Heal

Heal is a priest healing ability, learned at level 16. It covers the niche of a cheap heal that can be cast virtually forever. The downside is that it is slow to cast and not very powerful. For a far more powerful and slightly more expensive healing spell, use Greater Heal. In situations where speed takes priority over mana efficiency, the quick but expensive Flash Heal may be preferred. While both these spells are undeniably more powerful, Heal's superior mana efficiency makes it the preferred option when time is not of the essence.

Numbers
Heal has a spell power coefficient of 30.2%. This is notably less than most other healing spells.

Improvements

 * Heal can be cast to enter the single target healing Chakra state Chakra: Serenity.
 * Divine Fury reduces the casting time of Heal by up to 0.5 seconds.
 * Empowered Healing increases the output of Heal.
 * Heal may proc Grace, Surge of Light, and Inspiration.
 * Renewed Hope increases the crit chance of Heal while healing a target affected by the Weakened Soul debuff.
 * Strength of Soul causes Heal to reduce the duration of any Weakened Soul debuff on the target.