Resource

Resources are a part of the game world that a player character can loot by gathering or harvesting for raw ingredient items usable by professions or items required by quests.

Examples of resources:


 * Herb plants (gathered with Herbalism).
 * Mineral veins or deposits (gathered with Mining).
 * Skinnable corpses (gathered with Skinning).
 * Fish-able bodies of water (gathered with Fishing).
 * Fishing pools, such as Schools of Fish, in bodies of water (gathered with Fishing).
 * Gas clouds, which can be harvested by engineers using the for motes or crystallized ingredients.
 * Quest based nodes (Gaea Seeds, Shellfish Traps, Incendia Agave Plants, etc.)

Resource systems
Each class has a "resource system" which is used to power its abilities; for example, rogues use Energy. See Category:Resource systems.