API Texture SetTexCoord

Limits the region of a texture drawn by the Texture widget. obj:SetTexCoord(left,right,top,bottom); obj:SetTexCoord(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);

Arguments

 * (left,right,top,bottom)
 * Number - side coordinates; top left corner of the image is (0, 0); bottom right corner is (1, 1).


 * (ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);
 * Number - point coordinates; top left corner of the image is (0, 0); bottom right corner is (1, 1).

Example
Displays the bottom-left quarter of the image. texture:SetTexCoord(0, 0.5, 0.5, 1);

Details
Use this function to select a sub-region of a texture for display in a Texture widget. Note that the coordinates are normalised, and that the origin is the top left corner. (Note: Tested in patch 2.0.6, and the origin is in fact in the top left, and not the bottom left as was previously stated)