Talk:Useful macros for druids

Shapeshift
I'm going to give the shapeshift macros a bit more work. Someone made a rather interesting note to me. *What do you do when your carrying the flag and not in combat?* I will have admit that never even crossed my mind. I've also been giving some though at merging the travel and powershift macro toguether.

Enalung (talk) 14:09, 4 April 2011 (UTC)

I've added a [mod:ctrl] to the travel macro. It's simple a simple fix which works. I'm having more problems with the Feral Powershift / Travel macro. I'm running against the character limit. I started rather simple by keeping the same basic code for the travel part of the macro and simply creating a bypass for bear and cat form in the powershift section. It not seems like I will have to fully merge them in order to remain within the character limit.

Enalung (talk) 16:01, 4 April 2011 (UTC)

I figured it out... Simply forgot a tiny detail. I'm going to update the powershift macro, it's code is obviously outdated compared to the modified versions of the travel and powershift macros. I'll keep it simple for those who want just a powershift macro without all the added funtionality.

Enalung (talk) 16:37, 4 April 2011 (UTC)

Cleanup
The druid section has gotten very messy, contains a lot of stuff which is outdated. I'm currently working on an entire interface setup. I will post the macros which come out of this, update this page as I go as well as remove some of the old stuff. I might fully remove some macros if they are beyond updating. I will also be adding a section on focus macros. I'm currently on those, I will be creating draft page while I work on those.

On that list, the maul macros. They are a good way to rage starve yourself. As a tank, you really want to have full controll over how you spend your rage. This is especialy important if you need to do interupts.

Enalung (talk) 02:15, 23 March 2011 (UTC)

Proposal for new macro format
I would like to propose another format for macros. I have already used it for the macros which I have updated. Feel free to comment and improve on it.

Description

A short one line description of what the macro does

Breakdown


 * Step by step detail of what the macro does...
 * May be omited where the description is obvious enough on it's own...

Notes


 * Anything anyone using this macro would really need to know...
 * This may include required talents...
 * Or could include warnings about macro behaviors which might suprise users...

/cast Macro goes here /cast Macro goes here

Enalung (talk) 02:15, 23 March 2011 (UTC)

Done for today
Well, I've deleted a huge amount of doubled up macros and updated quite a few which I already had improved on for my own UI. I will test see what I can do with the rest later. I will likely use what remains to get ideas on how to improve what I have already updated.

I need to stop forgeting to sign the talk pages... I added a cleaup tag. Enalung (talk) 05:57, 23 March 2011 (UTC)

Balance 4.0.3 section
I just pretty much nuked the entire section. This section contained mostly castsequence type macros. I always attempt to avoid those whenever I can as I like to retain fine controll over which spells I cast. I might have left them there if they had had a good logical construction, but in this case, it was very questionable. Starsurge must be used on cooldown as Moonkin and dot clipping should be avoided as much as possble. There were other major issues with those macros. I just did away with them as I beleive this wiki should promote good play.

Enalung (talk) 14:11, 23 March 2011 (UTC)

Old discussion
I'd like to add a section on Mouseover macros. - Trimble

Furthermore, isnt /stopcasting obsolete? - Merargoren


 * In patch 2.3, which isn't out yet. --Azaram 07:39, 22 October 2007 (UTC)


 * It is now... so, which macros are now obsolete? - Cowlinator

The /stopcasting macros are now obsolete (they will still work but to reduce the characters in your macros to keep it under the 255 character limit you can remove the /stopcasting line) as of patch 2.3. Also any macro's that do not specifically have a key modifier ([modifier:shift] or similar) for the druid caster form will not put u back into the caster form unless you either have a /cancelaura line in your macro or u click on the animal form you are in to cancel the form to get you back to caster form.

As of patch 2.3 blizzard made it so a druid (who has enough mana while in caster form) can switch forms without having to go into caster form. example, cat form will now immediately take you into bear form without you having to either cancel the form or go into the caster form before you enter bear form, as long as you have enough mana while in caster form.


 * need to double check on the /cancelaura line, i didnt have time as of yet to check the command line yet. Grifter


 * Does /stopcasting actually stop the casting still? There have been problems with lag and casting things quickly... Rogues and cat druids that depend on split-second timing had developed the habit of quickly frobbing the attack button so as soon as you got enough energy it would go off... apparently, this now can cause problems because the GCD is on the client instead of the server... /stopcasting would help that. Or is it just wasted space entirely now? --Azaram 04:42, 3 December 2007 (UTC)


 * Yes, /stopcasting will interrupt whatever cast you have if it hasn't made it to the server yet. You should only use /stopcasting in situations where you need an emergency cast, like an NS+heal macro:

/stopcasting /cast Nature's Swiftness /cast Some Heal
 * or an "oh crap, Ice Block!" macro:

/stopcasting /cast Ice Block


 * Otherwise, you're just wasting space. Also, it's advised to not spam macros (see, the "What are the /stopcasting changes mentioned in the patch notes?" section), as if you hit the macro/attempt to cast a spell too early you're penalized the amount of time it takes to send a message to and get the response from the server. But that's still better than the pre-2.3 version where you'd lose the spellcast and have to start over from 0 if you hit it too early. -- 04:53, 3 December 2007 (UTC)


 * Ah, so desu. So it should still work in the original bearpot, but would be rather pointless as everything in it is instant with no cooldown... Thanks. --Azaram 04:57, 3 December 2007 (UTC)

BearPot Not Functional
I tried to use the BearPot macro, and it didn't work. I got an error message saying I couldn't use items in bear form. Well, I made a new macro that worked better for me:

/cancelaura Dire Bear Form /use Super Healing Potion /cast Dire Bear Form
 * 1) show Super Healing Potion

This one had the same effect the BearPot claims to have, which is that the druid drinks the potion and only lets out a puff os smoke because of it. You can test out the two for yourself.

Gamer am i 01:10, 20 November 2007 (UTC)


 * You don't need the 'dire bear form' after cancelaura, that's an overall thing. I've modified the bearpot macro myself, and should update it. I'll try and remember to nab it later. The reason for the 'castsequence' bit in the original one was to allow spamming so that you'd go from bear to caster, healthstone, potion, caster to bear, then try and cast lifebloom. And because you can't cast in bear, it stops there so you can just spaz it instead of having to count. --Azaram 06:22, 2 December 2007 (UTC)


 * Addition; I think I see why you had the 'cancelaura dire bear form', so it'd only work in bear... but I think removing that and making it just cancelform is more generally useful. Spam it and shift from whatever form you're in, hit the potion, then shift to bear. Most often you'd want to do that if you were in cat and needed a potion in a hurry anyway... --Azaram 04:33, 5 December 2007 (UTC)


 * Ok, this is the one I use now:

/cancelform /use Master Healthstone /use Super Healing Potion /cast [nostance] Dire Bear Form
 * 1) show Super Healing Potion

I'm having some trouble with one that is otherwise identical but uses Mad Alchemist's Potion in place of the healing potion... get 'you can't use items when shapeshifted'... I just yanked out all the stopcasting business...--Azaram 18:23, 3 December 2007 (UTC)


 * One problem these versions have that the older one didn't is that it doesn't stop when it hits bear form again. I keep going right back into caster form, getting 'you can't do that yet' since the potion cooldown is in effect, and getting pwnt because I'm standing there all naked and pink. Anyone have an idea how to fix that? --Azaram 09:10, 6 January 2008 (UTC)


 * The solution should be that it shouldn't happen - I've been using this macro myself and never once gone back to caster form... Thus, I think that you might be spamming it - It's meant to be a single press.


 * Mm. The original version was designed for spamming, which is why it had the 'lifebloom' thing in it. I'll have to try it the other way... --Azaram 06:00, 9 January 2008 (UTC)


 * Yup, that did it. One click and it goes right through. Didn't have a healthstone to test; does that work the same? --Azaram 01:54, 19 January 2008 (UTC)
 * (Answers own question, eventually) Yes, it does. --Azaram (talk) 05:11, 16 June 2008 (UTC)

Kill runners
I developed this macro for my druid, solely because i got annoyed with having to hit so many buttons for when certain creatures started to run away while i was in form. Basically, if you're not hitting the alt key, it just casts the universal Attack command. if you hold the alt key, it casts the highest rank Wrath spell you've got.

/cast [mod:alt] Wrath; Attack - Jhecht


 * (I added a header...) Cool... I'd use moonfire, though, as it's instant... less chance of them managing to get to someone else. May want to add that into the main page, too... --Azaram 13:03, 14 January 2008 (UTC)

'One step stance switching' now unnecessary.
I'm going to remove the 'one step stance switching' macro, as with the 2.3 direct shifts it isn't necessary anymore. Just the first one; the 'all forms on one button' things are still useful, I think.

By the way, can someone explain how the Instant shifting with weapons 2.3 macro works?

/equip [stance:1] Terestian's Stranglestaff; [stance:3] Earthwarden /cast [stance:1] Cat Form; [stance:3] Dire Bear Form

With my small macro-fu, it looks to me like 'if I'm in cat, wield Earthwarden and switch to bear. If I'm in bear, wield the Calamari-on-a-Stick and switch to cat'. --Azaram 11:40, 17 February 2008 (UTC)

Castsequence on Anzu?
For the " Healing against Anzu [Epic Flight Form quest]" macro, would it be possible to put in a castsequence to let you spam the button three times and cast it on all of them? --Azaram 23:24, 26 February 2008 (UTC)

Drivel!
For druids especially it seems to hold true: Some people have a poor idea of what a useful macro is! On this page, I have found: Given that the druid has a wide range of powers that are categorically divided into forms, many macros fail to acknowledge that the action bars do the work of form:-conditionals. Many others are guilty of building a crutch that strips away control under the veneer of "convenience".
 * TWO castsequences that include both Entangling Roots and Faerie Fire. (Note to Moonkin: you either want to stay the hell away, or you're plinking with the staff - decide!)
 * an "Anything" button that had an arbitrary ability for each form (e.g.: Demoralizing Roar? Dash?).
 * at least five ways to go into Prowl and then attack something.

In the optimal macro listing, every macro would address a general problem, given the philosophy of solving it, and then solve it in general terms, or fix a very specific problem with a compartmentalized solution. In my revisions, I hope to reduce the drivel into the practical tools it could be. JIM the Inventor (talk) 04:14, 27 May 2008 (UTC)


 * You're getting carried away, I think. Whether you like the macros or not is irrelevant; some people do, and this isn't a general reference thing. It's a list of macros people use that others might like to. Replacing or modifying obsolete ones and removing redundant ones is one thing, but removing entire sections because you think people shouldn't use that type of macro is overboard. --Azaram (talk) 23:49, 28 May 2008 (UTC)

'Advanced' raider bearpot
Why does the advanced raider thing use low level potions before the higher ones? If you're in enough trouble to use a potion, would you not want to use the best you had?

It uses in this order: Bottled nethergon vapor 1500-2500, red ogre brew 1050-1750, Volatile healing potion 1050-1750 (A level 55 potion), Then the super healing at 1500-2500. I would put the super healing second to the bottled nethergon vapor, as they're 'free', then the super healing if I didn't happen to have any of those, or not be in any of the TK instances. Same with the red ogre brew and volatile healing potions, except I wouldn't even bother with those, they're equivalent to level 55 potions, and (in my opinion, of course) a waste of a potion cooldown (not to mention a bag space, for perennially space-challenged druids) when you could be getting another 500 health or more out of them. They all run on the same cooldown, so you're not getting extra potion uses out of it. --Azaram (talk) 05:28, 16 June 2008 (UTC)


 * I believe the macro is built on cost/usefullness. Bottled Nethergon is TK only, so yes, it would be a waste to use any pot before that if ur in TK. Then, ogre brew for the same reason. Volatile healing potion is from Sharai Skyguard quest i believe, so if not in BEM/TK this would be cheapest. And only then, the most expensive, super healing potion. This way you should be saving gold on potting. I hope this clarifies why the creator made it like it is, but i do understand your questionning. When going through the druid macro thread (atm doing rogues, done shamans), i'll put a not with that macro. Dranesis (talk) 14:47, 18 June 2008 (UTC)


 * That makes a little sense, I guess... I usually just pitch the volatile healing potions, they're not worth even bank alt bagspace for me now. I have tons of super healing just from my normal running around, entirely aside from my being an alchemist; I think I've made like two stacks.. --Azaram (talk) 16:22, 18 June 2008 (UTC)

Twistdshade's All in one Druid Speed button Perfected!~
more details can be found where i originally posted the macro http://wowmacros.com/forums/macro-talk/twistdshades-all-one-druid-speed-button-perfected-469.html

Sorry if im breaking a bunch of posting rules, but im new to posting on wowwiki, any tips/suggestions are welcomeTwistdfate (talk) 13:12, 15 September 2008 (UTC)


 * Mainly that you missed. :) This is the talk page, not the macro page, you may want to move it to the main... and rather than use the 'code' tag, if you leave a space at the beginning of the line, it puts the text into a box that's more easily copied from

like this. What is 'item 18902'? --Azaram (talk) 23:57, 15 September 2008 (UTC)

3.0 patch

 * Is there a discussion somewhere about changes to druid macros for 3.0.2? I know the standard tank macro no longer works.  - Omikayaan
 * (Moved your question; new items go at the bottom. Please sign your messages with four tildes in the future. --Azaram (talk) 12:34, 19 October 2008 (UTC)) I haven't seen one yet... --Azaram (talk) 12:34, 19 October 2008 (UTC)

Force of Nature Macro

 * I just stuck a macro on the page that I use myself. I don't know if it is possible to get it down to 1 button click or to refine it in any way, but if anyone can, please do. MagusCie (talk) 01:27, 26 October 2008 (UTC)

Page name beef
If it walks like a duck, quacks like a duck and swims like a duck, why call it a "Useful duck-like animal" - just call it a duck! A macro shouldn't be on this site unless it's useful. Naming pages should be done as simply and intuitively as possible. Druid macros. General macros. Parl2001 (talk) 20:47, January 10, 2010 (UTC)

level 25 druid macro
Can anyone tell me some good macros for a level 25 druid.... i'm not quick enough at casting spells and transforming out.... please... i'm that slow a level one has been able to kill me Dbayliss (talk) 10:50, March 23, 2010 (UTC) (dbayliss)

Corrected Power Shift Bear
I corrected the macro "Power Shift Bear" so it will work in 4.0.1. I wanted to know how to fix my macro from a previous version. I came here for the answer but didn't find it. I finally figured out the problem and came back here and put the answer in. --ItsBrent (talk) 22:54, October 23, 2010 (UTC)

lvl 24 druid macros (some)
In response to previous request, I also am looking... here's what i have so far:

see powershift macros on 'Page' for 4.01

heal macro: /say ".<[ healing ]>." /castsequence reset=target Rejuvenation, Regrowth, Healing Touch (switch order)

looking for a targeting macro similar to this that works... want it to target a player needing healing, then you can press your heal macro: /script for i=1,40 do TargetNearestFriend;if UnitHealthMax("target")-UnitHealth("target")<200 then return end end; TargetLastEnemy;
 * doesn't work as targeting options are nerfed (protected) now

you have to click some selection button, like f1 or f2, then click heal macro guess you need to keep track of health bars to really get it right, ie-play

I suppose there are addons for this sort of thing ;&gt;jamvaru (talk) 13:36, 22 December 2010 (UTC)