Talk:Improved Sap

"When a target is sapped he cannot give a combat flag to the rogue unless provoked otherwise by a quest event or by attacking that target's grouped allies, this makes gathering herbs & ores and quest items that are surrounded by humanoids much smoother as you can Sap, gather, and then re-stealth."

Is this still true as of 2.1? I didn't play my rogue much prior to 2.1, so can't compare the previous behaviour, but when I was practicing lock picking in the marshlands today, I would (when the circumstances allowed) sap a solitary nearby murloc and merrily pick away. During the lockpicking, however, the murloc *would* agro (but not come out of sap of course); I could collect the loot and wander nice and far away, and the murloc would, after the sap finally wore off, come after me.

Possibly this is a consequence of

"Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously. " -- 2.1 patch notes,

as that statement appears to not just apply to mineral mining, but also to herb gathering, chest opening etc...

--Sallick 11:45, 27 May 2007 (UTC)