User:Thricej37/Expansionfurbolg

= The Furbolg=

Growing Corruption
During the dark days of the Third War when the Burning Legion swept across the land the noble Furbolgs of northern Kalimdor watched with growing concern as the very land around them began to fall prey to the corruption of rampant fel energy. Seeking a cure for their beloved forests, many Furbolgs ventured deep into the tainted woods, desperate to find any way to stop the spreading blight and restore the land to its former beauty. To their horror, the corruption simply moved from the land to find a new home within the Furbolgs themselves. Helpless to stop the shadows spreading across the land, the Furbolgs now had to watch as their own brethren were warped and twisted before their eyes. The corrupted Furbolgs became little more then frenzied beasts, attacking any who they happened upon, even former kin. As fewer and fewer uncorrupted tribe remained, the only option that seemed to remain was to abandon their homes and flee.

Hidden Refuge
The Barkskin tribe living on Mount Hyjal was one of the most secluded of the Furbolgs and were furthest removed from the spreading corruption plaguing their race. They fought fiercely alongside their Night Elf allies in the Battle of Mount Hyjal against the full might of the Burning Legion lead by Lord Archimonde himself. Though the Legion was ultimately defeated, Mount Hyjal had been devastated by the fighting and the corruption remained. The other races of Azeroth soon had their own new problems to face and the Barkskin were essentially abandoned to their fate. Seeing no other choice, the Barkskin fled deep into the massive caverns beneath Mount Hyjal. There, hidden away from the world, the Barkskin managed to establish a new home. They built two great settlements named after the legendary bears Ursol and Ursoc. The settlements were constructed on opposite sides of a great underground river and connected with an intricate series of bridges. There, in their new home, the Barkskin tribe flourished, hidden, protected, forgotten.

Troubling Visions
As time passed and the Barkskin Furbolgs prospered in their hidden sanctuary, the elder druids and shamans began to have disturbing visions. They saw a great threat slowly creeping over the land, a threat that would find them even hidden beneath the earth. The elders of the Barkskin council began discussing what they should do. Deeply tied to nature, they were pained by the destruction this shadowy, unknown threat promised to visit upon their world. Many Barkskin, while safe in their new home, greatly missed their beloved forests and the light of the world above. Whispered talk soon became open discussions of sending brave adventurers back to Mount Hyjal to find what was transpiring and learn more about the mysterious threat they sensed rapidly approaching. Some worried about the lingering corruption afflicting their brethren above, but all were coming to fear this new, unknown danger. Resolving not to simply hide and hope for the best, the Barkskin tribe prepared to reclaim their former home and do their part in defense of Azeroth.

Return to the Surface
After many years the Barkskin tribe returned to Mount Hyjal and began learning all they could about the great changes that had taken place across the world. Emissaries sought out their former Night Elf allies. After much discussion on both sides, the Barkskin Furbolgs sought to join the Alliance. Concerned about the shadowy danger they sensed lurking over the horizon, and also feeling quite alone as nearly all of their former brethren had been completely corrupted, the Barkskin greatly wanted allies to stand alongside as the emerged from their isolation. The Alliance, recognizing great potential the noble Barkskins offered, welcomed the Furbolgs into their ranks. Now, Furbolg adventurers spread across the world, seeking to aid their people and new allies, and always remaining vigilant to any threat to Azeroth or any cure for their the rest of their afflicted race.

Druid
Deeply connected with nature, the Furbolgs have long practiced many aspects of druidism. While the original Furbolg druids had their own order and were not affiliated with the Cenarion Circle, the remaining Barkskin druids have been brought into the Circle by their Night Elf allies. Hoping to find a cure for their corrupted brethren, the Barkskin druids are eager to learn all they can and many have taken up residence in the tranquil forests of Moonglade.

Hunter
Furbolgs have long felt a close kinship with the animals who share their forest homes. Furbolg hunters are among the most skilled of Azeroth and many are known to have exceptionally close bonds with their animal companions. Never at home in the confined space of their underground sanctuary, the Barkskin hunters have jumped at the chance to return to the surface world and adventure once again deep into the vast wilderness of Azeroth.

Rogue
Greatly adept at moving quietly through the wilds, a Furbolg rogue in action is a sight to behold. Though their great size would seem to make any attempt at stealth ridiculous, if not impossible, generations of Furbolg scouts and guardians moving deftly through the wilderness have learned how to walk through the thickest forest without leaving a trace and to camoflage their bulky forms to disappear from sight. Indeed, the sight of a suprisingly small number of snarling Furbolgs leaping out of nowhere has frightened off more then one invader.

Shaman
Shamanism has always been an integral part of Furbolg society. Deeply reverent of the elements, the path of a shaman comes naturally to many Furbolgs. Before the Third War Furbolg shamans were a common sight in the forests of northern Kalimdor, traveling between tribes and coming to the aid of those in need. Now, as the Barkskin return to the surface world, Furbolg shamans roam the forests again, this time traveling to the furthest reaches of the world seeking the great threat they feel bearing down upon them and always searching for a cure for their people.

Warrior
The stalwart warriors of Furbolg villages were a mighty force to be respected and feared in battle before the Third War. As most of the Furbolgs became corrupted and descended into madness, the once-great warriors lost their training and fought only as mindless, feral beasts. The order of Barkskin warriors, the Shield of Nordrassil, have retained their skill and courage and have gladly stepped up to defend their new home from the many threats that linger in Azeroth. In addition, many warriors have set out into the world to take the fight directly to those who would threaten all that remains of the once vast Furbolg civilization.

Death Knight
Furbolg Death Knights are unique in that they were not originally part of the Barkskin tribe, but rather belonged to various tribes scattered across Northrend. Initially resistant to the Plague of Undeath, the Furbolgs were a thorn in the side of the Scourge. The first Furbolg Death Knights were part of an experiment researching other methods of bending the ferocious fighters to the will of the Lich King. While the Furbolg could be mentally enslaved, they made poor soldiers due to their unpleasant habit of going into a mindless rage in combat and destroying everything around them, even other Scourge forces. Nevertheless, some Furbolg Death Knights do still exist. Now free of the Lich King's control, these lost Furbolgs have joined with the Barkskin tribe as they search for a new place in the world.

Primal Instinct
The Furbolg calls upon their feral instincts and enters a beastial rage, during which time they get a set damage and armor increase. Scales with level. Lasts 20 seconds, 5 minute cooldown.

Hibernate
Furbolgs can enter a brief period of deep rest during which time they regenerate health and mana at a rapidly increased rate, similar to consuming food and drink. Lasts 20 seconds, 3 minute cooldown.

Survival of the Fittest
Experts at surviving off the land deep in the wilderness, Furbolgs have +10 to all gathering professions.

Nature's Blessing
Furbolgs are at one with nature, and all Furbolgs take 2% less damage from nature-based attacks.

Mount:
The mighty bears of northern Kalimdor are one of the few creatures strong enough to carry an adventurous Furbolg through the wilds and the Furbolgs share a deep kinship with their ursine mounts.

Normal Mounts: Grey, Brown, White, Black

Epic Mounts: Swift Dire, Swift Grizzly, Swift Polar