Talk:Stance

The Druid must have one more stance, Cat Form - Prowl, corresponding to a rogue's Stealth being a stance. Madkaugh (talk) 02:38, 28 May 2008 (UTC)
 * Nope. for macros use [stealth] Cowlinator (talk)

Can anyone confirm/update plz if warlocks demon form is considered a stance for macros? Cowlinator (talk) 02:23, 26 October 2008 (UTC)
 * fixed Cowlinator (talk)

Death Knight
I can find no evidence anywhere that DK presences are treated like stances by the game, or where 1=blood 2=frost etc came from. The [stance] macro conditional does not seem to work with presences at all. --Cowlinator (talk) 08:13, 16 January 2009 (UTC)


 * They worked for me. 17:41, 16 January 2009 (UTC)


 * Dang, I swear I tested it and it didn't work. Don't I feel dumb now...  -Cowlinator (talk) 00:06, 17 January 2009 (UTC)


 * I have tested it just now, and stance conditionals (other than [nostance] which appears to always be true for Death Knights) do not work for Death Knight presences. Can someone else test it, and if you have a macro that works using a [stance:x] conditional, post that macro here? Otherwise I'll check back in a week or so and delete the Death Knight column. -Nandini (talk) 05:25, 2 March 2009 (UTC)


 * They do not work for the [stance] conditional in macros. Don't understand why not, seems rather biased against DKs to limit that ability. I only found this out as i was helping a friend warrior work on his macros and expected to be able to test the logic for him on my DK. -- 13:19, 7 May 2009 (UTC)


 * Name a skill that a Death Knight has that REQUIRES you to be in a specific Presence in order to use (aka, you cannot use X while in Blood Presence, or you are locked out of using Y while in Frost Presence). That is what determines if something is considered a stance or not.  Warrior have skills that have stance requirements for use.  The holy spellbook is locked out if you're in Shadowform, Ghost Wolf locks out everything but auto attack, druid feral skills require a feral form which locks out other skills.  Those qualify as stances.  Death Knight Presences do not. Inien (talk) 00:45, October 27, 2010 (UTC)

Hunter and paladin?
A hunter's Aspects and a paladin's Auras don't count as stances? --Azaram (talk) 05:07, 6 December 2008 (UTC)


 * Hunter's Aspects don't appear on the special stances bar, so they don't count as stances. I'm not sure about paladin Auras, but if they appear on that bar then by all means put them in.  Jormungand01 [[Image:IconSmall_Rogue.gif]]  talk  · contribs  09:31, 6 December 2008 (UTC)


 * I dunno, I don't use a standard UI, so I don't even know what the bar would look like... I was asking, not complaining. --Azaram (talk) 11:49, 7 December 2008 (UTC)


 * Paladin auras are definitively not stances, even though they appear on the "Special Action Bar". Whether or not a spell appears on this bar has no direct relationship to whether a stance is associated with that spell. -Nandini (talk) 06:19, 2 March 2009 (UTC)

Hunter aspects now seem to appear on the Stance Bar. Has anyone figured out numbers yet? --Webfox (talk)


 * They're still not stances, so they still have no numbers. Inien (talk) 00:38, October 27, 2010 (UTC)

Minor Edits
Changed "In macros and the Bongos add-on" to "In macros and some action bar add-ons" since Bongos is out of date and shouldn't really be specifically mentioned. Also changed the location of the threat link, since it seems customary to link the first instance of the word. -BrknSoul (talk) 01:01, 17 May 2009 (UTC)

Undoing Starlightblunder's table re-format. Starlightblunder; Please include classes when reformatting this table. -BrknSoul (talk) 15:18, 12 July 2011 (UTC)

Removed outdated Warrior Stance information. Placing it here, if anyone wants to update and expand on it for all classes. -BrknSoul (talk) 15:23, 12 July 2011 (UTC)

Warrior stances
Some warrior abilities require a specific stance. For example, Intercept only works in Berserker Stance. Changing stance will cause a warrior to lose all their rage. At level 58, warriors can train Stance Mastery from any warrior trainer, which lets them retain 25 rage. This can be further increased by an additional 50 rage with two points in Tactical Mastery.


 * Battle Stance - initially enabled, very flexible
 * Berserker Stance - emphasizes offense and threat mitigation
 * Defensive Stance - emphasizes defense and threat generation