Category talk:Formulas and game mechanics

Skill levels, regular hit damage
I've noticed that with a very low skill level in a weapon class, do can't do appreciable damage even to someone who is around your level. And once you get to a specific skill level, suddenly you do full normal damage. So it is apparent that skill level is important in this respect. Is there a formula related to this? I mean, do level 20 mobs all have the same defense skill or whatever else reduces damage? It'd be nice to know this, and it is noteworthy that having a racial or class bonus to weapon skills increases skills enough so that it is as though you were one level higher than you really are. Schmidt 00:25, 1 Dec 2005 (EST)


 * A mob has maxed skills for its level (i.e. defense would likely be 20 * 5 = 100). Weapon skill vs. defense affects chance to hit and crit. I was never aware of it also reducing damage done, however there are 'reverted crits' (i.e. you perform 50% damage hits) in game (they should have a name I forgot :) Stilpu 03:52, 1 Dec 2005 (EST)


 * Yes indead: using skills prevents 'glancing' hits when the skill level is high enough, but on the other hand, skills whose level is lower than your normal attack skill miss a lot more often. I for example was spamming Heroic Strike to hit high level mobs after getting a new rank from the trainer, but one or two levels before I would get a new rank of execute, the latter would miss/get parried/dodged a lot often.--Trail 05:46, 8 Dec 2005 (EST)


 * Thanks for mentioning this. I've been using the first rank of Seal of Command since I got it. Now I have 3 ranks in it, and I think I do see a difference. I thought the only effect would be that of the judgement--increased damage when the target is stunned. Schmidt 10:54, 9 Dec 2005 (EST)


 * As Trail implies above, what you were seeing was Glancing blows. If your melee weapon skill is much lower than your target's defense skill, many (if not most) of the attacks you make will result in Glancing Blows, and each glancing blow will do significantly less damage than a normal hit. -- Tracer 13:10, 23 August 2006 (EDT)

hit chance and such
Cant exactly find the decreased hit chance that you have on higher level mobs. does a list exist yet for displaying this?

spells have increased chance of being resisted. monsters are harder to hit, and you have a chance of glancing blows more often. CJ 05:54, 27 Feb 2006 (EST)

Localization
Hi all,

I'd like to know if it's okay to translate the articles from this category to French, for WikiWoW. The GNU Free Documentation License clearly allows this, but I'd like a more "moral" approval. --Furism 05:03, 6 July 2006 (EDT)
 * I'll take that as a yes :) --Furism 02:24, 11 July 2006 (EDT)

Table for generating attack results
The table-based nature of the way WoW resolves melee and ranged attacks is mentioned on many pages throughout this Wiki, but I felt there should be a page devoted solely to this notion. I threw this page together yesterday and, as Blizzard has not given an official name to this concept, I arbitrarily called the article Attack table.

I'd like to see this article linked in the main "Formulas and Game Mechanics" page, if doing so would be sensible.

Note that the Research:Definitive Melee Calculations article contains a lot of the same information, but this latter Research article has the more aggressive goal of coming up with a formula for determining average melee damage over the course of a long battle. My Attack table page merely seeks to codify the theory of single "die roll", mutually-exclusive attack results.

-- Tracer 12:51, 23 August 2006 (EDT)

Exporting formulas, writing formulas
I think that, with the combat system becoming more complicated (TBC), we should start compiling the new the formulas and making all spreadsheet-exportable. Personally i think that having less questions about DPS, Defence etc. in-game and on the wow forums(fear me, for i am bored) will be better. . --User:Jures 09:04  Novemeber 3 (UTC)

Fear the Grammar Hammer
Is there any specific reason this page isn't titled "Formulae and game mechanics"? I believe that would be the correct way to do it.