User:Thrashasaur/Guild Structuring

A small guide on more efficient organisation and running of guilds in Azeroth.

Ranking
Guilds are based upon a 10 rank system, the top off which being the Guild Leader who has full control over all aspects of the guild and its running. Many people whilst starting out a guild may look at the preset rank options with the prospect of putting friends in the top, regular faces in the middle and new members down on the bottom ranks... whilst this may be suitable in the beginning and for smaller guilds, more often than not this leads to inefficiency and confusion within the system. Set out below is an example layout out guild ranks which I have tested in a variety of guilds on Doomhammer-EU:

0. Guild Leader (Choose your own title) - Full power by default

1. Officer alt - Able to access officer chat - No access to guild bank at all - No promotion rights - Set with no rights as this way in the event of an officer being hacked the guild wont go bankrupt! - Set at the top so other officers dont accidentally promote people and make them able to see officer channel

2. Social Leaders - Officer - Power to invite - Two or three guild members who are online regularly and interact well with the guild so can pass opinions on to other officers - Minimal guild money access, 25g per day repair fees (need less as likely social players rather than raiders) - No access to "Raid" tab on bank

3. Elected Class Leaders - Officer - Power to invite - Ability to access all bank tabs for deposits and 5 per day on withdrawals - Minimal access to guild money, 50g per day repair fees - Able to promote people up to "Raider"

4. High Raider - Non officer - More regular raiders - Cant invite - 30g per day repair fees, no money access - Access to 1 bank tab of general bits and minimal access to a tab of raid supplies such as flasks, able to deposit to all

5. Raid Member - As with high raider but 20g repair fees - Access to general tab, needs to supply own flasks etc until proven self

6. Social Member - No/minimal repair fees - Access to general tab

7. Alt - Access to guild chat - No other rights at all (prevent hackers getting to everything)

8. Trial Members - People who are yet to prove themselves (perhaps 30 day trial period or reach a certain EP value)

9. Inactive - Able to speak in guild - No other power - Liable to be kicked due to inactivity

Guild Goals
Progress? Loot? Social? Achievements?

All of these are important decisions to be made... a guild cant move forwards unless everyone is aiming for the same thing. Sure you may have a lot of people who want to take on the Lich King straight away but a lot of members may be just wanting a good relaxed pace of play. As a guild leader it is important to make clear your guild goals clear. Speak to existing members and see what they want to get from the game. This could greatly effect your guild structure and recruiting strategy depending on what is needed.

To be continued when I have time....