User:Shinny/World of Warcraft: Guile of the Forgotten

World of Warcraft: Guile of the Forgotten is a fake expansion to World of Warcraft. The majority of the expansion takes place in the Emerald Dream and centers around the doings of the Old Gods. Content highlights include the increase of the level cap from 80 to 90, and the introduction of the Keeper of the Grove hero class. There are no additional playable races, though many new NPC races will be featured.

Lore
''The benevolent titans created the Emerald Dream to serve as the underlying blueprint for the planet Azeroth. Located outside the physical boundaries of Azeroth, the Dream is a lush and primal forest: the world that Azeroth might have become, had it developed without interference from the sentient races (e.g., technological advances, urbanization, and wars). Although the Dream is beautiful, its primal savagery can also be deadly. However, something terrible has entered the Dream: the Emerald Nightmare. Thus far, neither the druids nor the dragons have been able to discover the Nightmare's origin.''

The Emerald Dream
The new expansion introduces a new explorable continent to Azeroth: The Emerald Dream. The Emerald dream is not a new continent in itself; it is a vision of how Azeroth would have been without the interference of sentinent races, so you are in essence re-exploring Azeroth.

Only the northern side of the Emerald Dream is explorable. The Green Dragonflight have given the sentinent races much freedom coming into the Dream to fight the Nightmare, but they protect what land can be spared, and if the adventurer leaves the bounds set by Ysera, he will awaken from the dream.

Flying mounts will be usable in the Emerald Dream at level 87, when the player purchases a new skill allowing them to fly.

Zones
Like Wrath of the Lich King before it, Guile of the Forgotten will have two starting areas in the new continent. Characters can enter through a portal in Seradane, in the Hinterlands, or Bough Shadow in Ashenvale. An additional portal to the higher level areas is found in the Great Tree in Crystalsong Forest.


 * The Green Grove (78-82)
 * Wildrush Forest (78-82)
 * Zin-Azshari Valley (81-85)
 * The Titan's Walk (83-86)
 * The White Woods (84-86)
 * The Red Desert (85-88)
 * The Twilit Nightmare (87-90)
 * The Arcane Valley(87-90)
 * The Cenarion Grove (Sanctuary)

Areas in Azeroth

 * Tel'Abim (87-90) (Outdoor PVP): Just off the eastern coast of Kalimdor, Tel'Abim Island has been a largely unexplored part of the ocean. However, deep caverns under the island have been found to house valuable resources. The Alliance and the Horde fight fiercely over it.


 * The Verdant Garden: A new area in Feralas, it is a special area where Azeroth and the Emerald Dream are linked. It will act as a starting area for Keepers of the Grove

The Alliance
The forces of the Alliance in the Emerald Dream:


 * The Staghelm Circle: A group of Druids handpicked by Fandral Staghelm to represent the Alliance in the Dream.


 * The Botanists: A faction of humans that seeks to investigate the plants in the Dream to advance their knowledge of medicine and magic.


 * Mekkatorque Reagents: A special group or Gnomes sent to the Emerald Dream by High Tinker Mekkatoque. Their goal is to use the incredible diversity of plants in the Emerald Dream to create a way to cleanse their home of Gnomeregan of the noxious gases that they released upon it.


 * Hand of the Storm: A group of Draenei shamans that are bent on helping the Cenarion Circle to cleanse the dream of the Emerald Nightmare.

The Horde
The forces of the Horde in the Emerald Dream:


 * The Runetotem Coalition: A branch of the Cenarion Circle that reluctantly follows the Horde exclusively. They are led by Bashana Runetotem.


 * Darkspear Witch-Doctors: A group of Trolls that fight the Nightmare by the command of Vol'Jin.


 * The Hellscream Knights: A group of warriors led by Garrosh Hellscream that seek to apologize to the Cenarion Circle for Garrosh's murder of Cenarius.


 * The Druid-Magi: A group of Blood Elves that practiced Druidism scince they left the shores of Kalimdor. They seek acceptance in the Cenarion Circle.

The Cenarion Circle
The forces of the Cenarion Circle in the Emerald Dream:


 * The Stormrage Defenders: The main offensive unit of the Cenarion Circle. It is led by Malfurion Stormrage.


 * The Keepers of the Wild: A group of heroes formerly belonging to the Alliance or the Horde. They abandoned their home faction in search of enlightenment, and they were trained in the ways of the Keeper of the Grove by Cenarius himself. It is led by Cenarius.

The Defenders of the Dream
Other factions present in the Emerald Dream:


 * The Emerald Covenant: The remaining forces of the Green Dragonflight that have not been corrupted by the Nightmare. They are led by Ysera.


 * The Wildkin: The race of Wildkin is well known in Azeroth. They have a special connection to the dream, and take on special forms while they are in the dream.


 * The Sword of Aggramar: A strange group of beings that suddenly came to Azeroth to fight the uprising of the Old Gods they suggest that the Old Gods must be sealed under Azeroth once more, but oppose their destruction. They are related to the Titans. They are opposed to The Will of Azeroth.


 * The Will of Azeroth: A powerful union of all the races in Azeroth that are determined to destroy the Old Gods. They think banishing the Old Gods is simply a temporary fix, and stovernly ignore the fact that if they are killed Azeroth will be destroyed. They are opposed to the Sword of Aggramar.

Dungeons and End-Game Content
The expansion adds dungeons in a similar fashion to the previous expansions. Like Wrath of the Lich King, this expansion's heroic dungeons require no key and are not linked to any reputation. Many dungeons have outdoor locations, giving them a different feel than dungeons in previous expansions.


 * The Eye of Ysera: The capital of the Green Dragonflight, it was taken over by the corrupted Green Dragons. There are multiple wings.
 * The Fortress of the Fallen One: The center of the Old Gods in the Dream, the Old Gods have banded together to form an unstoppable army. It is rulled by the spirit of the Fallen one, whom was slain by the Titans, but his spirit is bound to the Emerald Dream. The matter is so degenerated that there are multiple rifts to the Elemental Plane.
 * The Gate of Sargeras: The very spot where Sargeras nearly entered Azeroth in his physical form. His prescence was so powerful it left a scar in the Emerald Dream. For ages, it was guarded by the Green Dragonflight, but as they retreated, the Twilight's Hammer Cult moved in and now exploit it's demonic energies to aid the Old Gods.
 * Uldum: A titan city in southern Tanaris.
 * The Temple of the Sun: When the High Elves first arrived in the Tirisfal Glades, they built a temple to honor the sun. When they felt a strange evil influence, they abandoned the area and fled. It is now the stronghold of an Old God.
 * Caverns of Time: The Charge of the Dragonflights: Heroes can now venture to the time when the Titans were attempting to destroy the Old Gods, and fight alongside the Titans to fight the Elemental lords, ending with a fight against an Old God.

PVP additions
Aside from the new outdoor battleground of Tel'Abim, there will be one new battleground, and multiple new arenas.

Keeper of the Grove
World of Warcraft's second Hero Class, the Keeper of the Grove will be accesible once a player has a level 65 or higher character. Once unlocked, the Keeper of the Grove will go through a series of quests that explain their story. They start at level 65.

The Keeper of the Grove is a leather-wearing DPS/Healing class, that uses a new type of mechanic, Nature Power. The Keeper of the Grove can charge their Nature Power over time, but it works a little different than mana in that there is a cap of 500, and that pool can be restored using several methods.

Lore
A Keeper of the Grove begins at level 65 in the Verdant Garden. The hero was nearly killed in battle in a near suicide mission against the demons during the March of the Legion. Feeling deep resentment for his own home faction, the hero pledges his life to the one who saves his life, Cenarius.