API GetDamageBonusStat

Synopsis
Returns the index value for the primary damage bonus statistic for the character executing the command.


 * 1 = Strength (currently, everyone except Rogues and Hunters)
 * 2 = Agility (currently, Rogues and Hunters only)

bonusStat = GetDamageBonusStat;

Arguments

 * none

Returns

 * index value of stat.


 * 1 for Strength
 * 2 for Agility

Example
/script SendChatMessage(GetDamageBonusStat);

Result

 * The player will say 1 or 2.

Details

 * None really. It's a simple straight forward function call that returns back a 1 or 2 depending on primary damage stat.