API UnitDamage

Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful.

lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("unit");

Arguments

 * unit : String - The unitId to get information for. (Likely only works for "player" and "pet". Possibly for Beast Lore'd "target"s. -- unconfirmed)

Returns

 * lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod


 * lowDmg : Number - The unit's minimum melee damage.
 * hiDmg : Number - The unit's maximum melee damage.
 * offlowDmg : Number - The unit's minimum offhand melee damage.
 * offhiDmg : Number - The unit's maximum offhand melee damage. (same as above)
 * posBuff : Number - positive physical Bonus (should be >= 0)
 * negBuff : Number - negative physical Bonus (should be <= 0)
 * percentmod : Number - percentage modifier (usually 1; 0.9 for warriors in defensive stance)