Conclave of Wind

The Conclave of Wind is a boss encounter in Throne of the Four Winds. The encounter consists of Anshal, Rohash, and Nezir, the djinn lords of wind and must be eliminated in order to battle the elemental lord himself.

Although they are spread out, engaging one djinn in combat engages them all. While they will not leave their platforms, each of the individual lords will put a significant debuff (such as reducing Haste by 500% with increasing frost damage over time) on all players if at any point there is no attackable target on their platform.

With Siamat, Lord of the South Wind, imprisoned by the Neferset tol'vir, Al'akir's lieutenants are vying to fill the power vacuum that now exists in the Conclave of Wind. The remaining conclave members are Anshal, Lord of the West Wind, whose gales can heal allies and poison enemies; Rohash, Lord of the East Wind, whose temptests can grind the mightiest mountains to dust; and Nezir, the Lords of the North Wind, whose frigid storms have claimed more lives than all other cardinal wind lords combined.

Abilities
Anshal

Nezir

Rohash Heroic Mode only

Enrage
Bosses enrage after 8 minutes in 25-man normal mode.

Overview
Each of the Djinn has an energy bar that slowly approaches 90. All three gain energy at the same rate, and all three reach 90 at the same time, at which point all three cast their most powerful abilities.

If any Djinn is left alone on his platform with no player in range, it will cast a raid-wiping ability: All three of these abilities include a zone-wide AoE damage tick that increases over time.
 * Anshal casts Withering Winds, which reduces all healing by 100%
 * Nezir casts Chilling Winds, which reduces haste by 500%
 * Rohash casts Deafening Winds, which silences everyone in the zone.

You can move between their platforms by jumping into a wind bridge that connects the platforms. However, the bridges disappear when the Djinn are at 90 energy and using their special abilities.

Both Anshal and Nezir do normal melee damage, while Rohash does not require a tank.

When one Djinn dies, it begins to cast Gather Strength, which resurrects it to full health after one minute. Thus, all three Djinn need to be killed within one minute of each other.

Strategy
The fight itself does not start until someone actually attacks one of the bosses. Thus, you can hop around all the platforms and set up without fear of an early and unwanted aggro.

The encounter consists of two alternating phases:
 * Recharge phase – when boss energy is below 90. The raid initially begins in this phase. During the recharge phase, divide the raid Rohash and Anshal, with DPS bringing them down evenly.
 * Full energy phase – when the bosses are using their ultimate abilities: Zephyr, Sleet Storm, and Hurricane. During the full energy phase, most of the raid is on Nezir, with DPS bringing him down as much as possible.

The general goal is to kill Rohash and Anshal at as close to the same time as possible, while having done enough damage to Nezir during full energy phases to burn him down within the one minute resurrection timer.

Recharge Phase
During the recharge phase, split DPS between Rohash and Anshal, while assigning just a tank and the tank's healers on Nezir.

The Rohash group requires fewer DPS and healers, and generally favors ranged DPS due to the Tornadoes that it summons. No tank is needed since it has no hard-hitting melee attack. Instead, he casts randomly at anyone on the platform. This group needs to watch for Tornadoes and Wind Blast, which can knock you off the platform. The Wind Blast mechanic is similar to the Spout spell from The Lurker Below encounter in Serpentshrine Cavern. Rohash starts at a random direction and moves clockwise for 10 seconds, blasting anyone in its line of sight. Everyone on the platform must move clockwise to avoid the blast or be knocked off and most likely killed.

The Anshal group requires a tank and slightly more healing compared to the Rohash group. This group also needs extra DPS, due to adds and Anshal's healing ability. When Anshal summons Ravenous Creepers, the DPS must split these up and burn them down quickly before the Toxic Spores stack too high on everyone. An extra tank or high armor DPS can help to separate them. Avoid the Soothing Winds healing circle on the ground, as it heals the boss and Creepers, and pacifies any player in it.

The Nezir group requires only a tank and healing. During the recharge phase, do not DPS Nezir. The tank needs to face the boss away from anyone else to avoid excess damage from Permafrost. The healers must move out of any Ice Patches that appear, and take care not to stand on the pathways coming in to the platform. During the full energy phase, players from the other platforms will move to Nezir's platform, and they don't want to land in a patch of ice. Wind Chill will stack on the Nezir group and damage will increase throughout the phase.

The tank and tank healers for Anshal and Nezir will swap positions every other recharging phase to deal with the stacking Wind Chill debuff.

Full Energy Phase
At around 80 energy, most of the raid should swap to the Nezir platform to handle Sleet Storm. The bridges to move between platforms disappear at 90 energy, so players should allow enough time to make it over to their new platforms.

The entire Rohash group, except for a single healer, must now move to the Nezir platform. The single healer left behind at Rohash needs to handle the Hurricane, which works much like the Vortex ability in the Malygos encouter. This healer should be able to heal himself through the Hurricane with instant abilities, and survive the moderate fall damage at the end.

The entire Anshal group, including the tank and tank healers, then move to the Nezir platform. The DPS should be sure they've finished off any remaining Creepers before transferring, or they will be healed during Zephyr.

The tank and tank healers at Nezir's platform then move to Anshal's platform to tank him through Zephyr.

During the Sleet Storm, burn down Nezir as much as possible. The raid will be taking constant damage from Sleet Storm during this phase. As long as enough people are still alive and the damage is split sufficiently, the raid healing should be manageable.

Once Sleet Storm is finished channeling, DPS move back to their previous platforms, Anshal or Rohash, and continue to bring them down evenly. The tank and tank healers for Nezir and Anshal remain at their swapped positions. This is to allow enough time for the stacking Wind Chill debuff to fade from the tank group that just handled Nezir.

Nezir Burn Phase
Anshal and Rohash should die at as close to the same time as possible. Once one dies, the one minute resurrection timer begins, and you need to be able to finish off Nezir before they resurrect. If one is almost dead while the other is behind, call to stop DPS and let them catch up. If one is consistently far behind by the time they are almost dead, then re-balance your DPS groups for the next attempt. It's also possible to re-balance DPS mid-fight after full energy phases when everyone is at Nezir's platform.

Once Anshal and Rohash are dead, everyone moves to Nezir's platform to finish him off. By this time, he should be well below 50% health from previous Sleet Storm phases. Save Heroism/Bloodlust abilities and big DPS cooldowns for this final burn phase. You need to kill him before Anshal or Rohash resurrect, and also before the Wind Chill debuff stacks too high for your raid healers to manage.

If the burn phase is not working out, consider intentionally delaying the death of Anshal and Rohash to add an extra full energy phase to bring down Nezir a bit lower. Note that this approach will bump you closer to the enrage timer. Alternatively, consider staying on Nezir for a few more seconds after a Sleet Storm, before moving back to Anshal and Rohash, to bring him down a bit more. However, staying on Nezir means increased raid damage from Wind Chill, possibly falling behind on adds summoned by Anshal, and increased damage to the lone healer still at Rohash.

The key to this fight will be finding the right balance of DPS for each group assignment, and making the final burn phase doable.

Diagrams


The exact number of DPS on Rohash/Anshal can be varied to account for your raid's strengths and weaknesses. Some raids only have two DPS on Rohash for the first recharge phase and reassign one of them to the Anshal/Nezir team afterward. Some raids have DPS start on Nezir and go back to Anshal just before the first adds are summoned. As you get a feel for how your raid performs you will find a way to tune your assignments.



Anshal

 * Aggro
 * yell


 * Killing a player
 * yell
 * yell


 * No players on his platform
 * yell


 * Full power reached
 * yell


 * Low health
 * yell

Rohash

 * Aggro
 * yell


 * No players on his platform
 * yell


 * Full power reached
 * yell


 * Low health
 * yell

Nezir

 * Aggro
 * yell


 * Killing a player
 * yell
 * yell


 * No players on his platform
 * yell


 * Full power reached
 * yell


 * Low health
 * yell

Defeat

 * yell

Trivia

 * Siamat, Lord of the South Wind was also a member of the Conclave, however due to be imprisoned by the Neferset tol'vir, he is not able to be there.
 * The first platform where players enter the instance was where Siamat would have been, had he not been captured.
 * The world first heroic kill was by Paragon (25 person) on 17 December 2010.