User:Tramana

Links

 * Tramana Armory
 * Instances_by_level
 * Horde to the Core -- Durotan raiding alliance
 * Bosskillers
 * Resto Shaman Gear
 * Resto Shaman Guide
 * Durotan raid progression
 * WWS2
 * DD
 * character comparison
 * lootrank
 * 
 * EJ Shaman
 * EJ Shaman Wiki
 * http://theorycraft.narod.ru

Signature Templates

 * url link -- http://armory.13th-floor.org.nyud.net:8080/sig.php/6145zQPxp.png
 * html link -- 

Wishlist
Wishlist

Important Addons

 * BigWigs
 * LittleWigs
 * Grid
 * Scrolling Combat Text
 * Clique

Commands
/script ChatTypeInfo["OFFICER"]={sticky=1}; /combatlog /script SW_SetRangeHuge; /script SW_SetRangeNormal; Advanced Macros to the rescue!!!
 * sticky /o
 * save combat text (saved in C:\Program Files\World of Warcraft\Logs)
 * change combat log range (using SW_Stats addon):
 * macro by rouncy for weapon imbues

/castsequence [nomodifier:shift] Windfury Weapon, Flametongue Weapon /stopmacro [nomodifier:shift] /script CancelItemTempEnchantment(1) /script CancelItemTempEnchantment(2)
 * 1) showtooltip

Hold Shift to strip current weapon buffs and then click it twice to apply Windfury to mainhand and then Flametongue to offhand.

Or do what I did and set it to 2 keys (worked better for me since I use G Keys for mine and holding shift with them is awkward).

One with /script CancelItemTempEnchantment(1) /script CancelItemTempEnchantment(2) (which will strip off any current weapon buffs - should work for Rogues too btw)

Other with /castsequence Windfury Weapon, Flametongue Weapon
 * 1) showtooltip

Then stick them on keys way out of the way like "pageup" and "pagedown". Click one and then Click the second one twice (I used 2 G Keys for mine so really easy to do at any moment).

Shadow Resist Notes

 * neck (+40 -141) + buff (+70) = 110 resist
 * add cloak (1 HoD) = 150
 * add enchant = 165
 * add bracers (1 HoD +40 -130) = 205
 * add boots (2 HoD +54 -182) = 259
 * add waist (2 HoD +54 -203) = 313
 * add legs (3 HoD +72 -198) = 385

Other sources of shadow resist
 * Green Ring = 19 (-115)
 * Green Shield = 19 (-146)
 * Flask of Chromatic Wonder = 35 (-96)
 * Lower City Glyph = 20
 * Argent Dawn Shadow Guard (leg or head) = 10
 * Shadow armor kit (leg, hands, boots, chest) = 8

so: neck + cloak + enchant + bracers + boots + legs + flask +buff = 366

Resistance to Damage reduction (or binary spell miss chance)
 * 110 = 23% resist
 * 150 = 31% resist
 * 165 = 34% resist
 * 205 = 42% resist
 * 259 = 53% resist
 * 313 = 64% resist
 * 385 = 75% resist (365 cap)

Heroic Panamonius with a Paladin Tank
6/16 04:36:12.468 Paladin Tank gains 281 Mana from Paladin Tank's Spiritual Attunement. 6/16 04:36:12.468 Paladin Tank gains 1 extra attack through Reckoning. 6/16 04:36:12.468 Paladin Tank hits Pandemonius for 102. 6/16 04:36:12.468 Paladin Tank crits Pandemonius for 172. 6/16 04:36:12.859 Reckoning fades from Paladin Tank. 6/16 04:36:12.875 Paladin Tank's Seal of Righteousness hits Pandemonius for 100 Holy damage. 6/16 04:36:12.875 Paladin Tank's Seal of Righteousness hits Pandemonius for 100 Holy damage. 6/16 04:36:12.875 Pandemonius hits Paladin Tank for 3106 Shadow damage. 6/16 04:36:13.234 Paladin Tank gains Ancestral Fortitude. 6/16 04:36:13.250 Pandemonius reflects 1354 Shadow damage to Paladin Tank. 6/16 04:36:13.250 Pandemonius reflects 1354 Shadow damage to Paladin Tank. 6/16 04:36:13.250 Pandemonius reflects 1354 Shadow damage to Paladin Tank. 6/16 04:36:13.250 Pandemonius reflects 1354 Shadow damage to Paladin Tank. 6/16 04:36:13.750 Paladin Tank dies. Lesson is, Reckoning + Seal of Righteousness + Dark Shield == Loss. Will try again with littlewigs addon to help tank stop attacking, and more shadow resist gear.

Moroes Notes

 * Shaman can dispel blind with poison cleanse.
 * First stage focus on healing tank. Priest is busy shackling.
 * In final stage try to have everyone but tank stand together to benefit from chain heal, and have priest take over healing main tank.

Maiden Notes

 * Grounding totem absorbs holy fire. An alert shaman in each group can sink all the holy fire.

Netherspite Notes

 * Buff lasts 10 seconds out of the beam
 * Have tanks switch green and red
 * Healers use green to fill up mana only. Step in for 5 seconds, step out for 5 seconds, until your mana is full
 * Looks like the spit is 30 yard range. Tank Netherspite by the door, and run to the telescope during the ethereal phase.

Illhoof Notes

 * Add Sacrifice debuf to grid add-on (yellow square at every corner)
 * Start healing the sacrificed party member with Lesser Healing Wave, adjust to Healing Wave when other healers have caught on.
 * When there are a lot of imps, use Fire Elemental Totem, just make sure someone is tanking the bosses well enough. Perhaps right before Kil'rek dies.

Prince Malchezaar Notes

 * Biggest challenge for Healer is the burst damage Prince Malchezaar can dish out. If the tank isn't properly mitigating damage, or the healers are too slow you have a good chance of dying.  Phase 2 is the hardest section for this as the axe's are eating up shield blocks.  If you make it to phase 3 you just have to be careful to still watch the tank while also healing the raid.

Case Study

 * Shield block wasn't used for 10 seconds (the first 3 entries just shows the shield block procs)
 * Only one "big" heal during the crush fest. looks like the priest might have had a greater heal coming, I had a big healing way coming too... perhaps flash heals might be better.

6/23 02:54:21.781 Tank gains Shield Block. 6/23 02:54:23.406 Prince Malchezaar hits Tank for 1925. (241 blocked) 6/23 02:54:26.140 Prince Malchezaar hits Tank for 2040. (241 blocked) 6/23 02:54:28.156 Prince Malchezaar hits Tank for 7011. (crushing) 6/23 02:54:28.328 Tank crits Prince Malchezaar for 364. 6/23 02:54:28.921 Prince Malchezaar attacks. Tank parries. 6/23 02:54:28.921 Prince Malchezaar Tank Iroek. 6/23 02:54:28.921 Tank gains 668 health from Priest's Renew. 6/23 02:54:28.937 Tank's Earth Shield heals Tank for 643. 6/23 02:54:28.937 Tank's Thunder Clap hits Prince Malchezaar for 145. 6/23 02:54:29.812 Prince Malchezaar hits Tank for 6599. (crushing) 6/23 02:54:29.812 Tank gains 201 health from Buhlazed's Lifebloom. 6/23 02:54:29.828 Nature's Swiftness fades from you. 6/23 02:54:29.843 Your Healing Wave heals Tank for 3889. 6/23 02:54:30.156 Tank gains Healing Way. 6/23 02:54:30.328 Prince Malchezaar attacks. Tank parries. 6/23 02:54:30.734 Tank gains 201 health from Druid's Lifebloom. 6/23 02:54:31.156 Tank's Demoralizing Shout was resisted by Prince Malchezaar. 6/23 02:54:31.156 Prince Malchezaar hits Tank for 7086. (crushing) 6/23 02:54:31.765 You fail to cast Healing Wave: Your target is dead. 6/23 02:54:31.781 Tank dies.

Nightbane Notes

 * People need to stand near the wall, not in the center of the walkway. That way there is more available space to avoid charred earth.
 * Back up between heals to make sure you are out of range of the fear, but don't back into charred earth.
 * Use tremor totem, because sometimes you just can't avoid the fear.
 * Flight stage is most dangerous. Healer with best survivability should try to heal most.

General Notes

 * If Earth Shield is helping keep the tank up. don't forget to refresh it, or he'll drop like a rock, as the healers will be surprised by the change.

Kael'thas notes
05: No heals for Cap tank. Lots of deaths to Thaladred, Capernian wiped raid. (2/4 phase 3) (99% phase 4) 06: No heals for Eng tank or Cap tank, Several people died to Thaladred. Loose advisors wipe raid. (7/7 phase 2) (0/4 phase 3) 07: No heals for Cap tank at transition, Several people died to Thaladred. Kael'thas wiped raid (2/4 phase 3) (99% phase 4) 08: No heals for Cap tank, Capernian wipes raid (7/7 phase 2) (0/4 phase 3) -- mace died in a strange spot 09: Cap tank got heals at transition! A few tank deaths (Cap and Eng) left us with 8 dead when Kael tank died due to healer MC. Kael'thas then wiped the rest of the raid. (3/4 phase 3) (Kael'thas 99% phase 4) -- first time with 2 healers on    Cap tank, first time with extra dps on mace. 10: Cap tank turned into a pumpkin... looks like Cap tank lost Capernian aggro to    Sang tank (D/C?), Sang tank died, and  Sanguinar/Capernian wiped raid (7/7 phase 2) (0/4 phase 3)
 * Need conflag tank or Capernian will creep towards her tank.
 * Melee doesn't want to hit shield (from the front), does too much damage
 * Kill mace early to allow healers to get in position for phase 3
 * Add "Infernal Protection" and "Mental Protection Field" to Grid so Issues are noticed early
 * Make sure to heal Kael'thas tank during phase 4 to phase 5 transition to keep mace buff up (or use shield)
 * Fire elemental does good damage in phase 2
 * Don't stand near the door. Fears can put you through the barrier, but you can't get back.
 * Melee dps is hurt by Sanguinar's fear: have melee on Engineer first in phase 3, have melee and ranged together for Sanguinar.

Biggest lessons for phase 3: Kill mace early, and healers/tanks in position is key. Don't die to Thaladred.

Healing Assignment Templates
Healing Templates