Talk:Halfus Wyrmbreaker

Loot
I tried to add Helm of the Nether Scion to the loot table and it claimed I was trying to add external links. It said to contact an administrator.Chintoka (talk) 19:45, 18 December 2010 (UTC)

Halfus's abilities are out of date
As of 12/23/10, Halfus' abilities and the effects provided by the drakes are out of date and very misleading. Unfortunately, I don't have enough experience with the fight to make knowledge edits myself. All I'm sure of is that his mortal strike stacks up 6% at a time (up to 15 stacks), and he doesn't whirlwind anymore. He periodically does a raidwide stun instead.


 * With the removal of such mentions in the "Strategy" section, I think the article is now up-to-date
 * --Dimensional (talk) 19:34, 31 December 2010 (UTC)

Description
Is the information on when Halfus was first defeated really needed in this article? Or is it just clutter?

Drake Abilities and Priorities
This fight is more or less hell on healers at the beginning. The rest of the raid must manage the fight to help healers from going oom too early. After two drakes are killed, there's plenty of time to regen mana and top everyone off.

IMO, getting time warden active is essential if he's up for the week. This enables the raid to avoid the fireballs more easily and puts more responsibility on the DPS to avoid rather than just eff you healers.

The slate dragon being active means that you'll have to do tank switching and time it out until the stacks wear off. I think its 3 sec per stack for them to wear off. I think they wear down gradually so if you need to pick him back up you can.

Nether scion is only really bad when combined with slate dragon. Halfus melee is around 60K, so with those two, tank takes a 60K hit (normally dodge/parry/block applies) and it applies the debuff. You have around 15-20 sec before the tanks have to switch. Plus, one of those tanks must be tanking the drake you are killing (unless you use 3 tanks like we did)

Whelplings being up can be annoying, but the AOE is manageable from the healing perspective. The only nice thing is that they only have 535K hp each, and if they're grouped up, good aoe dps can take them down within seconds. If you can get 53K aoe dps, they are down in 10 secs. It possible for them to be grouped up with one of the larger bosses too--you'll love to see you dps numbers if you can pull this off;-)

I healed this fight with my shammy with Nether, Slate, and Time active, which imo is the hardest combination to manage. About the only good news is the shadow nova and fire aoe are missing. But your tanks are taking massive damage, and the raid is taking 30K fireball dmg every second What finally worked was to do time warden first, having the tanks switch between tanking halfus and tanking time warden. When time was at 50% we pulled up nether. We ignored slate because its pretty easy to have the two tanks switch off of each other and it was deemed more valuable to get rid of his attack speed buff. Once those two were down, we hit halfus with all we had. Heroism saved for that part cause then dps does double damage.

I also tanked it with Time, Slate, and Whelplings active. I ended up being the third tank in the group, which was unconventional but surprisingly successful. Only took us 3 attempts with that setup, because the healers had a much easier time healing. We pulled up Time Warden first, then overlapped with Whelplings. Left slate to be there since we had the 3 tanks.

My opinion for the drakes to be killed: Storm Rider>Time Warden>Whelplings>Nether>Slate. Obviously, only 3 will be up in any given week, so adjust strat accordingly.

Note to all--the fight calms down after one dragon is killed, and after two becomes a dps race on Halfus. Healers should be prepared for huge damage at the beginning but then lots of opportunities to mana up, and even healer dps at the end.