Seal of Command

Seal of Command was a talent in the Retribution tree, that required 10 talent points invested in the tree to take. Using a Judgement spell while Seal of Command was active dealt Holy damage. Holy damage was also applied on each weapon swing.

Damage
Seal of Command dealt 36% weapon damage on every swing, and chained its hits onto two nearby targets when used with a single target attack.

The actual attack(s) made when Seal of Command proc'd were resolved as separate melee special-attacks that dealt holy damage. They were resolved identically to any Instant Attack — they could miss, be dodged, be parried, be blocked, and would do double damage on a crit (rather than 1.5x damage as a normal spell crit would). However, if the proc critted, it would not trigger Art of War.

The base swing and the special-attack(s) could all crit independently of each other. A base swing crit did not increase the output of the special attack(s) and the special attack critical strikes were always based off the normal swing damage.

Usage
Seal of Command found diverse uses, both as an AoE tanking and damage seal. It was able to hold aggro with multiple mobs at once, boosting its threat through Righteous Fury, also applying the Vindication AP debuff on multiple targets when Vindication procs. It was also the seal of choice against trash mobs, doing AoE holy damage against multiple targets.

Seal of Command was great when soloing content. Combined with Vindication, it was an AoE damage and tanking seal, in one.

Overview of proccing spells

 * The tests giving these results (except for Holy Shock, Crusader Strike and Divine Storm) were conducted during Patch 3.3.3.