Events/Party


 * Note that this page is automatically generated; editing it is pointless. To edit event descriptions, edit the entries in the alphabetical pages, e.g. Events/A, Events/B, etc. Changes there will be copied over to here within a few hours.

Party related events
Fired when a message is sent or received in the Party channel.
 * arg1: Message that was received
 * arg2: Author
 * arg3: Language used
 * arg11: Chat lineID
 * arg12: Sender GUID

Fired when a message is sent or received by the party leader.
 * arg1: Message that was received
 * arg2: Author
 * arg3: Language used
 * arg11: Chat lineID
 * arg12: Sender GUID

Fired when a message is sent or received in the Raid.
 * arg1: chat message
 * arg2: author
 * arg3: language
 * arg11: Chat lineID
 * arg12: Sender GUID

Fired when a message is sent or received from the raid leader.
 * arg1: chat message
 * arg2: author
 * arg3: language
 * arg11: Chat lineID
 * arg12: Sender GUID

Fired when a warning message is sent or received from the raid leader.
 * arg1: chat message
 * arg2: author
 * arg3: language
 * arg11: Chat lineID
 * arg12: Sender GUID

?

Fired when you decline a party invite.

Fired when a player invite you to party.


 * arg1 : team leader name

Fired when the player's leadership changed.

Referred to as buggy.

?

Fired when the party's loot method changes

Fired when the player's party changes.

As of 1.8.3 this event also fires when players are moved around in a Raid and when a player leaves the raid. This holds true even if the changes do not affect your party within the raid.

4-2-05 Edit: This event is called twice when the event PARTY_LOOT_METHOD_CHANGED is called.

7-28-05 EDIT: This event is generated when someone joins or leaves the group, also generated whenever someone rejects an invite and you're in a group. Also, if for instance you have 3 people in your group and you invite a 4th, it will generate 4 events. If you call GetNumPartyMembers it will return 0, 1, 2, and 3. First event returing zero, 2nd event returning 1, etc etc.

Fired when a specific party member is offline or dead


 * arg1 : Player Name

Fired when a specific party member is still connected


 * arg1 : Player Name

Fired when the player enters an instance that saves raid members after a boss is killed.


 * arg1 : instance name
 * arg2 : seconds until reset

Fired whenever a raid is formed or disbanded, players are leaving or joining a raid (unsure if rejected join requests also fire the event), or when looting rules are changed (regardless of being in raid or party!)

New in 1.11. Fired when a raid target icon is changed or removed. Also fired when player join or leave a party or raid. arg1 is who gets updated.

Note: Does not get triggered if a mob wearing a raid target icon dies (the icon is removed from that mob, however.)

Question/Correction: I can not pick up arg1 at all from this event. Change in 1.12? Please clarify if possible. Question/Correction: You are correct. The only arg is 1, which is the event name itself. --Robinson 02:34, 15 January 2007 (CDT)

New in 1.11. Fired when a Ready Check is performed by the raid (or party) leader.


 * arg1 : name of character requesting ready check (ie., "Ansu")
 * arg2 : variable number (usually 30). Denotes time before automatic check completion.

Fired when a player confirms ready status.


 * arg1 : UnitID (raid1, party1). Fires twice if the confirming player is in your raid sub-group.
 * arg2 : status (1=ready, 0=not ready)

Fired when the ready check completes.