Chain Heal

Chain Heal is a multi-target healing spell that can heal up to four targets. It works similarly to Chain Lightning in that each target in the 'chain' is healed for less than the one before. It is very mana efficient and is often seen as the trademark healing spell of Restoration shamans.

It is learned at level 40 for.

Improvements

 * Ancestral Healing causes the spell to reduce physical damage (9% on max rank) taken by any target it crits on.
 * Tidal Focus reduces the mana cost by 5% when fully talented.
 * When activated, Tidal Force increases its critical effect chance by 60%, lessened by 20% each time you have a critical effect. Tidal Mastery, Blessing of the Eternals and Thundering Strikes each increase your passive critical effect chance for Chain Heal.
 * Nature's Swiftness (shaman ability) can turn it into an instant cast spell, allowing you to save a lot of endangered party members in a moment's notice.
 * Purification increases the healing done by the spell by 25%.
 * Nature's Blessing increases the effectiveness of your direct heals on Earth Shielded targets by 6/12/18%.
 * Tidal Waves causes Chain Heal to reduce the cast time of your next Healing Wave or Greater Healing Wave and increase the critical effect of your next Healing Surge, by 10/20/30%. 2 charges.
 * Glyph of Chain Heal increases healing done by Chain Heal to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.

Tips and tactics
Chain Heal is a very mana efficient spell, and does not need all four targets to be more mana efficient than single target heals. If two nearby targets both need healing, Chain Heal is usually the most mana efficient spell to use.

This ability is a Smart Spell.

Healing % per jump
1st 100%

2nd 70%

3rd 49%

4th 34%

Non glyphed total 253% (100+70+49+34)