Shannox


 * "The ferocious flamewakers of Firelands are terrifying enough, but Shannox has brought companions to his side in defense of the Firelands. This mighty hunter will require that you find a way to deal with his blazing pets before he burns you to a crisp. 

The flamewakers are among the most feared elemental guardians in the Firelands. Shannox is no exception. Serving as the chief hunter and kennel master of Ragnaros' hell hounds, Shannox patrols the elemental realm with his two most ferocious beasts: Riplimb and Rageface.

Abilities












Riplimb
Riplimb will attack the target with the most threat.

In Heroic Difficulty Riplimb cannot be permanently slain while his master lives. When his health reaches zero, he will collapse for 30 seconds, and then reanimate at full health to resume fighting.




 * On heroic mode, Frenzied Devotion is replace with Feeding Frenzy:
 * On heroic mode, Frenzied Devotion is replace with Feeding Frenzy:

Rageface
Rageface cannot be controlled, and darts about from enemy to enemy, changing targets periodically.


 * On heroic mode, Frenzied Devotion is replace with Feeding Frenzy:
 * On heroic mode, Frenzied Devotion is replace with Feeding Frenzy:
 * On heroic mode, Frenzied Devotion is replace with Feeding Frenzy:

Strategy
There are three things to worry about during this fight. Traps, Tank debuff stacks, and raid damage. We will briefly go over each mechanic and how to mitigate it.

Traps
Shannox throws traps around. Don't walk over traps. If a doggie is chasing you, walk the dog over the trap. Crystalline traps have a dark red crystal in the center. Immolation traps have the familiar flame dancing in the center of the trap. The Riplimb tank must develop the ability to distinguish the two.

When a dog runs over any trap it gains a buff which prevents it from being affected by other traps for a while. Riplimb often gains Wary once he completes a spear fetch (because there are tons of immolation traps lying around). Also, a few seconds after Shannox performs Hurl Spear, Riplimb will gain that prevents him from being immobilized or slowed below 65% of his normal speed. This small window is when Riplimb can be kited (preferably into a Crystal Trap) to increase Shannox' spear downtime.

Tank Debuffs
Shannox and Riplimb can be tanked but not taunted. You'll want one tank on each of them and no tank on rageface. Both Shannox and Riplimb place a stacking debuff on the tanks that must time off to be cleared. Riplimb will place the debuff when he attacks, Shannox will only place his debuff while he holds his spear. Keep Shannox and Riplimb a good 20-30 yards apart, but not too far that Shannox gets separation anxiety.

Shannox will throw his spear to Riplimb. The spear will explode in fire. Riplimb will then pick up the spear and bring it back to Shannox. It is during this "fetch it boy" stage that both tanks can clear their debuffs. Riplimb can be slowed. Shannox can be kited for more time. Riplimb can be kited into a crystal trap but it must be done quickly. If the tank doesn't kite Riplimb into a trap before Riplimb begins his fetch cycle, he becomes immune to traps. It is not required to cleanse the buff every time he throws the spear, but it makes the fight much easier on the healers.

Getting the Jagged Tear debuff to fall off requires a combination of If one of these time-eaters is missing or too small, the other factors must be increased (tank Riplimb farther away, kite him away from the spear impact zone).
 * luck regarding how much time is left on the debuff when Shannox hurls his spear
 * distance between Riplimb and Shannox
 * distance between Riplimb and the spear (which can be increased by kiting Riplimb after the spear lands)
 * and time Riplimb is stuck in a crystal trap.

Raid Damage
During this fight your raid will take damage from Rageface. Both placing immolation traps on him (thus allowing easier stopping of face rage) and placing him in crystalline traps will reduce the sporadic raid damage. Shannox cleaves and traps can wipe you if you get hit by them.

Kill Order
I have heard people have success with multiple kill orders. Rageface caused the most problems for us and so the kill order we took is as follows: Kill Rageface right off the bat. Kill Riplimb with Shannox down near 30% but kill Riplimb before he hits 30% Kill Shannox

Alternative Strategy There have been reports of tanks that can ride each others agro so well that they effectively tank swap both Shannox/Riplimb. While this strat has proven successfull for some, it greatly increases the amount of damage taken to the tanks (Dog doesn't have a long "fetch it boy" phase) and complicates an easy fight.

Alternate Kill Order
If your raid has issues with tank death once Rageface dies, often due to Immolation traps hitting the tank, it is possible to alter the order slightly. Burn Rageface to about 30%, then move your melee to Shannox and your ranged to Riplimb apart from a couple heavy-hitters, who stay on Rageface to break Face Rage. Arcane mages are a very good option here, with Marksman hunters being a decent backup. Once Riplimb and Rageface are both under 10% and Shannox is close to 30%, both dogs are killed off in quick succession and Shannox is then burned through the remainder of his health.

This allows all healers to move from other targets to the Shannox tank at the same time, simplifying the healing. However, this does increase the risk of deaths to Face Rage if the assigned dps are out of range or otherwise unable to act. Note that the exact percent health Rageface should be left at, as well as which dps go where, depends greatly on both your raid composition and the performance of all dps.

Quotes

 * Intro
 * yell


 * Aggro
 * yell


 * Abilities
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell


 * Killing a player
 * yell
 * yell
 * yell
 * yell


 * Disengage
 * yell
 * yell
 * yell
 * yell


 * Riplimb dies
 * yell


 * Rageface dies
 * yell


 * Death
 * yell