API TargetUnit

Selects the specified id as the current target.

TargetUnit("unit");

Arguments

 * ("unit")


 * unit : String - The unitId to select as a target.

Returns

 * nil

Example

 * When the player changes his target there is a small delay before the global variable 'playertarget' is updated. This can be exploited and used for restoring your old target.

TargetUnit("unit") CastSpell TargetUnit("playertarget")

Result

 * This will restore your old target because of the delay. It will not clear your target if you didnt have one.

Details

 * Selects the specified id as the current target. One can use any of the defined unitId values.