User:Minionman/Minor Changes

This page is for various small changes I would like to see to help the game work a bit more smoothly.

Warriors
New skills
 * Jab: 10 adrenaline. Usable in all stances. Attacks three times on next attack, with each attack dealing 1/3 normal attack damage.  If the warrior is next to more than one enemy, jab splits these three attacks amongst the enemies.  Each enemy hit by jab also gets extra aggro equivalent to 1/3 normal attack damage. (So if a jab hits 2 enemies, the enemy struck once takes 1/3 and damage and 2/3 the aggro that normal damage would cause, the enemy hit twice would take 2/3 normal attack damage and aggro equivalent to normal weapon damage aggro.  If one enemy is hit, it takes normal attack damage and 4/3 normal attack aggro.  If three enemies are hit, each takes 1/3 normal attack damage and 2/3 normal attack aggro.)


 * Initiative: no adrenaline. Usable only out of combat, in berserker stance. Charges an enemy, knocking them unconsious for 30 seconds.  Any damage will wake the target.


 * Nerve Strike (Imagine a vulcan nerve pinch type of skill.): 20 adrenaline.  not usable if the warrior has taken damage within 20 seconds ago.  Usable in battle or berserker stance.  Knocks a humanoid, undead, or demon unconscious for 20 seconds.  Cooldown 18 seconds.

Hunters
Pet and Taming Change When tamed, pet level would automatically be made equal to the hunter's level. Leve restrictions on taming pets would also be removed, and hunter pets might just be changed ot level up with hunters the way that warlock pets do.