Bleed

Bleed is a damage over time debuff that deals physical damage. Most bleeds cannot be dispeled, cleansed, cured, or otherwise removed until the debuff expires. In addition, bleed effects cannot be resisted and ignore armor. Warriors, rogues, druids and marksmanship hunters all have access to bleed debuffs. There are also melee weapons that give a chance to apply bleed effect on targets.

Abilities

 * Warrior
 * Blood Frenzy
 * Deep Wounds
 * Rend
 * Rogue
 * Garrote
 * Rupture
 * Druid
 * Lacerate
 * Pounce
 * Rip
 * Rake
 * Hunter
 * Piercing Shots

Damage increase
There are three talents which increase bleed damage taken by the target, namely the Druid's Mangle (Bear Form) (Bear Form), Mangle (Cat Form) (Cat Form), Rogue's Hemorrhage, Warrior's Blood Frenzy, Boar's Gore, and the Hyena Tendon Rip. The effects of these talents do not stack.

Removal
Bleeding effects can only be removed through a few means.
 * The dwarven racial ability Stoneform removes bleeding effects.
 * The quest reward trinket stops bleed effects, but will not remove effects added by enemies over level 60.
 * Though not directly labeled as such, the paladin abilities Divine Shield and Hand of Protection and the mage ability Ice Block remove bleed effects (as well as all debuffs in general in the cases of Divine Shield and Ice Block).