Talk:Hyjal Summit

Access
How do you get in post 1.12 ????


 * Wtf are you talking about? User:Saimdusan

As of patch 2.1.1 there are now invisible walls at the tops of all of the places you would have been able to jump up, including the pillar mentioned before. Buldie 06:19, 6 June 2007 (UTC)
 * well, it took me 2 hours to do (man was it hard), you use the same general area, but you have to climb up using 2 of the pike thingies to a platform. there is a small terrain glitch which allows you to jump to the giant pillar which worked in 1.12. from there, its basically the same exploit. im posting this from inside hyjal as my friend tries to mimic my entrance ^^... it feels so good to get into hyjal in patch 2.01 User:confirmtrash


 * Let's hope they are going to finish it soon and that is reason for making it so unaccessible. --Drundia 14:35, 6 June 2007 (UTC)


 * Amazing they waste time on that nonsense. LET people go in, its not as they can break anything. And fix the damn thing, its been years. --Crash 16:45, 18 July 2007 (UTC)

Orc?
Where has it been said that Orcs and Humans are in Hyjal? And if you mean in the past war, then there would also be Dwarves, Trolls, Undead (though not friendly to the Horde) and Tauren.Saimdusan


 * In the Battle of Mount Hyjal, which is yet unfinished but will be accessed through Caverns of Time, there are three settlements in the fight against Archimonde - Human, Orc, and Night Elf, in that order. This is also how it was during the original WC3 final level. I'll see if I can get some screens later. Varghedin 15:08 (CET), Nov 16th 2006


 * Ok, those characteristics were for the Battle of Mount Hyjal, not Hyjal itself. I moved them to that page. Varghedin 09:25 (CET), Nov 29th 2006

Hyjal
Just thought i would mention. Hyjal is still accesible with a little mountainclimbing skill. Even though you cant go up at the pillar there is another way in the same part of darkwhisper gorge. And no it aint hard if you know how to. just found it acidently when trying to get up at the pillar. very easy way. took me 3 minutes i think. Elrox 11:18, 15 June 2007 (UTC)

Hyjal spawned (rumor)
Hyjal is said to be spawned now (World of Warcraft 2.1.1), but you still cannot access it without exploiting. If you are inside the instance, however, you seem to be able to exit it via a game object called "Mysterious Tree Stump" you can "use" (right click). This will bring you right to the Winterspring side of the Hyjal instance portal.

Hyjal is said to contain Level 60 - 70 (Elite) melee, caster and healer trash mobs called "Soulhunter Seeker", "Soulhunter Berserker", "Soulhunter Mage" and "Soulhunter Axe Thrower". These seem to have roughly 10.000 - 15.000 hitpoints. There are also at least two raid bosses mentioned "Level ?? (Boss)" with a little bit less than one million hitpoints each, as well as some friendly NPCs (at least one of them, called "Archangel Gabriel", from the faction "Order of Light", being a quest giver offering a quest called "The Fallen Angel" asking you to kill the "Angel of the Apocalypse" and bring some "Dark Essence" to the questgiver). The reward for this quest is 5 gold and an unknown amount of XP.

It should also be noted that every (!!) trashmob inside the instance is currently flagged as "rare".

One of the raid bosses inside Hyjal is said to be located just in front of the Onyxia-style instance portal, which is also still blocked off by a gate.

Given that 60 - 70 is quite a large level range for the trash and that 2 bosses are a bit few for an instance of this size, it is very likely that the spawns will be changed before the instance is released to the public.

Because of the raid bosses and the green instance portal, it is quite likely that modern Hyjal will be used as a raid instance in the future, just like it's "Caverns of Time" version. Privatekey 21:14, 17 June 2007 (UTC)


 * So it might be coming as a real zone? or is this a Blizzard joke?-- 23:11, 17 June 2007 (UTC)


 * I'm not too sure about this, but I've heard that there are mobs and NPCs in there now. It may just be some random spawn to make it seem interesting to people going in there by exploit, or it might be just plain misinformation. That's the reason why I posted it to "Discussion" instead of editing the article. I'll post again as soon as I get further information on this. Since there are (green = raid) instance portals and raid bosses inside it might rather be a very big raid instance than a regular zone.


 * There was once a rumor about Blizzard planning to create an instanced zone that might either be used like a regular city (with vendors and quest givers inside) or as an instance, based on your reputation with the faction of the city. Hyjal might be used for this purpose because a zone of this size would be truly large for "just another raid instance", but this is pure speculation.


 * Also note that Hyjal can neither be clicked on at the world map nor is there any larger map (except of the minimap) in the World of Warcraft datafiles. But if it's really going to be instanced (like it seems) there's no need for a map. Due to the fact that most of this is still not confirmed by any official source, I now retitled this section as "rumor" and rearranged some of the statements to represent their uncertainty. Privatekey 06:21, 18 June 2007 (UTC)


 * I seriously doubt Blizzard would make modern Hyjal a raid instance. They would get so much flak for having 2 raid instances being the EXACT SAME.  As per the npcs, mainly regarding the angels, it sounds like whoever created (i don't have much faith in it) this rumor is trying too hard to tie together WarCraft and Diablo.  --Adonzo 09:10, 19 June 2007 (UTC)


 * On another note, considering these NPCs are supposedly angels, you'd think some kind of angel model would exist in the game files. And, there isn't.  So unless they're using placeholder graphics, or blizz is exceedingly lazy and overusing the Avatar Armor model, that would be another significant hole in this rumor.  --Adonzo 09:13, 19 June 2007 (UTC)
 * They may be using one of the two angel models already ingame instead of Avatar Armor. The angel models as in Spirit Healer. Another model isn't very different, just lacks a second pair of wings. Stopa 11:45, 16 September 2007 (UTC)


 * The instances are presumably not the same. As far as I know the map design inside Hyjal in Kalimdor does not match the map design inside the Caverns-of-Time-Hyjal, although I'm not too sure about this. And as far as I know the CoT version is about the Battle of Mount Hyjal, which was in the past, while Hyjal in Kalimdor could be about Hyjal, which already has been taken over by undeads, having the raid trying to regain control over the territory they lost in the past. (I'm not having that much knowledge about Warcraft lore.) I'm sure if there's something on the servers yet, there will be more detailed information leaking through. Privatekey 10:35, 19 June 2007 (UTC)


 * With the bosses having less than a million hitpoints each, can we look forward to Blizzard adding raid content that is not that much "endgame" (meaning you won't have to be Tier-XY equipped)? A million hitpoints is quite few considering Illidan (25-man raidboss for Level 70 endgame content) has about 5.7 million hitpoints, isn't it? And IF Hyjal becomes a raid, would it be more of a 10-man or a 25-man raid? .. @Adonzo: Even if this is very unlikely, they could use the spirit-healer model for them, couldn't they? Privatekey 11:03, 19 June 2007 (UTC)


 * The graphics wouldn't be in the game files unless you've got the PTS files. -- 14:31, 19 June 2007 (UTC)

Wasn't that entire bit with the angel more or less taken directly from Diablo 2? I know someone said it seemed similar, but that's almost verbatim what's going on at one point, if I recall correctly. However, wouldn't it be feasible that, with the next expansion all but upon us, Hyjal be released as a regular area, perhaps a starting area if a new race becomes playable? Or, perhaps more of an outdoor raid area, like Throne of Kil'Jaeden?Emptyandgray 12:54, 2 August 2007 (UTC)

after going through the game files there is no soulhunter npcs in the game. it was a rumor-- 05:20, 10 January 2009 (UTC)

Getting in Post 2.1
As of now it is no longer possible to get into Hyjal as far I can tell. Every time I officially entered the zone, as in the chat channels changed, I would be ported back to the beginning of Darkwhisper Gorge. Much like if you tried to ride the boat to Azuremyst Isle and didn't have the expansion installed.


 * It was possible as of 2.1.1, but it wasn't instanced then (despite of the green instance portal). If it ports you off then it isn't part of the regular map any more, which means that they've instanced it. This must be a very recent change though. Btw, please sign your posts. Privatekey 15:22, 24 June 2007 (UTC)


 * Just because they instanced doesn't mean it isn't on the map anymore. It just means you can't get past the instance barrier to get to the normal world map version of it. A similar thing occurs with Zul'Gurub and possibly Zul'furrak in that a version of the area is on the real world map, but instances take you to a different version of the area.Baggins 15:25, 24 June 2007 (UTC)


 * True. But they can restrict access to an instanced area more easily than to a non-instanced one. They can set up a rule which requires players to be Level 80 to enter Hyjal for example, a requirement, that no regular player could ever meet. While you can get around most terrain-based methods (invisible walls, etc.) you cannot do much about such a restriction. That's how they prevent players from entering Gamemaster's Island as they figured out that making it hard to reach wasn't enough. And that's probably also how they port you off Hyjal. You enter the instance, this triggers the "enter instance" script, which is then executed and ports you away. You cannot do anything similar to a regular world zone. Privatekey 17:06, 24 June 2007 (UTC)


 * The fact that they are doing changes to it (spawning it and how it seems also instancing it) makes me believe that it's about to be released with one of the next patches, probably something like 2.2.0. Privatekey 17:09, 24 June 2007 (UTC)


 * If you look on Youtube(search Hyjal 2.1) you will see lots of vids including some using patch 2.1.3 that somehow bypass the No Mans Land debuff. Anyone know how to do this?  I just found the new way into hyjal after hte pillar is now blocked.  --Adamb10 06:40, 7 August 2007 (UTC)

Purpose of Hyjal?
Does anybody know what's the purpose of today's Hyjal? I just took a look at the map. The map of Hyjal in Kalimdor and the map of Hyjal in Caverns of Time are very (!!) similar. It looks like Blizzard has just done a lot of copy-and-paste. Privatekey 18:36, 13 July 2007 (UTC)


 * Seeing how WC3 ended, Hyjal nowadays is probably a big scorched zone(Ending cinematic basically was about the whole zone exploding), maybe (probably) there are Night Elven Druids and/or Furbolgs there trying to heal the tree/area or Demons/Scourge left of the 3rd war still trying to fight someone. That's just my speculation tho. Stopa 15:14, 11 September 2007 (UTC)


 * As far as lore goes you couldn't be more correct. There're tons of druids there hopped up on sleeping pills, trying to heal the damage.  There're also monsters still wandering around.

...has anyone noticed how "off" the Modern Hyjal zone is? Nordrassil is in tact, and there's a big crater, like, hundreds of feet :away. Scale issues, I know, but I wanted to point that out. --Super Bhaal 15:53, 11 September 2007 (UTC)


 * I don't know what the crater is. But Nordrassil has been said to still be intact according to the RPG.Baggins


 * You mean Nordrassil? I saw that too, but was always under the impression that the energy inside Archimonde, the energy inside the tree, and the energy in the wisps would be more than enough to fry the tree...after all, in the cinematic Archimonde was still near the tree when all that energy was released and if I remember correctly after the giant shockwave passed all that was left of the tree was a big, charred shaft.  --Super Bhaal 00:58, 23 November 2007 (UTC)


 * Yes, Nordrassil. Remember our own impressions and speculation aren't necessarily what Blizzard decides... This is also fantasy, the kind of destructive forces to leave Outland in its current state would have destroyed all life on the planet, and left without air to breath if it was following real world physics.


 * I don't remember what happens in the video exactly, but all that would be needed to regrow the tree is if the trunk was still left, and stil alive, which was implied by the RPGBaggins 01:01, 23 November 2007 (UTC)


 * Found the video on youtube, actually you see the ground burn but the tree itself isn't destroyed. There is one more flash but it cuts to credits before you can see what happens.Baggins 01:06, 23 November 2007 (UTC)


 * Why'd the night elves leave Hyjal behind and make Teldrassil if Nordrassil was still intact? *boggle* -- 12:15, 10 January 2008 (UTC)


 * Because it and the surrounding area was still severly damanged at the time. They wanted a new home while the tree regrew but some wished to regain their immortaility immediately, so agaisnt protests and without the Aspects' blessings, they made Teldrassil. They failed in the latter goal. --  http://www.zealvurte.co.uk/temp/sig-av/wiki_zeal.png|User:Zeal  http://www.zealvurte.co.uk/temp/sig-av/wiki_talk.png|User talk:Zeal  http://www.zealvurte.co.uk/temp/sig-av/wiki_contribs.png|Special:Contributions/Zeal  http://www.zealvurte.co.uk/temp/sig-av/wiki_end.png|User:Zeal  12:28, 10 January 2008 (UTC)

Why the crater lies on what in CoT is the Horde base? Didn't Archimonde died near Nordrassil (thus near the Night Elf base)? --N&#39;Nanz (talk) 01:16, 24 February 2009 (UTC)


 * That is a bit off topic. What crater? There are a few. If you mean the big one in the non-CoT vertion, it is because the zones was cut in half for the raid, so the base locations were moved. There are three pits where the three bases were in the non-CoT one that do not match up with the CoT bases.-- 01:24, 24 February 2009 (UTC)


 * See image.

Move
I propose moving most of this info to Mount Hyjal, and move info from Battle for Mount Hyjal to Hyjal Summit, as that is what the dungeon is named. Non-raid Mount Hyjal is NOT currently in-game despite possibly being able to access it illegally. If/when it does get released, it may be renamed. For now, the only in-game Hyjal Summit is the raid instance, so I say we should keep raid info there. -- 18:40, 4 March 2008 (UTC)
 * According to the BC Raids section of the High-End Content page on the official site the Caverns of Time dungeon at Mount Hyjal is called The Battle for Mount Hyjal, so I'm not sure your suggestion is valid. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:05 AM PST 7 Mar 2008
 * An interesting suggestion. I too found it a little weird that we've grouped all of the lore info as well as the closed-zone Hyjal info onto the "Hyjal Summit" page, when in reality Hyjal Summit is just the name of the Caverns of Time version of Hyjal and not the present-day Hyjal. In my opinion, we should move all of the lore info as well as the information regarding Hyjal in it's current state to a page simply called "Hyjal" (seeing as how that's currently the name of the zone as it exists in the game) and keep everything regarding the Caverns of Time instance on the Battle for Mount Hyjal page.--

Antonio3 22:42, 7 March 2008 (UTC)
 * As someone who plays the game, when looking for info on the raid instance and raid bosses, I go wowwiki.com, and I type in a one-word search key for the raid instance. For example, "Hyjal".  Unfortunately, this takes me to a lore page.  I claim this result is not what people want 99.9% of the time.  While there is a link to the raid instance page, alas - my eyes often skip over them.  Since becoming a wikia site, I no longer get the list of results to peruse like I used to as well.  In anycase, is there anything that can be done to restore the usefullness of this site to those who do not wish to be pedantic on every search?  (e.g., 95% of WoW players. )


 * OK, so the CoT page has its "correct" name, what about the general/lore/zone page? I'd favor Mount Hyjal too. And Astranaar is in Ashenvale, or is there another town with the same name on Hyjal? --Hurax 18:43, 30 April 2008 (UTC)

moved. --Hurax (talk) 08:44, 15 May 2008 (UTC)


 * Perhaps people missed the memo, but "Hyjal Summit" was the name of the region in Lands of Mystery, from where much of the original article lore originated.Baggins (talk) 11:29, 15 May 2008 (UTC)


 * Well, you didn't post the memo here :P The mountain is still called Mount Hyjal, and Hyjal Summit is obviously the very top of the mountain. Is there really much difference? 11:32, 15 May 2008 (UTC)


 * Brann thinks so, :p... He places the cliffs of Hyjal as being somewhat more remote, and possibly where Wildhammer live. Also most of the other regions make up the flanks of Hyjal, Winterspring, Ashenvale, Moonglade, etc.. Each are part of the mountain. The summit makes the middle region of the mountain.Baggins (talk) 11:38, 15 May 2008 (UTC)


 * Basically Mount Hyjal article should be discussing the fact that the mountain is made up of several regions (and act as a kind of Disambig to other mount hyjal articles, and the regions). Hyjal Summit article which previously existed was just one of those regions. It could get the RPG tag if need be, as majority of that info originated from the RPG (and secondly from the giant world map).Baggins (talk) 11:51, 15 May 2008 (UTC)


 * I basically agreed this seems a reasonable solution on IRC. What do others think? 11:51, 15 May 2008 (UTC)


 * Disambig page sounds like a good idea the more i think about it. And it could be at Hyjal for us lazy people. --Hurax (talk) 15:44, 15 May 2008 (UTC)


 * I'm not sure how people didn't notice it, but info from the Hyjal Summit was in context of it only referring to the summit. Moving it to an article that should cover all of Mount Hyjal takes it out of context. There are references in the article to other regions surroundng the summit that make up the mountain. But that isn't the purpose of the original info. Each of those surrounding Hyjal regions got individual articles in the related books, WRPG, WoWRPG, and Lands of Mystery. Alliance Player's Guide, and some of the other RPG books refer to the info (Mt. Hyjal consisting of the summit and surrounding regions), but do not have specific articles.Baggins (talk) 12:13, 15 May 2008 (UTC)

So what, in your books and view, is "Mount Hyjal"? Practically all of northern Kalimdor? And if this article should only countain the narrow region, why did you add Astranaar as its capital? --Hurax (talk) 15:34, 15 May 2008 (UTC)

Suggestion: 15:43, 15 May 2008 (UTC)
 * Hyjal = disambig (lore, zone, instance), good for search
 * Mount Hyjal = the general area's term, probably quite short, also partly disambig
 * Hyjal Summit = specific to the WoW zone
 * Battle of Mount Hyjal= instance (unchanged)

Hurax, Hyjal Summit is the specific name of the part of Mount Hyjal on the summit. Apparently it doesn't have its own local government capital city and instead answers to Astrannaar. I don't know why, but that's what's listed in the RPG. As for the zones that make up Mount Hyjal as a whole? Apparently Moonglade, Felwood, Winterspring, and Ashenvale. Not sure about Darkshore, I'd have to look.Baggins (talk) 17:38, 15 May 2008 (UTC)

Vikkmania server?
Um...what? Does anyone else think this information has no place on Wowwiki? --Antonio3 20:28, 7 March 2008 (UTC)


 * It's been dealt with. The user Worldtaker has a history of posting this kind of stuff.  23:01, 7 March 2008 (UTC)