Talk:Priestess Delrissa

Compare to Arena Match
Perhaps some section explicitly comparing it to 5v5 arena should be added. The mobs act like they are on a 1500 rated 5v5 team, and they cc and should be cc'd in much the same way. It's especially important to pay attention to the enemy's heals and who they are focusing on, and to have your healer protected and away from interrupts. Also, mortal strike warrior. This is a valid comparison and would probably help people think about dealing with them. Ninsaneja 22:52, 26 March 2008 (UTC)
 * I wouldn't compare them to an arena team at all. Arena teams have tons of ways to prevent CC being used on them; this is a MAJOR part of any arena match. Dispels and cleanses. Just because they're five doesn't make them an arena them. Heck-- if they did act like an arena them, they'd all dash for the healer and that'd be game over. These guys are no more an arena team than the other two or three bosses who also have four adds. (Hex Lord Malacrass, Moroes, Warlord Whatshisface in SSC) Drium 23:41, 26 March 2008 (UTC)
 * Funny that you should say "they'd all dash for the healer". While not precisely the same, we had a shadow priest in our group who insisted they were going for her.  It very well seemed that way.  She died rather quickly without having cast a spell, and then became an immediate target again upon battle-rez.  Coincidence probably, but I feel the Original Poster's assessment is apt. JIM 11:04, 29 March 2008 (UTC)
 * The comparison to a 5v5 match is valid. Programming any sort of true arena-style AI would be nearly impossible, but the fundamentals are there. There are 5 of them, they CC and heal each other, and they co-ordinate DPS. Giving them the ability to do stuff like trinket out of CC, constantly train the lowest armour target etc would be unreasonable considering that they also have ~20,000 health each, high levels of armour, and much higher damage than anything obtainable by a player (on heroic, anyway). I think a comparison to arena is useful because it helps players break free of the traditional PvE mindset. Healers will have to know that they won't just be spamming FoL on the tank, DPS will need to be ready to use things like snares and shatter combos which aren't usually used in PvE, and tanks will need to know that holding agro won't exactly be easy. Torate 13:36, 30 March 2008 (UTC)
 * I added this to the strategy section: "Another take on the Aggro for these mobs is that they follow a PvP style aggro table. That is to say they will target clothies and healers first. With this in mind your party may find it useful to play in a similar manner, even having your tank put on dps gear if possible." I personally find it true. My reason for thinking this is that I went through this instance with very minor CC. Warrior Tank, DPS Warrior, Warlock, Shadow Priest, and Paladin healer. We wiped twice and then decided aggro was so touchy we should treat it like an arena match so the shadow priest put on healing gear to help heal and dispell dots. The second he started healing they all went after him, then the warlock, then the dps warrior. Once he was dead there were 2 mobs left, the rogue and shaman. The rogue attempted to CC the paladin and then attack the warrior tank, it was essentially down to a 2v2 at that point. My theory then is that they follow armor value and healing. So they will go after clothies who heal first, and plate wearers last.--Anhydrous 12:40, 31 March 2008 (UTC)
 * Also I forgot to mention this, but simply look at their gear. The shaman for example is wearing full Season 1, as well as the pvp spell damage mace and shield. Other classes are less obvious, but the Naga has season 1 shoulders and the mage has the pvp staff. It seems to me that blizzard is going for a mock pvp fight with their touchy aggro and gear choices.--Anhydrous 12:54, 31 March 2008 (UTC)

Note Removed
I've removed the following notes from her strategy, as they are both obnoxious and false. Let's face it-- who the **** kicks a party member mid-instance just because the adds didn't spawn right? PEOPLE DON'T EVEN BOTHER DOING THAT FOR MOROES, SHEESH!

->> ''As a result, DPS warriors, shamans, and paladins will have a hard time getting groups for this instance, since having them makes this fight much more difficult. Warlocks may also be kicked if the the one demon add does not spawn.'' <--

The fight is not sufficiently hard to warrant such hate toward certain classes. Please do not encourage this behavior on WoWWiki. The mobs hit for almost no damage (save perhaps the warrior) and would be EASILY off-tanked by any of the above classes. Drium 23:07, 25 March 2008 (UTC)

Aggro Table
According to some peole, this boss, and her adds, do not have an aggro table at all. However, as a paladin tank, I've found it ridiculously easy to just consecrate spam and hold all five mobs on me for the majority of the fight; there were occasional abilities that made mobs charge, or vanish, out of my grasp, but it was typically only temporary.

Can anyone provide any insight on this? Do they, or do they not, have a proper aggro table? Drium 23:07, 25 March 2008 (UTC)


 * I don't know if they have a 'proper' aggro table, but threat does seem to play some role in this fight. Healing in particular I think causes more threat than usual, especially for Delrissa.  I've tanked this encounter (well, sort of) and stayed on Delrissa the whole time.  Eventually I'm able to establish aggro on her, but only after the fight is half over and I wouldn't exactly call it a solid aggro lock.--Scrotch 03:38, 28 March 2008 (UTC)


 * I've healed through this and tanked through this (both as a druid), and I still haven't figured it out. The aggro table is damned clever.  It's like they have one that's limited to a certain range around them.  If you leave the range, they say, "oh, so he's gonna ignore me then", and go beat on someone else.  Pally tanks probably get around this due to the near-constancy of their attacks, refreshing the table. JIM 11:13, 29 March 2008 (UTC)


 * Yeah I've both healed and tanked this as a pally, and as far as I can tell agro is relatively random. There's a lot of keep-dots-on-Onyxia-to-stop-deep-breath stuff going around. As a pally healer, I never got agro once by spam healing my entire group. As a pally tank, my druid healer likewise never got agro. From what I've seen, all I can say is that agro seems to reset at random intervals. On heroic, the adds were very fond of suddenly all training a target at the same time. They'd do steady damage for a while, then suddenly all swap and burst someone. There hasn't been a single consistent element in their agro table that I've been able to determine. Torate 13:36, 30 March 2008 (UTC)


 * I added this to the strategy section: "Another take on the Aggro for these mobs is that they follow a PvP style aggro table. That is to say they will target clothies and healers first. With this in mind your party may find it useful to play in a similar manner, even having your tank put on dps gear if possible." I personally find it true. My reason for thinking this is that I went through this instance with very minor CC. Warrior Tank, DPS Warrior, Warlock, Shadow Priest, and Paladin healer. We wiped twice and then decided aggro was so touchy we should treat it like an arena match so the shadow priest put on healing gear to help heal and dispell dots. The second he started healing they all went after him, then the warlock, then the dps warrior. Once he was dead there were 2 mobs left, the rogue and shaman. The rogue attempted to CC the paladin and then attack the warrior tank, it was essentially down to a 2v2 at that point. My Theory then is that they follow armor value and healing. So they will go after clothies who heal first, and plate wearers last.--Anhydrous 12:40, 31 March 2008 (UTC)

Strategy Section Cleanup
I wrote a strategy, but I suck at writing clear, insightful things. Could someone clean it up and make it pretty? Drium 12:22, 26 March 2008 (UTC)

Kagani Nightstrike was immune to seduce when I tried today. I tried multiple times - didn't see anything obstructing seduce like a totem or anything, so I'd say he's immune. --Jejunus 19:07, 26 March 2008 (UTC)
 * That's odd. Every single forms of crowd control seems to work on them, including fears (except on the boss, obviously). Did you try on any other one or did you just keep trying on the rogue until you gave up? Either ways this should probably be put in the strategy section so warlocks don't go ONOES at the last second. Drium 23:37, 26 March 2008 (UTC)
 * I kept trying on the rogue until I gave up, and as far as I could tell, the rogue was just a simple humanoid. It would be good if someone could verify / refute this before putting it up though. --Jejunus 04:46, 28 March 2008 (UTC)  I can also confirm that both Kagani and Apoko are immune to warlock seduce - this after multiple attempts and getting "Immune" flashed back on screen. I don't know about the other targets, but I suspect they are immune as well. --Beel 30 June 2008


 * Apoko, the shaman, was also immune to seduce when we were there last night. The warlock tried a few times. --Rhaenerys 22:26, 28 March 2008 (UTC)

I created an account just so that I could write down the extremely simple and straightforward strategy that I and my group used to down this mini-boss, so I made a == strategy == section & dumped the info in and someone overwrote it with similar but slightly longer and less specific information! Shame.

No Aggro Table
Died during the fight, got a Rebirth and got targeted before dealing any damage or healing or even anything. Not possible for that to happen with any kind of threat table threat table.

What Adds Would You Hope to See?
I didn't think this would be appropriate to the strategy section, so I left it to discussion: I just LOVE it when Yazzai is included as 1 of the 4 adds. She casts Blizzard at every opportunity, which tends to freeze only herself, in place, and makes her ineffective. This happens more frequently when she's at range, so I consider her an excellent Sap target. Who's the worst? The Rogue is pretty bad, but I'll reset the instance if I see the Shaman. His AOE, burst damage, and Purges are keenly felt at any difficulty level. JIM 11:42, 29 March 2008 (UTC)


 * It depends entirely on group makeup I find. If you have a warlock in your party, then ideally you'd want either Garaxxas (Satyr) or Zelfan (Engineer), so that you can banish as well as fear. I agree that Yazzai (Fr Mage) is a bit of a joke, and we generally just ignore him and cleanse his sheeps. Blizzard is a horrible PvP spell, if I were designing the encounter I think I'd give him a shatter combo or counterspell! The ones that give us trouble though are Kagani (rogue), Eramas (Fury Warrior), and Salaris (MS Warrior). They're the ones that can burst a clothie down within a few seconds. If they're paired with Apoko (Shaman) as well, then his windfury makes them incredibly dangerous. Again though, it depends on group makeup. A 14k soullink warlock is a lot more resilient than a 7k fire mage. Torate 13:36, 30 March 2008 (UTC)