User:Malevolentsparkle/Possible Race & Faction Specific Classes

Blizzard's policy of increasing faction homogenization in WOW my be a sign that they may at some point offer race and/or faction specific classes to differentiate the races and factions. These would ideally be very similar to existing classes to avoid balance issues but would better suit the lore of the particular race and/or faction. Here are some ideas from the lore and/or previous warcraft games:

Alliance:

Human: Knight - Similar to Warrior and Paladin but focusing on mounted combat. Plate armor. DPS and Tank.

Dwarf: Earthen - Similar to a Shaman, focusing on earth magic. Leather armor but armor increased by talents. DPS and Tank.

Night Elf: Priest(ess) of the Moon- Similar to a priest, focusing on moon magic and Elune (apposed to the light). Uses a bow. DPS and Heals.

Gnome: Mechagnome - Mechanical class, uses technology and has resistance to many types of spells. Plate Armor. Melee DPS and Tank.

Draenei: Blessed of the Naaru - A Draenei that is imbued with the power of the naaru and can summon naaru. basically a ranged spell caster using divine magic. Cloth armor. DPS and Heals.

Worgen: Wolf Warrior - Melee class focusing on 'unarmed' combat. Leather armor. DPS.

Horde:

Orc: Necromancer - similar to Death Knight but a spell caster. Focusing on manipulating the dead and creating the undead. Cloth Armor. ranged DPS.

Forsaken: Apothecary - uses potions and chemicals to buff allies and damage enemies. Cloth Armor. DPS and Heals

Tauren: Druid of the Sun - Druid focusing on sun and earth magic (as opposed to moon and sky). Different forms (e.g. bear=bull). Leather armor but armor increased by talents. Melee DPS, ranged DPS, Heals, and tank.

Troll: Witch Doctor - similar to a shadow priest and a shaman. Uses spell wards (like shamans totems). They draw their power from voodoo spirits. Cloth armor. Ranged DPS and Heals.

Blood elf: Arcane Vampire - Anti-spellcaster. A further development of blood elves magical addiction. Absorbs magic (mana, buffs, magical attacks, etc) and life (HP, strength, etc) from enemies. Can also transfer magic and life to allies. Cloth armor. Ranged DPS and Heals.

Goblin: Tinkerer - uses technology, builds machines to assist in combat. Mail armor. DPS.

Some ideas here are totally new classes and may cause balance issues; others could easily be featured as specs of current classes. Some could apply to multiple races thus becoming faction specific rather than race specific, e.g. Necromancers could also be Forsaken,

This is all speculation and should not be taken as coming or even likely to come.