Azuregos (original)

Azuregos is a world boss found in southeastern Azshara. The blue wyrm Azuregos is a trusted servant of the aspect Malygos. As a blue dragon he is incredibly interested in magical artifacts and their protection. For this reason he guards the ancient night elf Ruins of Eldarath, in modern day Azshara.

Biography
From Blizzard's Official Raid Areas site:
 * Before the Great Sundering, the night elf city of Eldarath flourished in the land that is now known as Azshara. It is believed that many ancient and powerful Highborne artifacts may be found among the ruins of the once-mighty stronghold. For countless generations, the Blue Dragon Flight has safeguarded powerful artifacts and magical lore, ensuring that they do not fall into mortal hands. The presence of Azuregos, the blue dragon, seems to suggest that items of extreme significance, perhaps the fabled themselves, may be found in the wilderness of Azshara. Whatever Azuregos seeks, one thing is certain: he will fight to the death to defend Azshara's magical treasures.

During the War of the Shifting Sands, a scepter was created to make it possible to reopen the Scarab Wall. The scepter was shattered however by Fandral Staghelm, and the shards were divided amongst the four mighty Dragonflights, in the hopes that it would be nearly impossible to re-unite the pieces by anyone seeking to unleash the horrors of Ahn'Qiraj. Anachronos kept one piece to himself and gave the others to Eranikus, Vaelastrasz, and Azuregos.

As soon as Malygos charged him with protecting the scepter shard, Azuregos knew he was in for an eternity of headache and pain. All he wanted to do was study the magic rich shorelines of Azshara and take in what artifacts might remain from the Sundering. He held the scepter shard for 500 years and he thought it was nothing but trouble. It attracted all kinds of attention. He wanted to be left alone to his studies, not babysit some would be hero's ticket to glory. So he gave it to a very special minnow, Maws. Any champion seeking to reunite the Scepter would come searching for Azuregos and face quite a challenge in order to claim the shard.

Spirit of Azuregos
To open the gates of Ahn'Qiraj, players must at one stage speak with Azuregos. As Azuregos was likely to be killed within a few hours of spawning, this would have made the quest difficult, if not impossible, to complete. To avoid this a Spirit of Azuregos can always be found wandering through southern Azshara. The Spirit cannot be attacked or killed, drops no loot, and is purely for players on the blue shard line of the scepter quest. You can speak to the Spirit, but if you are not on the proper stage of the quest, he says nothing interesting.

Amusingly, the Spirit of Azuregos talks as if it is the real corporeal dragon, and tells players on the scepter quest that "I walk amongst savages in this cursed land! I cannot take five steps without some crazed orc or human trying to thrust a sharp stick into my hide. At any given time you could very well be speaking to my ghostly spirit."

Scepter of the Shifting Sands
Once a player has obtained Neutral with the Brood of Nozdormu and completed the subsequent questline to find the three scepter shards for The Scepter of the Shifting Sands, he or she may speak to the Spirit of Azuregos in a comical gossip text that leads the player towards finding the shard of the blue flight:


 * You seek the scepter shard charged to the protection of the Blue Flight?


 * 


 * Of course I do not have the shard. That would be asinine. I walk amongst savages in this cursed land! I cannot take five steps without some crazed orc or human trying to thrust a sharp stick into my hide. At any given time you could very well be speaking to my ghostly spirit.


 * Anyhow... I hid it.


 * Go on... ask me where.


 * You are going to love this story, . See, here is the thing. As soon as Malygos charged me with protecting the scepter shard, I knew I was in for an eternity of headache and pain.


 * All I want to do is study these magic rich shorelines and take in what artifacts might remain from the Sundering. You know, there was once a thriving Highborne civilization here! You don't have to tell me that there is going to be some solid magical items around here, . I can smell it!


 * As I was saying, I held on to that scepter shard for a good five-hundred years and it was nothing but trouble. It attracted all kinds of attention - the wrong kind of attention. I want to be left alone to my studies not babysit some would be hero's ticket to glory. So... I gave it to the fish.


 * Not just any fish, mortal. This fish was a minnow. A very special minnow.


 * Exactly!


 * Genius, I know... It will never be found; but, in case it is found, I gave the minnow some special powers.


 * Correct. You've been listening! This minnow is really quite a terrible creature to of my own creation. When I am relaxing I like to think of the unlucky fishermen who have run into this minnow and been devoured whole. I bet they were quite surprised!


 * 


 * Genius is often misunderstood, . Now, about the scepter shard... If you want that shard and do not wish to spend the next ten thousand years searching for it, you are going to have to listen very carefully.


 * Two words:.


 * Right then... You have to build an arcanite buoy and place it in the ocean. My minnow will be attracted to the magical emanations. When he gets near the buoy - BLAMMO! It will explode in a glorious pulse of arcane energy, revealing the minnow's true form. Also, you may or may not incur the wrath of Neptulon. A 50/50 chance I would say.


 * If I did not know better I would think that you were mocking me, mortal; but yes, that is mostly correct. You may remain fully clothed.


 * Take this ledger to an old acquaintance of mine in Tanaris. His name is - terrible, terrible psychic but an amazing engineer! He should be able to make sense of it all.


 * No need to thank me, . It's the least I could do.


 * Good day!

say (At this point the interaction-window with Azuregos will automatically be closed.)

If the player further interacts with Azuregos, he will ask:
 * Shouldn't you be saving the world?

World of Warcraft: Cataclysm
Azuregos has not been seen since a group of bloodthirsty adventurers came through on some sort of quest to make a now-useless quiver. While no one knows where he has gone, there is someone in Bilgewater Harbor paying handomsely for information on his whereabouts.

Eventually it is discovered that he is hiding in the spirit world, and appears to be in a relationship with a Spirit Healer, Anara. He eventually agrees to help Kalecgos fight the Black Dragonflight, but disapproves of Kalecgos becoming the new Aspect of Magic.

Trivia
Azuregos can be recognized by his ears, which are large and frilly, and the skin on his wings that reaches the end of his tail. He, like Nefarian, has a sense of humor.