Revenge

Revenge is a high-damage Warrior counterattack. It is only usable immediately after blocking, dodging, or parrying an attack and in Defensive Stance, making it essentially a tanking attack. It is most probably the most Powerful attack For a warrior before some High level (70-80) Acquired spells. For a normal level 65 Warrior, It usually hits 1100-1300 dmg. per normal attack and 2000- 2500 Dmg. Per critical.

Talent Improvements

 * Focused Rage reduces the Rage cost by 1/2/3.
 * Improved Revenge increases damage by 30/60% and hits 2nd target for 50/100%.
 * Unrelenting Assault reduces cooldown by 2/4 secs and increases damage by 10/20%

Tips and Tactics

 * This ability is usually the best way to hold a mob's attention due to its very high Threat-to-Rage ratio. Sunder Armor/Devastate are available on command and can be spammed (given sufficient Rage, of course), and Shield Slam generates more threat per application, but smart tanking warriors use Revenge at almost every opportunity.


 * Shield Block is a popular way to enable Revenge by guaranteeing a block within a few seconds.


 * Revenge may seem similar to the Battle Stance ability Overpower (being a situationally-reactive skill), but there are important differences. First, Revenge is available after your Warrior blocks, dodges, or parries; Overpower only after your target dodges.  Second, Revenge has a flat amount of damage modified by AP, while Overpower is straight weapon damage.  Third, Improved Revenge gives you a chance to hit another nearby target, whereas Improved Overpower increases critical-hit chance. And fourth, it does a LOT more damage per hit, unlike Overpower, which is Un-Parryable, un-Dodgeable, and un-blockable, but, pays the cost of that by doing less damage.


 * Note that you do not need to Revenge the mob that you blocked/parried/dodged: once Revenge is lit up you can use it on any target until the timer expires. This can be a very Rage-efficient way of building threat on multiple mobs over a short period of time: if multiple mobs are targeting you, Revenge should activate regularly, particularly if your defensive skills are high.


 * Note that with 2/2 Unrelenting Assault, Revenge will be on a one-second cooldown - while a parry, dodge, or block enables the ability for a few seconds - effectively allowing multiple Revenges to be used after a single dodge, parry, or block. It is unknown whether this is a bug or working as intended.