API GetCoinIcon

texturePath = GetCoinIcon(amount);

Returns the path to the texture used for a given amount of money.


 * Arguments


 * (amount)
 * amount: number - amount of money in copper


 * Returns


 * texturePath
 * texturePath: String - Path to icon used for the amount of money.


 * Details

Currently returns "Interface/Icons/INV_Misc_Coin_XX", where XX ranges from 01 to 06. Respectively, these correspond to


 * 01, 02 - Gold coins (loose and stack)
 * 03, 04 - Silver coins (loose and stack)
 * 05, 06 - Copper coins (loose and stack)

These are not the same icons used in a standard money frame (e.g., under your main backpack), instead these are the ones used in loot frames.