Variant class

Variant classes are slightly altered core classes, creating classes that are somewhat different than the standard druid, hunter, warlock, mage, etc. A variant class takes one of the existing base classes and alters it slightly — usually swapping one class feature for another, or performing some other minor alterations. These variant classes allow a larger range of customization and represent slightly different concepts. In a way, the healer and arcanist classes already present variant classes: they have different paths. The healer class, for instance, has four variants: the druid, priest, shaman and witch doctor. The arcanist class, has four variants: the inscriber, mage, necromancer and warlock.

Variant classes are RPG classes.

Variant Trees
Arcanist
 * Mage
 * Arcane alchemist
 * Elementalist
 * Focused mage
 * Necromancer
 * Uncorrupted necromancer
 * Warlock
 * Hidden warlock
 * Shadowmage
 * Uncorrupted warlock
 * Inscriber
 * Dark inscriber

Barbarian
 * None

Healer
 * Druid
 * Aquatic druid
 * Druid of the nightmare
 * Lone druid
 * Totemic druid
 * Druid of the Claw
 * Druid of the Talon
 * Druid of the Fang
 * Priest
 * None
 * Shaman
 * Aquatic shaman
 * Battle shaman
 * Far Seer
 * Witch Doctor
 * None

Hunter
 * Melee hunter
 * Wandering hunter

Paladin
 * Auradin

Rogue
 * Contender

Runemaster
 * Lone wolf runemaster

Scout
 * Dungeoneer

Tinker
 * None

Warrior
 * None

Prestige class Enchanter
 * Martial enchanter

Racial Iconic Classes
There are variant classes that are race-specific.

Ex-variant

 * Ex-paladin - Not so much a true variant or class, but a penalized paladin (blocked from Light-given abilities).
 * Ex-barbarian - Not so much a true variant or class, but a penalized barbarian (loses certain wild abilities).