Item suffix

Many items have a base item name followed by a suffix. The suffixes are similar to the item naming convention used in other Blizzard games such as Diablo and Diablo II. The suffix will always start with the word of followed by a few words that indicate quickly to the player what enhancements an item will give. How much enhancement an item gives is closely tied to the item quality and item level.

Items of this type are normally uncommon (greens), although rare (blue) and epic (purple) ones exist. On some crafting patterns, and item database websites (like Wowhead), these items are listed with their base name (for example, Slatesteel Girdle or Pattern: Wild Leather Shoulders) and the green text "" to indicate that the actual items have a randomly assigned enhancement matching the suffixes.

For the most part, animal, job and attribute suffixes are seen most commonly. Resistance and wrath drop less commonly, and the miscellaneous ones drop the least often. Of course, in some cases item suffixes are simply part of a unique name or are used to signify an item is part of a set.

Cataclysm introduces four-stat random enchantment items with the names of elemental powers and forces of nature, to go with the theme of the expansion. These items always have a primary stat, a large amount of stamina, and then two related secondary stats (i.e., expertise rating does not appear with intellect, but does exist with strength and agility; similarly spirit only appears with intellect).

Certain classes, especially when leveling, will have more of this kind of item than uniquely named items (especially if you are hitting the auction house early rather than waiting on quest rewards or dungeon loot). To help find random enchantment gear that is beneficial for your class and specialization see the section Class Preferences below.

Suffixes that increase a single attribute or stat
Items with an "of Attribute" suffix typically have less total attribute enhancement than "of the Animal". For example, a "Shortsword of Strength" may have +10 strength, whereas a "Shortsword of the Bear" of comparable level may have +6 strength and +6 stamina.


 * of Spirit
 * Increases Spirit when equipped.


 * of Intellect
 * Increases Intellect when equipped.


 * of Strength
 * Increases Strength when equipped.


 * of Stamina
 * Increases Stamina when equipped.


 * of Agility
 * Increases Agility when equipped.

In addition there are a number of suffixes that increase more generic stats, like attack power, spell power, or defenses.


 * of Defense and of Nimbleness
 * Both of these increase a player's dodge rating.


 * of Power
 * Increases a player's melee and ranged attack power. Of Power items can be used by all of the physical damage classes with only a minor penalty when compared to their primary stat. For example, consider two rings of the same level, one with +8 strength and one with +16 attack power. The ring with strength will be very slightly better for a Warrior or Paladin (they get two attack power from strength, plus other benefits from talents), but only half as good for a Rogue or Hunter (they get two attack power only from agility). However, the ring with attack power is equally good for all four of them.


 * of Speed
 * Increases a player's haste rating.

Spell damage suffixes
Another set of single stat suffixes increase the damage of certain schools of magic (or all schools equally).


 * of Frozen Wrath
 * Increases damage done by Frost spells


 * of Arcane Wrath
 * Increases damage done by Arcane spells.


 * of Fiery Wrath
 * Increases damage done by Fire spells.


 * of Nature's Wrath
 * Increase damage done by Nature spells.


 * of Shadow Wrath
 * Increases damage done by Shadow spells


 * of Holy Wrath
 * Increases damage done by Holy spells.


 * of Healing
 * Increases spell power (for all schools of damage and healing).


 * of Magic
 * Increases spell power (for all schools of damage and healing).

Health/Mana Regeneration

 * of Concentration
 * Regenerates mana while equipped.


 * of Regeneration
 * Regenerates health while equipped.

Resistances
There are some items in the game that increase the chances that a school of magic will be resisted. There are currently no items that increase resistance to holy magic, though there are potions available that can absorb holy magic damage. Often suffix items "of X resistance" have some of the highest resistances available, and are useful for difficult resistances like Arcane or Frost, but are nearly impossible to farm.


 * of Fire Resistance
 * Increase resistance to Fire spells.


 * of Nature Resistance
 * Increase resistance to Nature spells.


 * of Arcane Resistance
 * Increase resistance to Arcane spells.


 * of Frost Resistance
 * Increase resistance to Frost spells.


 * of Shadow Resistance
 * Increase resistance to Shadow spells.

The following two-stat resistance suffixes were introduced with the Burning Crusade. They are only available for characters 57+ as drops in Outland onward, and are significantly superior to the older resistance greens, and in many cases better than the best resist gear blues or purples (in terms of pure resistance) since they have no other stats.
 * of Fire Protection
 * Increase stamina and resistance to Fire spells.


 * of Nature Protection
 * Increase stamina and resistance to Nature spells.


 * of Arcane Protection
 * Increase stamina and resistance to Arcane spells.


 * of Frost Protection
 * Increase stamina and resistance to Frost spells.


 * of Shadow Protection
 * Increase stamina and resistance to Shadow spells.

Animal suffixes and other Two-stat suffixes
These are commonly found suffixes that indicate an item increases two attribute stats as shown in the tables below:

* On items for levels 1 to 60

** Generally on items from Outland onward (exceptions exist)

In addition to the animal suffixes, there are few more two-stat suffixes for avoidance and spell casting.


 * of Blocking
 * Increases block rating and strength. Typically found on Shields.


 * of Eluding
 * Increases agility and dodge rating, but is only available on rings and amulets.


 * of the Invoker
 * Increases intellect and critical strike rating, found on all types of gear form level 20 onwards.

Three-stat suffixes
For the most part, all of the three-stat suffixes were added in The Burning Crusade with a few additions for Wrath of the Lich King. Items with these random enchantments can be found in a Satchel of Helpful Goods, as drops from Outland onward, and as repeatable quest rewards. They can even be created with some luck by a few of the crafting professions. The more standard variations such as Beast and Prophet will drop quite frequently, while more obscure suffixes like Knight are very rare, and will only drop as Rare quality (Blue) gear.

You will notice that some suffixes add the same stats. The rarer suffixes with the same stats only appear on certain armor types or specific qualities (green, blue, etc.)

Strength
* Appears only on mail

** Appears only on leather

*** Appears only on plate

Agility
* Appears only on mail

** Appears only on leather

Intellect or Spell Power
† Still itemized as "Mana Regeneration"

Four-stat suffixes
This section lists the new four-stat random enchantment suffixes introduced in the Cataclysm expansion. These new suffixes all have four stat modifiers, two primary and two secondary.

Currently, the official database and Wowhead (at least) mistakenly list only ONE rating value on these FOUR-stat items, and gives the impression they are worth less than the 3-stat choices, though looking at them in-game proves otherwise, especially considering some epics have these!

Four-stat random enchantment gear has the same value of Stam and a second primary stat (agi, int, or str) as the three-stat suffixes (like of the Seer), and instead of one amount of secondary stat rating has two ratings, each at 2/3 the value of the single rating on a three-stat item (for example, trading 120 parry for 80 parry and 80 mastery)

Four-stat random enchantment items have the following properties:
 * Stamina is the highest stat value.
 * One of three primary stats (Agility, Intelligence or Strength), equal to the Stamina x 2/3, rounded up or down.
 * Two rating values (or one amount of rating and Spirit), both equal to the 'core stat' x 2/3, rounded up or down.

For example:
 * Talondeep Vest of the Zephyr 's four random enchant stats are:


 * 330 Stamina
 * 220 Agility
 * 146 Haste Rating
 * 146 Mastery Rating


 * 330 stam x (2/3) = 220 agi
 * 220 agi x (2/3) = 146 haste AND 146 mastery, rounded down.

This ratio remains constant for all of the Cataclysm four-stat random enchantment items.

Below are charts listing the rating combos for each of the variable primary stats.

Intellect
 * Spirit is treated as mana regeneration rating