Readiness

Readiness is a 21 point talent of the Marksmanship tree. When activated, it immediately finishes the cooldowns on most other hunter abilities. It has no effect on pet abilities such as Roar of Recovery or Call of the Wild.

Tips and tactics

 * Since Readiness resets the cooldowns of Kill Command and Rapid Fire and these abilities do not trigger a global cooldown, there is no reason not to use them before using Readiness. It may be useful to make a macro for Readiness that uses these abilities immediately before Readiness.
 * If in the heat of a PvP battle, this talent can be used to get off another Freezing Trap to incapacitate an opponent.
 * Readiness can be used to reset the cooldown on Deterrence, allowing the ability to be used twice in a row for a total of 12 seconds of nigh invulnerability. This can be situationally useful in both PvE and PvP.
 * Using Readiness together with Disengage will let you to leap twice in a row, allowing you to put a lot of distance between you and your enemy. This can be especially useful if you are attacked by higher level players while questing, as it may buy you enough time to use Feign Death and mount up before they can catch up to you.