Talk:Death knight/Archive3

Level!?
Alright, before it said you need to be level 80 to create a Death Knight, then level 55-60, and now it's back to 80. Do we have any sources for these things? What level is it going to be? The Haunted Angel 01:22, 12 September 2007 (UTC)


 * It is actually some high, undetermined, level. 01:23, 12 September 2007 (UTC)


 * It was decided to be Lvl 80 at Blizzcon, but Blizzard changed their minds some time before Leipzig. It didn't make sense to level your current character to 80 that you're not gonna use (If you're gonna use a Death Knight). As per previous comment, the actual level hasn't been decided. --Raze 01:45, 12 September 2007 (UTC)


 * The most recent official post (http://forums.worldofwarcraft.com/thread.html?topicId=1272010930&sid=1&pageNo=1#) places both the uncap and DK starting level at 55. Paly 1's reversions back to the "level 80 unlock quest" were, as far as I can tell, unwarranted. -- AriochIV 06:50, 12 September 2007 (UTC)


 * Alright, thanks for clearing that up. The Haunted Angel 23:47, 13 September 2007 (UTC)

"First hero class?"
Correct me if I'm wrong but many existing classes ARE hero classes. Baldr 9/12/07


 * If you're referring to Warcraft 3 Heroes (eg. Paladins), then that's not what they mean by hero class. In WoW, it kind of just means the class is unlockable under special conditions. Also, Blizzard themselves call this the first hero class. -- Raze 04:42, 13 September 2007 (UTC)


 * For reference, BTW - of the hero classes in WC3, only the paladin is used as a player class in WoW. --Joshmaul 03:19, 14 September 2007 (UTC)


 * There is also the Orc Warlock (unique to Gul'dan in WCIII) --N&#39;Nanz 15:43, 14 September 2007 (UTC)
 * Not necessarily. There were Stormreaver warlocks and necrolytes (all orcs, yes, but still) that were simple creeps in WC3:TFT. For the record, BTW, I only meant player-obtainable hero classes, as in the ones you'd have in a normal map (provided you didn't go over to the tavern and fill all your hero spots with guys like Pit Lords and Dark Rangers, heh). --Joshmaul 13:43, 15 September 2007 (UTC)

Ahem...ONLY paladins??????then WTF is a shaman? OOOOHHH I KNOW A SHAMAN!!!(far seer ftw)! WTF is a arch/blood mage or even a lich?arcane, fire and frost spec MAGES!!! oh and the mountain kings CERTANLY havn't the slightest resembelance to warriors... Baldr 04:03, 4 October 2007 (UTC)
 * Far seers in WC3 are shaman, but shaman in WoW are not far seers. And shaman in WC3 are not hero classes. Archmages and blood mages are hero classes, but the mage as it stands in WoW has nothing to do with them, because the mage in WoW is not one of those two classes. Mountain kings are warriors, yes - but warriors in WoW are not mountain kings. The only hero class that appears to actually share traits with a WoW class - without having to justify certain aspects (i.e. blood mages have phoenixes, mountain kings can become avatars, archmages can mass teleport - and no, portal spells do not count...well, okay, they might, from a certain perspective) - is the paladin. Period.


 * Care to try again? --Joshmaul 04:03, 9 October 2007 (UTC)


 * I'd have to agree with Joshmaul on this one - Far Seers, Blood Mages, Archmages, and Mountain Kings are definitely NOT the same thing as Shaman, Mages, and Warriors. ~Peregrine - Master Chief FTW! 16:00, 10 October 2007 (UTC)

They're as close as it gets... and other than simply saying that I am wrong, could you... ummm... maybe reason?maybe? And yeah... paladins are paladins, and idiot knows that, SO HOW DA CHEESPIE ARE DEATH KNIGHTS THE FIRST HERO CLASS???????? 00:50, 11 October 2007 (UTC)


 * Baldr, please use this page as it is intended. Or at least write more comprehensibly :) 01:51, 11 October 2007 (UTC)


 * The term "Hero Class" does not refer to a class that was also a hero in War3. "Hero Class" refers to a class that has certain requirements to unlock and starts out a high level. ~Peregrine - Master Chief FTW! 20:28, 11 October 2007 (UTC)

Wait, wait, wait... you have to UNLOCK it??? HOW the heck??? Baldr 15:19, 12 October 2007 (UTC)


 * Yes, you have to unlock death knight. How? We don't know yet.  Last I heard, you only needed a high level character.  What I want to know is if there are going to be special slots for hero classes or if we will need to delete an alt or go to another server to play one if you already have the max on your main server.  20:17, 12 October 2007 (UTC)


 * I'm pretty sure no alt deletion will be required. 20:48, 12 October 2007 (UTC)


 * You get hero slots.-- 20:52, 12 October 2007 (UTC)

intresting... Baldr 03:40, 13 October 2007 (UTC)

The "Hero" in "Hero Class" is a misnomer on many levels as can be told by this thread. For one, it is definitely not the first or only "hero class" from WC3. Second, it has nothing to do with turning one of your characters into a "hero", therefore only being a "collector's item". It should be called a Collector's Class. Finally, the Death Knight is not what I would call a "Hero" of WC3, so I have no idea where they got this idea from. - Jineitaka, Feathermoon (10/23/07)
 * They were heroes of the Scourge. That kinda-sorta counts. And if they call it anything other than "Hero Class"...your idea might need a little work. Collector's Class implies that it'll be one of a kind, limited edition - which will most certainly NOT be the case, heh... --Joshmaul 14:36, 30 November 2007 (UTC)

Keeper of the Grove=Balance Druid --User:Dunnsworth


 * The above is true. In fact, the only "original" here classes left, as far as I can tell, are Demon Hunter, and Warden.


 * PS. SWM, Hero Slots are not a confirmed feature yet. ~My rage bar is blue and I start the fight pissed - Peregrine 12:40, 29 January 2008 (UTC)

Old topic but, "Archmages and blood mages are hero classes, but the mage as it stands in WoW has nothing to do with them, because the mage in WoW is not one of those two classes" doesnt sound right. The amges DO have something to do with them, shaing abilities. Youa re right though, the mages in WoW are not those classes, but those classes were mages.

Merge?
Shouldn't we merge this article with the Lore article?? It would make sense as the Lore contains all information about the Classes and its other forms for mage and other core classes but there is no seperate article Mage(class) for it....... Anuragsahay 15:48, 8 October 2007 (UTC)


 * There are two types of death knight, and currently it would probably be more confusing. 19:51, 8 October 2007 (UTC)


 * There is also a whole lot more published lore for Death Knights in general than there is for mages. Once we learn more about this third kind of Death Knight and how it compares to regular Scourge Death knights even with addition of rune magic, then we'll probably expand regular Death Knight article to include the new lore information, and direct to this page for gameplay.Baggins 19:53, 8 October 2007 (UTC)


 * In that case, shouldn't we mention somewhere that the playable Death Knights are going to be Alliance/Horde aligned according to race instead of Scourge aligned? Anuragsahay 12:38, 9 October 2007 (UTC)


 * Yes, as soon as we know a bit more about them lore wise.Baggins 17:14, 9 October 2007 (UTC)

On the subject of lore and DKs, I hear that the Dks we will be playing as will not be at all allied with the Lich King, and will be fighting against him with the Horde and Alliance. Forgive me if I haven't been keeping up with recent news :) --Jammidodger 19:57, 17 October 2007 (UTC)


 * So far from the &beta;eta, Jammidodger, you are correct. You become allied with the Argent Crusade (which started as the Argent Dawn), but your faction is actually the Knights of the Ebon Blade. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 12:03 AM PST 14 Aug 2008

Runeblade
Death Knight players may have a rune blade that increases in level with their character. My reasoning is that all death knights in lore had runeblades and death knights carve runes in their weapons before battle. Also the bar under health that contains the runes closely resembles a blade. Radiation 23:49, 20 October 2007 (UTC)


 * Oh awesome. Will they be able to choose from axe or sword at character arbitration?  What about dual wielders and two-handers?  --Super Bhaal 00:03, 21 October 2007 (UTC)


 * Personally, I believe there is a small possibility that Runeblades might become its own weapon class.--Invin Dranoel 13:12, 26 October 2007 (UTC)


 * It could either way. That would be odd having a class only weapon. But that does somewhat make sense.
 * Currently, this is just a wish... there has been no official word at all suggesting that there will be a special runesword. The only blue post I've seen on the subjest said it would be unlikely, since this would remove an important element of itemization from the class. More likely, Death Knights will just use normal bladed weapons. -- AriochIV 02:45, 5 November 2007 (UTC)


 * In the &beta;eta, any usable non-ranged weapon can apparently have runeforging, but not clear if it clears runeforging on any previously runeforged weapon. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:55 PM PST 13 Aug 2008


 * Just to clear things up, Death Knights get to choose between a two-handed sword or axe in beta. However they are simply two-handed weapons.  Runeblade is not a weapon class but simply a name applied to a weapon with a rune enchant.  (Omega2010 (talk) 05:17, 11 November 2008 (UTC))

Misc Info: Hero Class
Under the Miscellaneous (I know I spelled that wrong, forgive me its late) Information section, someone added that Death Knights are called a Hero Class because they were a hero in War3. This is inaccurate.

*points at Paladin*

Should this be left in, or would it good to get rid of it before we accidentally spawn more "Hero Class Wars" on the WoW General Forums? ~Don't say Retnoob, say Peregrine 00:14, 9 November 2007 (UTC)
 * We've already had this battle here. Though it was more along the lines of someone trying to find some fault in my pointing out that the only hero class from WC3 that's playable in WoW without pointing out the similarities between other classes (Farseer/Shaman, Mountain King/Warrior, etc. - and I'm talking pre-Death Knight, of course) is the paladin...then realizing he couldn't. *grin* --Joshmaul 06:21, 12 November 2007 (UTC)


 * From what I've heard, the Runeblade is separate from the physical weapon in game terms. You use a two handed weapon, (blizz seems to imply axes and pole arms are possibilities) You choose your Runes based on you style or group position. It would be cool to see if the runes manifest on you weapon. I want my DK to have glowing runes running down the blade's edge.--Rush 07:11, 13 November 2007 (UTC)


 * What is heard is sort of right. Death Knights don't use runeblades at all -- they just use runes.  At this point, they have no restrictions on the type of 2-hander they can use.  They can wield swords, maces, axes and polearms as long as they're 2-handed.  So far the way the system works is you pre-arrange your runes, with some flexibility in changing them on the fly, so you can be more melee-based, caster-based, tank-based, etc.  --- Zexx 17:04, 13 November 2007 (UTC)

What about them dual-wielding?  Mr.X8  Talk Contribs  01:33, 18 November 2007 (UTC)
 * Indeed; I heard that they could dual-wield as well. (If they use one-handers, SOMETHING has to be in that other hand, IMHO.) --Joshmaul 09:46, 29 November 2007 (UTC)


 * FEAR THE WRATH OF MY BLOODIED RUNEBLADE AND... uhm... my Glimmering Orb of the Whale. ~Don't say Retnoob, say Peregrine 15:35, 29 November 2007 (UTC)


 * LOL...oh, God, I could see the problems with that already! --Joshmaul 14:37, 30 November 2007 (UTC)


 * From the &beta;eta, runeforging basically gives you glowing runes of different colors and intensities so far on whatever weapon you choose to forge. I haven't tried more than one weapon yet, so I'll add that info, if you can runeforge and hold more than one weapon at a time. So far you can also use 1-handers and dual wield. I haven't visited all the weaponmasters, so I'm not sure of the weapons allowed. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:53 PM PST 13 Aug 2008

Neutral and ranged?
From a semi-reliable source (he's kind of a liar for attention, but is OBSESSED w/ WoW so eh maybe it true), I heard Death Knights can be neutral and use guns, crossbows, the whole ranged thing. Is this even remotely true?  Mr.X8  Talk Contribs  01:33, 18 November 2007 (UTC)


 * There has been no word on whether or not Death Knights will use ranged weapons. As for the question of their being neutral... what do you mean by that? ~Don't say Retnoob, say Peregrine 01:54, 23 November 2007 (UTC)


 * Probably able to interact with both Horde and Alliance. --Super Bhaal 02:03, 23 November 2007 (UTC)


 * Oh... well I wouldn't think so, that'd be majorly overpowered. ~Don't say Retnoob, say Peregrine 02:09, 23 November 2007 (UTC)


 * Your friend is a liar. Blizzard has still not told us what the death knights will have in their ranged slot, it could be relics or weapons like guns/bows or nothing at all, possibly something a little different then what we have already seen. 03:04, 23 November 2007 (UTC)

Big surprise, he's lying. Anyway thanks everyone.  Mr.X8  Talk Contribs  05:49, 23 November 2007 (UTC)


 * It would seem odd for the Death Knight to have a ranged weapon. However, as for being neutral, I don't think so. It would take away the ability for Alliance and Horde to not understand each other (The DK would serve as a translator). What I think would probably be more viable is having the Death Knight against both Horde and Allaince, however, I doubt that option is gong to see light. TheDude 00:28, 28 January 2008 (UTC)


 * Not neutral and no ranged weapons allowed so far in &beta;eta. You get at least 2 ranged damage spells so far and the "pull mob to me" ranged spell which r0xx0rs ;-) I think I got a something to put in the slot, but I'll have to double check (lvl 60 forsaken DK). --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:49 PM PST 13 Aug 2008


 * In &beta;eta you get a relic,  from a quest, to put in your ranged slot. --[[Image:gengar orange 22x22.png]]  Fandyllic  (talk &middot; contr) 12:37 AM PST 14 Aug 2008

Possible Armor?
I just watched the Lament of the Highborne music video from worldofwarcraft.com and noticed that Arthas appears to be wearing a new armor set I haven't seen before. It COULD be some tier set I haven't seen before, so I'll check with you guys: Does this look familiar? ~Don't say Retnoob, say Peregrine 03:15, 25 November 2007 (UTC)



Looks new. I think that will be one of the Death Knight's armor set. --Invin Dranoel 16:52, 25 November 2007 (UTC)


 * So now the question becomes: Is the speculation solid enough to have a place in the death knight article? (making clear that is pure speculation, of course) ~Don't say Retnoob, say Peregrine 18:50, 25 November 2007 (UTC)


 * They are always adding new armor with new content, completely unnecessary to add it to the article.  19:40, 25 November 2007 (UTC)

That looks like the armor Arthas has worn since WC3 to me...Wouldn't doubt that they would add something like that in for DKs thoughAliron 00:40, 29 November 2007 (UTC)


 * Probably the final tier in wrath.... tier 9 or 10 or w/e it ends up being. ~Don't say Retnoob, say Peregrine 00:56, 29 November 2007 (UTC)

Definitely the same armor Arthas wore the whole time he was a Death Knight, and still wears (minus the helm). Nothing new. I highly doubt that they'll directly rip off his armor, but it will probably be similar, with skulls and whatnot. Look at the other DK concept arts. Besides, you can tell from the cloak and gloves that it's just a unique NPC design, not actual gear. Suzaku 01:41, 5 December 2007 (UTC)


 * Point of note Arthas uses the complete Lich King set now, Frostmourne, Helm of Domination, and the Breastplate of the Damned.Baggins 21:50, 13 January 2008 (UTC)


 * The helm and the breastplate have Italic text names Italic text ??? Can you tell me the source? I don't remember reading this in wowwiki at least. Anuragsahay 13:02, 27 February 2008 (UTC)

NOTE: This is merely a concept using current armors to give you an idea what the Death Knight armor will look like, so don't message me about how you know what real armor it is. But I find that it gets the point down straight the major armor design concepts that death knights have: Death, Frost, Despair, etc. ~Bebuzzu, Upcoming Death Knight


 * It's just Arthas's armor that he's always been wearing since he became a Death Knight...

http://hosted.planetelderscrolls.gamespy.com/ral-jiktar/warcraft/scan0008.jpg http://hosted.planetelderscrolls.gamespy.com/ral-jiktar/warcraft/scan0005.jpg 20:01, 12 May 2008 (UTC)

DK Race
So far the only thing I've read about races for the Death Knight races is from the WotLK FAQ which states they're undecided. Can anyone point me in the direction of an interview that says otherwise? -- 23:10, 1 January 2008


 * From playing a DK on &beta;eta, so far all races are available. Tauren and gnomes look the silliest in my opinion, but they are allowed. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:45 PM PST 13 Aug 2008

Primary stats?
Nobody knows yet what will be the DK's primary stats Stamina and strength are obvious for a melee fighter. But the DK is also a caster... who doesn't use mana so no use for intellect i think. But what about spirit? If it'll decrease the CD of the runes or is somehow connectet to the runes? (Warlockflower 21:34, 13 January 2008 (UTC))

Faction loyalty
I remember hearing a while ago that Death Knights would be able to choose with which faction their loyalties lie independently of thier race. Does anyone know if this is true? I'd love to be able to play as a DK Blood Elf but for the Alliance! Donatra 18:49, 18 February 2008 (UTC)
 * I'm highly dubious of this, because I know they've never formally announced anything like this anywhere. And, given their general policy regarding factions, I highly doubt it would be the case. If you can find a source for this, awesome, but otherwise it's likely just one of the vast number of rumors floating around in the absence of any hard details. -- Dark T Zeratul 04:29, 19 February 2008 (UTC)
 * So far in &beta;eta, you end up in the faction that goes with your race and you get all the Azeroth FPs for that faction. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 12:38 AM PST 14 Aug 2008

Draenei Death knights
Despite what others say they aren't that much of a stretch. Heres my proof


 * There are numerous Draenei in the wyrmcult.
 * Kaylaan the Lost is a fallen Aldor draenei paladin who willingly turned to evil.
 * As is Maladaar.
 * Living Draenei necromancers are found in Auchindoun
 * All Scourge Death knights are fallen paladins

There you have it. They make sense. Zarnks 00:29, 13 March 2008 (UTC)


 * Think the hardest part to explain would be any of the draenei that came to Azeroth with Velen going to Northrend and turning into Death Knights in the very short time the draenei have been on Azeroth even by the time of WotLK which lets say happens a year after TBC. The draenei you mention are draenei that have been on Outland the entire time and not even part of the force of draenei that followed Velen. Kaylaan I am not sure if he really turned evil either as the entire event with Socrethar seemed to point to Socrethar corrupting and manipulating Kaylaan which he ends up breaking free from with Socrethar then killing him. For Maladaar he was just someone who started what he was doing with good intentions and over hundreds of years lost his sanity and even when he dies he feels he deserved it. His evilness seemed to more be from him knowing his people would never forgive him for his actions and wanting to die and just not bringing himself to end his own life. The Wyrmcult thing could be because of evil draenei or Blizzard just wanting to use the new model for NPC's there course its not exactly the same thing as a Paladin turning into a Death Knight either. Leviathon 00:50, 13 March 2008 (UTC)

Kaylaan wasn't manipulated at all he joined willinygly, soley for revenge against the scryers,the Aldor and even Shattrath for letting in Blood elves. This is in his own words. He is obviously evil and the Burning Legion also contains Death Knights. Malaadar was corrupted but I never said he wasn't and he uses necromancy. Lots of Death Knights were corrupted themselves. An evil Vindicator is seen in Nagrand torturing a prisoner. The wyrmcult obviously contain evil draenei. Blizzard loves reusing models. Any race can fall. Zarnks 02:25, 13 March 2008 (UTC)


 * That Vindicator in Nagrand isn't necessarily 'evil' and is just interrogating in a way that is primarily frowned upon with his race, but guess it depends on your definition of evil. The Burning Legion hasn't had any Death Knights ever since they stopped using the Orcs and after Ner'zhul betrayed them. The evil draenei argument doesn't make much sense to me as all races have bad members of their race and that isn't much of a reason for a Death Knight being in that race. The tauren one of the more nicer and peaceful playable races have their bad kin with the Grimtotem but a tauren Death Knight still wouldn't make sense with what we are used to when it comes to Death Knights. Now I am not saying its not possible for a draenei Death Knight but it just doesn't seem as plausible with the short time they have been on Azeroth. With the draenei Velen took with him seeming to be the most light following bunch he could find. Leviathon 03:02, 13 March 2008 (UTC)

Tauren make no sense as Death knights because they can't be paladins therefore they can't be fallen paladins. The Burning Legion almost certainly has death knights. They have created the Scourge and share many of their units. Ilifar is a good example of a Burning Legion death knight. Zarnks 02:46, 14 March 2008 (UTC)


 * I'd like to point out that you do not HAVE to be a paladin to be a Death Knight. All the Death Knights we know of were paladins (I think), but nowhere did the Litch King say "Oh, by the way, if you want to be a Death Knight you have to be a Death Knight." Judging by the abilities of a Death Knights, I'm guessing any Warrior could also become one. I'm not sure though.Aliron 19:49, 12 April 2008 (UTC)


 * Not all Death Knights were paladins, in fact the first ones were just re-animated dead knights imbued with the souls of Orcish warlocks. Also, see Why all race Death Knights make sense from a lore standpoint. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 12:57 AM PST 14 Aug 2008

Runes on weapon vs. enchants
It sounds like things are going to get extra complicated for Death Knight weapons if they can have runes, enchants, sockets and enhancements. -- Fandyllic  (talk · contr) 12:47 PM PST 9 May 2008
 * Runes are just a form of mana/rage/energy (along with Runic Power), I don't see how it will affect enchants or sockets.  20:10, 12 May 2008 (UTC)


 * I'm just interested on how they'll change certain racials just for the death knight... mainly I mean the Blood elf racial of Arcane Torrent 02:14, 13 May 2008 (UTC)


 * Well, from what I've seen of Runeforging, my original statement still stands. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:42 PM PST 13 Aug 2008

Not to mention BElf rogues. They don't have mana, yet they can still use Mana Tap and Arcane Torrent. Toran Wildpaw of the Frenzyheart (talk) 02:59, 12 October 2008 (UTC)

"Fallen" humans?
Am I the only one who thinks that the race for this Hero class is fixed as "fallen" paladins, knights or footmen who died fighting the Scourge back in the third war (Lordaeron armies, Scarlet Crusade zealots who fell on Lordaeron and Northrend, etc), wich are all HUMANS (nope, BE paladins are a recent addon - I'm speaking of the past)? I say that because it seems everyone is convinced that the class will be available for ALL the RACES, when instead, however, Death Knights are indeed humans (even those of the ol' Horde - at least on the façade) and indeed the "race slot" (I don't believe there is a race slot for the DK) for them will be directly tagged as human (altough available for everyone, every "individual player" not every race).

Is there a place where it says otherwise, that all the races are available to be "rolled" as Death Knights? (because I need to see before believing that plain orcs, trolls or tauren will change their minds that "drastically" in order to wield cool frosty runed blades). Just think, if some day in the future the next hero-classes wich are more "racial oriented" are implemented, then the Death Knights will be the only hero class available for all the races, wich makes things really "odd", not to say it is almost a show of Shark Jumping if in the end even the tauren or gnomes becomes Death Knights (or Witch Doctors) in the future...

By the way, runes in this hero class are just what Kanaru said, plain rage/mana/energy bars substitudes, wich only adds a little enhancement to the plain metal blades and are used for casting certain school spells on the DK's repertory. Perhaps, for example, if you want to have the Frost Presence on, you shall need all the runes on your blade to be all from the Frost school (wich pushes you to use only Frost school spells - like the Shadowform wich prevents your to use Holy school spells for example), or, if you want to raise ghouls or use the Death Coil thing, you might need to have at least 3 or 4 Unholy school runes on your blade at least (wich perhaps are the equivalent to 300 or 400 mana for those spells to work). Just a plain guess. Hey, this sounds almost like the mana cards from Magic The Gathering, WTF??? Mountains, Islands and Swamps? /confused

I wanted to add that perhaps GameSpy missunderstood "something" when stating that thing about "all the races" (and then jumped to the DK-gnome joke). Also Nethaera doesn't corroborates this "all races" thing, just that "there is no plans for race restriction at this moment ".-- Ravenore, the Necroshadowmancer 18:06, 15 May 2008 (UTC)


 * Other than GameSpy has reported that the death knight will be available to all races.-- 18:27, 15 May 2008 (UTC)


 * They are not going to limit what the player want to play as a death knight, and that will most likely be the case with all hero classes. Read this if you looking for more sources. Or rather this one, it's more current. 19:27, 15 May 2008 (UTC)
 * "We saw on the character selection screen as the PC operator scrolled through a few random races, that Taurens, Orcs and Dwarves were available as Death Knights. I later saw a Gnome Death Knight on another machine, which backs up the statement Blizzard have made in the past that all races will likely have access to being a Death Knight." So, that accuratelly overwrites whatever final decision Blizzard makes in the end of all the beta testing? For me those race slots were no more but DEV test races, a beta previous to the release of the final content. Seriously, they can be even just "flavour" info for the viewers to brainstorm about the expansion (like we are doing here right now). I don't see that "visual proof" as a final backup on end terms /shrugs --[[Image:IconSmall_ForestTroll_Male.gif‎ ]] Ravenore, the Necroshadowmancer 04:31, 23 May 2008 (UTC)


 * Blizzard has stated many times that all races will be DKs. And um...the DK aren't people who "change their minds", they're people who wree enslaved by the Litch King, and finally got free. Aliron (talk) 00:50, 21 May 2008 (UTC)
 * So, then there are trolls and tauren knights outthere, I suppose riding kodos and raptors with the banner of Lordaeron in their shields. Who on the whole Thunderbluff or Stranglethorn dared to miss such a distinguished class role? I feel like to build up a RP character, a tauren abducted in Desolace and brought to Plagueland's ziggurat thing in order to be raisen as a zombie tauren knight with frostie powers. Seriously... Doesn't feels odd about this class being for ALL the races in the game?

Oh, and just as an last edit, when I said "change their minds" I was speaking about the culture of the races trying to go drastically to adopt the culture of knights from the human nations. -- Ravenore, the Necroshadowmancer 04:24, 23 May 2008 (UTC)


 * Death knights existed before the Scourge as re-animated dead knights imbued with the souls of Orcish warlocks by Gul'dan. See Why all race Death Knights make sense from a lore standpoint. So the rationale of the original poster is flawed from the start. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 1:04 AM PST 14 Aug 2008

Death night lvl 55, or what ?
Hey everyone, i was wondering if u could answer my questiong of " The lvl 55 death night "

lets say i have a lvl 70 Orc hunter(horde), then when the wraft of the lich king comes out, then can i make a lvl 70 deathnight Night elf(alliance) ?

Or is it gonna be a lvl 55 deathnight(horde or alliance ) then ?

be regards infernaty. —The preceding unsigned comment was added by.
 * Death knights always start at level 55. -- Dark T Zeratul (talk) 20:22, 6 June 2008 (UTC)

Completely Confused
Ok, I just heard that to make a DK on a ccertain server, you must have a 55 on that server. For example, if my only lvl 55 is on the server Shadow Council, I cannot then make a DK on the server Executus. In other words, I must have a lvl 55 on every server that I want a DK on. Is this true? I definatly don't want to have to level to 55 every time I want to make a DK, being the alt-itis inflicted RPer that I am. =( Aliron (talk) 18:41, 2 July 2008 (UTC)

The official site says "Simply have a character of at least level 55 on the World of Warcraft account you play, and you will be able to create a new level-55 death knight of any race." From this you can take that once you reach level 55 with any toon on any realm, deathknights will be unlocked for your entire account. Meaning, you can make a death knight on another server if you'd like. (Everything is subject to change.) 19:41, 2 July 2008 (UTC)


 * Nah again I've heard you need a level 55 on the server you create the deathknight. I suppose we'll only find out when the game actually comes out. RealmS (talk) 19:55, 2 July 2008 (UTC)


 * Yea, I heard that too... I might be thinking of old info too... back when they were going to do a chain of quests to earn the DK, now that its just given to you when you reach 55, it would be mostly likely that they'll restrict the DK to servers you have level 55s on. That way you can't just create DKs on every server you please to farm gold. 20:11, 2 July 2008 (UTC)
 * Last Blizzard said anything about the subject, it's that you only need one level 55 character and you can create a death knight on any realm. Part of the justification for this is that if you've got friends on another realm and you want to try playing with them, you don't have to start all the way at level 1 to do it.  You are limited to one death knight per server, but you don't have to have a level 55 on each server you want to make one. -- Dark T Zeratul (talk) 23:46, 2 July 2008 (UTC)

Ok sorry if this has been asked before, does the deathknight take over one of your characters totaly or it is like rolling a brand new toon only at lvl 55 --Toasty 23:56, 2 July 2008 (UTC)
 * Brand new level 55 character. -- Dark T Zeratul (talk) 23:56, 2 July 2008 (UTC)

Professions?
What happens with a DK's professions? After they choose them, do they start with a certain skill level, or do they have to start from 1 (which would suck...)? 04:11, 22 July 2008 (UTC)
 * The only profession I've heard death knights getitng at all is First Aid 275. That's it. If you want inscription or whatever else you plan with death knights, you gotta start from scratch. Sorry. --Joshmaul (talk) 17:19, 26 July 2008 (UTC)
 * Well, least we don't have to farm linen cloth. 17:24, 26 July 2008 (UTC)
 * From my experience in the &beta;eta so far, you start at First Aid 270 and no other professions. You also still need to do the trauma surgeon quest, even though you normally need to have done it to get beyond 225. SInce this is beta, they could change it. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:40 PM PST 13 Aug 2008
 * I actually enjoy that quest. 06:42, 14 August 2008 (UTC)

Money
How much money do they start with?  Mr.X8  Talk Contribs  21:27, 1 August 2008 (UTC)
 * Zero! Zilch! Nada! Zippity-do-dah! *ahem* Seriously, despite the fact they start at level 55 and they get better starting gear than the other nine classes, it's still a new character. They start with nothin'. --Joshmaul (talk) 23:46, 1 August 2008 (UTC)
 * Which if fine... cause a free quested lv 60 mount at around 55, and first aid starting at 275... and I'm sure there's a mailbox there, so with mail to yourself from yourself being instant, thats bags and money right there. 01:41, 2 August 2008 (UTC)

But you're on the Scourge when you're in Ebon Hold and laying seige to New Avalon. Would you be able to loot the hundreds of mobs you kill? I mean you have to ride on the back of a dragon and kill 200 people, imagine 200 lvl 50ish mobs dropping only 4-10 sil (the average amount I'd say)  Mr.X8  Talk Contribs  03:32, 2 August 2008 (UTC)

im pretty sure the lich king wouldnt allow hsi servants to just go to their relatives and say " Hey there im alive again lich king raised me from the dead, hurrah, just writing to say im gonna go destroy everything i knew and loved!", there isnt a mailbox there while your in the instanced version. There is one in the non-instanced one.-- 21:02, 13 February 2009 (UTC)


 * Actually there is a mailbox in the instanced one. If I remember correctly it's in the middle of the Havenshire Farms. There is a quest that starts from it, so it's obviously intentional. Whether or not you can send mail to other characters not in the Scarlet Enclave is still to be discovered. 12:21, 14 February 2009 (UTC)

Hopefully So
Will DKs be able to lvl in the Scarlet Enclave? If so, doesn't that mean they could stay in forever?  Mr.X8  Talk Contribs  21:15, 3 August 2008 (UTC)

Technically, yes until they are actually too high a level to gain stuff from the mobs. But if you would WANT to stay you need to not do the last quest at the chapel. Doing it causes you to be uninstanced when its all over.-- 21:05, 13 February 2009 (UTC)

Not specified
I would like to ask two questions of things that are not specified in the Article concerning the Death knight hero class.Firstly will all the classes have the right to become Death knight because i only saw gnome, dwarf and human pictures only for expample "Will night elves be able of becoming Death knights?" and secondly it is written that having a level 55 character is obligatory does that mean that a new character must be made level 55 and then converted to a death knight or will he be created from scratch as a level 55 character with no talents? If so then a player with only a level 70 caracter will be able to create a Death knight right?

I appreciate the time you spend reading my questions.

Strauss93 (talk) 23:12, 5 August 2008 (UTC)

Every race can become a DK as can any class. No you keep your lvl 55+ character when you create a Death Knight and as for starting from scratch if you mean starting at lvl 1 with whites and greys, no you start in an instanced part of the Eastern Plaguelands at lvl 55 with a both blue & green items.  Mr.X8  Talk <font color="#000000" title="Don't think of it as spam, think of it as me spreading my teachings">Contribs  23:43, 5 August 2008 (UTC)


 * Sorry Mr.X8, but your description isn't quite right from what I've seen of the &beta;eta so far. You don't convert a character, you make a new one once DK is available. So since you start new, the "any class" part isn't really relevant. You start with mostly green items and replace most of them with blues via the quests in the "instanced" DK starting area which is the east coast of EPL. I was level 57 or 58 when I got out of the instanced area, but I suppose you could grind and be higher before you finish the final battle quest. Of course some of this could change. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:36 PM PST 13 Aug 2008

Rune applcation?
Someone posted that you cannot change the runes on your weapon, and are going to be used like weapon enchants. I saw no citation, I'm confused as to the truth of the statement. Should it be removed? TheAdamant (talk) 05:13, 14 August 2008 (UTC)
 * I think you're confusing two separate things with each other. The runes used for abilities - blood, frost, and unholy - are now fixed at two of each and not customizable.  Death knights also have access to the Runeforging "profession" (similar to a rogue's poison crafting), which allows death knights to apply special death knight-only enchants on their weapons. -- Dark T Zeratul (talk) 05:18, 14 August 2008 (UTC)
 * Ah, I misread the thing and didn't notice the citation. I understand now--even if I don't like it.TheAdamant (talk) 05:19, 14 August 2008 (UTC)
 * You can change the "rune" on your weapon with Runeforging, but it requires a runeforge. From what I've seen you can change the "rune" without penalty in the &beta;eta so far. Feels unfinished, though. You don't get any skillups and all the "recipes" are orange. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:31 PM PST 13 Aug 2008

Death Knight: Messed Up Race...
I believe that, finally, there is an Undead Raising/Using class! Finally, a class that serves the Lich King for a while. But alas, they still messed up the Death Knight. First of all, If I am a death Knight, which appearantly only serve the Lich King, I expect to stay on the side of the Lich, not change it once my temple or whatever is taken over. Second of all, if I do serve the lich king, I don't think I have much of a choice on wheather or not I can change my mind. Thirdly, races like Draenai, Tauren, and Dwarves, who completely hate Evil magics really, should not have this hero class! And lastly, why a hero class? Why not a regular class?


 * Sign your posts. First off roleplaying is not allowed in the talk pages. Secondly, actually in Wrath the questline for Death Knights has them initially working for the Lich King, but certain parts of the questline has the consequence of severing them from the Lich King's control and regaining their free will. So in this way the player death knights are free to rejoin the Alliance or Horde, and they are members of the newly formed Knights of the Ebon Blade, a neutral death knight organization who has tasked themselves with the eradication of the Scourge.Baggins (talk) 01:23, 30 August 2008 (UTC)

Alliance and Horde hating on Death Knights?
Hey guys, I was just wondering something. I heard some guy saying Alliance/Horde hate the playable Death Knights. Is this really true in any way? Toran Wildpaw of the Frenzyheart (talk) 18:29, 31 August 2008 (UTC)


 * It's usually inaccurate to say that an orginization itself, as a whole, hates a group of people. The Horde and Alliance don't hate Death Knights as they've obviously accepted them. But most individuals of each would probbaly have a negative outlook towards someone they knew was a death knight. Usually fear and great mistrust, and yes hatred would be quite common as well. Same as warlocks. Of course gameplay limitations limits this from being seen in game. Generaly Death Knights and warlocks would try and disguise their "careers". Both would be far and few in between and wouldn't simply and casualy stroll through capitals, as a warlock walking through Orgrimmar would likely be spit upon, refused services, etc... and one in Stormwind would be arrested immediatly and thrown in the vault. Of course in WoW this wouldn't make playing these classes very fun and thus warlocks can run around in their tier 6 armor with their felhounds at their side and death knights can stroll through with their runeblades out in the open. But is this pertaining a change or addition to the article? Because we would need a citation from an official source about the Alliance and Horde's feelings towards the death knights. I'm assuming, otherwise this is a non-editorial discussion and belongs on a forum not here. 19:18, 31 August 2008 (UTC)

Well, it's for non-editorial purposes. I just thought this would be the best place to ask. Sorry. Toran Wildpaw of the Frenzyheart (talk) 19:50, 31 August 2008 (UTC)

a paradox
there is a simple paradox about the death knight: those are the facts we know: 1/ At the time WoW was relased there were no humans in the plaguelands. 2/ the dreanei arrived to azeroth a year after WOW. 3/ A death knight begins his game in an area befor the release of WoW (there are humans in the plaguelands).

the paradox created is the DREANAI DEATH KNIGHT. there were no dreanei in azeroth before WoW. --Doryban129 (talk) 17:31, 11 October 2008 (UTC)
 * Not true. The death knight starting area takes place between TBC and WotLK. -- Dark T Zeratul (talk) 18:04, 11 October 2008 (UTC)


 * While there is a timeline concern (Draenei shouldn't have on Azeroth long enough to be subverted by the Lich King), it isn't a paradox. -- Ragestorm (talk &middot; contr) 02:18, 12 October 2008 (UTC)

Quick question
Hey guys, I was just wondering something, do draenei DKs keep their Gift of the Naaru racial ability? Toran Wildpaw of the Frenzyheart (talk) 01:18, 27 October 2008 (UTC)
 * Yes, they do keep it. I've seen it used. :) --Dorvelle (talk) 02:36, 21 November 2008 (UTC)

Alright, was just wondering. Kinda thought that draenei DKs might not have it since they're in the Lich King's service and all, and you'd think that he'd frown on using light magic... Toran Wildpaw of the Frenzyheart (talk) 03:05, 21 November 2008 (UTC)
 * They're not in the Lich King's service anymore, haven't you played the intro quests in the Scarlet Enclave?? -- 07:48, 24 November 2008 (UTC)