User:Matix/Outland Revisited/Nagrand changes

Nagrand is a zone located in Outland. It lies south of Zangarmarsh, west of Terokkar Forest, and southwest of Hellfire Peninsula.

Introduction
Nagrand — orcish for "Land of Winds" — was formerly the homeland of the Frostwolf clan, and the meeting grounds of the orcish people, where the Kosh'harg celebrations were held twice every year. The clans would assemble at the base of their sacred mountain, Oshu'gun, and give thanks to the spirits.

During the war against the draenei, Prophet Velen and a retinue of priests made their way to Oshu'gun — the vessel that brought them to Draenor — where they were taken prisoner by Durotan and the Frostwolf clan, and eventually released (Durotan's reasoning being that the draenei allowed themselves to be taken prisoner, therefore there was no honor in holding them). When the elements abandoned the orcish people, it was here — again, in the shadow of Oshu'gun — that Gul'dan introduced the orcish people to warlock magics. Today the Mag'har, the orcs who did not partake of the blood of Mannoroth and cut themselves off from the other corrupted clans, make their home here, as do the Kurenai, Broken draenei seeking to find their destiny.

Nagrand was one of the first locations to show the signs of corruption from released fel magics including desiccation by long droughts, fertile soil turned to dust and sand that would not hold grasses or crops, and the acrid odor similar to something burning[1]. However, having largely escaped the severity of corruption seen elsewhere in the world, it became known as mag'har, "uncorrupted".[citation needed] It remained one of the few places in the world (along with the Fields of Farahlon and portions of Terokkar Forest) that looked largely as they did before the corruption of the world.

Today, the elemental rampage that devours Azeroth has reached Outland as well, covering the land with unforgiving storms and slowly tearing the land apart. Still, Nagrand is a region full of resources, dreaming power and strategic importance, therefore many warring factions would want to claim it as their own. The Earthen Ring centers its presence around the Throne of the Elements, trying to solve the elemental problems in Nagrand and all of Outland as well. The Mag'har and Kurenai are faced by the relentless offensive of Murkblood broken, while Twilight's Hammer continues to plague the land with their destructive presence. Sworn to aid his allies, Lantresor of the Blade and his Boulderfist ogres decide to fight the Hammer. The Bloodreaver forces have entrenched at the west, preparing to strike at denizens of Nagrand with their new, deadly weapon. With every faction focused upon their own problems, only adventurers can stop their nefarious plans. They won't be alone in their fight, however...

Changes
The area has changed significantly. Many fissures have appeared in the ground, swarming with elementals. A giant arcane vortex has appeared at south of Halaa. Some upper regions have been covered with snow.

Areas affected:


 * Forge Camp: Fear - Replaced with Murkblood Base Camp.
 * Forge Camp: Hate - Removed. A small night elven house with a moonwell is now found here, inhabited by a night elf woman named Visenna.
 * Kil'Sorrow Fortress - Renamed Oblivion Stand. It's a powerful elementium stronghold inhabited by most powerful agents of Twilight's Hammer in Nagrand.
 * Lake Sunspring - A whirlpool has appeared, leading to a sizable Twilight complex, from where reinforcements come to bolster their forces battling for Sunspring Post.
 * The Low Path - Overrun by the Aerie arakkoa. Instance portal has been added at the center of the lake.
 * Nesingwary Safari - The safari is now led by Hemet Nesingwary Junior. Harold Lane was replaced by someone else.
 * Sunspring Post - The Murkblood fight with Twilight's Hammer for control of the village.
 * Telaari Basin - Twilight activity spotted here. Many tents and defiled earth are present.
 * Twilight Ridge - Renamed Bastion of Bloodshed, the area is now inhabited by the Bloodreavers. A giant bomb is being constructed near the portal.
 * Windyreed Village - Claimed by the Murkblood broken. They build structures there styled on their own, unique architecture.
 * Warmaul Hill - Covered with snow and ice and overrun by ice elementals. A powerful entity lies dormant within the caverns.
 * Zangar Ridge - Kurenai and Mag'har base camps are present nearby. These are first quest hubs that adventurers will encounter immediately after accepting the breadcrumb quest to Nagrand.

Geography
[under construction]

Storyline
The call to arms is issued in Shattrath City, requesting every able bodied adventurer to fight back elemental incursions in Nagrand. Depending on faction, player is sent either to Saggar's Stand (Alliance) or Jorin's Vanguard (Horde). The area is besieged by ice elementals advancing from the Warmaul Hill. The assault is stopped and later hero is tasked to discover the source of these climatic anomalies, which is revealed to be a powerful elemental ascendant, Kadavion the Cold.

Meanwhile, the Twilight's Hammer has unleashed a full-scale offensive in the region, focusing its gaze on Sunspring Village. While the Murkblood are quite unhappy to give up their lands, they suffer heavy losses while Twilight agents appear constantly from a large whirlpool at the lake. The hero must breach their defenses, sabotage their operations within hidden complex, and ultimately slay their commander, Antross.