENT_TYPE_PROMOTE : "%s promotes %s to %s"
 * GUILDEVENT_TYPE_QUIT : "%s leaves the guild"
 * GUILDEVENT_TYPE_REMOVE : "%s removes %s from the guild"
 * GUILDMEMBER_ALERT : "Guild Member Alert"
 * GUILDMOTD_BUTTON_TOOLTIP : "Click to View the Guild Message Of The Day"
 * GUILDNOTE_BUTTON_TOOLTIP : "Click to View your Guild's Message of the Day"
 * GUILDOFFICERNOTE_BUTTON_TOOLTIP : "Click to View the selected player's Officer's Note"
 * GUILDREMOVERANK_BUTTON_TOOLTIP : "Click to remove this rank"
 * GUILD_ACHIEVEMENT : "Guild Announce"
 * GUILD_BANK : "Guild Bank"
 * GUILD_BANK_LOG : "Log"
 * GUILD_BANK_LOG_TIME : "( %s ago )"
 * GUILD_BANK_MONEY_LOG : "Money Log"
 * GUILD_BANK_TAB_INFO : "Info"
 * GUILD_CHARTER : "Guild Charter"
 * GUILD_CHARTER_CREATOR : "Guild Master: %s"
 * GUILD_CHARTER_PURCHASE : "Purchase a Guild Charter"
 * GUILD_CHARTER_REGISTER : "Register a Guild Charter"
 * GUILD_CHARTER_TEMPLATE : "%s Guild Charter"
 * GUILD_CHARTER_TITLE : "Guild Name: %s"
 * GUILD_CHAT : "Guild Chat"
 * GUILD_CREST_DESIGN : "Design a Guild Crest"
 * GUILD_EVENT_LOG : "Log"
 * GUILD_FRAME_TITLE : "Guild Roster"
 * GUILD_HELP_TEXT_LINE1 : "For now, to create a guild type 'guildcreate ' in the console."
 * GUILD_HELP_TEXT_LINE10 : "'/gquit' removes you from your guild"
 * GUILD_HELP_TEXT_LINE11 : "'/groster' gives an entire guild roster"
 * GUILD_HELP_TEXT_LINE12 : "'/gleader ' sets another player as the guild leader"
 * GUILD_HELP_TEXT_LINE13 : "'/gdisband' disbands your guild"
 * GUILD_HELP_TEXT_LINE2 : "'/ginfo' gives some basic information about your guild"
 * GUILD_HELP_TEXT_LINE3 : "'/g ' sends a chat message to all members of your guild"
 * GUILD_HELP_TEXT_LINE4 : "'/o ' sends a chat message to all officers in your guild"
 * GUILD_HELP_TEXT_LINE5 : "'/ginvite ' invites another player to join your guild"
 * GUILD_HELP_TEXT_LINE6 : "'/gremove ' removes a player from your guild"
 * GUILD_HELP_TEXT_LINE7 : "'/gpromote ' promotes a player one rank within your guild"
 * GUILD_HELP_TEXT_LINE8 : "'/gdemote ' demotes a player one rank within your guild"
 * GUILD_HELP_TEXT_LINE9 : "'/gmotd ' sets the guild's message of the day"
 * GUILD_INFORMATION : "Guild Information"
 * GUILD_INFO_EDITLABEL : "Click here to set message"
 * GUILD_INFO_TEMPLATE : "Guild created %d-%d-%d, %d players, %d accounts" Guild creation date (m-d-y), # players and accounts
 * GUILD_INVITATION : "%s invites you to join the guild: %s" Tells the player he has been invited to a guild
 * GUILD_LEAVE : "Leave Guild"
 * GUILD_MEMBER_OPTIONS : "Guild Member Options"
 * GUILD_MEMBER_TEMPLATE : "%s, %s" Member name, rank
 * GUILD_MESSAGE : "Guild Chat" Message to your guild
 * GUILD_MOTD : "Guild MOTD"
 * GUILD_MOTD_EDITLABEL : "Click here to set the Guild Message Of The Day."
 * GUILD_MOTD_LABEL : "Guild Message Of The Day:"
 * GUILD_MOTD_LABEL2 : "Guild Message of the Day"
 * GUILD_MOTD_TEMPLATE : "Guild Message of the Day: %s" %s is the guild MOTD
 * GUILD_NAME : "Guild Name"
 * GUILD_NAME_TEMPLATE : "Guild: %s" Name of guild
 * GUILD_NOTES_LABEL : "Player Notes:"
 * GUILD_NOTE_EDITLABEL : "Click here to set a Public Note."
 * GUILD_NOT_ALLIED_S : "%s is not part of your alliance."
 * GUILD_OFFICERNOTES_LABEL : "Officer's Notes"
 * GUILD_OFFICERNOTE_EDITLABEL : "Click here to set an Officer's Note."
 * GUILD_OFFICER_NOTE : "Guild Officer Note"
 * GUILD_ONLINE_LABEL : "Online"
 * GUILD_PETITION_LEADER_INSTRUCTIONS : "Select a player you wish to invite and click .  To create this guild, turn it in to the guild registrar when you have filled the charter."
 * GUILD_PETITION_MEMBER_INSTRUCTIONS : "Click the  button to become a charter member of this guild."
 * GUILD_PROMOTE : "Promote to Guildmaster"
 * GUILD_RANK0_DESC : "Guild Master"
 * GUILD_RANK1_DESC : "Officer"
 * GUILD_RANK2_DESC : "Veteran"
 * GUILD_RANK3_DESC : "Member"
 * GUILD_RANK4_DESC : "Initiate"
 * GUILD_REGISTRAR_PURCHASE_TEXT : "To create a guild you must purchase this charter, get 9 unique player signatures, and return the charter to me. Please enter the desired name for your guild."
 * GUILD_ROSTER_TEMPLATE : "%d players, %d accounts" # players and accounts in the guild
 * GUILD_STATUS : "Guild Status"
 * GUILD_TEMPLATE : "%s of %s" Character's rank and guild, as in "Guildmaster of Doomhammer's Slammers"
 * GUILD_TITLE_TEMPLATE : "%s of %s" Guild rank, guild name
 * GUILD_TOTAL : "|cffffffff%d|r |4Guild Member:Guild Members;"
 * GUILD_TOTALONLINE : "(|cffffffff%d|r |cff00ff00Online|r)"
 * HAIR_HORNS_COLOR : "Horn Color"
 * HAIR_HORNS_STYLE : "Horn Style"
 * HAIR_NORMAL_COLOR : "Hair Color"
 * HAIR_NORMAL_STYLE : "Hair Style"
 * HANDSSLOT : "Hands" Hands slot
 * HAPPINESS : "Happiness" Generic "happiness"
 * HARASSMENT : "Harassment"
 * HARASSMENT_POLICY_TEXT : "For more information about our harassment policy please go to:\nwww.worldofwarcraft.com/policy/harassment.shtml"
 * HARASSMENT_TEXT : "Please select one of the following options:"
 * HARDWARE : "Hardware"
 * HARDWARE_CURSOR : "Hardware Cursor"
 * HARMFUL_AURA_COMBATLOG_TOOLTIP : "Show when you gain or lose a harmful aura."
 * HATRED : "Hatred"
 * HAVE_MAIL : "You have unread mail"
 * HAVE_MAIL_FROM : "Unread mail from:"
 * HEADSLOT : "Head" Head slot
 * HEAD_BOB : "Head Bob"
 * HEALING_DONE_TOOLTIP : "The total amount of healing done."
 * HEALS : "Heals"
 * HEALTH : "Health" Generic "Health" string
 * HEALTH_COLON : "Health:" Character's health, with colon
 * HEALTH_COST : "%d Health"
 * HEALTH_COST_PER_TIME : "%d Health, plus %d per sec"
 * HEALTH_LOW : "Health Low"
 * HELPFRAME_ACCOUNT_BULLET1 : "Help setting up new accounts or making changes to existing accounts"
 * HELPFRAME_ACCOUNT_BULLET2 : "Canceling your World of Warcraft account"
 * HELPFRAME_ACCOUNT_BULLET3 : "Problems with Authentication Keys"
 * HELPFRAME_ACCOUNT_BULLET4 : "Payment options"
 * HELPFRAME_ACCOUNT_BULLET_TITLE1 : "Billing & Account services can help with these kinds of issues:"
 * HELPFRAME_ACCOUNT_BUTTON_TEXT : "Report Account/Billing Issue"
 * HELPFRAME_ACCOUNT_ENDTEXT : "For assistance with any issues like these, please contact Billing & Account Services:|n|nBy Phone at: |cffffd200(800) 59-BLIZZARD|r|nBy Web at:  |cffffd200http://us.blizzard.com/support/index.xml?gameId=11|r|nBy Email at:  |cffffd200billing@blizzard.com|r |n|nWe also recommend you check the Account Management page at: |n|n|cffffd200www.worldofwarcraft.com/account|r |n|nOn the Account Management page, you can view your subscription information, add game cards, and access other important account functions and options."
 * HELPFRAME_ACCOUNT_TEXT : "Having problems setting up your account or need to make changes to your billing options?"
 * HELPFRAME_ACCOUNT_TITLE : "Billing & Account Services"
 * HELPFRAME_BUG_BUTTON_DESCRIPTION : "Report a bug or error in the game"
 * HELPFRAME_BUG_BUTTON_TEXT : "Submit a Bug:"
 * HELPFRAME_CHARACTER_BULLET1 : "Ability/Attribute loss or distortion"
 * HELPFRAME_CHARACTER_BULLET2 : "Unable to log in to World of Warcraft"
 * HELPFRAME_CHARACTER_BULLET3 : "Skill level is showing as negative"
 * HELPFRAME_CHARACTER_BULLET4 : "Profession no longer listed"
 * HELPFRAME_CHARACTER_BULLET5 : "Talents malfunctioning or missing"
 * HELPFRAME_CHARACTER_BULLET_TITLE1 : "The following are examples of character issues:"
 * HELPFRAME_CHARACTER_BUTTON_TEXT : "Report Character Issue"
 * HELPFRAME_CHARACTER_TEXT : "Issues regarding abilities, professions, reputation, and talents"
 * HELPFRAME_CHARACTER_TITLE : "Character"
 * HELPFRAME_ENVIRONMENTAL_BULLET1 : "Unable to interact with a forge"
 * HELPFRAME_ENVIRONMENTAL_BULLET2 : "Able to walk/jump through a wall"
 * HELPFRAME_ENVIRONMENTAL_BULLET3 : "Getting ported to the wrong graveyard"
 * HELPFRAME_ENVIRONMENTAL_BULLET4 : "Falling through the world"
 * HELPFRAME_ENVIRONMENTAL_BULLET5 : "Player died and would like a port back to original location"
 * HELPFRAME_ENVIRONMENTAL_BULLET6 : "Inquiry of a location that is difficult to find"
 * HELPFRAME_ENVIRONMENTAL_BULLET_TITLE1 : "The following are examples of environmental issues:"
 * HELPFRAME_ENVIRONMENTAL_BULLET_TITLE2 : "The following are not considered environment issues:"
 * HELPFRAME_ENVIRONMENTAL_BUTTON_TEXT : "Report Environmental Issue"
 * HELPFRAME_ENVIRONMENTAL_TEXT : "Issues that deal with a character not being able to interact with the environment or operate in the environment"
 * HELPFRAME_ENVIRONMENTAL_TITLE : "Environmental"
 * HELPFRAME_GENERAL_BUTTON_DESCRIPTION : "Basic game play questions/information"
 * HELPFRAME_GENERAL_BUTTON_TEXT : "General Game Play Question:"
 * HELPFRAME_GMTALK_ISSUE1 : "This includes information about: quests, non-player characters (NPCs), items, locations, or anything else that the player could possibly find out through exploration and/or interaction with the world or other players."
 * HELPFRAME_GMTALK_ISSUE1_HEADER : "Game Hints"
 * HELPFRAME_GMTALK_ISSUE2 : "This includes information about: an upcoming patch (what, when, how), upcoming content additions, game play changes, and future rule changes."
 * HELPFRAME_GMTALK_ISSUE2_HEADER : "Meta-Game Hints"
 * HELPFRAME_GMTALK_ISSUE3 : "Most PVP issues can be resolved through the PVP game mechanics. GM's will not be able to assist in many cases. The exceptions to this rule are any behaviors that fall under the World of Warcraft Harassment Policy.  For special rules designated for PvP activity, please go to:"
 * HELPFRAME_GMTALK_ISSUE3_HEADER : "PvP"
 * HELPFRAME_GMTALK_TEXT1 : "Game Masters are normally available to assist 24 hours a day. The next available Game Master will be able to assist you no matter which character you are currently playing on. Please keep in mind wait times may vary, and there are some issues that Game Masters will |cffffd200NOT|r be able to assist you with.  Those issues include, but are |cffffd200NOT|r limited to the following:"
 * HELPFRAME_GMTALK_TEXT2 : "Additionally, we encourage all players to first utilize the forums and the website to pursue information about their respective issues at |cffffd200www.worldofwarcraft.com|r, and request that specific attention be paid to our game policies at |cffffd200www.worldofwarcraft.com/policy/|r ."
 * HELPFRAME_GMTALK_TITLE : "Talk to a Game Master"
 * HELPFRAME_GM_BUTTON_DESCRIPTION : "Contact a GM for personal assistance"
 * HELPFRAME_GM_BUTTON_TEXT : "Page a GM:"
 * HELPFRAME_GUILD_BULLET1 : "Unable to add/remove guild members"
 * HELPFRAME_GUILD_BULLET2 : "Not able to form a guild"
 * HELPFRAME_GUILD_BULLET3 : "Unable to reassign or rename ranks within the guild"
 * HELPFRAME_GUILD_BULLET_TITLE1 : "The following are examples of guild issues:"
 * HELPFRAME_GUILD_BUTTON_TEXT : "Report Guild Issue"
 * HELPFRAME_GUILD_TEXT : "Any problems associated with the creation or functionality of a guild"
 * HELPFRAME_GUILD_TITLE : "Guild"
 * HELPFRAME_HARASSMENT_BUTTON_DESCRIPTION : "Physical or Verbal actions which cause other players distress can be considered in this option"
 * HELPFRAME_HARASSMENT_BUTTON_TEXT : "Harassment:"
 * HELPFRAME_HOME_TEXT : "The following are the types of issues that a GM can assist with:" Greeting text on the home tab of the HelpFrame
 * HELPFRAME_ITEM_BULLET1 : "Item lost after crashing"
 * HELPFRAME_ITEM_BULLET2 : "Weapon proc not activating"
 * HELPFRAME_ITEM_BULLET3 : "Enchantment or add-ons not working appropriately"
 * HELPFRAME_ITEM_BULLET4 : "Scammed items"
 * HELPFRAME_ITEM_BULLET5 : "Item accidentally sold to a vendor and was not able to repurchase"
 * HELPFRAME_ITEM_BULLET6 : "Inquiries about how to obtain an item"
 * HELPFRAME_ITEM_BULLET7 : "Requests for items"
 * HELPFRAME_ITEM_BULLET_TITLE1 : "The following are examples of item issues:"
 * HELPFRAME_ITEM_BULLET_TITLE2 : "The following are NOT considered item issues:"
 * HELPFRAME_ITEM_BUTTON_TEXT : "Report Item Issue"
 * HELPFRAME_ITEM_TEXT : "Issues regarding any problem dealing with item functionality or possession"
 * HELPFRAME_ITEM_TITLE : "Item"
 * HELPFRAME_NONQUEST_BULLET1 : "Creeps permanently evading"
 * HELPFRAME_NONQUEST_BULLET2 : "NPC is not pathing correctly"
 * HELPFRAME_NONQUEST_BULLET3 : "Creeps over-spawning or under-spawning"
 * HELPFRAME_NONQUEST_BULLET4 : "Vendor NPC not itemized or not responding"
 * HELPFRAME_NONQUEST_BULLET5 : "Request for Non-Quest NPC/Creep spawn or despawn"
 * HELPFRAME_NONQUEST_BULLET6 : "Request for Non-Quest NPC/Creep information"
 * HELPFRAME_NONQUEST_BULLET7 : "Problem with Quest related NPCs or Creeps"
 * HELPFRAME_NONQUEST_BULLET_TITLE1 : "The following are examples of Non-Quest NPC/Creep issues:"
 * HELPFRAME_NONQUEST_BULLET_TITLE2 : "The following are NOT considered Non-quest NPC/Creep issues:"
 * HELPFRAME_NONQUEST_BUTTON_TEXT : "Report Non-Quest NPC/Creep Issue"
 * HELPFRAME_NONQUEST_TEXT : "Issues that deal with NPCs and Creeps functioning or interacting incorrectly"
 * HELPFRAME_NONQUEST_TITLE : "Non-Quest NPC/Creep"
 * HELPFRAME_OPENTICKET_EDITTEXT : "Your Current Issue:"
 * HELPFRAME_OPENTICKET_TEXT : "Describe Your Issue:"
 * HELPFRAME_OTHER_BUTTON_DESCRIPTION : "Any issues that require GM assistance"
 * HELPFRAME_OTHER_BUTTON_TEXT : "Other Issues:"
 * HELPFRAME_QUEST_BULLET1 : "A quest related NPC or object is not functioning appropriately"
 * HELPFRAME_QUEST_BULLET2 : "Unable to acquire quest related items"
 * HELPFRAME_QUEST_BULLET3 : "Quest creep not dropping a required quest item"
 * HELPFRAME_QUEST_BULLET4 : "Request for Quest NPC/Creep information"
 * HELPFRAME_QUEST_BULLET5 : "Request for information that would simplify a quest"
 * HELPFRAME_QUEST_BULLET_TITLE1 : "The following are examples of Quest/Quest NPC issues:"
 * HELPFRAME_QUEST_BULLET_TITLE2 : "The following are NOT considered Quest/Quest NPC issues:"
 * HELPFRAME_QUEST_BUTTON_TEXT : "Report Quest/NPC Issue"
 * HELPFRAME_QUEST_TEXT : "An issue that results in the inability to initiate or complete a quest"
 * HELPFRAME_QUEST_TITLE : "Quest/Quest NPC"
 * HELPFRAME_REPORTISSUE_BULLET1 : "Harassment and Naming issues"
 * HELPFRAME_REPORTISSUE_BULLET2 : "Minor Bugs such as NPC and Graphical Issues"
 * HELPFRAME_REPORTISSUE_BULLET_TITLE1 : "Topics can include but are not limited to the following:"
 * HELPFRAME_REPORTISSUE_TEXT1 : "Unlike the \"Talk to a GM\" feature, this feature is for players to give the Game Master Department a heads up on issues that may be occurring in-game. There can be times when players come across something in-game they feel requires our attention but does not necessarily require a Game Master response. We encourage the use of this category for those occasions."
 * HELPFRAME_REPORTISSUE_TEXT2 : "In addition there may be times when a Game Master will still need to contact players in order to gather further information. We apologize in advance for any interruption to game play that may ensue."
 * HELPFRAME_REPORTISSUE_TITLE : "Report an Issue"
 * HELPFRAME_STUCK_BUTTON_DESCRIPTION : "Physically stuck in an area of the map"
 * HELPFRAME_STUCK_BUTTON_TEXT : "Stuck:"
 * HELPFRAME_STUCK_TEXT1 : "If you find yourself stuck and unable to move, please try the auto-unstuck feature prior to petitioning a GM. In most cases, this should solve the problem. Activating the auto-unstuck command will first attempt to use your hearthstone to port you back to your inn. If this is not possible, it will attempt to nudge your character out of position.\n\nPlease note this option can only be used every 5 minutes. Using the auto-unstuck option will log your character and location so that we can verify and fix the location in the future."
 * HELPFRAME_STUCK_TITLE : "Character Stuck"
 * HELPFRAME_SUGGESTION_BUTTON_DESCRIPTION : "All general suggestions and feedback about the game"
 * HELPFRAME_SUGGESTION_BUTTON_TEXT : "Send a Suggestion:"
 * HELPFRAME_TECHNICAL_BULLET1 : "Decline in game performance (game becomes slow or choppy)"
 * HELPFRAME_TECHNICAL_BULLET2 : "Display errors (black boxes, flickering objects, distortions, etc)"
 * HELPFRAME_TECHNICAL_BULLET3 : "Cinematics or in-game movies not playing correctly"
 * HELPFRAME_TECHNICAL_BULLET4 : "Sound issues (no sound or music, static, looping effects, etc)"
 * HELPFRAME_TECHNICAL_BULLET5 : "Connection/disconnection problems"
 * HELPFRAME_TECHNICAL_BULLET6 : "Crashes or error messages of any kind occurring during gameplay"
 * HELPFRAME_TECHNICAL_BULLET7 : "Any other technical game issue"
 * HELPFRAME_TECHNICAL_BULLET_TITLE1 : "The following are examples of Technical issues:"
 * HELPFRAME_TECHNICAL_BULLET_TITLE2 : "You may find that a solution for your issue has already been posted on the Technical Support Forum, located on the World of Warcraft site at:\n\nwww.worldofwarcraft.com\n\nIf your technical issue is not addressed by the solutions posted there, please contact our Technical Support Department:\n\nBy Phone at: (949) 955-1382\nBy Web at: http://us.blizzard.com/support/index.xml?gameId=11\nBy Email at:  wowtech@blizzard.com"
 * HELPFRAME_TECHNICAL_BUTTON_TEXT : "Report Technical Issue"
 * HELPFRAME_TECHNICAL_TEXT : "Our Technical Support team is available to help you with any technical issues that occur while you are using World of Warcraft."
 * HELPFRAME_TECHNICAL_TITLE : "Technical Support"
 * HELPFRAME_WELCOME_TEXT1 : "For assistance with in-game support, please use the following options to submit a petition for GM assistance or report an issue." This is part of the welcome page that shows up for regions without a Knowledge Base.
 * HELPFRAME_WELCOME_TITLE : "Customer Support" This is part of the welcome page that shows up for regions without a Knowledge Base.
 * HELP_BUTTON : "Help Request"
 * HELP_FRAME_TITLE : "Customer Support"
 * HELP_LABEL : "Help"
 * HELP_SUBTEXT : "These options allow you to change the behavior of the help systems within the game."
 * HELP_TEXT_LINE1 : "WoW help:"
 * HELP_TEXT_LINE10 : "- '1' or 't' to attack current target (selects nearest enemy if no current target)"
 * HELP_TEXT_LINE11 : "- 'PageUp/PageDown' to scroll chat pane"
 * HELP_TEXT_LINE12 : "- 'r' or '/r' to reply to the last tell"
 * HELP_TEXT_LINE13 : "- /who to get a list of players"
 * HELP_TEXT_LINE14 : "- /chat for a list of chat commands"
 * HELP_TEXT_LINE15 : "- For help with the new macro UI type /macrohelp"
 * HELP_TEXT_LINE2 : "- 'x' to sit/stand"
 * HELP_TEXT_LINE3 : "- To group/inspect/trade: target another player, right click their portrait"
 * HELP_TEXT_LINE4 : "- 'F1-F5' to target self/groupmates"
 * HELP_TEXT_LINE5 : "- 'Shift-1 through Shift-6' to access extra action bars. Shift up/down and Shift-mousewheel also work."
 * HELP_TEXT_LINE6 : "- 'Numlock' to autorun"
 * HELP_TEXT_LINE7 : "- 'z' to draw/sheathe your weapons"
 * HELP_TEXT_LINE8 : "- 'v' to see nearby targets. Also useful for target selection"
 * HELP_TEXT_LINE9 : "- Tab to target nearest enemy"
 * HELP_TEXT_SIMPLE : "Type '/help' for a listing of a few commands."
 * HELP_TICKET_ABANDON : "Abandon My Ticket"
 * HELP_TICKET_ABANDON_CONFIRM : "Really abandon current GM ticket?"
 * HELP_TICKET_EDIT : "Edit My Ticket"
 * HELP_TICKET_EDIT_ABANDON : "You currently have an open ticket. Please choose an option."
 * HELP_TICKET_OPEN : "Open a Ticket"
 * HELP_TICKET_QUEUE_DISABLED : "GM Help Tickets are currently unavailable."
 * HERTZ : "Hz"
 * HIDE : "Hide"
 * HIDE_OUTDOOR_WORLD_STATE_TEXT : "Hide Zone Objective Tracker"
 * HIDE_PARTY_INTERFACE_TEXT : "Hide Party Interface in Raid"
 * HIDE_PULLOUT_BG : "Hide Background"
 * HIGH : "High"
 * HIGHLIGHTING : "Highlighting:"
 * HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP : "Highlight ability names in combat messages."
 * HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP : "Highlight damage numbers in combat messages."
 * HIGHLIGHT_KILL_COMBATLOG_TOOLTIP : "Highlights the entire line when you or a party member makes a kill."
 * HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP : "Highlight the school of a spell in combat messages."
 * HIGH_BIDDER : "High Bidder"
 * HK : "HK" Abbreviation for "honorable kill"
 * HOME : "Home"
 * HOME_INN : "your inn"
 * HONOR : "Honor"
 * HONORABLE_KILLS : "Honorable Kills"
 * HONORABLE_KILLS_TOOLTIP : "Enemy players that you or the group you are in did damage to before they died"
 * HONOR_CONTRIBUTION_POINTS : "Honor"
 * HONOR_ESTIMATED_TOOLTIP : "Honor Gained Today"
 * HONOR_GAINED : "Honor Gained"
 * HONOR_GAINED_TOOLTIP : "Total honor gained."
 * HONOR_HIGHEST_RANK : "Highest Rank"
 * HONOR_LASTWEEK : "Last Week"
 * HONOR_LIFETIME : "Lifetime"
 * HONOR_POINTS : "Honor Points"
 * HONOR_STANDING : "Standing"
 * HONOR_THIS_SESSION : "Today"
 * HONOR_TODAY : "Today"
 * HONOR_YESTERDAY : "Yesterday"
 * HOSTILE : "Hostile"
 * HOURS : "|4Hour:Hours;"
 * HOURS_ABBR : "%d |4Hr:Hr;"
 * HOUR_ONELETTER_ABBR : "%d h"
 * HP : "HP" Abbreviation for "health"
 * HP_TEMPLATE : "%d Health"
 * HUNTER_AGILITY_TOOLTIP : "Increases attack power with both melee and ranged weapons, and improves chance to score a critical hit with all weapons.|nIncreases armor and chance to dodge attacks."
 * HUNTER_INTELLECT_TOOLTIP : "Increases mana points and chance to score a critical hit with spells.\nIncreases the rate at which weapon skills improve."
 * ICON_TAG_RAID_TARGET_CIRCLE1 : "rt2" Shortcut icon tag for Raid Target 2 (Circle)
 * ICON_TAG_RAID_TARGET_CIRCLE2 : "rt2"
 * ICON_TAG_RAID_TARGET_CROSS1 : "rt7" Shortcut icon tag for Raid Target 7 (cross)
 * ICON_TAG_RAID_TARGET_CROSS2 : "X"
 * ICON_TAG_RAID_TARGET_DIAMOND1 : "rt3" Shortcut icon tag for Raid Target 3 (Diamond)
 * ICON_TAG_RAID_TARGET_DIAMOND2 : "rt3"
 * ICON_TAG_RAID_TARGET_MOON1 : "rt5" Shortcut icon tag for Raid Target 5 (Moon)
 * ICON_TAG_RAID_TARGET_MOON2 : "rt5"
 * ICON_TAG_RAID_TARGET_SKULL1 : "rt8" Shortcut icon tag for Raid Target 8 (Skull)
 * ICON_TAG_RAID_TARGET_SKULL2 : "rt8"
 * ICON_TAG_RAID_TARGET_SQUARE1 : "rt6" Shortcut icon tag for Raid Target 6 (Square)
 * ICON_TAG_RAID_TARGET_SQUARE2 : "rt6"
 * ICON_TAG_RAID_TARGET_STAR1 : "rt1" Shortcut icon tag for Raid Target 1 (Star)
 * ICON_TAG_RAID_TARGET_STAR2 : "rt1"
 * ICON_TAG_RAID_TARGET_TRIANGLE1 : "rt4" Shortcut icon tag for Raid Target 4 (Triangle)
 * ICON_TAG_RAID_TARGET_TRIANGLE2 : "rt4"
 * ID : "ID"
 * IDLE_MESSAGE : "You have been inactive for some time and will be logged out of the game. If you wish to remain logged in, hit the cancel button."
 * IGNORE : "Ignore"
 * IGNORED : "Ignored"
 * IGNORE_ERRORS : "Ignore" Ignore Lua errors for StaticPopup
 * IGNORE_LIST : "Ignore List"
 * IGNORE_PLAYER : "Ignore Player" Add a player to your ignore list
 * IGR_BILLING_NAG_DIALOG : "Your IGR's playtime is about to expire, you will be disconnected shortly."
 * IMMUNE : "Immune" Immune to a spell
 * INBOX : "Inbox"
 * INCOMPLETE : "Incomplete" INCOMPLETE
 * INCREASE_POTENTIAL : "Increases potential in |cffffffff%s|r by |cffffffff%d|r"
 * INPUT_CHINESE : "CH"
 * INPUT_JAPANESE : "JP"
 * INPUT_KOREAN : "KO"
 * INPUT_ROMAN : "A"
 * INSCRIPTION : "Inscription"
 * INSPECT : "Inspect" Player inspects another player
 * INSPECT_NOTIFY : "%s is inspecting you." Tells the player that another player is inspecting him
 * INSTANCE : "INSTANCE"
 * INSTANCE_BOOT_TIMER : "You are not in this instance's group. You will be teleported to %s in %d %s."
 * INSTANCE_RESET_FAILED : "Cannot reset %s. There are players still inside the instance."
 * INSTANCE_RESET_FAILED_OFFLINE : "Cannot reset %s. There are players offline in your party."
 * INSTANCE_RESET_FAILED_ZONING : "Cannot reset %s. There are players in your party attempting to zone into an instance."
 * INSTANCE_RESET_SUCCESS : "%s has been reset."
 * INSTANCE_SAVED : "You are now saved to this instance"
 * INSTANCE_SHUTDOWN_MESSAGE : "Not enough players. The game will end in %s" Displayed when a battleground instance does not have the minimum number of players required
 * INTELLECT_COLON : "Intellect:" Character's intellect, with colon
 * INTELLECT_TOOLTIP : "Increases Mana points as well as chance to Critical Hit\nwith magic spells. Intellect also grants a higher chance\nto increase melee skills. (It does not affect professions\nthough.) " Tooltip description for intellect
 * INTERFACE_ACTION_BLOCKED : "Interface action failed because of an AddOn"
 * INTERFACE_OPTIONS : "Interface Options" Title the for Interface Options window!
 * INTERRUPT : "Interrupt" Interrupt an attack
 * INTERRUPTED : "Interrupted" Interrupted an attack
 * INTERRUPTS : "Interrupts"
 * INT_GENERAL_DURATION_DAYS : "%d |4day:days;"
 * INT_GENERAL_DURATION_HOURS : "%d |4hour:hours;"
 * INT_GENERAL_DURATION_MIN : "%d |4minute:minutes;"
 * INT_GENERAL_DURATION_SEC : "%d |4second:seconds;"
 * INT_SPELL_DURATION_DAYS : "%d |4day:days;"
 * INT_SPELL_DURATION_HOURS : "%d |4hour:hrs;"
 * INT_SPELL_DURATION_MIN : "%d min"
 * INT_SPELL_DURATION_SEC : "%d sec"
 * INT_SPELL_POINTS_SPREAD_TEMPLATE : "%d to %d"
 * INVENTORY_FULL : "Inventory is full." The player's inventory is full
 * INVENTORY_TOOLTIP : "Inventory" Inventory tooltip
 * INVERT_MOUSE : "Invert Mouse"
 * INVITATION : "%s invites you to a group." Tells the player he has been invited to a group
 * INVITE : "Invite" Generic "Invite"
 * INVTYPE_2HWEAPON : "Two-Hand" Two-hand type
 * INVTYPE_AMMO : "Ammo"
 * INVTYPE_BAG : "Bag" Bag type
 * INVTYPE_BODY : "Shirt" Body type
 * INVTYPE_CHEST : "Chest" Chest type
 * INVTYPE_CLOAK : "Back" Cloak type
 * INVTYPE_FEET : "Feet" Feet type
 * INVTYPE_FINGER : "Finger" Finger type
 * INVTYPE_HAND : "Hands" Hands type
 * INVTYPE_HEAD : "Head" Head type
 * INVTYPE_HOLDABLE : "Held In Off-hand" Holdable type
 * INVTYPE_LEGS : "Legs" Legs type
 * INVTYPE_NECK : "Neck" Neck type
 * INVTYPE_QUIVER : "Quiver"
 * INVTYPE_RANGED : "Ranged" Ranged type
 * INVTYPE_RANGEDRIGHT : "Ranged"
 * INVTYPE_RELIC : "Relic"
 * INVTYPE_ROBE : "Chest" Robe type
 * INVTYPE_SHIELD : "Off Hand" Shield type
 * INVTYPE_SHOULDER : "Shoulder" Shoulder type
 * INVTYPE_TABARD : "Tabard" Tabard type
 * INVTYPE_THROWN : "Thrown"
 * INVTYPE_TRINKET : "Trinket" Trinket type
 * INVTYPE_WAIST : "Waist" Waist type
 * INVTYPE_WEAPON : "One-Hand" One-hand type, either hand
 * INVTYPE_WEAPONMAINHAND : "Main Hand" One-hand type, main hand
 * INVTYPE_WEAPONMAINHAND_PET : "Main Attack"
 * INVTYPE_WEAPONOFFHAND : "Off Hand" One-hand type, off hand
 * INVTYPE_WRIST : "Wrist" Wrist type
 * ITEMPRESENTINOFFHAND : "Cannot wield, there's something already in your second hand!"
 * ITEMS : "Items" Generic "items"
 * ITEMSLOTTEXT : "Item Slots" label for items
 * ITEM_ACCOUNTBOUND : "Account Bound"
 * ITEM_BIND_ON_EQUIP : "Binds when equipped" Item will be bound when equipped
 * ITEM_BIND_ON_PICKUP : "Binds when picked up" Item wil be bound when picked up
 * ITEM_BIND_ON_USE : "Binds when used" Item will be bound when used
 * ITEM_BIND_QUEST : "Quest Item" Item is a quest item (same logic as ON_PICKUP)
 * ITEM_BIND_TO_ACCOUNT : "Binds to account"
 * ITEM_CANT_BE_DESTROYED : "That item cannot be destroyed." Attempted to destroy a NO_DESTROY item
 * ITEM_CLASSES_ALLOWED : "Classes: %s" Lists the classes allowed to use this item
 * ITEM_CONJURED : "Conjured Item" Item expires
 * ITEM_COOLDOWN_TIME : "Cooldown remaining: %s"
 * ITEM_COOLDOWN_TIME_DAYS : "Cooldown remaining: %d |4day:days;"
 * ITEM_COOLDOWN_TIME_HOURS : "Cooldown remaining: %d |4hour:hours;"
 * ITEM_COOLDOWN_TIME_MIN : "Cooldown remaining: %d min"
 * ITEM_COOLDOWN_TIME_SEC : "Cooldown remaining: %d sec"
 * ITEM_COOLDOWN_TOTAL : "(%s Cooldown)"
 * ITEM_COOLDOWN_TOTAL_DAYS : "(%d |4Day:Days; Cooldown)"
 * ITEM_COOLDOWN_TOTAL_HOURS : "(%d |4Hour:Hours; Cooldown)"
 * ITEM_COOLDOWN_TOTAL_MIN : "(%d Min Cooldown)"
 * ITEM_COOLDOWN_TOTAL_SEC : "(%d Sec Cooldown)"
 * ITEM_CREATED_BY : "|cff00ff00|r" %s is the creator of the item
 * ITEM_DISENCHANT_ANY_SKILL : "Disenchantable" Items that can be disenchanted at any skill level
 * ITEM_DISENCHANT_MIN_SKILL : "Disenchanting requires %s (%d)" Minimum enchanting skill needed to disenchant
 * ITEM_DISENCHANT_NOT_DISENCHANTABLE : "Cannot be disenchanted" Items which cannot be disenchanted ever
 * ITEM_DURATION_DAYS : "Duration: %d |4day:days;"
 * ITEM_DURATION_HOURS : "Duration: %d |4hour:hrs;"
 * ITEM_DURATION_MIN : "Duration: %d min"
 * ITEM_DURATION_SEC : "Duration: %d sec"
 * ITEM_ENCHANT_DISCLAIMER : "Item will not be traded!" Temporary string
 * ITEM_ENCHANT_TIME_LEFT_DAYS : "%s (%d |4day:days;)"
 * ITEM_ENCHANT_TIME_LEFT_HOURS : "%s (%d |4hour:hours;)"
 * ITEM_ENCHANT_TIME_LEFT_MIN : "%s (%d min)" Enchantment name, followed by the time left in minutes
 * ITEM_ENCHANT_TIME_LEFT_SEC : "%s (%d sec)" Enchantment name, followed by the time left in seconds
 * ITEM_LEVEL : "Level %d" The actual level of the item
 * ITEM_LEVEL_AND_MIN : "Level %d (min %d)" The level and minimum required level for an item
 * ITEM_LEVEL_RANGE : "Requires level %d to %d" Item is only useable in the range of levels specified.
 * ITEM_LEVEL_RANGE_CURRENT : "Requires level %d to %d (%d)" Item is only useable in the range of levels specified.
 * ITEM_LIMIT_CATEGORY : "Unique: %s (%d)"
 * ITEM_LIMIT_CATEGORY_MULTIPLE : "Unique Equipped: %s (%d)"
 * ITEM_LOOT : "Item Loot"
 * ITEM_MILLABLE : "Millable" Item is millable
 * ITEM_MIN_LEVEL : "Requires Level %d" Required level to use the item
 * ITEM_MIN_SKILL : "Requires %s (%d)" Required skill rank to use the item
 * ITEM_MOD_AGILITY : "%c%d Agility" Item adds %d to agility, %c is +/-
 * ITEM_MOD_ARMOR_PENETRATION_RATING : "Increases your armor penetration rating by %d."
 * ITEM_MOD_ATTACK_POWER : "Increases attack power by %d."
 * ITEM_MOD_BLOCK_RATING : "Increases your shield block rating by %d."
 * ITEM_MOD_CRIT_MELEE_RATING : "Improves melee critical strike rating by %d."
 * ITEM_MOD_CRIT_RANGED_RATING : "Improves ranged critical strike rating by %d."
 * ITEM_MOD_CRIT_RATING : "Improves critical strike rating by %d."
 * ITEM_MOD_CRIT_SPELL_RATING : "Improves spell critical strike rating by %d."
 * ITEM_MOD_CRIT_TAKEN_MELEE_RATING : "Improves melee critical avoidance rating by %d."
 * ITEM_MOD_CRIT_TAKEN_RANGED_RATING : "Improves ranged critical avoidance rating by %d."
 * ITEM_MOD_CRIT_TAKEN_RATING : "Improves critical avoidance rating by %d."
 * ITEM_MOD_CRIT_TAKEN_SPELL_RATING : "Improves spell critical avoidance rating by %d."
 * ITEM_MOD_DEFENSE_SKILL_RATING : "Increases defense rating by %d." Increases defense rating by %d
 * ITEM_MOD_DODGE_RATING : "Increases your dodge rating by %d."
 * ITEM_MOD_EXPERTISE_RATING : "Increases your expertise rating by %d."
 * ITEM_MOD_FERAL_ATTACK_POWER : "Increases attack power by %d in Cat, Bear, Dire Bear, and Moonkin forms only."
 * ITEM_MOD_HASTE_MELEE_RATING : "Improves melee haste rating by %d."
 * ITEM_MOD_HASTE_RANGED_RATING : "Improves ranged haste rating by %d."
 * ITEM_MOD_HASTE_RATING : "Improves haste rating by %d."
 * ITEM_MOD_HASTE_SPELL_RATING : "Improves spell haste rating by %d."
 * ITEM_MOD_HEALTH : "%c%d Health" Item adds %d to health, %c is +/-
 * ITEM_MOD_HIT_MELEE_RATING : "Improves melee hit rating by %d."
 * ITEM_MOD_HIT_RANGED_RATING : "Improves ranged hit rating by %d."
 * ITEM_MOD_HIT_RATING : "Improves hit rating by %d."
 * ITEM_MOD_HIT_SPELL_RATING : "Improves spell hit rating by %d."
 * ITEM_MOD_HIT_TAKEN_MELEE_RATING : "Improves melee hit avoidance rating by %d."
 * ITEM_MOD_HIT_TAKEN_RANGED_RATING : "Improves ranged hit avoidance rating by %d."
 * ITEM_MOD_HIT_TAKEN_RATING : "Improves hit avoidance rating by %d."
 * ITEM_MOD_HIT_TAKEN_SPELL_RATING : "Improves spell hit avoidance rating by %d."
 * ITEM_MOD_INTELLECT : "%c%d Intellect" Item adds %d to intellect, %c is +/-
 * ITEM_MOD_MANA : "%c%d Mana" Item adds %d to mana, %c is +/-
 * ITEM_MOD_MANA_REGENERATION : "Restores %d mana per 5 sec."
 * ITEM_MOD_PARRY_RATING : "Increases your parry rating by %d."
 * ITEM_MOD_RANGED_ATTACK_POWER : "Increases ranged attack power by %d."
 * ITEM_MOD_RESILIENCE_RATING : "Improves your resilience rating by %d."
 * ITEM_MOD_SPELL_DAMAGE_DONE : "Increases damage done by magical spells and effects by up to %d."
 * ITEM_MOD_SPELL_HEALING_DONE : "Increases healing done by magical spells and effects by up to %d."
 * ITEM_MOD_SPELL_POWER : "Increases spell power by %d."
 * ITEM_MOD_SPIRIT : "%c%d Spirit" Item adds %d to spirit, %c is +/-
 * ITEM_MOD_STAMINA : "%c%d Stamina" Item adds %d to stamina, %c is +/-
 * ITEM_MOD_STRENGTH : "%c%d Strength" Item adds %d to strength, %c is +/-
 * ITEM_MOUSE_OVER : "Mouse over icon for more info"
 * ITEM_NAMES : "Item Names"
 * ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP : "Show braces around item names."
 * ITEM_NO_DROP : "No Drop" This is a No Drop item
 * ITEM_OPENABLE : ""
 * ITEM_PROPOSED_ENCHANT : "Will receive %s." Enchantment proposed in trade
 * ITEM_PROSPECTABLE : "Prospectable" Item is prospectable
 * ITEM_PURCHASED_COLON : "Item Purchased:"
 * ITEM_QUALITY0_DESC : "Poor"
 * ITEM_QUALITY1_DESC : "Common"
 * ITEM_QUALITY2_DESC : "Uncommon"
 * ITEM_QUALITY3_DESC : "Rare"
 * ITEM_QUALITY4_DESC : "Epic"
 * ITEM_QUALITY5_DESC : "Legendary"
 * ITEM_QUALITY6_DESC : "Artifact"
 * ITEM_QUANTITY_TEMPLATE : "%d %s" Template so other languages can say "2 manly swords".
 * ITEM_RACES_ALLOWED : "Races: %s" Lists the races allowed to use this item
 * ITEM_RANDOM_ENCHANT : ""
 * ITEM_READABLE : "" Tooltip text for readable items
 * ITEM_REQ_ARENA_RATING : "Requires personal and team arena rating of %d" %d is the rating number required
 * ITEM_REQ_PURCHASE_GROUP : "Requires %s"
 * ITEM_REQ_REPUTATION : "Requires %s - %s" Required faction reputation to use the item
 * ITEM_REQ_SKILL : "Requires %s" Required skill to use the item
 * ITEM_RESIST_ALL : "%c%d to All Resistances" Item adds %d to all resistances, %c is +/-
 * ITEM_RESIST_SINGLE : "%c%d %s Resistance" Item adds %d to %s school resistance, first %c is +/-
 * ITEM_SET_BONUS : "Set: %s"
 * ITEM_SET_BONUS_GRAY : "(%d) Set: %s"
 * ITEM_SET_NAME : "%s (%d/%d)" Set name (2/5)
 * ITEM_SIGNABLE : ""
 * ITEM_SOCKETABLE : ""
 * ITEM_SOCKETING : "Item Socketing"
 * ITEM_SOCKET_BONUS : "Socket Bonus: %s" Tooltip tag for socketed item matched socket bonuses
 * ITEM_SOLD_COLON : "Item Sold:"
 * ITEM_SOULBOUND : "Soulbound" Item is Soulbound
 * ITEM_SPELL_CHARGES : "%d |4Charge:Charges;" Spell charges on an item
 * ITEM_SPELL_CHARGES_NONE : "No charges" Used in the tooltip when charges = 0 on items that are not consumed
 * ITEM_SPELL_EFFECT : "Effect: %s" Item can cast spell %s
 * ITEM_SPELL_KNOWN : "Already known"
 * ITEM_SPELL_TRIGGER_ONEQUIP : "Equip:"
 * ITEM_SPELL_TRIGGER_ONPROC : "Chance on hit:"
 * ITEM_SPELL_TRIGGER_ONUSE : "Use:"
 * ITEM_STARTS_QUEST : "This Item Begins a Quest" Item is a quest giver
 * ITEM_SUFFIX_TEMPLATE : "%s %s" Name, suffix
 * ITEM_TEXT_FROM : "From,"
 * ITEM_UNIQUE : "Unique" Item is unique
 * ITEM_UNIQUE_EQUIPPABLE : "Unique-Equipped" Only one allowed to be equipped at a time.
 * ITEM_UNIQUE_MULTIPLE : "Unique (%d)" Item is unique
 * ITEM_UNSELLABLE : "No sell price"
 * ITEM_WRAPPED_BY : "|cff00ff00<Gift from %s>|r" %s is the person who wrapped the gift
 * ITEM_WRITTEN_BY : "Written by %s"
 * ITEM_WRONG_CLASS : "That item can't be used by players of your class!"
 * ITEM_WRONG_RACE : "That item can't be used by players of your race!"
 * ITUNES_SHOW_ALL_TRACK_CHANGES : "Display all iTunes track changes"
 * ITUNES_SHOW_ALL_TRACK_CHANGES_TOOLTIP : "Show track names in a pop up window automatically when tracks change in iTunes."
 * ITUNES_SHOW_FEEDBACK : "Display iTunes remote feedback"
 * ITUNES_SHOW_FEEDBACK_TOOLTIP : "Show track names in a pop up window when you change tracks using the iTunes remote."
 * JOIN : "Join"
 * JOINED_PARTY : "%s joins the party." Player %s has joined the party
 * JOIN_AS_GROUP : "Join as Group"
 * JOIN_AS_GROUP_TOOLTIP : "A group leader may select this option to add the entire group to the battleground queue. Your group will enter the battleground at the same time."
 * JOIN_AS_PARTY : "Join as Party"
 * JOIN_NEW_CHANNEL : "Join New Channel"
 * KBASE_ARTICLE_COUNT : "%d - %d of %d articles"
 * KBASE_ARTICLE_ID : "Article Id: %d"
 * KBASE_CHARSTUCK : "Character Stuck"
 * KBASE_DEFAULT_SEARCH_TEXT : "Type your keywords here." Initial text for knowledge base search field
 * KBASE_ERROR_LOAD_FAILURE : "The Knowledge Base is currently unavailable. Please refer to http://us.blizzard.com/support/index.xml?gameId=11 for help with support issues, or submit a petition using the button below."
 * KBASE_ERROR_NO_RESULTS : "There were no articles matching your search criteria."
 * KBASE_GMTALK : "Talk to a GM"
 * KBASE_HOT_ISSUE : "Hot Issue"
 * KBASE_RECENTLY_UPDATED : "Recently Updated"
 * KBASE_REPORTISSUE : "Report Issue"
 * KBASE_SEARCH_RESULTS : "Search Results"
 * KBASE_TOP_ISSUES : "Top Issues" Header for Article List
 * KEY1 : "Key 1" Label for the first key in the keybinding UI
 * KEY2 : "Key 2" Label for the second key in the keybinding UI
 * KEYBINDINGFRAME_MOUSEWHEEL_ERROR : "Can't bind mousewheel to actions with up and down states"
 * KEYRING : "Keyring" Keyring bag name
 * KEY_APOSTROPHE : "'"
 * KEY_BACKSLASH : "\\"
 * KEY_BACKSPACE : "Backspace"
 * KEY_BACKSPACE_MAC : "Delete"
 * KEY_BINDING : "Key Binding"
 * KEY_BINDINGS : "Key Bindings" Title for the key bindings frame
 * KEY_BINDINGS_MAC : "Bindings"
 * KEY_BOUND : "Key Bound Successfully"
 * KEY_BUTTON1 : "Left Mouse Button"
 * KEY_BUTTON2 : "Right Mouse Button"
 * KEY_BUTTON3 : "Middle Mouse"
 * KEY_BUTTON4 : "Mouse Button 4"
 * KEY_BUTTON5 : "Mouse Button 5"
 * KEY_COMMA : ","
 * KEY_DELETE : "Delete"
 * KEY_DELETE_MAC : "Del"
 * KEY_DOWN : "Down Arrow"
 * KEY_END : "End"
 * KEY_ENTER : "Enter"
 * KEY_ENTER_MAC : "Return"
 * KEY_ESCAPE : "Escape"
 * KEY_HOME : "Home"
 * KEY_INSERT : "Insert"
 * KEY_INSERT_MAC : "Help"
 * KEY_LEFT : "Left Arrow"
 * KEY_LEFTBRACKET : "["
 * KEY_MINUS : "-"
 * KEY_MOUSEWHEELDOWN : "Mouse Wheel Down"
 * KEY_MOUSEWHEELUP : "Mouse Wheel Up"
 * KEY_NUMLOCK : "Num Lock"
 * KEY_NUMLOCK_MAC : "Clear"
 * KEY_NUMPAD0 : "Num Pad 0"
 * KEY_NUMPAD1 : "Num Pad 1"
 * KEY_NUMPAD2 : "Num Pad 2"
 * KEY_NUMPAD3 : "Num Pad 3"
 * KEY_NUMPAD4 : "Num Pad 4"
 * KEY_NUMPAD5 : "Num Pad 5"
 * KEY_NUMPAD6 : "Num Pad 6"
 * KEY_NUMPAD7 : "Num Pad 7"
 * KEY_NUMPAD8 : "Num Pad 8"
 * KEY_NUMPAD9 : "Num Pad 9"
 * KEY_NUMPADDECIMAL : "Num Pad ."
 * KEY_NUMPADDIVIDE : "Num Pad /"
 * KEY_NUMPADMINUS : "Num Pad -"
 * KEY_NUMPADMULTIPLY : "Num Pad *"
 * KEY_NUMPADPLUS : "Num Pad +"
 * KEY_PAGEDOWN : "Page Down"
 * KEY_PAGEUP : "Page Up"
 * KEY_PAUSE : "Pause"
 * KEY_PAUSE_MAC : "F15"
 * KEY_PERIOD : "."
 * KEY_PLUS : "+"
 * KEY_PRINTSCREEN : "Print Screen"
 * KEY_PRINTSCREEN_MAC : "F13"
 * KEY_RIGHT : "Right Arrow"
 * KEY_RIGHTBRACKET : "]"
 * KEY_SCROLLLOCK : "Scroll Lock"
 * KEY_SCROLLLOCK_MAC : "F14"
 * KEY_SEMICOLON : ";"
 * KEY_SLASH : "/"
 * KEY_SPACE : "Spacebar" Spacebar
 * KEY_TAB : "Tab"
 * KEY_TILDE : "~"
 * KEY_UNBOUND_ERROR : "|cffff0000%s Function is Now Unbound!|r"
 * KEY_UP : "Up Arrow"
 * KILLING_BLOWS : "Killing Blows"
 * KILLING_BLOW_TOOLTIP : "Enemy players to whom you have personally delivered the killing blow."
 * KILLS : "Kills" Generic kills label
 * KILLS_COMBATLOG_TOOLTIP : "Show messages when a member of your party kills something."
 * KILLS_PVP : "Kills"
 * KNOWLEDGEBASE_FRAME_TITLE : "Knowledge Base"
 * KNOWLEDGE_BASE : "Knowledge Base"
 * KNOWN_TALENTS_HEADER : "My Talents" Header for talents already known by the player
 * KOKR : "Korean"
 * LABEL_NOTE : "Note"
 * LALT_KEY_TEXT : "Left ALT"
 * LANGUAGE : "Language"
 * LANGUAGES_LABEL : "Languages" Label for Languages interface options category
 * LANGUAGES_SUBTEXT : "These options allow you to modify language settings for the game."
 * LASTONLINE : "Last Online"
 * LASTONLINE_DAYS : "%d |4day:days;"
 * LASTONLINE_HOURS : "%d |4hour:hours;"
 * LASTONLINE_MINS : "< an hour"
 * LASTONLINE_MONTHS : "%d |4month:months;"
 * LASTONLINE_YEARS : "%d |4year:years;"
 * LAST_ONLINE_COLON : "Last Online:"
 * LATEST_UNLOCKED_ACHIEVEMENTS : "Recent Achievements" Title for the summary page of the achievements frame
 * LATEST_UPDATED_STATS : "Latest Updated Statistics" Title for the summary page of the achievement frame
 * LAUGH_WORD1 : "lol"
 * LAUGH_WORD2 : "rofl"
 * LAUGH_WORD3 : "hehe"
 * LAUGH_WORD4 : "haha"
 * LAUGH_WORD5 : "haha" index 5
 * LAUGH_WORD6 : "haha"
 * LAUGH_WORD7 : "haha"
 * LAUGH_WORD8 : "haha"
 * LAUGH_WORD9 : "rofl"
 * LCTRL_KEY_TEXT : "Left CTRL"
 * LEARN_SKILL_TEMPLATE : "Learn %s" Used in the SkillFrame to display skills that are learnable
 * LEAVE_ARENA : "Leave Arena"
 * LEAVE_BATTLEGROUND : "Leave Battleground"
 * LEAVE_QUEUE : "Leave Queue"
 * LEAVE_VEHICLE : "Leave Vehicle"
 * LEAVE_ZONE : "Leave %s"
 * LEAVING_COMBAT : "Leaving Combat"
 * LEFT_PARTY : "%s leaves the party." Player %s has left the party
 * LEGSSLOT : "Legs" Legs slot
 * LESS_THAN_ONE_MINUTE : "< 1 minute"
 * LEVEL : "Level" Level of a monster, character or item
 * LEVEL_ABBR : "Lvl" Level abbreviation
 * LEVEL_GAINED : "Level %d" Indicates the required level to gain a skill line
 * LEVEL_GRANT : "%s wishes to grant you one level" Refer-A-Friend level granting confirmation
 * LEVEL_RANGE : "Level Range"
 * LEVEL_REQUIRED : "Req level %d" Level required to use an item
 * LEVEL_TOO_LOW : "You must reach level %d to equip this item." The player is not high enough level to equip this item
 * LEVEL_UP : "Congratulations, you have reached level %d!" Tell player when he levels up
 * LEVEL_UP_CHAR_POINTS : "You have gained %d talent |4point:points;."
 * LEVEL_UP_HEALTH : "You have gained %d hit points."
 * LEVEL_UP_HEALTH_MANA : "You have gained %d hit points and %d mana."
 * LEVEL_UP_SKILL_POINTS : "You now have %d free |4profession:professions;."
 * LEVEL_UP_STAT : "Your %s increases by %d." %s is the stat name, %d is the increase amount
 * LFGWIZARD_TITLE : "Choose an Action"
 * LFG_BUTTON : "Looking For Group/Looking For More"
 * LFG_DISABLED_LFM_TOOLTIP : "You cannot Look For Group while Looking For More."
 * LFG_DISABLED_PARTY_TOOLTIP : "You cannot Look For Group while in a party."
 * LFG_LABEL : "I would like to join a group"
 * LFG_TITLE : "Looking For Group"
 * LFG_TYPE_BATTLEGROUND : "Battleground"
 * LFG_TYPE_DUNGEON : "Dungeon"
 * LFG_TYPE_HEROIC_DUNGEON : "Heroic Dungeon"
 * LFG_TYPE_NONE : "None"
 * LFG_TYPE_QUEST : "Quest (Group)"
 * LFG_TYPE_RAID : "Raid"
 * LFG_TYPE_ZONE : "Zone"
 * LFM_NAME_TEMPLATE : "%s - Level %s %s"
 * LFM_NUM_RAID_MEMBER_TEMPLATE : "%d members in raid group"
 * LFM_TITLE : "Looking For More"
 * LINK_TRADESKILL_TOOLTIP : "Click here to create a link to your profession."
 * LOCALE_INFORMATION : "Locale Information" UI Options Screen
 * LOCATION_COLON : "Location:"
 * LOCK : "Lock"
 * LOCKED : "Locked" Used in tooltips for locked items
 * LOCKED_WITH_ITEM : "Requires %s" A game object is locked with an item
 * LOCKED_WITH_SPELL : "Requires %s" A game object is locked with a spell
 * LOCKED_WITH_SPELL_KNOWN : "Requires %s" A game object is locked with a spell the player knows
 * LOCK_ACTIONBAR_TEXT : "Lock ActionBars"
 * LOCK_BATTLEFIELDMINIMAP : "Lock Zone Map"
 * LOCK_CHANNELPULLOUT_LABEL : "Lock Channel Roster" Caption for option that locks/unlocks the position of the channel roster window.
 * LOCK_FOCUS_FRAME : "Lock Frame Position"
 * LOCK_WINDOW : "Lock Window"
 * LOGOUT : "Logout"
 * LOG_PERIODIC_EFFECTS : "Periodic Damage"
 * LOOKING : "Looking"
 * LOOKING_FOR_GROUP : "Looking For Group"
 * LOOKING_FOR_GROUP_LABEL : "I'm looking for a group for:"
 * LOOKING_FOR_GROUP_LABEL2 : "I'm also looking for a group for:"
 * LOOKING_FOR_GROUP_TEXT : "Let other players know what dungeon, raid, quest, or zone you are interested in."
 * LOOKING_FOR_MORE : "Looking For More"
 * LOOKING_FOR_MORE_TEXT : "Find additional group members for a dungeon, raid, quest, or zone."
 * LOOK_FOR_GROUP : "Look For Group"
 * LOOK_FOR_MORE : "Look For More"
 * LOOT : "Loot"
 * LOOTER : "Looter"
 * LOOT_FREE_FOR_ALL : "Loot: Free for All"
 * LOOT_GONE : "Item already looted."
 * LOOT_GROUP_LOOT : "Loot: Group Loot"
 * LOOT_ITEM : "%s receives loot: %s." The first %s is the player name, the other %s is the item name.
 * LOOT_ITEM_CREATED_SELF : "You create: %s."
 * LOOT_ITEM_CREATED_SELF_MULTIPLE : "You create: %sx%d."
 * LOOT_ITEM_MULTIPLE : "%s receives loot: %sx%d." The first %s is the player name, the other %s is the item name, and the %d is the number of items they received.
 * LOOT_ITEM_PUSHED_SELF : "You receive item: %s."
 * LOOT_ITEM_PUSHED_SELF_MULTIPLE : "You receive item: %sx%d."
 * LOOT_ITEM_SELF : "You receive loot: %s."
 * LOOT_ITEM_SELF_MULTIPLE : "You receive loot: %sx%d."
 * LOOT_KEY_TEXT : "Loot Key"
 * LOOT_MASTER_LOOTER : "Loot: Master Looter"
 * LOOT_METHOD : "Loot Method"
 * LOOT_MONEY : "%s loots %s." Tells player how much money a party member looted
 * LOOT_MONEY_SPLIT : "Your share of the loot is %s." Tells player how much money the party looted
 * LOOT_NEED_BEFORE_GREED : "Loot: Need Before Greed"
 * LOOT_NEXT_PAGE : "Switch Page" Tells player how much money the party looted
 * LOOT_NO_DROP : "Looting %s will bind it to you." Tells player he is about to pick up a no drop item
 * LOOT_PROMOTE : "Promote to Master Looter"
 * LOOT_ROLL_ALL_PASSED : "Everyone passed on: %s"
 * LOOT_ROLL_GREED : "%s has selected Greed for: %s"
 * LOOT_ROLL_GREED_SELF : "You have selected Greed for: %s"
 * LOOT_ROLL_NEED : "%s has selected Need for: %s"
 * LOOT_ROLL_NEED_SELF : "You have selected Need for: %s"
 * LOOT_ROLL_PASSED : "%s passed on: %s"
 * LOOT_ROLL_PASSED_AUTO : "%s automatically passed on: %s because he cannot loot that item."
 * LOOT_ROLL_PASSED_AUTO_FEMALE : "%s automatically passed on: %s because she cannot loot that item."
 * LOOT_ROLL_PASSED_SELF : "You passed on: %s"
 * LOOT_ROLL_PASSED_SELF_AUTO : "You automatically passed on: %s because you cannot loot that item."
 * LOOT_ROLL_ROLLED_GREED : "Greed Roll - %d for %s by %s" First %s is item, second %s is player name
 * LOOT_ROLL_ROLLED_NEED : "Need Roll - %d for %s by %s" First %s is item, second %s is player name
 * LOOT_ROLL_WON : "%s won: %s"
 * LOOT_ROLL_WON_NO_SPAM_GREED : "%1$s won: %3$s |cff818181(Greed - %2$d)|r"
 * LOOT_ROLL_WON_NO_SPAM_NEED : "%1$s won: %3$s |cff818181(Need - %2$d)|r"
 * LOOT_ROLL_YOU_WON : "You won: %s"
 * LOOT_ROLL_YOU_WON_NO_SPAM_GREED : "You won: %2$s |cff818181(Greed - %1$d)|r"
 * LOOT_ROLL_YOU_WON_NO_SPAM_NEED : "You won: %2$s |cff818181(Need - %1$d)|r"
 * LOOT_ROUND_ROBIN : "Loot: Round Robin"
 * LOOT_THRESHOLD : "Loot Threshold"
 * LOOT_UNDER_MOUSE_TEXT : "Open Loot Window at Mouse"
 * LOW : "Low"
 * LSHIFT_KEY_TEXT : "Left SHIFT"
 * MACRO : "Macro"
 * MACROFRAME_CHAR_LIMIT : "%d/255 Characters Used"
 * MACROS : "Macros"
 * MACRO_ACTION_FORBIDDEN : "A macro script has been blocked from an action only available to the Blizzard UI."
 * MACRO_HELP_TEXT_LINE1 : "Macro Help:"
 * MACRO_HELP_TEXT_LINE2 : "- To bring up the macro UI type /macro or choose it from the chat command menu"
 * MACRO_HELP_TEXT_LINE3 : "- Use the macro UI to automate chat text, emotes, and slash commands"
 * MACRO_HELP_TEXT_LINE4 : "- To cast a spell from a macro use the following syntax: /cast "
 * MACRO_HELP_TEXT_LINE5 : "- Shift click a spell in your spellbook with the macro UI open to add it to your macro"
 * MACRO_POPUP_CHOOSE_ICON : "Choose an Icon:"
 * MACRO_POPUP_TEXT : "Enter Macro Name (Max 16 Characters):" Text for the macro popup
 * MAC_OPTIONS : "Mac Options"
 * MAGE_INTELLECT_TOOLTIP : "Increases mana points and chance to score a critical hit with spells.\nIncreases the rate at which weapon skills improve."
 * MAGIC_RESISTANCES_COLON : "Magic Resistances:" Character's magical resistances, with colon
 * MAIL_COD_ERROR : "C.O.D. must be <= %d"
 * MAIL_LABEL : "Mail"
 * MAIL_LETTER_TOOLTIP : "Click to make a permanent\ncopy of this letter."
 * MAIL_LOOT_KEY_TEXT : "Loot Mail Key"
 * MAIL_MULTIPLE_ITEMS : "Multiple items"
 * MAIL_REPLY_PREFIX : "RE:"
 * MAIL_RETURN : "Return"
 * MAIL_SUBJECT_LABEL : "Subject:"
 * MAIL_TO_LABEL : "To:"
 * MAINASSIST : "Main Assist"
 * MAINHANDSLOT : "Main Hand" Main hand slot
 * MAINMENUBAR_FPS_LABEL : "Framerate: %.0f fps"
 * MAINMENUBAR_LATENCY_LABEL : "Latency: %.0f ms" Latency label for the performance bar tooltip
 * MAINMENU_BUTTON : "Game Menu"
 * MAINTANK : "Main Tank"
 * MAIN_ASSIST : "Main Assist"
 * MAIN_MENU : "Options" The main menu
 * MAIN_TANK : "Main Tank"
 * MAJOR_GLYPH : "Major Glyph"
 * MAKE_INTERACTABLE : "Make Interactive"
 * MAKE_MODERATOR : "Make Moderator"
 * MAKE_UNINTERACTABLE : "Make Noninteractive"
 * MALE : "Male" Generic "Male" gender tag
 * MANA : "Mana" Generic "mana"
 * MANAGE_ACCOUNT : "Manage Account"
 * MANAGE_ACCOUNT_URL : "http://signup.worldofwarcraft.com"
 * MANA_COLON : "Mana:" Character's mana, with colon
 * MANA_COST : "%d Mana"
 * MANA_COST_PER_TIME : "%d Mana, plus %d per sec"
 * MANA_LOW : "Mana Low"
 * MANA_REGEN : "Mana Regen"
 * MANA_REGEN_FROM_SPIRIT : "Increases Mana Regeneration by %d Per 5 Seconds while not casting"
 * MANA_REGEN_TOOLTIP : "%d mana regenerated every 5 seconds while not casting\n%d mana regenerated every 5 seconds while casting"
 * MARKED_AFK : "You are now AFK."
 * MARKED_AFK_MESSAGE : "You are now AFK: %s"
 * MARKED_DND : "You are now DND: %s."
 * MASTERY_POINTS_SPENT : "Points spent in %s Talents:"
 * MASTER_LOOTER : "Master Looter"
 * MASTER_VOLUME : "Master Volume" Sound options tag
 * MATCHMAKING_MATCH_S : "You have been matched to a group for %s." Popup message when the LFG system finds a match.
 * MATCHMAKING_PENDING : "Waiting to complete the match...."
 * MAX_FOLLOW_DIST : "Max Camera Distance"
 * MAX_HP_TEMPLATE : "%d Max health"
 * MEETINGSTONE_LEVEL : "Level %d-%d"
 * MEETINGSTONE_TOOLTIP : "Looking for more for %s" Displayed on the meeting stone minimap button letting you know which queue you are in. suchas: Looking for more for Wailing Caverns
 * MELEE : "Melee"
 * MELEE_ATTACK : "Melee Attack"
 * MELEE_ATTACK_POWER : "Melee Attack Power"
 * MELEE_ATTACK_POWER_TOOLTIP : "Increases damage with melee weapons by %.1f damage per second."
 * MELEE_COMBATLOG_TOOLTIP : "Shows natural melee swings."
 * MELEE_CRIT_CHANCE : "Crit Chance"
 * MELEE_RANGE : "Melee Range"
 * MEMBERS : "Members"
 * MERCHANT : "Merchant"
 * MERCHANT_BUYBACK : "Merchant Buyback"
 * MERCHANT_PAGE_NUMBER : "Page %s of %s" Text at the bottom of the merchant frame that tells you which page you're on.
 * MERCHANT_STOCK : "(%d)" Label for the number of items in the stock of a merchant
 * MESSAGE_SOURCES : "Message Sources"
 * MESSAGE_TYPES : "Message Types"
 * META_GEM : "Meta"
 * MILLISECONDS_ABBR : "ms" Milliseconds abbreviation
 * MINIMAP_LABEL : "Minimap"
 * MINIMAP_TRACKING_AUCTIONEER : "Auctioneer"
 * MINIMAP_TRACKING_BANKER : "Banker"
 * MINIMAP_TRACKING_BATTLEMASTER : "BattleMaster"
 * MINIMAP_TRACKING_FLIGHTMASTER : "FlightMaster"
 * MINIMAP_TRACKING_INNKEEPER : "Innkeeper"
 * MINIMAP_TRACKING_MAILBOX : "Mailbox"
 * MINIMAP_TRACKING_REPAIR : "Repair"
 * MINIMAP_TRACKING_STABLEMASTER : "StableMaster"
 * MINIMAP_TRACKING_TOOLTIP_NONE : "Click to choose tracking type"
 * MINIMAP_TRACKING_TRAINER_CLASS : "Class Trainer"
 * MINIMAP_TRACKING_TRAINER_PROFESSION : "Profession Trainers"
 * MINIMAP_TRACKING_TRIVIAL_QUESTS : "Low Level Quests"
 * MINIMAP_TRACKING_VENDOR_AMMO : "Ammunition"
 * MINIMAP_TRACKING_VENDOR_FOOD : "Food & Drink"
 * MINIMAP_TRACKING_VENDOR_POISON : "Poisons"
 * MINIMAP_TRACKING_VENDOR_REAGENT : "Reagents"
 * MINOR_GLYPH : "Minor Glyph"
 * MINUTES : "|4Minute:Minutes;" Minutes of time
 * MINUTES_ABBR : "%d |4Min:Min;"
 * MINUTE_ONELETTER_ABBR : "%d m"
 * MISCELLANEOUS : "Miscellaneous"
 * MISS : "Miss" Miss on an attack
 * MISSES : "Misses"
 * MODE : "Mode" Label for the floating combat text display mode selection dropdown
 * MODIFIERS_COLON : "Modifiers:" Character's statistical modifiers, with colon
 * MONEY : "Money"
 * MONEY_LOOT : "Money Loot"
 * MONSTER_BOSS_EMOTE : "Boss Emote"
 * MONSTER_BOSS_WHISPER : "Boss Whisper"
 * MONTH_APRIL : "April"
 * MONTH_AUGUST : "August"
 * MONTH_DECEMBER : "December"
 * MONTH_FEBRUARY : "February"
 * MONTH_JANUARY : "January"
 * MONTH_JULY : "July"
 * MONTH_JUNE : "June"
 * MONTH_MARCH : "March"
 * MONTH_MAY : "May"
 * MONTH_NOVEMBER : "November"
 * MONTH_OCTOBER : "October"
 * MONTH_SEPTEMBER : "September"
 * MORE_REAGENTS : "More Reagents"
 * MOTD_COLON : "MOTD:"
 * MOUNT : "Mount"
 * MOUNTS : "Mounts"
 * MOUSE_LABEL : "Mouse"
 * MOUSE_LOOK_SPEED : "Mouse Look Speed"
 * MOUSE_SENSITIVITY : "Mouse Sensitivity"
 * MOUSE_SUBTEXT : "These options allow you to change the way the mouse behaves inside the game."
 * MOVE_FILTER_DOWN : "Move Filter Down"
 * MOVE_FILTER_UP : "Move Filter Up"
 * MOVE_TO_INACTIVE : "Move to Inactive"
 * MOVIE_RECORDING_AIC : "Apple Intermediate"
 * MOVIE_RECORDING_AIC_TOOLTIP : "Exclusive to MacOS X. This codec is the fastest to compress."
 * MOVIE_RECORDING_CANCEL_CONFIRMATION : "Do you really want to cancel this movie? This will delete the uncompressed part of the movie. If you are currently recording, you will lose the entire movie."
 * MOVIE_RECORDING_CODEC_TOOLTIP : "Changes the compression method."
 * MOVIE_RECORDING_COMPRESSBUTTON : "Compress"
 * MOVIE_RECORDING_COMPRESSDIALOG : "Compress..."
 * MOVIE_RECORDING_COMPRESSING : "Compressing"
 * MOVIE_RECORDING_COMPRESSING_CANCEL_NEWBIE_TOOLTIP : "Cancel Compression"
 * MOVIE_RECORDING_COMPRESSING_CANCEL_TOOLTIP : "This will finish the compression early. You will lose the part that is still not compressed. The part that is currently compressed will be saved on your hard drive."
 * MOVIE_RECORDING_COMPRESSION : "Compression"
 * MOVIE_RECORDING_COMPRESSION_STARTED : "Movie compression for \"%s\" started."
 * MOVIE_RECORDING_COMPRESS_TOOLTIP : "This will search for uncompressed movies and ask you if you want to compress, delete or ignore them."
 * MOVIE_RECORDING_DATA_RATE : "Recording Data Rate:"
 * MOVIE_RECORDING_DATA_RATE_TOOLTIP : "This is how much data needs to be written to your hard drive every second. If the game becomes very choppy while recording then it might be that the data rate is too high for your hard drive. The game will stop recording if it cannot write the data fast enough."
 * MOVIE_RECORDING_DV : "DV"
 * MOVIE_RECORDING_DV_TOOLTIP : "DV is the primary codec for most camcorders and iMovie."
 * MOVIE_RECORDING_ENABLE_COMPRESSION : "Compress After Recording"
 * MOVIE_RECORDING_ENABLE_COMPRESSION_TOOLTIP : "If this is checked, the movie will be compressed when you stop recording. Otherwise, you will need to use the compress button to finish processing the movies."
 * MOVIE_RECORDING_ENABLE_CURSOR : "Record the Cursor"
 * MOVIE_RECORDING_ENABLE_CURSOR_TOOLTIP : "If this is checked, you will see the cursor in the movie. Regardless of this setting, you will see the cursor while playing."
 * MOVIE_RECORDING_ENABLE_GUI : "Record the User Interface"
 * MOVIE_RECORDING_ENABLE_GUI_TOOLTIP : "If this is checked, you will see the user interface in the movie. Regardless of this setting, you will see the user interface while playing."
 * MOVIE_RECORDING_ENABLE_ICON : "Show Recording Icon"
 * MOVIE_RECORDING_ENABLE_ICON_TOOLTIP : "If this is checked, you will see a movie camera icon appear on the minimap frame while recording. If the user interface is recorded, this will also appear in the movie."
 * MOVIE_RECORDING_ENABLE_RECOVER : "Compress at Log In"
 * MOVIE_RECORDING_ENABLE_RECOVER_TOOLTIP : "If this is checked, the game will offer the choice of compressing, ignoring, or deleting any pending movies when you log in."
 * MOVIE_RECORDING_ENABLE_SOUND : "Record Sound"
 * MOVIE_RECORDING_ENABLE_SOUND_TOOLTIP : "If this is checked, sound will be recorded in the movie."
 * MOVIE_RECORDING_FPS_FOURTH : "1/4 Game Framerate"
 * MOVIE_RECORDING_FPS_HALF : "1/2 Game Framerate"
 * MOVIE_RECORDING_FPS_THIRD : "1/3 Game Framerate"
 * MOVIE_RECORDING_FRAMERATE : "Framerate"
 * MOVIE_RECORDING_FRAMERATE_TOOLTIP : "Changes the framerate of the movie. If you choose a fixed framerate, the game framerate will be capped to this while recording. Reduce to increase performance. "
 * MOVIE_RECORDING_FULL_RESOLUTION : "Full resolution"
 * MOVIE_RECORDING_GUI_OFF : "Recording of the user interface is off."
 * MOVIE_RECORDING_GUI_ON : "Recording of the user interface is on."
 * MOVIE_RECORDING_H264 : "H.264"
 * MOVIE_RECORDING_H264_TOOLTIP : "This codec is supported natively by Apple devices like the iPod, iPhone and AppleTV. This codec has the best ratio quality/size but it is also the slowest to compress."
 * MOVIE_RECORDING_MJPEG : "Motion JPEG"
 * MOVIE_RECORDING_MJPEG_TOOLTIP : "This codec is faster to compress than H.264 but it will generate a bigger file. "
 * MOVIE_RECORDING_MPEG4 : "MPEG-4"
 * MOVIE_RECORDING_MPEG4_TOOLTIP : "MPEG-4 is supported by many digital cameras and iMovie."
 * MOVIE_RECORDING_PIXLET : "Pixlet"
 * MOVIE_RECORDING_QUALITY_TOOLTIP : "Controls the movie quality. This will affect the final compression. Increasing the quality will also increase the amount of disk space used by the movie and the compression speed."
 * MOVIE_RECORDING_RECORDING : "Recording Time: "
 * MOVIE_RECORDING_RECORDING_STARTED : "Movie recording of \"%s\" started."
 * MOVIE_RECORDING_RECORDING_STOPPED : "Movie recording of \"%s\" stopped."
 * MOVIE_RECORDING_RECOVERING : "Recovering frame #"
 * MOVIE_RECORDING_RESOLUTION_TOOLTIP : "Changes the resolution of the movie. You can record a longer movie if the resolution is smaller."
 * MOVIE_RECORDING_TIME : "Available Recording Time:"
 * MOVIE_RECORDING_TIME_TOOLTIP : "This is how long you can record a movie before you run out of disk space. The game will stop recording after that time."
 * MOVIE_RECORDING_UNCOMPRESSED_RGB : "Uncompressed RGB"
 * MOVIE_RECORDING_WARNING_COMPRESSING : "You cannot start recording while compressing a movie."
 * MOVIE_RECORDING_WARNING_DISK_FULL : "You don't have enough free space on your hard drive to record movies."
 * MOVIE_RECORDING_WARNING_NO_MOVIE : "There is no movie to compress."
 * MOVIE_RECORDING_WARNING_PERF : "Recording stopped - the movie recording settings may be too high for this system configuration."
 * MOVIE_RECORDING_WARNING_REQUIREMENTS : "Your system doesn't presently meet the minimum requirements to record movies. MacOS X 10.4.9, Quicktime 7.1.6 and a shader capable graphic card are required."
 * MP : "MP" Abbreviation for "mana"
 * MULTISAMPLE : "Multisampling"
 * MULTISAMPLING_FORMAT_STRING : "%d-bit color %d-bit depth %dx multisample"
 * MUSIC_VOLUME : "Music" Sound options tag
 * MUTE : "Mute"
 * MUTED : "Muted" Game Tooltip for muted players.
 * MUTED_LIST : "Muted List"
 * MUTE_PLAYER : "Mute Player" Add a player to your mute list
 * NAME : "Name"
 * NAMES_LABEL : "Names"
 * NAMES_SUBTEXT : "These options allow you to control which names are visible within the game field while you play."
 * NAME_CHAT_WINDOW : "Enter chat window name"
 * NEAR : "Near" Close-distance for farclip slider
 * NECKSLOT : "Neck" Neck slot
 * NEED : "Need"
 * NET_PROMOTER_HIGH : "In a heartbeat"
 * NET_PROMOTER_LOW : "Not a chance"
 * NEVER : "Never"
 * NEW : "New"
 * NEWBIE_TOOLTIP_ABANDONQUEST : "Abandons the selected quest, removing it from the Quest Log. Any quest that you abandon can be accepted again at some later date. Associated quest items will remain in your inventory, and there is no penalty for abandoning a quest."
 * NEWBIE_TOOLTIP_ACHIEVEMENT : "View information about your achievements and statistics."
 * NEWBIE_TOOLTIP_ADDFRIEND : "Adds a player to your friends list. You will be notified whenever a friend logs on or off. Other players do not know whether they are on your friends list."
 * NEWBIE_TOOLTIP_ADDMEMBER : "Adds a new player to the guild."
 * NEWBIE_TOOLTIP_ADDTEAMMEMBER : "Adds a new player to the team."
 * NEWBIE_TOOLTIP_ALLIANCE : "A proud member of the Alliance, opposed to members of the Horde (Orcs, Trolls, Tauren, Undead, Blood Elves)."
 * NEWBIE_TOOLTIP_AUTO_JOIN_VOICE : "Allows the automatic joining of\nvoice chat when not already\nin another voice chat session."
 * NEWBIE_TOOLTIP_BATTLEFIELDMINIMAP_OPTIONS : "Right-click to get a list of customizable options for this window. Left-click and drag to move the window."
 * NEWBIE_TOOLTIP_BATTLEFIELD_GROUP_JOIN : "If you are the leader of a group, this button will add your current group to the battleground queue. Your group will be guaranteed to get into the same battleground instance at the same time. Any group member added after you click this button or a group member in a queue for another battleground will not be guaranteed entrance to the same battleground."
 * NEWBIE_TOOLTIP_CHANNELPULLOUT_OPTIONS : "Right-click to get a list of customizable options for this window. Left-click and drag to move the window."
 * NEWBIE_TOOLTIP_CHANNELTAB : "Allows you to view or modify your text and voice chat channels."
 * NEWBIE_TOOLTIP_CHARACTER : "Information about your character, including equipment, combat statistics, skills, and reputation."
 * NEWBIE_TOOLTIP_CHATMENU : "Commands used for communicating with others. With the Chat menu, you can talk to people standing nearby, send a private message to one person, chat with party members, wave at a friend, or create a macro."
 * NEWBIE_TOOLTIP_CHATOPTIONS : "Right-click to get a list of customizable options for this window. Left-click and drag to move the window."
 * NEWBIE_TOOLTIP_DEMOTE : "Demotes the selected player one rank lower."
 * NEWBIE_TOOLTIP_DISHONORABLE_KILLS : "Each time you assist in killing a civilian in PvP that is too low of a level to give you experience (a gray level number), you will get a dishonorable kill.  Each dishonorable kill you get immediately reduces your overall ranking slightly, and each additional dishonorable kill you get during a single day has a larger effect than the last one.   Dishonorable kills are directly applied to your ranking."
 * NEWBIE_TOOLTIP_DISPLAY_CHANNEL_PULLOUT : "Click and drag to display a roster window that lists players with voice chat enabled in this channel." Newbie tooltip for channel buttons with voice sessions in the "Chat" pane of the friends frame.
 * NEWBIE_TOOLTIP_ENCHANTSLOT : "Drop an item into this slot to permit other players to unlock a container, or enchant or poison an item. An item placed in this slot will not be traded; rather, it will simply return to its owner's inventory."
 * NEWBIE_TOOLTIP_ENTER_BATTLEGROUND : "Join the queue to enter this battleground when space becomes available. This will result in a longer wait than selecting \"First Available\"."
 * NEWBIE_TOOLTIP_FIRST_AVAILABLE : "Join the queue to enter the first available battleground. If you select \"First Available\" and another party member enters a \"First Available\" battleground, then your preference will be changed to that battleground. "
 * NEWBIE_TOOLTIP_FRAMERATE : "Indicates how smoothly the game animates. Low framerate can be improved by changing your video options."
 * NEWBIE_TOOLTIP_FRIENDSTAB : "Allows you to manage a list of players you enjoy playing with. You receive notifications of friends logging on or off."
 * NEWBIE_TOOLTIP_GROUPINVITE : "Invites the selected player to join a group."
 * NEWBIE_TOOLTIP_GUILDCONTROL : "Allows you to customize the names of each rank in your guild, along with its privileges."
 * NEWBIE_TOOLTIP_GUILDGROUPINVITE : "Invites the selected guild member to join a group."
 * NEWBIE_TOOLTIP_GUILDPUBLICNOTE : "Click to view your public note. This is information that other players will see about you in the guild UI. If you click on the note itself, you will be able to edit it."
 * NEWBIE_TOOLTIP_GUILDREMOVE : "Removes the selected player from the guild."
 * NEWBIE_TOOLTIP_GUILDTAB : "Allows you to view information about your guild, and players in it. If you are an officer, you can also manage your guild from this tab."
 * NEWBIE_TOOLTIP_GUILD_INFORMATION : "Click to see additional information about your guild. If you are an officer or the guild leader, you can put information here for your guild members to read."
 * NEWBIE_TOOLTIP_GUILD_MEMBER_OPTIONS : "Right-click a guild member for more options."
 * NEWBIE_TOOLTIP_HEALTHBAR : "The amount of health you currently have. If your health reaches zero, you will die. Health automatically regenerates when you are out of combat."
 * NEWBIE_TOOLTIP_HELP : "Access the Online Knowledge Base or speak to a Game Master (GM) about a problem you are having. "
 * NEWBIE_TOOLTIP_HONORABLE_KILLS : "Each time you or a group you are part of does damage to an enemy player in PvP that is subsequently killed you gain an honorable kill.  You only get an honorable kill if the target’s difficulty is green or better (the target would give you experience if it were a monster).    Only enemy players give honorable kills."
 * NEWBIE_TOOLTIP_HONOR_CONTRIBUTION_POINTS : "Honor is what you gain by making honorable kills in PvP combat.  How much honor you gain per kill is determined by how much damage you (or your group) did to the player that was killed, with more damage done equaling more honor.   This honor gain is split amongst the members of your group or raid group.   Also you will gain less honor for killing the same player over and over again in a short period of time, so after a few kills of the same player you will get little or no honor from killing them."
 * NEWBIE_TOOLTIP_HONOR_STANDING : "Standing is how you are doing compared to all other players on your side (Horde or Alliance).  If your standing is 150, then there were 149 players who gained more honor than you did during that time period. You must get at least 25 Honorable Kills in a week in order to be eligible to gain Standing and Rank."
 * NEWBIE_TOOLTIP_HORDE : "A proud member of the Horde, opposed to members of the Alliance (Night Elves, Dwarves, Humans, Gnomes, Draenei)."
 * NEWBIE_TOOLTIP_IGNOREPLAYER : "Adds a player to your ignore list. You will no longer see messages or other text from players on your ignore list, nor will these players be able to communicate with you in any other way."
 * NEWBIE_TOOLTIP_IGNORETAB : "Allows you to modify the list of players whom you are currently ignoring."
 * NEWBIE_TOOLTIP_LATENCY : "The time it takes to talk with the game server. Consistently high (red) latencies may indicate a problem with your Internet connection."
 * NEWBIE_TOOLTIP_LFGPARENT : "A tool to help you find a group to join or find additional players to complete your newly created or existing group."
 * NEWBIE_TOOLTIP_LFMTAB : "Click here to look for members to add to your existing group."
 * NEWBIE_TOOLTIP_MAINMENU : "Modify your settings, change your hotkeys or exit the game."
 * NEWBIE_TOOLTIP_MANABAR0 : "The amount of mana you currently have. Players require mana in order to cast spells. Mana automatically regenerates if you have not cast a spell in the past five seconds."
 * NEWBIE_TOOLTIP_MANABAR1 : "Warriors (and Druids in Bear Form or Dire Bear Form) require Rage in order to use their abilities."
 * NEWBIE_TOOLTIP_MANABAR2 : "Hunters require focus to use their abilities. Focus generates while standing still."
 * NEWBIE_TOOLTIP_MANABAR3 : "Rogues (and Druids in Cat Form) require Energy in order to use their abilities."
 * NEWBIE_TOOLTIP_MANABAR4 : "The amount of happiness your pet currently has. Content pets inflict normal damage on their enemies, whereas Happy pets inflict enhanced damage, and unhappy pets inflict reduced damage. Happiness goes down when your pet dies or as it grows hungry, while feeding your pet will increase its happiness."
 * NEWBIE_TOOLTIP_MEMORY : "How much memory your AddOns are using. You can get to the addon management page from the character select screen."
 * NEWBIE_TOOLTIP_MINIMAPTOGGLE : "Toggle display of the minimap."
 * NEWBIE_TOOLTIP_MUTEPLAYER : "Adds a player to your mute list. You will no longer hear voice chat from players on your mute list."
 * NEWBIE_TOOLTIP_PARTYOPTIONS : "If you belong to a party, you can right-click your portrait to bring up the Party Options menu. This menu will allow you to quit the party or see what looting rules the party is using. A party leader can add or remove party members, as well as change the party's looting rules."
 * NEWBIE_TOOLTIP_PLAYEROPTIONS : "Right-click to bring up special commands for interacting with another player. You can inspect their equipment, issue a party invite, initiate a trade, or challenge a player to a duel. A group leader can promote or remove that player from the group."
 * NEWBIE_TOOLTIP_PROMOTE : "Promotes the selected player one rank higher."
 * NEWBIE_TOOLTIP_PVP : "View information about your honor and your arena team."
 * NEWBIE_TOOLTIP_PVPFFA : "You can now attack and be attacked by any player in the game."
 * NEWBIE_TOOLTIP_QUESTLOG : "A list of all the active quests you currently have. You can have up to 25 active quests at one time."
 * NEWBIE_TOOLTIP_RAF_SUMMON_LINKED : "Click here to summon a linked party member."
 * NEWBIE_TOOLTIP_RAIDTAB : "Allows you to view or modify your raid group. Raid groups are groups of more than 5 people used to defeat very difficult challenges at high levels."
 * NEWBIE_TOOLTIP_RANK : "Rank is the final result of all the honor system calculations. Based upon a comparison between your standing for the week versus your current rank, your rank may either rise, fall, or stay the same.  Higher level players rise more quickly in rank (and fall more slowly) than lower level players.  In addition, rank increases more quickly at low ranks than at high ranks."
 * NEWBIE_TOOLTIP_RANK_POSITION : "Your position within the rank. This bar will tell you how close you are to attaining the next rank or falling to the previous rank. This will only be updated each week when ranking is updated."
 * NEWBIE_TOOLTIP_REMOVEFRIEND : "Removes the selected player from your friends list."
 * NEWBIE_TOOLTIP_SENDMESSAGE : "Sends a private message to the selected player."
 * NEWBIE_TOOLTIP_SHAREQUEST : "Shares the selected quest with any party members who are eligible for the quest. Certain quests, such as those granted by items, cannot be shared."
 * NEWBIE_TOOLTIP_SOCIAL : "Information about other people in the game. You can use the Social window to manage your friends list and ignore list, as well as see who is online."
 * NEWBIE_TOOLTIP_SPELLBOOK : "To prepare a spell or ability for use, open the Spellbook & Abilities window, left-click the spell or ability and drag it down to your action bar."
 * NEWBIE_TOOLTIP_STOPIGNORE : "Removes the selected player from your ignore list."
 * NEWBIE_TOOLTIP_STOPWATCH_PLAYPAUSEBUTTON : "Play/Pause"
 * NEWBIE_TOOLTIP_STOPWATCH_RESETBUTTON : "Reset"
 * NEWBIE_TOOLTIP_TALENTS : "The array of talents available to enhance and specialize your character."
 * NEWBIE_TOOLTIP_UNIT_DUEL : "Challenges the selected player to a duel. The first player to reach zero hit points loses the duel."
 * NEWBIE_TOOLTIP_UNIT_FOLLOW : "Causes you to begin following the selected player. You will automatically continue to follow the player until this auto follow mode is disrupted."
 * NEWBIE_TOOLTIP_UNIT_FREE_FOR_ALL : "Under free-for-all rules, all group members may loot a monster that they help the group to kill. Money is automatically divided between group members."
 * NEWBIE_TOOLTIP_UNIT_GROUP_LOOT : "Under group loot rules, players take turns looting just like in round-robin with the exception that all group members will be eligible to roll for items over the loot threshold."
 * NEWBIE_TOOLTIP_UNIT_INSPECT : "Inspects any armor and weapons that the selected player has equipped."
 * NEWBIE_TOOLTIP_UNIT_INVITE : "Invites the selected player to join a group."
 * NEWBIE_TOOLTIP_UNIT_LEAVE_PARTY : "Removes the player from their current party."
 * NEWBIE_TOOLTIP_UNIT_LOOT_THRESHOLD : "Items of this quality or higher will be able to be rolled on by the group when looted from a monster."
 * NEWBIE_TOOLTIP_UNIT_MASTER_LOOTER : "Under master-looter rules, the group leader is the only group member allowed to loot items at or above the threshold. Items below threshold and money are distributed via the round robin rules."
 * NEWBIE_TOOLTIP_UNIT_NEED_BEFORE_GREED : "Under need-before-greed rules, loot is distributed round-robin style. Any items over the loot threshold can only be rolled on by group members that can use the item."
 * NEWBIE_TOOLTIP_UNIT_OPT_OUT_LOOT : "If enabled, you will only be able to receive loot by looting quest items, looting items that everyone passes on, or being given loot by the master looter."
 * NEWBIE_TOOLTIP_UNIT_PET_ABANDON : "Abandons your pet, letting it return to the wild. Once you abandon a pet, you can never regain its companionship."
 * NEWBIE_TOOLTIP_UNIT_PET_DISMISS : "Dismisses your controlled minion."
 * NEWBIE_TOOLTIP_UNIT_PET_PAPERDOLL : "Information about your pet, including its combat statistics, spell resistances, and diet."
 * NEWBIE_TOOLTIP_UNIT_PET_RENAME : "Gives your pet a new name that you specify. A pet can only be renamed once."
 * NEWBIE_TOOLTIP_UNIT_PROMOTE : "Surrenders your leadership of the group, naming the selected player to succeed you."
 * NEWBIE_TOOLTIP_UNIT_ROUND_ROBIN : "Under round-robin rules, group members take turns looting the monsters that they help the group to kill. Money is automatically divided between group members."
 * NEWBIE_TOOLTIP_UNIT_TRADE : "Initiates a trade with the selected player."
 * NEWBIE_TOOLTIP_UNIT_UNINVITE : "Removes the selected player from the group."
 * NEWBIE_TOOLTIP_UNMUTE : "Removes the selected player from your mute list."
 * NEWBIE_TOOLTIP_VOICE_CHAT_SELECTOR : "This menu allows you to select the Voice Chat channel you would like to listen and speak in. Right click to see a list of available voice chat channels."
 * NEWBIE_TOOLTIP_WHOTAB : "Allows you to locate other players in the world."
 * NEWBIE_TOOLTIP_WORLDMAP : "As you explore a zone, more areas of interest will become visible on the world map. You can use left-click to zoom in, or right-click to zoom out."
 * NEWBIE_TOOLTIP_XPBAR : "The amount of experience (XP) you have earned. The color of the XP bar indicates your rest state: light blue for Rested, and purple for Normal. Rested players earn twice the experience they would normally gain from slaying a monster. Characters become less rested when they kill monsters, and more rested by spending time at or logging out at an inn or city."
 * NEW_ACHIEVEMENT_EARNED : "You have earned the achievement '%s'." This will be the message when you get a new achievement.
 * NEW_CHAT_WINDOW : "Create New Window"
 * NEW_LEADER : "New Leader"
 * NEW_TITLE_EARNED : "You have earned the title '%s'." This is when you earn new titles.
 * NEXT : "Next" Generic "next"
 * NEXT_ABILITY : "Next Ability" The next ability in a particular skill line
 * NO : "No" Generic "no"
 * NONE : "None"
 * NONEQUIPSLOT : "Created Items" Items created by enchanting
 * NONE_CAPS : "NONE" "None", in all capitals
 * NONE_KEY : "None"
 * NORMAL_QUEST_DISPLAY : "|cff000000%s|r"
 * NOTE : "Public Note"
 * NOTE_COLON : "Note:"
 * NOTE_SUBMITTED : "Note submitted"
 * NOTE_SUBMIT_FAILED : "Note submission failed"
 * NOT_APPLICABLE : "N/A"
 * NOT_BOUND : "Not Bound"
 * NOT_ENOUGH_MANA : "You don't have enough mana to cast %s." Tell player he doesn't have enough mana to cast a spell
 * NOT_IN_GROUP : "You are no longer in a party." You have left the party
 * NOT_TAMEABLE : "Cannot be Tamed"
 * NOT_YET_SIGNED : " "
 * NO_ATTACHMENTS : "No Attachments"
 * NO_BIDS : "No Bids"
 * NO_COMPLETED_ACHIEVEMENTS : "You have not earned any achievements recently"
 * NO_DAILY_QUESTS_REMAINING : "You cannot complete any more daily quests today." Replaces DAILY_QUESTS_REMAINING when count is 0
 * NO_EMPTY_KEYRING_SLOTS_ERROR : "Your keyring is full."
 * NO_EQUIPMENT_SLOTS_AVAILABLE : "No equipment slot is available for that item." An item dropped on the player's picture rather than a particular slot can't be equipped
 * NO_GUILDBANK_TABS : "Your guild has not purchased any guild bank space."
 * NO_RAID_INSTANCES_SAVED : "You are not saved to any instances"
 * NO_RESPONSE : "No Response"
 * NO_UPDATED_STATS_TEXT : "You have no recently updated stats"
 * NO_VIEWABLE_GUILDBANK_LOGS : "You do not have any permission to view any Guild Bank logs."
 * NO_VIEWABLE_GUILDBANK_TABS : "You do not have permission to view any Guild Bank tabs."
 * NO_VOICE_SESSIONS : "No Channel" Line displayed in Channel Pullout Roster window when you don't belong to any channels with voice sessions.
 * NUMBER_OF_RESULTS_TEMPLATE : "Items %d - %d ( %d total )"
 * NUM_FREE_SLOTS : "%d Empty |4Slot:Slots; (Total)"
 * NUM_GUILDBANK_TABS_PURCHASED : "(%d/%d tabs purchased)"
 * NUM_RAID_MEMBERS : "%d Raid Members"
 * OBJECT_ALPHA : "Object Alpha"
 * OFF : "Off"
 * OFFICER_CHAT : "Officer Chat"
 * OFFICER_NOTE_COLON : "Officer's Note"
 * OKAY : "Okay" Generic "okay"
 * OLD_TITLE_LOST : "You have lost the title '%s'." This is for when you lose titles.
 * ONLY_EMPTY_BAGS : "Only empty bags can be picked up!" The player can only pick up empty bags
 * OPACITY : "Opacity"
 * OPENING : "Opening"
 * OPENMAIL : "Open Mail"
 * OPEN_LOCK_OTHER : "%s performs %s on %s."
 * OPEN_LOCK_SELF : "You perform %s on %s."
 * OPTIONAL : "optional"
 * OPTIONAL_PARENS : "(optional)"
 * OPTIONS_BRIGHTNESS : "Brightness"
 * OPTIONS_MENU : "Options Menu"
 * OPTIONS_SHADERS : "Shaders"
 * OPTION_LOGOUT_REQUIREMENT : "Requires logout to take effect."
 * OPTION_RESTART_REQUIREMENT : "Requires game restart to take effect."
 * OPTION_STEREO_CONVERGENCE : "Changes the 3D depth of the screen."
 * OPTION_STEREO_SEPARATION : "Changes the amount of separation created by 3D depth."
 * OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY1 : "Never show the aggro warning system."
 * OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY2 : "Only show the aggro warning system in instances."
 * OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY3 : "Only show the aggro warning system while in a party (including raids)."
 * OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY4 : "Always show the aggro warning system."
 * OPTION_TOOLTIP_ALWAYS_SHOW_MULTIBARS : "Check this option to always display extra actionbars."
 * OPTION_TOOLTIP_AMBIENCE_VOLUME : "Adjusts the ambient sound volume."
 * OPTION_TOOLTIP_ANIMATION : "PLACE_HOLDER"
 * OPTION_TOOLTIP_ANISOTROPIC : "Increases texture sharpness, particularly for textures in the distance. Decrease to improve performance."
 * OPTION_TOOLTIP_ASSIST_ATTACK : "Automatically attack a target when you acquire it by using \"/assist\"."
 * OPTION_TOOLTIP_AUTO_DISMOUNT_FLYING : "If enabled, your character will automatically dismount before casting while flying."
 * OPTION_TOOLTIP_AUTO_FOLLOW_SPEED : "Adjust the camera movement speed in Always and Smart following styles."
 * OPTION_TOOLTIP_AUTO_JOIN_GUILD_CHANNEL : "Check this option to automatically join the Guild Recruitment chat channel based upon whether or not you are in a guild."
 * OPTION_TOOLTIP_AUTO_LOOT_ALT_KEY : "Use the \"ALT\" key to Loot when \"Auto Loot\" is checked, and to Auto Loot when it is not."
 * OPTION_TOOLTIP_AUTO_LOOT_CTRL_KEY : "Use the \"CTRL\" key to Loot when \"Auto Loot\" is checked, and to Auto Loot when it is not."
 * OPTION_TOOLTIP_AUTO_LOOT_DEFAULT : "Sets Auto Looting as the default action when clicking on lootable things. (Looting when this is checked, or Auto Looting when it is not, is performed by holding the Loot Key / Auto Loot Key)"
 * OPTION_TOOLTIP_AUTO_LOOT_KEY_TEXT : "Key to use to auto loot"
 * OPTION_TOOLTIP_AUTO_LOOT_NONE_KEY : "Do not apply a key."
 * OPTION_TOOLTIP_AUTO_LOOT_SHIFT_KEY : "Use the \"SHIFT\" key to Loot when \"Auto Loot\" is checked, and to Auto Loot when it is not."
 * OPTION_TOOLTIP_AUTO_QUEST_WATCH : "Quests are automatically watched for 5 minutes when you achieve a quest objective."
 * OPTION_TOOLTIP_AUTO_RANGED_COMBAT : "If enabled, your character will automatically switch between auto attack and auto shot."
 * OPTION_TOOLTIP_AUTO_SELF_CAST : "When this is enabled, friendly target spells that you cast while you have a non friendly target or no target will automatically be self cast."
 * OPTION_TOOLTIP_AUTO_SELF_CAST_ALT_KEY : "Use the \"ALT\" key to cast friendly target spells on yourself even if an enemy is targeted, or there is no target."
 * OPTION_TOOLTIP_AUTO_SELF_CAST_CTRL_KEY : "Use the \"CTRL\" key to cast friendly target spells on yourself even if an enemy is targeted, or there is no target."
 * OPTION_TOOLTIP_AUTO_SELF_CAST_KEY_TEXT : "When held this key will allow self casting, even if an enemy is targeted."
 * OPTION_TOOLTIP_AUTO_SELF_CAST_NONE_KEY : "No key set."
 * OPTION_TOOLTIP_AUTO_SELF_CAST_SHIFT_KEY : "Use the \"SHIFT\" key to cast friendly target spells on yourself even if an enemy is targeted, or there is no target."
 * OPTION_TOOLTIP_BLOCK_TRADES : "Block all incoming trade requests."
 * OPTION_TOOLTIP_CAMERA1 : "Set the camera to stay where placed, except when your character is moving."
 * OPTION_TOOLTIP_CAMERA2 : "Set the camera to always prefer being behind your character."
 * OPTION_TOOLTIP_CAMERA3 : "Set the camera to stay where set, and never auto adjust."
 * OPTION_TOOLTIP_CAMERA_ALWAYS : "Set the camera to always prefer being behind your character."
 * OPTION_TOOLTIP_CAMERA_NEVER : "Set the camera to stay where set, and never auto adjust."
 * OPTION_TOOLTIP_CAMERA_SMART : "Set the camera to stay where placed, except when your character is moving. (Recommended Mode)"
 * OPTION_TOOLTIP_CHARACTER_SHADOWS : "Enables character shadows for all characters within the game. Disabling this can sometimes improve performance."
 * OPTION_TOOLTIP_CHAT_BUBBLES : "Shows /say and /yell text in speech bubbles above characters' heads."
 * OPTION_TOOLTIP_CHAT_LOCKED : "Locks all chat windows so they cannot accidentally be altered."
 * OPTION_TOOLTIP_CINEMATIC_SUBTITLES : "Enables subtitles during the intro cinematic."
 * OPTION_TOOLTIP_CLEAR_AFK : "Automatically exit AFK mode\nupon moving or talking."
 * OPTION_TOOLTIP_CLICKCAMERA_LOCKED : "Sets the camera to always be aligned with your character when changing direction with click-to-move."
 * OPTION_TOOLTIP_CLICKCAMERA_NEVER : "Sets the camera to not move when changing direction with click-to-move."
 * OPTION_TOOLTIP_CLICKCAMERA_SMART : "Sets the camera to follow your character after a brief delay when changing direction with click-to-move. (Recommended Mode) "
 * OPTION_TOOLTIP_CLICK_CAMERA1 : "Sets the camera to follow your character after a brief delay when changing direction with click-to-move. (Recommended Mode)"
 * OPTION_TOOLTIP_CLICK_CAMERA2 : "Sets the camera to always be aligned with your character when changing direction with click-to-move."
 * OPTION_TOOLTIP_CLICK_CAMERA3 : "Sets the camera to not move when changing direction with click-to-move."
 * OPTION_TOOLTIP_CLICK_CAMERA_STYLE : "Determines the way the camera follows the player while in Click-to-Move mode."
 * OPTION_TOOLTIP_CLICK_TO_MOVE : "Use mouse clicks to move your character to destinations."
 * OPTION_TOOLTIP_COMBAT_TEXT_MODE : "Sets the direction that combat text scrolls."
 * OPTION_TOOLTIP_COMBAT_TEXT_SCROLL_DOWN : "Scroll combat text down instead of up."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_AURAS : "Shows a message when the player gains or loses an aura."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_AURA_FADE : "Shows a message when an aura fades from the player."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_COMBAT_STATE : "Shows a message when you enter or leave combat. "
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_COMBO_POINTS : "Shows the number of combo points you have each time you acquire a new one."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_DODGE_PARRY_MISS : "Shows attacks against you that dodge, parry, or miss."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_ENERGIZE : "Shows all instant gains of mana, rage, and energy."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_FRIENDLY_NAMES : "Shows the name of a friendly caster when they cast a heal spell on you."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_HONOR_GAINED : "Shows the honor you gain from killing other players."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_LOW_HEALTH_MANA : "Shows a message when you fall below 20% mana or health."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_PERIODIC_ENERGIZE : "Shows all periodic gains of mana, rage, and energy."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_REACTIVES : "Shows when reactive class specific abilities and spells become available (e.g. Overpower for warriors)."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_REPUTATION : "Shows a message when the player gains or loses reputation with a faction."
 * OPTION_TOOLTIP_COMBAT_TEXT_SHOW_RESISTANCES : "Shows when you resist taking damage from attacks or spells."
 * OPTION_TOOLTIP_DEATH_EFFECT : "Uncheck to disable glowing effect while in ghost form. Disabling this can sometimes improve performance."
 * OPTION_TOOLTIP_DESKTOP_GAMMA : "Use the same gamma settings as your desktop."
 * OPTION_TOOLTIP_DISABLE_SPAM_FILTER : "Disables spam filtering on chat text."
 * OPTION_TOOLTIP_DISPLAY_FREE_BAG_SLOTS : "Displays remaining inventory space on the backpack icon."
 * OPTION_TOOLTIP_ENABLE_ALL_SHADERS : "Enables all pixel shaders."
 * OPTION_TOOLTIP_ENABLE_AMBIENCE : "Enable ambient sounds."
 * OPTION_TOOLTIP_ENABLE_BGSOUND : "Enable to allow sounds to play even when World of Warcraft is in the background."
 * OPTION_TOOLTIP_ENABLE_DSP_EFFECTS : "Special voice modulation effects for Death Knights. Disable to improve performance."
 * OPTION_TOOLTIP_ENABLE_EMOTE_SOUNDS : "Toggles emote sounds on and off."
 * OPTION_TOOLTIP_ENABLE_ERROR_SPEECH : "Enables speech from errors (e.g. \"Target out of range\")."
 * OPTION_TOOLTIP_ENABLE_GROUP_SPEECH : "Enables speech from groupmates."
 * OPTION_TOOLTIP_ENABLE_HARDWARE : "Enables the use of hardware for 3D sound management. This may alter your sound performance."
 * OPTION_TOOLTIP_ENABLE_MICROPHONE : "Enables your microphone."
 * OPTION_TOOLTIP_ENABLE_MUSIC : "Enable background music."
 * OPTION_TOOLTIP_ENABLE_MUSIC_LOOPING : "Enable to continuously play background music."
 * OPTION_TOOLTIP_ENABLE_REVERB : "Enables reverb sound effects. This will affect performance."
 * OPTION_TOOLTIP_ENABLE_SOFTWARE_HRTF : "Enables software emulation for headphone surround sound."
 * OPTION_TOOLTIP_ENABLE_SOUND : "Enables or disables all sound."
 * OPTION_TOOLTIP_ENABLE_SOUNDFX : "Enables or disables game sound effects."
 * OPTION_TOOLTIP_ENABLE_SOUND_AT_CHARACTER : "Listen to sound from the character's point of view rather than the camera."
 * OPTION_TOOLTIP_ENABLE_VOICECHAT : "Voice Chat is not monitored by Blizzard Entertainment, and your gameplay experience may change based on interaction with other players."
 * OPTION_TOOLTIP_ENVIRONMENT_DETAIL : "Controls how far you can see objects. Decrease to improve performance."
 * OPTION_TOOLTIP_FARCLIP : "Changes how far you can see. Decrease to improve performance."
 * OPTION_TOOLTIP_FIX_LAG : "Enabling this reduces user interface lag, and may affect frame rates.\nChanging this option will restart the graphics engine."
 * OPTION_TOOLTIP_FOCUS_CAST_ALT_KEY : "Use the \"ALT\" key to cast targeted spells on your Focus Target."
 * OPTION_TOOLTIP_FOCUS_CAST_CTRL_KEY : "Use the \"CTRL\" key to cast targeted spells on your Focus Target."
 * OPTION_TOOLTIP_FOCUS_CAST_NONE_KEY : "No key set."
 * OPTION_TOOLTIP_FOCUS_CAST_SHIFT_KEY : "Use the \"SHIFT\" key to cast targeted spells on your Focus Target."
 * OPTION_TOOLTIP_FOLLOW_TERRAIN : "Automatically change the camera angle based on the terrain. If your character climbs a slope, the camera will rotate upwards; if you descend, it will rotate downwards."
 * OPTION_TOOLTIP_FULL_SCREEN_GLOW : "Enables a full screen effect that softens edges and lighting. Disabling this can sometimes improve performance."
 * OPTION_TOOLTIP_GAMEFIELD_DESELECT : "Checking this will prevent the deselection of targets by clicking on the gamefield. Targets can only be cleared by pressing escape or clicking another target."
 * OPTION_TOOLTIP_GAMMA : "Controls the brightness of the game. Increase brightness until you can clearly see all 21 levels of gray bars below."
 * OPTION_TOOLTIP_GROUND_DENSITY : "Controls the number of ground clutter items, like grass and foliage. Decrease to improve performance."
 * OPTION_TOOLTIP_GROUND_RADIUS : "Controls the draw distance of ground clutter items like grass and foliage. Decrease to improve performance."
 * OPTION_TOOLTIP_GUILDMEMBER_ALERT : "Show a message when your guild members login and logout."
 * OPTION_TOOLTIP_HARDWARE_CURSOR : "Enable this option for the best performance unless you have cursor problems."
 * OPTION_TOOLTIP_HEAD_BOB : "Simulate head bobbing when in first-person perspective."
 * OPTION_TOOLTIP_HIDE_OUTDOOR_WORLD_STATE : "Checking this will hide the interface for tracking zone wide objectives."
 * OPTION_TOOLTIP_HIDE_PARTY_INTERFACE : "Click this to hide your party's portraits and health bars."
 * OPTION_TOOLTIP_INVERT_MOUSE : "Invert the way that the mouse affects camera pitch."
 * OPTION_TOOLTIP_LOCALE : "Select which language you would like to play in."
 * OPTION_TOOLTIP_LOCK_ACTIONBAR : "Prevents the user from picking up/dragging spells on the action bar. This function can be bound to a function key in the keybindings interface."
 * OPTION_TOOLTIP_LOG_PERIODIC_EFFECTS : "Display damage caused by periodic effects such as Rend and Shadow Word: Pain."
 * OPTION_TOOLTIP_LONG_RANGE_NAMEPLATE : "Turning this option on will increase the range at which name plates appear."
 * OPTION_TOOLTIP_LOOT_KEY_TEXT : "Key to use to single loot a corpse"
 * OPTION_TOOLTIP_LOOT_UNDER_MOUSE : "When checked the loot window will open up under the current mouse location."
 * OPTION_TOOLTIP_MASTER_VOLUME : "Adjusts the master sound volume."
 * OPTION_TOOLTIP_MAX_FOLLOW_DIST : "Adjust the maximum distance the camera will follow behind you."
 * OPTION_TOOLTIP_MOUSE_LOOK_SPEED : "Adjust the speed at which you turn the camera when using mouse look."
 * OPTION_TOOLTIP_MOUSE_SENSITIVITY : "Adjust the speed at which the mouse cursor moves."
 * OPTION_TOOLTIP_MULTISAMPLING : "Increase multisampling to smooth out model edges."
 * OPTION_TOOLTIP_MUSIC_VOLUME : "Adjusts the background music volume."
 * OPTION_TOOLTIP_OBJECT_ALPHA : "PLACE_HOLDER"
 * OPTION_TOOLTIP_PARTY_CHAT_BUBBLES : "Shows party chat text in speech bubbles above party members' heads."
 * OPTION_TOOLTIP_PET_NAMEPLATES : "Toggles displaying of name plates on your pets, totems, and guardians."
 * OPTION_TOOLTIP_PET_SPELL_DAMAGE : "Show spell damage caused by your pet."
 * OPTION_TOOLTIP_PHONG_SHADING : "Enable this option for smooth lighting across characters."
 * OPTION_TOOLTIP_PROFANITY_FILTER : "Enable mature language filtering."
 * OPTION_TOOLTIP_PUSHTOTALK_SOUND : "Plays a small sound whenever you press your Push-to-Talk key."
 * OPTION_TOOLTIP_REMOVE_CHAT_DELAY : "Check to show chat windows immediately upon mouseover."
 * OPTION_TOOLTIP_ROTATE_MINIMAP : "Check this to rotate the entire minimap instead of the player arrow."
 * OPTION_TOOLTIP_SCROLL_ARC : "Scrolls the text in arcs away from the player."
 * OPTION_TOOLTIP_SCROLL_DOWN : "Scrolls combat text towards the bottom of the screen."
 * OPTION_TOOLTIP_SCROLL_UP : "Scrolls combat text towards the top of the screen."
 * OPTION_TOOLTIP_SECURE_ABILITY_TOGGLE : "When selected you will be protected from toggling your abilities off if accidently hitting the button more than once in a short period of time."
 * OPTION_TOOLTIP_SHADOW_QUALITY : "Controls the quality of rendered character and environment shadows. Decrease to improve performance."
 * OPTION_TOOLTIP_SHOW_BUFF_DURATION : "Toggle text counters for buff durations on and off."
 * OPTION_TOOLTIP_SHOW_CASTABLE_BUFFS : "Show only Buffs the player can cast. Only applies to raids."
 * OPTION_TOOLTIP_SHOW_CHAT_ICONS : "Controls whether or not icon links in auto-joined chat channels (such as Trade) are displayed as icons."
 * OPTION_TOOLTIP_SHOW_CLASS_COLOR_IN_V_KEY : "Toggles class colors in the background of Nameplate health bar for enemy players."
 * OPTION_TOOLTIP_SHOW_CLOAK : "Uncheck this box to hide your character's cloak."
 * OPTION_TOOLTIP_SHOW_CLOCK : "Displays the clock button on the minimap."
 * OPTION_TOOLTIP_SHOW_COMBAT_HEALING : "Display amount of healing you did to the target."
 * OPTION_TOOLTIP_SHOW_COMBAT_TEXT : "Checking this will enable additional combat messages to appear in the playfield."
 * OPTION_TOOLTIP_SHOW_DAMAGE : "Display damage numbers over hostile creatures when damaged."
 * OPTION_TOOLTIP_SHOW_DISPELLABLE_DEBUFFS : "Show only Debuffs that the player can dispel. Only applies to raids."
 * OPTION_TOOLTIP_SHOW_FULLSCREEN_STATUS : "Shows a screen edge flash when you have a fullscreen UI up and you are in combat."
 * OPTION_TOOLTIP_SHOW_GUILD_NAMES : "Always display player guild names in the game world."
 * OPTION_TOOLTIP_SHOW_HELM : "Uncheck this box to hide your character's helm."
 * OPTION_TOOLTIP_SHOW_LOOT_SPAM : "Uncheck this to hide individual loot roll messages and only show the winner."
 * OPTION_TOOLTIP_SHOW_LUA_ERRORS : "Shows error messages related to UI functionality."
 * OPTION_TOOLTIP_SHOW_MULTIBAR1 : "Toggles an optional actionbar in the bottom left area of the screen."
 * OPTION_TOOLTIP_SHOW_MULTIBAR2 : "Toggles an optional actionbar in the bottom right area of the screen."
 * OPTION_TOOLTIP_SHOW_MULTIBAR3 : "Toggles an optional actionbar on the right side of the screen."
 * OPTION_TOOLTIP_SHOW_MULTIBAR4 : "Toggles an additional optional actionbar on the right side of the screen."
 * OPTION_TOOLTIP_SHOW_NEWBIE_TIPS : "Show detailed information about various user interface elements. Advanced players may want to turn this off."
 * OPTION_TOOLTIP_SHOW_NPC_NAMES : "Always display NPC names in the game world."
 * OPTION_TOOLTIP_SHOW_NUMERIC_THREAT : "Check this to show threat on targets as a percentage."
 * OPTION_TOOLTIP_SHOW_OTHER_TARGET_EFFECTS : "Display effects such as Silence and Snare on other players' targets."
 * OPTION_TOOLTIP_SHOW_OWN_NAME : "Shows your character's name."
 * OPTION_TOOLTIP_SHOW_PARTY_BACKGROUND : "Show a background behind party members."
 * OPTION_TOOLTIP_SHOW_PARTY_PETS : "Show the portraits of your party members' pets."
 * OPTION_TOOLTIP_SHOW_PARTY_TEXT : "Always display the text on health, mana, rage, or energy status bars on party members."
 * OPTION_TOOLTIP_SHOW_PET_MELEE_DAMAGE : "Show damage caused by your pet."
 * OPTION_TOOLTIP_SHOW_PLAYER_NAMES : "Always display player names in the game world."
 * OPTION_TOOLTIP_SHOW_PLAYER_TITLES : "Always display player titles in the game world."
 * OPTION_TOOLTIP_SHOW_QUEST_FADING : "Check this to make quest text appear instantly."
 * OPTION_TOOLTIP_SHOW_RAID_RANGE : "Show the range of raid members when they are far away by fading out their health bars."
 * OPTION_TOOLTIP_SHOW_TARGET_CASTBAR : "Show the spell that your current target is casting." CVar text for the current target castbar
 * OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY : "If the Name Plate is displayed for your current target, show the enemy cast bar with the target's health bar in the game field." CVar text for the current target castbar
 * OPTION_TOOLTIP_SHOW_TARGET_EFFECTS : "Display effects such as Silence and Snare on your target."
 * OPTION_TOOLTIP_SHOW_TARGET_OF_TARGET : "Toggles the display of the target of your target."
 * OPTION_TOOLTIP_SHOW_TIPOFTHEDAY : "Uncheck this to hide the tip of the day in the load screens."
 * OPTION_TOOLTIP_SHOW_TUTORIALS : "Display tutorials which help introduce you to WoW."
 * OPTION_TOOLTIP_SHOW_UNIT_NAMES : "Display unit names in the game world."
 * OPTION_TOOLTIP_SIMPLE_CHAT : "Sets up a main chat window and a combat log that cannot be reconfigured."
 * OPTION_TOOLTIP_SMART_PIVOT : "Lets you free look when the camera is on the ground."
 * OPTION_TOOLTIP_SOUND_CHANNELS : "Changes the number of active software sound channels."
 * OPTION_TOOLTIP_SOUND_OUTPUT : "Selects where you would like to hear your game sounds."
 * OPTION_TOOLTIP_SOUND_QUALITY : "Adjusts the quality of game sounds.\nDecrease to improve performance."
 * OPTION_TOOLTIP_SOUND_VOLUME : "Adjusts the sound effect volume."
 * OPTION_TOOLTIP_SPELL_DETAIL : "Controls the detail level of spell effects. Decrease to improve performance."
 * OPTION_TOOLTIP_STATUS_BAR : "Always display the text on your XP, health, mana, rage, energy, or happiness status bars."
 * OPTION_TOOLTIP_STATUS_TEXT_PARTY : "Always display the text on your party's health, mana, rage, or energy bars." Mouseover tooltip for the Party Status Text option in the UI Options frame.
 * OPTION_TOOLTIP_STATUS_TEXT_PERCENT : "Always display status text using percentage values." Mouseover tooltip for the Status Text - Display Percentages option in the UI Options frame.
 * OPTION_TOOLTIP_STATUS_TEXT_PET : "Always display the text on your pet's health, mana, or focus bars." Mouseover tooltip for the Pet Status Text option in the UI Options frame.
 * OPTION_TOOLTIP_STATUS_TEXT_PLAYER : "Always display the text on your character's health, mana, rage, or energy bars." Mouseover tooltip for the Player Status Text option in the UI Options frame.
 * OPTION_TOOLTIP_STATUS_TEXT_TARGET : "Always display the text on your target's health, mana, rage, energy, or focus bars." Mouseover tooltip for the Target Status Text option in the UI Options frame.
 * OPTION_TOOLTIP_STOP_AUTO_ATTACK : "Stop auto attacking when you switch targets."
 * OPTION_TOOLTIP_TARGETOFTARGET1 : "Sets Target of Target to display when you are in a raid."
 * OPTION_TOOLTIP_TARGETOFTARGET2 : "Sets Target of Target to display when you are in a party."
 * OPTION_TOOLTIP_TARGETOFTARGET3 : "Sets Target of Target to display when solo."
 * OPTION_TOOLTIP_TARGETOFTARGET4 : "Sets Target of Target to display when you are in a raid or a party."
 * OPTION_TOOLTIP_TARGETOFTARGET5 : "Sets Target of Target to always display."
 * OPTION_TOOLTIP_TARGETOFTARGET_ALWAYS : "Sets Target of Target to always display."
 * OPTION_TOOLTIP_TARGETOFTARGET_PARTY : "Sets Target of Target to display when you are in a party."
 * OPTION_TOOLTIP_TARGETOFTARGET_RAID : "Sets Target of Target to display when you are in a raid."
 * OPTION_TOOLTIP_TARGETOFTARGET_RAID_AND_PARTY : "Sets Target of Target to display when you are in a raid or a party."
 * OPTION_TOOLTIP_TARGETOFTARGET_SOLO : "Sets Target of Target to display when solo."
 * OPTION_TOOLTIP_TERRAIN_HIGHLIGHTS : "Enables specular highlights on terrain and water. Disabling this can sometimes improve performance."
 * OPTION_TOOLTIP_TERRAIN_TEXTURE : "Sets the terrain texture detail."
 * OPTION_TOOLTIP_TEXTURE_DETAIL : "Controls the level of all texture detail. Decrease to improve performance."
 * OPTION_TOOLTIP_TRILINEAR : "Enables high quality filtering of texture maps. Turn this feature off to increase performance."
 * OPTION_TOOLTIP_TRIPLE_BUFFER : "Enables triple buffering of frames when vertical sync is enabled. Selecting triple buffering may improve your framerate."
 * OPTION_TOOLTIP_UI_SCALE : "Changes the size of the game’s user interface."
 * OPTION_TOOLTIP_UNIT_NAME_COMPANIONS : "Show companions' names in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_ENEMY : "Show enemy players' names in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_ENEMY_CREATIONS : "Show enemy creations' names in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_ENEMY_PETS : "Show enemy pets and minions' names in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_FRIENDLY : "Show friendly players' names in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_CREATIONS : "Show friendly creations' names in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_PETS : "Show friendly pets and minions' names in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_GUILD : "Show players' guild names in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_NPC : "Show NPC names in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_OWN : "Display your character's name in the game world."
 * OPTION_TOOLTIP_UNIT_NAME_PLAYER_TITLE : "Show player titles in the game world."
 * OPTION_TOOLTIP_USE_ENGLISH_AUDIO : "Check this box to override your language setting and use english audio."
 * OPTION_TOOLTIP_USE_REFRESH : "Changes the monitor refresh rates. Higher rates flicker less."
 * OPTION_TOOLTIP_USE_RESOLUTION : "Changes the screen resolution of the game. Decrease to improve performance."
 * OPTION_TOOLTIP_USE_UBERTOOLTIPS : "Enable detailed tooltips in the lower right hand corner of the screen."
 * OPTION_TOOLTIP_USE_UISCALE : "Check to use the UI Scale Slider, uncheck to use the system default scale."
 * OPTION_TOOLTIP_USE_WEATHER_SHADER : "Uncheck this if weather effects are causing your computer to crash."
 * OPTION_TOOLTIP_VERTEX_ANIMATION_SHADERS : "Enables the use of vertex shaders to speed animation. Enable this to maximize performance."
 * OPTION_TOOLTIP_VERTICAL_SYNC : "Synchronizes your framerate to some fraction of your monitor's refresh rate. Enable this if you see excessive screen tearing in game."
 * OPTION_TOOLTIP_VOICE_ACTIVATION_SENSITIVITY : "Adjusts the sensitivity of the microphone."
 * OPTION_TOOLTIP_VOICE_AMBIENCE : "Adjusts the ambient sound volume during voice chat."
 * OPTION_TOOLTIP_VOICE_INPUT : "Selects your microphone or the controller it is connected to."
 * OPTION_TOOLTIP_VOICE_INPUT_VOLUME : "Adjusts the volume of your voice."
 * OPTION_TOOLTIP_VOICE_MUSIC : "Adjusts the game music volume during voice chat."
 * OPTION_TOOLTIP_VOICE_OUTPUT : "Selects where you would like to hear incoming voice chat."
 * OPTION_TOOLTIP_VOICE_OUTPUT_VOLUME : "Adjusts the volume of others' voices."
 * OPTION_TOOLTIP_VOICE_SOUND : "Adjusts the game sound volume during voice chat."
 * OPTION_TOOLTIP_VOICE_TYPE1 : "Requires the pressing of a key before speaking in voice chat."
 * OPTION_TOOLTIP_VOICE_TYPE2 : "Allows for the transmission of voice chat by just speaking."
 * OPTION_TOOLTIP_WATER_COLLISION : "Set the camera to be above water when your character is above water, and below water when your character is below water."
 * OPTION_TOOLTIP_WEATHER_DETAIL : "Controls the intensity of weather effects. Decrease to improve performance."
 * OPTION_TOOLTIP_WINDOWED_MAXIMIZED : "Check to maximize window and remove borders."
 * OPTION_TOOLTIP_WINDOWED_MODE : "Check to play in a non-fullscreen window.\n\nIf this is checked the game will use your desktop gamma and you will not be able to adjust it via the slider below."
 * OPTION_TOOLTIP_WINDOW_LOCK : "Enable this to prevent resizing the game window."
 * OPTION_TOOLTIP_WORLD_LOD : "Check this to enable dynamic reduction of terrain polygon detail. Check to increase performance."
 * OPTION_TOOLTIP_WORLD_PVP_DISPLAY1 : "This will show the World PVP objectives when you are in PVP zones."
 * OPTION_TOOLTIP_WORLD_PVP_DISPLAY2 : "This will show the World PVP objectives when you are near PVP points of interest."
 * OPTION_TOOLTIP_WORLD_PVP_DISPLAY3 : "This will turn off the World PVP objectives."
 * OPTION_TOOLTIP_WORLD_PVP_DISPLAY_ALWAYS : "This will show the World PVP objectives when you are in PVP zones."
 * OPTION_TOOLTIP_WORLD_PVP_DISPLAY_DYNAMIC : "This will show the World PVP objectives when you are near PVP points of interest."
 * OPTION_TOOLTIP_WORLD_PVP_DISPLAY_NEVER : "This will turn off the World PVP objectives."
 * OPTION_TOOLTIP_XP_BAR : "Always display the text on your XP bar." Mouseover tooltip for the XB bar text toggle in the UI Options frame.
 * OPTION_UI_DEPTH : "Changes the base depth of the UI."
 * OPT_OUT_LOOT_TITLE : "Pass on Loot: %s"
 * OPT_OUT_LOOT_TOGGLE_OFF : "You are now eligible for random loot."
 * OPT_OUT_LOOT_TOGGLE_ON : "You are now passing on random loot."
 * OTHER : "Other"
 * OTHER_MESSAGES : "Other Messages"
 * OUTBID : "Outbid"
 * OUTBID_BY : "Outbid by"
 * OUT_OF_ENERGY : "Not enough energy"
 * OUT_OF_FOCUS : "Not enough focus"
 * OUT_OF_HEALTH : "Not enough health"
 * OUT_OF_MANA : "Not enough mana"
 * OUT_OF_RAGE : "Not enough rage"
 * PAGE_NUMBER : "Page %d" Generic page number, as in "Page 3"
 * PALADIN_INTELLECT_TOOLTIP : "Increases mana points and chance to score a critical hit with spells.\nIncreases the rate at which weapon skills improve."
 * PALADIN_STRENGTH_TOOLTIP : "Increases attack power with melee weapons.\nIncreases the amount of damage that can be blocked with a shield."
 * PAPERDOLL_SELECT_TITLE : "Select a Title" Title Dropdown Default Text
 * PARENS_TEMPLATE : "(%s)" Generic template to add parentheses around a string
 * PARRIED : "Parried" Parried an attack
 * PARRY : "Parry" Parry an attack
 * PARRY_CHANCE : "Parry Chance"
 * PARTY : "Party"
 * PARTYRAID_LABEL : "Party & Raid"
 * PARTYRAID_SUBTEXT : "These options can be used to change the display and behavior of party and raid frames within the UI."
 * PARTY_CHAT_BUBBLES_TEXT : "Party Chat Bubbles"
 * PARTY_INVITE : "Invite" Invite a player to join your party
 * PARTY_LEAVE : "Leave party" Leave your current party
 * PARTY_MESSAGE : "Party Chat" Message to your party
 * PARTY_OPTIONS_LABEL : "Party Options"
 * PARTY_PROMOTE : "Promote to Leader" Promote a party member to be the new leader
 * PARTY_QUEST_STATUS_NONE : "There are no nearby party members on this quest." Indicates that a party member is out of range
 * PARTY_QUEST_STATUS_ON : "Nearby party members that are on this quest:" Indicates if a party member is also on the quest
 * PARTY_SILENCE : "Silence in Party"
 * PARTY_UNINVITE : "Uninvite" Kick a player out of the group
 * PARTY_UNSILENCE : "Unsilence in Party"
 * PASS : "Pass"
 * PASSIVE_PARENS : "(Passive)" Passive label in parentheses
 * PASSWORD : "Password"
 * PERCENT_SYMBOL : "%%"
 * PERIODIC : "Periodic"
 * PERIODIC_MESSAGES : "Periodic Effects"
 * PET : "Pet" Generic pet string
 * PETITION_CREATOR : "Created by %s"
 * PETITION_NUM_SIGNATURES : "%d |4signature:signatures;"
 * PETITION_TITLE : "Petition: %s"
 * PETS : "Pets" Class Label for the Raid UI
 * PETTAME_ANOTHERSUMMONACTIVE : "You have an active summon already"
 * PETTAME_CANTCONTROLEXOTIC : "You are unable to control exotic creatures"
 * PETTAME_CREATUREALREADYOWNED : "Creature is already controlled"
 * PETTAME_DEAD : "Your pet is dead"
 * PETTAME_INTERNALERROR : "Internal pet error"
 * PETTAME_INVALIDCREATURE : "Creature not found"
 * PETTAME_NOPETAVAILABLE : "You do not have a pet to summon"
 * PETTAME_NOTDEAD : "Your pet is not dead"
 * PETTAME_NOTTAMEABLE : "Creature not tameable"
 * PETTAME_TOOHIGHLEVEL : "Creature is too high level for you to tame"
 * PETTAME_TOOMANY : "You have too many pets already"
 * PETTAME_UNITSCANTTAME : "You cannot tame creatures"
 * PETTAME_UNKNOWNERROR : "Unknown taming error"
 * PET_ABANDON : "Abandon" Dismiss the pet permanently
 * PET_ACTION_ATTACK : "Attack" Tells pet to attack
 * PET_ACTION_DISMISS : "Dismiss" Dismisses your pet
 * PET_ACTION_FOLLOW : "Follow" Tells pet to follow the player
 * PET_ACTION_WAIT : "Stay" Tells pet to wait
 * PET_AGGRESSIVE : "Aggressive" Set the pet to aggressive mode
 * PET_ATTACK : "Attack" Tell the pet to attack your current target
 * PET_BONUS_TOOLTIP_ARMOR : "Increases your pet's Armor by %d"
 * PET_BONUS_TOOLTIP_INTELLECT : "Increases your pet's Intellect by %d"
 * PET_BONUS_TOOLTIP_RANGED_ATTACK_POWER : "Increases your pet's Attack Power by %d"
 * PET_BONUS_TOOLTIP_RESISTANCE : "Increases your pet's Resistance by %d"
 * PET_BONUS_TOOLTIP_SPELLDAMAGE : "Increases your pet's Spell Damage by %d"
 * PET_BONUS_TOOLTIP_STAMINA : "Increases your pet's Stamina by %d"
 * PET_BONUS_TOOLTIP_WARLOCK_SPELLDMG_FIRE : "Your Fire Damage increases your pet's Attack Power by %d and Spell Damage by %d"
 * PET_BONUS_TOOLTIP_WARLOCK_SPELLDMG_SHADOW : "Your Shadow Damage increases your pet's Attack Power by %d and Spell Damage by %d"
 * PET_DAMAGE_PERCENTAGE : "Causes %d%% of normal damage"
 * PET_DEFENSIVE : "Defensive" Set the pet to defensive mode
 * PET_DIET_TEMPLATE : "Diet: %s"
 * PET_DISMISS : "Dismiss" Release the pet
 * PET_FOLLOW : "Follow" Tell the pet to follow you
 * PET_HAPPINESS1 : "Unhappy"
 * PET_HAPPINESS2 : "Content"
 * PET_HAPPINESS3 : "Happy"
 * PET_INFO : "Pet Info"
 * PET_MODE_AGGRESSIVE : "Aggressive" Pet is in "aggressive" mode
 * PET_MODE_DEFENSIVE : "Defensive" Pet is in "defensive" mode
 * PET_MODE_PASSIVE : "Passive" Pet is in "passive" mode
 * PET_PAPERDOLL : "Pet Details"
 * PET_PASSIVE : "Passive" Set the pet to passive mode
 * PET_RENAME : "Rename" Rename the pet
 * PET_RENAME_CONFIRMATION : "Name your pet '%s'?"
 * PET_RENAME_LABEL : "Enter desired name of pet:"
 * PET_SPELLS_TEMPLATE : "Tamed Abilities: %s"
 * PET_SPELL_NOPATH : "No path available for your pet"
 * PET_TIME_LEFT_MINUTES : "%d min left"
 * PET_TIME_LEFT_SECONDS : "%d sec left"
 * PET_TYPE_DEMON : "Demon"
 * PET_TYPE_PET : "Pet"
 * PET_WAIT : "Stay" Tell the pet to wait here
 * PHONG_SHADING : "Smooth Shading"
 * PHYSICAL_HARASSMENT : "Physical Harassment"
 * PHYSICAL_HARASSMENT_DESCRIPTION : "If the sole purpose or intent of any action is to continually upset, aggravate, or otherwise annoy another player, that action may be considered physical harassment or �grief play�. Before reporting physical harassment, make sure that the situation that is being petitioned falls outside the realm of the PvP policy (www.worldofwarcraft.com/policy/pvp.shtml). "
 * PHYSICAL_HARASSMENT_TEXT1 : "The following are NOT considered physical harassment:"
 * PHYSICAL_HARASSMENT_TEXT2 : "Attacking a creep or NPC that another player has already engaged"
 * PHYSICAL_HARASSMENT_TEXT3 : "Continually attacking and/or killing an NPC"
 * PHYSICAL_HARASSMENT_TEXT4 : "\"Spawn camping\" (\"claiming\" a spawn point in order to repeatedly attack a creep)"
 * PHYSICAL_HARASSMENT_TEXT5 : "\"Corpse camping\" (waiting by a player's corpse to attack them as they resurrect)"
 * PHYSICAL_HARASSMENT_TEXT6 : "\"Training\" (leading enemies to another player to force combat)"
 * PIXEL_SHADERS : "Special Effects"
 * PLAYBACK : "Playback"
 * PLAYED : "Played"
 * PLAYER : "Player"
 * PLAYERSTAT_BASE_STATS : "Base Stats" Dropdown for the paperdoll frame
 * PLAYERSTAT_DEFENSES : "Defenses"
 * PLAYERSTAT_MELEE_COMBAT : "Melee"
 * PLAYERSTAT_RANGED_COMBAT : "Ranged"
 * PLAYERSTAT_SPELL_COMBAT : "Spell"
 * PLAYER_COUNT_ALLIANCE : "%d Alliance |4Player:Players;"
 * PLAYER_COUNT_HORDE : "%d Horde |4Player:Players;"
 * PLAYER_IS_PVP_AFK : "|cffff64ff%s (Inactive)|r"
 * PLAYER_LEVEL : "Level %s %s %s" Character's level, race, and class
 * PLAYER_LEVEL_UP : "Level Up"
 * PLAYER_LIST_DELIMITER : ", " Used to separate lists of player names in ERR_PLAYERLIST_LEFT_BATTLE
 * PLAYER_LOGOUT_FAILED : "Logout Failed"
 * PLAYER_LOGOUT_FAILED_ERROR : "You can't log out because you can't sit down right now." logout failure. Right now being mounted is only way logging out can fail
 * PLAYER_MESSAGES : "Player Messages"
 * PLAYER_NOT_FOUND : "Can't find that player."
 * PLAYER_OFFLINE : "Offline"
 * PLAYER_OPTIONS_LABEL : "Player Options"
 * PLAYER_SERVER_FIRST_ACHIEVEMENT : "|Hplayer:%s|h[%s]|h has earned the achievement $a!"
 * PLAYER_STATUS : "Player Status"
 * PLAYER_V_PLAYER : "Player vs. Player"
 * PLAYTIME_TIRED : "You have more than 3 hours of online time. You will receive 1/2 money and XP during this period. Your rest state will reset in %d hours of offline time. Please go rest. "
 * PLAYTIME_TIRED_ABILITY : "You have more than 3 hours of online time. You cannot perform this action during this period. Your rest state will reset in %d hours of offline time. Please go rest. "
 * PLAYTIME_UNHEALTHY : "You have more than 5 hours of online time. You will not be able to gain loot, XP, or complete quests. Your rest state will reset in %d hours of offline time. Please log out to get rest and exercise."
 * PLAYTIME_UNHEALTHY_ABILITY : "You have more than 5 hours of online time. You cannot perform this action. Your rest state will reset in %d hours of offline time. Please log out to get rest and exercise."
 * PLUS_AMMO_DAMAGE_TEMPLATE : "+ %g damage per second"
 * PLUS_AMMO_SCHOOL_DAMAGE_TEMPLATE : "+ %g %s damage per second"
 * PLUS_DAMAGE_TEMPLATE : "+ %d - %d Damage"
 * PLUS_DAMAGE_TEMPLATE_WITH_SCHOOL : "+%d - %d %s Damage"
 * PLUS_SINGLE_DAMAGE_TEMPLATE : "+ %d Damage"
 * PLUS_SINGLE_DAMAGE_TEMPLATE_WITH_SCHOOL : "+%d %s Damage"
 * POTION_TIMER : "You cannot drink any more yet." The player is trying to drink a potion before the cooldown timer expires
 * POWER_GAINS : "Power Gains"
 * POWER_GAINS_COMBATLOG_TOOLTIP : "Show messages when a spell or ability restores mana, energy, rage, focus, or happiness."
 * PREFERENCES : "Preferences"
 * PREV : "Prev" Abbreviation for "previous"
 * PREVIOUS : "Previous" generic "previous"
 * PRIEST_INTELLECT_TOOLTIP : "Increases mana points and chance to score a critical hit with spells.\nIncreases the rate at which weapon skills improve."
 * PRIMARY : "Primary"
 * PRIMARY_SKILLS : "Primary Skills:" A character's "primary skills"
 * PROC_EVENT0_DESC : "No Proc Trigger Assigned. Tell Kevin."
 * PROC_EVENT1024_DESC : "when hit by spell"
 * PROC_EVENT128_DESC : "on swing"
 * PROC_EVENT16_DESC : "on dodge"
 * PROC_EVENT1_DESC : "on hit"
 * PROC_EVENT2048_DESC : "when hit by %s spell"
 * PROC_EVENT256_DESC : "on cast"
 * PROC_EVENT2_DESC : "when attacked"
 * PROC_EVENT32_DESC : "on parry"
 * PROC_EVENT3_DESC : "on hit or when attacked"
 * PROC_EVENT4_DESC : "on killing blow"
 * PROC_EVENT512_DESC : "on %s cast"
 * PROC_EVENT64_DESC : "on block"
 * PROC_EVENT8_DESC : "every tick"
 * PROFANITY_FILTER : "Mature Language Filter"
 * PROFESSION_CONFIRMATION1 : "You may only know two professions at any one time. Would you like to learn |cffffd200%s|r as your first one?"
 * PROFESSION_CONFIRMATION2 : "You may only know two professions at any one time. Would you like to learn |cffffd200%s|r as your second one?"
 * PROFFESSION_CONFIRMATION2 : "You may only learn two professions at any one time. Would you like to learn %s as your second one?"
 * PROFICIENCIES : "Proficiencies:"
 * PROFICIENCIES_COLON : "Proficiencies:" Character's proficiencies, with colon
 * PROFICIENCY_NEEDED : "You do not have the required proficiency for that item." The player does not have a proficiency for that item type
 * PTT_BOUND : "Key Bound"
 * PUBLICNOTE_BUTTON_TOOLTIP : "Click to View Your Public Note"
 * PUBLIC_NOTE : "Public Note"
 * PURCHASE : "Purchase"
 * PURCHASED_BY_COLON : "Purchased By:"
 * PURCHASE_TAB_TEXT : "Do you wish to purchase this tab?"
 * PUSHTOTALK_SOUND_TEXT : "Push-to-Talk Sound"
 * PUSH_TO_TALK : "Push-to-Talk"
 * PVP : "PvP"
 * PVPFFA : "Free for All PVP"
 * PVP_DISABLED : "PvP Disabled"
 * PVP_ENABLED : "PvP"
 * PVP_FLAG : "Player vs. Player"
 * PVP_LABEL_ARENA : "ARENA:"
 * PVP_LABEL_HONOR : "HONOR:"
 * PVP_MEDAL1 : "Protector of Stormwind"
 * PVP_MEDAL2 : "Overlord of Orgrimmar"
 * PVP_MEDAL3 : "Thane of Ironforge"
 * PVP_MEDAL4 : "High Sentinel of Darnassus"
 * PVP_MEDAL5 : "Deathlord of the Undercity"
 * PVP_MEDAL6 : "Chieftain of Thunderbluff"
 * PVP_MEDAL7 : "Avenger of Gnomeregan"
 * PVP_MEDAL8 : "Voodoo Boss of Sen�jin"
 * PVP_MINIMAP : "Show PvP Minimap"
 * PVP_OPTIONS : "Player vs. Player"
 * PVP_POLICY_URL : "|cffffd200http://www.worldofwarcraft.com/policy/pvp.shtml|r"
 * PVP_RANK_0_0 : "Scout"
 * PVP_RANK_0_0_FEMALE : "Scout"
 * PVP_RANK_0_1 : "Private"
 * PVP_RANK_0_1_FEMALE : "Private"
 * PVP_RANK_10_0 : "Stone Guard"
 * PVP_RANK_10_0_FEMALE : "Stone Guard"
 * PVP_RANK_10_1 : "Knight"
 * PVP_RANK_10_1_FEMALE : "Knight"
 * PVP_RANK_11_0 : "Blood Guard"
 * PVP_RANK_11_0_FEMALE : "Blood Guard"
 * PVP_RANK_11_1 : "Knight-Lieutenant"
 * PVP_RANK_11_1_FEMALE : "Knight-Lieutenant"
 * PVP_RANK_12_0 : "Legionnaire"
 * PVP_RANK_12_0_FEMALE : "Legionnaire"
 * PVP_RANK_12_1 : "Knight-Captain"
 * PVP_RANK_12_1_FEMALE : "Knight-Captain"
 * PVP_RANK_13_0 : "Centurion"
 * PVP_RANK_13_0_FEMALE : "Centurion"
 * PVP_RANK_13_1 : "Knight-Champion"
 * PVP_RANK_13_1_FEMALE : "Knight-Champion"
 * PVP_RANK_14_0 : "Champion"
 * PVP_RANK_14_0_FEMALE : "Champion"
 * PVP_RANK_14_1 : "Lieutenant Commander"
 * PVP_RANK_14_1_FEMALE : "Lieutenant Commander"
 * PVP_RANK_15_0 : "Lieutenant General"
 * PVP_RANK_15_0_FEMALE : "Lieutenant General"
 * PVP_RANK_15_1 : "Commander"
 * PVP_RANK_15_1_FEMALE : "Commander"
 * PVP_RANK_16_0 : "General"
 * PVP_RANK_16_0_FEMALE : "General"
 * PVP_RANK_16_1 : "Marshal"
 * PVP_RANK_16_1_FEMALE : "Marshal"
 * PVP_RANK_17_0 : "Warlord"
 * PVP_RANK_17_0_FEMALE : "Warlord"
 * PVP_RANK_17_1 : "Field Marshal"
 * PVP_RANK_17_1_FEMALE : "Field Marshal"
 * PVP_RANK_18_0 : "High Warlord"
 * PVP_RANK_18_0_FEMALE : "High Warlord"
 * PVP_RANK_18_1 : "Grand Marshal"
 * PVP_RANK_18_1_FEMALE : "Grand Marshal"
 * PVP_RANK_19_0 : "Leader" PvP Leader NPC
 * PVP_RANK_19_0_FEMALE : "Leader" PvP Leader NPC
 * PVP_RANK_19_1 : "Leader" PvP Leader NPC
 * PVP_RANK_19_1_FEMALE : "Leader" PvP Leader NPC
 * PVP_RANK_1_0 : "Pariah"
 * PVP_RANK_1_0_FEMALE : "Pariah"
 * PVP_RANK_1_1 : "Pariah"
 * PVP_RANK_1_1_FEMALE : "Pariah"
 * PVP_RANK_2_0 : "Outlaw"
 * PVP_RANK_2_0_FEMALE : "Outlaw"
 * PVP_RANK_2_1 : "Outlaw"
 * PVP_RANK_2_1_FEMALE : "Outlaw"
 * PVP_RANK_3_0 : "Exiled"
 * PVP_RANK_3_0_FEMALE : "Exiled"
 * PVP_RANK_3_1 : "Exiled"
 * PVP_RANK_3_1_FEMALE : "Exiled"
 * PVP_RANK_4_0 : "Dishonored"
 * PVP_RANK_4_0_FEMALE : "Dishonored"
 * PVP_RANK_4_1 : "Dishonored"
 * PVP_RANK_4_1_FEMALE : "Dishonored"
 * PVP_RANK_5_0 : "Scout"
 * PVP_RANK_5_0_FEMALE : "Scout"
 * PVP_RANK_5_1 : "Private"
 * PVP_RANK_5_1_FEMALE : "Private"
 * PVP_RANK_6_0 : "Grunt"
 * PVP_RANK_6_0_FEMALE : "Grunt"
 * PVP_RANK_6_1 : "Corporal"
 * PVP_RANK_6_1_FEMALE : "Corporal"
 * PVP_RANK_7_0 : "Sergeant"
 * PVP_RANK_7_0_FEMALE : "Sergeant"
 * PVP_RANK_7_1 : "Sergeant"
 * PVP_RANK_7_1_FEMALE : "Sergeant"
 * PVP_RANK_8_0 : "Senior Sergeant"
 * PVP_RANK_8_0_FEMALE : "Senior Sergeant"
 * PVP_RANK_8_1 : "Master Sergeant"
 * PVP_RANK_8_1_FEMALE : "Master Sergeant"
 * PVP_RANK_9_0 : "First Sergeant"
 * PVP_RANK_9_0_FEMALE : "First Sergeant"
 * PVP_RANK_9_1 : "Sergeant Major"
 * PVP_RANK_9_1_FEMALE : "Sergeant Major"
 * PVP_RANK_LEADER : "Leader"
 * PVP_RATING : "Rating:"
 * PVP_REPORT_AFK : "Report player AFK"
 * PVP_REPORT_AFK_ALL : "Report all of the above"
 * PVP_REPORT_AFK_ALREADY_NOTIFIED : "Report AFK player: You have already reported this player."
 * PVP_REPORT_AFK_GENERIC_FAILURE : "Report AFK player failed."
 * PVP_REPORT_AFK_NOT_SAME_TEAM : "Report AFK player failed: You are not on the same team."
 * PVP_REPORT_AFK_PLAYER_NOT_VALID : "Report AFK player failed: Not a valid player."
 * PVP_REPORT_AFK_SUCCEEDED : "Report AFK player succeeded."
 * PVP_REPORT_AFK_SYSTEM_DISABLED : "Notify system has been disabled."
 * PVP_REPORT_AFK_SYSTEM_ENABLED : "Notify system has been enabled."
 * PVP_REQUIRED_FOR_CAPTURE : "You must be flagged for PvP in order to help capture this objective."
 * PVP_TEAMSIZE : "(%dv%d)"
 * PVP_TEAMTYPE : "%dv%d"
 * PVP_TOGGLE_OFF_VERBOSE : "You will be unflagged for PvP combat after five minutes of non-PvP action in friendly territory."
 * PVP_TOGGLE_ON_VERBOSE : "You are now flagged for PvP combat and will remain so until toggled off."
 * PVP_YOUR_RATING : "Your Rating"
 * PVP_ZONE_OBJECTIVES : "Show PvP Zone Objectives"
 * QUALITY : "Quality"
 * QUESTLOG_BUTTON : "Quest Log"
 * QUESTLOG_NO_QUESTS_TEXT : "No Active Quests"
 * QUESTS_COLON : "Quests:" Header for the available quests, with colon
 * QUESTS_LABEL : "Quests"
 * QUESTS_SUBTEXT : "These options allow you to customize the behaviors of the game's quest interface."
 * QUEST_ACCEPT : "%s is starting %s\nWould you like to as well?" First %s is a player name, second %s is a quest title
 * QUEST_ACCEPT_LOG_FULL : "%s is starting %s\nYour quest log is full. You can join this\nquest if you make room in your quest log." First %s is a player name, second %s is a quest title
 * QUEST_COMPLETE : "Quest completed" Tells the player that a quest was completed
 * QUEST_DESCRIPTION : "Description" Header for the quest description
 * QUEST_FACTION_NEEDED : "%s: %s / %s" faction name, current reaction, required reaction
 * QUEST_FACTION_NEEDED_NOPROGRESS : "%s: %s" faction name, required reaction
 * QUEST_FAILED : "Quest completion failed." The player did something funny with quest items, causing the quest to fail
 * QUEST_FAILED_TAG : "- Failed" Displayed next to a failed quest in the log
 * QUEST_HARD : "(Hard)" Indicates that a quest may be difficult for the player
 * QUEST_ITEMS_NEEDED : "%s: %d/%d" Lists items obtained for the selected quest
 * QUEST_ITEMS_NEEDED_NOPROGRESS : "%s x %d" Lists items obtained for the selected quest
 * QUEST_LOG : "Quest Log" Screen that shows info for a player's quests
 * QUEST_LOG_COUNT_TEMPLATE : "Quests: |cffffffff%d/%d|r"
 * QUEST_LOG_DAILY_COUNT_TEMPLATE : "Daily: |cffffffff%d/%d|r"
 * QUEST_LOG_DAILY_TOOLTIP : "You can only complete %d Daily quests each day.\nThe new day starts in %s."
 * QUEST_MONSTERS_KILLED : "%s slain: %d/%d" Lists the monsters killed for the selected quest
 * QUEST_MONSTERS_KILLED_NOPROGRESS : "%s x %d" Lists the monsters killed for the selected quest
 * QUEST_OBJECTIVES : "Quest Objectives" Header for the quest objectives
 * QUEST_OBJECTS_FOUND : "%s: %d/%d" Lists the game objects found for the selected quest
 * QUEST_OBJECTS_FOUND_NOPROGRESS : "%s x %d" Lists the game objects found for the selected quest
 * QUEST_PLAYERS_KILLED : "Players slain: %d/%d" Lists the players killed for the selected quest
 * QUEST_PLAYERS_KILLED_NOPROGRESS : "Players x %d" Lists the players killed for the selected quest
 * QUEST_REWARDS : "Rewards" Quest rewards title
 * QUEST_SUGGESTED_GROUP_NUM : "Suggested Players [%d]" used in the quest detail
 * QUEST_SUGGESTED_GROUP_NUM_TAG : "Group: %d" used in the quest listing
 * QUEST_TIMERS : "Quest Timers" Quest timers title
 * QUEST_TOOLTIP_ACTIVE : "You are on this quest"
 * QUEST_TOOLTIP_REQUIREMENTS : "Requirements:"
 * QUEST_WATCH_NO_OBJECTIVES : "This quest has no objectives to track"
 * QUEST_WATCH_TOOLTIP : "Shift-click a quest to add or remove a quest from your quest watch list."
 * QUEST_WATCH_TOO_MANY : "You may only watch %d quests at a time"
 * QUEUE_TIME_UNAVAILABLE : "Unavailable"
 * QUICKBUTTON_NAME_DEFAULT : "Default"
 * QUICKBUTTON_NAME_EVERYTHING : "Everything"
 * QUICKBUTTON_NAME_EVERYTHING_TOOLTIP : "Show all combat messages."
 * QUICKBUTTON_NAME_FRIENDS : "Friends"
 * QUICKBUTTON_NAME_KILLS : "Kills"
 * QUICKBUTTON_NAME_KILLS_TOOLTIP : "Show all deaths and kills."
 * QUICKBUTTON_NAME_ME : "What happened to me?"
 * QUICKBUTTON_NAME_ME_TOOLTIP : "Show everything done to me."
 * QUICKBUTTON_NAME_SELF : "Self"
 * QUICKBUTTON_NAME_SELF_TOOLTIP : "Show messages of actions done by you and done to you."
 * QUICK_BUTTON_COMBATLOG_TOOLTIP : "Places a shortcut to this filter on the chat window."
 * QUIT : "Quit"
 * QUIT_NOW : "Exit now" Gives the time in minutes/seconds until you logout
 * QUIT_TIMER : "%d %s until exit"
 * RACE : "Race"
 * RACE_CLASS_ONLY : "%s Only" An item can only be used by a certain race/class
 * RACIAL_SKILLS : "%s Skills:" %s is the race
 * RAF_GRANT_LEVEL : "Grant a Level" Used by the Refer-a-Friend system
 * RAF_SUMMON : "Summon Friend" Used by the Refer-a-Friend system
 * RAF_SUMMON_LINKED : "Summon Linked Friend"
 * RAGE : "Rage" Generic "rage"
 * RAGE_COST : "%d Rage"
 * RAGE_COST_PER_TIME : "%d Rage, plus %d per sec"
 * RAID : "Raid" Generic "Raid" text
 * RAIDOPTIONS_MENU : "Raid Options"
 * RAID_AND_PARTY : "Raid & Party"
 * RAID_ASSISTANT : "Raid Assistant"
 * RAID_ASSISTANT_TOKEN : "(A)" Token to denote a raid assistant
 * RAID_BOSS_MESSAGE : "Raid Boss"
 * RAID_CONTROL : "Raid Control"
 * RAID_DESCRIPTION : "Raids are groups of more than 5 people and are typically used to defeat unique challenges at high levels.\n\n|cffffffff- Raid members cannot earn credit toward most non-raid quests. Specifically, they will not receive non-raid quest credit for killing creatures or collecting items.\n\n- Raids grant substantially less experience for defeating monsters than normal groups.\n\n- Raids allow you to overcome challenges that might otherwise be nearly impossible.|r"
 * RAID_GROUPS : "Raid Groups"
 * RAID_INFO : "Raid Info"
 * RAID_INFORMATION : "Raid Information"
 * RAID_INFO_DESC : "Your saved raid instance status."
 * RAID_INSTANCE_INFO_FMT : "%s (ID=%lx): %s"
 * RAID_INSTANCE_INFO_HDR : "Raid Instance Time Remaining:"
 * RAID_INSTANCE_WARNING_HOURS : "WARNING! %s is scheduled to reset in %d |4hour:hours;."
 * RAID_INSTANCE_WARNING_MIN : "WARNING! %s is scheduled to reset in %d |4minute:minutes;!"
 * RAID_INSTANCE_WARNING_MIN_SOON : "WARNING! %s is scheduled to reset in %d |4minute:minutes;. Please exit the zone or you will be returned to your bind location!"
 * RAID_INSTANCE_WELCOME : "Welcome to %s. This raid instance is scheduled to reset in %s."
 * RAID_INSTANCE_WELCOME_DH : "%s will be reset in %d days %d hours."
 * RAID_INSTANCE_WELCOME_HM : "%s will be reset in %d hours %d minutes."
 * RAID_LEADER : "Raid Leader"
 * RAID_LEADER_TOKEN : "(L)" Token used to denote a raid leader
 * RAID_MEMBERS_AFK : "The following players are AFK: %s"
 * RAID_MEMBER_NOT_READY : "%s is not ready"
 * RAID_MESSAGE : "Raid"
 * RAID_SILENCE : "Silence in Raid"
 * RAID_TARGET_1 : "Star"
 * RAID_TARGET_2 : "Circle"
 * RAID_TARGET_3 : "Diamond"
 * RAID_TARGET_4 : "Triangle"
 * RAID_TARGET_5 : "Moon"
 * RAID_TARGET_6 : "Square"
 * RAID_TARGET_7 : "Cross"
 * RAID_TARGET_8 : "Skull"
 * RAID_TARGET_ICON : "Raid Target Icon"
 * RAID_TARGET_NONE : "None"
 * RAID_UNSILENCE : "Unsilence in Raid"
 * RAID_WARNING : "Raid Warning"
 * RAID_WARNING_MESSAGE : "Raid Warning"
 * RALT_KEY_TEXT : "Right ALT"
 * RANDOM_ROLL_RESULT : "%s rolls %d (%d-%d)" Example: Jeremy rolls 4 (1-10)
 * RANGED : "Ranged"
 * RANGEDSLOT : "Ranged" Ranged slot
 * RANGED_ATTACK : "Ranged Attack"
 * RANGED_ATTACK_POWER : "Ranged Attack Power"
 * RANGED_ATTACK_POWER_TOOLTIP : "Increases damage with ranged weapons by %.1f damage per second."
 * RANGED_ATTACK_TOOLTIP : "Ranged Attack Rating"
 * RANGED_COMBATLOG_TOOLTIP : "Shows attacks from bows, guns, thrown weapons, and wands."
 * RANGED_CRIT_CHANCE : "Crit Chance"
 * RANGED_DAMAGE_TOOLTIP : "Ranged Damage"
 * RANGE_DAMAGE_COMBATLOG_TOOLTIP : "Show ranged shots that deal full or partial damage."
 * RANGE_MISSED_COMBATLOG_TOOLTIP : "Show ranged shots that fail to deal damage."
 * RANK : "Rank"
 * RANK_COLON : "Rank:"
 * RANK_POSITION : "Rank Position"
 * RARITY : "Rarity"
 * RATING : "Rating"
 * RATINGS_MENU : "Rating"
 * RATINGS_TEXT : "The text for Korean Ratings."
 * RATING_CHANGE_TOOLTIP : "Total rating change"
 * RCTRL_KEY_TEXT : "Right CTRL"
 * READY_CHECK : "Ready Check"
 * READY_CHECK_ALL_READY : "Everyone is Ready"
 * READY_CHECK_FINISHED : "Ready check finished"
 * READY_CHECK_MESSAGE : "%s has initiated a ready check.\n|cffffffffAre you ready?|r"
 * READY_CHECK_NO_AFK : "No players are AFK"
 * READY_CHECK_START : "Starting ready check..."
 * READY_CHECK_YOU_WERE_AFK : "You were AFK for a ready check"
 * RECOVER_CORPSE : "Resurrect now?"
 * RECOVER_CORPSE_INSTANCE : "You must enter the instance to recover your corpse"
 * RECOVER_CORPSE_TIMER : "%d %s until resurrection" Gives the time in minutes/seconds until you can recover your corpse
 * RED_GEM : "Red"
 * REFLECT : "Reflect"
 * REFRESH : "Refresh"
 * REFRESH_RATE : "Refresh"
 * RELICSLOT : "Relic"
 * REMOVE : "Remove"
 * REMOVE_CHAT_DELAY_TEXT : "Remove Chat Hover Delay"
 * REMOVE_FRIEND : "Remove Friend" Remove a friend from your friends list
 * REMOVE_GUILDMEMBER_LABEL : "Are you sure you want to remove %s from the guild?"
 * REMOVE_MODERATOR : "Remove Moderator"
 * RENAME_ARENA_TEAM : "Rename Team"
 * RENAME_ARENA_TEAM_LABEL : "Enter a new Arena Team name:"
 * RENAME_CHAT_WINDOW : "Rename Window"
 * RENAME_GUILD : "Rename Guild"
 * RENAME_GUILD_LABEL : "Enter new guild name:"
 * REPAIR_ALL_ITEMS : "Repair All Items"
 * REPAIR_AN_ITEM : "Repair an Item"
 * REPAIR_COST : "Repair cost:"
 * REPAIR_ITEMS : "Repair Items"
 * REPLACE_ENCHANT : "Do you want to replace \"%s\" with \"%s\"?"
 * REPLY_MESSAGE : "Reply" Reply to the last player to send you a tell
 * REPORT_MULTIPLE_PVP_AFK_SENT : "Notification sent for all selected players."
 * REPORT_PHYSICAL_HARASSMENT : "Report Physical Harassment"
 * REPORT_PVP_AFK_SENT : "Notification sent for %s."
 * REPORT_SPAM : "Report Spam"
 * REPORT_SPAM_CONFIRMATION : "Are you sure you want to report %s for spamming?"
 * REPORT_VERBAL_HARASSMENT : "Report Verbal Harassment"
 * REPUTATION : "Reputation" Character's reputation
 * REPUTATION_AT_WAR_DESCRIPTION : "This determines how you will interact with members of this faction. If you have at war checked then your default behavior will be to attack them. If you do not have it checked you will not be able to attack them. "
 * REPUTATION_FACTION_DESCRIPTION : "These are the factions that you have interacted with."
 * REPUTATION_MOVE_TO_INACTIVE : "Moves the reputation bar to the bottom of your list under the inactive heading. Useful for reputations you are no longer interested in tracking."
 * REPUTATION_SHOW_AS_XP : "Displays this reputation bar along the bottom of your screen just above your action bar."
 * REPUTATION_STANDING_DESCRIPTION : "The further to the right your standing bar is the closer you are to improving your reputation to the next tier with that faction. The Standing Levels in order are Hated, Hostile, Unfriendly, Neutral, Friendly, Honored, Revered and Exalted."
 * REPUTATION_STATUS_AT_PEACE : "While this box is unchecked you are at peace."
 * REPUTATION_STATUS_AT_WAR : "You are currently at war with this group."
 * REPUTATION_STATUS_NOT_AT_PEACE : "While this box is checked you are at war."
 * REPUTATION_STATUS_PERMANENT_AT_PEACE : "You cannot go to war with your own people!"
 * REPUTATION_STATUS_PERMANENT_AT_WAR : "You can never be at peace with the %s."
 * REQUEST_SIGNATURE : "Request Signature"
 * REQUIRED_MONEY : "Required Money:"
 * REQUIRES_LABEL : "Requires:" Requirements to train in a skill
 * REQUIRES_RUNIC_POWER : "Requires Runic Power"
 * RESET : "Reset"
 * RESETS_IN : "Resets in"
 * RESET_ALL_WINDOWS : "Reset Chat Windows"
 * RESET_CHAT_WINDOW : "This will reset your chat windows to default settings.\nYou will lose any custom settings."
 * RESET_FAILED_NOTIFY : "The party leader has attempted to reset the instance you are in. Please zone out to allow the instance to reset."
 * RESET_INSTANCES : "Reset all instances"
 * RESET_TO_DEFAULT : "Reset To Default"
 * RESET_TUTORIALS : "Reset Tutorials"
 * RESILIENCE : "Resilience"
 * RESILIENCE_TOOLTIP : "Reduces periodic damage and chance to be critically hit by %.2f%%.\nReduces the effect of mana-drains and the damage of critical strikes by %.2f%%."
 * RESIST : "Resist" Resisted a spell
 * RESISTANCE0_NAME : "Armor" Physical resistance
 * RESISTANCE1_NAME : "Holy Resistance" Resistance to Holy Magic
 * RESISTANCE2_NAME : "Fire Resistance" Resistance to Fire Magic
 * RESISTANCE3_NAME : "Nature Resistance" Resistance to Nature Magic
 * RESISTANCE4_NAME : "Frost Resistance" Resistance to Frost Magic
 * RESISTANCE5_NAME : "Shadow Resistance" Resistance to Shadow Magic
 * RESISTANCE6_NAME : "Arcane Resistance" Resistance to arcane magic
 * RESISTANCE_EXCELLENT : "Excellent"
 * RESISTANCE_FAIR : "Fair"
 * RESISTANCE_GOOD : "Good"
 * RESISTANCE_LABEL : "Resistance"
 * RESISTANCE_NONE : "None"
 * RESISTANCE_POOR : "Poor"
 * RESISTANCE_TEMPLATE : "%d %s"
 * RESISTANCE_TOOLTIP_SUBTEXT : "Increases the ability to resist %s-based attacks, spells and abilities.\nResistance against level %d: |cffffffff%s|r"
 * RESISTANCE_TYPE0 : "armor"
 * RESISTANCE_TYPE1 : "holy"
 * RESISTANCE_TYPE2 : "fire"
 * RESISTANCE_TYPE3 : "nature"
 * RESISTANCE_TYPE4 : "frost"
 * RESISTANCE_TYPE5 : "shadow"
 * RESISTANCE_TYPE6 : "arcane"
 * RESISTANCE_VERYGOOD : "Very Good"
 * RESIST_TRAILER : " (%d resisted)" Appended to attack strings in the combat log when damage is resisted. (NOTE SPACE AT BEGINNING)
 * RESOLUTION : "Resolution" Set resolution tag for the options screen
 * RESOLUTION_LABEL : "Resolution"
 * RESOLUTION_SUBTEXT : "These options allow you to change the size and detail in which your video hardware renders the game."
 * RESURRECT : "Resurrections"
 * RESURRECTABLE : "Resurrectable"
 * RESURRECT_REQUEST : "%s wants to resurrect you. You will be afflicted with resurrection sickness." Another player is attempting to resurrect this player
 * RESURRECT_REQUEST_NO_SICKNESS : "%s wants to resurrect you"
 * RESURRECT_REQUEST_NO_SICKNESS_TIMER : "%s wants to resurrect you and will be able to in %d %s"
 * RESURRECT_REQUEST_TIMER : "%s wants to resurrect you and will be able to in %d %s. You will be afflicted with resurrection sickness."
 * RETRIEVING_ITEM_INFO : "Retrieving item information" Tooltip text for items whose information is being retriving from the server.
 * RETURN_TO_GAME : "Return to Game"
 * RETURN_TO_WORLD : "Leave Battleground"
 * REWARD_AURA : "The following spell will be cast on you:"
 * REWARD_CHOICES : "You will be able to choose one of these rewards:" Gives the player a list of possible quest reward choices
 * REWARD_CHOOSE : "Choose your reward:" The player must choose one of these items
 * REWARD_ITEMS : "You will also receive:" These items will always be given as a reward
 * REWARD_ITEMS_ONLY : "You will receive:" Same as above, used when the player has no chosen items
 * REWARD_SPELL : "You will learn:"
 * REWARD_TITLE : "You shall be granted the title:"
 * REWARD_TRADESKILL_SPELL : "You will learn how to create:"
 * RIGHT_CLICK_MESSAGE : "|cffffffff<Right Click> for PvP Options|r"
 * ROGUE_AGILITY_TOOLTIP : "Increases attack power with both melee and ranged weapons, and improves the chance to score a critical hit with all weapons.|nIncreases armor and chance to dodge attacks."
 * ROTATE_MINIMAP : "Rotate Minimap"
 * RSHIFT_KEY_TEXT : "Right SHIFT"
 * RUNES : "Runes"
 * RUNE_COST_BLOOD : "%d Blood"
 * RUNE_COST_FROST : "%d Frost"
 * RUNE_COST_ONGOING : "Ongoing"
 * RUNE_COST_UNHOLY : "%d Unholy"
 * RUNIC_POWER : "Runic Power" Generic "runic power"
 * RUNIC_POWER_COST : "%d Runic Power"
 * RUNIC_POWER_COST_PER_TIME : "%d Runic Power, plus %d per sec"
 * RURU : "Russian"
 * RUSSIAN_DECLENSION : "Declensions"
 * RUSSIAN_DECLENSION_1 : "Genitive Case"
 * RUSSIAN_DECLENSION_2 : "Dative Case"
 * RUSSIAN_DECLENSION_3 : "Accusative Case"
 * RUSSIAN_DECLENSION_4 : "Instrumental Case"
 * RUSSIAN_DECLENSION_5 : "Prepositional Case"
 * RUSSIAN_DECLENSION_EXAMPLE_1 : "I always travel with %s."
 * RUSSIAN_DECLENSION_EXAMPLE_2 : "First thing yesterday I bonked %s on the head."
 * RUSSIAN_DECLENSION_EXAMPLE_3 : "Today I met %s again."
 * RUSSIAN_DECLENSION_EXAMPLE_4 : "Now I am friends with %s."
 * RUSSIAN_DECLENSION_EXAMPLE_5 : "Although I know nothing about %s."
 * SALE_PRICE_COLON : "Sale Price:"
 * SANCTUARY_TERRITORY : "(Sanctuary)"
 * SAVE : "Save"
 * SAVE_CHANGES : "Save Changes"
 * SAY : "Say"
 * SAY_MESSAGE : "Say" Normal chat message
 * SCORE_DAMAGE_DONE : "Damage Done"
 * SCORE_FLAGS_CAPTURED : "Flags\nCaptured"
 * SCORE_FLAGS_RETURNED : "Flags\nReturned"
 * SCORE_HEALING_DONE : "Healing Done"
 * SCORE_HONORABLE_KILLS : "Honorable\nKills"
 * SCORE_HONOR_GAINED : "Honor\nGained"
 * SCORE_KILLING_BLOWS : "Killing\nBlows"
 * SCORE_POWER_UPS : "Power Ups"
 * SCORE_RATING_CHANGE : "Rating\nChange"
 * SCREENSHOT_FAILURE : "Screen Capture Failed"
 * SCREENSHOT_SUCCESS : "Screen Captured"
 * SEARCH : "Search"
 * SEARCHING_FOR_ITEMS : "Searching for Items"
 * SECONDARY : "Secondary"
 * SECONDARYHANDSLOT : "Off Hand" Off hand slot
 * SECONDARY_SKILLS : "Secondary Skills:" A character's "secondary skills"
 * SECONDS : "|4Second:Seconds;" Seconds of time
 * SECONDS_ABBR : "%d |4Sec:Sec;"
 * SECOND_NUMBER_CAP : " M" This would be a space followed by M for english meaning 1,000,000, other locales will have different character at different values
 * SECOND_ONELETTER_ABBR : "%d s"
 * SECURE_ABILITY_TOGGLE : "Secure Ability Toggle"
 * SELECT_CATEGORY : "--> Select a Category"
 * SELFMUTED : "|cffff0000(Self muted)|r"
 * SENDMAIL : "Send Mail"
 * SENDMAIL_TEXT : "Add item and /or money here"
 * SEND_BUG : "Submit Bug" Submit a bug to Q/A
 * SEND_LABEL : "Send"
 * SEND_MAIL_COST : "Postage:"
 * SEND_MESSAGE : "Send Message" Send a message to a friend
 * SEND_MONEY : "Send Money"
 * SEND_MONEY_CONFIRMATION : "Really send %s the following amount?"
 * SEND_SUGGEST : "Send Suggestion" Send a suggestion to Q/A
 * SERVER_CHANNELS : "Server Channels"
 * SERVER_FIRST_ACHIEVEMENT : "%s has earned the achievement $a!"
 * SERVER_MESSAGE_COLON : "Alert:" Knowledge Base label for server messages
 * SERVER_MESSAGE_PREFIX : "[SERVER]" String prefixed onto all server messages.
 * SETTINGS : "Settings"
 * SET_FOCUS : "Set Focus"
 * SET_FRIENDNOTE_LABEL : "Set Notes for %s:"
 * SET_GUILDMOTD_LABEL : "Set Guild Message Of The Day:"
 * SET_GUILDOFFICERNOTE_LABEL : "Set Officer Note:"
 * SET_GUILDPLAYERNOTE_LABEL : "Set Player Note:"
 * SET_MAIN_ASSIST : "Promote to Main Assist"
 * SET_MAIN_TANK : "Promote to Main Tank"
 * SET_RAID_ASSISTANT : "Promote to Assistant"
 * SET_RAID_LEADER : "Promote to Raid Leader"
 * SHADOW_QUALITY : "Shadow Quality"
 * SHAMAN_INTELLECT_TOOLTIP : "Increases mana points and chance to score a critical hit with spells.\nIncreases the rate at which weapon skills improve."
 * SHAMAN_STRENGTH_TOOLTIP : "Increases attack power with melee weapons.\nIncreases the amount of damage that can be blocked with a shield."
 * SHARE_QUEST : "Share Quest"
 * SHARE_QUEST_TEXT : "Allows you to share a quest with a party\nmember if they are eligible for the quest.\nCertain quests, such as quests\ngranted by items, cannot be shared."
 * SHIELDSLOT : "Shield" Fake slot entry for enchanting UI and shields
 * SHIELD_BLOCK_TEMPLATE : "%d Block"
 * SHIFT_KEY : "SHIFT key"
 * SHIFT_KEY_TEXT : "SHIFT" String to localize what the SHIFT key is called
 * SHIRTSLOT : "Shirt" Body slot
 * SHORTDATE : "%2$d/%1$02d/%3$02d" 1 - day 2 - month 3 - year
 * SHOULDERSLOT : "Shoulders" Shoulder slot
 * SHOW_ALL_SPELL_RANKS : "Show all spell ranks"
 * SHOW_BATTLEFIELDMINIMAP_PLAYERS : "Show Teammates"
 * SHOW_BRACES : "Show Braces"
 * SHOW_BRACES_COMBATLOG_TOOLTIP : "Display braces around hyperlinks in combat log messages."
 * SHOW_BUFFS : "Show Buffs" For the raid pullout dropdown menu
 * SHOW_BUFF_DURATION_TEXT : "Buff Durations"
 * SHOW_CASTABLE_BUFFS_TEXT : "Castable Buffs"
 * SHOW_CHAT_ICONS : "Icons in Chat" Text for option to display icon links as icons in chat channels
 * SHOW_CLASS_COLOR_IN_V_KEY : "Class Colors in Nameplates" option to display class colors in the Nameplates (v-key)
 * SHOW_CLOAK : "Show Cloak"
 * SHOW_CLOCK : "Show Clock" UIOptionsFrame check button for whether or not to show the clock part of the TimeManager UI
 * SHOW_COMBAT_HEALING : "Healing"
 * SHOW_COMBAT_TEXT_TEXT : "Enable Floating Combat Text"
 * SHOW_DAMAGE_TEXT : "Target Damage"
 * SHOW_DEBUFFS : "Show Debuffs" For the raid pullout dropdown menu
 * SHOW_DISPELLABLE_DEBUFFS_TEXT : "Dispellable Debuffs"
 * SHOW_ENEMY_CAST : "Cast Bars" Label for the group of UI options related to showing the Unit Cast Bars
 * SHOW_FACTION_ON_MAINSCREEN : "Show as Experience Bar"
 * SHOW_FREE_BAG_SLOTS_TEXT : "Show Free Bag Slots"
 * SHOW_FRIENDS_LIST : "Show Friends List"
 * SHOW_FULLSCREEN_STATUS_TEXT : "Screen Edge Flash"
 * SHOW_GUILD_NAMES : "Player Guild Names"
 * SHOW_HELM : "Show Helm"
 * SHOW_IGNORE_LIST : "Show Ignore List"
 * SHOW_LOOT_SPAM : "Detailed Loot Information"
 * SHOW_LUA_ERRORS : "Display Lua Errors"
 * SHOW_MULTIBAR1_TEXT : "Bottom Left Bar"
 * SHOW_MULTIBAR2_TEXT : "Bottom Right Bar"
 * SHOW_MULTIBAR3_TEXT : "Right Bar"
 * SHOW_MULTIBAR4_TEXT : "Right Bar 2"
 * SHOW_NEWBIE_TIPS_TEXT : "Beginner Tooltips"
 * SHOW_NPC_NAMES : "NPC Names"
 * SHOW_NUMERIC_THREAT : "Show Aggro Percentages"
 * SHOW_OFFLINE_MEMBERS : "Show Offline Members"
 * SHOW_ON_BACKPACK : "Show on Backpack" Used in the token UI options to show a token type on the backpack
 * SHOW_OTHER_TARGET_EFFECTS : "Show for other players' targets"
 * SHOW_OWN_NAME : "Show Own Name"
 * SHOW_PARTY_BACKGROUND_TEXT : "Party Background"
 * SHOW_PARTY_PETS_TEXT : "Party Members' Pets"
 * SHOW_PARTY_TEXT_TEXT : "Numeric Party Health"
 * SHOW_PET_MELEE_DAMAGE : "Pet Damage"
 * SHOW_PET_NAMEPLATES : "Pet Name Plates"
 * SHOW_PET_SPELL_DAMAGE : "Show pet spell damage"
 * SHOW_PLAYER_NAMES : "Player Names"
 * SHOW_PLAYER_TITLES : "Player Titles"
 * SHOW_QUEST_FADING_TEXT : "Instant Quest Text"
 * SHOW_QUICK_BUTTON : "Show Quick Button"
 * SHOW_RAID_RANGE_TEXT : "Range in Raid Interface"
 * SHOW_TARGET : "Show Target"
 * SHOW_TARGET_CASTBAR : "On Targets" CVar text for the current target castbar
 * SHOW_TARGET_CASTBAR_IN_V_KEY : "On Nameplates" CVar text for the current target castbar
 * SHOW_TARGET_EFFECTS : "Target Effects"
 * SHOW_TARGET_OF_TARGET_TEXT : "Target of Target"
 * SHOW_TIMESTAMP : "Show Timestamp"
 * SHOW_TIPOFTHEDAY_TEXT : "Loading Screen Tips"
 * SHOW_TUTORIALS : "Tutorials"
 * SHOW_UNIT_NAMES : "Show Unit Names"
 * SIGN_CHARTER : "Sign Charter"
 * SILVER_AMOUNT : "%d Silver" Mid value coin denomination
 * SILVER_AMOUNT_TEXTURE : "%d\124TInterface\\MoneyFrame\\UI-SilverIcon:%d:%d:2:0\124t"
 * SIMPLE_CHAT_TEXT : "Simple Chat"
 * SINGLE_DAMAGE_TEMPLATE : "%d Damage"
 * SINGLE_DAMAGE_TEMPLATE_WITH_SCHOOL : "%d %s Damage" Weapon damage template, for weapons doing school damage
 * SINGLE_PAGE_RESULTS_TEMPLATE : "%d Items" For the auctions and bids pages in the auction house.
 * SKILL : "Skill"
 * SKILLS : "Skills" Generic "skills"
 * SKILLUPS : "Skill-ups"
 * SKILL_DESCRIPTION : "|cffffffff%s|r %s"
 * SKILL_INCREMENT_COST : "Costs %s%d|r Skill points to increase."
 * SKILL_INCREMENT_COST_SINGULAR : "Costs %s%d|r Skill point to increase."
 * SKILL_LEARNING_COST : "Learning this skill: %s%d|r Skill points."
 * SKILL_LEARNING_COST_SINGULAR : "Learning this skill: %s%d|r Skill point."
 * SKILL_LEVEL : "Skill Level" Skill level in a particular skill line
 * SKILL_POINTS_TOOLTIP : "Skill points are used to learn specialized skills\nat various trainers throughout the world." Tooltip description for skill points
 * SKILL_RANK_UP : "Your skill in %s has increased to %d." Tells player when a skill rank goes up
 * SLASH_ACHIEVEMENTUI1 : "/ach"
 * SLASH_ACHIEVEMENTUI2 : "/ach"
 * SLASH_ACHIEVEMENTUI3 : "/achieve"
 * SLASH_ACHIEVEMENTUI4 : "/achieve"
 * SLASH_ACHIEVEMENTUI5 : "/achievement"
 * SLASH_ACHIEVEMENTUI6 : "/achievement"
 * SLASH_ACHIEVEMENTUI7 : "/achievements"
 * SLASH_ACHIEVEMENTUI8 : "/achievements"
 * SLASH_ASSIST1 : "/a" Assist
 * SLASH_ASSIST2 : "/assist" Assist
 * SLASH_ASSIST3 : "/a" Assist
 * SLASH_ASSIST4 : "/assist" Assist
 * SLASH_BATTLEGROUND1 : "/bg" Send to battleground party
 * SLASH_BATTLEGROUND2 : "/battleground" Send to battleground party
 * SLASH_BATTLEGROUND3 : "/bg"
 * SLASH_BATTLEGROUND4 : "/battleground"
 * SLASH_BENCHMARK1 : "/timetest"
 * SLASH_BENCHMARK2 : "/timetest"
 * SLASH_CALENDAR1 : "/calendar" Toggles the player calendar.
 * SLASH_CALENDAR2 : "/calendar" Toggles the player calendar.
 * SLASH_CANCELAURA1 : "/cancelaura"
 * SLASH_CANCELAURA2 : "/cancelaura"
 * SLASH_CANCELFORM1 : "/cancelform"
 * SLASH_CANCELFORM2 : "/cancelform"
 * SLASH_CAST1 : "/cast"
 * SLASH_CAST2 : "/spell"
 * SLASH_CAST3 : "/cast"
 * SLASH_CAST4 : "/spell"
 * SLASH_CASTRANDOM1 : "/castrandom"
 * SLASH_CASTRANDOM2 : "/castrandom"
 * SLASH_CASTSEQUENCE1 : "/castsequence"
 * SLASH_CASTSEQUENCE2 : "/castsequence"
 * SLASH_CHANGEACTIONBAR1 : "/changeactionbar"
 * SLASH_CHANGEACTIONBAR2 : "/changeactionbar"
 * SLASH_CHANNEL1 : "/c" Send to channel (/# works too)
 * SLASH_CHANNEL2 : "/csay"
 * SLASH_CHANNEL3 : "/c" Send to channel (/# works too)
 * SLASH_CHANNEL4 : "/csay"
 * SLASH_CHATLOG1 : "/chatlog" enable/disable chat log file output
 * SLASH_CHATLOG2 : "/chatlog" enable/disable chat log file output
 * SLASH_CHAT_AFK1 : "/afk" Set your AFK flag
 * SLASH_CHAT_AFK2 : "/afk" Set your AFK flag
 * SLASH_CHAT_ANNOUNCE1 : "/announce" Turn join/leave announcments on/off
 * SLASH_CHAT_ANNOUNCE2 : "/ann"
 * SLASH_CHAT_ANNOUNCE3 : "/announce" Turn join/leave announcments on/off
 * SLASH_CHAT_ANNOUNCE4 : "/ann"
 * SLASH_CHAT_BAN1 : "/ban" Ban from channel
 * SLASH_CHAT_BAN2 : "/ban" Ban from channel
 * SLASH_CHAT_CINVITE1 : "/cinvite" Invite a player to a channel
 * SLASH_CHAT_CINVITE2 : "/chatinvite"
 * SLASH_CHAT_CINVITE3 : "/cinvite" Invite a player to a channel
 * SLASH_CHAT_CINVITE4 : "/chatinvite"
 * SLASH_CHAT_DND1 : "/dnd" Set your DND flag
 * SLASH_CHAT_DND2 : "/dnd" Set your DND flag
 * SLASH_CHAT_DND3 : "/dnd" Set your DND flag
 * SLASH_CHAT_HELP1 : "/chat" Chat help
 * SLASH_CHAT_HELP2 : "/chathelp"
 * SLASH_CHAT_HELP3 : "/chat" Chat help
 * SLASH_CHAT_HELP4 : "/chat" Chat help
 * SLASH_CHAT_HELP5 : "/chathelp"
 * SLASH_CHAT_KICK1 : "/ckick" Kick off a channel
 * SLASH_CHAT_KICK2 : "/ckick" Kick off a channel
 * SLASH_CHAT_MODERATE1 : "/moderate" Set a channel's moderated flag
 * SLASH_CHAT_MODERATE2 : "/moderate" Set a channel's moderated flag
 * SLASH_CHAT_MODERATOR1 : "/mod" Set a moderator
 * SLASH_CHAT_MODERATOR2 : "/moderator"
 * SLASH_CHAT_MODERATOR3 : "/mod" Set a moderator
 * SLASH_CHAT_MODERATOR4 : "/moderator"
 * SLASH_CHAT_MUTE1 : "/mute" Mute a player on a channel
 * SLASH_CHAT_MUTE2 : "/squelch"
 * SLASH_CHAT_MUTE3 : "/unvoice"
 * SLASH_CHAT_MUTE4 : "/mute" Mute a player on a channel
 * SLASH_CHAT_MUTE5 : "/squelch"
 * SLASH_CHAT_MUTE6 : "/unvoice"
 * SLASH_CHAT_OWNER1 : "/owner" Display or change channel owner
 * SLASH_CHAT_OWNER2 : "/owner" Display or change channel owner
 * SLASH_CHAT_PASSWORD1 : "/password" Set channel password
 * SLASH_CHAT_PASSWORD2 : "/pass"
 * SLASH_CHAT_PASSWORD3 : "/password" Set channel password
 * SLASH_CHAT_PASSWORD4 : "/password" Set channel password
 * SLASH_CHAT_PASSWORD5 : "/pass"
 * SLASH_CHAT_UNBAN1 : "/unban" Unban
 * SLASH_CHAT_UNBAN2 : "/unban" Unban
 * SLASH_CHAT_UNMODERATOR1 : "/unmod" Remove a mod
 * SLASH_CHAT_UNMODERATOR2 : "/unmoderator"
 * SLASH_CHAT_UNMODERATOR3 : "/unmod" Remove a mod
 * SLASH_CHAT_UNMODERATOR4 : "/unmoderator"
 * SLASH_CHAT_UNMUTE1 : "/unmute" Give a player voice on a channel
 * SLASH_CHAT_UNMUTE2 : "/unsquelch"
 * SLASH_CHAT_UNMUTE3 : "/voice"
 * SLASH_CHAT_UNMUTE4 : "/unmute" Give a player voice on a channel
 * SLASH_CHAT_UNMUTE5 : "/unsquelch"
 * SLASH_CHAT_UNMUTE6 : "/voice"
 * SLASH_CLEAR1 : "/clear" Clears whatever chat window has focus
 * SLASH_CLEAR2 : "/clear"
 * SLASH_CLEARFOCUS1 : "/clearfocus"
 * SLASH_CLEARFOCUS2 : "/clearfocus"
 * SLASH_CLEARMAINASSIST1 : "/clearma"
 * SLASH_CLEARMAINASSIST2 : "/clearmainassist"
 * SLASH_CLEARMAINASSIST3 : "/clearma"
 * SLASH_CLEARMAINASSIST4 : "/clearmainassist"
 * SLASH_CLEARMAINTANK1 : "/clearmt"
 * SLASH_CLEARMAINTANK2 : "/clearmaintank"
 * SLASH_CLEARMAINTANK3 : "/clearmt"
 * SLASH_CLEARMAINTANK4 : "/clearmaintank"
 * SLASH_CLEARTARGET1 : "/cleartarget"
 * SLASH_CLEARTARGET2 : "/cleartarget"
 * SLASH_CLICK1 : "/click"
 * SLASH_CLICK2 : "/click"
 * SLASH_COMBATLOG1 : "/combatlog" enable/disable combat log file output
 * SLASH_COMBATLOG2 : "/combatlog" enable/disable combat log file output
 * SLASH_CONSOLE1 : "/console"
 * SLASH_CONSOLE2 : "/console"
 * SLASH_DISABLE_ADDONS1 : "/disableaddons" Disables all UI AddOns and reloads the UI
 * SLASH_DISMOUNT1 : "/dismount"
 * SLASH_DISMOUNT2 : "/dismount"
 * SLASH_DUEL1 : "/duel"
 * SLASH_DUEL2 : "/duel"
 * SLASH_DUEL_CANCEL1 : "/yield"
 * SLASH_DUEL_CANCEL2 : "/concede"
 * SLASH_DUEL_CANCEL3 : "/forfeit"
 * SLASH_DUEL_CANCEL4 : "/yield"
 * SLASH_DUEL_CANCEL5 : "/concede"
 * SLASH_DUEL_CANCEL6 : "/forfeit"
 * SLASH_EMOTE1 : "/e" Emote
 * SLASH_EMOTE2 : "/em" Emote
 * SLASH_EMOTE3 : "/emote" Emote
 * SLASH_EMOTE4 : "/me" Emote
 * SLASH_EMOTE5 : "/e" Emote
 * SLASH_EMOTE6 : "/em" Emote
 * SLASH_EMOTE7 : "/emote" Emote
 * SLASH_EMOTE8 : "/me" Emote
 * SLASH_ENABLE_ADDONS1 : "/enableaddons" Enables all UI AddOns and reloads the UI
 * SLASH_EQUIP1 : "/equip"
 * SLASH_EQUIP2 : "/eq"
 * SLASH_EQUIP3 : "/equip"
 * SLASH_EQUIP4 : "/eq"
 * SLASH_EQUIP_TO_SLOT1 : "/equipslot"
 * SLASH_EQUIP_TO_SLOT2 : "/equipslot"
 * SLASH_FOCUS1 : "/focus"
 * SLASH_FOCUS2 : "/focus"
 * SLASH_FOLLOW1 : "/f"
 * SLASH_FOLLOW2 : "/follow"
 * SLASH_FOLLOW3 : "/fol"
 * SLASH_FOLLOW4 : "/f"
 * SLASH_FOLLOW5 : "/follow"
 * SLASH_FOLLOW6 : "/fol"
 * SLASH_FOLLOW7 : "/f"
 * SLASH_FRIENDS1 : "/friends"
 * SLASH_FRIENDS2 : "/friend"
 * SLASH_FRIENDS3 : "/friends"
 * SLASH_FRIENDS4 : "/friend"
 * SLASH_GUILD1 : "/g" Guild
 * SLASH_GUILD2 : "/gc" Guild
 * SLASH_GUILD3 : "/gu" Guild
 * SLASH_GUILD4 : "/guild" Guild
 * SLASH_GUILD5 : "/g" Guild
 * SLASH_GUILD6 : "/gc" Guild
 * SLASH_GUILD7 : "/gu" Guild
 * SLASH_GUILD8 : "/guild" Guild
 * SLASH_GUILD9 : "/g"
 * SLASH_GUILD_DEMOTE1 : "/gdemote" Guild demote
 * SLASH_GUILD_DEMOTE2 : "/guilddemote" Guild demote
 * SLASH_GUILD_DEMOTE3 : "/gdemote" Guild demote
 * SLASH_GUILD_DEMOTE4 : "/guilddemote" Guild demote
 * SLASH_GUILD_DISBAND1 : "/gdisband" Guild disband
 * SLASH_GUILD_DISBAND2 : "/guilddisband" Guild disband
 * SLASH_GUILD_DISBAND3 : "/gdisband" Guild disband
 * SLASH_GUILD_DISBAND4 : "/guilddisband" Guild disband
 * SLASH_GUILD_HELP1 : "/ghelp" Guild help
 * SLASH_GUILD_HELP2 : "/guildhelp" Guild help
 * SLASH_GUILD_HELP3 : "/guildhelp" Guild help
 * SLASH_GUILD_HELP4 : "/guildhelp" Guild help
 * SLASH_GUILD_HELP5 : "/ghelp" Guild help
 * SLASH_GUILD_INFO1 : "/ginfo" Guild information
 * SLASH_GUILD_INFO2 : "/guildinfo" Guild information
 * SLASH_GUILD_INFO3 : "/ginfo" Guild information
 * SLASH_GUILD_INFO4 : "/guildinfo" Guild information
 * SLASH_GUILD_INVITE1 : "/ginvite" Guild invite
 * SLASH_GUILD_INVITE2 : "/guildinvite" Guild invite
 * SLASH_GUILD_INVITE3 : "/ginvite" Guild invite
 * SLASH_GUILD_INVITE4 : "/guildinvite" Guild invite
 * SLASH_GUILD_LEADER1 : "/gleader" Guild leader
 * SLASH_GUILD_LEADER2 : "/guildleader" Guild leader
 * SLASH_GUILD_LEADER3 : "/gleader" Guild leader
 * SLASH_GUILD_LEADER4 : "/guildleader" Guild leader
 * SLASH_GUILD_LEADER_REPLACE : "/greplace" Replace inactive guild leader
 * SLASH_GUILD_LEAVE1 : "/gquit" Guild leave
 * SLASH_GUILD_LEAVE2 : "/guildquit" Guild leave
 * SLASH_GUILD_LEAVE3 : "/gquit" Guild leave
 * SLASH_GUILD_LEAVE4 : "/guildquit" Guild leave
 * SLASH_GUILD_MOTD1 : "/gmotd" Guild MOTD
 * SLASH_GUILD_MOTD2 : "/guildmotd" Guild MOTD
 * SLASH_GUILD_MOTD3 : "/gmotd" Guild MOTD
 * SLASH_GUILD_MOTD4 : "/guildmotd" Guild MOTD
 * SLASH_GUILD_PROMOTE1 : "/gpromote" Guild promote
 * SLASH_GUILD_PROMOTE2 : "/guildpromote" Guild promote
 * SLASH_GUILD_PROMOTE3 : "/gpromote" Guild promote
 * SLASH_GUILD_PROMOTE4 : "/guildpromote" Guild promote
 * SLASH_GUILD_ROSTER1 : "/groster" Guild roster
 * SLASH_GUILD_ROSTER2 : "/guildroster" Guild roster
 * SLASH_GUILD_ROSTER3 : "/groster" Guild roster
 * SLASH_GUILD_ROSTER4 : "/guildroster" Guild roster
 * SLASH_GUILD_UNINVITE1 : "/gremove" Guild uninvite
 * SLASH_GUILD_UNINVITE2 : "/guildremove" Guild uninvite
 * SLASH_GUILD_UNINVITE3 : "/gremove" Guild uninvite
 * SLASH_GUILD_UNINVITE4 : "/guildremove" Guild uninvite
 * SLASH_GUILD_WHO1 : "/glist"
 * SLASH_GUILD_WHO2 : "/gwho"
 * SLASH_GUILD_WHO3 : "/whoguild"
 * SLASH_GUILD_WHO4 : "/glist"
 * SLASH_GUILD_WHO5 : "/gwho"
 * SLASH_GUILD_WHO6 : "/whoguild"
 * SLASH_HELP1 : "/h" Help
 * SLASH_HELP2 : "/help" Help
 * SLASH_HELP3 : "/?" Help
 * SLASH_HELP4 : "/h" Help
 * SLASH_HELP5 : "/h" Help
 * SLASH_HELP6 : "/help" Help
 * SLASH_IGNORE1 : "/ignore"
 * SLASH_IGNORE2 : "/ignore"
 * SLASH_INSPECT1 : "/ins" Inspect
 * SLASH_INSPECT2 : "/inspect" Inspect
 * SLASH_INSPECT3 : "/ins" Inspect
 * SLASH_INSPECT4 : "/inspect" Inspect
 * SLASH_INVITE1 : "/i" Invite
 * SLASH_INVITE2 : "/inv" Invite
 * SLASH_INVITE3 : "/invite" Invite
 * SLASH_INVITE4 : "/i" Invite
 * SLASH_INVITE5 : "/inv" Invite
 * SLASH_INVITE6 : "/invite" Invite
 * SLASH_INVITE7 : "/i"
 * SLASH_JOIN1 : "/join" Join (chat channel)
 * SLASH_JOIN2 : "/channel"
 * SLASH_JOIN3 : "/chan"
 * SLASH_JOIN4 : "/join" Join (chat channel)
 * SLASH_JOIN5 : "/join" Join (chat channel)
 * SLASH_JOIN6 : "/channel"
 * SLASH_JOIN7 : "/chan"
 * SLASH_LEAVE1 : "/leave" Leave (chat channel)
 * SLASH_LEAVE2 : "/chatleave"
 * SLASH_LEAVE3 : "/chatexit"
 * SLASH_LEAVE4 : "/leave" Leave (chat channel)
 * SLASH_LEAVE5 : "/leave" Leave (chat channel)
 * SLASH_LEAVE6 : "/chatleave"
 * SLASH_LEAVE7 : "/chatexit"
 * SLASH_LIST_CHANNEL1 : "/chatlist" List channels or members
 * SLASH_LIST_CHANNEL2 : "/chatwho"
 * SLASH_LIST_CHANNEL3 : "/chatinfo"
 * SLASH_LIST_CHANNEL4 : "/chatlist" List channels or members
 * SLASH_LIST_CHANNEL5 : "/chatlist" List channels or members
 * SLASH_LIST_CHANNEL6 : "/chatwho"
 * SLASH_LIST_CHANNEL7 : "/chatinfo"
 * SLASH_LOGOUT1 : "/logout" Logout
 * SLASH_LOGOUT2 : "/camp" Logout
 * SLASH_LOGOUT3 : "/logout" Logout
 * SLASH_LOGOUT4 : "/camp" Logout
 * SLASH_LOOKINGFORGROUP1 : "/lfg"
 * SLASH_LOOKINGFORGROUP2 : "/lfg"
 * SLASH_LOOKINGFORMORE1 : "/lfm"
 * SLASH_LOOKINGFORMORE2 : "/lfm"
 * SLASH_LOOT_FFA1 : "/ffa"
 * SLASH_LOOT_FFA2 : "/ffa"
 * SLASH_LOOT_GROUP1 : "/group"
 * SLASH_LOOT_GROUP2 : "/group"
 * SLASH_LOOT_MASTER1 : "/master"
 * SLASH_LOOT_MASTER2 : "/master"
 * SLASH_LOOT_NEEDBEFOREGREED1 : "/needbeforegreed"
 * SLASH_LOOT_NEEDBEFOREGREED2 : "/needbeforegreed"
 * SLASH_LOOT_ROUNDROBIN1 : "/roundrobin"
 * SLASH_LOOT_ROUNDROBIN2 : "/roundrobin"
 * SLASH_LOOT_SETTHRESHOLD1 : "/threshold"
 * SLASH_LOOT_SETTHRESHOLD2 : "/threshold"
 * SLASH_MACRO1 : "/macro"
 * SLASH_MACRO2 : "/m"
 * SLASH_MACRO3 : "/m"
 * SLASH_MACRO4 : "/macro"
 * SLASH_MACROHELP1 : "/macrohelp"
 * SLASH_MACROHELP2 : "/macrohelp"
 * SLASH_MACROHELP3 : "/macrohelp"
 * SLASH_MAINASSISTOFF1 : "/maoff"
 * SLASH_MAINASSISTOFF2 : "/mainassistoff"
 * SLASH_MAINASSISTOFF3 : "/maoff"
 * SLASH_MAINASSISTOFF4 : "/mainassistoff"
 * SLASH_MAINASSISTON1 : "/ma"
 * SLASH_MAINASSISTON2 : "/mainassist"
 * SLASH_MAINASSISTON3 : "/ma"
 * SLASH_MAINASSISTON4 : "/mainassist"
 * SLASH_MAINTANKOFF1 : "/mtoff"
 * SLASH_MAINTANKOFF2 : "/maintankoff"
 * SLASH_MAINTANKOFF3 : "/mtoff"
 * SLASH_MAINTANKOFF4 : "/maintankoff"
 * SLASH_MAINTANKON1 : "/mt"
 * SLASH_MAINTANKON2 : "/maintank"
 * SLASH_MAINTANKON3 : "/mt"
 * SLASH_MAINTANKON4 : "/maintank"
 * SLASH_OFFICER1 : "/o" Officer
 * SLASH_OFFICER2 : "/osay" Officer
 * SLASH_OFFICER3 : "/o" Officer
 * SLASH_OFFICER4 : "/osay" Officer
 * SLASH_OFFICER5 : "/officer"
 * SLASH_OFFICER6 : "/officer"
 * SLASH_PARTY1 : "/p" Party
 * SLASH_PARTY2 : "/party" Party
 * SLASH_PARTY3 : "/p" Party
 * SLASH_PARTY4 : "/party"
 * SLASH_PARTY5 : "/p"
 * SLASH_PET_AGGRESSIVE1 : "/petaggressive"
 * SLASH_PET_AGGRESSIVE2 : "/petaggressive"
 * SLASH_PET_ATTACK1 : "/petattack"
 * SLASH_PET_ATTACK2 : "/petattack"
 * SLASH_PET_AUTOCASTOFF1 : "/petautocastoff"
 * SLASH_PET_AUTOCASTOFF2 : "/petautocastoff"
 * SLASH_PET_AUTOCASTON1 : "/petautocaston"
 * SLASH_PET_AUTOCASTON2 : "/petautocaston"
 * SLASH_PET_AUTOCASTTOGGLE1 : "/petautocasttoggle"
 * SLASH_PET_AUTOCASTTOGGLE2 : "/petautocasttoggle"
 * SLASH_PET_DEFENSIVE1 : "/petdefensive"
 * SLASH_PET_DEFENSIVE2 : "/petdefensive"
 * SLASH_PET_FOLLOW1 : "/petfollow"
 * SLASH_PET_FOLLOW2 : "/petfollow"
 * SLASH_PET_PASSIVE1 : "/petpassive"
 * SLASH_PET_PASSIVE2 : "/petpassive"
 * SLASH_PET_STAY1 : "/petstay"
 * SLASH_PET_STAY2 : "/petstay"
 * SLASH_PLAYED1 : "/played" Time played
 * SLASH_PLAYED2 : "/played" Time played
 * SLASH_PROMOTE1 : "/pr" Promote
 * SLASH_PROMOTE2 : "/promote" Promote
 * SLASH_PROMOTE3 : "/pr" Promote
 * SLASH_PROMOTE4 : "/promote" Promote
 * SLASH_PVP1 : "/pvp"
 * SLASH_PVP2 : "/pvp"
 * SLASH_QUIT1 : "/quit" Quit
 * SLASH_QUIT2 : "/exit" Quit
 * SLASH_QUIT3 : "/quit" Quit
 * SLASH_QUIT4 : "/exit" Quit
 * SLASH_RAID1 : "/raid"
 * SLASH_RAID2 : "/raid"
 * SLASH_RAID3 : "/ra"
 * SLASH_RAID4 : "/rsay"
 * SLASH_RAID5 : "/ra"
 * SLASH_RAID6 : "/rsay"
 * SLASH_RAID_INFO1 : "/raidinfo" Returns information about your saved raid instances
 * SLASH_RAID_INFO2 : "/raidinfo"
 * SLASH_RAID_WARNING1 : "/rw"
 * SLASH_RAID_WARNING2 : "/rw"
 * SLASH_RANDOM1 : "/random"
 * SLASH_RANDOM2 : "/rand"
 * SLASH_RANDOM3 : "/rnd"
 * SLASH_RANDOM4 : "/random"
 * SLASH_RANDOM5 : "/rand"
 * SLASH_RANDOM6 : "/rnd"
 * SLASH_RANDOM7 : "/roll"
 * SLASH_READYCHECK1 : "/readycheck"
 * SLASH_READYCHECK2 : "/readycheck"
 * SLASH_REMOVEFRIEND1 : "/removefriend"
 * SLASH_REMOVEFRIEND2 : "/remfriend"
 * SLASH_REMOVEFRIEND3 : "/removefriend"
 * SLASH_REMOVEFRIEND4 : "/remfriend"
 * SLASH_REPLY1 : "/r" Reply
 * SLASH_REPLY2 : "/reply" Reply
 * SLASH_REPLY3 : "/r" Reply
 * SLASH_REPLY4 : "/reply" Reply
 * SLASH_RESETCHAT1 : "/resetchat"
 * SLASH_RESETCHAT2 : "/resetchat"
 * SLASH_SAVEGUILDROSTER1 : "/saveguildroster"
 * SLASH_SAVEGUILDROSTER2 : "/saveguildroster"
 * SLASH_SAY1 : "/s" Say
 * SLASH_SAY2 : "/say" Say
 * SLASH_SAY3 : "/s" Say
 * SLASH_SAY4 : "/say" Say
 * SLASH_SCRIPT1 : "/script"
 * SLASH_SCRIPT2 : "/run"
 * SLASH_SCRIPT3 : "/script"
 * SLASH_SCRIPT4 : "/run"
 * SLASH_STARTATTACK1 : "/startattack"
 * SLASH_STARTATTACK2 : "/startattack"
 * SLASH_STOPATTACK1 : "/stopattack"
 * SLASH_STOPATTACK2 : "/stopattack"
 * SLASH_STOPCASTING1 : "/stopcasting"
 * SLASH_STOPCASTING2 : "/stopcasting"
 * SLASH_STOPMACRO1 : "/stopmacro"
 * SLASH_STOPMACRO2 : "/stopmacro"
 * SLASH_STOPWATCH1 : "/stopwatch" Toggles the stopwatch part of the time manager interface.
 * SLASH_STOPWATCH2 : "/timer" Toggles the stopwatch part of the time manager interface.
 * SLASH_STOPWATCH3 : "/sw" Toggles the stopwatch part of the time manager interface.
 * SLASH_STOPWATCH4 : "/stopwatch"
 * SLASH_STOPWATCH5 : "/timer"
 * SLASH_STOPWATCH6 : "/sw"
 * SLASH_STOPWATCH_PARAM_PAUSE1 : "pause" Used as a parameter to /stopwatch to make it pause.
 * SLASH_STOPWATCH_PARAM_PAUSE2 : "pause"
 * SLASH_STOPWATCH_PARAM_PLAY1 : "play" Used as a parameter to /stopwatch to make it play.
 * SLASH_STOPWATCH_PARAM_PLAY2 : "play"
 * SLASH_STOPWATCH_PARAM_STOP1 : "stop" Used as a parameter to /stopwatch to make it stop.
 * SLASH_STOPWATCH_PARAM_STOP2 : "clear" Used as a parameter to /stopwatch to make it stop.
 * SLASH_STOPWATCH_PARAM_STOP3 : "reset" Used as a parameter to /stopwatch to make it stop.
 * SLASH_STOPWATCH_PARAM_STOP4 : "stop"
 * SLASH_STOPWATCH_PARAM_STOP5 : "clear"
 * SLASH_STOPWATCH_PARAM_STOP6 : "reset"
 * SLASH_SWAPACTIONBAR1 : "/swapactionbar"
 * SLASH_SWAPACTIONBAR2 : "/swapactionbar"
 * SLASH_TARGET1 : "/target"
 * SLASH_TARGET2 : "/tar"
 * SLASH_TARGET3 : "/target"
 * SLASH_TARGET4 : "/tar"
 * SLASH_TARGET_EXACT1 : "/targetexact"
 * SLASH_TARGET_EXACT2 : "/targetexact"
 * SLASH_TARGET_LAST_ENEMY1 : "/targetlastenemy"
 * SLASH_TARGET_LAST_ENEMY2 : "/targetlastenemy"
 * SLASH_TARGET_LAST_FRIEND1 : "/targetlastfriend"
 * SLASH_TARGET_LAST_FRIEND2 : "/targetlastfriend"
 * SLASH_TARGET_LAST_TARGET1 : "/targetlasttarget"
 * SLASH_TARGET_LAST_TARGET2 : "/targetlasttarget"
 * SLASH_TARGET_NEAREST_ENEMY1 : "/targetenemy"
 * SLASH_TARGET_NEAREST_ENEMY2 : "/targetenemy"
 * SLASH_TARGET_NEAREST_ENEMY_PLAYER1 : "/targetenemyplayer"
 * SLASH_TARGET_NEAREST_ENEMY_PLAYER2 : "/targetenemyplayer"
 * SLASH_TARGET_NEAREST_FRIEND1 : "/targetfriend"
 * SLASH_TARGET_NEAREST_FRIEND2 : "/targetfriend"
 * SLASH_TARGET_NEAREST_FRIEND_PLAYER1 : "/targetfriendplayer"
 * SLASH_TARGET_NEAREST_FRIEND_PLAYER2 : "/targetfriendplayer"
 * SLASH_TARGET_NEAREST_PARTY1 : "/targetparty"
 * SLASH_TARGET_NEAREST_PARTY2 : "/targetparty"
 * SLASH_TARGET_NEAREST_RAID1 : "/targetraid"
 * SLASH_TARGET_NEAREST_RAID2 : "/targetraid"
 * SLASH_TEAM_CAPTAIN1 : "/teamcaptain" Team Captain
 * SLASH_TEAM_CAPTAIN2 : "/tcaptain" Team Captain
 * SLASH_TEAM_CAPTAIN3 : "/teamcaptain"
 * SLASH_TEAM_CAPTAIN4 : "/tcaptain"
 * SLASH_TEAM_DISBAND1 : "/teamdisband" Team Disband
 * SLASH_TEAM_DISBAND2 : "/tdisband" Team Disband
 * SLASH_TEAM_DISBAND3 : "/teamdisband"
 * SLASH_TEAM_DISBAND4 : "/tdisband"
 * SLASH_TEAM_INVITE1 : "/teaminvite" Team Invite
 * SLASH_TEAM_INVITE2 : "/tinvite" Team Invite
 * SLASH_TEAM_INVITE3 : "/teaminvite"
 * SLASH_TEAM_INVITE4 : "/tinvite"
 * SLASH_TEAM_QUIT1 : "/teamquit" Team Quit
 * SLASH_TEAM_QUIT2 : "/tquit" Team Quit
 * SLASH_TEAM_QUIT3 : "/teamquit"
 * SLASH_TEAM_QUIT4 : "/tquit"
 * SLASH_TEAM_UNINVITE1 : "/teamremove" Team Uninvite
 * SLASH_TEAM_UNINVITE2 : "/tremove" Team Uninvite
 * SLASH_TEAM_UNINVITE3 : "/teamremove"
 * SLASH_TEAM_UNINVITE4 : "/tremove"
 * SLASH_TIME1 : "/time" Time
 * SLASH_TIME2 : "/time" Time
 * SLASH_TOKEN1 : "/token"
 * SLASH_TOKEN2 : "/token"
 * SLASH_TOKEN3 : "/tk"
 * SLASH_TOKEN4 : "/tk"
 * SLASH_TRADE1 : "/tr" Trade
 * SLASH_TRADE2 : "/trade" Trade
 * SLASH_TRADE3 : "/tr" Trade
 * SLASH_TRADE4 : "/trade" Trade
 * SLASH_UNIGNORE1 : "/unignore"
 * SLASH_UNIGNORE2 : "/unignore"
 * SLASH_UNINVITE1 : "/u" Uninvite
 * SLASH_UNINVITE2 : "/un" Uninvite
 * SLASH_UNINVITE3 : "/kick" Uninvite
 * SLASH_UNINVITE4 : "/uninvite" Uninvite
 * SLASH_UNINVITE5 : "/u" Uninvite
 * SLASH_UNINVITE6 : "/un" Uninvite
 * SLASH_UNINVITE7 : "/uninvite" Uninvite
 * SLASH_UNINVITE8 : "/kick"
 * SLASH_USE1 : "/use"
 * SLASH_USE2 : "/use"
 * SLASH_USERANDOM1 : "/userandom"
 * SLASH_USERANDOM2 : "/userandom"
 * SLASH_VOICEMACRO1 : "/v"
 * SLASH_VOICEMACRO2 : "/v"
 * SLASH_WHISPER1 : "/w" Whisper
 * SLASH_WHISPER10 : "/send" Whisper
 * SLASH_WHISPER2 : "/whisper" Whisper
 * SLASH_WHISPER3 : "/t" Whisper
 * SLASH_WHISPER4 : "/tell" Whisper
 * SLASH_WHISPER5 : "/send" Whisper
 * SLASH_WHISPER6 : "/w" Whisper
 * SLASH_WHISPER7 : "/whisper" Whisper
 * SLASH_WHISPER8 : "/t" Whisper
 * SLASH_WHISPER9 : "/tell" Whisper
 * SLASH_WHO1 : "/who" Get a list of players
 * SLASH_WHO2 : "/who" Get a list of players
 * SLASH_YELL1 : "/y" Yell
 * SLASH_YELL2 : "/yell" Yell
 * SLASH_YELL3 : "/sh" Yell
 * SLASH_YELL4 : "/shout" Yell
 * SLASH_YELL5 : "/y" Yell
 * SLASH_YELL6 : "/yell" Yell
 * SLASH_YELL7 : "/sh" Yell
 * SLASH_YELL8 : "/shout" yell
 * SLURRED_SPEECH : "%s ...hic!" Used for drunken mumbles
 * SMART_PIVOT : "Smart Pivot"
 * SOCIALS : "Socials" Chat options, called "socials"...
 * SOCIAL_BUTTON : "Social"
 * SOCIAL_LABEL : "Social"
 * SOCIAL_SUBTEXT : "These options allow you to control and modify your interactions with other players you encounter in Azeroth."
 * SOCKET_GEMS : "Socket Gems"
 * SOCKET_ITEM_MIN_SKILL : "Socket Requires %s (%d)" Required skill rank to use the item
 * SOCKET_ITEM_REQ_SKILL : "Socket Requires %s" Required skill to use the item
 * SOLD_BY_COLON : "Sold By:"
 * SOLO : "Solo"
 * SORT_QUEST : "Sort Quest" Text for the quest sorting tab
 * SOUNDOPTIONS_MENU : "Sound & Voice" Title for sound options menu
 * SOUND_CHANNELS : "Sound Channels"
 * SOUND_LABEL : "Sound"
 * SOUND_OPTIONS : "Sound Options"
 * SOUND_QUALITY : "Sound Quality" Label for a slider in the Sound Options panel which governs sound output quality.
 * SOUND_SUBTEXT : "These options control sound hardware and the types and volumes of sounds within the game."
 * SOUND_VOLUME : "Sound" Sound options tag
 * SPEAKERMODE : "Speaker Mode"
 * SPEAKERMODE_HEADPHONES : "Headphones"
 * SPEAKERMODE_STEREO : "Stereo"
 * SPEAKERMODE_SURROUND : "Surround Sound"
 * SPECIAL : "Special"
 * SPECIAL_SKILLS : "%s Skills:" %s is the class specialization
 * SPEED : "Speed" Generic "speed"
 * SPELLBOOK : "Spellbook" The player's spellbook
 * SPELLBOOK_ABILITIES_BUTTON : "Spellbook & Abilities"
 * SPELLBOOK_BUTTON : "Spellbook"
 * SPELLDISMISSPETOTHER : "%s's %s is dismissed."
 * SPELLDISMISSPETSELF : "Your %s is dismissed."
 * SPELLHAPPINESSDRAINOTHER : "%s's %s loses %d happiness."
 * SPELLHAPPINESSDRAINSELF : "Your %s loses %d happiness."
 * SPELLS : "Spells" Generic "spells"
 * SPELLS_COMBATLOG_TOOLTIP : "Shows messages about spells and special abilities."
 * SPELL_BONUS : "Spell Bonus"
 * SPELL_BONUS_COLON : "Spell Bonus:"
 * SPELL_CASTING : "Spell Casting"
 * SPELL_CASTING_COMBATLOG_TOOLTIP : "Show messages about spell casting."
 * SPELL_CAST_CHANNELED : "Channeled"
 * SPELL_CAST_FAILED_COMBATLOG_TOOLTIP : "Show messages when a spell cannot be cast or fails to cast."
 * SPELL_CAST_START_COMBATLOG_TOOLTIP : "Show messages when a spell begins casting."
 * SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP : "Show messages when a spell successfully completes."
 * SPELL_CAST_TIME_INSTANT : "Instant cast" Zero cast time
 * SPELL_CAST_TIME_INSTANT_NO_MANA : "Instant"
 * SPELL_CAST_TIME_MIN : "%.3g min cast" How long it takes to cast a spell
 * SPELL_CAST_TIME_RANGED : "Attack speed +%.3g sec"
 * SPELL_CAST_TIME_SEC : "%.3g sec cast" How long it takes to cast a spell
 * SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP : "Color spell names by school."
 * SPELL_CREATE_COMBATLOG_TOOLTIP : "Show messages when a spell or ability creates an object."
 * SPELL_CRIT_CHANCE : "Crit Chance"
 * SPELL_DAMAGE_COMBATLOG_TOOLTIP : "Show messages when a spell or ability deals damage."
 * SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP : "Colorizes the damage number on non-melee swings."
 * SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP : "Color the damage school name. (e.g. shadow)"
 * SPELL_DETAIL : "Spell Detail"
 * SPELL_DRAIN_COMBATLOG_TOOLTIP : "Show messages when a spell or ability reduces mana, energy, rage, focus or happiness."
 * SPELL_DURATION : "Lasts %s"
 * SPELL_DURATION_DAYS : "%.2f |4day:days;"
 * SPELL_DURATION_HOURS : "%.2f |4hour:hrs;"
 * SPELL_DURATION_MIN : "%.2f min"
 * SPELL_DURATION_SEC : "%.2f sec"
 * SPELL_DURATION_UNTIL_CANCELLED : "until cancelled"
 * SPELL_EQUIPPED_ITEM : "Requires %s"
 * SPELL_EQUIPPED_ITEM_NOSPACE : "Requires %s"
 * SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP : "Show messages when a spell or ability grants additional attacks, such as Windfury Weapon or Sword Specialization."
 * SPELL_FAILED_AFFECTING_COMBAT : "You are in combat"
 * SPELL_FAILED_ALREADY_BEING_TAMED : "That creature is already being tamed"
 * SPELL_FAILED_ALREADY_HAVE_CHARM : "You already control a charmed creature"
 * SPELL_FAILED_ALREADY_HAVE_SUMMON : "You already control a summoned creature"
 * SPELL_FAILED_ALREADY_OPEN : "Already open"
 * SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT : "Requires artisan riding skill" Failure message for mounts with additional requirements (called through script)
 * SPELL_FAILED_AURA_BOUNCED : "A more powerful spell is already active"
 * SPELL_FAILED_BAD_IMPLICIT_TARGETS : "No target"
 * SPELL_FAILED_BAD_TARGETS : "Invalid target"
 * SPELL_FAILED_BM_OR_INVISGOD : "The spell cannot be cast on beastmaster or invis god targets."
 * SPELL_FAILED_CANT_BE_CHARMED : "Target can't be charmed"
 * SPELL_FAILED_CANT_BE_DISENCHANTED : "Item cannot be disenchanted"
 * SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL : "Your Enchanting skill is not high enough to disenchant that"
 * SPELL_FAILED_CANT_BE_MILLED : "You cannot mill that"
 * SPELL_FAILED_CANT_BE_PROSPECTED : "There are no gems in this"
 * SPELL_FAILED_CANT_CAST_ON_TAPPED : "Target is tapped"
 * SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW : "You can't do that right now."
 * SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE : "You can't start a duel while invisible"
 * SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED : "You can't start a duel while stealthed"
 * SPELL_FAILED_CANT_STEALTH : "You are too close to enemies"
 * SPELL_FAILED_CASTER_AURASTATE : "You can't do that yet"
 * SPELL_FAILED_CASTER_DEAD : "You are dead"
 * SPELL_FAILED_CASTER_DEAD_FEMALE : "You are dead"
 * SPELL_FAILED_CAST_NOT_HERE : "You can't cast that here"
 * SPELL_FAILED_CHARMED : "Can't do that while charmed"
 * SPELL_FAILED_CHEST_IN_USE : "That is already being used"
 * SPELL_FAILED_CONFUSED : "Can't do that while confused"
 * SPELL_FAILED_CUSTOM_ERROR_1 : "Something bad happened, and we want to display a custom message!" This is an internal message, to test the custom error messages.
 * SPELL_FAILED_CUSTOM_ERROR_10 : "You cannot summon another gargoyle yet." Fires whenever the player has the summoned ghoul debuff on.
 * SPELL_FAILED_CUSTOM_ERROR_11 : "Requires Corpse Dust if the target is not dead and humanoid." Fires whenever the player has the summoned ghoul debuff on.
 * SPELL_FAILED_CUSTOM_ERROR_12 : "Can only be placed near Shatterhorn" Warns players that they're not close enough to Shatterhorn or that he hasn't spawned yet.
 * SPELL_FAILED_CUSTOM_ERROR_13 : "You must first select a Proto-Drake Egg."
 * SPELL_FAILED_CUSTOM_ERROR_14_NONE : "You must be close to a marked tree."
 * SPELL_FAILED_CUSTOM_ERROR_15 : "You must target a Fjord Turkey."
 * SPELL_FAILED_CUSTOM_ERROR_16 : "You must target a Fjord Hawk."
 * SPELL_FAILED_CUSTOM_ERROR_17 : "You are too far from the bouy."
 * SPELL_FAILED_CUSTOM_ERROR_18 : "Must be used near an oil slick." Informs player that they're too far from an oil slick or they have the wrong target.
 * SPELL_FAILED_CUSTOM_ERROR_19 : "You must be closer to the buoy!"
 * SPELL_FAILED_CUSTOM_ERROR_2 : "Alex broke your quest! Thank him later!" AAA - Used for Furbolg Quest Test
 * SPELL_FAILED_CUSTOM_ERROR_20 : "You may only call for the aid of a Wyrmrest Vanquisher in Wyrmrest Temple, The Dragon Wastes, Galakrond's Rest or The Wicked Coil."
 * SPELL_FAILED_CUSTOM_ERROR_21 : "That can only be used on a Ice Heart Jormungar Spawn."
 * SPELL_FAILED_CUSTOM_ERROR_22 : "You must be closer to a sinkhole to use your map."
 * SPELL_FAILED_CUSTOM_ERROR_23 : "You may only call down a stampede on Harold Lane."
 * SPELL_FAILED_CUSTOM_ERROR_24 : "You may only use the Pouch of Crushed Bloodspore on Gammothra or other magnataur in the Bloodspore Plains and Gammoth."
 * SPELL_FAILED_CUSTOM_ERROR_25 : "Requires the magmawyrm resurrection chamber in the back of the Maw of Neltharion."
 * SPELL_FAILED_CUSTOM_ERROR_26 : "You may only call down a Wintergarde Gryphon in Wintergarde Keep or the Carrion Fields."
 * SPELL_FAILED_CUSTOM_ERROR_27 : "What are you doing? Only aim that thing at Wilhelm!"
 * SPELL_FAILED_CUSTOM_ERROR_28 : "Not enough health!"
 * SPELL_FAILED_CUSTOM_ERROR_29 : "There are no nearby corpses to use"
 * SPELL_FAILED_CUSTOM_ERROR_3 : "This spell may only be used on Helpless Wintergarde Villagers that have not been rescued."
 * SPELL_FAILED_CUSTOM_ERROR_30 : "You've created enough ghouls. Return to Gothik the Harvester at Death's Breach."
 * SPELL_FAILED_CUSTOM_ERROR_31 : "Your companion does not want to come here. Go further from the Sundered Shard."
 * SPELL_FAILED_CUSTOM_ERROR_32 : "Must be in Cat Form"
 * SPELL_FAILED_CUSTOM_ERROR_33 : "Only Death Knights may enter Ebon Hold."
 * SPELL_FAILED_CUSTOM_ERROR_34 : "Must be in Cat Form, Bear Form, or Dire Bear Form"
 * SPELL_FAILED_CUSTOM_ERROR_35 : "You must be within range of a Helpless Wintergarde Villager."
 * SPELL_FAILED_CUSTOM_ERROR_36 : "You cannot target an elemental or mechanical corpse."
 * SPELL_FAILED_CUSTOM_ERROR_37 : "This teleport crystal cannot be used until the teleport crystal in Dalaran has been used at least once."
 * SPELL_FAILED_CUSTOM_ERROR_38 : "You are already holding something in your hand. You must throw the creature in your hand before picking up another."
 * SPELL_FAILED_CUSTOM_ERROR_39 : "You don't have anything to throw! Find a Vargul and use Gymer Grab to pick one up!"
 * SPELL_FAILED_CUSTOM_ERROR_4 : "Requires that you be wearing the Warsong Orc Disguise."
 * SPELL_FAILED_CUSTOM_ERROR_40 : "Bouldercrag's War Horn can only be used within 10 yards of Valduran the Stormborn."
 * SPELL_FAILED_CUSTOM_ERROR_41 : "You are not carrying a passenger. There is nobody to drop off."
 * SPELL_FAILED_CUSTOM_ERROR_42 : "You cannot build any more siege vehicles."
 * SPELL_FAILED_CUSTOM_ERROR_43 : "You are already carrying a captured Argent Crusader. You must return to the Argent Vanguard infirmary and drop off your passenger before you may pick up another."
 * SPELL_FAILED_CUSTOM_ERROR_44 : "You can't do that while rooted."
 * SPELL_FAILED_CUSTOM_ERROR_45 : "Requires a nearby diseased target."
 * SPELL_FAILED_CUSTOM_ERROR_46 : "Nothing left to discover."
 * SPELL_FAILED_CUSTOM_ERROR_47 : "No targets close enough to bluff."
 * SPELL_FAILED_CUSTOM_ERROR_48 : "Your Iron Rune Construct is out of range."
 * SPELL_FAILED_CUSTOM_ERROR_49 : "Requires Grand Master Engineer"
 * SPELL_FAILED_CUSTOM_ERROR_5 : "You must be closer to a plague wagon in order to drop off your 7th Legion Siege Engineer."
 * SPELL_FAILED_CUSTOM_ERROR_50 : "You can't use that mount."
 * SPELL_FAILED_CUSTOM_ERROR_51 : "There is nobody to eject!"
 * SPELL_FAILED_CUSTOM_ERROR_52 : "The target must be bound to you." This is meant in terms of "enthrallment", e.g. the ghoul is not bound to you (Death Knight Error message)
 * SPELL_FAILED_CUSTOM_ERROR_53 : "Target must be undead."
 * SPELL_FAILED_CUSTOM_ERROR_54 : "You have no target or your target is too far away."
 * SPELL_FAILED_CUSTOM_ERROR_55 : "Missing Reagents: Dark Matter"
 * SPELL_FAILED_CUSTOM_ERROR_56 : "You can't use that item"
 * SPELL_FAILED_CUSTOM_ERROR_57 : "You can't do that while Cycloned"
 * SPELL_FAILED_CUSTOM_ERROR_58 : "Target is already affected by a scroll"
 * SPELL_FAILED_CUSTOM_ERROR_6 : "You cannot target friendly units outside your party."
 * SPELL_FAILED_CUSTOM_ERROR_7 : "You must target a weakened chill nymph." You must target a weakened chill nymph.
 * SPELL_FAILED_CUSTOM_ERROR_8 : "The Imbued Scourge Shroud will only work when equipped in the Temple City of En'kilah." For the Shroud of the Scourge quest item in Borean Tundra.
 * SPELL_FAILED_CUSTOM_ERROR_9 : "Requires Corpse Dust"
 * SPELL_FAILED_DAMAGE_IMMUNE : "You can't do that while you are immune" See ERR_USE_CANT_IMMUNE
 * SPELL_FAILED_EQUIPPED_ITEM : "Must have the proper item equipped"
 * SPELL_FAILED_EQUIPPED_ITEM_CLASS : "Must have a %s equipped"
 * SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND : "Must have a %s equipped in the main hand"
 * SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND : "Must have a %s equipped in the offhand"
 * SPELL_FAILED_ERROR : "Internal error"
 * SPELL_FAILED_EXPERT_RIDING_REQUIREMENT : "Requires expert riding skill" Failure message for mounts with additional requirements (called through script)
 * SPELL_FAILED_FISHING_TOO_LOW : "Requires Fishing %d"
 * SPELL_FAILED_FIZZLE : "Fizzled"
 * SPELL_FAILED_FLEEING : "Can't do that while fleeing"
 * SPELL_FAILED_FOOD_LOWLEVEL : "That food's level is not high enough for your pet"
 * SPELL_FAILED_GLYPH_SOCKET_LOCKED : "You cannot inscribe a Glyph there yet."
 * SPELL_FAILED_HIGHLEVEL : "Target is too high level"
 * SPELL_FAILED_IMMUNE : "Immune"
 * SPELL_FAILED_INCORRECT_AREA : "You are in the wrong zone."
 * SPELL_FAILED_INTERRUPTED : "Interrupted"
 * SPELL_FAILED_INTERRUPTED_COMBAT : "Interrupted"
 * SPELL_FAILED_INVALID_GLYPH : "That Glyph cannot be inscribed there."
 * SPELL_FAILED_ITEM_ALREADY_ENCHANTED : "Item is already enchanted"
 * SPELL_FAILED_ITEM_AT_MAX_CHARGES : "Item already has the maximum number of charges."
 * SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW : "Item cannot be enchanted in trade"
 * SPELL_FAILED_ITEM_GONE : "Item is gone"
 * SPELL_FAILED_ITEM_NOT_FOUND : "Tried to enchant an item that didn't exist"
 * SPELL_FAILED_ITEM_NOT_READY : "Item is not ready yet"
 * SPELL_FAILED_LEVEL_REQUIREMENT : "You are not high enough level"
 * SPELL_FAILED_LEVEL_REQUIREMENT_PET : "Your pet is not high enough level"
 * SPELL_FAILED_LIMIT_CATEGORY_EXCEEDED : "You have too many of that item already"
 * SPELL_FAILED_LINE_OF_SIGHT : "Target not in line of sight"
 * SPELL_FAILED_LOWLEVEL : "Target is too low level"
 * SPELL_FAILED_LOW_CASTLEVEL : "Skill not high enough"
 * SPELL_FAILED_MAINHAND_EMPTY : "Your weapon hand is empty"
 * SPELL_FAILED_MIN_SKILL : "Your skill is not high enough. Requires %s (%d)." %s is the skill name, %d is the skill amount.
 * SPELL_FAILED_MOVING : "Can't do that while moving"
 * SPELL_FAILED_NEED_AMMO : "Ammo needs to be in the paper doll ammo slot before it can be fired."
 * SPELL_FAILED_NEED_AMMO_POUCH : "Requires: %s"
 * SPELL_FAILED_NEED_EXOTIC_AMMO : "Requires exotic ammo: %s"
 * SPELL_FAILED_NEED_MORE_ITEMS : "Requires %d %s." %d is the number of %s's required to prospect or mill this type of material.
 * SPELL_FAILED_NOPATH : "No path available"
 * SPELL_FAILED_NOTHING_TO_DISPEL : "Nothing to dispel"
 * SPELL_FAILED_NOTHING_TO_STEAL : "Nothing to steal"
 * SPELL_FAILED_NOT_BEHIND : "You must be behind your target."
 * SPELL_FAILED_NOT_FISHABLE : "Your cast didn't land in fishable water"
 * SPELL_FAILED_NOT_FLYING : "You are flying."
 * SPELL_FAILED_NOT_HERE : "You can't use that here."
 * SPELL_FAILED_NOT_IDLE : "Can't use while Idle"
 * SPELL_FAILED_NOT_INACTIVE : "Can't use while Inactive"
 * SPELL_FAILED_NOT_INFRONT : "You must be in front of your target."
 * SPELL_FAILED_NOT_IN_ARENA : "You can't do that in an arena."
 * SPELL_FAILED_NOT_IN_BARBERSHOP : "You can't do that while in the barber shop"
 * SPELL_FAILED_NOT_IN_BATTLEGROUND : "You can't do that in a battleground."
 * SPELL_FAILED_NOT_IN_CONTROL : "You are not in control of your actions"
 * SPELL_FAILED_NOT_IN_RAID_INSTANCE : "You can't do that in a raid instance."
 * SPELL_FAILED_NOT_KNOWN : "Spell not learned"
 * SPELL_FAILED_NOT_MOUNTED : "You are mounted."
 * SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE : "Spell cannot be cast on a damage immune target."
 * SPELL_FAILED_NOT_ON_GROUND : "Cannot use on the ground"
 * SPELL_FAILED_NOT_ON_MOUNTED : "Spell cannot be cast on a mounted unit."
 * SPELL_FAILED_NOT_ON_SHAPESHIFT : "Cannot be cast on shapeshifted target."
 * SPELL_FAILED_NOT_ON_STEALTHED : "Spell cannot be cast on stealted target."
 * SPELL_FAILED_NOT_ON_TAXI : "You are in flight"
 * SPELL_FAILED_NOT_ON_TRANSPORT : "You are on a transport"
 * SPELL_FAILED_NOT_READY : "Not yet recovered"
 * SPELL_FAILED_NOT_SHAPESHIFT : "You are in shapeshift form"
 * SPELL_FAILED_NOT_STANDING : "You must be standing to do that"
 * SPELL_FAILED_NOT_TRADEABLE : "You can only use this on an object you own"
 * SPELL_FAILED_NOT_TRADING : "Tried to enchant a trade item, but not trading"
 * SPELL_FAILED_NOT_UNSHEATHED : "You must be unsheathed"
 * SPELL_FAILED_NOT_WHILE_FATIGUED : "Can't cast while fatigued"
 * SPELL_FAILED_NOT_WHILE_GHOST : "Can't cast as ghost"
 * SPELL_FAILED_NOT_WHILE_LOOTING : "You are busy looting"
 * SPELL_FAILED_NOT_WHILE_TRADING : "Can't cast while trading"
 * SPELL_FAILED_NO_AMMO : "Out of ammo"
 * SPELL_FAILED_NO_CHAMPION : "You haven't selected a champion"
 * SPELL_FAILED_NO_CHARGES_REMAIN : "No charges remain"
 * SPELL_FAILED_NO_COMBO_POINTS : "That ability requires combo points"
 * SPELL_FAILED_NO_DUELING : "Dueling isn't allowed here."
 * SPELL_FAILED_NO_EDIBLE_CORPSES : "There are no nearby corpses to eat"
 * SPELL_FAILED_NO_ENDURANCE : "Not enough endurance"
 * SPELL_FAILED_NO_EVASIVE_CHARGES : "You need Evasive Charges"
 * SPELL_FAILED_NO_FISH : "There aren't any fish here"
 * SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED : "Can't use items while shapeshifted"
 * SPELL_FAILED_NO_MAGIC_TO_CONSUME : "No magic to consume"
 * SPELL_FAILED_NO_MOUNTS_ALLOWED : "You can't mount here."
 * SPELL_FAILED_NO_PET : "You do not have a pet"
 * SPELL_FAILED_NO_PLAYTIME : "You can not do this. You have more than 5 hours of online time"
 * SPELL_FAILED_ONLY_ABOVEWATER : "Cannot use while swimming"
 * SPELL_FAILED_ONLY_BATTLEGROUNDS : "Can only use in battlegrounds"
 * SPELL_FAILED_ONLY_DAYTIME : "Can only use during the day"
 * SPELL_FAILED_ONLY_INDOORS : "Can only use indoors"
 * SPELL_FAILED_ONLY_IN_ARENA : "You can only do that in an arena."
 * SPELL_FAILED_ONLY_MOUNTED : "Can only use while mounted"
 * SPELL_FAILED_ONLY_NIGHTTIME : "Can only use during the night"
 * SPELL_FAILED_ONLY_OUTDOORS : "Can only use outside"
 * SPELL_FAILED_ONLY_SHAPESHIFT : "Must be in %s" %s is the required stance/form
 * SPELL_FAILED_ONLY_STEALTHED : "You must be in stealth mode."
 * SPELL_FAILED_ONLY_UNDERWATER : "Can only use while swimming"
 * SPELL_FAILED_OUT_OF_RANGE : "Out of range"
 * SPELL_FAILED_PACIFIED : "Can't use that ability while pacified"
 * SPELL_FAILED_PARTIAL_PLAYTIME : "You can not do this. You have more than 3 hours of online time. "
 * SPELL_FAILED_POSSESSED : "You are possessed"
 * SPELL_FAILED_PREVENTED_BY_MECHANIC : "Can't do that while %s" %s is the mechanic state that prevented the action (e.g. disoriented, frozen, etc.)
 * SPELL_FAILED_REAGENTS : "Missing reagent: %s"
 * SPELL_FAILED_REPUTATION : "Your reputation isn't high enough"
 * SPELL_FAILED_REQUIRES_AREA : "You need to be in %s." %s is an area name
 * SPELL_FAILED_REQUIRES_SPELL_FOCUS : "Requires %s"
 * SPELL_FAILED_ROOTED : "You are unable to move"
 * SPELL_FAILED_SILENCED : "Can't do that while silenced"
 * SPELL_FAILED_SPELL_IN_PROGRESS : "Another action is in progress"
 * SPELL_FAILED_SPELL_LEARNED : "You have already learned the spell"
 * SPELL_FAILED_SPELL_UNAVAILABLE : "The spell is not available to you"
 * SPELL_FAILED_SPELL_UNAVAILABLE_PET : "That ability is not available to your pet"
 * SPELL_FAILED_STUNNED : "Can't do that while stunned"
 * SPELL_FAILED_TARGETS_DEAD : "Your target is dead"
 * SPELL_FAILED_TARGET_AFFECTING_COMBAT : "Target is in combat"
 * SPELL_FAILED_TARGET_AURASTATE : "You can't do that yet"
 * SPELL_FAILED_TARGET_DUELING : "Target is currently dueling"
 * SPELL_FAILED_TARGET_ENEMY : "Target is hostile"
 * SPELL_FAILED_TARGET_ENRAGED : "Target is too enraged to be charmed"
 * SPELL_FAILED_TARGET_FREEFORALL : "Target is currently in free-for-all PvP combat"
 * SPELL_FAILED_TARGET_FRIENDLY : "Target is friendly"
 * SPELL_FAILED_TARGET_IN_COMBAT : "The target can't be in combat" Spell failure message when trying to use a spell on something that is in combat when it should not be.
 * SPELL_FAILED_TARGET_IS_PLAYER : "Can't target players"
 * SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED : "Can't target player controlled units"
 * SPELL_FAILED_TARGET_IS_TRIVIAL : "Can't target trivial"
 * SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE : "Target is locked to another raid instance"
 * SPELL_FAILED_TARGET_NOT_DEAD : "Target is alive"
 * SPELL_FAILED_TARGET_NOT_GHOST : "Target is not a ghost"
 * SPELL_FAILED_TARGET_NOT_IN_INSTANCE : "Target must be in this instance"
 * SPELL_FAILED_TARGET_NOT_IN_PARTY : "Target is not in your party"
 * SPELL_FAILED_TARGET_NOT_IN_RAID : "Target is not in your party or raid group"
 * SPELL_FAILED_TARGET_NOT_IN_SANCTUARY : "Target is not in a sanctuary"
 * SPELL_FAILED_TARGET_NOT_LOOTED : "Creature must be looted first"
 * SPELL_FAILED_TARGET_NOT_PLAYER : "Target is not a player"
 * SPELL_FAILED_TARGET_NO_POCKETS : "No pockets to pick"
 * SPELL_FAILED_TARGET_NO_RANGED_WEAPONS : "Target has no ranged weapons equipped"
 * SPELL_FAILED_TARGET_NO_WEAPONS : "Target has no weapons equipped"
 * SPELL_FAILED_TARGET_ON_TAXI : "Your target is in flight"
 * SPELL_FAILED_TARGET_UNSKINNABLE : "Creature is not skinnable"
 * SPELL_FAILED_TOO_CLOSE : "Target too close"
 * SPELL_FAILED_TOO_MANY_OF_ITEM : "You have too many of that item already"
 * SPELL_FAILED_TOO_SHALLOW : "Water too shallow"
 * SPELL_FAILED_TOTEMS : "Requires %s"
 * SPELL_FAILED_TOTEM_CATEGORY : "Requires %s"
 * SPELL_FAILED_TRANSFORM_UNUSABLE : "You can't use the new item"
 * SPELL_FAILED_TRY_AGAIN : "Failed attempt"
 * SPELL_FAILED_UNIQUE_GLYPH : "That Glyph is already inscribed in your spellbook."
 * SPELL_FAILED_UNIT_NOT_BEHIND : "Target needs to be behind you."
 * SPELL_FAILED_UNIT_NOT_INFRONT : "Target needs to be in front of you."
 * SPELL_FAILED_UNKNOWN : "Unknown reason"
 * SPELL_FAILED_WRONG_PET_FOOD : "Your pet doesn't like that food."
 * SPELL_FAILED_WRONG_WEATHER : "The weather isn't right for that"
 * SPELL_HASTE : "Haste Rating"
 * SPELL_HASTE_TOOLTIP : "Increases the speed that your spells cast by %.2f%%."
 * SPELL_HEAL_COMBATLOG_TOOLTIP : "Show messages when a spell or ability heals damage."
 * SPELL_INSTAKILL_COMBATLOG_TOOLTIP : "Show messages about special spell types, such as those that inflict durability loss or share damage with a pet."
 * SPELL_INSTANT_EFFECT : "Instant effect"
 * SPELL_INTERRUPT_COMBATLOG_TOOLTIP : "Show messages when a spell or ability interrupts another spell."
 * SPELL_LASTING_EFFECT : "%s effect"
 * SPELL_MESSAGES : "Spell Messages"
 * SPELL_MISSED_COMBATLOG_TOOLTIP : "Show messages when a spell or ability fails to deal damage. This includes dodges, parries, blocks, deflections, immunes, absorbs and evades."
 * SPELL_NAMES : "Spell Names"
 * SPELL_NAMES_COMBATLOG_TOOLTIP : "Color spell names."
 * SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP : "Show braces around spell names."
 * SPELL_NOT_SHAPESHIFTED : "Can't do that while shapeshifted."
 * SPELL_NOT_SHAPESHIFTED_NOSPACE : "Can't do that while shapeshifted."
 * SPELL_ON_NEXT_RANGED : "Attack speed"
 * SPELL_ON_NEXT_SWING : "Next melee"
 * SPELL_OTHER_MESSAGES : "Spell Messages (cont'd)"
 * SPELL_PASSIVE : "Passive" This is a passive ability
 * SPELL_PASSIVE_EFFECT : "Passive"
 * SPELL_PENETRATION : "Penetration"
 * SPELL_PENETRATION_TOOLTIP : "Spell Penetration %d (Reduces enemy resistances by %d)"
 * SPELL_PERIODIC_COMBATLOG_TOOLTIP : "Show spells that perform an effect incrementally."
 * SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP : "Show messages when a spell or ability periodically deals damage, such as Shadow Word: Pain or Corruption."
 * SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP : "Show messages when a spell or ability periodically heals damage, such as Renew or Rejuvenation."
 * SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP : "Show messages when a spell or ability fails to periodically deal damage. This includes immunes, absorbs and evades."
 * SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP : "Show messages when a spell or ability periodically performs any other effect, such as restoring or draining mana."
 * SPELL_POINTS_SPREAD_TEMPLATE : "%.1f to %.1f" Min to max points for a spell
 * SPELL_RANGE : "%s yd range"
 * SPELL_RANGE_AREA : "Area around caster"
 * SPELL_RANGE_UNLIMITED : "Unlimited range"
 * SPELL_REAGENTS : "Reagents: |n"
 * SPELL_RECAST_TIME_INSTANT : "Instant cooldown" Zero recast time
 * SPELL_RECAST_TIME_MIN : "%.3g min cooldown" How long it takes to recast a spell
 * SPELL_RECAST_TIME_SEC : "%.3g sec cooldown" How long it takes to recast a spell
 * SPELL_REQUIRED_FORM : "Requires %s"
 * SPELL_REQUIRED_FORM_NOSPACE : "Requires %s"
 * SPELL_RESURRECT_COMBATLOG_TOOLTIP : "Show messages when a spell or ability resurrects another player or creature."
 * SPELL_SCHOOL0_CAP : "Physical"
 * SPELL_SCHOOL0_NAME : "physical"
 * SPELL_SCHOOL1_CAP : "Holy"
 * SPELL_SCHOOL1_NAME : "holy"
 * SPELL_SCHOOL2_CAP : "Fire"
 * SPELL_SCHOOL2_NAME : "fire"
 * SPELL_SCHOOL3_CAP : "Nature"
 * SPELL_SCHOOL3_NAME : "nature"
 * SPELL_SCHOOL4_CAP : "Frost"
 * SPELL_SCHOOL4_NAME : "frost"
 * SPELL_SCHOOL5_CAP : "Shadow"
 * SPELL_SCHOOL5_NAME : "shadow"
 * SPELL_SCHOOL6_CAP : "Arcane"
 * SPELL_SCHOOL6_NAME : "arcane"
 * SPELL_SCHOOLALL : "all"
 * SPELL_SCHOOLMAGICAL : "magical"
 * SPELL_SKILL_LINE : "%s"
 * SPELL_STAT1_NAME : "Strength" enable/disable combat log file output
 * SPELL_STAT2_NAME : "Agility"
 * SPELL_STAT3_NAME : "Stamina"
 * SPELL_STAT4_NAME : "Intellect"
 * SPELL_STAT5_NAME : "Spirit"
 * SPELL_STATALL : "all stats"
 * SPELL_SUMMON_COMBATLOG_TOOLTIP : "Show messages when a spell or ability summons a creature or creates an object."
 * SPELL_TARGET_CENTER_CASTER : "caster"
 * SPELL_TARGET_CENTER_LOC : "target location"
 * SPELL_TARGET_CHAIN_TEMPLATE : "Target %s, chains up to %d"
 * SPELL_TARGET_CONE_TEMPLATE : "Target %s in %d yd cone from %s"
 * SPELL_TARGET_CREATURE_TYPE12_DESC : "all %s"
 * SPELL_TARGET_CREATURE_TYPE13_DESC : "enemy %s"
 * SPELL_TARGET_CREATURE_TYPE1_DESC : "%s"
 * SPELL_TARGET_CREATURE_TYPE2_DESC : "friendly %s"
 * SPELL_TARGET_CREATURE_TYPE3_DESC : "enemy %s"
 * SPELL_TARGET_CREATURE_TYPE8_DESC : "%s pet"
 * SPELL_TARGET_CREATURE_TYPE_DEAD12_DESC : "all dead %s"
 * SPELL_TARGET_CREATURE_TYPE_DEAD13_DESC : "dead enemy %s"
 * SPELL_TARGET_CREATURE_TYPE_DEAD1_DESC : "dead %s"
 * SPELL_TARGET_CREATURE_TYPE_DEAD2_DESC : "dead friendly %s"
 * SPELL_TARGET_CREATURE_TYPE_DEAD3_DESC : "dead enemy %s"
 * SPELL_TARGET_CREATURE_TYPE_DEAD8_DESC : "dead %s pet"
 * SPELL_TARGET_MULTIPLE_TEMPLATE : "Target %s within %d yd of %s"
 * SPELL_TARGET_TEMPLATE : "Target %s"
 * SPELL_TARGET_TYPE0_DESC : "caster"
 * SPELL_TARGET_TYPE10_DESC : "off-hand item"
 * SPELL_TARGET_TYPE11_DESC : "party"
 * SPELL_TARGET_TYPE12_DESC : "all"
 * SPELL_TARGET_TYPE13_DESC : "enemies"
 * SPELL_TARGET_TYPE14_DESC : "party members"
 * SPELL_TARGET_TYPE15_DESC : "master"
 * SPELL_TARGET_TYPE16_DESC : "raid member"
 * SPELL_TARGET_TYPE17_DESC : "raid members"
 * SPELL_TARGET_TYPE1_DESC : "any"
 * SPELL_TARGET_TYPE2_DESC : "friendly"
 * SPELL_TARGET_TYPE3_DESC : "enemy"
 * SPELL_TARGET_TYPE4_DESC : "party member"
 * SPELL_TARGET_TYPE5_DESC : "item"
 * SPELL_TARGET_TYPE6_DESC : "location"
 * SPELL_TARGET_TYPE7_DESC : "object"
 * SPELL_TARGET_TYPE8_DESC : "pet"
 * SPELL_TARGET_TYPE9_DESC : "main-hand item"
 * SPELL_TARGET_TYPE_DEAD11_DESC : "dead party members"
 * SPELL_TARGET_TYPE_DEAD12_DESC : "all dead"
 * SPELL_TARGET_TYPE_DEAD13_DESC : "dead enemies"
 * SPELL_TARGET_TYPE_DEAD14_DESC : "dead party members"
 * SPELL_TARGET_TYPE_DEAD16_DESC : "dead raid member"
 * SPELL_TARGET_TYPE_DEAD17_DESC : "dead raid members"
 * SPELL_TARGET_TYPE_DEAD1_DESC : "dead"
 * SPELL_TARGET_TYPE_DEAD2_DESC : "dead friendly"
 * SPELL_TARGET_TYPE_DEAD3_DESC : "dead enemy"
 * SPELL_TARGET_TYPE_DEAD4_DESC : "dead party member"
 * SPELL_TARGET_TYPE_DEAD8_DESC : "dead pet"
 * SPELL_TIMER : "%s Failed: You haven't recovered yet." The player is trying to cast a spell before the cooldown timer expires
 * SPELL_TIME_REMAINING_DAYS : "%d |4day:days; remaining"
 * SPELL_TIME_REMAINING_HOURS : "%d |4hour:hours; remaining"
 * SPELL_TIME_REMAINING_MIN : "%d |4minute:minutes; remaining" Time remaining on a buff
 * SPELL_TIME_REMAINING_SEC : "%d |4second:seconds; remaining" Time remaining on a buff
 * SPELL_TOTEMS : "Tools: "
 * SPELL_USE_ALL_ENERGY : "Uses 100% energy"
 * SPELL_USE_ALL_FOCUS : "Uses 100% focus"
 * SPELL_USE_ALL_HEALTH : "Uses 100% health"
 * SPELL_USE_ALL_MANA : "Uses 100% mana" Uses up all your mana
 * SPELL_USE_ALL_RAGE : "Uses 100% rage"
 * SPIRIT_COLON : "Spirit:" Character's spirit, with colon
 * SPIRIT_HEALER_RELEASE_RED : "|cffff2020Spirit Healer|r" Spirit Healer in red.
 * SPIRIT_TOOLTIP : "Increases Health and Mana regeneration rates. Spirit affects all\ncharacters' Mana and Hit Point regeneration rates in and\nout of combat." Tooltip description for "Spirit"
 * STABLED_PETS : "Stabled Pets:"
 * STABLES : "Stables"
 * STABLE_SLOT_TEXT : "Do you wish to purchase another stable slot?"
 * STACKS : "%d |4Stack:Stacks;"
 * STAMINA_COLON : "Stamina:" Character's stamina, with colon
 * STAMINA_TOOLTIP : "Increases health points" Tooltip description for "Stamina"
 * STANDING : "Standing" Label for your standing with a faction i.e. "Revered", "Hated"
 * START : "Start"
 * STARTING_PRICE : "Starting Price"
 * STARTUP_TEXT_LINE1 : "Type '/help for a listing of a few commands."
 * STARTUP_TEXT_LINE2 : ""
 * STARTUP_TEXT_LINE3 : ""
 * STARTUP_TEXT_LINE4 : ""
 * STATISTICS : "Statistics"
 * STATS_LABEL : "Stats:"
 * STATUS : "Status" Generic text
 * STATUSTEXT_LABEL : "Status Text" Label for Status Text category of Interface Options
 * STATUSTEXT_SUBTEXT : "These options allow you to display detailed information on status bars throughout the game."
 * STATUS_BAR_TEXT : "Status Bar Text"
 * STATUS_TEXT : "Status Text" Basic UI options category for Status Text display on unit frames
 * STATUS_TEXT_PARTY : "Party" Label for Party Status Text option in the UI Options frame
 * STATUS_TEXT_PERCENT : "Display Percentages" Label for Display Status Text as Percentages option in the UI Options frame
 * STATUS_TEXT_PET : "Pet" Label for Pet Status Text option in the UI Options frame
 * STATUS_TEXT_PLAYER : "Player" Label for Player Status Text option in the UI Options frame
 * STATUS_TEXT_TARGET : "Target" Label for Target Status Text option in the UI Options frame
 * STAT_ATTACK_POWER : "Increases Attack Power by %d\n"
 * STAT_BLOCK : "Block" Block on the character sheet.
 * STAT_BLOCK_TOOLTIP : "Increases Block by %d"
 * STAT_DODGE : "Dodge" Dodge on the character sheet
 * STAT_EXPERTISE : "Expertise" Expertise on the character sheet
 * STAT_PARRY : "Parry" Parry on the character sheet
 * STAT_RESILIENCE : "Resilience" Resilience on the character sheet
 * STAT_TEMPLATE : "%s Stats"
 * STEREO_VIDEO_LABEL : "Stereo"
 * STEREO_VIDEO_SUBTEXT : "These options allow you to change details having to do with stereoscopic (3D) viewing."
 * STOPWATCH_TIME_UNIT : "%02d"
 * STOPWATCH_TITLE : "Stopwatch"
 * STOP_AUTO_ATTACK : "Stop Auto Attack"
 * STOP_IGNORE : "Remove Player" Remove from ignore list
 * STRENGTH_COLON : "Strength:" Character's strength, with colon
 * STRENGTH_TOOLTIP : "Adds to your Attack Power, Damage-Per-Second. Strength\ndoes not affect Critical Hit chances at all. Strength does\nnot improve your chance to block, but rather the amount\nblocked when you succeed. This amount is determined in\npart by Strength (and the other part by your shield). "
 * STRING_ENVIRONMENTAL_DAMAGE_DROWNING : "Drowning"
 * STRING_ENVIRONMENTAL_DAMAGE_FALLING : "Falling"
 * STRING_ENVIRONMENTAL_DAMAGE_FATIGUE : "Fatigue"
 * STRING_ENVIRONMENTAL_DAMAGE_FIRE : "Fire"
 * STRING_ENVIRONMENTAL_DAMAGE_LAVA : "Lava"
 * STRING_ENVIRONMENTAL_DAMAGE_SLIME : "Slime"
 * STRING_SCHOOL_ARCANE : "Arcane"
 * STRING_SCHOOL_CHAOS : "Chaos"
 * STRING_SCHOOL_CHROMATIC : "Chromatic"
 * STRING_SCHOOL_DIVINE : "Divine"
 * STRING_SCHOOL_ELEMENTAL : "Elemental"
 * STRING_SCHOOL_FIRE : "Fire"
 * STRING_SCHOOL_FIRESTORM : "Firestorm"
 * STRING_SCHOOL_FLAMESTRIKE : "Flamestrike"
 * STRING_SCHOOL_FROST : "Frost"
 * STRING_SCHOOL_FROSTFIRE : "Frostfire"
 * STRING_SCHOOL_FROSTSTORM : "Froststorm"
 * STRING_SCHOOL_FROSTSTRIKE : "Froststrike"
 * STRING_SCHOOL_HOLY : "Holy"
 * STRING_SCHOOL_HOLYFIRE : "Holyfire"
 * STRING_SCHOOL_HOLYFROST : "Holyfrost"
 * STRING_SCHOOL_HOLYSTORM : "Holystorm"
 * STRING_SCHOOL_HOLYSTRIKE : "Holystrike"
 * STRING_SCHOOL_MAGIC : "Magic"
 * STRING_SCHOOL_NATURE : "Nature"
 * STRING_SCHOOL_PHYSICAL : "Physical"
 * STRING_SCHOOL_SHADOW : "Shadow"
 * STRING_SCHOOL_SHADOWFLAME : "Shadowflame"
 * STRING_SCHOOL_SHADOWFROST : "Shadowfrost"
 * STRING_SCHOOL_SHADOWHOLY : "Twilight"
 * STRING_SCHOOL_SHADOWLIGHT : "Twilight"
 * STRING_SCHOOL_SHADOWSTORM : "Shadowstorm"
 * STRING_SCHOOL_SHADOWSTRIKE : "Shadowstrike"
 * STRING_SCHOOL_SPELLFIRE : "Spellfire"
 * STRING_SCHOOL_SPELLFROST : "Spellfrost"
 * STRING_SCHOOL_SPELLSHADOW : "Spellshadow"
 * STRING_SCHOOL_SPELLSTORM : "Spellstorm"
 * STRING_SCHOOL_SPELLSTRIKE : "Spellstrike"
 * STRING_SCHOOL_STORMSTRIKE : "Stormstrike"
 * STRING_SCHOOL_UNKNOWN : "Unknown"
 * STUCK_BUTTON2_TEXT : "Still not working, Page a GM"
 * STUCK_BUTTON_TEXT : "Auto-Unstuck"
 * STUN : "Stun" Stun in combat
 * STUNNED : "Stunned" Stunned in combat
 * STUN_CAPS : "STUN"
 * SUBCATEGORY : "Subcategory" generic "subcategory"
 * SUBMIT : "Submit"
 * SUCCESS : "Success"
 * SUGGESTFRAME_TITLE : "Suggestions and Bugs" Suggest frame title
 * SUGGEST_SUBMITTED : "Suggestion submitted"
 * SUGGEST_SUBMIT_FAILED : "Suggestion submission failed"
 * SUGGEST_TOOLTIP_TEXT : "Please enter your bug or suggestion here.\nYour name, race, class, level, and location\nwill be automatically submitted." Gives the time in minutes/seconds until you logout
 * SUMMARY_ACHIEVEMENT_INCOMPLETE : "Achievement Incomplete"
 * SUMMARY_ACHIEVEMENT_INCOMPLETE_TEXT : "Satisfy the requirements for each achievement to gain points, rewards, and glory!"
 * SUMMON : "Summon"
 * SUMMONS : "Summons"
 * SWING_DAMAGE_COMBATLOG_TOOLTIP : "Shows melee swings that deal full or partial damage."
 * SWING_MISSED_COMBATLOG_TOOLTIP : "Show melee swings that do not deal damage."
 * SYSTEM_DEFAULT : "System Default" Dropdown menu item for the sound options menu - The default audio device
 * SYSTEM_MESSAGES : "System Messages"
 * TABARDSLOT : "Tabard" Tabard slot
 * TABARDVENDORALREADYSETGREETING : "You already have a tabard, but feel free to browse."
 * TABARDVENDORCOST : "Cost:"
 * TABARDVENDORGREETING : "Greetings! Choose the symbol and colors of your guild."
 * TABARDVENDORNOGUILDGREETING : "You must be a guild master to purchase a tabard, but feel free to browse."
 * TAKE_ATTACHMENTS : "Take Attachments:"
 * TAKE_GM_SURVEY : "Would you like to take the time to fill out our GM performance survey?"
 * TALENTS : "Talents"
 * TALENTS_BUTTON : "Talents" Talent microbutton text
 * TALENT_POINTS : "Talent Points" Used for Talent Inspection frame tooltips
 * TALENT_POINTS_TOOLTIP : "Talent Points are spent through the talent interface and are used\nto acquire special talents that improve your ability to fight." Talent point description
 * TALENT_TRAINER : "Talent Trainer" Talent Trainer title
 * TAMEABLE : "Tameable"
 * TAMEABLE_EXOTIC : "Tameable (Exotic)"
 * TARGET : "Target"
 * TARGETFOCUS : "Target Focused Unit"
 * TARGET_TOKEN_NOT_FOUND : " "
 * TASKS_COLON : "Tasks:" Header for the available tasks, with colon
 * TAXINODEYOUAREHERE : "You are here"
 * TAXISAMENODE : "You are already there!"
 * TEAM : "Team"
 * TEAM_KICK : "Remove from Team" Team Management Unit PopUp
 * TEAM_LEAVE : "Leave Team" Team Management Unit PopUp
 * TEAM_PROMOTE : "Promote to Captain" Team Management Unit PopUp
 * TERRAIN_HIGHLIGHTS : "Specular Lighting"
 * TERRAIN_MIP : "Terrain Detail"
 * TEST_TAG_TEST : "do not translate"
 * TEXTURE_DETAIL : "Texture Resolution"
 * TEXT_MODE_A : "A" << Do Not Localize >> Programmer: Remove at future date.
 * TEXT_MODE_A_STRING_1 : "%s %s %s %s %s. %s"
 * TEXT_MODE_A_STRING_2 : "%1$s %3$s %2$s %4$s %5$s. %6$s"
 * TEXT_MODE_A_STRING_3 : "%1$s %5$s %3$s %4$s %2$s. %6$s" %1$s %2$s %3$s %4$s %5$s. %6$s --> $source $spell $action $dest $value.$result
 * TEXT_MODE_A_STRING_4 : "$timestamp $source $spell $action $dest $value.$result"
 * TEXT_MODE_A_STRING_5 : "$timestamp $source $spell $action $dest $value.$result"
 * TEXT_MODE_A_STRING_ACTION : "|Haction:%s|h%s|h"
 * TEXT_MODE_A_STRING_BRACE_ITEM : "|c%s[|r%s|c%s]|r"
 * TEXT_MODE_A_STRING_BRACE_SPELL : "|c%s[|r%s|c%s]|r"
 * TEXT_MODE_A_STRING_BRACE_UNIT : "|c%s[|r%s|c%s]|r"
 * TEXT_MODE_A_STRING_DEST : "$destIcon$destString"
 * TEXT_MODE_A_STRING_DEST_ICON : "|Hicon:%d:dest|h%s|h"
 * TEXT_MODE_A_STRING_DEST_UNIT : "%s|Hunit:%s:%s|h%s|h"
 * TEXT_MODE_A_STRING_ITEM : "|Hitem:%s|h%s|h"
 * TEXT_MODE_A_STRING_POSSESSIVE : "%s's"
 * TEXT_MODE_A_STRING_POSSESSIVE_STRING : "'s"
 * TEXT_MODE_A_STRING_RESULT : " ($resultString)"
 * TEXT_MODE_A_STRING_RESULT_ABSORB : "(%d Absorbed)"
 * TEXT_MODE_A_STRING_RESULT_BLOCK : "(%d Blocked)"
 * TEXT_MODE_A_STRING_RESULT_CRITICAL : "(Critical)"
 * TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL : "(Critical)" For Spell Critical
 * TEXT_MODE_A_STRING_RESULT_CRUSHING : "(Crushing)"
 * TEXT_MODE_A_STRING_RESULT_FORMAT : "$resultAmount $resultType"
 * TEXT_MODE_A_STRING_RESULT_GLANCING : "(Glancing)"
 * TEXT_MODE_A_STRING_RESULT_OVERHEALING : "(%d Overhealed)"
 * TEXT_MODE_A_STRING_RESULT_OVERKILLING : "(%d Overkill)"
 * TEXT_MODE_A_STRING_RESULT_REFLECT : "Reflected"
 * TEXT_MODE_A_STRING_RESULT_RESIST : "(%d Resisted)"
 * TEXT_MODE_A_STRING_RESULT_VULNERABILITY : "(%d Vulnerability Damage)"
 * TEXT_MODE_A_STRING_SOURCE : "$sourceIcon$sourceString"
 * TEXT_MODE_A_STRING_SOURCE_ICON : "|Hicon:%s:source|h%s|h"
 * TEXT_MODE_A_STRING_SOURCE_UNIT : "%s|Hunit:%s:%s|h%s|h"
 * TEXT_MODE_A_STRING_SPELL : "|Hspell:%s:%s|h%s|h"
 * TEXT_MODE_A_STRING_SPELL_EXTRA : "|Hspell:%s:%s|h%s|h"
 * TEXT_MODE_A_STRING_SPELL_EXTRA_LINK : "|Hspell:%s:%s|h%s|h (SpellID:%d)"
 * TEXT_MODE_A_STRING_SPELL_LINK : "|Hspell:%s:%s|h%s|h (SpellID:%d)"
 * TEXT_MODE_A_STRING_TIMESTAMP : "%s> %s"
 * TEXT_MODE_A_STRING_TOKEN_ICON : "$icon"
 * TEXT_MODE_A_STRING_VALUE : "$amount$amountType"
 * TEXT_MODE_A_STRING_VALUE_SCHOOL : "%s %s"
 * TEXT_MODE_A_STRING_VALUE_TYPE : "%s (%s)"
 * TEXT_MODE_A_TIMESTAMP : "%H:%M:%S"
 * THREAT_TOOLTIP : "%d%% Threat"
 * TICKET_STATUS1 : "You have an open ticket."
 * TICKET_TYPE1 : "Game Play"
 * TICKET_TYPE2 : "Harassment"
 * TICKET_TYPE3 : "Stuck"
 * TICKET_TYPE4 : "Bug"
 * TIMEMANAGER_12HOUR : "%d"
 * TIMEMANAGER_24HOUR : "%02d"
 * TIMEMANAGER_24HOURMODE : "24 Hour Mode"
 * TIMEMANAGER_ALARM_DISABLED : "Alarm Disabled"
 * TIMEMANAGER_ALARM_ENABLED : "Alarm Enabled"
 * TIMEMANAGER_ALARM_MESSAGE : "Alarm Message"
 * TIMEMANAGER_ALARM_TIME : "Alarm Time"
 * TIMEMANAGER_ALARM_TOOLTIP_TURN_OFF : "Click to turn off alarm."
 * TIMEMANAGER_AM : "AM"
 * TIMEMANAGER_LOCALTIME : "Use Local Time"
 * TIMEMANAGER_MINUTE : "%02d"
 * TIMEMANAGER_PM : "PM"
 * TIMEMANAGER_SHOW_STOPWATCH : "Show Stopwatch"
 * TIMEMANAGER_TICKER_12HOUR : "%d:%02d"
 * TIMEMANAGER_TICKER_24HOUR : "%02d:%02d"
 * TIMEMANAGER_TITLE : "Clock"
 * TIMEMANAGER_TOOLTIP_LOCALTIME : "Local time:"
 * TIMEMANAGER_TOOLTIP_REALMTIME : "Realm time:"
 * TIMEMANAGER_TOOLTIP_TITLE : "Time Info"
 * TIMESTAMP_COMBATLOG_TOOLTIP : "Display the timestamp for combat log messages."
 * TIME_DAYHOURMINUTESECOND : "%d |4day:days;, %d |4hour:hours;, %d |4minute:minutes;, %d |4second:seconds;"
 * TIME_ELAPSED : "Time Elapsed:"
 * TIME_PLAYED_LEVEL : "Time played this level: %s" The amount of time played at this level
 * TIME_PLAYED_MSG : "Time Played"
 * TIME_PLAYED_TOTAL : "Total time played: %s" Total amount of time this character has played
 * TIME_REMAINING : "Time Remaining:"
 * TIME_TEMPLATE_LONG : "%d days, %d hours, %d minutes, %d seconds" Generic template for displaying time
 * TIME_TO_PORT : "Battleground closing in"
 * TIME_TO_PORT_ARENA : "Arena closing in"
 * TIME_TWELVEHOURAM : "%d:%02d AM" %d = hour, %d = minute
 * TIME_TWELVEHOURPM : "%d:%02d PM" %d = hour, %d = minute
 * TIME_TWENTYFOURHOURS : "%d:%02d" %d = hour, %d = minute
 * TIME_UNTIL_DELETED : "Time until message is deleted" Tooltip for mail that is marked deletable
 * TIME_UNTIL_RETURNED : "Time until message is returned" Tooltip for items marked returnable
 * TITLE_REWARD : "Reward: %s"
 * TITLE_TEMPLATE : "%s of the %s" Character's title and faction, as in "Bob of the Carpenters' Guild"
 * TOGGLESTICKYCAMERA : "Toggle Camera Lock"
 * TOGGLE_BATTLEFIELDMINIMAP_TOOLTIP : "Toggle on/off the in game Zone Map. Shortcut: Shift-M" Tooltip for the world map frame's zone map drop down.
 * TOKENS : "Tokens"
 * TOKEN_MOVE_TO_UNUSED : "Moves this currency to the bottom of your list under the unused heading. Useful for currencies you are no longer interested in tracking."
 * TOKEN_OPTIONS : "Currency Options"
 * TOKEN_SHOW_ON_BACKPACK : "Checking this option will allow you to track this currency type on your backpack.\n\nYou can also Shift-click a currency to add or remove it from your backpack."
 * TOOLTIP_ARENA_POINTS : "Arena Points are gained by being victorious in arena combat. You can trade in these arena points for fabulous prizes!"
 * TOOLTIP_HONOR_POINTS : "Honor is gained by killing members of the opposite faction in PvP combat. You can use honor points to purchase special items."
 * TOOLTIP_RAID_CLASS_BUTTON : "Click and drag this button to create a raid window for this class."
 * TOOLTIP_RAID_CONTROL_TIP : "CTRL Drag - for Class"
 * TOOLTIP_RAID_DRAG_TIP : "Click and drag to create a single raid window for this player."
 * TOOLTIP_RAID_SHIFT_TIP : "Hold down the SHIFT key and drag to create a single raid window for this player."
 * TOOLTIP_TALENT_LEARN : "Click to learn"
 * TOOLTIP_TALENT_NEXT_RANK : "Next rank:"
 * TOOLTIP_TALENT_PREREQ : "Requires %d |4point:points; in %s"
 * TOOLTIP_TALENT_RANK : "Rank %d/%d"
 * TOOLTIP_TALENT_TIER_POINTS : "Requires %d points in %s Talents"
 * TOOLTIP_UNIT_LEVEL : "Level %s"
 * TOOLTIP_UNIT_LEVEL_CLASS : "Level %s %s"
 * TOOLTIP_UNIT_LEVEL_CLASS_TYPE : "Level %s %s (%s)"
 * TOOLTIP_UNIT_LEVEL_RACE_CLASS : "Level %s %s %s"
 * TOOLTIP_UNIT_LEVEL_RACE_CLASS_TYPE : "Level %s %s %s (%s)"
 * TOOLTIP_UNIT_LEVEL_TYPE : "Level %s (%s)"
 * TOO_FAR_TO_LOOT : "You are too far away to loot that corpse!" The player is too far away to loot a corpse
 * TOO_MANY_LUA_ERRORS : "Your AddOns are experiencing a large number of errors and may be slowing down the game. You can turn on display of Lua errors in the interface options."
 * TOO_MANY_WATCHED_TOKENS : "You may only watch %d currencies at a time"
 * TOTAL_MEM_KB_ABBR : "AddOn Memory: %.0f KB"
 * TOTAL_MEM_MB_ABBR : "AddOn Memory: %.2f MB"
 * TRACK_ACHIEVEMENT : "Track"
 * TRACK_ACHIEVEMENT_TOOLTIP : "Check to track this achievement."
 * TRACK_QUEST : "Track Quest"
 * TRADE : "Trade" Trade with another player
 * TRADEFRAME_ENCHANT_SLOT_LABEL : "Will not be traded"
 * TRADEFRAME_NOT_MODIFIED_TEXT : "Item not yet modified"
 * TRADESKILLS : "Tradeskills"
 * TRADESKILL_LOG_FIRSTPERSON : "You create %s."
 * TRADESKILL_LOG_THIRDPERSON : "%s creates %s."
 * TRADESKILL_SERVICE_LEARN : "Recipes" Services that teach a recipe
 * TRADESKILL_SERVICE_PASSIVE : "Passive" Passive abilities
 * TRADESKILL_SERVICE_STEP : "Development Skills" Services that raise potential in a trade skill
 * TRADE_SKILLS : "Professions" Trade skills, such as weaponcrafting, armorsmithing, etc.
 * TRADE_SKILL_TITLE : "%s" Title for the trade skill frame
 * TRADE_WITH_QUESTION : "Trade with %s?" Asks the player if he would like to trade with another player
 * TRAIN : "Train" Train in a skill
 * TRAINER_CAST_TIME_INSTANT : "Cast time: |cffffffffInstant|r"
 * TRAINER_CAST_TIME_MIN : "Cast time: |cffffffff%d min|r"
 * TRAINER_CAST_TIME_SEC : "Cast time: |cffffffff%d sec|r"
 * TRAINER_COOLDOWN_TIME_INSTANT : "Cooldown: |cffffffffInstant|r"
 * TRAINER_COOLDOWN_TIME_MIN : "Cooldown: |cffffffff%d min|r"
 * TRAINER_COOLDOWN_TIME_SEC : "Cooldown: |cffffffff%d sec|r"
 * TRAINER_COST_SP : "|cffffffff%d|r Skill points"
 * TRAINER_COST_SP_RED : "|cffff2020%d|r Skill points"
 * TRAINER_COST_TP : "|cffffffff%d|r Talent points"
 * TRAINER_COST_TP_RED : "|cffff2020%d|r Talent points"
 * TRAINER_LIST_SP : "%d SP" Used to format the Skill Point cost  in the trainer listings
 * TRAINER_MANA_COST : "Mana cost: |cffffffff%d|r"
 * TRAINER_MANA_COST_PER_TIME : "Mana cost: |cffffffff%d, plus %d per sec|r"
 * TRAINER_RANGE : "Range: |cffffffff%s (%d)|r"
 * TRAINER_REQ_ABILITY : "|cffffffff%s|r"
 * TRAINER_REQ_ABILITY_RED : "|cffff2020%s|r"
 * TRAINER_REQ_LEVEL : "Level |cffffffff%d|r"
 * TRAINER_REQ_LEVEL_RED : "Level |cffff2020%d|r"
 * TRAINER_REQ_SKILL_RANK : "%s (|cffffffff%d|r)"
 * TRAINER_REQ_SKILL_RANK_RED : "%s (|cffff2020%d|r)"
 * TRANSFER_ABORT_DIFFICULTY1 : "Normal difficulty mode is not available for %s."
 * TRANSFER_ABORT_DIFFICULTY2 : "Heroic difficulty mode is not available for %s."
 * TRANSFER_ABORT_DIFFICULTY3 : "Epic difficulty mode is not available for %s."
 * TRANSFER_ABORT_INSUF_EXPAN_LVL1 : "You must have The Burning Crusade expansion installed to access this area."
 * TRANSFER_ABORT_INSUF_EXPAN_LVL2 : "You must have The Wrath of the Lich King expansion installed to access this area."
 * TRANSFER_ABORT_MAX_PLAYERS : "Transfer Aborted: instance is full" Too many players in instance
 * TRANSFER_ABORT_NOT_FOUND : "Transfer Aborted: instance not found" Something's wrong with the server
 * TRANSFER_ABORT_TOO_MANY_INSTANCES : "You have entered too many instances recently."
 * TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES : "Additional instances cannot be launched, please try again later."
 * TRANSFER_ABORT_UNIQUE_MESSAGE1 : "Until you've escaped The Lich King's grasp, you cannot leave this place!"
 * TRANSFER_ABORT_ZONE_IN_COMBAT : "Unable to zone in while an encounter is in progress."
 * TRILINEAR_FILTERING : "Trilinear Filtering"
 * TRINKET0SLOT : "Trinket" Trinket slot
 * TRINKET1SLOT : "Trinket" Trinket slot
 * TRIPLE_BUFFER : "Triple Buffering"
 * TRIVIAL_QUEST_DISPLAY : "|cff000000%s (low level)|r"
 * TURN_IN_ITEMS : "Required items:" Lists the items needed to turn in to complete a quest
 * TUTORIAL1 : "Questgivers have exclamation marks over their heads. Talk to questgivers by moving close to them and right clicking on them."
 * TUTORIAL10 : "You can put bags in the empty bag spaces in the lower right part of your screen next to the backpack, and then click on them to open them."
 * TUTORIAL11 : "You can eat some food to regain your health faster. Click on the food icon in the action bar across the bottom left of your screen.  Food will not work in combat, however."
 * TUTORIAL12 : "You can drink to regain your mana faster. Click on the drink icon in the action bar across the bottom left of your screen.  The mana regeneration will stop if you do any other ability or get in combat."
 * TUTORIAL13 : "You can learn a new talent in the talent interface. Open the talents page by clicking the pulsing talent button on your action bar."
 * TUTORIAL14 : "You can go to your trainer in your starting area and learn a new skill. You may have to search around a little to find your trainer."
 * TUTORIAL15 : "You can move spells and abilities to your action bar by opening the abilities page with the button in the bottom center of the screen and then dragging the ability icon to your action bar. You can also use a spell or ability from the abilities page by clicking on it."
 * TUTORIAL16 : "You can look at your reputation with different groups in the world in the character pane under the reputation tab."
 * TUTORIAL17 : "You can respond to that player by hitting the R key and then typing a message, or by typing /tell and then the message."
 * TUTORIAL18 : "You can invite another player to your group by right-clicking on their portrait and selecting the Invite option from the popup menu."
 * TUTORIAL19 : "That’s another real person playing a character. You can tell by the blue name above their head."
 * TUTORIAL2 : "You can move with the ASDW keys, with the arrow keys or by holding down both the left and right mouse buttons."
 * TUTORIAL20 : "Right-clicking an item in the merchant pane will buy that item if you have enough money. While the merchant pane is open, right-clicking an item in your backpack will sell the item."
 * TUTORIAL21 : "You can open your quest log to look at the quest by clicking on the gold chalice in the middle of the bar across the bottom of the screen."
 * TUTORIAL22 : "If there is another player you have enjoyed working with, add them to your friends list!  Click on the social button and add them to your list of friends."
 * TUTORIAL23 : "You can send a message by hitting the enter key and typing a message. Other players nearby will hear what you say."
 * TUTORIAL24 : "You can equip items by opening your character screen with the button in the bottom center of the screen, and dragging them from your backpack onto your character."
 * TUTORIAL25 : "You are now a ghost. You can return to life by either finding your corpse or talking to a nearby spirit healer.  Your corpse shows up as an icon in the minimap at the upper right hand portion of the screen."
 * TUTORIAL26 : "You are rested. Being rested gives you a temporary bonus to experience from killing monsters."
 * TUTORIAL27 : "If you stray into deep and uncharted waters, you will see a Fatigue bar. If you become completely fatigued, you will begin to drown."
 * TUTORIAL28 : "Swimming is much like walking, except you can steer upwards and downwards by holding down the right mouse button and looking in the direction you want to go."
 * TUTORIAL29 : "You will see a Breath bar pop up when your character becomes submerged in water. If you run out of breath, you will begin to drown."
 * TUTORIAL3 : "You can rotate your camera view by dragging the left mouse button in the play field. You can rotate your character and your view at the same time by dragging the right mouse button in the play field."
 * TUTORIAL30 : "You are now resting, indicated by your portrait glowing yellow. Time spent resting or logged out gives you a temporary bonus to experience from killing monsters. You may want to find an Innkeeper and get a hearthstone which will allow you to quickly return later."
 * TUTORIAL31 : "You now have a hearthstone. Hearthstones can be used to transport you from your current location to the last Inn that you acquired the hearthstone from.  You can only use your hearthstone once per hour."
 * TUTORIAL32 : "You are engaging in Player vs. Player combat. While you are participating in Player vs. Player combat the symbol of your alliance will appear next to your portrait and you can be attacked by enemy players."
 * TUTORIAL33 : "You can press the spacebar to make your character jump. Jumping can help you past obstacles, and it can be particularly useful if you're having trouble getting out of the water and onto dry land."
 * TUTORIAL34 : "You have completed your first quest! To collect your reward, you should return to the character who gave you the quest. When you complete a quest, you can see the corresponding quest giver on your minimap, provided you are nearby."
 * TUTORIAL35 : "You have clicked a flight master who trains flying beasts to carry passengers from one location to another. For a minimal fee, you can swiftly travel to other flight masters that you have interacted with in the past. When you discover a new city, finding the flight master will allow you to return easily in the future."
 * TUTORIAL36 : "The durability of one of your items is getting low. The paper doll below your minimap indicates the damaged item in yellow. Find a merchant in town to repair the item before it breaks."
 * TUTORIAL37 : "One of your items has broken! The paper doll below your minimap indicates the broken item in red. You can get the item repaired by a merchant in town. Until you do, you will gain no benefit from the item."
 * TUTORIAL38 : "Your character can learn up to two professions which will allow you to find or create items of value. To learn more about professions ask a guard in a major city for directions to the profession trainers."
 * TUTORIAL39 : "You may want to invite other players to team up with you to more easily overcome your enemies. Many difficult quests can be quickly completed in a group, as quest credit is shared by the group. Moreover, groups earn bonus experience, relative to solo players."
 * TUTORIAL4 : "Left-Click selects a target and Right-Click interacts with it."
 * TUTORIAL40 : "You have learned a new spell or ability! Use the Spellbook & Abilities button in your Action Bar to open your spellbook. Left-click and drag a spell or ability to move it to your Action Bar. The spellbook is organized by category, as indicated by the tabs sticking out from the right side of the book."
 * TUTORIAL41 : "You have accepted an elite quest. Such quests are best undertaken in a group, for they will take you into areas inhabited by elite creatures. These creatures are significantly tougher than normal monsters; however, they are worth more experience. You can tell an elite creature by the golden dragon border around its portrait."
 * TUTORIAL42 : "When you encounter something new, a help button will appear in the bottom center of your screen. Click the button for a brief explanation of how to interact with that part of the world. These hints will start with the basics and then progress to more advanced topics as you gain in experience.\n\nThank you for playing, and good luck in your adventures!"
 * TUTORIAL43 : "An NPC with a gray '!' over its head has a quest that you are too low level to accept. Check back once you gain a few levels."
 * TUTORIAL44 : "You have obtained a ranged weapon. To use it, equip it, and then open up your spellbook and drag the Shoot or Throw ability into your Action Bar."
 * TUTORIAL45 : "You cannot fire bows and guns without ammunition. To purchase ammunition, visit a gun or bow merchant in a city. To equip ammunition, right-click it."
 * TUTORIAL46 : "You have joined a raid group: a group with an increased limit of 40 members.\n\n|cffff2020While in a raid group, you will not earn credit towards most non-raid quests by killing creatures or collecting items.|r"
 * TUTORIAL47 : "You are now waiting to join a group through a meeting stone. The meeting stone indicator is a bubble attached to the mini-map. You can click on that indicator to remove yourself from the meeting stone queue."
 * TUTORIAL48 : "You are now in a queue to enter a battleground. You may check your status by mousing over the icon on your minimap."
 * TUTORIAL49 : "You are now eligible to join battle. Click \"Join Battle\" in the dialog or right click the battleground icon on the minimap."
 * TUTORIAL5 : "You enter combat mode by right clicking on your target and then moving into combat range. You will automatically start swinging at your target."
 * TUTORIAL50 : "You now have a keyring to hold your dungeon keys. This keyring appears to the left of your bags on your action bar. The keyring can only store permanent keys."
 * TUTORIAL51 : "You can find groups using the group search interface. This is accessed from the eye button in the middle of your action bar or by using the 'I' key."
 * TUTORIAL52 : "Congratulations, you have received your first companion. This little fellow will follow you during all of your adventures in Azeroth and beyond. You can see all of your companions on the character pane under the pets tab."
 * TUTORIAL53 : "Congratulations, you have learned how to summon your first mount. This mighty steed will carry you throughout your adventures in Azeroth and beyond. To see all of your mounts, look at the character pane under the pets tab. You can drag your favorite mount onto your ability bar to summon it more easily."
 * TUTORIAL54 : "You have attracted the attention of a hostile creature. A red glow means the creature is attacking you. A yellow glow means you are in danger of being attacked. An orange glow means the creature is attacking you, but may soon change targets."
 * TUTORIAL6 : "You can cast spells and use special abilities on the enemy by clicking on the buttons in your action bar along the lower left portion of the screen."
 * TUTORIAL7 : "Right-Click on a creature’s corpse to loot it. You can then right click on items in the loot pane to place them in your backpack."
 * TUTORIAL8 : "An item went into your backpack. You can click on the backpack button in the lower right part of the screen to open your backpack. Move the mouse over the item to see what it is."
 * TUTORIAL9 : "Right click on items to use them. You can drag usable items to your action bar if you want to be able to use it without opening your backpack."
 * TUTORIAL_TITLE1 : "Questgivers"
 * TUTORIAL_TITLE10 : "Bags"
 * TUTORIAL_TITLE11 : "Food"
 * TUTORIAL_TITLE12 : "Drink"
 * TUTORIAL_TITLE13 : "Learning Talents"
 * TUTORIAL_TITLE14 : "Trainers"
 * TUTORIAL_TITLE15 : "Spells and Abilities Book"
 * TUTORIAL_TITLE16 : "Reputation"
 * TUTORIAL_TITLE17 : "Replying to Tells"
 * TUTORIAL_TITLE18 : "Grouping"
 * TUTORIAL_TITLE19 : "Players"
 * TUTORIAL_TITLE2 : "Movement"
 * TUTORIAL_TITLE20 : "Vendors"
 * TUTORIAL_TITLE21 : "Quest Log"
 * TUTORIAL_TITLE22 : "Friends"
 * TUTORIAL_TITLE23 : "Chatting"
 * TUTORIAL_TITLE24 : "Equippable Items"
 * TUTORIAL_TITLE25 : "Death"
 * TUTORIAL_TITLE26 : "Rested"
 * TUTORIAL_TITLE27 : "Fatigue"
 * TUTORIAL_TITLE28 : "Swimming"
 * TUTORIAL_TITLE29 : "Breath"
 * TUTORIAL_TITLE3 : "Cameras"
 * TUTORIAL_TITLE30 : "Resting"
 * TUTORIAL_TITLE31 : "Hearthstones"
 * TUTORIAL_TITLE32 : "Player vs. Player Combat"
 * TUTORIAL_TITLE33 : "Jumping"
 * TUTORIAL_TITLE34 : "Quest Completion"
 * TUTORIAL_TITLE35 : "Travel"
 * TUTORIAL_TITLE36 : "Damaged Items"
 * TUTORIAL_TITLE37 : "Broken Items"
 * TUTORIAL_TITLE38 : "Professions"
 * TUTORIAL_TITLE39 : "Groups"
 * TUTORIAL_TITLE4 : "Targeting"
 * TUTORIAL_TITLE40 : "The Spellbook"
 * TUTORIAL_TITLE41 : "Elite Quests"
 * TUTORIAL_TITLE42 : "Welcome to World of Warcraft!"
 * TUTORIAL_TITLE43 : "Unavailable Quest Givers"
 * TUTORIAL_TITLE44 : "Ranged Weapons"
 * TUTORIAL_TITLE45 : "Ammunition"
 * TUTORIAL_TITLE46 : "Raid Groups"
 * TUTORIAL_TITLE47 : "Meeting Stones"
 * TUTORIAL_TITLE48 : "Battleground Queue"
 * TUTORIAL_TITLE49 : "Port to Battleground"
 * TUTORIAL_TITLE5 : "Combat Mode"
 * TUTORIAL_TITLE50 : "Keyrings"
 * TUTORIAL_TITLE51 : "Looking for Group"
 * TUTORIAL_TITLE52 : "Cosmetic Pets"
 * TUTORIAL_TITLE53 : "Mounts"
 * TUTORIAL_TITLE54 : "Threat Warnings"
 * TUTORIAL_TITLE6 : "Spells and Abilities"
 * TUTORIAL_TITLE7 : "Looting"
 * TUTORIAL_TITLE8 : "Backpack"
 * TUTORIAL_TITLE9 : "Using Items"
 * TWOHANDEDWEAPONBEINGWIELDED : "Cannot wield in second hand, you are holding a 2-handed item!"
 * TWO_HANDED : "Two Handed Weapon" Weapons that require two hands
 * TYPE : "Type"
 * UIOPTIONS_MENU : "Interface"
 * UI_DEPTH : "UI Depth"
 * UI_SCALE : "UI Scale"
 * UKNOWNBEING : "Unknown Being"
 * UNAVAILABLE : "Unavailable" Generic Unavailable tag
 * UNBIND : "Unbind Key"
 * UNITNAME_SUMMON_TITLE1 : "%s's Pet"
 * UNITNAME_SUMMON_TITLE10 : "%s's Mount" For when we want to lie about what vehicles are. :)
 * UNITNAME_SUMMON_TITLE11 : "%s's Lightwell" For Lightwell! duh
 * UNITNAME_SUMMON_TITLE2 : "%s's Guardian"
 * UNITNAME_SUMMON_TITLE3 : "%s's Minion"
 * UNITNAME_SUMMON_TITLE4 : "%s's Totem"
 * UNITNAME_SUMMON_TITLE5 : "%s's Companion"
 * UNITNAME_SUMMON_TITLE6 : "%s's Runeblade"
 * UNITNAME_SUMMON_TITLE7 : "%s's Construct" For Gargoyles
 * UNITNAME_SUMMON_TITLE8 : "%s's Opponent" Death Knight race!
 * UNITNAME_SUMMON_TITLE9 : "%s's Vehicle" Mechanical Summoned Vehicles
 * UNITNAME_TITLE : "%s" %s is the title of the unit
 * UNITNAME_TITLE_CHARM : "%s's Minion" %s is the name of the unit's charmer
 * UNITNAME_TITLE_COMPANION : "%s's Companion"
 * UNITNAME_TITLE_CREATION : "%s's Creation"
 * UNITNAME_TITLE_GUARDIAN : "%s's Guardian"
 * UNITNAME_TITLE_MINION : "%s's Minion"
 * UNITNAME_TITLE_OPPONENT : "%s's Opponent"
 * UNITNAME_TITLE_PET : "%s's Pet" %s is the name of the unit's summoner
 * UNITNAME_TITLE_SQUIRE : "%s's Squire"
 * UNIT_COLORS : "Unit Colors:"
 * UNIT_LETHAL_LEVEL_DEAD_TEMPLATE : "Level ?? Corpse" Level unknown for higher level units
 * UNIT_LETHAL_LEVEL_TEMPLATE : "Level ??" Level unknown for higher level units
 * UNIT_LEVEL_DEAD_TEMPLATE : "Level %d Corpse"
 * UNIT_LEVEL_TEMPLATE : "Level %d" Level of a unit
 * UNIT_NAMES : "Unit Names"
 * UNIT_NAMES_COMBATLOG_TOOLTIP : "Color unit names."
 * UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP : "Show braces around unit names."
 * UNIT_NAME_COMPANIONS : "Companions"
 * UNIT_NAME_ENEMY : "Enemy Players"
 * UNIT_NAME_ENEMY_CREATIONS : "Creations"
 * UNIT_NAME_ENEMY_PETS : "Pets & Minions"
 * UNIT_NAME_FRIENDLY : "Friendly Players"
 * UNIT_NAME_FRIENDLY_CREATIONS : "Creations"
 * UNIT_NAME_FRIENDLY_PETS : "Pets & Minions"
 * UNIT_NAME_GUILD : "Guild Names"
 * UNIT_NAME_NPC : "NPC Names"
 * UNIT_NAME_OWN : "My Name" Option to display the player's name
 * UNIT_NAME_PLAYER_TITLE : "Titles"
 * UNIT_PLUS_LEVEL_TEMPLATE : "Level %d Elite" Level of a plus-mob unit
 * UNIT_PVP_NAME : "%s %s%s" The first %s is the rank, and the second %s is the name, the third %s is the title suffix
 * UNIT_SKINNABLE_BOLTS : "Requires Engineering" The unit is a dead creature which can be skinned for its engineering parts
 * UNIT_SKINNABLE_HERB : "Requires Herbalism" The unit is a dead creature which can be skinned for its herb
 * UNIT_SKINNABLE_LEATHER : "Skinnable" The unit is a dead creature which can be skinned for its pelt
 * UNIT_SKINNABLE_ROCK : "Requires Mining" The unit is a dead creature which can be skinned for its rock
 * UNIT_TYPE_LETHAL_LEVEL_TEMPLATE : "Level ?? %s" As in Level ?? Beast
 * UNIT_TYPE_LEVEL_TEMPLATE : "Level %d %s" As in Level 10 Beast
 * UNIT_TYPE_PLUS_LEVEL_TEMPLATE : "Level %d Elite %s" As in Level 10+ Beast
 * UNIT_YOU : "You"
 * UNIT_YOU_DEST : "You"
 * UNIT_YOU_DEST_POSSESSIVE : "Your"
 * UNIT_YOU_SOURCE : "You"
 * UNIT_YOU_SOURCE_POSSESSIVE : "Your"
 * UNKNOWN : "Unknown" Generic "unknown"
 * UNKNOWNOBJECT : "Unknown"
 * UNLEARN : "Unlearn"
 * UNLEARN_SKILL : "Do you want to unlearn %s?"
 * UNLEARN_SKILL_TOOLTIP : "Unlearn this profession"
 * UNLIMITED : "Unlimited"
 * UNLOCK_FOCUS_FRAME : "Unlock Frame"
 * UNLOCK_WINDOW : "Unlock Window"
 * UNMUTE : "Unmute"
 * UNTRACK_ACHIEVEMENT_TOOLTIP : "Uncheck to stop tracking this achievement."
 * UNUSED : "Unused"
 * UPDATE : "Update" Generic "Update"
 * USABLE_ITEMS : "Usable Items"
 * USE : "Use" Generic "Use" tag
 * USED : "Already Known" Spell already learned text
 * USE_COLON : "Use:"
 * USE_ENGLISH_AUDIO : "Use English Audio"
 * USE_FULL_TEXT_MODE : "Use Verbose Mode"
 * USE_GUILDBANK_REPAIR : "Do you want to use guild funds for repair?"
 * USE_ITEM : "Use Item" Use an item
 * USE_NO_DROP : "Using this item will bind it to you." Tells player he is about to use a no drop item
 * USE_PERSONAL_FUNDS : "Use Personal Funds"
 * USE_SOULSTONE : "Reincarnate" Use your soulstone if you have one
 * USE_UBERTOOLTIPS : "Enhanced Tooltips"
 * USE_UISCALE : "Use UI Scale"
 * USE_WEATHER_SHADER : "Weather Shaders"
 * VEHICLE_LEAVE : "Leave" Makes the player leave the current vehicle.
 * VERBAL_HARASSMENT : "Verbal Harassment"
 * VERBAL_HARASSMENT_DESCRIPTION : "Verbal abuse from one player to another."
 * VERBAL_HARASSMENT_TEXT1 : "Below are some tips to deal with verbal harassment:"
 * VERBAL_HARASSMENT_TEXT2 : "Ask the harassing player to stop, and place him/her on your ignore list."
 * VERBAL_HARASSMENT_TEXT3 : "Ensure that you do not instigate further harassment."
 * VERBAL_HARASSMENT_TEXT4 : "Immediately report all language that is racist, extremely sexual, and/or violent; this type of language is always considered harassment."
 * VERTEX_ANIMATION_SHADERS : "Vertex Animation Shaders"
 * VERTICAL_SYNC : "Vertical Sync"
 * VICTORY_TEXT0 : "Horde Wins"
 * VICTORY_TEXT1 : "Alliance Wins"
 * VICTORY_TEXT_ARENA0 : "Green Team Wins"
 * VICTORY_TEXT_ARENA1 : "Gold Team Wins"
 * VICTORY_TEXT_ARENA_DRAW : "Draw"
 * VICTORY_TEXT_ARENA_WINS : "%s Wins"
 * VIDEOOPTIONS_MENU : "Video"
 * VIDEO_QUALITY_LABEL1 : "Low"
 * VIDEO_QUALITY_LABEL2 : "Fair"
 * VIDEO_QUALITY_LABEL3 : "Good"
 * VIDEO_QUALITY_LABEL4 : "High"
 * VIDEO_QUALITY_LABEL5 : "Custom"
 * VIDEO_QUALITY_S : "Video Quality: %s" Used with VIDEO_QUALITY_LABEL1-5 for the video quality slider.
 * VIDEO_QUALITY_SUBTEXT1 : "These are the lowest recommended graphics settings for the game. These settings provide excellent performance."
 * VIDEO_QUALITY_SUBTEXT2 : "Medium texture detail, short draw distance, low spell effect detail. These settings provide good performance."
 * VIDEO_QUALITY_SUBTEXT3 : "High texture detail, medium draw distance, medium spell effect detail. These settings balance performance and quality."
 * VIDEO_QUALITY_SUBTEXT4 : "High texture detail, farthest draw distance, high spell effect detail. These settings provide the highest quality."
 * VIDEO_QUALITY_SUBTEXT5 : "Allows you to customize individual draw distances, detail levels, and effects. Performance and quality will vary by setting."
 * VOICE : "Voice"
 * VOICECHAT_DISABLED : "Voice Chat Disabled" String displayed when a session of WoW does not have Voice Chat enabled for whatever reason
 * VOICECHAT_DISABLED_TEXT : "Voice Chat has been disabled because another copy of the game was running when you started this one, or because your computer cannot support it." VoiceVoice Chat has been disabled in this session of WoW because another copy of WoW was open when you started this one, or because your computer cannot support Voice Chat.
 * VOICEMACRO_0_Dw_0 : "Help me!"
 * VOICEMACRO_0_Dw_0_FEMALE : "Help me!"
 * VOICEMACRO_0_Dw_1 : "I need help!"
 * VOICEMACRO_0_Dw_1_FEMALE : "I need help!"
 * VOICEMACRO_0_Gn_0 : "Could you help, please?"
 * VOICEMACRO_0_Gn_0_FEMALE : "Can I get some help?"
 * VOICEMACRO_0_Gn_1 : "Please, help me!"
 * VOICEMACRO_0_Gn_1_FEMALE : "Please, help me!"
 * VOICEMACRO_0_Gn_2_FEMALE : "I need help!"
 * VOICEMACRO_0_Hu_0 : "I require aid!"
 * VOICEMACRO_0_Hu_0_FEMALE : "I need help!"
 * VOICEMACRO_0_Hu_1 : "Aid me!"
 * VOICEMACRO_0_Hu_1_FEMALE : "Help me!"
 * VOICEMACRO_0_Ni_0 : "Aid me!"
 * VOICEMACRO_0_Ni_0_FEMALE : "Aid me!"
 * VOICEMACRO_0_Ni_1 : "To my side!"
 * VOICEMACRO_0_Ni_1_FEMALE : "Assist me!"
 * VOICEMACRO_0_Ni_2 : "Assist me!"
 * VOICEMACRO_0_Or_0 : "I need help!"
 * VOICEMACRO_0_Or_0_FEMALE : "I need help!"
 * VOICEMACRO_0_Or_1 : "Aid me!"
 * VOICEMACRO_0_Or_1_FEMALE : "Aid me!"
 * VOICEMACRO_0_Sc_0 : "I need help!"
 * VOICEMACRO_0_Sc_0_FEMALE : "Need your help!"
 * VOICEMACRO_0_Sc_1 : "Help me!"
 * VOICEMACRO_0_Sc_1_FEMALE : "Help me!"
 * VOICEMACRO_0_Ta_0 : "Give me aid!"
 * VOICEMACRO_0_Ta_0_FEMALE : "Aid me!"
 * VOICEMACRO_0_Ta_1 : "Help!"
 * VOICEMACRO_0_Ta_1_FEMALE : "Help!"
 * VOICEMACRO_0_Ta_2 : "Aid me!"
 * VOICEMACRO_0_Tr_0 : "Help me!"
 * VOICEMACRO_0_Tr_0_FEMALE : "Help me!"
 * VOICEMACRO_0_Tr_1 : "Assist me!"
 * VOICEMACRO_0_Tr_1_FEMALE : "Assist me!"
 * VOICEMACRO_10_Dw_0 : "Open fire!"
 * VOICEMACRO_10_Dw_0_FEMALE : "Shoot to kill!"
 * VOICEMACRO_10_Dw_1 : "Fire!"
 * VOICEMACRO_10_Dw_1_FEMALE : "Open fire!"
 * VOICEMACRO_10_Gn_0 : "Hurry, fire!"
 * VOICEMACRO_10_Gn_0_FEMALE : "Shoot!"
 * VOICEMACRO_10_Gn_1 : "Shoot!"
 * VOICEMACRO_10_Gn_1_FEMALE : "Fire now!"
 * VOICEMACRO_10_Hu_0 : "Fire at will!"
 * VOICEMACRO_10_Hu_0_FEMALE : "Attack!"
 * VOICEMACRO_10_Hu_1 : "Fire!"
 * VOICEMACRO_10_Hu_1_FEMALE : "Fire!"
 * VOICEMACRO_10_Ni_0 : "Fire at will!"
 * VOICEMACRO_10_Ni_0_FEMALE : "Strike quickly!"
 * VOICEMACRO_10_Ni_1 : "Fire!"
 * VOICEMACRO_10_Ni_1_FEMALE : "Fire!"
 * VOICEMACRO_10_Or_0 : "Shoot!"
 * VOICEMACRO_10_Or_0_FEMALE : "Open fire!"
 * VOICEMACRO_10_Or_1 : "Let 'em have it!"
 * VOICEMACRO_10_Or_1_FEMALE : "Fire!"
 * VOICEMACRO_10_Or_2_FEMALE : "Shoot!"
 * VOICEMACRO_10_Sc_0 : "Shoot to kill!"
 * VOICEMACRO_10_Sc_0_FEMALE : "Fire!"
 * VOICEMACRO_10_Sc_1 : "Open fire!"
 * VOICEMACRO_10_Sc_1_FEMALE : "Open fire!"
 * VOICEMACRO_10_Ta_0 : "Unleash your fury!"
 * VOICEMACRO_10_Ta_0_FEMALE : "Fire away!"
 * VOICEMACRO_10_Ta_1 : "Strike now!"
 * VOICEMACRO_10_Ta_1_FEMALE : "Strike now!"
 * VOICEMACRO_10_Tr_0 : "Shoot 'em!"
 * VOICEMACRO_10_Tr_0_FEMALE : "Shoot them!"
 * VOICEMACRO_10_Tr_1 : "Light 'em up!"
 * VOICEMACRO_10_Tr_1_FEMALE : "Light 'em up!"
 * VOICEMACRO_12_Dw_0 : "How's it hanging?"
 * VOICEMACRO_12_Dw_0_FEMALE : "Greetings."
 * VOICEMACRO_12_Dw_1 : "Hello."
 * VOICEMACRO_12_Dw_1_FEMALE : "Hi, there."
 * VOICEMACRO_12_Dw_2 : "Greetings."
 * VOICEMACRO_12_Dw_2_FEMALE : "How are you?"
 * VOICEMACRO_12_Dw_3 : "How are you?"
 * VOICEMACRO_12_Gn_0 : "Hello."
 * VOICEMACRO_12_Gn_0_FEMALE : "Hello."
 * VOICEMACRO_12_Gn_1 : "Greetings."
 * VOICEMACRO_12_Gn_1_FEMALE : "Greetings."
 * VOICEMACRO_12_Gn_2 : "Salutations."
 * VOICEMACRO_12_Gn_2_FEMALE : "Hi, there."
 * VOICEMACRO_12_Gn_3 : "Hi, there."
 * VOICEMACRO_12_Hu_0 : "Hi."
 * VOICEMACRO_12_Hu_0_FEMALE : "Hi."
 * VOICEMACRO_12_Hu_1 : "Good tidings."
 * VOICEMACRO_12_Hu_1_FEMALE : "Hello."
 * VOICEMACRO_12_Hu_2 : "Hail."
 * VOICEMACRO_12_Hu_2_FEMALE : "Greetings."
 * VOICEMACRO_12_Hu_3 : "Well met."
 * VOICEMACRO_12_Ni_0 : "Greetings."
 * VOICEMACRO_12_Ni_0_FEMALE : "Hello."
 * VOICEMACRO_12_Ni_1 : "Well met."
 * VOICEMACRO_12_Ni_1_FEMALE : "Greetings."
 * VOICEMACRO_12_Ni_2 : "Hi."
 * VOICEMACRO_12_Ni_2_FEMALE : "Well met."
 * VOICEMACRO_12_Ni_3_FEMALE : "Hi."
 * VOICEMACRO_12_Or_0 : "Thram-ka."
 * VOICEMACRO_12_Or_0_FEMALE : "Thram-ka."
 * VOICEMACRO_12_Or_1 : "Hey."
 * VOICEMACRO_12_Or_1_FEMALE : "Hey."
 * VOICEMACRO_12_Or_2 : "Hello."
 * VOICEMACRO_12_Or_2_FEMALE : "Greetings."
 * VOICEMACRO_12_Sc_0 : "Hello."
 * VOICEMACRO_12_Sc_0_FEMALE : "Hello."
 * VOICEMACRO_12_Sc_1 : "Hi, there."
 * VOICEMACRO_12_Sc_1_FEMALE : "Hi, there."
 * VOICEMACRO_12_Sc_2 : "Greetings."
 * VOICEMACRO_12_Sc_2_FEMALE : "Hey."
 * VOICEMACRO_12_Ta_0 : "Hi."
 * VOICEMACRO_12_Ta_0_FEMALE : "Hi."
 * VOICEMACRO_12_Ta_1 : "Hello."
 * VOICEMACRO_12_Ta_1_FEMALE : "Hello."
 * VOICEMACRO_12_Ta_2 : "Greetings."
 * VOICEMACRO_12_Ta_2_FEMALE : "How are you?"
 * VOICEMACRO_12_Tr_0 : "Hey, there."
 * VOICEMACRO_12_Tr_0_FEMALE : "Hello."
 * VOICEMACRO_12_Tr_1 : "Hey, man."
 * VOICEMACRO_12_Tr_1_FEMALE : "Hey, there."
 * VOICEMACRO_12_Tr_2 : "What be happening?"
 * VOICEMACRO_12_Tr_2_FEMALE : "Greetings."
 * VOICEMACRO_13_Dw_0 : "Farewell."
 * VOICEMACRO_13_Dw_0_FEMALE : "So long."
 * VOICEMACRO_13_Dw_1 : "Till we meet again."
 * VOICEMACRO_13_Dw_1_FEMALE : "Goodbye."
 * VOICEMACRO_13_Dw_2 : "See you."
 * VOICEMACRO_13_Dw_2_FEMALE : "See ya."
 * VOICEMACRO_13_Gn_0 : "Farewell."
 * VOICEMACRO_13_Gn_0_FEMALE : "Farewell."
 * VOICEMACRO_13_Gn_1 : "Goodbye."
 * VOICEMACRO_13_Gn_1_FEMALE : "Goodbye."
 * VOICEMACRO_13_Gn_2 : "It's been fun."
 * VOICEMACRO_13_Gn_2_FEMALE : "It's been quite an experience."
 * VOICEMACRO_13_Gn_3 : "I'll miss you."
 * VOICEMACRO_13_Gn_3_FEMALE : "I'll always treasure our time together."
 * VOICEMACRO_13_Hu_0 : "Farewell."
 * VOICEMACRO_13_Hu_0_FEMALE : "Goodbye."
 * VOICEMACRO_13_Hu_1 : "Till we meet again."
 * VOICEMACRO_13_Hu_1_FEMALE : "Till we meet again."
 * VOICEMACRO_13_Hu_2 : "It's been fun."
 * VOICEMACRO_13_Hu_2_FEMALE : "It's been fun."
 * VOICEMACRO_13_Ni_0 : "Good journey."
 * VOICEMACRO_13_Ni_0_FEMALE : "Goodbye."
 * VOICEMACRO_13_Ni_1 : "Goodbye."
 * VOICEMACRO_13_Ni_1_FEMALE : "I wish you well."
 * VOICEMACRO_13_Ni_2 : "I wish you well."
 * VOICEMACRO_13_Ni_2_FEMALE : "Till we meet again."
 * VOICEMACRO_13_Or_0 : "Until our paths cross again."
 * VOICEMACRO_13_Or_0_FEMALE : "Stay strong."
 * VOICEMACRO_13_Or_1 : "Stay strong."
 * VOICEMACRO_13_Or_1_FEMALE : "May you always be victorious."
 * VOICEMACRO_13_Or_2 : "May your blade be true."
 * VOICEMACRO_13_Or_2_FEMALE : "Until next time."
 * VOICEMACRO_13_Sc_0 : "Goodbye."
 * VOICEMACRO_13_Sc_0_FEMALE : "Goodbye."
 * VOICEMACRO_13_Sc_1 : "Have a bad day."
 * VOICEMACRO_13_Sc_1_FEMALE : "It's been real."
 * VOICEMACRO_13_Sc_2 : "Stay optimistic."
 * VOICEMACRO_13_Sc_2_FEMALE : "Good luck."
 * VOICEMACRO_13_Ta_0 : "Good journey."
 * VOICEMACRO_13_Ta_0_FEMALE : "Farewell."
 * VOICEMACRO_13_Ta_1 : "May our paths cross again."
 * VOICEMACRO_13_Ta_1_FEMALE : "Goodbye."
 * VOICEMACRO_13_Ta_2 : "May the wind be at your back."
 * VOICEMACRO_13_Ta_2_FEMALE : "May our paths cross again."
 * VOICEMACRO_13_Tr_0 : "Catch you later."
 * VOICEMACRO_13_Tr_0_FEMALE : "Goodbye."
 * VOICEMACRO_13_Tr_1 : "It been real."
 * VOICEMACRO_13_Tr_1_FEMALE : "So long."
 * VOICEMACRO_13_Tr_2 : "Smell you later."
 * VOICEMACRO_13_Tr_2_FEMALE : "Catch you later."
 * VOICEMACRO_14_Dw_0 : "Yes."
 * VOICEMACRO_14_Dw_0_FEMALE : "Sure."
 * VOICEMACRO_14_Dw_1 : "Sure."
 * VOICEMACRO_14_Dw_1_FEMALE : "Damn straight."
 * VOICEMACRO_14_Dw_2 : "Aye."
 * VOICEMACRO_14_Dw_2_FEMALE : "Of course."
 * VOICEMACRO_14_Dw_3 : "Damn straight."
 * VOICEMACRO_14_Gn_0 : "Sure."
 * VOICEMACRO_14_Gn_0_FEMALE : "Certainly."
 * VOICEMACRO_14_Gn_1 : "Affirmative."
 * VOICEMACRO_14_Gn_1_FEMALE : "Of course."
 * VOICEMACRO_14_Gn_2 : "Indubitably."
 * VOICEMACRO_14_Gn_2_FEMALE : "Indubitably."
 * VOICEMACRO_14_Hu_0 : "Certainly."
 * VOICEMACRO_14_Hu_0_FEMALE : "Yes."
 * VOICEMACRO_14_Hu_1 : "Sounds fine."
 * VOICEMACRO_14_Hu_1_FEMALE : "Sure."
 * VOICEMACRO_14_Hu_2 : "Uh huh."
 * VOICEMACRO_14_Hu_2_FEMALE : "Why not."
 * VOICEMACRO_14_Ni_0 : "Yes."
 * VOICEMACRO_14_Ni_0_FEMALE : "Yes."
 * VOICEMACRO_14_Ni_1 : "Of course."
 * VOICEMACRO_14_Ni_1_FEMALE : "Certainly."
 * VOICEMACRO_14_Ni_2 : "Naturally."
 * VOICEMACRO_14_Ni_2_FEMALE : "Naturally."
 * VOICEMACRO_14_Or_0 : "D'abu."
 * VOICEMACRO_14_Or_0_FEMALE : "D'abu."
 * VOICEMACRO_14_Or_1 : "Zug zug."
 * VOICEMACRO_14_Or_1_FEMALE : "Zug zug."
 * VOICEMACRO_14_Or_2 : "(grunt)"
 * VOICEMACRO_14_Or_2_FEMALE : "(grunt)"
 * VOICEMACRO_14_Or_3 : "Yes."
 * VOICEMACRO_14_Or_3_FEMALE : "Uh huh."
 * VOICEMACRO_14_Sc_0 : "Yes."
 * VOICEMACRO_14_Sc_0_FEMALE : "Yes."
 * VOICEMACRO_14_Sc_1 : "Certainly."
 * VOICEMACRO_14_Sc_1_FEMALE : "Why not."
 * VOICEMACRO_14_Sc_2 : "I suppose so."
 * VOICEMACRO_14_Sc_2_FEMALE : "I suppose so."
 * VOICEMACRO_14_Ta_0 : "Yes."
 * VOICEMACRO_14_Ta_0_FEMALE : "Yes."
 * VOICEMACRO_14_Ta_1 : "I believe so."
 * VOICEMACRO_14_Ta_1_FEMALE : "Naturally."
 * VOICEMACRO_14_Ta_2 : "It is meant to be."
 * VOICEMACRO_14_Ta_2_FEMALE : "Of course."
 * VOICEMACRO_14_Tr_0 : "Of course, man."
 * VOICEMACRO_14_Tr_0_FEMALE : "Sure thing."
 * VOICEMACRO_14_Tr_1 : "Sure thing."
 * VOICEMACRO_14_Tr_1_FEMALE : "Dig it."
 * VOICEMACRO_14_Tr_2 : "I be feeling you."
 * VOICEMACRO_14_Tr_2_FEMALE : "Yeah, man."
 * VOICEMACRO_14_Tr_3 : "I dig it."
 * VOICEMACRO_15_Dw_0 : "No."
 * VOICEMACRO_15_Dw_0_FEMALE : "No."
 * VOICEMACRO_15_Dw_1 : "Uh uh."
 * VOICEMACRO_15_Dw_1_FEMALE : "Get bent."
 * VOICEMACRO_15_Dw_2 : "No way."
 * VOICEMACRO_15_Dw_2_FEMALE : "Not a chance."
 * VOICEMACRO_15_Dw_3 : "Not on your life."
 * VOICEMACRO_15_Gn_0 : "No."
 * VOICEMACRO_15_Gn_0_FEMALE : "No way."
 * VOICEMACRO_15_Gn_1 : "No way."
 * VOICEMACRO_15_Gn_1_FEMALE : "Not on your life."
 * VOICEMACRO_15_Gn_2 : "I don't think so."
 * VOICEMACRO_15_Gn_2_FEMALE : "I don't think so."
 * VOICEMACRO_15_Hu_0 : "No."
 * VOICEMACRO_15_Hu_0_FEMALE : "No."
 * VOICEMACRO_15_Hu_1 : "Nay."
 * VOICEMACRO_15_Hu_1_FEMALE : "No way."
 * VOICEMACRO_15_Hu_2 : "I don't think so."
 * VOICEMACRO_15_Hu_2_FEMALE : "I don't think so."
 * VOICEMACRO_15_Hu_3 : "Not."
 * VOICEMACRO_15_Ni_0 : "No."
 * VOICEMACRO_15_Ni_0_FEMALE : "No."
 * VOICEMACRO_15_Ni_1 : "I don't think so."
 * VOICEMACRO_15_Ni_1_FEMALE : "I don't think so."
 * VOICEMACRO_15_Ni_2 : "Absolutely not."
 * VOICEMACRO_15_Ni_2_FEMALE : "Absolutely not."
 * VOICEMACRO_15_Or_0 : "No."
 * VOICEMACRO_15_Or_0_FEMALE : "No."
 * VOICEMACRO_15_Or_1 : "You must be joking."
 * VOICEMACRO_15_Or_1_FEMALE : "Not on your life."
 * VOICEMACRO_15_Or_2 : "(grunt)"
 * VOICEMACRO_15_Or_2_FEMALE : "(grunt)"
 * VOICEMACRO_15_Sc_0 : "No."
 * VOICEMACRO_15_Sc_0_FEMALE : "No."
 * VOICEMACRO_15_Sc_1 : "Not on your life."
 * VOICEMACRO_15_Sc_1_FEMALE : "Not on your life."
 * VOICEMACRO_15_Sc_2 : "I don't think so."
 * VOICEMACRO_15_Sc_2_FEMALE : "I don't think so."
 * VOICEMACRO_15_Ta_0 : "No."
 * VOICEMACRO_15_Ta_0_FEMALE : "No."
 * VOICEMACRO_15_Ta_1 : "I don't think so."
 * VOICEMACRO_15_Ta_1_FEMALE : "I don't think so."
 * VOICEMACRO_15_Ta_2 : "Never."
 * VOICEMACRO_15_Ta_2_FEMALE : "It is not meant to be."
 * VOICEMACRO_15_Tr_0 : "No."
 * VOICEMACRO_15_Tr_0_FEMALE : "No chance."
 * VOICEMACRO_15_Tr_1 : "No way."
 * VOICEMACRO_15_Tr_1_FEMALE : "No way."
 * VOICEMACRO_15_Tr_2 : "Hell, no."
 * VOICEMACRO_15_Tr_2_FEMALE : "Not on your life."
 * VOICEMACRO_15_Tr_3 : "Uh uh."
 * VOICEMACRO_16_Dw_0 : "Thank you."
 * VOICEMACRO_16_Dw_0_FEMALE : "Thank you."
 * VOICEMACRO_16_Dw_1 : "Thanks a lot."
 * VOICEMACRO_16_Dw_1_FEMALE : "Ah, you're nice."
 * VOICEMACRO_16_Dw_2 : "Ah, you're nice."
 * VOICEMACRO_16_Dw_2_FEMALE : "Thanks a lot."
 * VOICEMACRO_16_Dw_3 : "May your generosity be returned to you a hundred fold."
 * VOICEMACRO_16_Dw_3_FEMALE : "May your generosity be returned to you one hundred fold."
 * VOICEMACRO_16_Gn_0 : "Thank you."
 * VOICEMACRO_16_Gn_0_FEMALE : "How generous."
 * VOICEMACRO_16_Gn_1 : "I am in your debt."
 * VOICEMACRO_16_Gn_1_FEMALE : "How kind of you."
 * VOICEMACRO_16_Gn_2 : "Allow me to express my deepest thanks."
 * VOICEMACRO_16_Gn_2_FEMALE : "Much appreciated."
 * VOICEMACRO_16_Hu_0 : "Thank you."
 * VOICEMACRO_16_Hu_0_FEMALE : "Thank you."
 * VOICEMACRO_16_Hu_1 : "How generous."
 * VOICEMACRO_16_Hu_1_FEMALE : "How generous."
 * VOICEMACRO_16_Hu_2 : "How kind of you."
 * VOICEMACRO_16_Hu_2_FEMALE : "Much appreciated."
 * VOICEMACRO_16_Ni_0 : "Thank you."
 * VOICEMACRO_16_Ni_0_FEMALE : "Thank you."
 * VOICEMACRO_16_Ni_1 : "Excellent."
 * VOICEMACRO_16_Ni_1_FEMALE : "How generous."
 * VOICEMACRO_16_Ni_2 : "Much appreciated."
 * VOICEMACRO_16_Ni_2_FEMALE : "You are too kind."
 * VOICEMACRO_16_Or_0 : "I will return the favor."
 * VOICEMACRO_16_Or_0_FEMALE : "I won't forget this."
 * VOICEMACRO_16_Or_1 : "I won't forget this."
 * VOICEMACRO_16_Or_1_FEMALE : "Thank you."
 * VOICEMACRO_16_Or_2 : "Thank you."
 * VOICEMACRO_16_Or_2_FEMALE : "Thanks."
 * VOICEMACRO_16_Sc_0 : "I am in your debt."
 * VOICEMACRO_16_Sc_0_FEMALE : "Thank you."
 * VOICEMACRO_16_Sc_1 : "Gee, thanks."
 * VOICEMACRO_16_Sc_1_FEMALE : "Gee, thanks."
 * VOICEMACRO_16_Sc_2 : "Appreciated."
 * VOICEMACRO_16_Sc_2_FEMALE : "How generous."
 * VOICEMACRO_16_Ta_0 : "How generous."
 * VOICEMACRO_16_Ta_0_FEMALE : "Thank you."
 * VOICEMACRO_16_Ta_1 : "How kind of you."
 * VOICEMACRO_16_Ta_1_FEMALE : "How kind of you."
 * VOICEMACRO_16_Ta_2 : "I thank you."
 * VOICEMACRO_16_Ta_2_FEMALE : "You are too kind."
 * VOICEMACRO_16_Ta_3 : "May your ancestors forever guard your path."
 * VOICEMACRO_16_Tr_0 : "Thanks."
 * VOICEMACRO_16_Tr_0_FEMALE : "Thanks."
 * VOICEMACRO_16_Tr_1 : "Big thanks."
 * VOICEMACRO_16_Tr_1_FEMALE : "Big thanks."
 * VOICEMACRO_16_Tr_2 : "I owe you one."
 * VOICEMACRO_16_Tr_2_FEMALE : "I owe you one."
 * VOICEMACRO_17_Dw_0 : "No problem."
 * VOICEMACRO_17_Dw_0_FEMALE : "No problem."
 * VOICEMACRO_17_Dw_1 : "My pleasure."
 * VOICEMACRO_17_Dw_1_FEMALE : "My pleasure."
 * VOICEMACRO_17_Dw_2 : "Don't mention it."
 * VOICEMACRO_17_Dw_2_FEMALE : "You're welcome."
 * VOICEMACRO_17_Gn_0 : "No problem."
 * VOICEMACRO_17_Gn_0_FEMALE : "Any time."
 * VOICEMACRO_17_Gn_1 : "Any time."
 * VOICEMACRO_17_Gn_1_FEMALE : "Anything for a friend."
 * VOICEMACRO_17_Gn_2 : "You're welcome."
 * VOICEMACRO_17_Gn_2_FEMALE : "You're welcome."
 * VOICEMACRO_17_Hu_0 : "Always glad to help."
 * VOICEMACRO_17_Hu_0_FEMALE : "No problem."
 * VOICEMACRO_17_Hu_1 : "Nothing you wouldn't have done for me."
 * VOICEMACRO_17_Hu_1_FEMALE : "Anytime."
 * VOICEMACRO_17_Hu_2 : "At your service."
 * VOICEMACRO_17_Hu_2_FEMALE : "You're welcome."
 * VOICEMACRO_17_Ni_0 : "You're welcome."
 * VOICEMACRO_17_Ni_0_FEMALE : "My pleasure."
 * VOICEMACRO_17_Ni_1 : "My pleasure."
 * VOICEMACRO_17_Ni_1_FEMALE : "It was nothing."
 * VOICEMACRO_17_Ni_2 : "The honor was mine."
 * VOICEMACRO_17_Ni_2_FEMALE : "The honor was mine."
 * VOICEMACRO_17_Or_0 : "I would expect the same."
 * VOICEMACRO_17_Or_0_FEMALE : "Any time."
 * VOICEMACRO_17_Or_1 : "Honor required it."
 * VOICEMACRO_17_Or_1_FEMALE : "Anything for a friend."
 * VOICEMACRO_17_Or_2 : "It was nothing."
 * VOICEMACRO_17_Or_2_FEMALE : "You're welcome."
 * VOICEMACRO_17_Sc_0 : "Any time."
 * VOICEMACRO_17_Sc_0_FEMALE : "Any time."
 * VOICEMACRO_17_Sc_1 : "Eh."
 * VOICEMACRO_17_Sc_1_FEMALE : "Eh."
 * VOICEMACRO_17_Sc_2_FEMALE : "This doesn't mean I like you."
 * VOICEMACRO_17_Ta_0 : "It was nothing."
 * VOICEMACRO_17_Ta_0_FEMALE : "My pleasure."
 * VOICEMACRO_17_Ta_1 : "Always glad to help."
 * VOICEMACRO_17_Ta_1_FEMALE : "Always glad to help."
 * VOICEMACRO_17_Ta_2 : "Anything for an ally."
 * VOICEMACRO_17_Ta_2_FEMALE : "You are welcome."
 * VOICEMACRO_17_Tr_0 : "No problem."
 * VOICEMACRO_17_Tr_0_FEMALE : "No problem."
 * VOICEMACRO_17_Tr_1 : "Any time, man."
 * VOICEMACRO_17_Tr_1_FEMALE : "My pleasure."
 * VOICEMACRO_17_Tr_2 : "You scratch my back, I scratch yours."
 * VOICEMACRO_17_Tr_2_FEMALE : "Any time, man."
 * VOICEMACRO_18_Dw_0 : "Congratulations."
 * VOICEMACRO_18_Dw_0_FEMALE : "Congratulations."
 * VOICEMACRO_18_Dw_1 : "Fantastic."
 * VOICEMACRO_18_Dw_1_FEMALE : "Way to go."
 * VOICEMACRO_18_Dw_2 : "Brilliant."
 * VOICEMACRO_18_Dw_2_FEMALE : "Oh, that's great."
 * VOICEMACRO_18_Dw_3 : "Well done."
 * VOICEMACRO_18_Dw_3_FEMALE : "Brilliant."
 * VOICEMACRO_18_Dw_4 : "Way to go."
 * VOICEMACRO_18_Gn_0 : "Congratulations."
 * VOICEMACRO_18_Gn_0_FEMALE : "Congratulations."
 * VOICEMACRO_18_Gn_1 : "Well done."
 * VOICEMACRO_18_Gn_1_FEMALE : "Way to go."
 * VOICEMACRO_18_Gn_2 : "Good job."
 * VOICEMACRO_18_Gn_2_FEMALE : "Excellent."
 * VOICEMACRO_18_Gn_3_FEMALE : "Wonderful."
 * VOICEMACRO_18_Hu_0 : "Congratulations."
 * VOICEMACRO_18_Hu_0_FEMALE : "Congratulations."
 * VOICEMACRO_18_Hu_1 : "Excellent."
 * VOICEMACRO_18_Hu_1_FEMALE : "Excellent."
 * VOICEMACRO_18_Hu_2 : "Wonderful."
 * VOICEMACRO_18_Hu_2_FEMALE : "Hazzah."
 * VOICEMACRO_18_Ni_0 : "Congratulations."
 * VOICEMACRO_18_Ni_0_FEMALE : "Congratulations."
 * VOICEMACRO_18_Ni_1 : "You are worthy."
 * VOICEMACRO_18_Ni_1_FEMALE : "Well done."
 * VOICEMACRO_18_Ni_2 : "Excellent."
 * VOICEMACRO_18_Ni_2_FEMALE : "Excellent."
 * VOICEMACRO_18_Or_0 : "You should be proud."
 * VOICEMACRO_18_Or_0_FEMALE : "Skillfully done."
 * VOICEMACRO_18_Or_1 : "Good job."
 * VOICEMACRO_18_Or_1_FEMALE : "Not bad."
 * VOICEMACRO_18_Or_2 : "You are worthy."
 * VOICEMACRO_18_Or_2_FEMALE : "Congratulations."
 * VOICEMACRO_18_Sc_0 : "Congratulations."
 * VOICEMACRO_18_Sc_0_FEMALE : "Congratulations."
 * VOICEMACRO_18_Sc_1 : "Well done."
 * VOICEMACRO_18_Sc_1_FEMALE : "It's always somebody else."
 * VOICEMACRO_18_Sc_2 : "Good job."
 * VOICEMACRO_18_Sc_2_FEMALE : "Well, aren't you lucky."
 * VOICEMACRO_18_Sc_3_FEMALE : "Today certainly is your day."
 * VOICEMACRO_18_Ta_0 : "Well done."
 * VOICEMACRO_18_Ta_0_FEMALE : "Good job."
 * VOICEMACRO_18_Ta_1 : "You are worthy."
 * VOICEMACRO_18_Ta_1_FEMALE : "Excellent."
 * VOICEMACRO_18_Ta_2 : "Fate smiles upon you."
 * VOICEMACRO_18_Ta_2_FEMALE : "Fate smiles upon you."
 * VOICEMACRO_18_Tr_0 : "Good job."
 * VOICEMACRO_18_Tr_0_FEMALE : "Good job."
 * VOICEMACRO_18_Tr_1 : "Fantastic."
 * VOICEMACRO_18_Tr_1_FEMALE : "Way to go."
 * VOICEMACRO_18_Tr_2 : "They will speak of your exploits for generations."
 * VOICEMACRO_18_Tr_2_FEMALE : "Wonderful."
 * VOICEMACRO_19_Dw_0 : "Enough of this chit chat. Let's get to it, then."
 * VOICEMACRO_19_Dw_0_FEMALE : "I like tall men."
 * VOICEMACRO_19_Dw_1 : "You'd like to run your hands through my beard, wouldn't you?"
 * VOICEMACRO_19_Dw_1_FEMALE : "I'll have you know I can flatten steel with my thighs."
 * VOICEMACRO_19_Dw_2 : "Let's get on with it, then. I've got a quest to do in fifteen minutes."
 * VOICEMACRO_19_Dw_2_FEMALE : "I'd like to see you in a kilt."
 * VOICEMACRO_19_Dw_3 : "You look pretty. I like your hair.  Here's your drink.  Are you ready now?"
 * VOICEMACRO_19_Dw_3_FEMALE : "I won't fall for any bad pickup line. You've got to try two or three, at least."
 * VOICEMACRO_19_Dw_4 : "Where are you from? Not that it matters."
 * VOICEMACRO_19_Dw_4_FEMALE : "Enough with your flirting. I know you think all Dwarven women look the same."
 * VOICEMACRO_19_Dw_5 : "I must be asleep, cause you're a dream come true. Also, I'm slightly damp."
 * VOICEMACRO_19_Gn_0 : "I have a number of inventions I'd like to show you back at my place."
 * VOICEMACRO_19_Gn_0_FEMALE : "You are cute."
 * VOICEMACRO_19_Gn_1 : "Everyone keeps talking about beer goggles. I can't find the plans for them anywhere."
 * VOICEMACRO_19_Gn_1_FEMALE : "At this time I think you should purchase me an alcoholic beverage and engage in diminutive conversation with me in hopes of establishing a rapport."
 * VOICEMACRO_19_Gn_2 : "I like large posteriors, and I cannot prevaricate."
 * VOICEMACRO_19_Gn_2_FEMALE : "Your ability to form a complete sentence is a plus."
 * VOICEMACRO_19_Gn_3 : "Hey, nice apparatus."
 * VOICEMACRO_19_Gn_3_FEMALE : "I do not find you completely disagreeable."
 * VOICEMACRO_19_Gn_4_FEMALE : "I don't feel that the 1 to 10 scale is fine enough to capture subtle details of compatibility. I'd prefer a 12 dimensional compatibility scale with additional parameters for mechanical aptitude and torque."
 * VOICEMACRO_19_Hu_0 : "How you doing?"
 * VOICEMACRO_19_Hu_0_FEMALE : "You've got me all a flutter."
 * VOICEMACRO_19_Hu_1 : "If I said you had a good body, would you hold it against me?"
 * VOICEMACRO_19_Hu_1_FEMALE : "My turn offs are rude people, mean people, and people who aren't nice."
 * VOICEMACRO_19_Hu_2 : "Hey, baby cakes."
 * VOICEMACRO_19_Hu_2_FEMALE : "I need a hero."
 * VOICEMACRO_19_Hu_3 : "What's your sign?"
 * VOICEMACRO_19_Hu_4 : "Are you tired, cause you've been running through my mind all day."
 * VOICEMACRO_19_Hu_5 : "Your tag's showing. It says, \"Made in heaven.\""
 * VOICEMACRO_19_Ni_0 : "You're an Emerald Dream come true."
 * VOICEMACRO_19_Ni_0_FEMALE : "If I wasn't purple, you'd see I was blushing."
 * VOICEMACRO_19_Ni_1 : "I hope you're not afraid of snakes."
 * VOICEMACRO_19_Ni_1_FEMALE : "Sure I've got exotic piercings."
 * VOICEMACRO_19_Ni_2 : "Baby, I'm mortal now. Time's a wasting."
 * VOICEMACRO_19_Ni_2_FEMALE : "I'm the type of girl my mother warned me about."
 * VOICEMACRO_19_Ni_3 : "I'm a force of nature."
 * VOICEMACRO_19_Ni_3_FEMALE : "There's nothing like sleeping in the forest under the moonlight."
 * VOICEMACRO_19_Ni_4 : "Wanna bring out the animal in me?"
 * VOICEMACRO_19_Or_0 : "That armor looks good on you. It would also look good on my floor."
 * VOICEMACRO_19_Or_0_FEMALE : "You had me at zug zug."
 * VOICEMACRO_19_Or_1 : "This is true love. Do you think this happens every day?"
 * VOICEMACRO_19_Or_1_FEMALE : "I'll give you crazy love."
 * VOICEMACRO_19_Or_2 : "You have six different smiles; one for when you're angry, one for when you tear flesh, one for when you chew flesh, one for when you loot bodies, one for when you skin game, and one for when you want to kill something."
 * VOICEMACRO_19_Or_2_FEMALE : "I like men who aren't afraid to cry; cry uncle."
 * VOICEMACRO_19_Or_3 : "I love you like a fat kid loves cake."
 * VOICEMACRO_19_Or_3_FEMALE : "You'll do. Let's go."
 * VOICEMACRO_19_Or_4 : "Lady, from the moment I see you I... I did not expect to get this far."
 * VOICEMACRO_19_Or_4_FEMALE : "Don't talk, just follow me."
 * VOICEMACRO_19_Or_5 : "Um, you look like a lady."
 * VOICEMACRO_19_Or_5_FEMALE : "Let's not ruin this moment with chit chat."
 * VOICEMACRO_19_Sc_0 : "I don't smell that bad for a dead dude, do I?"
 * VOICEMACRO_19_Sc_0_FEMALE : "Nice butt."
 * VOICEMACRO_19_Sc_1 : "You have beautiful skin; no maggot holes at all."
 * VOICEMACRO_19_Sc_1_FEMALE : "One good thing about being dead, biological clock seems to have stopped."
 * VOICEMACRO_19_Sc_2 : "If rot was hot, I'd be a volcano."
 * VOICEMACRO_19_Sc_2_FEMALE : "Us Undead girls really know how to have a good time because, after all, what's the worst thing that could happen?"
 * VOICEMACRO_19_Sc_3 : "Once you go dead, you never go back."
 * VOICEMACRO_19_Sc_3_FEMALE : "I can't wait to suck the juice out of your eyeballs."
 * VOICEMACRO_19_Sc_4 : "Check my breath. Is it bad enough for you?"
 * VOICEMACRO_19_Sc_4_FEMALE : "I don't care that much about romance. I fell in love before, and look what happened to me."
 * VOICEMACRO_19_Sc_5 : "Don't mind the drool. It's just embalming fluid."
 * VOICEMACRO_19_Sc_5_FEMALE : "I don't need to get funky. I'm already there."
 * VOICEMACRO_19_Ta_0 : "You move me."
 * VOICEMACRO_19_Ta_0_FEMALE : "I'm tired of the same old bull."
 * VOICEMACRO_19_Ta_1 : "Hey, you into leather?"
 * VOICEMACRO_19_Ta_1_FEMALE : "I want a man with soft hands. Preferably four of them."
 * VOICEMACRO_19_Ta_2 : "Free rides for the ladies."
 * VOICEMACRO_19_Ta_2_FEMALE : "I've got big soulful eyes, long eyelashes, and a wet tongue. What more could a guy want?"
 * VOICEMACRO_19_Ta_3 : "Hey, you work out?"
 * VOICEMACRO_19_Ta_3_FEMALE : "Come over here, sailor."
 * VOICEMACRO_19_Ta_4 : "You know, older bulls really only have one function."
 * VOICEMACRO_19_Ta_4_FEMALE : "Wanna see some good clog dancing?"
 * VOICEMACRO_19_Ta_5 : "Are you comfortable with complicated machinery?"
 * VOICEMACRO_19_Tr_0 : "Want some of my jungle love?"
 * VOICEMACRO_19_Tr_0_FEMALE : "I know. My natural beauty is intimidating."
 * VOICEMACRO_19_Tr_1 : "We Trolls mate for life. 'Course, we believe in frequent reincarnation."
 * VOICEMACRO_19_Tr_1_FEMALE : "When enraged, and in heat, a female Troll can mate over eighty times in one night. Be you prepared?"
 * VOICEMACRO_19_Tr_2 : "You look pretty. Pretty tasty."
 * VOICEMACRO_19_Tr_2_FEMALE : "Aren't you going to axe me out?"
 * VOICEMACRO_19_Tr_3 : "I hope you're well rested. You're going to need your strength."
 * VOICEMACRO_19_Tr_3_FEMALE : "I won't bite you where it shows."
 * VOICEMACRO_19_Tr_4_FEMALE : "You're the type I'd like to sink my teeth into."
 * VOICEMACRO_1_Dw_0 : "Danger approaching!"
 * VOICEMACRO_1_Dw_0_FEMALE : "Danger approaching!"
 * VOICEMACRO_1_Dw_1 : "Heads up!"
 * VOICEMACRO_1_Dw_1_FEMALE : "Heads up!"
 * VOICEMACRO_1_Gn_0 : "Danger approaches!"
 * VOICEMACRO_1_Gn_0_FEMALE : "Danger approaches!"
 * VOICEMACRO_1_Hu_0 : "Guard yourself!"
 * VOICEMACRO_1_Hu_0_FEMALE : "Guard yourself!"
 * VOICEMACRO_1_Hu_1 : "On your guard!"
 * VOICEMACRO_1_Hu_1_FEMALE : "On your guard!"
 * VOICEMACRO_1_Ni_0 : "Beware!"
 * VOICEMACRO_1_Ni_0_FEMALE : "Danger!"
 * VOICEMACRO_1_Ni_1 : "Be alert!"
 * VOICEMACRO_1_Ni_1_FEMALE : "Be alert!"
 * VOICEMACRO_1_Or_0 : "Watch it!"
 * VOICEMACRO_1_Or_0_FEMALE : "On your guard!"
 * VOICEMACRO_1_Or_1 : "Incoming!"
 * VOICEMACRO_1_Or_1_FEMALE : "Incoming!"
 * VOICEMACRO_1_Or_2 : "On your guard!"
 * VOICEMACRO_1_Sc_0 : "Danger!"
 * VOICEMACRO_1_Sc_0_FEMALE : "Danger!"
 * VOICEMACRO_1_Sc_1 : "Incoming!"
 * VOICEMACRO_1_Sc_1_FEMALE : "Incoming!"
 * VOICEMACRO_1_Ta_0 : "Danger approaches!"
 * VOICEMACRO_1_Ta_0_FEMALE : "Danger approaches!"
 * VOICEMACRO_1_Ta_1 : "On your guard!"
 * VOICEMACRO_1_Ta_1_FEMALE : "On your guard!"
 * VOICEMACRO_1_Ta_2_FEMALE : "Be watchful!"
 * VOICEMACRO_1_Tr_0 : "There be danger!"
 * VOICEMACRO_1_Tr_0_FEMALE : "There be danger!"
 * VOICEMACRO_1_Tr_1 : "Bad things coming!"
 * VOICEMACRO_1_Tr_1_FEMALE : "Bad things coming!"
 * VOICEMACRO_20_Dw_0 : "Hi ho, hi ho... uh... second verse, same as the first."
 * VOICEMACRO_20_Dw_0_FEMALE : "No, they're not real, but thanks for noticing."
 * VOICEMACRO_20_Dw_1 : "Ah winter. Yes, winter."
 * VOICEMACRO_20_Dw_1_FEMALE : "I don't like to be underground. It reminds me of death."
 * VOICEMACRO_20_Dw_2 : "Oh, I'm having a wardrobe malfunction. Oh, there's my hammer."
 * VOICEMACRO_20_Dw_2_FEMALE : "I like my ale like I like my men; dark and rich."
 * VOICEMACRO_20_Dw_3 : "I don't have a drinking problem. I drink, I get drunk, I fall down, no problem."
 * VOICEMACRO_20_Dw_3_FEMALE : "It's like my father always used to say, \"Shut up, and get out.\""
 * VOICEMACRO_20_Dw_4 : "I don't drink anymore. 'Course, I don't drink any less, either."
 * VOICEMACRO_20_Dw_4_FEMALE : "My uncle has brass balls. No, really!"
 * VOICEMACRO_20_Dw_5 : "I like my beer like I like my women; stout and bitter."
 * VOICEMACRO_20_Dw_5_FEMALE : "I give myself a Dutch oven pedicure every night. I've got no foot fungus at all.  My toes are pristine."
 * VOICEMACRO_20_Dw_6 : "Oh, I'm just a social drinker. Every time someone says, \"I'll have a drink\", I say, \"So shall I.\""
 * VOICEMACRO_20_Gn_0 : "You know, I really wish I had a garden where I could put a couple of human statues."
 * VOICEMACRO_20_Gn_0_FEMALE : "I apologize profusely for any inconvenience my murderous rampage may have caused."
 * VOICEMACRO_20_Gn_1 : "I think that last vendor short changed me. Oh, that was a bad one."
 * VOICEMACRO_20_Gn_1_FEMALE : "I've discovered that getting pummeled by a blunt weapon can be quite painful."
 * VOICEMACRO_20_Gn_2 : "I do hope to find some interesting gadgets around here. I do love tinkering with things."
 * VOICEMACRO_20_Gn_2_FEMALE : "You know, squirrels can be deadly when cornered."
 * VOICEMACRO_20_Gn_3 : "I had an idea for a device that you could put small pieces of bread in to cook, but in the end I really didn't think there would be much of a market for it."
 * VOICEMACRO_20_Gn_3_FEMALE : "Some day, I hope to find the nuggets on a chicken."
 * VOICEMACRO_20_Gn_4 : "I'd like to give a shout out to my boys in Gnomeregan. Keeping it real Big-T, Snoop-Pup, and Little Dees.  Y'all are short, but you're real, baby."
 * VOICEMACRO_20_Gn_5 : "I look bigger in those mirrors where things look bigger."
 * VOICEMACRO_20_Hu_0 : "Cover for me. I gotta whiz behind a tree."
 * VOICEMACRO_20_Hu_0_FEMALE : "Why does everyone automatically assume I know tailoring and cooking?"
 * VOICEMACRO_20_Hu_1 : "So, an Orc walks into a bar with a parrot on his shoulder. The bartender says, \"Hey, where'd you get that?\"  The parrot says, \"Durotar.  They got 'em all over the place.\""
 * VOICEMACRO_20_Hu_1_FEMALE : "Do you ever feel like you're not in charge of your own destiny, like you're being controlled by an invisible hand?"
 * VOICEMACRO_20_Hu_2 : "A duck walked into an apothecary and he said, \"Give me some chapstick, and put it on my bill.\""
 * VOICEMACRO_20_Hu_2_FEMALE : "Sometimes, I have trouble CONTROLLING THE VOLUME OF MY VOICE!"
 * VOICEMACRO_20_Hu_3 : "How does a Tauren hide in a cherry tree? He paints his hooves red."
 * VOICEMACRO_20_Hu_3_FEMALE : "I like to fart in the tub."
 * VOICEMACRO_20_Hu_4 : "A guy walked up to me and said, \"I'm a teepee, I'm a wigwam, I'm a teepee, I'm a wigwam.\" I said, \"Relax, man, you're too tense.\""
 * VOICEMACRO_20_Hu_4_FEMALE : "Me and my girlfriends exchange clothes all the time. We're all the same size."
 * VOICEMACRO_20_Hu_5 : "So, I have this idea for a great movie. It's about two Gnomes who find a bracelet of power, and they have to take it to the Burning Steppes and cast it into The Cauldron.  They form the Brotherhood of the Bracelet.  Along the way, they're trailed by a murloc named Gottom who's obsessed with the bracelet, and nine bracelet bogeymen.  It could be a three parter called \"Ruler of the Bracelet\".  The first part would be called \"The Brotherhood of the Bracelet\", followed by \"A Couple of Towers\", with the climactic ending called \"Hey, the King's Back\"."
 * VOICEMACRO_20_Hu_5_FEMALE : "I can't find anywhere to get my nails done."
 * VOICEMACRO_20_Hu_6_FEMALE : "I can't wait till this quest is done, and I can look for another Garibaldi artifact."
 * VOICEMACRO_20_Ni_0 : "Last night I went to an awesome stag party."
 * VOICEMACRO_20_Ni_0_FEMALE : "You know I have to keep moving at night or I'll disappear."
 * VOICEMACRO_20_Ni_1 : "You know those Ancient Protectors in Darnassas? They're not that old."
 * VOICEMACRO_20_Ni_1_FEMALE : "Actually, I'm more of a morning elf."
 * VOICEMACRO_20_Ni_2 : "Man, I was halfway through the Emerald Dream when I had to pee."
 * VOICEMACRO_20_Ni_2_FEMALE : "You know, Wisps are actually pretty useful for personal hygiene."
 * VOICEMACRO_20_Ni_3 : "Is that thing sharp? Could that thing cut me?  I'm not immortal now, you know."
 * VOICEMACRO_20_Ni_3_FEMALE : "I think that guys just use the Emerald Dream as an excuse to avoid calling me back."
 * VOICEMACRO_20_Ni_4 : "I don't know about you, but I can't understand a thing those Wisps say. I usually just nod."
 * VOICEMACRO_20_Ni_4_FEMALE : "Oh, I'm dancing again. I hope all your friends are enjoying the show."
 * VOICEMACRO_20_Ni_5 : "Who wants to live forever?"
 * VOICEMACRO_20_Ni_6 : "What? I didn't hear that."
 * VOICEMACRO_20_Ni_7 : "I don't mind the Gnomes, but I'm always worried about tripping over one."
 * VOICEMACRO_20_Or_0 : "I will crush and destroy and... ooo... shiny..."
 * VOICEMACRO_20_Or_0_FEMALE : "Get between me and my food, and you'll lose a hand."
 * VOICEMACRO_20_Or_1 : "It's not easy being green."
 * VOICEMACRO_20_Or_1_FEMALE : "I have no respect for people with small piercings. I say go full hog.  Put a spear through your head."
 * VOICEMACRO_20_Or_2 : "Man, dawg, you know, it's like I'm feeling you, but I'm not feeling you, you know?"
 * VOICEMACRO_20_Or_2_FEMALE : "I feel very feminine, and I'll beat the crap out of anyone who disagrees."
 * VOICEMACRO_20_Or_3 : "I come from the Orcs. We eat with spoons and forks.  We love to eat our pork."
 * VOICEMACRO_20_Or_3_FEMALE : "What's estrogen? Can you eat it?"
 * VOICEMACRO_20_Or_4 : "Orc smash!"
 * VOICEMACRO_20_Or_4_FEMALE : "I need to get my chest waxed again."
 * VOICEMACRO_20_Or_5 : "Stop poking me! Well, that was okay."
 * VOICEMACRO_20_Or_5_FEMALE : "Man, I think that boar meat's coming back on me. I gotta hit the can.  Anyone have a hearthstone?"
 * VOICEMACRO_20_Sc_0 : "I can't stand the smell of Orcs."
 * VOICEMACRO_20_Sc_0_FEMALE : "I'd paint my toenails, but I'm not sure where they fell off."
 * VOICEMACRO_20_Sc_1 : "I'm dead, and I'm pissed."
 * VOICEMACRO_20_Sc_1_FEMALE : "Yes, they're real. They're not mine, but they're real."
 * VOICEMACRO_20_Sc_2 : "Roses are gray, violets are gray. I'm dead and color blind."
 * VOICEMACRO_20_Sc_2_FEMALE : "I'm in a rotten mood."
 * VOICEMACRO_20_Sc_3 : "Hey diddle diddle, the mucus and the spittle, the corpse sank in the lagoon. The murloc said, \"Ahhh...\" to see such a sight, and the Dwarf spanked the baboon."
 * VOICEMACRO_20_Sc_3_FEMALE : "This stinks."
 * VOICEMACRO_20_Sc_4 : "Anyone have any odorant? Either \"wet dog\", \"fresh garbage\", or \"low tide\" would do."
 * VOICEMACRO_20_Sc_4_FEMALE : "You know, once you're dead, nothing smells bad anymore. Rotten eggs?  No problem.  Dead fish?  Like a spring breeze."
 * VOICEMACRO_20_Sc_5_FEMALE : "You don't need deodorant when you don't have any armpits."
 * VOICEMACRO_20_Sc_6_FEMALE : "Ah, doornails."
 * VOICEMACRO_20_Sc_7_FEMALE : "I heard a knee slapper once, and skipped my kneecap right across a lake."
 * VOICEMACRO_20_Ta_0 : "Mess with the bull, you get the horns."
 * VOICEMACRO_20_Ta_0_FEMALE : "In my native tongue, my name means Dances with Tassels."
 * VOICEMACRO_20_Ta_1 : "Here's the beef."
 * VOICEMACRO_20_Ta_1_FEMALE : "I once laughed so hard, I milked all over the floor."
 * VOICEMACRO_20_Ta_2 : "Homogenized? No way.  I like the ladies."
 * VOICEMACRO_20_Ta_2_FEMALE : "Happy Taurens come from Mulgore."
 * VOICEMACRO_20_Ta_3 : "You know, Taurens are born hunters. You ever see a Tauren catch a salmon out of a stream?  It really is quite exciting.  And, have you ever seen a Tauren stalk a python?  'Course you haven't.  That's because Taurens are so adept at blending in with their surroundings."
 * VOICEMACRO_20_Ta_3_FEMALE : "You know how hard it is to get your groove on with the spirit of your great grandmother looking over you?"
 * VOICEMACRO_20_Ta_4 : "Moo. Are you happy now?"
 * VOICEMACRO_20_Tr_0 : "Cooking's done. Stew here."
 * VOICEMACRO_20_Tr_0_FEMALE : "Strong halitosis be but one of my feminine traits."
 * VOICEMACRO_20_Tr_1 : "I like my women dumpy and droopy with halitosis."
 * VOICEMACRO_20_Tr_1_FEMALE : "I feel pretty, oh so pretty (spit)."
 * VOICEMACRO_20_Tr_2 : "I got a shrunken head. I just came out of the pool."
 * VOICEMACRO_20_Tr_2_FEMALE : "I got all this and personality, too."
 * VOICEMACRO_20_Tr_3 : "New Troll here."
 * VOICEMACRO_20_Tr_3_FEMALE : "The way to a man's heart be through his stomach, but I go through the rib cage."
 * VOICEMACRO_20_Tr_4 : "I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel alright. I kill two dwarves in time of peace and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more."
 * VOICEMACRO_20_Tr_4_FEMALE : "If cannibalism be wrong, I don't want to be right."
 * VOICEMACRO_20_Tr_5 : "I heard if you cut off an extremity, it'll regenerate a little bigger. Don't believe it."
 * VOICEMACRO_2_Dw_0 : "Charge!"
 * VOICEMACRO_2_Dw_0_FEMALE : "Charge!"
 * VOICEMACRO_2_Dw_1 : "For Khaz Modan!"
 * VOICEMACRO_2_Dw_1_FEMALE : "By Muridan's beard!"
 * VOICEMACRO_2_Gn_0 : "Get 'em!"
 * VOICEMACRO_2_Gn_0_FEMALE : "For Gnomeregan!"
 * VOICEMACRO_2_Gn_1 : "Attack!"
 * VOICEMACRO_2_Gn_1_FEMALE : "Charge forth!"
 * VOICEMACRO_2_Gn_2 : "For Gnomeregan!"
 * VOICEMACRO_2_Hu_0 : "Charge!"
 * VOICEMACRO_2_Hu_0_FEMALE : "Attack!"
 * VOICEMACRO_2_Hu_1 : "To battle!"
 * VOICEMACRO_2_Hu_1_FEMALE : "To battle!"
 * VOICEMACRO_2_Ni_0 : "For Cenarius!"
 * VOICEMACRO_2_Ni_0_FEMALE : "By Elune!"
 * VOICEMACRO_2_Ni_1 : "Attack!"
 * VOICEMACRO_2_Ni_1_FEMALE : "Attack for the goddess!"
 * VOICEMACRO_2_Ni_2_FEMALE : "Charge forth!"
 * VOICEMACRO_2_Or_0 : "Destroy them!"
 * VOICEMACRO_2_Or_0_FEMALE : "Attack!"
 * VOICEMACRO_2_Or_1 : "Slay them all!"
 * VOICEMACRO_2_Or_1_FEMALE : "Slay them all!"
 * VOICEMACRO_2_Or_2 : "Break their bones!"
 * VOICEMACRO_2_Or_2_FEMALE : "Leave none alive!"
 * VOICEMACRO_2_Sc_0 : "For the forsaken!"
 * VOICEMACRO_2_Sc_0_FEMALE : "Rend flesh with me!"
 * VOICEMACRO_2_Sc_1 : "Rend flesh with me!"
 * VOICEMACRO_2_Sc_1_FEMALE : "For the forsaken!"
 * VOICEMACRO_2_Ta_0 : "For Kalimdor!"
 * VOICEMACRO_2_Ta_0_FEMALE : "For Kalimdor!"
 * VOICEMACRO_2_Ta_1 : "Unleash your fury!"
 * VOICEMACRO_2_Ta_1_FEMALE : "Attack!"
 * VOICEMACRO_2_Ta_2 : "Charge!"
 * VOICEMACRO_2_Tr_0 : "For Zul'jin!"
 * VOICEMACRO_2_Tr_0_FEMALE : "For Zul'jin!"
 * VOICEMACRO_2_Tr_1 : "Now, we kill!"
 * VOICEMACRO_2_Tr_1_FEMALE : "We bring the pain to them!"
 * VOICEMACRO_3_Dw_0 : "Run away!"
 * VOICEMACRO_3_Dw_0_FEMALE : "Run away!"
 * VOICEMACRO_3_Dw_1 : "Let's run!"
 * VOICEMACRO_3_Dw_1_FEMALE : "Run!"
 * VOICEMACRO_3_Dw_2 : "Run!"
 * VOICEMACRO_3_Gn_0 : "Run!"
 * VOICEMACRO_3_Gn_0_FEMALE : "Run!"
 * VOICEMACRO_3_Gn_1 : "Let's get out of here!"
 * VOICEMACRO_3_Gn_1_FEMALE : "Let's get outta here!"
 * VOICEMACRO_3_Gn_2 : "Retreat!"
 * VOICEMACRO_3_Gn_2_FEMALE : "Retreat!"
 * VOICEMACRO_3_Hu_0 : "Run!"
 * VOICEMACRO_3_Hu_0_FEMALE : "Run!"
 * VOICEMACRO_3_Hu_1 : "Retreat!"
 * VOICEMACRO_3_Hu_1_FEMALE : "Retreat!"
 * VOICEMACRO_3_Ni_0 : "Retreat!"
 * VOICEMACRO_3_Ni_0_FEMALE : "Run!"
 * VOICEMACRO_3_Ni_1 : "Scatter!"
 * VOICEMACRO_3_Ni_1_FEMALE : "Our foe is too strong!"
 * VOICEMACRO_3_Or_0 : "Retreat!"
 * VOICEMACRO_3_Or_0_FEMALE : "Retreat!"
 * VOICEMACRO_3_Or_1 : "Run!"
 * VOICEMACRO_3_Or_1_FEMALE : "Run!"
 * VOICEMACRO_3_Sc_0 : "Move your carcass!"
 * VOICEMACRO_3_Sc_0_FEMALE : "Run!" Undead Female voicemacro 'Run' var0
 * VOICEMACRO_3_Sc_1 : "Turn back!"
 * VOICEMACRO_3_Sc_1_FEMALE : "Move your carcass!" Undead Female voicemacro 'Run' var1
 * VOICEMACRO_3_Ta_0 : "Run!"
 * VOICEMACRO_3_Ta_0_FEMALE : "Retreat!"
 * VOICEMACRO_3_Ta_1 : "Retreat!"
 * VOICEMACRO_3_Ta_1_FEMALE : "Save your hide!"
 * VOICEMACRO_3_Tr_0 : "Run!"
 * VOICEMACRO_3_Tr_0_FEMALE : "Run for the hills!"
 * VOICEMACRO_3_Tr_1 : "Get outta here!"
 * VOICEMACRO_3_Tr_1_FEMALE : "Get outta here!"
 * VOICEMACRO_4_Dw_0 : "Join my attack!"
 * VOICEMACRO_4_Dw_0_FEMALE : "Join my attack!"
 * VOICEMACRO_4_Dw_1 : "Attack this one!"
 * VOICEMACRO_4_Dw_1_FEMALE : "Attack this one!"
 * VOICEMACRO_4_Dw_2 : "Help me with this cretin!"
 * VOICEMACRO_4_Gn_0 : "Please, join my fight!"
 * VOICEMACRO_4_Gn_0_FEMALE : "Can I get some help over here?"
 * VOICEMACRO_4_Gn_1 : "Help me attack over here!"
 * VOICEMACRO_4_Gn_1_FEMALE : "Hey, help me attack over here!"
 * VOICEMACRO_4_Hu_0 : "Aid my attack!"
 * VOICEMACRO_4_Hu_0_FEMALE : "Aid my attack!"
 * VOICEMACRO_4_Hu_1 : "Attack over here!"
 * VOICEMACRO_4_Hu_1_FEMALE : "Attack over here!"
 * VOICEMACRO_4_Ni_0 : "Assault my attacker!"
 * VOICEMACRO_4_Ni_0_FEMALE : "Assault this foe!"
 * VOICEMACRO_4_Ni_1 : "Smite my foe!"
 * VOICEMACRO_4_Ni_1_FEMALE : "Over here!"
 * VOICEMACRO_4_Ni_2_FEMALE : "Assault my attacker!"
 * VOICEMACRO_4_Or_0 : "Attack over here!"
 * VOICEMACRO_4_Or_0_FEMALE : "Attack over here!"
 * VOICEMACRO_4_Or_1 : "Attack with me!"
 * VOICEMACRO_4_Or_1_FEMALE : "Shed blood with me!"
 * VOICEMACRO_4_Or_2 : "Shed blood with me!"
 * VOICEMACRO_4_Or_2_FEMALE : "Join my attack!"
 * VOICEMACRO_4_Sc_0 : "Join my fight!"
 * VOICEMACRO_4_Sc_0_FEMALE : "Join the slaughter!"
 * VOICEMACRO_4_Sc_1 : "Help me attack!"
 * VOICEMACRO_4_Sc_1_FEMALE : "Help me attack!"
 * VOICEMACRO_4_Ta_0 : "Fight at my side!"
 * VOICEMACRO_4_Ta_0_FEMALE : "Fight at my side!"
 * VOICEMACRO_4_Ta_1 : "Join my fight!"
 * VOICEMACRO_4_Ta_1_FEMALE : "Join my fight!"
 * VOICEMACRO_4_Tr_0 : "Strike this foe!"
 * VOICEMACRO_4_Tr_0_FEMALE : "Strike this foe!"
 * VOICEMACRO_4_Tr_1 : "Help me here!"
 * VOICEMACRO_4_Tr_1_FEMALE : "This the one to fight!"
 * VOICEMACRO_5_Dw_0 : "I've got no mana!"
 * VOICEMACRO_5_Dw_0_FEMALE : "I've got no mana!"
 * VOICEMACRO_5_Dw_1 : "I need more mana!"
 * VOICEMACRO_5_Dw_1_FEMALE : "I need more mana!"
 * VOICEMACRO_5_Gn_0 : "I need some mana!"
 * VOICEMACRO_5_Gn_0_FEMALE : "My mana is running low!"
 * VOICEMACRO_5_Gn_1 : "I'm short on mana!"
 * VOICEMACRO_5_Gn_1_FEMALE : "I'm short on mana!"
 * VOICEMACRO_5_Hu_0 : "I'm out of mana!"
 * VOICEMACRO_5_Hu_0_FEMALE : "I'm out of mana!"
 * VOICEMACRO_5_Hu_1 : "My mana is low!"
 * VOICEMACRO_5_Hu_1_FEMALE : "I need more mana!"
 * VOICEMACRO_5_Ni_0 : "My mana is low!"
 * VOICEMACRO_5_Ni_0_FEMALE : "My mana is low!"
 * VOICEMACRO_5_Ni_1 : "My mana has waned!"
 * VOICEMACRO_5_Ni_1_FEMALE : "My mana is nearly gone!"
 * VOICEMACRO_5_Or_0 : "I need mana!"
 * VOICEMACRO_5_Or_0_FEMALE : "I need mana!"
 * VOICEMACRO_5_Or_1 : "My mana is low!"
 * VOICEMACRO_5_Or_1_FEMALE : "My mana is low!"
 * VOICEMACRO_5_Sc_0 : "My mana is drained!"
 * VOICEMACRO_5_Sc_0_FEMALE : "I need mana!"
 * VOICEMACRO_5_Sc_1 : "I need mana!"
 * VOICEMACRO_5_Sc_1_FEMALE : "My mana is exhausted!"
 * VOICEMACRO_5_Ta_0 : "I need more mana!"
 * VOICEMACRO_5_Ta_0_FEMALE : "My mana must be replenished!"
 * VOICEMACRO_5_Ta_1 : "My mana is spent!"
 * VOICEMACRO_5_Ta_1_FEMALE : "I need more mana!"
 * VOICEMACRO_5_Tr_0 : "Me mana be running low!"
 * VOICEMACRO_5_Tr_0_FEMALE : "Me mana running low!"
 * VOICEMACRO_5_Tr_1 : "I be needing more mana!"
 * VOICEMACRO_5_Tr_1_FEMALE : "I be needing more mana!"
 * VOICEMACRO_6_Dw_0 : "I'll lead the way."
 * VOICEMACRO_6_Dw_0_FEMALE : "I'll lead the way."
 * VOICEMACRO_6_Dw_1 : "Follow me."
 * VOICEMACRO_6_Dw_1_FEMALE : "Follow me!"
 * VOICEMACRO_6_Dw_2 : "Follow me, quick."
 * VOICEMACRO_6_Gn_0 : "I'll lead the way."
 * VOICEMACRO_6_Gn_0_FEMALE : "Follow me."
 * VOICEMACRO_6_Gn_1 : "Follow me."
 * VOICEMACRO_6_Hu_0 : "Follow me."
 * VOICEMACRO_6_Hu_0_FEMALE : "Follow me."
 * VOICEMACRO_6_Hu_1 : "I'll lead the way."
 * VOICEMACRO_6_Hu_1_FEMALE : "I'll lead the way."
 * VOICEMACRO_6_Ni_0 : "I'll lead the way."
 * VOICEMACRO_6_Ni_0_FEMALE : "I'll lead the way."
 * VOICEMACRO_6_Ni_1 : "Follow me."
 * VOICEMACRO_6_Ni_1_FEMALE : "Follow me."
 * VOICEMACRO_6_Or_0 : "Follow me."
 * VOICEMACRO_6_Or_0_FEMALE : "Follow me."
 * VOICEMACRO_6_Or_1 : "Come."
 * VOICEMACRO_6_Or_1_FEMALE : "Come."
 * VOICEMACRO_6_Sc_0 : "This way."
 * VOICEMACRO_6_Sc_0_FEMALE : "This way."
 * VOICEMACRO_6_Sc_1 : "I will lead the way."
 * VOICEMACRO_6_Sc_1_FEMALE : "Follow."
 * VOICEMACRO_6_Ta_0 : "Come with me."
 * VOICEMACRO_6_Ta_0_FEMALE : "Come with me."
 * VOICEMACRO_6_Ta_1 : "I'll lead the way."
 * VOICEMACRO_6_Ta_1_FEMALE : "Follow my trail."
 * VOICEMACRO_6_Tr_0 : "Follow me."
 * VOICEMACRO_6_Tr_0_FEMALE : "I lead the way."
 * VOICEMACRO_6_Tr_1 : "You go with me."
 * VOICEMACRO_6_Tr_1_FEMALE : "You go with me."
 * VOICEMACRO_7_Dw_0 : "Wait here."
 * VOICEMACRO_7_Dw_0_FEMALE : "Stay here."
 * VOICEMACRO_7_Dw_1 : "Stay put."
 * VOICEMACRO_7_Dw_1_FEMALE : "Wait here."
 * VOICEMACRO_7_Dw_2 : "Stay here."
 * VOICEMACRO_7_Gn_0 : "Stay here for a moment."
 * VOICEMACRO_7_Gn_0_FEMALE : "Stay here for a moment."
 * VOICEMACRO_7_Gn_1 : "Wait here, please."
 * VOICEMACRO_7_Gn_1_FEMALE : "Wait here, please."
 * VOICEMACRO_7_Hu_0 : "Stay put."
 * VOICEMACRO_7_Hu_0_FEMALE : "Stay put."
 * VOICEMACRO_7_Hu_1 : "Stay here."
 * VOICEMACRO_7_Hu_1_FEMALE : "Stay here."
 * VOICEMACRO_7_Hu_2 : "Wait here."
 * VOICEMACRO_7_Hu_2_FEMALE : "Wait here."
 * VOICEMACRO_7_Ni_0 : "Remain here."
 * VOICEMACRO_7_Ni_0_FEMALE : "Remain here."
 * VOICEMACRO_7_Ni_1 : "Wait here."
 * VOICEMACRO_7_Ni_1_FEMALE : "Wait here."
 * VOICEMACRO_7_Or_0 : "Remain here."
 * VOICEMACRO_7_Or_0_FEMALE : "Stay."
 * VOICEMACRO_7_Or_1 : "Stay here."
 * VOICEMACRO_7_Or_1_FEMALE : "Wait here."
 * VOICEMACRO_7_Sc_0 : "Wait."
 * VOICEMACRO_7_Sc_0_FEMALE : "Stay here."
 * VOICEMACRO_7_Sc_1 : "Stay here."
 * VOICEMACRO_7_Sc_1_FEMALE : "Don't move."
 * VOICEMACRO_7_Ta_0 : "Rest a moment."
 * VOICEMACRO_7_Ta_0_FEMALE : "Rest your haunches."
 * VOICEMACRO_7_Ta_1 : "Remain here."
 * VOICEMACRO_7_Ta_1_FEMALE : "Remain here."
 * VOICEMACRO_7_Ta_2 : "Stew here."
 * VOICEMACRO_7_Tr_0 : "You stay here."
 * VOICEMACRO_7_Tr_0_FEMALE : "You stay here."
 * VOICEMACRO_7_Tr_1 : "Stay put."
 * VOICEMACRO_7_Tr_1_FEMALE : "Stay put."
 * VOICEMACRO_7_Tr_2 : "Don't you be going nowhere."
 * VOICEMACRO_7_Tr_2_FEMALE : "Don't you be going nowhere."
 * VOICEMACRO_8_Dw_0 : "I need healing!"
 * VOICEMACRO_8_Dw_0_FEMALE : "I need healing!"
 * VOICEMACRO_8_Dw_1 : "Tend me wounds!"
 * VOICEMACRO_8_Dw_1_FEMALE : "Tend me wounds!"
 * VOICEMACRO_8_Dw_2 : "Heal me!"
 * VOICEMACRO_8_Dw_2_FEMALE : "Heal me!"
 * VOICEMACRO_8_Gn_0 : "Please, heal me!"
 * VOICEMACRO_8_Gn_0_FEMALE : "Please, heal me!"
 * VOICEMACRO_8_Gn_1 : "Would you please heal me?"
 * VOICEMACRO_8_Gn_1_FEMALE : "Would you please heal me?"
 * VOICEMACRO_8_Hu_0 : "I need healing!"
 * VOICEMACRO_8_Hu_0_FEMALE : "I need healing."
 * VOICEMACRO_8_Hu_1 : "Heal me!"
 * VOICEMACRO_8_Hu_1_FEMALE : "Heal me!"
 * VOICEMACRO_8_Ni_0 : "Heal me!"
 * VOICEMACRO_8_Ni_0_FEMALE : "Heal me!"
 * VOICEMACRO_8_Ni_1 : "I need healing!"
 * VOICEMACRO_8_Ni_1_FEMALE : "I need healing!"
 * VOICEMACRO_8_Or_0 : "Heal me!"
 * VOICEMACRO_8_Or_0_FEMALE : "Heal me!"
 * VOICEMACRO_8_Or_1 : "I need healing!"
 * VOICEMACRO_8_Or_1_FEMALE : "I need healing!"
 * VOICEMACRO_8_Sc_0 : "Heal my flesh!"
 * VOICEMACRO_8_Sc_0_FEMALE : "Heal me!"
 * VOICEMACRO_8_Sc_1 : "Heal me!"
 * VOICEMACRO_8_Sc_1_FEMALE : "Bind my wounds!"
 * VOICEMACRO_8_Ta_0 : "Heal me!"
 * VOICEMACRO_8_Ta_0_FEMALE : "Heal me!"
 * VOICEMACRO_8_Ta_1 : "I need healing!"
 * VOICEMACRO_8_Ta_1_FEMALE : "I need healing!"
 * VOICEMACRO_8_Tr_0 : "Cure me!"
 * VOICEMACRO_8_Tr_0_FEMALE : "I be in a bad way!"
 * VOICEMACRO_8_Tr_1 : "Heal me!"
 * VOICEMACRO_8_Tr_1_FEMALE : "Cure me!"
 * VOICEMACRO_8_Tr_2 : "I be in a bad way."
 * VOICEMACRO_8_Tr_2_FEMALE : "Heal me!"
 * VOICEMACRO_LABEL : "Voice Emote"
 * VOICEMACRO_LABEL_AID1 : "aid"
 * VOICEMACRO_LABEL_ATTACKMYTARGET1 : "assist"
 * VOICEMACRO_LABEL_ATTACKMYTARGET2 : "as"
 * VOICEMACRO_LABEL_CHARGE1 : "charge"
 * VOICEMACRO_LABEL_CHEER1 : "cheer"
 * VOICEMACRO_LABEL_CONGRATULATIONS1 : "grats"
 * VOICEMACRO_LABEL_CONGRATULATIONS2 : "congrats"
 * VOICEMACRO_LABEL_CONGRATULATIONS3 : "congratulations"
 * VOICEMACRO_LABEL_FLEE1 : "flee"
 * VOICEMACRO_LABEL_FLEE2 : "run"
 * VOICEMACRO_LABEL_FLIRT1 : "flirt"
 * VOICEMACRO_LABEL_FOLLOW1 : "followme"
 * VOICEMACRO_LABEL_FOLLOWME1 : "followme"
 * VOICEMACRO_LABEL_FOLLOWME2 : "follow"
 * VOICEMACRO_LABEL_FOLLOWME3 : "fol"
 * VOICEMACRO_LABEL_GOODBYE1 : "goodbye"
 * VOICEMACRO_LABEL_GOODBYE2 : "bye"
 * VOICEMACRO_LABEL_HEALME1 : "heal"
 * VOICEMACRO_LABEL_HEALME2 : "healme"
 * VOICEMACRO_LABEL_HELLO1 : "hello"
 * VOICEMACRO_LABEL_HELP1 : "helpme"
 * VOICEMACRO_LABEL_HELPME1 : "help"
 * VOICEMACRO_LABEL_HELPME2 : "helpme"
 * VOICEMACRO_LABEL_INCOMING1 : "incoming"
 * VOICEMACRO_LABEL_INCOMING2 : "inc"
 * VOICEMACRO_LABEL_JOKE1 : "silly"
 * VOICEMACRO_LABEL_NO1 : "no"
 * VOICEMACRO_LABEL_OPENFIRE1 : "fire"
 * VOICEMACRO_LABEL_OPENFIRE2 : "openfire"
 * VOICEMACRO_LABEL_OUTOFMANA1 : "oom"
 * VOICEMACRO_LABEL_OUTOFMANA2 : "outofmana"
 * VOICEMACRO_LABEL_RASPBERRY1 : "rasp"
 * VOICEMACRO_LABEL_RASPBERRY2 : "raspberry"
 * VOICEMACRO_LABEL_SILLY1 : "silly"
 * VOICEMACRO_LABEL_THANKYOU1 : "thankyou"
 * VOICEMACRO_LABEL_THANKYOU2 : "thanks"
 * VOICEMACRO_LABEL_THANKYOU3 : "thank"
 * VOICEMACRO_LABEL_TRAIN1 : "train"
 * VOICEMACRO_LABEL_WAITHERE1 : "wait"
 * VOICEMACRO_LABEL_WAITHERE2 : "waithere"
 * VOICEMACRO_LABEL_YES1 : "yes"
 * VOICEMACRO_LABEL_YOUREWELCOME1 : "welcome"
 * VOICEMACRO_LABEL_YOUREWELCOME2 : "welc"
 * VOICE_ACTIVATED : "Voice Activated"
 * VOICE_ACTIVATION_SENSITIVITY : "Activation Sensitivity"
 * VOICE_AMBIENCE : "Ambience"
 * VOICE_CHAT : "Voice Chat"
 * VOICE_CHAT_AUDIO_DUCKING : "Select the level game sounds should adjust to while listening or talking in voice chat."
 * VOICE_CHAT_BATTLEGROUND : "Battleground"
 * VOICE_CHAT_MODE : "Voice Chat Mode"
 * VOICE_CHAT_NORMAL : "Normal" The standard.
 * VOICE_CHAT_OPTIONS : "Voice Options"
 * VOICE_CHAT_OUTPUT_DEVICE : "Speakers"
 * VOICE_CHAT_PARTY_RAID : "Party/Raid"
 * VOICE_GAME_DUCKING : "Game Audio Fade"
 * VOICE_INPUT_VOLUME : "Microphone Volume"
 * VOICE_LABEL : "Voice"
 * VOICE_LISTENING : "Listening"
 * VOICE_MICROPHONE_TEST : "Microphone Test"
 * VOICE_MIC_TEST_PLAY : "Play the recorded sample."
 * VOICE_MIC_TEST_RECORD : "Record a sample."
 * VOICE_MUSIC : "Music"
 * VOICE_OUTPUT_VOLUME : "Speaker Volume"
 * VOICE_SOUND : "Sound"
 * VOICE_SUBTEXT : "These options control sound hardware and input settings for the voice chat system."
 * VOICE_TALKING : "Talking"
 * VOLUME : "Volume"
 * VULNERABLE_TRAILER : " (+%d vulnerability bonus)" Appended to attack strings in the combat log when damage is amplified by vulnerability. (NOTE SPACE AT BEGINNING)
 * WAISTSLOT : "Waist" Waist slot
 * WARLOCK_INTELLECT_TOOLTIP : "Increases mana points and chance to score a critical hit with spells.\nIncreases the rate at which weapon skills improve."
 * WARRIOR_STRENGTH_TOOLTIP : "Increases attack power with melee weapons.\nIncreases the amount of damage that can be blocked with a shield."
 * WATER_COLLISION : "Water Collision"
 * WATER_DETAIL : "Water Detail"
 * WEAPON_SKILL_RATING : "Weapon Skill Rating %d"
 * WEAPON_SKILL_RATING_BONUS : " (+%d skill)"
 * WEAPON_SPEED : "Speed"
 * WEATHER_DETAIL : "Weather Intensity"
 * WEEKDAY_FRIDAY : "Friday"
 * WEEKDAY_MONDAY : "Monday"
 * WEEKDAY_SATURDAY : "Saturday"
 * WEEKDAY_SUNDAY : "Sunday"
 * WEEKDAY_THURSDAY : "Thursday"
 * WEEKDAY_TUESDAY : "Tuesday"
 * WEEKDAY_WEDNESDAY : "Wednesday"
 * WHISPER : "Whisper"
 * WHISPER_MESSAGE : "Whisper" Whisper message to a particular player
 * WHO : "Who"
 * WHO_FRAME_SHOWN_TEMPLATE : "(%d displayed)"
 * WHO_FRAME_TOTAL_TEMPLATE : "%d |4Person:People; Found"
 * WHO_LIST : "Who List"
 * WHO_LIST_FORMAT : "|Hplayer:%s|h[%s]|h: Level %d %s %s - %s" Example: Jeremy: Level 10 Human Warrior - Westfall
 * WHO_LIST_GUILD_FORMAT : "|Hplayer:%s|h[%s]|h: Level %d %s %s <%s> - %s" Example: Tigole: Level 40 Human Rogue <Legacy of Steel> - Westfall
 * WHO_NUM_RESULTS : "%d |4player:players; total"
 * WHO_TAG_CLASS : "c-" "class" tag for /who
 * WHO_TAG_GUILD : "g-"
 * WHO_TAG_NAME : "n-" "name" tag for /who
 * WHO_TAG_RACE : "r-" "race" tag for /who
 * WHO_TAG_ZONE : "z-" "zone" tag for /who
 * WIDESCREEN_TAG : "(Wide)"
 * WINDOWED_MAXIMIZED : "Maximized"
 * WINDOWED_MODE : "Windowed Mode"
 * WINDOW_LOCK : "Disable Resize"
 * WIN_LOSS : "Win - Loss" Arena Team UI "Win-Loss" label
 * WITHDRAW : "Withdraw" Used in the GuildBank Frame
 * WORK_IN_PROGRESS : "Work in progress"
 * WORLDMAP_BUTTON : "World Map" World map microbutton text
 * WORLD_APPEARANCE : "World Appearance"
 * WORLD_LOD : "Level of Detail"
 * WORLD_MAP : "World Map" Title for world map frame
 * WORLD_PORT_ROOT_TIMER : "You have fallen through the world. You will be rooted here for %d %s."
 * WORLD_PVP_DISPLAY : "Display World PVP Objectives"
 * WRISTSLOT : "Wrist" Wrist slot
 * WRONG_SLOT_FOR_ITEM : "That item does not go in that slot." The item can't go in that slot.
 * XP : "XP" Abbreviation for "experience"
 * XPBAR_LABEL : "XP Bar"
 * XP_BAR_TEXT : "Experience Bar Text" Label for Experience Bar Text option in the UI Options frame
 * YELL : "Yell"
 * YELLOW_GEM : "Yellow"
 * YELL_MESSAGE : "Yell" Yell to a wide area
 * YES : "Yes" Generic "yes"
 * YOU : "You" "You", the player
 * YOUR_BID : "Your bid:"
 * YOU_LOOT_MONEY : "You loot %s"
 * ZHCN : "Simplified Chinese"
 * ZHTW : "Traditional Chinese"
 * ZONE : "Zone" Label for "Zone" field in the world map
 * ZONE_COLON : "Zone:"
 * ZONE_UNDER_ATTACK : "|cffffff00%s is under attack!|r" %s is the zone which is under attack by enemy players
 * ZOOM_IN : "Zoom In"
 * ZOOM_OUT : "Zoom Out" Button text to zoom out your view in the world map
 * ZOOM_OUT_BUTTON_TEXT : "Right Click On Map To Zoom Out"
 * _RECORDING_WARNING_CORRUPTED : "This movie file is not valid."