API UnitRangedAttackPower

Returns the unit's ranged attack power and modifiers. base, posBuff, negBuff = UnitRangedAttackPower("unit");

Arguments

 * unit : String - The UnitId to get information from. (Likely only works for "player" and "pet")

Returns

 * base : Number - The unit's base ranged attack power (seems to give a positive number even if no ranged weapon equipped)
 * posBuff : Number - The total effect of positive buffs to ranged attack power.
 * negBuff : Number - The total effect of negative buffs to the ranged attack power (a negative number)

Example
local base, posBuff, negBuff = UnitRangedAttackPower("player"); local effective = base + posBuff + negBuff; message("Your current ranged attack power: " .. effective);

Result
A message with your current ranged attack power is displayed.