Sanctuary

A sanctuary is an area where PvP combat is disabled for all players, and turning on your PvP flag will have no effect until you leave the sanctuary. Sanctuaries were introduced in World of Warcraft: The Burning Crusade. Places like Nighthaven and Booty Bay are not sanctuaries; PvP combat is still possible there. Just because PvP combat is disabled, that does not mean that a sanctuary is a safe haven; for example, the monsters on the Stair of Destiny are not PvP NPCs and will attack players if aggroed.

Entering a sanctuary differs from the effect of manually turning off one's PvP flag, (or, on PvP servers, entering a friendly territory) in that PvP combat is immediately disabled; there is no five minute wait. Because of this, it is possible to evade PvP combat by entering a sanctuary, for example, if someone is attacked by another player on their way to the Dark Portal in the Blasted Lands, their attacker cannot continue attacking them if they cross the portal and enter the Stair of Destiny.

Known sanctuaries

 * The Stair of Destiny, Hellfire Peninsula
 * Shattrath City, Terokkar Forest
 * Acherus: The Ebon Hold, Eastern Plaguelands
 * Dalaran, Crystalsong Forest
 * Angrathar the Wrathgate, Dragonblight (via an area-wide buff and only after having completed the Wrathgate questline)
 * Argent Tournament Grounds, Icecrown (via an area-wide buff)
 * The Frozen Halls, Icecrown Citadel, Icecrown
 * The Maelstrom
 * Temple of Earth, Deepholm
 * Malfurion's Breach, Molten Front

Sanctuary