Rupture

Rupture is a rogue finishing move that inflicts a bleeding wound on the target, working as a DoT.''

Rank Table

 * Note to use the below, multiply the coefficient by the number of combo points and add that to the base dps value. Which will result in the actual dps per combo point for that rank.

Related Items

 * The 5 piece bonus of the Madcap's Outfit armor set reduces the energy cost of Rupture by 5.

Damage Calculation Formula
The rough formula for rupture(rank 7) damage is: 1pt = Attack Power * 0.04 + 324 2pt = Attack Power * 0.10 + 460 3pt = Attack Power * 0.18 + 618 4pt = Attack Power * 0.21 + 798 5pt = Attack Power * 0.24 + 1000

an interesting side effect is the damage per tick 1pt x 4 ticks at = Attack Power * 0.01 + 81 2pt x 5 ticks at = Attack Power * 0.02 + 92 3pt x 6 ticks at = Attack Power * 0.03 + 103 4pt x 7 ticks at = Attack Power * 0.03 + 114 5pt x 8 ticks at = Attack Power * 0.03 + 125

Talent improvement

 * Serrated Blades increases the damage of your Rupture by 10%, 20%, or 30%.
 * Master of Subtlety increases damage of the opener and attacks in the next 6 seconds by 4%, 7%, 10%.
 * Surprise Attacks makes Rupture unable to be dodged.
 * Blood Spatter increases the damage of your Rupture by 15% or 30%.

Glyphs

 * Glyph of Rupture increases the duration of rupture by four seconds, adding two more ticks to the DoT.

Tips and tactics

 * Save this for longer fights, or fights against highly-armored opponents. Don't waste combo points extending the duration for longer than the fight is likely to last.
 * Be careful of using any DoT-type attacks, as it commits you to the fight in that many Crowd Control abilities will be broken by the damage it causes.
 * The Hemorrhage talent/ability will not add damage to Rupture (or any other DoT).
 * As of patch 2.4, skeletal and non-corporeal undead (such as wraiths), elementals and mechanical creatures are now susceptible to bleed effects.
 * Works well against other rogues who may use vanish to escape, since any damage removes stealth.