Druid talents

Druid talents are available to any Druid who reaches level 10. The three trees are Balance (ranged, caster DPS), Feral Combat (melee DPS and/or tanking), and Restoration (healing).

Each talent listed below has a description of the talent, directly quoted from the in-game tooltip. The differences between the various levels of each talent are listed in brackets. "Reduces the cast time of your Wrath and Starfire spells by {0.1/0.2/0.3/0.4/0.5} sec" means that each point spent will reduce the casting time of Wrath and Starfire by .1 seconds.

Requirements are listed for all talents that have them. The talent tree name, followed by a number, represents how many talent points must be spent in that tree before you can learn that talent. For example, "Balance 5" means five points must be spent on Balance talents before that new talent will unlock.

The name of a prior talent followed by a number means that a certain number of points must be spent in a prerequisite talent before that new talent unlocks - Nature's Grace requires 2 points spent in Nature's Majesty.

See also:
 * Druid talent analysis
 * Druid builds
 * Druid Talents calculator at the Official site
 * Druid Talent Calculator at Wowhead
 * Mastery

Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.

Choosing this tree gives you
 * Starsurge
 * Moonfury
 * Mastery: Total Eclipse

Feral Combat
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.

Choosing this tree gives you
 * Mangle
 * Aggression
 * Vengeance
 * Feral Instinct
 * Mastery: Savage Defender / Razor Claws

Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.

Choosing this tree gives you
 * Swiftmend
 * Meditation
 * Gift of Nature
 * Mastery: Symbiosis