Events/Death


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Death related events
Accept durability(!) loss in exchange for his body back.

History: Way back before WoW was released, you lost experience rather than durability when you resurrected at a spirit healer.

Fired when the player is in range of his body.

Fired when the player is out of range of his body.

Fired when the player:
 * Releases from death to a graveyard.
 * Accepts a resurrect before releasing their spirit.

Does not fire when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case.

Fired when the player has died.

Fired when the player is alive after being a ghost. Called after one of:
 * Performing a successful corpse run and the player accepts the 'Resurrect Now' box.
 * Accepting a resurrect from another player after releasing from a death.
 * Zoning into an instance where the player is dead.
 * When the player accept a resurrect from a Spirit Healer.

The player is alive when this event happens. Does not fire when the player is resurrected before releasing. PLAYER_ALIVE is triggered in that case.

Fired when another player resurrects you


 * arg1 : player name