API TargetUnitsPet

Targets the specified unit's pet. If no such pet exists, the target will remain unchanged. TargetUnitsPet("unit");


 * Arguments




 * unit : String - The UnitId of the owner of the pet you wish to target.


 * Returns


 * Unknown: presumably no return value, possibly some status to indicate if success/failure?


 * Result


 * The specified unit's pet becomes the active target, if such a pet exists. Otherwise, no change to target is made.

if ( UnitIsUnit("party1", "target") ) then TargetUnitsPet("party1"); else TargetUnit("party1"); end;
 * Example