Shadowfiend

Shadowfiend is a priest spell learned at level 66 for. The spell summons a Shadowfiend to fight alongside the priest for 15 seconds, dealing Shadow damage. Each time the pet lands an attack, the caster gains 3% of their maximum mana. A pet action bar appears for the priest to command and control its spells.

While the Shadowfiend can deal considerable amounts of damage, it primary use is usually to restore mana - up to 30% of the priest's maximum. Holy priests in particular may wish to use Shadowfiend as often as possible, if only to maintain their mana pool. With Veiled Shadows and critical hits from Mind Flay triggering Sin and Punishment, the Shadowfiend may be summoned far more often than every 5 minutes.

Tips and Tactics

 * The patch 2.1 implemented a normal petbar for the priest to further help the priest control his/her shadowfiend. The bar functions as a normal petbar, with Attack/Stay/Follow and all three modes of Passive/Defensive/Aggressive. The shadowfiend will spawn next to the priest in Defensive mode with Shadowcrawl on autocast, and it will immediately attack the priest's current target. Despite Shadowcrawl being on autocast, it will almost never use the spell on its own.


 * If the Shadowfiend's target dies, it may pick another target at random, or it may simply return to the priest's side, both of which will cause it to waste time and you forfeit valuable mana. Try to use the Shadowfiend on targets that will not die or otherwise become unattackable before it despawns.


 * Shadowfiend takes on the buff of Bloodlust/Heroism if it is active when Bloodlust/Heroism is cast, and it will hit the mob faster and return more mana. When circumstances are conductive, using Shadowfiend shortly before Bloodlust/Heroism can yield a good deal of extra mana.


 * A macro to have the Shadowfiend use Shadowcrawl on your current target immediately after being summoned can result in extra damage over its duration. Additionally, macros bound to your other spells to have the shadowfiend re-cast Shadowcrawl can yield yet further damage. With the talented 3 minute cooldown, these macros can produce a small DPS boost. Every little bit helps.