User:Sandwichman2448/Sandbox

Things to do/finish eventually:

RTS project
I really need to reassess... Ideally, there should be a lore page (in depth, spelled in lower case) and a gameplay page (actually useful for playing the game, spelled in upper case and perhaps with a "(Warcraft III)" tag) for every unit in Warcraft III. This is barring minor entities, which can be on one page, provided that someone does not arbitrarily decide "this page is only for lore/gameplay, and there will not be a split" (which can happen). Naming sometimes varies between the game itself, the manual, and Battle.net.


 * User:Sandwichman2448/RTS units project - Overview, units and buildings usable in the multiplayer, sources
 * Need to finish Warcraft III info. Reach lore/gameplay harmony with templates. Give manual + Battle.net lore.
 * User:Sandwichman2448/Sandbox2 - Neutral factions, creeps, campaign buildings, campaign units
 * Forum:RTS missions - Cleaning up the mission pages
 * Forum:RTS capitalization - Conventions for article names
 * User:Sandwichman2448/Custom maps - A page of all Warcraft III (and II?) custom/multiplayer/Battle.net maps, with descriptions
 * User:Sandwichman2448/Maps‎‎ - RTS locations featured on maps
 * A page on items?
 * A page on factions/teams?
 * A page on hero classes (and sorting out their names again)?
 * A page on non-melee custom maps, both Blizzard and player/fan made?

Other stuff

 * User:Sandwichman2448/Animal project


 * Add back RPG to pages that should have it (at a much later date) per User_talk:Gourra. See also Forum:Removal of T:RPG and T:Cat


 * Clean up and redo Old Gods ASAP. That page died a slow death. Reach harmony with infobox usage. Ignore fan fiction. It is at least better now, but ever user (including me) has their own views.


 * Make Tent about all tents in Warcraft and Warcraft III.


 * Revive Wowpedia:Appearances project and possibly Wowpedia:Article type if I can fix it up. Maybe revive Wowpedia:Peer review.


 * Delete the entirety of Category:Articles with fair use issues. Or get permission.


 * Resurrect Trapper? Is the list of races that have the class from the RPG or WCIII creeps? Both? The ones in Grizzly Hills are Trappers. Too little info.


 * Update Titan! Post Ulduar opening updates needed... More like post WoW launch. The Horde Player's Guide, Lore Keeper of Norgannon, Stone Watcher of Norgannon, Tribunal of Ages, Archivum Console... User:Sandwichman2448/Titan? Perhaps just a chronological list of revelations would be easier. You have to fully understand things to summarize them. Add lore to Northrend titanic races. What are Stone watchers and Stone keepers? Are the Ulduar guys titans?


 * Make an award system?


 * Split Lordaeron in a way that is useful.


 * Find out what the hell shadow satyrs are. Was it trippy because of the Emerald Dream, or bad writing? Same for the following:


 * See if Stormrage pages 343-344 reconciles the Azshara/Suramar/Zin-Azshari/Well of Eternity distance problem. The Coral Sea is mentioned.


 * Understand the climax of Stormrage at all.


 * User_talk:Sandwichman2448 is awesome. It needs to be added somewheres if it is not already.


 * Orc clans: Template:Orcs Was there an eighth color in ToD? Check.


 * Classify ships in WoW? What I have in mind might devolve into sense-making fan-fiction. Make a fictional, cynical, naval battleground?


 * Redo Flying machine?

Titan categories
What?

Category:Mountain giants
 * Category:Stone giants
 * Category:Stone guardians
 * Category:Stone keepers
 * Category:Stone watchers

Maybe...

Category:Mountain giants
 * Category:Stone giants

Category:Stone guardians (I am not sure what these are. I may cave and arbitrarily declare it overall.)
 * Category:Stone keepers
 * Category:Stone watchers

Earthen redo
Earthen

Done?

Old Gods redo
Old Gods


 * Warcraft III manual/History of Azeroth

Apparently unaware of Sargeras' mission to undo their myriad works, the Titans continued to move from world to world, shaping and ordering them as they saw fit. Along their journey they came across a small world that’s inhabitants would later name Azeroth. As the Titans made their way across the chaotic, primordial landscape, they encountered a number of hostile, elemental beings. The elementals, worshiping a race of unfathomable evil beings known only as the Old Gods, vowed to drive the Titans back and keep their world inviolate from the invaders' metallic touch.

The Pantheon, troubled by the Old Gods’ penchant for evil, sent their forces to make war upon the elementals and their dark masters. Though the elementals fought and raged, their powers could not stop the mighty Titans. The Pantheon shattered the Old Gods' citadels and chained the five evil beings far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals dissipated and bled back into the earth itself. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony. The Titans, seeing that the threat was contained, set to work. - 79

The Old Gods and the Ordering of Azeroth

Along their journey they happened upon a small world that its inhabitants would later name Azeroth. As the Titans made their way across the primordial landscape, they encountered a number of hostile elemental beings. These elementals, who worshipped a race of unfathomably evil beings known only as the Old Gods, vowed to drive the Titans back and keep their world inviolate from the invaders' metallic touch.

The Pantheon, disturbed by the Old Gods' penchant for evil, waged war upon the elementals and their dark masters. The Old Gods' armies were led by the most powerful elemental lieutenants: Ragnaros the Firelord, Therazane the Stonemother, Al'Akir the Windlord, and Neptulon the Tidehunter. Their chaotic forces raged across the face of the world and clashed with the colossal Titans. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.

The Pantheon shattered the Old Gods' citadels and chained the four evil gods far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal plane, where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony. The Titans saw that the threat was contained and set to work.


 * WoW itself

Lore Keeper of Norgannon

Tribunal of Ages

The Prophecy of C'Thun


 * Warcraft: The Roleplaying Game, 155, 187

Very few mortals know of the Old Gods, and fewer still consider them anything more than a legend. Before the titans came to Azeroth, the malign Old Gods — colossal beings of elemental fury — ruled the world and the savage elementals that dwelt upon it. The titans defeated the Old Gods and chained the raging beings deep beneath the earth where, supposedly, they remain to this day. - 155

Still others assert that the ancient Sundering awakened something that dwelled in the deepest part of the ocean, something that will eventually burst forth in a tidal wave of destruction. - 187 (about the zone of Azshara, vague and speculative)


 * The Sundering, 157 (don't have)


 * Lands of Mystery, 8, 12

Blackfathom Deeps: I wasn't able to get inside this underground ruin, but one of the elves in the city explained that the naga there seem to be searching for something. The Twilight's Hammer, a foul cult dedicated to the Old Gods, works with the naga here for an unknown purpose. - 8

The Master's Glaive: This unusual monument consists of a large statue (or corpse?) surrounded by a small lake. Once a night elf holy place, the area is now under the control of the Twilight's Hammer. After dragging one of the robed crazies to a corner to talk, I determined that they believe the statue is some sort of divine corpse — the remains of an Old God. The term "Master's Glaive" refers to part of the monument — examined closely, the strange statue or mound in the center appears to be a snail shell-like skull, with a massive weapon imbedded in the crown. I would speculate that it's possible a Titan killed one of the Old Gods here, or one of their minions. - 12 (debunked, a stone giant killed a giant faceless one here)

There are both maybes that should be on the speculation page, with the others.


 * Horde Player's Guide, 169

This unusual clan was formed by Cho'gall, the leader of the ogre magi and loyal follower of Gul'dan. This gave the Twilight's Hammer a strong tie with the Stormreaver Clan, although their methods and goals proved much different. While the Stormreavers emulated the secretive ways of the old Shadow Council, the Twilight's Hammer proved to be a destructive juggernaut, nearly unstoppable in battle. The ogres and orcs of the Twilight's Hammer embraced raw fury, enjoying the feeling of annihilating everything in their path. They remained loyal to the Horde for a time, only because it gave them a means to focus their slaughter; as the Horde weakened and the Stormreavers died, the remainder of the Twilight's Hammer abandoned both. It is likely that Cho'gall died defending Gul'dan at the Tomb of Sargeras, but the Twilight’s Hammer retreated for a time, rebuilding its forces and biding its time. While the truth behind how this happened remains a mystery, the modern Twilight's Hammer retains the destructive nature of Cho'gall's clan, but almost nothing else. Somehow, one of the Old Gods has managed to make this clan its pawn; and since that time, the clan’s numbers and power have dramatically increased. Even humans and other former members of the Alliance flock to join the service of the elemental lords and help bring about the complete destruction of Azeroth. The largest groups of the Twilight's Hammer now camp near the locations where they believe the Old Gods and their minions are sealed away; many wait for C'Thun's awakening in Silithus, and others serve Ragnaros in the Blackrock Depths alongside the Dark Iron dwarves. The Twilight's Hammer clan's color was violet. - 169


 * Dark Factions, 88, 164

The Old Gods Few researchers know anything about the Old Gods and their mad worshipers; until C'Thun made its presence felt in Ahn'Qiraj, practically no one on Azeroth even knew the Old Gods existed. The Old Gods do possess worshipers, though, even from their prison below the earth. Most followers of the Old Gods are completely insane and wholly evil. The Old Gods are imprisoned or sleeping, but so great is their power that their unconscious but destructive, maddening auras seep out and influence some denizens of Azeroth. In some cases, evil but sane individuals turn deliberately to worship of the Old Gods out of spite when the individual feels other, more mainstream powers have mistreated her. Anarchists also sometimes turn to worship of the Old Gods out of a desire to destroy the world; some believe a new, better world will rise up in the wake of the destruction. In either case, these worshipers are deluded or misinformed, and any who do manage to make even the barest real contact with the Old Gods go hopelessly and irrevocably insane. C'Thun, the only Old God whose name is known, has been wakening for some time. He recently woke completely and physically returned to Azeroth. He now lairs in the ruins of Ahn'Qiraj, and packs of brave heroes have already begun to form and venture into the ruins. Perhaps they can destroy the evil god before he emerges to devastate Azeroth. - 88

What is now called Blackfathom Deeps in Ashenvale was once, long ago, a temple to Elune. The Great Sundering ruined the temple and left it submerged in water and buried under rock. Corruption from the Old Gods seeped up and tainted the sacred moonwell. The Sundering awoke the hydra Aku'mai, who claimed the ruins as her lair. Thus the temple remained, until Twilight Lord Kelris rediscovered it. This orc sought the assistance of nearby naga, and together they reclaimed the temple and rededicated it to the worship of elemental water. - 164

Twilight's Hammer stuff...