API GetPetHappiness

Returns the pet's happiness, damage percentage, and loyalty gain rate.

happiness, damagePercentage, loyaltyRate = GetPetHappiness

Arguments

 * none

Returns

 * happiness, damagePercentage, loyaltyRate


 * happiness : Number - the numerical happiness value of the pet (1 = unhappy, 2 = content, 3 = happy)
 * damagePercentage : Number - damage modifier, happiness affects this (unhappy = 75%, content = 100%, happy = 125%)
 * loyaltyRate : Number - the rate at which your pet is currently gaining loyalty (< 0, losing loyalty, > 0, gaining loyalty)

Example
happiness, damagePercentage, loyaltyRate = GetPetHappiness if not happiness then DEFAULT_CHAT_FRAME:AddMessage("No Pet") else local happy = ({"Unhappy", "Content", "Happy"})[happiness] local loyalty = loyaltyRate > 0 and "gaining" or "losing" DEFAULT_CHAT_FRAME:AddMessage("Pet is " .. happy) DEFAULT_CHAT_FRAME:AddMessage("Pet is doing " .. damagePercentage .. "% damage") DEFAULT_CHAT_FRAME:AddMessage("Pet is " .. loyalty .. " loyalty") end