User:Minionman/Battle of the Vector Coil

The battle of the Vector coil was a battle fought Draenei with Night elf allies and Blood Elves from Outland. The battle was won by the Night Elves and Draenei, who soon after destroyed the coil and closed a small portal leading to a blood elf outpost in Hellfire peninsula.

Before the Battle
In the Exodar's chaotic landing, many Blood elf stowaways had been widely scattered, just like the Draenei had been. However, the main group, located in a power comparement of the exodar, had landed on bloodmyst isle, including their leader, and eredar names Sironas. She carried a magical communicator that allowed her to contact outland and report on her progress to the blood Elves there. Some blood Elf stowaways had reached her outpost, while others had been found by Draenei and captured or killed. With no Draenei, in the area, the blood elves and Sironas used the communicator to create a small portal yo Outland, allowing better communication, and blood elf reinforcements to arrive. This portal was quite ineffective, it could only allow 3 blood elves an hour to travel to bloodmyst, but over several weeks it allowed the elves to establish a strong force on Bloodmyst isle.

The Argus watch, a group closest to being the Draenei military, had prepared an outpost called blood watch on the polluted Bloodmyst isle, but had been unable to travel further acorss the island due to the unexpectedly large amount of blood elves on the island. the established blood watch as a defensive outpost, and established another outpost at the southern edge of the mist to defend from a possible blood elf attack. Argus watch scouts had found the location of the portal to outland, and saw how it was used.

After some time on the islands, the Draenei contacted the Night elves, and informed their leader Tyrande of the situation on Bloodmyst. Tyrande agreed to help the Draenei destroy this portal, and remove the Blood elves from the island, and sent a large group of sentinels and druids from Ashenvale and Teldrassil.

The Draenei and night elves quickly captured most of the Night elf outposts on Bloodmyst isle. They quickly settled on a strategy of having the night elves hide in woods and hills surrounding an outpost, followed by a direct Draenei attack. On a Draenei signal, the night elves would attack at once, surprising and quickly killing most of the Blood elves at the outpost. the two forces would than kill or capture the remaining Blood elves, with some night elves watching escape routes to prevent messengers from leaving.

The Battle
The Blood elves at the vector coil had heard muffled sounds of fighting throughout the island, but from the short duration of the noise assumed that they were hearing small skirmishes that in no way threatened the outposts. The blood elves at the vector coil made no extra preparations for a battle.

When the Draenei and Night Elves cleared the Blood elves from the rest of the island, they prepared to attack the vector coil itself. The Vector coil was a more difficult target than the other outposts, it was surrounded by rough hills rather than forest, making movement more difficult for the Night Elves, and had more blood elves than the other outposts. For this battle, the Argus watch brought several additional fighters from blood watch and the Bloodmyst/azuremyst border outpost.

The sentinels and Druids took longer to surround the vector coil outpost than in previous battles but did find good positions for attacking the Blood elves. A few druids covered the path leading away from the vector coil, to prevent blood elves from escaping, hiding on the islands, and causing havoc in the future.

The Draenei attacked in much the same way they had before, with Paladins leading the attack with defensive skills ready, with warriors following close behind, and mages, archers, shamans, and priests in the back. The draenei warriors and paladins absorbed the first barrage of spells, while striking down the few blood elf physical fighters. The two groups of mages were soon exchanging spells, with the paladins and warriors healing to heal the mages, attacking nearby blood elves.

The Draenei signalled the night elves to attack at this point. As with previous battle,s the sentinel archers had arranged targets amongst themselves, and the first well aimed arrow volley killed about a quarter of the blood elf mages. The Night Elf druids than joined the battle, many shifted into animals forms and pounced on close by blood elves, others acted as healers.

Soon after the night Elves attacked, Sironas sent a message to the Outland telling of the Night Elves, than joined the attack herself. Sironas let out a demonic scream, hoping to frighten the Draenei and night elves, but many Night Elves were veterans of the fighting against demons in ashenvale, and Sironas was quickly killed by 7 arrows. The battle lasted longer than most outpost battle,s with most sentinels shooting 7 or so arrows in the battle rather than the usual 2-3, but the blood Elves were defeated just the same.

Aftermath
Only 1 Draenei and 3 night elves were killed in the battle. Although the Blood elf mages had more time to respond to Night elf attacks than before, they had coordinated poorly, attacking the dispersed sentinels with spells better suited to attacking tightly packed groups of enemy fighters. The healing druids were mostly ignored, while the animal shifted druids could easily shrug off several spells before needing healing. The Draenei had many abilities to heal and protect themselves from spells, and were experienced in doing so.

After the battle, the vector coil and blood elf portal were destroyed. Yhe draenei would have liked to use the portal to travel to outland and bring allies for the war there, but the portal limited capacity meant any draenei fighters who entered it would almost certainly be killed right away, and any attempt to expand the portal would be prevented by blood elves on the other side.

Some blood Elves were taken prisoner in these battles, but they proved almost useless for information, and constantly fought to escape. A few were killed after launching spells at their captors, most were eventually given to the horde in prisoner exchanges. Even in Silvermoon, the blood elves were considered too reckless and prone to fighting, and most ended up in prisons, with Silvermoon priests taking a long time to recover the prisoner's sanity and integrating them into blood elf society.

Some Druids stayed on bloodmyst isle to help clean up the pollution, and some Argus watch stayed to defend the island. the Blood Elves had been the only serious threat on the islands, though, and most of the sentinels and Draenei fighters were free to travel to Ashenvale to help in battles there. The Draenei and Night Elves were unable to use this battle's fighting style in ashenvale, as most of the Night Elves' enemies knew the sentinel's fighting and would never give them time to surround outposts without being spotted, but the two groups did learn to work together in other ways.