User:WoWWiki-11/Wars with the Old Gods

Wars with the Old Gods
New Alliance race.

Which Centaur
The centaur of the Gelkis Clan are a clan of civilized centaurs who fear of wiping out of existence.

History
Originally lead by the Second Khan Gelk, the Magram situated themselves in the southernmost regions of Desolace when the centaur divided into five tribes and have remained there ever since.

When the Gelkis tribe spoke out against Khan Magra of the Magram's notion that strength was essential and the tribe’s survival depended on their fighting spirit, arguing that Theradras always watches over the centaur and will keep the tribes safe and alive, an eternal feud between the two tribes was born.

As such the Gelkis are more civilised - or as close as centaur can come to civilised - than their brethren, with an organised social structure and a firm grasp of the Common tongue. While the Magram only respect strength, the Gelkis respect nature and their birthmother Theradras, calling upon her protection and the power of earth to maintain their existence.

But when the Old Gods threatened Theradras, the Earth-Mother, the clan was angered greatly against them and wished to fight against them, but for them to succeed they need support from other races, and since they can't join the Horde they have no choice but the Alliance.

Centaur Racial Traits
Nature Resistance - Increase Nature Resistance by 10.

Searing Fists - Adds 10 bonus fire damage to an attack against enemies, but drains mana with each shot fired.

Earth Armor - Increase Strength by 5%.

Opal Cutting - 15 point skill bonus to Jewelcrafting (note, this also raises the cap by 15 at each level of Jewelcrafting).

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Race, Faction and Reputation

 * Hometown - Desolace.
 * Capital - Gelkis Village.
 * Reputation with Others - 60000 with the Horde.
 * Languages - Common and Gelkese.
 * Leaders - Khan Shaka.

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Classes
Warrior – Centaurs are a fighting race.

Rogue - They have many type of assassins and ambushers, so why not.

Hunter – They do have a good connection to beasts.

Shaman - They are so shamanistic.

Druid - They are children of Cenarius.


 * They have no connection to the arcane.
 * They are purely shamanistic and nothing else.
 * These centaurs aren't into demons, so can't be warlocks.
 * They have no connection with the Light, so they can't be paladins.

New Horde race.

History
Kobolds are a race of sniveling, rat-like humanoids who infest deep tunnels and abandoned mines throughout Azeroth, but primarily in the Eastern Kingdoms. Cowardly and pathetic by nature, they can be riled to action when backed into a corner. Kobolds have limited intelligence and usually try to stay away from populated areas where other, larger races dwell.

But their sister race, the harpies, which resemble a cross between a Night Elf female and a hunting bird, with long talons for feet, and large graceful wings for arms, are vicious and predatory by nature and are the bane of all other life in the areas were they take root.

Both races were female night elves who during the time before the War of the Ancients gave themselves over to Aviana, but when Aviana was destroyed and with her her realm all of her offspring became highly hostile, but sadly when the Great Sundering accured her male offspirng lost their beauty and form and became known as the kobolds while the females harpies.

For centuies these races lived harmoniously together im memory of the years past and their queen. They shared homes and supplies with each other, but when the Old Gods attacked some of the harpy settlemets they needed help from the greater races of Azeroth, but knew that none would ever accept them, but if the kobolds would ask to be part of the Horde they would be accepted since they do have some ally races in the Horde, and will help the sisters.

Thankfully the kobolds were accepted as part of the Horde, and are selflessly aiding the harpies in their time of need by giving supllies, food, and homes in their settlements.

Kobold Racial Traits
Nature Resistance - Increase Nature Resistance by 10.

Boulder Toss - Hurls a magical stone to a target that causes 32 to 34 Nature damage.

Tough as the ground - Increase Spirit by 10%.

Tunneler - 15 point skill bonus to Mining (note, this also raises the cap by 15 at each level of Mining).

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Race, Faction and Reputation

 * Hometown - Barres(underground).
 * Capital - Gold Pick Mine.
 * Reputation with Others - 5000 with the Horde.
 * Languages - Orchish and Gelkese.
 * Leaders - Moggold.

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Classes
Warrior – They could have warriors.

Hunter – They cood have a good connection to beasts.

Shaman - They are so shamanistic.

Rogue - They are small like Gnomes


 * They have no connection to the arcane.
 * They are purely shamanistic and nothing else.
 * They aren't into demons, so can't be warlocks.
 * They aren't that intune to nature, so can't be druids.
 * They have no connection with the Light, so they can't be paladins.