Talk:Patch 2.1.0

General Comments
pretty big patch with lots of rogue loving. :) 07:13, 13 April 2007 (EDT)

Hidden Changes
Not sure where to put the couple of hidden changes reported from PTRs. So far, I've only seen a report about Orgrimmar's Roof Guards. -- 09:36, 13 April 2007 (EDT)
 * Orgrimmar's finally getting roof guards, huh? That's nice...  Perhaps a bit illogical, storywise, but nice nonetheless.  Goodness knows enough people run around up on those rooves when messing with people in Orgrimmar...  ~ Doc Lithius (U)(T)(C) 21:24, 17 April 2007 (EDT)

Deeprun Tram and Undercity Elevator Fix?
Well well well...I notice Blizzard hasn't gotten to fixing the Deeprun Tram or Undercity elevator glitches yet... While I realize that if you get stuck in a perpetual "You have been disconnected." loop (which usually results from somethin you did), all you have to do is wait a few minutes for the game to catch up and reset you. Still, it'd be nice to see a little patchwork done to ensure that there's not a bajillion messages on the Support Forum about this every day. Ya know? ~ Doc Lithius (U)(T)(C) 21:22, 17 April 2007 (EDT)

Tailoring Nerfs
From http://forums.worldofwarcraft.com/thread.html?topicId=98707043&sid=1 Quoting Pinsor: "Spellfire:

Robe: 25 int, 28 spell crit +60 damage Fire/Arcane, 2 slots Gloves: 18 int, 23 spell crit, +39 Fire/Arcane, 2 slots Belt: 28 int, 13 spell crit, +39 Fire/Arcane, 2 slots

Changes: Robe: +8 int -12 damage Gloves: +8 int -11 damage Belt: +13 int -5 spell crit -11 damage

Frozen Shadoweave: Shoulders PTR: 39 damage Live: 50 damage

Vest (Robe) PTR: 60 damage Live: 72 damage

Boots PTR: 46 damage Live: 57 damage "

http://i82.photobucket.com/albums/j246/Dezzimal/tailornerf.jpg

All the ruckus on the boards have no claims that this is a hoax, anyone on PTR want to confirm it? Boblo 05:53, 1 May 2007 (EDT)
 * The right place for this is Patch 2.1.0 (Undocumented Changes). -- 06:43, 1 May 2007 (EDT)


 * indeed it is, somehow I navigated here from the town pump advertising the Undocumented Changes article. 06:48, 1 May 2007 (EDT)

Warlock's Death Coil
Is it even possible to apply diminishing returns to death coil? Wasn't one of the requirements that it must be used within 15 seconds of the duration it was used. see diminishing returns and death coil has a cooldown of 2 min. -
 * Multiple Warlocks. --Sky (t · c · w) 09:04, 16 September 2007 (UTC)