User:Talgar/PvP Suggestions

Headhunting
A quest giver would give you the name of a player of the opposite faction and a tracking device. Every 5 minutes, you could use the tracking device to pinpoint the exact location of your prey. You must kill this player and your time frame is unlimited.

- The player's name the quest giver gives you is someone of equal level, similar gear and currently logged on. - You can abandon quest and get it again. This prevents you from being stuck with someone who never logs on or leaves cities. You can only do this once every hour (or maybe per day). - I could see this as being a weekly quest - Reward should be 1000 honor and 15 gold. - You must do at least 50% of the damage to the player - I could conceive of a warning to the prey every time the questor uses the tracking device

Assasination
Rogues only, repeated style of quest at different levels.

Sneak into hostile PVP area, assassinate one of many random, level specific NPCs. /wait 20 seconds - sound alarm - defense channel says where murder occured, offers bounty for other side players if they catch hostile rogue.

After kill, quest assigns random spot of hostile PVP area (so enemies can't camp there) as "extraction point" get to extraction point use item "smoke" (/pop smoke) for friendly flight extraction in 15 seconds.

I think this would actually be fun for both sides, and would make some sense to give rogues something cool to do.

Ranks

 * bringing back ranks in a new title system that does not decay with time, but does decay from being killed by a similarly ranked opponent. This is the crux of the whole system really, what makes everything else in this post work. Thankfully Bliz *might* *possibly* already be working on something like this for WotlK.

Arenas

 * new arena design, as a tournament which is entered singly instead of something you enter as a group. There are no brackets but players might have an individual rating which determines initial placement within the tournament. Multiple events are featured, such as random 2v2 and deathmatch between 10 ungrouped players, and players can win different qualities of tokens (not all tokens could be used for the highest-level rewards) depending on how well they do in the tournament.
 * Player input from the stands might have an effect on what rewards a participant in the tournament gets.
 * New 'tiers' of rewards, corresponding to PvE tiers, can be unlocked thru server-wide AQ-gate-style events, which have a minimum cooldown between when a tier is unlocked and the event for a new tier can start, regardless of how far 'behind' a server is compared to how many arena tiers have already been released by the devs. PvP servers would probably progress through arena tiers faster than PvE servers, while PvE servers would have more advanced guild PvE progression than the arena tier they've unlocked so far.

Faction leaders

 * faction-wide XP/honor buff for killing an enemy faction leader, lasts for 24 hours and persists thru death. If both faction leaders from that city have died the city also burns for an hour or two which is mostly a graphical effect, tho changed NPC conversations and reduced guard spawn would both be nice.

Battle Grounds

 * reintroduction of BG-specific rewards under a new system.

Settlement raids

 * reduced guard spawn.. plz -.- Or changed mechanics so raids that are too incompetent to nuke down civilians don't wipe to guards every single time.

Most Wanted
A list of the most notorious gankers (prolific ganking and skilled enough to kill equal-leveled bounty hunters while avoiding death themselves)