Lor'themar Theron


 * "All we do is walk the road we are given with such dignity as we can muster, each to our own glory or demise, and pray that there yet remains something of our own hearts when all is said and done. By the sun, I hope that there will remain something of mine."
 * — Lor'themar Theron, Regent Lord of Quel'Thalas.

Lor'themar Theron is the Regent Lord of Quel'Thalas, and was the leader of the blood elves of Azeroth in the absence of Prince Kael'thas Sunstrider. After Kael'thas' betrayal and eventual death, Lor'themar has become the sole leader of his people.

After surviving the brutal Scourge invasion of Quel’Thalas, Lor'themar, a former commander of the Farstriders, was entrusted with watching over the elven kingdom while Prince Kael’thas journeyed to Outland. Not long afterward, Lor’themar’s will was tested when the prince, twisted by demonic energies, returned to Azeroth and attempted to use the Sunwell for nefarious purposes. Kael’thas was later killed for his treachery, leaving Lor’themar to guide the fate of the blood elves alone. With the Sunwell reborn, a bright future now lies ahead for Quel’Thalas.

Lor’themar, who had weathered many of the kingdom’s darkest days, now leads his people toward their new destiny.

Second War


In the Second War, Lor'themar was second-in-command to Sylvanas Windrunner, Ranger-General of Silvermoon. Lor'themar, a highly skilled ranger himself, joined his brethren in the battle against the invading Old Horde forces after King Anasterian Sunstrider resolved to crush the Amani once and for all. Lor'themar, his armour coated in the blood of his enemies, met with Alleria and Turalyon shortly before an aerial invasion by the Dragonmaw and their subdued red dragon mounts.

Lor'themar noted that he and his rangers had managed to escape the inferno wrought on by the rampant red dragons, though that they cannot breach the flames to save their people just yet. He and Turalyon quickly came to view each other as equals, and Lor'themar was able to convince Alleria that retreat was the only option. Lor'themar then accompanied Khadgar, Turalyon, Alleria, and Kurdran to Capital City. The capital was under siege by Orgrim Doomhammer, though Doomhammer quickly abandoned this battle upon learning of great treachery at the hands of his chief warlock, Gul'dan.

Quel'Thalas had been protected by the mighty power of the Sunwell, which had warded off the red dragon onslaught. Despite this, King Anasterian abandoned the Alliance of Lordaeron following the second war, citing poor leadership on the humans' end that led to unnecessary violence in the elven homeland. Lor'themar, and the high elven nation itself, thus went back into seclusion from the younger races.

Third War
Many years later, following King Anasterian's secession of Quel'Thalas from the Alliance, Lor'themar had become a commander of the Farstriders -- specifically, tasked with watching over the Sunwell and safeguarding those who, in turn, would watch over all of Quel'Thalas. During this time, Lor'themar was befriended by Dar'Khan Drathir, a disillusioned member of the Convocation of Silvermoon who craved the recogniton he felt he never received. Dar'Khan used his friendship with Lor'themar to gain intimate knowledge of Quel'Thalas' defenses - and informed the death knight and scion of Lordaeron, the evil Prince Arthas (whom Dar'Khan had sold his loyalty to), of how to bypass them. Arthas and his undead legions laid siege to Silvermoon, and despite Lor'themar's belief that the situation could still be salvaged, it was already too late.

The Ranger Corps fought Arthas at every turn but were pushed further and further back towards their capital. Sylvanas Windrunner was slain by Arthas outside Silvermoon, the city was sacked, and King Anasterian and the entire Convocation of Silvermoon were killed battling the invading undead. After Sylvanas' death, Lor'themar assumed temporary leadership of the high elves and, along with his much-reduced forces, remained in Quel'Thalas after the fall of Silvermoon as a resistance to the Scourge remnants.

Not long afterwards, Prince Kael'thas returned from Dalaran to proclaim the rebirth of the former high elves as the blood elves, or sin'dorei, in honor of their fallen brethren. Chosen as Regent of Quel'Thalas, Lor'themar was commanded to "safeguard the land and seek a cure for their people" while Kael'thas took a group of the blood elf forces to join the New Alliance resistance against the Scourge in Lordaeron, led by Lord Garithos. His old friend Halduron Brightwing, Ranger-General of Silvermoon, aided him in this task.

The Sunwell
After the Third War, the traitor Dar'Khan Drathir pursued Anveena Teague, the current avatar of the Sunwell, into Quel'Thalas. Leading a group of Blood Elf rangers and employing guerilla tactics against the Scourge forces, Lor'themar, along with his close friend Halduron Brightwing, sought to relieve his ravaged and shattered homeland from the Scourge's grasp. After a skirmish, Lor'themar orders his fallen comrades to be burned -- to ensure they are not re-animated. Lor'themar learns of Dar'Khan's presence in Quel'Thalas, and in a conversation with Halduron, explains his history with Quel'Thalas' greatest traitor.

Following Dar'Khan's betrayal, Lor'themar had fought desperately to protect the sight of the Sunwell -- and though he survived the onslaught of the Scourge, he personally observed the annihilated sight of the once glorious font of power. That day, he resolved to protect the remains of Quel'Thalas from being further tainted by the Scourge, and especially by Dar'Khan. Lor'themar rallies his rangers, and they leave to destroy Dar'Khan.

Lor'themar observes Dar'Khan speaking with Anveena. Lor'themar arranges an ambush, and his forces encircle Dar'Khan -- though the great traitor summons the skeletons of fallen High Elves to protect himself. Lor'themar and his rangers are overpowered, and are forced to retreat. During the march back to safety, Lor'themar is shocked to hear a voice echoing loudly in the distance, which he identifies as belonging to his former ranger-general -- the banshee Queen, Sylvanas Windrunner. Lor'themar approaches Kalecgos and his companions, suggesting the outsiders drop their weapons and surrender to him. Lor'themar offers them but one chance to live -- to inform him of Sylvanas' location. Kalecgos reveals Anveena’s current predicament to Lor‘themar, and that Dar'Khan is as much their enemy as he is his.

Though Lor’themar is apprehensive to trust the word of a half-blood, Kalecgos states that he is no such thing -- but in fact, a blue dragon, albeit currently without the ability to transform. Lor’themar and Halduron are amused by such an unlikely story, and Lor’themar mockingly notes that they might actually believe him if he could prove it. At that point, Tyrigosa reveals her dragon form to the shocked blood elves. Stunned, Lor’themar drops to one knee, and apologizes for his disrespect.

Lor’themar converses with his new companions, and reveals to them the history behind Sylvanas Windrunner’s demise. Unsure as to whether the banshee would be friend or foe, they at least acknowledge that she would forever be an enemy of Dar’Khan. The group travels to the Sunwell Grove, and Kalegcos reveals that Anveena is, in fact, the mortal avatar of the Sunwell itself. Lor’themar splits with the group after this, and joins with Halduron and company while Kalecgos deals with Dar‘Khan.

Lor’themar takes to the field once more to attack Dar’Khan, though the traitor chides him for his consistent failures and turns his attention to Kalecgos. Anveena herself is able to awaken, and annihilates Dar’Khan with the great power of the Sunwell. In the wake of Dar’Khan’s defeat and the revelations surrounding Anveena, Lor’themar places her under the protection of the blood elves -- her true identity to be kept a closely guarded secret.

Reclaiming Quel'Thalas
After Kael'thas' abandonment of the New Alliance, Kael'thas had traveled to Outland to claim a new home for his people, taking 15% of the sin'dorei with him. Kael'thas, however, had not forgotten his people on Azeroth -- Grand Magister Rommath and a number of magisters were sent back to Quel'Thalas, arriving with orders from the blood elven scion -- Lor'themar was to protect Quel'Thalas in Kael'thas' stead, and prepare their people to join the Prince in the promised haven of Outland. Rommath also brought word of a new method to sate magical addiction, and to become more formidable as a result -- smoothly attributing it to being one of Kael'thas' teachings. This process was harvesting magic, including fel-power, from demons and other sources. The elves of Quel'Thalas generally took well to this efficient method, though a minority did not.

As the highest figure of authority in Quel'Thalas, ruling conjointly with his scion in Outland, Lor'themar was forced to exile those who refused to accept such methods -- reasoning that he could not lead a nation divided. These included several of his own former comrades.

The Scourge threats that Lor'themar and his rangers had once had harsh troubles with proved little match for Rommath and the magisters, who quickly went about reclaiming and rebuilding Silvermoon City "almost overnight." Ruling as the Regent Lord of Quel'Thalas, Lor'themar presided over the much-restored city of Silvermoon. Lor'themar was assisted in this daunting task by his two primary advisors, Halduron and Rommath.

Burning Crusade
Leading the blood elves conjointly with Prince Kael'thas, Lor'themar watches over Quel'Thalas as its Regent Lord. However, now without support from the Alliance and with the lingering threat of the Scourge, Lor'themar looked to finding allies. This initially came to pass in several forms -- an ambassador from the Alliance seemed eager to rebuild the broken bridges between Quel'Thalas and the Alliance, though this was a facade -- Anvilward and several Sentinel Spies were both spying on and sabotaging the blood elves' arcane sanctums, a turn of events that ended with Anvilward's execution.

The blood elves were offered support from an unlikely source -- the Forsaken, under the former ranger-general Sylvanas Windrunner. Though initially skeptical of a trick, the blood elves allowed the Forsaken to assist them in terms of manpower in the Ghostlands. Through the Forsaken, Lor'themar began to forge an alliance with the faction his unlikely allies were now a part of -- the Horde.

Though thought destroyed, Dar'Khan Drathir managed to survive the fury of Anveena and again he had intentions to steal the power of the Sunwell. Magister Kaendris sent troops to defeat Dar'Khan, and sent the great traitor's head to Lor'themar. Pleased with this turn of events, and confident that a major Scourge defeat in the Ghostlands would prove the sin'dorei's power to their critics, Lor'themar sent a letter to Thrall in which he requested an equal seat with the rest of the Horde. With the strong support of Silvermoon's former ranger-general, Sylvanas Windrunner, and revealing to the Warchief that Silvermoon's Grand Magister had received word back from Outland - and what is hinted to be in regards to a clan of uncorrupted orcs, Thrall officially accepts the sin'dorei into the Horde. Later, Kael'thas returned to Quel'Thalas in a bid to summon his new master Kil'jaeden via the Sunwell. He attacked Silvermoon City with his felblood elves, and kidnapped the Blood Knights' source of power - the naaru M'uru, whom Kael'thas had subdued in Tempest Keep and sent back prior. Lor'themar told his people that they would endure despite the betrayal of Kael'thas, and that like Arthas before him, Kael'thas would not crush the spirit of the sin'dorei. Following Kael'thas' defeat in the Magisters' Terrace and the banishment of Kil'jaeden, the Sunwell was restored with M'uru's final spark.

Lor'themar personally gazed upon the restored Sunwell after its revitalization, and despite being shocked to the core, could not help but "feel nothing" in the face of the sole leadership role that now lay ahead for him; his scion branded a traitor and his people turning to him for answers in Kael'thas' stead.

It appears that the sin'dorei have generally accepted Lor'themar's rule in the absence of surviving royalty, and the blood elven sentries that had once announced that Kael'thas would lead them to power and glory now speak of Lor'themar fulfilling this role.

With the death of Prince Kael'thas, and no surviving members of the Sunstrider dynasty to claim the elven crown, the future of Quel'Thalas has thus become Regent Lord Lor'themar's to guide.

In the Shadow of the Sun
Lor'themar, still with the fresh scars of Kaelthas' betrayal and the civil war that ran concurrent, has become the sole leader of the blood elven people. Despite his status, and despite Rommath and even Halduron's support in taking on a more prestigious role and attire, Lor'themar retains the belief that he is the regent lord - not the king.

After receiving numerous letters from Archmage Aethas Sunreaver, all of which Lor’themar had chosen to ignore, Aethas announces that he will be visiting Silvermoon City. After a brief encounter with Halduron regarding the contents of this visit, the ranger-general likens Lor'themar's professional attitude towards such political matters to that of a king's. Halduron goes as far as to offer Lor'themar the royal colours of the Sunstrider dynasty, though Lor'themar refuses the notion. After observing his stoic Grand Magister, Lor’themar reflects that for all the thorn Rommath had been in his side, he can feel nothing but sympathy for the shattered man after Kael'thas' great betrayal. Lor'themar personally greets the newly-arrived Archmage, and decides to hear out his plea. Aethas reveals that Malygos the Spellweaver has resolved the destroy all mortal spell-casters, and requests the aid of his people in dealing with the threat the crazed aspect poses, on behalf of the Kirin Tor. Though Lor'themar remains neutral in the matter, Rommath immediately denies the request; citing the Kirin Tor's refusal to assist the sin'dorei as they faced execution in the dungeons of Dalaran. Aethas persists, though Rommath assures him that none of his magisters will assist the Kirin Tor this task. He coldly notes that only the regent lord can overrule the Grand Magister's judgment.

Lor'themar asserts his authority on the matter, and silences their bickering. He mentions that he has business in the south extends his hospitality to the Archmage, and retires to his quarters. After conferring with Halduron, he concludes that perhaps aid would be acceptable if Aethas is given a boundary to work within - reporting back to Quel'Thalas directly, though not representing it officially. Halduron takes amusement in the thought, and likens his words to that of a king's once more.

Days later, atop his hawkstrider, Lor'themar and several Farstrider honor guards begin the journey south. Halduron expresses disdain for Lor'themar's decision to partake in the journey, though Lor'themar continues on. As he travels through the Ghostlands, Lor'themar's ranger roots cannot help but force repulsion as he observes the fate that befell southern Quel'Thalas.

Lor’themar arrives at his destination, the Quel'Lithien Lodge that he and his fellow Farstriders had many a time visited as heroes of their people. He is greeted by the cold response of the quel'dorei rangers present, and after a harsh exchange with them, he throws down his weapons. Lor'themar requests an audience with a former comrade - one Ranger Lord Hawkspear, and Aurora Skycaller. It is granted, and Lor'themar comes face-to-face with the embittered Hawkspear and Skycaller. Lor'themar reveals that a number of the Sunfury had returned to Quel'Thalas, and Hawkspear asks as to whether the return of the prince's forces means Lor’themar is here to apologize on behalf of Kael'thas. Lor'themar says that would likely be so, if the prince was still alive. As a shocked Hawkspear hears the tale, Lor'themar painfully tells the story of the fate that befell their scion, and Aurora concludes that the Sunwell has thus been returned to its people.

Hawkspear inquires about who will take the crown of Quel'Thalas, and Lor'themar states that there are none alive with any right to it. Having informed them of this turn of events, Lor’themar mentions that now the Ghostlands have become far more secure with the Sunfury's input, he could offer the battered quel'dorei aid and supplies. Despite Lor’themar's good intentions, however, Hawkspear is furious at the notion. He reveals that Lor'themar had banished those few who opposed Rommath's radical teachings from their home rather than lead a nation divided, and that they have been forced to scrape a living within the harsh plaguelands rather than their homes. In addition, he mentions that Forsaken agents on behalf of one Nathanos Blightcaller had attacked the lodge; ransacking their documents for a registry and killing several rangers in the process. Hawkspear states that these Forsaken were Lor'themar's allies, and that by rights he should kill Lor'themar in retaliation, and send his head to Sylvanas.

Lor'themar attempts to mend their bridges, ensuring them that he was entirely unaware, though it is to no avail. Hawkspear cannot bring himself to order his death; instead, he outright demands that Lor'themar begone from the lodge, and that any "aid" he dares send to Quel'Lithien will be returned to him wrapped around its bearers' hearts. The regent lord immediately leaves with his Farstriders, and finds himself wounded far deeper than he had expected. Reflecting on Hawkspear's words, he makes the journey back to Silvermoon in the chilling snowfall. One of his Farstriders suggests he don his cloak, though Lor'themar can only lament that he could not possibly feel any colder. Upon his return, Aethas inquires about how his journey was conducted - specifically, if as a ranger he could find some common ground with one who opposes the blood elves being allowed entry to Dalaran - another ranger named Vereesa Windrunner. After Rommath and Halduron conclude that the journey was a failure, Aethas deduces that such a thing is thus unlikely, and Lor'themar informs him that his deduction is correct. Later, Lor'themar reitirates the tale to Halduron, and reasons that he had no choice but to banish them; that he could not possibly afford to lead a nation violently divided at that point. They speak of Nathanos, and Lor'themar cannot bring himself to believe that their former comrade could have turned on the quel'dorei so. However, Halduron encourages the embittered regent lord, and reasons that while trusting the Forsaken was a risk, no one else would fight for Quel'Thalas. Later, Lor'themar begins to consider how to deal with Aethas' request. He is interrupted by a courier, who states that an individual of importance is here to see him. Lor’themar notes that he is unavailable, though the courier informs him that the Banshee Queen will not wait. Lor’themar quickly ventures into Sunfury Spire to meet with the Dark Lady; Halduron and Rommath flanking him. He stares upon Sylvanas with a listless interest; the wounds of the Scourge invasion coming back to him after looking upon her face. Sylvanas informs him that the Horde has declared war on the Lich King, and insists that as fellow members of the Horde, the sin’dorei dedicate troops. Lor’themar is apprehensive, citing that he had only just overcome the civil war at Quel'Danas. Sylvanas reasons that if the sin'dorei do not mobilize, they would certainly lose Horde support - specifically, Forsaken support in their lands. With his arm twisted, Lor'themar relents, and agrees to send troops to the Undercity, though Rommath is less willing to give into Sylvanas' orders. Lor'themar silences a brief argument between his enraged Grand Magister and the Dark Lady, and bids his former ranger-general a Thalassian farewell. Rommath is outraged, and confronts Lor’themar for giving in to what was essentially blackmail. Lor’themar states that he does what needs to be done for the survival of Quel’Thalas, even if that means playing the role of a pawn. Rommath simply informs him that another leader of the sin’dorei had once said something similar to him, and that Rommath did not challenge him; indeed, at the time he thought him right - and that they had buried him on Quel’Danas. He leaves to inform the Blood Knight leadership of the Regent Lord’s decision.

Lor’themar informs Halduron of what has been decided, and orders him to prepare the Farstriders for battle. Halduron also appears somewhat disheartened by Lor'themar's decision, treating him with an uncharacteristically cold courtesy, though unlike Rommath, he does not vocalize his concerns. Lor'themar then finally agrees to support Aethas' endeavour, though not on behalf of the Kirin Tor. He sends Aethas to confer with Rommath, and Lor'themar notes - against his better judgment - that things will end as they will them to.

Wrath of the Lich King


Following the Sunwell's restoration and the monumental events that transpired on Quel'Danas, Lor'themar Theron has opened the sacred site as a place of worship for his people - the Sunwell itself now heavily guarded with Arcane Guardians and Sunwell Honor Guards. He has also allowed pilgrims - both blood elven and high elven - to visit it directly. Lor'themar himself is seen standing before the Sunwell during the quest to restore Quel'Delar, alongside Rommath, Liadrin, and Auric Sunchaser. He is initially skeptical of the blade's authenticity, though quickly changes his opinion upon inspection.

For a non-blood elf, Lor'themar thanks the player for returning Quel'Delar to "its rightful owners," and attempts to take it. However, the blade does not recognize him as its wielder, and hurls him back across the plateau; cutting off a large portion of his health. Rommath and the Sunwell's guards move to intercept and seize the player and Auric for this apparent treachery, though after some defusing Auric is able to salvage the situation. Rommath instead demands the player begone with the blade, if it is truly not meant to be theirs.

For blood elf players, Lor'themar simply observes Quel'Delar as it is purified in the Sunwell. Lor'themar, Rommath and Auric all give words of support for the sin'dorei player's part in restoring the blade, and Lor'themar bows before them. Lor'themar names the player a hero and inspiration to the sin'dorei, a "symbol of our endurance in the face of tragedy and treachery," and Rommath instructs them to take the reforged blade to Archmage Aethas Sunreaver.

Cataclysm
With the Sunwell restored, a new path to glory now lies ahead for the blood elves. After presiding over Quel'Thalas through its darkest days, Lor'themar has resolved to lead his people into their prosperous future, and has openly encouraged them to turn to the Sunwell to sate their magical addiction. While many blood elves are heeding the regent lord's words, a few are still reluctant to break their dependency on arcane magic.

After the Amani empire declared itself reborn, Halduron and the Farstriders left to do battle with them in Zul'Aman with the help of Chieftain Vol'jin and his elite forces. Overstretched, he also calls upon Vereesa Windrunner and her rangers to lend their aid to the battle, and protect Quel'Thalas from the Amani invasion. Lor'themar learns of Vereesa travelling to the Ghostlands, a turn of events that he appears to be irritated by. He sends a messenger to Halduron, also stationed in the Ghostlands, demanding to know the meaning behind her presence. After a brief confrontation with Halduron over his decision to invite an "exile" into their lands, Lor'themar's messenger learns of the three-way assault being put into motion by Vol'jin, Halduron and Vereesa against Zul'Aman, and is sent back to Silvermoon with word of their plans for battle.

In World of Warcraft
Lor'themar Theron  is a level ?? quest giver located in Sunfury Spire in the blood elf capital of Silvermoon City. He is the racial leader of the blood elves and the current ruler of Quel'Thalas.

He starts the following quests: He ends the following quests:

See List of Silvermoon City NPCs.

Lor'themar

 * Ability Warrior Cleave.png Cleave - 110% weapon damage to up to three targets.
 * Spell Nature WispHeal.png Arcane Shock - 23125 to 26875 arcane damage, reflectable, 20 yard range
 * Spell Shadow ManaBurn.png Mana Burn -11875 to 13125 mana burned, 2 damage for each mana burned, 30 yard range
 * Spell Arcane Arcane01.png Mass Charm - 15 second charm, 50 yard radius around Lor'themar

Rommath

 * spell_fire_firebolt02.png Fireball - Inflicts Fire damage to an enemy.
 * spell_fire_selfdestruct.png Flamestrike - Calls down a pillar of flame, burning all enemies in a selected area and inflicting additional damage every 2 sec. for 8 sec.
 * ability_mage_moltenarmor.png Molten Armor -Causes Fire damage when hit, increases your chance to critically hit with spells by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active at any time.  Lasts 10 min.

Halduron

 * ability_upgrademoonglaive.png Multi-Shot - Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets.
 * ability_marksmanship.png Shoot - Shoots at an enemy, inflicting Physical damage.

Tactics
The battle with Lor’themar, Rommath, and Halduron can be intimidating for a small raid, and is somewhat comparable to the Council of Three Hammers encounter. Rommath and Halduron can prove a serious threat to the raid, and killing all three may seem daunting at first. It is vital that the raid keep in mind that their respawn timers are only 5 to 10 minutes, unlike other city leaders.

With the removal of portals from Shattrath and Dalaran, potential raids will find the response to an attack on Lor’themar nowhere near as quick as it was previously, a standard ‘silent raid’ can be in and out before the Horde can mount a defense. It is still a good idea to keep an eye out for Horde players that come in behind the main chamber from the Undercity. Your tank should hold Lor'themar to one side of the room to give healers adequate distance to avoid Lor'themar's Mana Burn ability. PVP trinkets are a must for this fight in order to deal with Lor'themar's Mass Charm spell.

The combined HP levels of the three Silvermoon leaders can make this a long boss fight, their total HP pool being extremely high and with several mechanics to take into account for each boss. This is countered by players only needing to kill Lor'themar and the relatively low chance of a Horde defense force gaining swift knowledge of a Silvermoon raid. Thus, player interference is much less likely than in some of the more populated cities.

Halduron strikes swiftly when in melee range, and will periodically use a multi-shot ability similar to Sylvanas', hitting up to ten members of the raid. Rommath will rely on fire-based attacks - fireball on his current target and flamestrike on a certain location. Rommath’s Molten Armor can be dispelled, but he will immediately recast it. Focussing on Halduron, Rommath and Lor'themar respectively will allow more breathing space, as without Halduron and Rommath's abilities to consider, the battle drops in difficulty.

Like Halduron, Lor'themar strikes swiftly in melee range, and generally alternates between his cleave and arcane shock abilities. His mana burn has increased in potency, though he will only infrequently cast his mass charm. With luck, subtlety, and enough concentrated DPS, Lor'themar will fall.

Lor'themar's downfall is the objective of Killed in Quel'Thalas.

Ranger-General?
It is stated that Lor'themar Theron was second-in-command to Sylvanas Windrunner, however there isn't any source that state him being Ranger-General of Silvermoon, even Dark Factions shows Halduron being chosen after Sylvanas' downfall.

Appearance
Lor'themar's appearance has changed considerably in each piece of media he has appeared in. For his debut in the Sunwell Trilogy, Lor'themar was shown to sport a regal-looking outfit complete with outward shoulderplates, a longsword, and a rugged cape, fitting his role as a ranger commander. He had fairly long and slicked hair, and most notably was missing an eye. During the Burning Crusade, Lor'themar had undergone a drastic change of appearance - he now had two functional eyes, his hair was put into a topknot, and his attire was incredibly simplified. Lor'themar used a warglaive complete with a shield, both of which he had not been seen with prior.

In the Battlecry mosaic, Lor'themar's attire had completely changed once more - his outfit was painted as far more extravagant (also in mail or plate), with eagle portraits on his shoulders and decorated in a collage of red and gold. He was also seen holding a new shield, and its design was similar to the ones Silvermoon City Guardians are seen with. Here, he was also portrayed with a goatee.

In the Trading Card Game, Lor'themar is depicted as blonde, though all of his other appearances show him with pale-white hair.

Lor'themar's current model, introduced for Cataclysm, is again unlike his previous incarnations. It appears to be an elaborate and recoloured mix of the final rogue and mage tier 6 sets, found in the Sunwell Plateau raid. Though still of a strikingly different design, his current model seems to somewhat resemble his appearance in the mosaic.

The most logical reason for his changes of appearance can be put down to the strong clash of culture that Lor'themar has experienced - from a ranger, who fought from the front to protect his country, to a ruler now forced to play his hand at politics. His common attire being replaced by an outfit that exerts regality seems to illustrate this.

Quotes

 * The Sunwell Trilogy
 * "I dream of a Quel'Thalas renewed, but by our weapons alone, that will not come to pass."
 * "I see his mocking face in my dreams, Halduron! I see his misdeeds play over and over!"
 * "Come, let us welcome our wayward brother home by planting his grinning head on an end of a spear."
 * "Tell us where the banshee hides now! Tell us where Sylvanas is!"
 * "I must do nothing for you! A half-blood's demands mean nothing!"
 * "I swore then that I would keep the memory of Quel'Thalas and the Sunwell from being further tainted, especially by the traitor."


 * In the Shadow of the Sun
 * "I am the regent lord. Not the king."
 * "The crown is unclaimed."
 * "Since the Sunfury have returned to us, and our position in the Ghostlands is more... secure... The Farstriders are finding themselves stretched a bit less. They... -I-... would offer you supplies."
 * "I never wanted to see them dead. But I could not afford to lead a nation divided."
 * "Send my exhausted people to find more death in Northrend, or risk losing Quel'Thalas to the Scourge once again. There is no choice here, Sylvanas."
 * "If playing the pawn for now is what I must do to ensure the ultimate survival of my people and Quel'Thalas, then it is what I must do, Rommath. And I will do it, and you will obey my orders."
 * "It will end how we will it to."

''What I told Aethas was a lie, of course. My will, in fact, means little. I can pretend my power is real, but in the end, there is nothing honest here. Either you can wash your hands of it, play the martyr, be victimized, and accomplish nothing, or you can fight and victimize others in your turn and thus become the very thing you battle. If ever I once rationalized my choices using any other logic, I have certainly come to see the fatuity of such claims. Captain Hawkspear was right: I deal with the devil indeed, but the Sunwell may never have been restored had we not sunk to levels of atrocity. He and Aurora can sleep soundly knowing they have never compromised their ethics, but if they deny that they prosper in the wake of those who have, then they delude themselves as much as any sin'dorei ever has.''
 * Lor'themar's chronicle

''Here I find myself frighteningly close to stating that the ends justify the means. The day that I would dare take that perspective, one would only have to turn me upon the ruins of the Magisters' Terrace to demonstrate the folly in such a claim. This is the line I walk, finally understanding that the actions I take in necessity are nonetheless indefensible. Those truths can never be reconciled, but sometimes I can hold them both side by side and accept their individual validity. Such a revelation might be called profound if I were ignorant enough not to realize that I am only learning what Kael'thas, and Anasterian before him, and every other who has ever been tasked with honest leadership, has also learned in his or her own turn. I do not think it can be taught. All we do is walk the road we are given with such dignity as we can muster, each to our own glory or demise, and pray that there yet remains something of our own hearts when all is said and done. By the sun, I hope that there will remain something of mine.''

[Signed] Lor'themar Theron

Regent Lord of Quel'Thalas

in the year 6937 [Thalassian calendar]


 * TCG
 * "The blood elves will endure any hardship, overcome any obstacle, and emerge stronger than before."

World of Warcraft

 * Gossip text (Post Patch 2.4)
 * "Be strong. Kael'thas has betrayed us and what we know is in flux, but do not lose heart. We will endure, as we always have. Arthas did not crush our spirit when he swept through our land, and neither will Kael'thas. Let it serve as a lesson to us all as we move forward to our prosperous future."


 * Greetings
 * "The eternal sun guides us all."
 * "As Regent lord of Quel'Thalas, I will defend my people against any who would do us harm."
 * "Silvermoon will rise again. All will know the power and glory of the sin'dorei."
 * "The blood elves will endure any hardship, overcome any obstacle, and emerge stronger than before."


 * Irritated
 * "Do. NOT. Touch. The HAIR!"

yell yell
 * Aggro

yell yell
 * Killing a Player

yell
 * Death

Sound Files
/script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Aggro01.ogg") /script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Aggro02.ogg") /script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Greeting01.ogg") /script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Greeting02.ogg") /script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Greeting03.ogg") /script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Greeting04.ogg") /script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Pissed01.ogg") /script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Slay01.ogg") /script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Slay02.ogg") /script PlaySoundFile("Sound\\Creature\\Lorthemar\\VO_QE_Lorthemar_Death01.ogg")

Personality
Lor'themar has long put his role as a Farstrider and a warden of the Sunwell behind him, and has become a ruler balancing a fierce love for his country together with the weight of his peoples' burdens. With the betrayal of his scion, Lor'themar holds the belief that none remain with a right to the crown -- not even Lor'themar himself, who has continued to style himself as the "Regent Lord." He holds guilt for his decision to exile the quel'dorei that remained within Quel'Thalas from their home, despite reasoning that he could not have possibly managed to lead a people divided. For the good of his country, Lor'themar is willing to play the role of a pawn -- a dangerous trait that Rommath mentions was shared by Kael'thas before him.

Though a natural ranger, Lor'themar has become incredibly versed in political matters since being named Regent Lord, able to quickly deduce hidden meanings and see straight through the masks of those within his sphere of influence. His status among Quel'Thalas' highest authority figures aside, he refuses to wear royal colours, and until very recently preferred to retain his Farstrider attire. His formerly humble clothing aside, however, Lor'themar is a figure of authority and has no issues asserting his will. Lor'themar's role conveys a strong clash of culture -- from the Farstrider who fought from the frontlines to protect Quel'Thalas, to the Regent Lord who rules it.

Lor'themar has displayed sympathy for the blood elves' high elven cousins, and against the advice of even his closest allies, went out of his way to offer the Quel'Lithien Lodge aid and supplies. How deep this sympathy runs, however, is unclear -- on one hand, Lor'themar has allowed Auric Sunchaser and a number of high elf pilgrims access to the renewed Sunwell, though on the other appears to be frustrated at the notion of Vereesa Windrunner and her followers entering blood elven territory, even in a neutral manner.

Speculation

 * Towards the conclusion of his political negotiations with the Horde, Lor'themar mentioned that Grand Magister Rommath had received word back from Outland -- and that the answer to one of Thrall's questions was, with great certainty, "yes." The content of this question has not been confirmed, though considering the context, it could be that Rommath had confirmed the presence of uncorrupted Orcs still active on Draenor. This may have been a key bargaining chip during Lor'themar and Sylvanas' attempts to ensure the sin'dorei an equal place in the Horde. Lor'themar later mentioned that the blood elves could be a vital link to "Thrall's people," further supporting this theory.
 * Though once considered close friends, it appears that Lor'themar and Halduron have had various disagreements since their ascension to the upper echelons of Quel'Thalas' leadership. Halduron, while not openly opposed to the Northrend campaign, does not seem to have agreed with Lor'themar's motivations for committing to it. During the quest to restore Quel'Delar, Halduron urges agents of the Horde not to be taken in by the Regent Lord's "political scheming" -- a strange way to refer to one's best friend and direct superior. The two came into conflict regarding the presence of Vereesa Windrunner, though Halduron was quick to halt Vereesa's vocal lashing towards Lor'themar.

Trivia

 * In the trading card game, Lor'themar is portrayed as a paladin, though nothing in the lore has suggested he is one. However, this might be because of blood elves being the first Horde race to have paladins, (blood knights) and Lor'themar was listed as a paladin (blood knight) to emphasize this. Similarly, Velen is a shaman in the card game despite being a priest in lore.
 * Though he seems to have spent much of his life as a Ranger, iconicly fond of bows, Lor'themar seems to prefer very close range, or melee combat. He was seen fighting with a sword in the Sunwell trilogy, and also used a spear/shield combo in Tides of Darkness, making him more of a Warrior archetype, rather than the Hunter, which is often associated with Elven Ranger's. Interestingly, his surname Theron translates as "hunter" in Greek.
 * In-game, Lor'themar's fighting style (melee combat with anti-magic abilities) is far more akin to a spellbreaker than a ranger or warrior.
 * Even though he lost an eye and got a scar right above it during the Undead Invasion of Silvermoon in the Trilogy of the Sunwell comic, he still appears to have two eyes and a scarless face in World of Warcraft.
 * In the mosaic, Lor'themar seems to have two functional eyes and scarless face again. It is likely this is just a mistake on Blizzard's part as it is unlikely Lor'themar's eye was healed to be functional again.
 * Lor'themar Theron is the racial leader of the blood elves in World of Warcraft. Out of all racial leaders, his model was the least unique until Cataclysm. After Cataclysm and his "upgrade", this title would now fall to Tyrande Whisperwind.
 * Partly because of the above (and also because of his general lack of involvement in the overall storyline), it is a common sight on various WoW-related message boards that when someone mentions the name "Lor'themar Theron", the typical response is "Who?" or "Never heard of him." This issue was brought up during the 2010 Blizzcon, where it was stated that Blizzard would like to put Lor'themar "on the front lines" a little more in the future.
 * Like Garrosh Hellscream, Lor'themar does not have the usual two hour respawn timer upon being killed by an Alliance raid; instead respawning (along with Halduron and Rommath) roughly 5–10 minutes following his death.
 * Lor'themar was the main character of the fan story In the Shadow of the Sun, which won the grand prize in Blizzard's first global creative writing contest. The story has since been accepted as offical lore by Blizzard, and has been put forward as Lor'themar's tale in the faction leader short stories series.
 * Lor'themar is one of the few racial leaders to have fully voiced dialogue for each aspect of his faction leader battle, along with Baine Bloodhoof, Trade Prince Gallywix, the Council of Three Hammers and Genn Greymane.
 * Apparently, Lor'themar's personal residence is not within Sunfury Spire. Though, he has been described as spending more time there than in "his own home."
 * Lor'themar appears to be wielding a Greatsword of the Sin'dorei, or a weapon with an identical model. Curiously, he wields it with only one hand. Prior to his Cataclysm update, Lor'themar used a warglaive-esque blade and a shield.