Level 1 twink

Level 1 twinking is quite rare, and requires using gear without a level requirement coupled with high level enchants. While creating a level 1 twink is relatively easy, to become a true force to be reckoned with, it will cost a lot of gold and time.

Limitations
With the exception of Heirloom items, all gear that can be obtained and equipped onto a level 1 character generally has NO stat bonus, as it is either Junk or Common gear. Although there is gear that can be applied to level 1 characters, it cannot be obtained as quests for such gear usually do have level requirements. However, Enchanting and other professions are what level 1 twinks are mainly based on.

Why are they so powerful?
Level 1 twinks are potentially able to wipe out any character up to about 15 (buffed) and 25 (unbuffed) provided they are not twinked themselves. The reason for this is that ratings are calculated differently at level 1. A level 1 with 12 crit rating gains 22% critical strike chance, as opposed to under 10% higher levels receive. A full agility build can get a good 75% crit chance and a good 85% dodge. A balanced build can get 50% Dodge, 50% crit, and a solid 15 DPS. Perhaps the only statistics NOT affected by level are Intellect and Stamina, and as such your health is probably the only thing that needs to be watched in battle.

How to get started?
So you're thinking about making your own level 1 twink or twinking your bank alt? No problem. First of all, you will need a bit of money and some help from friends (and one of them should be a warlock). Choose your class first. Of course, the obvious and most popular choice for a level 1 twink is a rogue but other classes (including casters) are also viable, though their survivability and power varies.

Race
Every race has traits that will benefit a level 1 twink, so you can't really go wrong here. However, you may find some more useful that others.
 * Trolls get Regeneration (racial). Since level 1 characters regenerate health at a very high rate (20% every 2 seconds out of combat), this allows a troll to regenerate 22% of their maximum health per 2 seconds out of combat, or 2.2% in combat.
 * Humans are popular because of Every Man for Himself. Forsaken and Gnomes also have PvP trinket effects.
 * Draenei Gift of the Naaru and Forsaken Cannibalize can be invaluable heals.
 * Tauren get the powerful War Stomp for interrupting enemies, and Blood Elves can silence with Arcane Torrent.

XP
One of the most important things for a level 1 twink is turning off experience gain. Since you only need 400 XP to ding to level 2, you have to be very careful because uncovering areas on the map awards you with enough experience to level up. See Behsten or Slahtz turn off XP gains as soon as possible.

Where to Duel
Since you are not going to spend the rest of your life in the city like a casual bank alt, you have to find a good place to duel low level players. For Alliance players, the best place is Goldshire and you can go there on foot from Stormwind City. Alternatively, you can go a bit further to Sentinel Hill in Westfall or Thelsamar in Loch Modan, since players in the 12-20 level range are usually questing there. For Horde players, the choice is easier. The best place is without a doubt Crossroads. When you get to your destination, you can learn the flight path and later easily move between this place and your capital. Dueling outside Orgrimmar is also common, but you may have difficulty finding low level players here.

Gear
Any gear that has no level requirement or is not a quest reward can be used (excluding the starting clothes, since they cannot be enchanted), but the most notable and the best in slot items are listed below. Remember that a lot of the gear is non-soulbound or BoE, and thus can be found in the Auction House or traded between characters.

Items are only listed here if they provide a bonus. For purely cosmetic gear choices, see Banker outfit.

Enchants
Below are enchants that will, at level 1, essentially make your twink what it is. Can be enchanted by Enchanters, unless otherwise stated. Since most items are below item level 35, they cannot have Burning Crusade enchants, and will have to settle for the best, and the more expensive, Pre-BC twink enchants. Remember that it's up to you which enchants to choose, however, a good mix of stamina and DPS/caster enchants is recommended.

Stamina twink

 * Head: Removed in 3.1
 * Shoulders: Removed in 3.1
 * Back: Enchant Cloak - Superior Defense or Enchant Cloak - Stealth
 * Chest: Enchant Chest - Major Health
 * Bracer: Enchant Bracer - Superior Stamina
 * Gloves: Enchant Gloves - Superior Agility
 * Legs: Rugged Armor Kit on
 * Boots: Enchant Boots - Greater Stamina
 * Shield: Enchant Shield - Greater Stamina
 * Weapon: Enchant Weapon - Crusader, Enchant Weapon - Lifestealing, Enchant Weapon - Fiery Weapon or Enchant Weapon - Agility
 * 2H Weapon: Enchant 2H Weapon - Agility
 * Ranged: Removed in 3.1

DPS twink

 * Head: Removed in 3.1
 * Shoulders: Removed in 3.1
 * Back: Enchant Cloak - Stealth
 * Chest: Enchant Chest - Major Health or Enchant Chest - Greater Stats
 * Bracer: Enchant Bracer - Superior Strength
 * Gloves: Enchant Gloves - Superior Agility or Enchant Gloves - Minor Haste
 * Legs: Rugged Armor Kit on
 * Boots: Enchant Boots - Greater Agility
 * Shield: Enchant Shield - Greater Stamina or, which is made by someone with blacksmithing.
 * Weapon: Enchant Weapon - Crusader, Enchant Weapon - Lifestealing, Enchant Weapon - Fiery Weapon or Enchant Weapon - Agility
 * 2H Weapon: Enchant 2H Weapon - Agility or Enchant 2H Weapon - Superior Impact or
 * Ranged: Removed in 3.1.

Caster twink

 * Head: Removed in 3.1
 * Shoulders: Removed in 3.1
 * Back: Enchant Cloak - Superior Defense
 * Chest: Enchant Chest - Exceptional Mana is available to twinks with, for those without use Enchant Chest - Major Mana or Enchant Chest - Restore Mana Prime.
 * Bracer: Enchant Bracer - Mana Regeneration or Enchant Bracer - Healing Power
 * Gloves: Enchant Gloves - Fire Power or Enchant Gloves - Healing Power
 * Legs: Rugged Armor Kit on
 * Boots: Enchant Boots - Spirit or Enchant Boots - Greater Stamina
 * Weapon: Enchant Weapon - Spellpower or Enchant Weapon - Healing Power or Enchant Weapon - Mighty Intellect

Speed enchant
Useful for travelling or exploring.
 * Boots: Enchant Boots - Minor Speed - gives 8% extra run speed.

Mount Speed
Theoretically, a twink with a, the Guild Perk Mount Up, Mithril Spurs and Enchant Gloves - Riding Skill could reach a speed bonus of 16%.

Tips
Learn your twink's strengths and weaknesses. You will have a limited number of abilities to use, so learn exactly when to heal, or when to attack.

Learn how to defeat different classes. If you are melee, mages and hunters will kite you. Paladins will heal themselves. Rogues will attempt to run away and stealth, wasting your cooldowns.

Pick your target. While three-shotting level 5 players is fun, it isn't impressive. Look out for higher level players (15-25) with bad gear or seemingly limited skills to pick on. Avoid players with heirlooms.

Find other level 1 twinks to duel: these can be challenging and fun.

Always be open and explain how you got titles / loot. Be patient to those who accuse you of hacking or cheating.

Professions and Skills
At level 1, you can not learn any crafting profession, fishing, riding or archaeology. Rogues can not learn Pick Lock or Poisons. You may learn gathering professions, cooking and first aid.
 * Mining: Easy to level. No need to run around and gather just send enough ore and smelt your way up to 150. Grants only 5 stamina (50 hp), so may be useful for caster twinks.
 * Skinning: Need to run around a bit. Watch out for other people's 'leftovers' especialy in the staring zones where most players havn't the skinning profession. Find dead mobs or follow a friend and skin. Master of Anatomy (rank 2) grants 6 critical strike rating which is 11% crit. This is easily combined with levelling Herbalism.
 * Herbalism: Despite the changes to Lifeblood, it still gives some health and lots of haste rating to use in fights.
 * First aid: Very important. Mail yourself cloth and level yourself to level 225, when you can use Heavy Runecloth Bandage. Remember that damage cancels the healing, so learn to use them wisely.
 * Cooking: Unimportant. Going all the way up to 425 requires a lot of farming. You have to visit Dalaran to learn grandmaster cooking. You can't reach 450 because the Black Belly and the Great Feast recipe go grey at 425 and there aren't any non daily receipes that can take you further and you can't do dailies. You can learn to cook your own Savory Deviate Delight and make Basic Campfires.

Consumables
The following are temporary buffing items, or otherwise combat affecting items that can be used at level 1.
 * Battle Elixirs - only one of these may be used at any time:
 * Scroll of Agility
 * Scroll of Intellect
 * Scroll of Spirit
 * Scroll of Strength
 * Elixir of Lion's Strength


 * Guardian Elixirs - only one of these may be used at any time:
 * Scroll of Protection
 * Scroll of Stamina
 * Weak Troll's Blood Elixir
 * Elixir of Minor Defense


 * Food Buff (Well Fed) - only one of these may be used at any time:
 * Halaani Whiskey - You need to be summoned to Halaa to get this
 * Rumsey Rum Light, Rumsey Rum Dark, Rumsey Rum Black Label - obtained from fishing and tradeable
 * Raptor Punch - Non-BoP quest reward
 * Various -, , , , , , , , , , , , - 2 Stamina and Spirit


 * - Can only be applied to Formal Dangui. Absorbs 400 damage every 90 seconds for one hour.
 * - Increases physical damage by 1 for 10 min.
 * - Restores 70-90 health. (instant, 2 min potion cooldown)
 * - Restores 18 to 30 health. (instant, 2 min non-potion cooldown)
 * - Instantly restores 100/110/120 life. (instant, 2 min non-potion cooldown, conjured by a warlock)
 * - Restores 140-180 mana. (instant, 2 min potion cooldown; a reward for an Alliance quest in Dun Morogh)
 * - Restores 60 mana. (instant, 3 min non-potion cooldown)
 * - Restores 100 mana. (instant, 3 min non-potion cooldown)
 * - Releases the energy stored within the Power Core increasing damage done by magical spells and effects by up to 15 for 30 sec. (2 min non-potion cooldown)
 * - Releases the energy stored within the Power Core increasing damage done by magical spells and effects by up to 25 for 30 sec. (2 min non-potion cooldown)
 * - Increases damage and healing done by magical spells and effects by a small amount for 10 minutes. (for blood elves only; the small amount is 10, and the effect leaves a debuff lowering your spirit by 5 for 20 minutes after it wears off)


 * - Eat me. (random buff or debuff effect; it can heal you instantly, but it can also reduce your stamina and strength or make you asleep for 30 seconds)
 * - Restores 874 health over 27 sec. Must remain seated while eating. (great alternative to bandages)
 * - Heals 2000 damage over 8 sec. (requires First Aid 225 to use)
 * /- Increase sharp/blunt weapon damage by 2 for 1 hour.
 * - Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec. (these drop from Kobold Geomancers in Elwynn Forest)
 * - Inflicts 28 to 32 Fire damage in a 3 yard radius. (a reward for an Alliance quest in Elwynn Forest)
 * - Transforms the target into a Leper Gnome, reducing its melee and spell damage by 40 and its movement rate by 20% for 12 sec. (an engineering schematic from Gnomeregan; has 5 charges)
 * - Restores 900 to 1500 mana at the cost of 600 to 1000 life. (you can commit suicide with these!)

Limited consumables
Only available at certain seasonal events, so can not be used any time. Although the items themselves disappear at the end of the holiday, the buffs will stay until their durations run out and may be preserved for a long time by logging out.
 * Hallow's End foods:
 * Tricky Treat - Increases your movement speed for 30 seconds by 4%, but can make you ill if you eat too many. Stacks up to 5 times.
 * Chewy Fel Taffy - Stacks up to 4 times.
 * G.N.E.R.D.S. - Stacks up to 4 times.
 * Soothing Spearmint Candy - Stacks up to 4 times.
 * Pyroblast Cinnamon Ball - Stacks up to 4 times.


 * Midsummer Fire Festival foods:
 * Elderberry Pie
 * Midsummer Sausage
 * Toasted Smorc
 * Fire-toasted Bun

Titles
There are now 4 titles obtainable at level 1. They will not make your character do any better as a twink, but it might be something to pimp your twink even more.
 * awards " the Diplomat". The title requires exalted with the Timbermaw Hold, Sporeggar and Mag'har or Kurenai . Watch this video http://www.youtube.com/watch?v=UraQT5ryT-A
 * awards " of the Horde" or " of the Alliance" depending on your faction. This title requires you to have gained a minimum of hundred thousand honorable kills which can be done by world-PvPing. Watch http://www.youtube.com/watch?v=OwFuKVIpG1I
 * awards ", the Bloodthirsty" . This title requires you to have gained a minimum of two hundred and fifty thousand honorable kills which can be done by world-PvPing. Watch http://www.youtube.com/watch?v=kV9pKoyVEaQ
 * awards " the Noble". The title can only be obtained during the Noblegarden which is a season event once a year. The title requires to complete 8 specific achievements. Watch http://www.youtube.com/watch?v=e01QLsQNfLc
 * awards " the Explorer" title for completely exploring Eastern Kingdoms, Kalimdor, Outlands and Northrend. As an awesome side benefit exploring all of Northrend awards ! Watch http://www.youtube.com/watch?v=PWO7S-jtFdY
 * The most effective way to get this title is to wear city tabards while killing npcs outside Scarlet Monastary. They are currently the only known mobs to award reputation outside dungeons.

Fun stuff
Below you'll find a list of items you can use at level 1 to amuse your enemies. These items can only improve the fun factor of playing your twink, since their effects are purely cosmetic (with the only exception being the pet, whose aura debuffs the player aside from changing his/her appearance). The WoW TCG Loot items can only be acquired from Landro Longshot in Booty Bay (discovering this area awards 55 XP) and the Blizzcon promotional items can only be acquired from Ransin Donner in Ironforge and Zas'Tysh in Orgrimmar.
 * - Eat me. (cooked ; turns you into a pirate or a ninja for 60 minutes)
 * - Summon and control your steam tonk. (an engineering schematic from vendors in Ironforge and Orgrimmar)
 * - Right Click to summon a robot pet that will fight other fighting robots. (a world drop engineering schematic)
 * ,, , - Throw a smoke flare at a specific location that lasts for 5 min. (the first three are made with engineering, the red one can only be bought from a vendor near Ogri'la)
 * ,, - Throw it to a friendly player. If they have free room in their pack they will catch it! (get them on AH; you can throw all three at once with a proper macro)
 * Fireworks - Various kinds of fireworks to throw into the air (and maybe distract an opponent)

Seasonal & Retired

 * - Summon a ring of light on a specific location that lasts for 3 min. (created with, a quest reward from the Lunar Festival)
 * - Right Click to tap a pony keg of delicious . (only available during the Brewfest event; serve beer to weaken your opponents!)
 * - Right Click to set up a romantic picnic. (only available during the Love is in the Air event; clicking on the basket while someone else clicks on it will cause the players to sit and flirt with each other)
 * / - Only available during the Cataclysm pre-events. Transforms you into a Gnome / Troll for 30 minutes

TCG & Promotional items

 * - It's a murloc costume. (Blizzcon promotional item; this disguise breaks when you attack, get attacked, eat/drink or cast a spell)
 * - Become a hulking red ogre for 10 min! (TCG Loot item; you can fight in the ogre disguise for 10 minutes and then use it again, because it's cooldown is just 10 minutes long!)
 * - Right Click to build a paper gyrocopter. Throw the to a friendly player. If they have free room in their pack they will catch it! (TCG Loot item; the conjured flying machines work like a )
 * - Summons and dismisses a rideable turtle. It may be slow, but it gets you off your feet! (TCG Loot item; yes, you can have your very own mount at level 1!)
 * - Right Click to activate your Personal Weather Maker. (TCG Loot item; makes funny weather effects above your head)
 * - Right Click to start the dance party. (TCG Loot item; so you don't like picnics and would like to dance instead? no problem!)
 * - Ask a question, then right click to receive your answer! (TCG Loot item; even more bored? the fortuneteller awaits!)
 * - Right-Click to feed this magical biscuit to a targeted Non-Combat Pet, doubling its size for as long as it remains at its master's side. (TCG Loot item; since you can have any non-BoP vanity pet, you can feed it sometimes as well; redeeming the code awards with a stack of 50)
 * - Right Click to leave flickering fel fire in your wake. (TCG Loot item; you leave footprints with fel fire; redeeming the code awards with a stack of 50)
 * - Right Click to set up a relaxing little picnic. (TCG Loot item; want to take a break between duels? make a picnic and be able to serve and eat a !)

Buffs
The following are buffs you can receive at level 1. This only includes world buffs and buffs from other players.


 * Fire Festival Fortitude (world buff) - Awards 30 Stamina to everyone in the Capital Cities during the time a midsummer quest is handed in.
 * Rallying Cry of the Dragonslayer (world buff) - Improves spell critical strike rating by 140, melee and ranged critical strike rating by 70, and adds 140 attack power to anyone in Stormwind or Orgrimmar when someone in Stormwind or Orgrimmar turns in the head of Onyxia or Nefarian. Lasts 2 hours. It persists through death.
 * (Leatherworker buff) - Adds 80 haste rating to anyone near the user. It should be noted that this should be used by a Leatherworker in the group right before the start of a duel, as it cannot be used during, and does not last very long.
 * - Awards a random appearance and a possible proc buff.
 * Mark of the Wild - Increases armor by 65, attributes by 2.
 * Power Word: Fortitude - Increases stamina by 3.
 * Thorns - Causes 3 Nature damage to attackers.
 * Devotion Aura - Gives 160 additional armor.
 * Blessing of Might - Increases attack power by 20.
 * Power Word: Shield - Absorbs 44 damage.

NOTE: The reason that many high level buffs were not listed here, specifically player buffs, is because all player buffs are automatically downranked to a rank trainable at level 10 or lower when used against level 1 characters. One other thing to be noted is that buffs that do not last very long, such as Power Word: Shield and Drums of Battle, should be buffed only seconds before the start of a duel to maximize effect, as well as the fact that a player cannot be buffed by others during a duel.

Raiding
Players below level 10 cannot join a raid group. Also, level 1 healing classes no longer have access to a heal until higher levels. So while the format has changed, twinks are looking at more creative ways to down these 'raid bosses'.

All the following encounters are listed and detailed for twinks. Non-twinks are recommended to stay away from these encounters entirely.

Gamon (12)
Difficulty: Really Easy (1/10) - 5-man

Gear: Semi-twink (5/10) - Easily doable with semi-twinks.

Gamon is extremely simple.
 * Have twinks stand on either sides of him, and deal damage, forcing him to switch targets, giving the other a stab at his back.
 * Start off with a ranged attack or Magic Candle for quick, free, damage.
 * He has a chance to be affected by Discombobulator Ray.

Hogger (11 Elite)
Difficulty: Easy (4/10) - 10-man

Gear: Twink (6/10) - Requires most non-soulbound gear.

Hogger has its own article. Please visit the page.

Lizzarik (19)
Difficulty: Not very hard, if done properly (3/10) - 5-man.

Gear: Twink (6/10) - Requires most non-soulbound gear.''

Lizzarik is a travelling businessman selling various green and white swords. Lizzarik patrols with his friend Jorb a lvl 37 ogre from Ratchet to The Crossroads and back again. Both Lizzarik's and Jorb's level might be varying from time to time. Lizzarik alone used to be a nice step up from the classic Gamon raids. The tricky part with Lizzarik is that his friend Jorb bodyguards him. This means that either you have to get rid of Jorb first or take both of them in one fight. After recent patches fighting both Jorb and Lizzarik attracts the lvl 40 guards nearby making them attack you. You cannot fight the guards back. This means that the safest thing to do is to fight Lizzarik while he is patrolling between Ratched and The Crossroads. This also adding another problem, hostile mobs. When fighting Lizzarik outside The Crossroads and Ratchet you have to be careful not to aggro any nearby mobs. Lizzarik yields no loot and no exp when killed.
 * Lizzarik has 449 hp.
 * If your raid starts a wipefest you can repair your armor if needed by talking to Lizzarik.
 * Requires you to have the Ratchet reputation, talk to Lizzarik to achieve the faction.
 * Should be fought outside Ratchet or The Crossroads to avoid guards being attracted.
 * Jorb will attack you, if Lizzarik is attacked.

Shade of the Horseman (11)
Difficulty: Moderate (6/10) - 10-man

Gear: Twink (6/10) - Requires most non-soulbound gear.

Only available once per 15 minutes during Hallow's End. Lands after all fires are put out.
 * Before landing, he may throw pumpkins at players, causing them to lose control of their character and lose 5% - 10% health every second for 5 seconds. You CANNOT trinket out of this!
 * He has 2210 health.
 * He will fight hand-to-hand after landing.
 * He is hard due to his high health, but should be taken out shortly with 10 people.

Jorb (37)
Difficulty: Hard (7/10) - 25-man

Gear: Twink (7/10) - Requires all non-soulbound gear.

Fighting Jorb is quite similiar too fighting Lizzarik.
 * Jorb has about 1536 hp.
 * Jorb's friend Lizzarik will attack you when Jorb is attacked.
 * Requires Gadgetzan "At War".
 * The Gadgetzan faction can be enterd by killing Lizzarik.

Cenarion Emissary Blackhoof (55)
Difficulty: Hard (8/10) - 25-man

Gear: Twink (8/10) - Requires all non-soulbound gear.

Blackhoof has no tricks or abilities, and is a rather simple encounter. You will lose 25 Cenarian Circle Rep. Attunement:
 * It is advisable to spread mages out and time casts so Blackhoof will take damage and switch aggro before dealing any damage.
 * Remember to attack Blackhoof in the back for Melee damage to avoid being parried.
 * Healers should be prepared to heal a lot during this encounter.

This encounter requires a level 1 attunement of a sort. This will add Cenarion Circle to your reputation list at 2975/3000 Unfriendly and allow you to set it at war.
 * Have a level 70 hunter with Misdirection in your group.
 * Have the hunter cast Misdirection on you.
 * Have the hunter aggro Cenarion Emissary Blackhoof and he will attack you.
 * Once dead, have the hunter kill Cenarion Emissary Blackhoof.

Another way to add the Cenarion Circle to your reputation list is during the lunar festival. You only have to do Quest:The Lunar Festival quest and receive +5 reputation with the Cenarion Circle.

Cenarion Emissary Jademoon (55)
Difficulty: Hard (8/10) - 25-man

Gear: Twink (8/10) - Requires all non-soulbound gear.

This fight is more or less the same as fighting Cenarion Emissary Blackhoof. This is also an alternative for alliance to fight in stead of Cenarion Emissary Blackhoof

Doomguard (70)
Difficulty: Heroic (10/10) - 40-man

Gear: Epic (9/10) - ''Fully geared recommended. All non-soulbound gear, Voice Amplification Modulator and Insignia of the Horde highly recommended. Furbolg Medicine Pouch recommended as well.''

A Doomguard is summoned by a Warlock, and automatically kills a random party member upon summoning. This is considered the hardest level 1 encounter. To set up the encounter, do the following:

Find a remote location to duel, suggestively between the Valley of Trials and Razor Hill, due to it being the quietest place, with almost no high level character interference.

Use self-buffs and self-buff items for a "real"-style raid encounter.

You should summon the encounter near the graveyard, but far enough to keep away from mobs and guards. This way you can quickly resurrect as soon as you go down to avoid a total wipe. With 10% durability loss per kill, you can have up to 9 deaths per encounter, with 1 try per hour due to the cooldown.

Have the Warlock in your group for a "real"-style raid encounter, where upon summoning a random party member will be killed.


 * As the battle begins, keep your healers in the back away from aggro, as War Stomp (Doomguard) has a good chance of killing them if they are stacking full intellect and spell power.
 * Remember to "split" tanking between everyone, with racials like "Berserking" and "Blood Fury" being used to switch aggro.
 * Casters play a huge role in this fight. Not only do they attack ranged and keep aggro off with ease, but they can avoid attacks like Rain of Fire by standing far away.
 * Your healers should be fully prepared to heal nonstop.
 * Because of the Doomguard's insane damage, expect each member to go down in no more than 2 hits, usually 1.
 * Voice Amplification Modulator is extremely useful in this battle if your trinket is on cooldown.
 * If Rain of Fire (Doomguard) is cast, everyone must quickly move, or be killed, as it will deal 100 damage per second in a 30 yard radius.
 * Cripple will effectively reduce DPS by 45%, and may cause major damage if Rain of Fire (Doomguard) is cast while under the effects of Cripple, specifically it's movement speed decrease. Because of this, it is advisably to use Racials or Insignia of the Horde to dispel Cripple.
 * Be prepared to constantly move behind the Doomguard to avoid being parried. With a fully twinked team, the racials Blood Fury and Berserking will decide the "tank", and will allow up to 10 seconds of keeping aggro on one person, if being consistently healed by the healers, and allows more damage and more time to stay behind the Doomguard.
 * It is a good idea to split the melee damage between the front of the Doomguard, and the back. When the Doomguard attacks the back, the ones in the front will attack the back and regain aggro, making sure the Doomguard constantly switches, taking more damage.

Back attack
Having twinks stand at either side of an enemy will cause the enemy to consistently switch targets between the twinks because any mob higher than level 1 has an extremely high chance to parry attacks coming from the front. This will enable constant attacks to the back which cannot be avoided.

Kiting
Requires: Result: GREAT kiting at level 1. Gives you GREAT distance over your opponent to pull off ranged attacks or to use your bandages that can heal up to 250 a second.
 * Discombobulator Ray
 * Tricky Treat x5 (minimum)
 * Hallow's End
 * 40% movement speed increase over enemy.

Haste improvement
The possible temporary enchants are:


 * up to 80/208% haste. Drums of Battle.
 * Drums of Battle and other buffs appear to have scaled to level, or a random value up to a maximum. If it is either one, level 1 twinks are nerfed pretty badly, and if it's the first, we're as good as nerfed to the ground against high level players.

Other level 1 twink websites

 * Level one Twinks

Level 1 twink guilds
EU: US:
 * Level one Twinks - The most popular and longest living active level 1 twink guild in the community, with 3 years of twinking behind them! The home of ~200 level 1 horde twinks. Located on Dunemaul. Click guild name to visit their YouTube channel.
 * Ultimate Level One - A succesful Alliance guild located on Sylvanas. The home of over 50 lvl 1 twinks. Click the guild name to visit their YouTube channel.
 * Level one Twinks - Alliance guild on Server:Frostmane US. The second largest level one twink guild on the US side.
 * Swords Crossed - Alliance guild on Server:The Venture Co Europe. They have succesfully raided lots of higher level mobs.
 * Level One - Alliance guild on Server:Blade's Edge US.
 * The Good Ol Days - Alliance guild on Server:Kalecgos US.
 * Capped At One - Horde guild on server "Jubei'thos" Oceanic.
 * Professional Ametuerssic - Alliance guild on Server:Aerie Peak US.
 * Low Level Orcs - Horde guild on Server:Moon Guard US. Explores the twinking experience 'in character' (illiterates need not apply). RP only being a small part of this, events consist of exploration, PvP in starting areas, achievements and such. Roleplay tends to parody roleplay itself as well as get a rise out of others ICly. Ran by Hurag Spinesitter. Twink or not (leveling is forbidden, and we'll help you build up for twinking at least a little bit), make an orc!