Equipment slot

There are nineteen equipment slots on a character. The combination of equipment slot and item type is often the first categorization of items used.

Armor
Armor items category

Head
Head items category

Shoulder
Shoulder items category

Chest (aka Body)
Chest items category

Back (aka Cloak)
Back items category

Wrist
Wrist items category

Hands
Hands items category

Waist
Waist items category

Legs
Legs items category

Feet
Feet items category

Accessories
Accessory items category

Neck
Neck items category

Trinkets
Trinket items category

Finger
Finger items category

Decorative
Decorative items category

Tabard
Tabard items category

Shirt
Shirt items category

Weapons
Weapon items category

Main-Hand (One-Hand/Two-Hand)
Main-hand items, One-hand items, Two-hand items categories

Off-Hand (One-Hand/Two-Hand)
Off-hand items category

Ranged/Relic
Ranged items or Relic items categories

Equip slots in Macros
When creating macros based on "click to use" items (especially trinkets), the common practice is to enter the actual item name. However Using the numeric designations for an equipment slot is a much more effective method as it eliminates the need to manually modify your macro when you upgrade a particular item.

These Slot designations are particularly handy for Engineers whose Tinker enhancements and Engineering only items add and/or posses an "on use" ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for Non-Engineers.

Here are is a complete list of each equipment slot and its numeric designation for macro purposes

Patch changes
Ячейка снаряжения