Events/Trade


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Trade related events
Fired when the player trades money

Fired when the status of the player and target accept buttons has changed. Target agree status only shown when he has done it first. By this, player and target agree status is only shown together (arg1 == 1 and arg2 == 1), when player agreed after target.


 * arg1 : Player has agreed to the trade (1) or not (0)
 * arg2 : Target has agreed to the trade (1) or not (0)

Fired when the trade window is closed by the trade being accepted, or the player or target closes the window.

?

Fired when the trade window's money value is changed.

Fired when an item in the target's trade window is changed (items added or removed from trade). First call not fired when start trading by dropping item on target.


 * arg1 : index of the trade slot changed

?

Fired when the player must confirm an enchantment replacement in the trade window.


 * arg1 : new enchantment
 * arg2 : current enchantment

''It appears that this event was removed from the game. It was once used to ask you if you wanted to accept or reject a trade. It no longer triggers, not even when "Block Trades" is enabled.''

Fired when another player wishes to trade with you.


 * arg1 : player name

Fired when a trade attempt is cancelled. Fired after TRADE_CLOSE when aborted by player, before TRADE_CLOSE when done by target.

Upon a trade being cancelled (as in, either part clicking the cancel button), TRADE_CLOSE is fired twice, and then TRADE_REQUEST_CANCEL once.

Fired when the Trade window appears after a trade request has been accepted or auto-accepted

Fired when an item in the target's trade window is changed (items added or removed from trade).


 * arg1 : index of the trade slot changed

Fired when the trade window is changed.