Smite

Smite is a Holy damage spell used by Holy and Discipline priests.

Improvements & Effects
Holy tree talents:
 * Chakra: Chastise, a buff obtained using Chakra, increases the total damage done by Shadow and Holy spells by 15%.
 * Divine Fury reduces cast time by 0.15/0.35/0.5 seconds.
 * Surge of Light gives a 3/6% chance for Smite, Flash Heal, Heal and Greater Heal to cause your next Flash Heal to be instant cast and cost no mana.

Discipline tree talents:
 * Atonement: When you deal damage with Smite, you instantly heal a nearby friendly party/raid target for 50/100% of the damage dealt.
 * Borrowed Time grants 7/14% spell haste to your next spell cast after Power Word: Shield.
 * Evangelism (Smite), increases the damage done by Smite by 2/4% and reduces the mana cost by 3/6%. Stacks up to 5 times.
 * Power Infusion is an active talented ability that increases spell casting speed by 20%, and reduces mana cost of spells by 20% for 15 seconds.
 * Train of Thought: You have a 50/100% chance when you Smite to reduce the cooldown of your Penance by 1 second.
 * Twin Disciplines increases Holy spell damage by 2/4/6%.

Glyphs:
 * Glyph of Smite (major), Smite inflicts an additional 20% damage against targets afflicted by Holy Fire.
 * Glyph of Divine Accuracy (major), increases your chance to hit with your Smite by 18%.

Tips and tactics

 * Because Smite is a Holy spell, it is unaffected by player resistances, offering reliable damage against all players.
 * With the three-piece-bonus from the Priest's Zul'Gurub set, Smite's range can be increased to 42 yds.

Past changes

 * Previously known as "Holy Smite". However, this was changed in Patch 0.12.