Temple of Atal'Hakkar

Temple of Atal'Hakkar (also known as Sunken Temple and more rarely, Lost Temple) is a shrine erected by the Atal'ai trolls, led by their master Jammal'an the Prophet, to the nefarious Blood God — Hakkar the Soulflayer. Believing that this was the intended site for Hakkar's reentry into Azeroth, the great Dragon Aspect, Ysera, and her green dragonflight sunk the temple into the depths of the Swamp of Sorrows... but the dragons unwittingly aided the Atal'ai by ensuring their efforts to summon Hakkar went on undisturbed.

The Temple requires a minimum level of 45 to enter. The mob level range is 46-54, with the bosses being 55. The recommended level range is 52-55.

History



 * Over a thousand years ago, the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, attempted to bring back an ancient blood god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar - where they could prepare for his arrival into the physical world. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath - and recommitted themselves to the dark service of Hakkar.

The name Atal’Hakkar can mean either "Devoted to Hakkar" or "In Honor of Hakkar" in Zandali, the language of the trolls.

Quests

 * Quest:Adventurers Wanted: The Sunken Temple (Optional Breadcrumb)
 * Quest:Pool of Tears (Optional breadcrumb quest chain begins outside the instance)
 * Quest:Step One: The Priestess
 * Quest:Step Two: The Bloodletter
 * Quest:Step Three: Prophet
 * Quest:Blessing of the Green Dragonflight
 * Quest:The Heart of the Temple


 * Quest:Eranikus
 * Quest:Jammal'an the Prophet
 * Quest:The Blood God Hakkar

Entering the dungeon
Swim through the flooded depths of the Broken Hall, then follow the passageway to the right to find the Hall of Masks. The instance portal is here.

In the passageway outside this room, the hallway proceeds to the left and the right. To the right, it goes down to the Chamber of Blood. To the left is The Butchery. Proceeding through the Den of the Caller, to the left through the Hall of Ritual, then down, you will find the Hall of Bones.

Upon entering the instance portal, you will find yourself with Itharius, a green dragon, and you will be in the central room filled with corrupt dragonkin.

Jammal'an the Prophet
Jammal'an must be killed before heading to Shade of Eranikus.

You can reach him by heading through the southeastern passage of the room, to the eastern part of the dungeon known as the Lair of the Chosen. The whole room must be cleared before engaging the boss, or they will join in the fight. These packs may fear, so pull them into a corner. Each of these mobs, when killed, will create an aggressive spirit that is immune to all damage and abilities; however each will die automatically after a few seconds. These spirits have very high melee damage, so move away from them until they disappear.

After clearing the entire room, you can take on Jammal'an the Prophet and Ogom the Wretched. Kill Jammal'an first, as he has the ability to turn one party member against the rest.

After killing both of them, Dreamscythe and Weaver will spawn in the central room, and Shade of Eranikus will become attackable.

The Dreamer
Before awakening the final boss, you'll have to defeat his children, four large green dragons. If not killed, they will join the fight later on. First, take out Dreamscythe and Weaver, pulling them back to a spot away from other dragonkin. Keep these drakes turned away from the group, as they have acid spit that can spread across all five members. Through hallway to the south, the final boss is protected by two more large drakes, Hazzas and Morphaz.

Shade of Eranikus is sitting alone in a large room. Simply tank Shade like any other dragon, to one side so melee DPS is standing at his stomach and ranged is safely away from his face and tail. This fight may be tricky as the boss casts two stuns. The first, Deep Slumber, makes the target invulnerable and stunned for 8 seconds. The second is War Stomp which will stun all enemies in melee range for 4 seconds. When the tank becomes stunned, it is helpful for a melee to taunt or to take aggro on the boss so he does not destroy the rest of the group.

A shaman is a great asset in this fight, since Grounding Totem will absorb every Deep Slumber as long as it is active.

Avatar of Hakkar
The Avatar of Hakkar is an optional boss which may be taken in any order the party wishes. A party member must have the Egg of Hakkar to summon this boss, from the quest Quest:The Blood God Hakkar. After completion of this quest, the player keeps the egg, so that the Avatar may be summoned in the future any number of times.

Head to the west wing of the dungeon, known as the Sanctum of the Fallen God. Click the Shrine of the Soulflayer to summon the Avatar of Hakkar. Once summoned, gates at each side of the room will fall, and remain until the boss is killed.

Resources
Skinning
 * Heavy Leather
 * Thick Leather
 * Rugged Leather
 * Heavy Hide
 * Worn Dragonscale
 * Green Dragonscale

Dungeon denizens

 * Green dragon (one, Shade of Eranikus)
 * Green drakes
 * Green dragonspawn
 * Green dragon whelps
 * Serpents
 * Skeletal wind serpent (one, Avatar of Hakkar)
 * Snakes
 * Trolls
 * Wind serpents
 * Scourge trolls

Loot
See Temple of Atal'Hakkar loot.

Achievements

 * Sunken Temple (achievement)
 * Sunken Temple Guild Run