Arcatraz



The Arcatraz is the third wing of the Tempest Keep instance and is a prison where the Naaru jailed the most terrifying and dangerous creatures they encountered on their journeys. Among the inmates of the Arcatraz are agents of the black dragonflight, demons of the Burning Legion, and even servants of the mighty Old Gods. When Kael'thas and his followers took the Keep, he sent a warden and guards to the Arcatraz. Kael's blood elves, however, were corruptible and the prisoners have begun to break free...

Access into the Arcatraz used to require one of several methods to unlock or bypass a high-energy door, such as a quest-related key or Lockpicking (see Notes below). The door is no longer locked, however, and can be opened by any player.

As with the other Tempest Keep instances, every member of the group needs a flying mount (or flying form, if a druid) to reach the instance entrance. If you cannot fly you may be summoned by a Warlock instead; the minimum level to enter the instance is 65.

One full run yields about 1800, and one full heroic run yields about 2500 reputation with the Sha'tar.

Note that entry to the heroic version of the Arcatraz, Mechanar, or Botanica requires the Warpforged Key.

The Arcatraz is probably one of the only areas in the game with man'ari eredar trash mobs.

In name and function, the Arcatraz is a reference to Alcatraz, the island prison near San Francisco, California.

Dungeon Denizens

 * Abyssals
 * Air elemental (one, Akkiris Lightning-Waker)
 * Arcane guardians
 * Black drakonid (one, Blackwing Drakonaar)
 * Blood elves
 * Broken (one, Udalo)
 * Doomguards
 * Man'ari eredar
 * Ethereals
 * Felguards
 * Flamewaker (one, Sulfuron Magma-Thrower)
 * Fleshbeasts
 * Floating eyes
 * Gnome (one, Millhouse Manastorm)
 * Imp (one, Blazing Trickster)
 * Larvae
 * Mana surge (one, Third Fragment Guardian)
 * Qiraji prophet (one, Harbinger Skyriss)
 * Satyr
 * Shivarra (one, Dalliah the Doomsayer)
 * Succubi
 * Twilight drakonid (one, Twilight Drakonaar)
 * Voidcallers
 * Void lords
 * Void terrors
 * Voidwraith (one, Zereketh the Unbound)
 * Warp stalker (one, Phase-Hunter)
 * Wrathguard (one, Wrath-Scryer Soccothrates)

Bosses

 * IconSmall Voidwraith.gif Zereketh the Unbound
 * IconSmall Wrathguard.gif Wrath-Scryer Soccothrates
 * IconSmall Shivarra.gif Dalliah the Doomsayer
 * IconSmall Blood Elf Male.gif Warden Mellichar (non-combat)
 * IconSmall DrakonidBlack.gif - IconSmall Air.gif - IconSmall Flamewaker.gif - IconSmall Imp.gif - IconSmall DrakonidViolet.gif - IconSmall WarpStalker.gif The three random mini-boss encounters (see Encounters above) before Harbinger Skyriss
 * IconSmall QirajiProphet.gif Harbinger Skyriss

Loot
See Arcatraz loot.

Quests

 * can be found in the room before the last boss, a dead Broken on the pavement. Akama in the Warden's Cage in Shadowmoon Valley gives a quest to speak with Udalo. In order to get the quest from Akama, you must first complete a chain with your respective faction(Aldor or Scryer). For both factions, the first quest is "."
 * To kill the final boss, Harbinger Skyriss. Acquired after getting the Key to the Arcatraz (see steps below).
 * To save Millhouse Manaforge on Heroic difficulty. This is one of the initial three trials to earn access to The Eye in Tempest Keep. (This quest chain is no longer necessary to enter The Eye)
 * To save Millhouse Manaforge on Heroic difficulty. This is one of the initial three trials to earn access to The Eye in Tempest Keep. (This quest chain is no longer necessary to enter The Eye)

Key to the Arcatraz
Only one party member needs to have the key, though rogues with maximum lockpicking can get in (as can their party) without it. The key is the end result of a long series of quests that begins with Assisting the Consortium, given by Spymaster Thalodien (if you're Scryer) or Exarch Orelis (if you're Aldor) in Area 52. Assisting the Consortium is an optional quest for both factions; you can also pick up Consortium Crystal Collection directly from Khay'ji.

Optional first step:


 * Step 1:
 * Step 1:

Nether-Stalker Khay’ji at Area 52:


 * Step 2:
 * Step 3:
 * Step 4:
 * Step 5:

Gahruj at Eco-Dome Midrealm:


 * Step 6:
 * Step 7:
 * Step 8:
 * Step 9:
 * Step 10: (Group)

A’dal at Shattrath City:


 * Step 11: - This step gives a very nice 2-hour buff when you hand it in.
 * Step 12: (Group) - This step requires you to clear The Mechanar and Botanica, since the needed quest items drop from the end bosses. This of course means that you will need a flying mount (or be a level 68 druid) to complete the quest chain.

The Arcatraz key is part of the reward for How to Break Into the Arcatraz, however the quest chain continues with one more quest, which sends you into the Arcatraz itself to kill the final boss:


 * Step 13: