Events/Loot


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Loot related events
Fired when the game attempts to autobind bind-on-equip items.

Fired when a player cancels a roll on an item
 * arg1: rollID

Fires when you gain currency other than money (for example Chef's Awards or Champion's Seals).
 * arg1: chat message (for example, "You receive currency: Chef's Award x1.").

Fired when loot text is sent to the chat window (someone selects need, greed, passes, rolls, receives). This also fires messages like "Person creates " via tradeskills, and "Person receives " via a trade window. Does not fire for receiving currency (use for this).
 * arg1: Chat message
 * arg11: Chat lineID

Fired when a unit loots money.
 * arg1: Chat message

 Fires when you try to roll "disenchant" for and item which Binds on Pickup. Note that arg2 should always be 3. In other cases the event "CONFIRM_LOOT_ROLL" would be fired.
 * arg1: RollId
 * arg2: roll (Need: 1, Greed: 2, Disenchant: 3; as in RollOnLoot(RollID, roll))

Fires when you try to roll "need" or "greed" for and item which Binds on Pickup. Note that arg2 should never be 3. In that case the event "CONFIRM_DISENCHANT_ROLL" would be fired.
 * arg1: RollId
 * arg2: roll (Need: 1, Greed: 2, Disenchant: 3; as in RollOnLoot(RollID, roll))

Fired when the player attempts to equip bind on equip loot.

Fired when the player attempts to take 'bind-on-pickup' loot

Fired when a player ceases looting a corpse. Note that this will fire before the last CHAT_MSG_LOOT event for that loot.

Fired when a corpse is looted
 * arg1: 1 if autolooting, otherwise 0 (not nil!)

Fired when loot is removed from a corpse.


 * arg1: Slot number

?

Fired when the party's loot method changes

Fired when a group loot item is being rolled on.


 * arg1: The rollID of the item being rolled on.
 * arg2: The roll time.