Typhoon

Typhoon is a Druid ability from tier 10 of the Balance tree. It requires you to have a point in Moonkin Form to spend a talent point in it.

Typhoon is an instant-cast, frontal cone damaging spell with a 20 second cooldown that knocks the target back 20 yards and dazes them for 6 seconds. It offers the ability to knock opponents off of cliffs or boats, or just interrupt their spell casts and channels. It also does respectable AoE damage for its cost and cooldown, and is capable of critting.

Talents

 * Gale Winds increases the damage dealt by Typhoon by up to 30% for two talent points.

Tips and tactics

 * Though similar to many spells, Typhoon is technically its own unique spell, combining effects and mechanics of other spells rather than being a mimic of a particular spell.
 * Typhoon can be used to knock enemy players and mobs off of any kind of ledge, including cliffs, boats, platforms, tops of buildings, etc. Typhoon will not knock players or mobs off of cliffs with invisible walls.
 * The knockback of this ability can be used to interrupt spells, but should be used early because:
 * Typhoon is an instant-cast spell, but it still has a travel time. This means that targets immediately in front of you will be hit the moment you cast, but targets far away will not.
 * If you are using this ability in raids, it may be a good idea to get Glyph of Typhoon. Many mobs are not immune to the knockback effect, and this can cause grief if you push multiple targets out of a Consecration or Death and Decay or out of positions that the tanks have worked to get them in.
 * Typhoon can be used in place of Hurricane if there are many mobs with low health or if other AoE is taking care of things in order to save a lot of mana in quick aoe situations.
 * Due to the daze effect it is often used to grief players on flying mounts while flagged such as in WG by knocking them off to their death for cheap and easy honor, or killing AFK players in the same fashion.