API GetCombatRatingBonus

Returns the bonus, in percent (or other converted units, such as skill points), of a specific combat rating for the player. bonus = GetCombatRatingBonus(combatRatingIdentifier)

Arguments

 * combatRatingIdentifier : Number - A combat rating identifier, one of:
 * CR_WEAPON_SKILL = 1;
 * CR_DEFENSE_SKILL = 2;
 * CR_DODGE = 3;
 * CR_PARRY = 4;
 * CR_BLOCK = 5;
 * CR_HIT_MELEE = 6;
 * CR_HIT_RANGED = 7;
 * CR_HIT_SPELL = 8;
 * CR_CRIT_MELEE = 9;
 * CR_CRIT_RANGED = 10;
 * CR_CRIT_SPELL = 11;
 * CR_HIT_TAKEN_MELEE = 12;
 * CR_HIT_TAKEN_RANGED = 13;
 * CR_HIT_TAKEN_SPELL = 14;
 * CR_CRIT_TAKEN_MELEE = 15;
 * CR_CRIT_TAKEN_RANGED = 16;
 * CR_CRIT_TAKEN_SPELL = 17;
 * CR_HASTE_MELEE = 18;
 * CR_HASTE_RANGED = 19;
 * CR_HASTE_SPELL = 20;
 * CR_WEAPON_SKILL_MAINHAND = 21
 * CR_WEAPON_SKILL_OFFHAND = 22
 * CR_WEAPON_SKILL_RANGED = 23;

Returns

 * bonus : Number - the actual bonus in percent the combat rating confers; e.g. 5.13452

Example
hitBonus = GetCombatRatingBonus(6)

Result

hitBonus = 5.13452