Sea.wow.item

A child of Sea.wow, which is a library of Sea, Sea.wow.item contains item classification and modification functions.

getInventoryItemName
Gets an inventory item name. -- getInventoryItemName( bag, slot ) -- -- 	Gets the name of the item in the specified bag/slot -- -- Args: -- 	(int bag, int slot) -- 	bag - 0 through 8, the bag number -- 	slot - index within the bag -- 	 -- Returns: -- 	(string name) -- 	name - the item's name

classifyInventoryItem
Returns structure data about an item. -- classifyInventoryItem(bag, slot, tooltipBase) -- -- 	Returns a great deal of useful information about an item. -- -- Return: -- 	Table[ -- 		.classification -- 		.name -- 		.quality -- 		.count -- 		.minLevel -- 		.unique -- 		.soulbound -- 		.bindOnPickup -- 		.bindOnEquip -- 		.quest -- 		] itemInfo;

getInventoryItemInfoStrings
Returns the strings associated with an item. -- getInventoryItemInfoStrings ( bag, slot [, tooltip] ) -- --   Obtains all information about a bag/slot and returns it as an array -- -- Args: -- 	(int bag, int slot, string tooltipbase ) -- -- Returns: -- 	(table[row][.left .right] strings) -- 	string - the string data of the tooltip

classifyItemStrings
Converts strings into item information. -- classifyItemStrings(strings, itemCount, quality) -- 	-- Args: -- 	--  strings - array of strings that mimic the tooltip of the item to classify --  itemCount - optional number that indicates the number of items --  quality - optional number that indicates the quality of the item -- 	-- 	Returns a great deal of useful information about an item. -- The tooltip strings must be gathered from the item, using the --  getInventoryItemInfoStrings syntax. -- 	-- 	-- Return: -- 	Table[ -- 		.classification -- 		.name -- 		.quality -- 		.count -- 		.minLevel -- 		.unique -- 		.soulbound -- 		.bindOnPickup -- 		.bindOnEquip -- 		.quest -- 		] itemInfo;

getItemInfo
getItemInfo(itemlink [, tooltipName])

Returns a table describing the item specified by itemlink. itemlink should be a string of the form "11:0:33:44", i.e. the normal form for creating an item tooltip, with or without the "item: prefix".

Args: * itemlink - string containing a link to the item * tooltipName - name of tooltip to use; default to GameTooltip

Returns:

A table describing the item. Not all of these fields will be present; they will vary depending on the type of item: --  item = { --    name = "item name", -- --     bind = "equip" | "pickup" | "use", -- --     -- type --    type = "armor" | "weapon" | "jewelry" | "shield" | "tabard" | "offhand" | "bag", --    slot = "shirt" | "chest" | "back" | "feet" | "hands" | "legs" | "shoulder" | "waist" | "wrist" | --       "1h" | "2h" | "main" | "off" | "ranged" | --       "ring" | "necklace" | "trinket", -- --     -- item quality, 0 being poor, 1 = white, 2 = green, 3 = blue, 4 = purple, 5/6 = undiscovered --    quality = 0 .. 6, -- --     -- item level, if known (not the required level!) --    itemlevel = 30, -- --     -- required level and class(es), if any --    reqlevel = 30, --    reqclass = { "Warrior", "Hunter", ... }, --    reqrace = { "Orc", "Troll", ... }, -- --     -- required skill and level, if any --    reqskill = "skill name", --    reqskilllevel = 123, -- --     -- durability --    cur_durability = 15, --    max_durability = 120, -- --     -- weapon speed and dps --    speed = 0.0000, --    dps = 0.0000, --    damage_min = 123, --    damage_max = 234, -- --     -- stat bonus data --    stat = { --      armor = 1234, --      hp = 100, --      mana = 100, --      sta = 10, --      int = 10, --      agi = 10, --      spi = 10, --      str = 10, --      block = 35, --    }, --  --     -- resist data --    resist = { --      all = 123, --      Fire = 15, --      Frost = 17, --      ... --     }, --  --     -- additional effects on an item --    effect = { --      on_equip = { "Something", "Another something" }, --      on_hit = { "Somethin", "Another something" }, --      on_use = { "Something", "Another something" }, --      cast = { "item casts a spell" }, --    }, --  --     -- if items are part of a set --    setname = "Some set name", --    setitems = N, -- total number of items in set -- --     -- enchant data --    enchant = { --      temp_name = "temporary enchantment name", --      temp_timeleft = 12345, -- temp enchantment time left -- --       type = "ac" | "buff" | "resist" | "damage" | "proc"; --      armor_value = N, -- --      damage_kind = "type of damage", --      damage_value = "amount of damage", -- --       resist_kind = "type of resist, or 'all'", --      resist_value = "amount of resist", -- --       proc = "proc name", --      buff = "buff name" --    }, --  --     -- cooldown remaining in seconds --    cooldown = 12345, -- --     -- misc is a table of various stuff that doesn't fit in elsewhere --    misc = { --      quest = 1, --      conjured = 1, --      madeby = "string", --      nodrop = 1, --      openable = 1, --      randomenchant = 1, (item has a random enchant, e.g. tradeskill items with ) --      readable = 1, --      setbonus = { "foo", "bar" }, (list of set bonuses displayed) --      signable = 1, --      soulbound = 1, --      charges = #, --      alreadyknown = 1, (tradeskill recipe is already known) --      beingsquest = 1, --      unique = N, (unique item, N is max you can have) --      unsellable = 1, --      gift = "sender", ("Wrapped by ") --      written = "author" --    }, --   }