User:SolidWaffle/Expansion Ideas

The level cap will be raised to 90.

New Starting Zones: Trolls and Gnomes
The homeless races will receive new 1-10, 10-20 and city zones.

Gnome Starting Zones
xxx (1-10) Located underwater off the western shore of Dun Morogh, the Reclaimed Zone looks very similar to a larger, more varied version of Gnomeregan. Subzones: Reclaimed Zone: 1-5 area Town: Questing Areas: Maintainance Tunnels,

Rustbucket Halls (10-20) Located underground between Dun Morogh and Elwyn Forest. This zone looks rusted, corroded and ruined compared to the first zone.

Subzones: Town: Rustynut The Corroded Path: Large hallway leading from the Reclaimed Zone to the Contaminated Reaches. Rusted. The Breach: Caves from which the troggs emerged.

Capitol: xxx Looks gnomey like both previous zones. Contains vents for flight access to the open world.

Troll Starting Zones
xx Islands (1-10)

Tropical Islands off of Kalimdor's eastern coast. Darker greens than Stranglethorn.

Subzones: Darkwater Lagoon (1-5): Area surrounding a lagoon serves as the starting area for new trolls.

xxx (10-20)

Capitol: 

New Areas
A new continent as well as some islands located in the South. The South Sea is completely traversable with new aquatic mounts. The continent contains seven zones and there are three more island zones for players level 78-90. It is alsohome to a new race: Goblins, two starting zones for them as well as the neutral city Undermine. Zone list:

Insular Zones:
 * Neutral City: Undermine
 * Greenfrond Jungle (1-10)
 * Karajo Ashlands (10-20)
 * Ethereal Zone (1-10)
 * Ethereal Zone (10-20)
 * Zandalar
 * Broken Isles

Continental Zones
 * xxx Dunes
 * xxx Coast
 * xxx Bog
 * xxx Plateau
 * xxx Spires
 * xxx Archipelago
 * xxx Fortress

Bloodsail Fortress
Located at the southern end of the continent, this entire zone is a heavily fortified pirate fortress. Quest hubs are located just outside the walls.

New Instances
New instances in both the old world and the South Seas.


 * Nazjatar
 * Bloodsail Fortress instnace
 * Ghost Ship in the Great Sea
 * Something on Zandalar Isle

New Race: Goblins
A neutral race. This means at level 10 they join either the Alliance or Horde. Both of their starting zones are located on Kezan. These goblins are affiliated with the Steamwheedle Cartel.

Greenfrond Jungle (1-10)
Features jungle terrain similar to Stranglethorn, except with a cooler color palatte. This area is also home to coastline.

Karajo Ashlands (10-20)
Located around the volcanic Mt. Karajo. The up-and-coming goblins are tasked with fighting the remaining jungle trolls protecting their sacred mountain.

New Race: Ethereals
The other neutral race. This means at level 10 they join either the Alliance or Horde. Both of their starting zones are located in close proximity to Kezan, although they are their own island chains.

Moonshade Valley(1-10)
An area suspended in eternal twilight, featuring dark-blue purple ground, cascading waterfalls, rivers, and beatufil moon-rises. Subzones Twilight Falls: The 1-5 zone for Ethereals is centered around a camp behind a waterfall and the surrounding areas.

New Neutral City: Undermine
Located on Kezan, Undermine serves as the player hub city of the South Seas, similar to Shattrath and Dalaran for Outland and Northrend. Undermine is easily accessible from Goblin and Ethereal starting zones, or by boat from Booty Bay or Steamwheedle Port.

Undermine is accessible via a massive elevator in the jungle. It is divided into five sectors for each trade prince.

Undermine is ruled by five trade princes.
 * Prince xxx Steamwheedle
 * Prince xxx Chugwater
 * Prince xxx Stringstitch
 * Prince xxx Sparkspewer
 * Prince xxx Splintlogger

All races can choose to ally themselves with any of the trade princes except for Steamwheedle.

Each of the four remaining trade princes have unique reputation benefits, monthly deliveries (similar to the Consortium) and quests. Once you join a trade prince, the other princes become hostile, similar to the Aldor/Scryer relationship.

Benefits for each Trade Prince


 * The Chugwater Cartel runs the waterways around Kezan and conducts shipping. They send potions and other consumables as well as herbs to their members, and occasionally a new alchemy recipe.  They cater to Herbalists, Alchemists, and Inscribers. Their section is themed nautically, similar to Booty Bay


 * The Stringstich Cartel is responsible for a large portion of the world's cloth goods. They are known for sending plenty of food, ingredients and drink as well as bolts of cloth, dusts, shards and even sometimes a new cooking recipe, pattern or formula.  Caters to tailors, enchanters and cooks.  Their section of the city is very festive, and always has the most spectacular holiday displays.


 * The Sparkspewer Cartel specializes in technologoy and tinkering. They deliver ores, stones, and the occasional gem to their members.  Occasionaly a plan, design or schematic is sent as well.  Their section of the city is technologically advanced in that Goblinish way.  This cartel caters to engineers, miners, smiths and jewelcrafters.


 * The Splintlogger Cartel is less focused on technology and more on resourcefulness. These goblins supply construction materials to everyone, especially the Horde.  They provide leathers, hides, scales and logs to its members, sometimes even a shiny new pattern or plan.  Caters to skinners, leatherworkers, lumberjacks and woodworkers.  Their area seems a bit more primal than the others - tents, wooden paths and towers.

New Gathering Profession: Lumberjacking
As a lumberjack, you'll be able to harvest woods from special nodes. Different woods are available at different levels.

Woods: Oak Maple Yew

Pine - Northrend