Kologarn

Kologarn is the sixth boss encounter in Ulduar released in patch 3.1.0. He guards the Shattered Walkway into central Ulduar where not only is he protecting the bridge, he is the bridge. Players fight not only him but two detachable arms that appear to be separate mobs that can be broken off of him.

Background
Loken requisitioned Ignis the Furnace Master to create this towering giant as a guard to the Shattered Walkway. His oversized proportions allow Kologarn to easily crush any intruders who attempt to reach the inner sanctum.

25-man abilities

 * [[Image:Ability GolemThunderClap.png|32px]] Overhead Smash - is an instant attack giving the debuff [[Image:Ability Warrior ShieldBreak.png|15px]] Crunch Armor which decreases the target's armor by 25% for 45 seconds. Stacks up to 4 times to 100%. Also interrupts casting for 8 seconds for anyone in melee range.
 * [[Image:Ability Warrior BloodNova.png|32px]] Petrifying Breath - NOTE: This is cast when the aggro target is not in melee range, and typically means a raid wipe. 4-second channelled cast that causes 18,750 to 21,250 Nature damage per second and applies Brittle Skin.
 * [[Image:Spell Shaman ImprovedEarthShield.png|32px]] Brittle Skin - a debuff that increases damage taken by 20% for 8 seconds.
 * [[Image:Spell Fire BlueFlameBolt.png|32px]] Focused Eyebeam - shoots beams out of his eyes towards the raid, dealing 3,700 to 4,300 Nature damage to players within 3 yards.

Left arm

 * 2,30M HP
 * [[Image:Ability Warrior Shockwave.png|32px]] Shockwave - sweeps the entire raid in the room, dealing 11,563 to 13,437 Nature damage.

Right arm

 * 2,30M HP
 * [[Image:Ability Warrior SecondWind.png|32px]] Stone Grip - grabs 3 random players in the raid to stun, dealing 5,300 to 5,600 damage per second until the affected players are dead or the arm has sustained 450,000 damage.
 * Squeezed Lifeless - Cast 15 seconds after a Stone Grip is cast, will instantly kill any gripped players.

10-man abilities

 * [[Image:Ability GolemThunderClap.png|32px]] Overhead Smash - is an instant attack giving the debuff [[Image:Ability Warrior ShieldBreak.png|15px]] Crunch Armor which decreases the target's armor by 20% for 6 seconds. Also interrupts casting for 8 seconds for any targets in melee range.
 * [[Image:Ability Warrior BloodNova.png|32px]] Petrifying Breath - NOTE: This is cast when the aggro target is not in melee range, and typically means a raid wipe. 4-second channelled cast that causes 14,063 to 15,937 Nature damage per second and applies Brittle Skin.
 * [[Image:Spell Shaman ImprovedEarthShield.png|32px]] Brittle Skin - a debuff that increases damage taken by 20% for 8 seconds.
 * [[Image:Spell Fire BlueFlameBolt.png|32px]] Focused Eyebeam - shoots beams out of his eyes towards the raid, dealing 2,775 to 3,225 Nature damage to players within 3 yards.

Left arm

 * 543,9K HP
 * [[Image:Ability Warrior Shockwave.png|32px]] Shockwave - sweeps the entire raid in the room, dealing 8,788 to 10,212 Nature damage.

Right arm

 * 543,9K HP
 * [[Image:Ability Warrior SecondWind.png|32px]] Stone Grip - grabs a random player in the raid to stun, dealing 3,238 to 3,762 damage per second until that player is dead or the arm has sustained 150,000 damage.

Strategy
The fight with Kologarn is a battle for survival, not a DPS race. The stuns, Eyebeams, tank debuffs, and massive AoE damage all conspire to gradually pick off raid members until the raid cannot keep itself alive. That said, high DPS on the Right Arm is useful to ensure that it does not cast Stone Grip more than once before it is destroyed, and that it quickly drops its victims when it does cast Stone Grip.

Composition and assignments
As a battle for survival, beginning 25-man raids can bring four tanks and eight healers. At least three healers should be priests or shamans, capable of group heals to recover from AoE damage. Assign two or three healers to care for the tanks and two healers to keep the victims of Stone Grip alive. In 25-man raids, at least half of the damage-dealers should be capable of ranged AoE effects.

The healing and tanking requirements of the 10-man fight are considerably less severe than the 25-man, but three or four healers and two tanks are best.

Positioning
Kologarn remains completely stationary in this encounter at all times. He cannot be turned or range tanked. If his aggro target is not in melee range, he casts Petrifying Breath on the raid, which causes a wipe. His arms do not need to be offtanked, but can be separately targeted and hit within Kologarn's hitbox. Since their hitbox overlaps with Kologarn's, melee attackers should face his torso, not the arm itself.

Melee, position under the Left Arm (on the right side) for 25-man. Any position is OK for 10-man. Face the torso.

In 25-man, two or three tanks on the torso, position front and center. Only one is required for 10-man.

One Rubble tank, position under the Right Arm (on the left side).

Ranged damage-dealers and healers, position in a line across the middle of the room. Stay out of melee range to avoid spell interrupts. Make sure that there is room to the back wall, and there is nobody directly behind you.

The fight
For 25-man, two to three tanks establish a taunt rotation on Kologarn. Every 10–15 seconds, he casts Overhead Smash. This applies Crunch Armor, which reduces the tank's armor by 25% per stack and lasts 45 seconds. Once it gets to two stacks, a tank without the debuff taunts the boss and takes over. Keeping all tanks alive is vital in order to rotate the debuffs.

For 10-man, Crunch Armor expires quickly, so no taunt rotation and only one tank is required on the boss.

All damage-dealers, attack the Right Arm until it is destroyed. Destroying it damages the torso, and eventually kills the boss.

Killing an arm spawns a pack of Rubble earth elementals, which are picked up by a tank and killed immediately. In 25-man mode, the Rubble elementals have a point-blank AoE damage spell called Stone Nova which quickly kills any nearby characters that are not tanks. Keep away from the the Rubble and kill them with ranged AoE effects while melee attackers hit the body or the Left Arm. In 10-man mode, the Rubble can be dragged to the center and hit by melee attackers. Once all the Rubble are dead, attack either the Left Arm or the body, depending on the strategy. The Right Arm respawns 60 seconds after it is destroyed. When it respawns, all damage-dealers attack it again.

Killing an arm four times generally does enough damage to kill the boss. Raids may wish to kill the Right Arm four times, or kill the Right Arm three times, then kill the Left Arm once.

Kolgogarn regularly casts his Focused Eyebeams at a random member of the raid, generally preferring a character who is not at close melee range. The Eyebeams slowly follow the target, kicking up stone chips and inflicting massive damage on any character they touch. Targets of the Eye Beams should run to the back of the room, then out the door and down the stairs, until Kologarn stops casting the Eyebeams. Anyone in this path must get out of the way.

Quotes

 * Aggro
 * yell


 * Shockwave
 * yell


 * Grabbing a player
 * yell


 * Left Arm dies
 * yell


 * Right Arm dies
 * yell


 * Killing a player
 * yell
 * yell


 * Enrage
 * yell


 * Death
 * yell

Sound files
See Sound Files of Ulduar: Kologarn

Trivia
Kologarn's quotes are a reference to the Black Knight of Monty Python and the Holy Grail. Also, the phrase "YOU FAIL" is used by many WoW players as an insult.

Kologarn is also seen in the 3.1.0 Ulduar trailer. It is safe to say he is responsible for driving out the famous explorer Brann Bronzebeard from Ulduar nearly killing him with his eye beams in the process, as that is the farthest in Ulduar he is seen.

Related achievements


Kologarn does not have a hard mode.

10-man encounter
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25-man encouter
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