PlaySoundFile macros - other doodad sounds

Other doodads sounds
Based on data extracted from Patch 2.4.

Unsectioned
/script PlaySoundFile("Sound\\Doodad\\AK_AlchemyBottle01.wav") /script PlaySoundFile("Sound\\Doodad\\AK_AlchemyBottle02.wav") /script PlaySoundFile("Sound\\Doodad\\AK_AlchemyBottle03.wav") /script PlaySoundFile("Sound\\Doodad\\AK_AlchemySet01.wav") /script PlaySoundFile("Sound\\Doodad\\AK_Egg01.wav") /script PlaySoundFile("Sound\\Doodad\\AO_BridgeLong01.wav") /script PlaySoundFile("Sound\\Doodad\\AhnQirajDoor02Open.wav") /script PlaySoundFile("Sound\\Doodad\\AhnQirajEggLayerStand.wav") /script PlaySoundFile("Sound\\Doodad\\AhnQirajSandTrapDespawn.wav") /script PlaySoundFile("Sound\\Doodad\\AhnQirajSandTrapSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\Ahn_QiraJ_DoorPlugOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Ahn_Qiraj_DoorRootsOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Ahn_Qiraj_DoorRunesOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Ahn_quiraj_ossirianCrystalDespawn.wav") /script PlaySoundFile("Sound\\Doodad\\Ahn_quiraj_ossirianCrystalOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Ahn_quiraj_ossirianCrystalSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\AirRift.wav") /script PlaySoundFile("Sound\\Doodad\\AlchemySetLightLoop.wav") /script PlaySoundFile("Sound\\Doodad\\AlchemySetLoop.wav") /script PlaySoundFile("Sound\\Doodad\\AlterOfKingsFireLoop.wav") /script PlaySoundFile("Sound\\Doodad\\Ancient_D_Lights.wav") /script PlaySoundFile("Sound\\Doodad\\Ancient_Draenei_Lamppost.wav") /script PlaySoundFile("Sound\\Doodad\\ArakkoaStructureGlow.wav") /script PlaySoundFile("Sound\\Doodad\\ArcaneCrystalOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Auchindoun_Door_Swinging_Close.wav") /script PlaySoundFile("Sound\\Doodad\\Auchindoun_Door_Swinging_Destroy.wav") /script PlaySoundFile("Sound\\Doodad\\Auchindoun_Ethereal_Ribbons01.wav") /script PlaySoundFile("Sound\\Doodad\\Auchindoun_Ethereal_Ribbons02.wav") /script PlaySoundFile("Sound\\Doodad\\Auchindoun_Ethereal_Ribbons03.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Banner01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Banner02.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Banner03.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Banner_Wide.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Banner_Wide02.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Bannister.wav") /script PlaySoundFile("Sound\\Doodad\\BE_BookshelfShort.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Bookshelf_Wrecked_01Loop.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Campfire01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Campfire02.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Candle_02.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Candleabra01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Chairs.wav") /script PlaySoundFile("Sound\\Doodad\\BE_DemonEnergyCollector01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Forge.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Forge01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Fountain01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_FountainInnardsSilvermoonLoop.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Hookah_01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Incense_01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Lamp01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Lamppost_Eversong01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Lamppost_Ghostlands01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Lamppost_Ghostlands02.wav") /script PlaySoundFile("Sound\\Doodad\\BE_MagicalKnickKnack04Loop.wav") /script PlaySoundFile("Sound\\Doodad\\BE_MagicalKnickKnack04Water.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Mop01_Custom.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Mop01_Stand.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Planetarium.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Podium01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Runestone01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Sconce01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Sconce02.wav") /script PlaySoundFile("Sound\\Doodad\\BE_ScryingOrb.wav") /script PlaySoundFile("Sound\\Doodad\\BE_ScryingOrb_Explode.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Teleporter_01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_Translocator.wav") /script PlaySoundFile("Sound\\Doodad\\BE_chandelier01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_cookPot01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_lantern_blue_001.wav") /script PlaySoundFile("Sound\\Doodad\\BE_lantern_busted_001.wav") /script PlaySoundFile("Sound\\Doodad\\BE_lantern_red_001.wav") /script PlaySoundFile("Sound\\Doodad\\BE_planter_flowers_01.wav") /script PlaySoundFile("Sound\\Doodad\\BE_planter_long_01.wav") /script PlaySoundFile("Sound\\Doodad\\BFD_BrassDoors.wav") /script PlaySoundFile("Sound\\Doodad\\BU_Banner01.wav") /script PlaySoundFile("Sound\\Doodad\\BU_Brazier_01.wav") /script PlaySoundFile("Sound\\Doodad\\BU_Cannon_01.wav") /script PlaySoundFile("Sound\\Doodad\\BU_Forge_01.wav") /script PlaySoundFile("Sound\\Doodad\\BU_Generator.wav") /script PlaySoundFile("Sound\\Doodad\\BU_Smoke_Stack_01.wav") /script PlaySoundFile("Sound\\Doodad\\BU_Teleporter_01.wav") /script PlaySoundFile("Sound\\Doodad\\BannerNormalA.wav") /script PlaySoundFile("Sound\\Doodad\\BannerNormalB.wav") /script PlaySoundFile("Sound\\Doodad\\BannerNormalC.wav") /script PlaySoundFile("Sound\\Doodad\\BannerNormalD.wav") /script PlaySoundFile("Sound\\Doodad\\BannerNormalE.wav") /script PlaySoundFile("Sound\\Doodad\\BannersBlowingMild.wav") /script PlaySoundFile("Sound\\Doodad\\BannersBlowingStrong.wav") /script PlaySoundFile("Sound\\Doodad\\BatsFlyAway.wav") /script PlaySoundFile("Sound\\Doodad\\BellTollAlliance.wav") /script PlaySoundFile("Sound\\Doodad\\BellTollHorde.wav") /script PlaySoundFile("Sound\\Doodad\\BellTollNightElf.wav") /script PlaySoundFile("Sound\\Doodad\\BellTollTribal.wav") /script PlaySoundFile("Sound\\Doodad\\BellowIn.wav") /script PlaySoundFile("Sound\\Doodad\\BellowOut.wav") /script PlaySoundFile("Sound\\Doodad\\BlackRockCellDoor01Destroy.wav") /script PlaySoundFile("Sound\\Doodad\\BlackRockCellDoor01Open.wav") /script PlaySoundFile("Sound\\Doodad\\BlackRockDoorSingleDestroy.wav") /script PlaySoundFile("Sound\\Doodad\\BlackRockDoorSingleOpen.wav") /script PlaySoundFile("Sound\\Doodad\\BlackRockDoors01Open.wav") /script PlaySoundFile("Sound\\Doodad\\BlackRockHugeDoorsClose.wav") /script PlaySoundFile("Sound\\Doodad\\BlackRockIronDoor01Open.wav") /script PlaySoundFile("Sound\\Doodad\\BlackRockVaultDepositDoor01Open.wav")

/script PlaySoundFile("Sound\\Doodad\\BlastedLandsLightningbolt01Stand-Bolt.wav") /script PlaySoundFile("Sound\\Doodad\\BlastedLandsLightningbolt01Stand-Bolt1.wav") /script PlaySoundFile("Sound\\Doodad\\BlastedLandsLightningbolt01Stand-Bolt2.wav") /script PlaySoundFile("Sound\\Doodad\\BlastedLandsLightningbolt01Stand-Bolt3.wav")

/script PlaySoundFile("Sound\\Doodad\\BloodmystApparatus.wav") /script PlaySoundFile("Sound\\Doodad\\BloodmystCrystal01.wav") /script PlaySoundFile("Sound\\Doodad\\BloodmystCrystal02.wav") /script PlaySoundFile("Sound\\Doodad\\BloodmystCrystal03.wav") /script PlaySoundFile("Sound\\Doodad\\BloodmystRedWaterFall.wav") /script PlaySoundFile("Sound\\Doodad\\BloodmystTreeCrystal02.wav") /script PlaySoundFile("Sound\\Doodad\\Bloodmyst_BE_Portal.wav") /script PlaySoundFile("Sound\\Doodad\\Bloodmyst_PowerCore.wav")

/script PlaySoundFile("Sound\\Doodad\\BoatDockedWarning.wav")

/script PlaySoundFile("Sound\\Doodad\\BombFactory01.wav")

/script PlaySoundFile("Sound\\Doodad\\BooksOnFire.wav")

/script PlaySoundFile("Sound\\Doodad\\Bush_Flamecap.wav") /script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom01.wav") /script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom02.wav") /script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom03.wav") /script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom04.wav") /script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom05.wav") /script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom06.wav")

/script PlaySoundFile("Sound\\Doodad\\COT_Hourglass_redo.wav")

/script PlaySoundFile("Sound\\Doodad\\CampFireLargeLoop.wav") /script PlaySoundFile("Sound\\Doodad\\CampFireSmallLoop.wav")

/script PlaySoundFile("Sound\\Doodad\\Cannon01_BlastA.wav")

/script PlaySoundFile("Sound\\Doodad\\Carni_Cannon.wav")

/script PlaySoundFile("Sound\\Doodad\\CauldronLoop1.wav")

/script PlaySoundFile("Sound\\Doodad\\CentaurTeleporter01open.wav")

/script PlaySoundFile("Sound\\Doodad\\ChainHang01.wav") /script PlaySoundFile("Sound\\Doodad\\ChainHang02.wav") /script PlaySoundFile("Sound\\Doodad\\ChainHang03.wav") /script PlaySoundFile("Sound\\Doodad\\ChainHang04.wav") /script PlaySoundFile("Sound\\Doodad\\ChainHang05.wav")

/script PlaySoundFile("Sound\\Doodad\\ChestOpen.wav")

/script PlaySoundFile("Sound\\Doodad\\CoT_Portal01.wav")

/script PlaySoundFile("Sound\\Doodad\\CocoonTrap_Yellow_Birth.wav")

/script PlaySoundFile("Sound\\Doodad\\Coilfang_Floor_Light.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_BridgeOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_BridgePart1Open.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_BridgePart2Open.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_BridgePart3Open.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_Bridge_ControlsOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_Console_Open.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_Gate_Open.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Wall_Light.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_pump_Pistons.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_pump_loop.wav")

/script PlaySoundFile("Sound\\Doodad\\CollectorTopLoop.wav") /script PlaySoundFile("Sound\\Doodad\\CollectorTop_Close.wav") /script PlaySoundFile("Sound\\Doodad\\CollectorTop_Open.wav") /script PlaySoundFile("Sound\\Doodad\\CollectorTubes_On01.wav") /script PlaySoundFile("Sound\\Doodad\\CollectorTubes_On02.wav") /script PlaySoundFile("Sound\\Doodad\\CollectorTubes_On03.wav") /script PlaySoundFile("Sound\\Doodad\\CollectorTubes_On04.wav")

/script PlaySoundFile("Sound\\Doodad\\Creature_ScourgeCrystalDamaged.wav")

/script PlaySoundFile("Sound\\Doodad\\Crystal_Corrupted.wav")

/script PlaySoundFile("Sound\\Doodad\\DR_Banner01.wav") /script PlaySoundFile("Sound\\Doodad\\DR_Cables01.wav") /script PlaySoundFile("Sound\\Doodad\\DR_Cables02.wav") /script PlaySoundFile("Sound\\Doodad\\DR_Cables03.wav") /script PlaySoundFile("Sound\\Doodad\\DR_Cookpot_01.wav") /script PlaySoundFile("Sound\\Doodad\\DR_Draenei_Tubes01.wav") /script PlaySoundFile("Sound\\Doodad\\DR_Draenei_Tubes02.wav") /script PlaySoundFile("Sound\\Doodad\\DR_Holographic_Stand.wav") /script PlaySoundFile("Sound\\Doodad\\DR_KnickKnack_01.wav") /script PlaySoundFile("Sound\\Doodad\\DR_KnickKnack_02.wav") /script PlaySoundFile("Sound\\Doodad\\DR_KnickKnack_04.wav") /script PlaySoundFile("Sound\\Doodad\\DR_Lamppost_01.wav") /script PlaySoundFile("Sound\\Doodad\\DR_Lantern_01.wav") /script PlaySoundFile("Sound\\Doodad\\DR_MachineParts01_Open.wav") /script PlaySoundFile("Sound\\Doodad\\DR_MachineParts01_Stand.wav")

/script PlaySoundFile("Sound\\Doodad\\DarkIronKegShotgun.wav")

/script PlaySoundFile("Sound\\Doodad\\DeadmineDoor01Destroy.wav") /script PlaySoundFile("Sound\\Doodad\\DeadmineDoor01Open.wav") /script PlaySoundFile("Sound\\Doodad\\DeadmineDoor02Open.wav") /script PlaySoundFile("Sound\\Doodad\\DeadmineSteamWhistleOn.wav")

/script PlaySoundFile("Sound\\Doodad\\DemonChanting.wav")

/script PlaySoundFile("Sound\\Doodad\\DireMaulCrystalGeneratorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\DireMaulCrystalGeneratorStandLoop.wav") /script PlaySoundFile("Sound\\Doodad\\DoodadCompression\\BoatSailFlapsLoop.wav") /script PlaySoundFile("Sound\\Doodad\\DoodadCompression\\ZeppelinEngineLoop.wav") /script PlaySoundFile("Sound\\Doodad\\DraeneiPostbox.wav") /script PlaySoundFile("Sound\\Doodad\\Draenei_Spirit.wav") /script PlaySoundFile("Sound\\Doodad\\DuelingFlagDespawn.wav") /script PlaySoundFile("Sound\\Doodad\\DuelingFlagSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\DwarfHorn.wav") /script PlaySoundFile("Sound\\Doodad\\EPL_PVPFlagsCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\EPL_PVPFlagsCustom1.wav") /script PlaySoundFile("Sound\\Doodad\\EPL_PVPFlagsCustom2.wav") /script PlaySoundFile("Sound\\Doodad\\ET_Barrel01.wav") /script PlaySoundFile("Sound\\Doodad\\ET_Cage_Close.wav") /script PlaySoundFile("Sound\\Doodad\\ET_Cage_Open.wav") /script PlaySoundFile("Sound\\Doodad\\ET_Collector01.wav") /script PlaySoundFile("Sound\\Doodad\\ET_Crate01.wav") /script PlaySoundFile("Sound\\Doodad\\ET_Holographic_Stand.wav") /script PlaySoundFile("Sound\\Doodad\\ET_Lamppost01.wav") /script PlaySoundFile("Sound\\Doodad\\ET_Portal01.wav") /script PlaySoundFile("Sound\\Doodad\\ET_Standard.wav") /script PlaySoundFile("Sound\\Doodad\\ElvenFountainSmallA.wav") /script PlaySoundFile("Sound\\Doodad\\Exodar_Sconces.wav") /script PlaySoundFile("Sound\\Doodad\\FireRift.wav") /script PlaySoundFile("Sound\\Doodad\\FirecrackerStringExplode.wav") /script PlaySoundFile("Sound\\Doodad\\Firecrackers_ThrownExplode.wav") /script PlaySoundFile("Sound\\Doodad\\FlameCircleLoop.wav") /script PlaySoundFile("Sound\\Doodad\\FlyBuzzLoop.wav") /script PlaySoundFile("Sound\\Doodad\\FlySwarm.wav") /script PlaySoundFile("Sound\\Doodad\\FountainSmallMediumLoop.wav") /script PlaySoundFile("Sound\\Doodad\\G_AlchemySet01.wav") /script PlaySoundFile("Sound\\Doodad\\G_BarrelExplodeCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_BarrelOpen-Chest1.wav") /script PlaySoundFile("Sound\\Doodad\\G_BarrelRed.wav") /script PlaySoundFile("Sound\\Doodad\\G_BombFactoryOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_BombFactoryOpenedLoop.wav") /script PlaySoundFile("Sound\\Doodad\\G_BookTrapArm.wav") /script PlaySoundFile("Sound\\Doodad\\G_BookTrapFire.wav") /script PlaySoundFile("Sound\\Doodad\\G_BookTrapLightEvil.wav") /script PlaySoundFile("Sound\\Doodad\\G_BookTrapLightGoodCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_ButtonBigRedCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_CageClosed.wav") /script PlaySoundFile("Sound\\Doodad\\G_CageOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_CaveinClosed.wav") /script PlaySoundFile("Sound\\Doodad\\G_CaveinOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_ChestAhnQirajClose.wav") /script PlaySoundFile("Sound\\Doodad\\G_ChestAhnQirajOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_ChestTitanOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_ControlConsoleTonkClose.wav") /script PlaySoundFile("Sound\\Doodad\\G_ControlConsoleTonkOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_Crate01Custom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_Crate01Open - Chest1.wav") /script PlaySoundFile("Sound\\Doodad\\G_DragonEggBlackCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_DwarvenMemorialOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_EssenceDistillerStandA.wav") /script PlaySoundFile("Sound\\Doodad\\G_EssenceDistillerStandB.wav") /script PlaySoundFile("Sound\\Doodad\\G_EssenceDistillerStandC.wav") /script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral1.wav") /script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral2.wav") /script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral3.wav") /script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral4.wav") /script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral5.wav") /script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral6.wav") /script PlaySoundFile("Sound\\Doodad\\G_FireworkLauncher01Custom3.wav") /script PlaySoundFile("Sound\\Doodad\\G_FireworkLauncher02Custom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_FireworkLauncher02Custom3.wav") /script PlaySoundFile("Sound\\Doodad\\G_FissureCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_FissureCustom1.wav") /script PlaySoundFile("Sound\\Doodad\\G_FlyingMachineCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_GasTrapCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_GasTrapOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_GasTrapSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_GnomeMultiBoxClosedLoop.wav") /script PlaySoundFile("Sound\\Doodad\\G_GnomeMultiBoxOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_GnomeSparklematicCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_GnomeTerminalOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_GoblinTeleporterStandLoop.wav") /script PlaySoundFile("Sound\\Doodad\\G_GongTroll01.wav") /script PlaySoundFile("Sound\\Doodad\\G_GraveBurst.wav") /script PlaySoundFile("Sound\\Doodad\\G_HologramBaseTanarisOpenLoop.wav") /script PlaySoundFile("Sound\\Doodad\\G_HornofEcheyakee.wav") /script PlaySoundFile("Sound\\Doodad\\G_HunterTrapOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_HunterTrapSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_JewelRedCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_LeverMetalCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_ManaRiftStand.wav") /script PlaySoundFile("Sound\\Doodad\\G_Mortar.wav") /script PlaySoundFile("Sound\\Doodad\\G_MummyTroll.wav") /script PlaySoundFile("Sound\\Doodad\\G_Necropolis.wav") /script PlaySoundFile("Sound\\Doodad\\G_NecropolisCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_NecropolisCustom1.wav") /script PlaySoundFile("Sound\\Doodad\\G_NecropolisDespawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_NecropolisSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_NecropolisWound.wav") /script PlaySoundFile("Sound\\Doodad\\G_PulsatingPlantOpening.wav") /script PlaySoundFile("Sound\\Doodad\\G_RuneBlue01_Closed.wav") /script PlaySoundFile("Sound\\Doodad\\G_Rune_Blue_Open.wav") /script PlaySoundFile("Sound\\Doodad\\G_SnakeTrapCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_SpikeTrapCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_SpikeTrapOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_SpikeTrapSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_SporeMushroomDespawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_SporeMushroomSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_SporeMushroomStand.wav") /script PlaySoundFile("Sound\\Doodad\\G_TorchLeverOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_TrapCannonFloorCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\G_TrapCannonFloorCustom1.wav") /script PlaySoundFile("Sound\\Doodad\\G_UldamanMapOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_VooDooTrollForceFieldClosedLoop.wav") /script PlaySoundFile("Sound\\Doodad\\GhostlandsSmallRoots03.wav") /script PlaySoundFile("Sound\\Doodad\\Ghostlands_Moonstone_Shutdown.wav") /script PlaySoundFile("Sound\\Doodad\\Ghostlands_Moonstone_Stand.wav") /script PlaySoundFile("Sound\\Doodad\\GiantClamActiveOpen.wav") /script PlaySoundFile("Sound\\Doodad\\GlowyWaterStream.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeElevatorSmallLoopMoving.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeElevatorSmallStart.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeElevatorSmallStop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeHazardLightStandLoop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeHutMachineryLoop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine02StandLoop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine03Loop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine03Stand1Var1.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine03StandVar1.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine03StandVar2.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine04StandLoop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine05Stand2Loop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine05StandLoop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachineLoop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeRoboArmFidget01Fidget02.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeRoboArmStandFidget01.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeRoboArmStandFidget01Sparks.wav") /script PlaySoundFile("Sound\\Doodad\\GnomereganDoor01Open.wav") /script PlaySoundFile("Sound\\Doodad\\GnomereganElevatorMovingLoop.wav") /script PlaySoundFile("Sound\\Doodad\\GnomereganElevatorStart.wav") /script PlaySoundFile("Sound\\Doodad\\GnomereganElevatorStop.wav") /script PlaySoundFile("Sound\\Doodad\\GoblinMachineryLoop.wav") /script PlaySoundFile("Sound\\Doodad\\GoblinMeltingPot.wav") /script PlaySoundFile("Sound\\Doodad\\HF_Mag_doorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\HF_Mag_doorclose.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank01.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank02.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank03.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank04.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank05.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank06.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank07.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank08.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank09.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank10.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_RopeCreak01.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_RopeCreak02.wav") /script PlaySoundFile("Sound\\Doodad\\HangingBones_RopeCreak03.wav") /script PlaySoundFile("Sound\\Doodad\\HellfireCurb_Fire_01.wav") /script PlaySoundFile("Sound\\Doodad\\HellfireSandTrap.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Bossdoor01Close.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Bossdoor01Open.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Braizer.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Braizer_PurpleFlame.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Hook_Swing1.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Hook_Swing2.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Hook_Swing3.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Hook_Swing4.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Pipe_Type4_01.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Pipe_Type4_02.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Pipe_Type4_03.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Pipe_Type4_04.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Pipe_Type4_05.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_SummonRoomDoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_SummonRoomDoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_DarkPortal_FX.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Firewall_01_Var01.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Firewall_01_Var02.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Firewall_01_Var03.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_GasTorch01.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_dw_LargeWall_crack.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_dw_smallfloor_crack.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_dw_smallwall_crack.wav") /script PlaySoundFile("Sound\\Doodad\\Hive_SandWaterfall_Loop.wav") /script PlaySoundFile("Sound\\Doodad\\HornGoober.wav") /script PlaySoundFile("Sound\\Doodad\\InstancePortalLoop.wav") /script PlaySoundFile("Sound\\Doodad\\InstancePortal_PurpleDifficulty.wav") /script PlaySoundFile("Sound\\Doodad\\JewelCraft_Grinder01Stand0Loop.wav") /script PlaySoundFile("Sound\\Doodad\\JewelCraft_Grinder01Stand1.wav") /script PlaySoundFile("Sound\\Doodad\\JewelCraft_Grinder01Steam1.wav") /script PlaySoundFile("Sound\\Doodad\\JewelCraft_Grinder01Steam2.wav") /script PlaySoundFile("Sound\\Doodad\\JewelCraft_Grinder01Steam3.wav") /script PlaySoundFile("Sound\\Doodad\\Kael_Explode_FX_Right.wav") /script PlaySoundFile("Sound\\Doodad\\KarazahnSconce.wav") /script PlaySoundFile("Sound\\Doodad\\Karazahn_WoodenDoors_Close_A.wav") /script PlaySoundFile("Sound\\Doodad\\Karazahn_WoodenDoors_Close_B.wav") /script PlaySoundFile("Sound\\Doodad\\Karazahn_WoodenDoors_Close_C.wav") /script PlaySoundFile("Sound\\Doodad\\Karazahn_WoodenDoors_Open_A.wav") /script PlaySoundFile("Sound\\Doodad\\Karazahn_WoodenDoors_Open_B.wav") /script PlaySoundFile("Sound\\Doodad\\Karazahn_WoodenDoors_Open_C.wav") /script PlaySoundFile("Sound\\Doodad\\Karazhan_GateDoorsClose.wav") /script PlaySoundFile("Sound\\Doodad\\Karazhan_GateDoorsOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Karazhan_Red_Curtain_Close.wav") /script PlaySoundFile("Sound\\Doodad\\Karazhan_Red_Curtain_Open.wav") /script PlaySoundFile("Sound\\Doodad\\Karazhan_SecretRoomDoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\Karazhan_SecretRoomDoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Karazhan_SlidingDoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\Karazhan_SlidingDoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\KharazahnBellToll.wav") /script PlaySoundFile("Sound\\Doodad\\LampostCreek1.wav") /script PlaySoundFile("Sound\\Doodad\\LampostCreek2.wav") /script PlaySoundFile("Sound\\Doodad\\LampostCreek3.wav") /script PlaySoundFile("Sound\\Doodad\\LampostCreek4.wav") /script PlaySoundFile("Sound\\Doodad\\LampostCreek5.wav") /script PlaySoundFile("Sound\\Doodad\\LightHouseFogHorn.wav") /script PlaySoundFile("Sound\\Doodad\\LiquidBubblesLoop01.wav") /script PlaySoundFile("Sound\\Doodad\\MagePortals.wav") /script PlaySoundFile("Sound\\Doodad\\MagtheradonCube.wav") /script PlaySoundFile("Sound\\Doodad\\MaraudonSpawnerTreeDestroy.wav") /script PlaySoundFile("Sound\\Doodad\\MaraudonSpewerTreeDestroy.wav") /script PlaySoundFile("Sound\\Doodad\\MaraudonSporeTreeDestroy.wav") /script PlaySoundFile("Sound\\Doodad\\MaraudonStaffCreatorOpenClose.wav") /script PlaySoundFile("Sound\\Doodad\\MausoleumActiveDoorsClose.wav") /script PlaySoundFile("Sound\\Doodad\\MausoleumActiveDoorsOpen.wav") /script PlaySoundFile("Sound\\Doodad\\MoonWellLightLoop.wav") /script PlaySoundFile("Sound\\Doodad\\NA_Ark.wav") /script PlaySoundFile("Sound\\Doodad\\NA_Distiller.wav") /script PlaySoundFile("Sound\\Doodad\\NA_Torch01.wav") /script PlaySoundFile("Sound\\Doodad\\Narru_Crystal_Corrupted.wav") /script PlaySoundFile("Sound\\Doodad\\Narru_Crystal_Pure.wav") /script PlaySoundFile("Sound\\Doodad\\NetherstormCrackLighting01.wav") /script PlaySoundFile("Sound\\Doodad\\NetherstormCrackLighting02.wav") /script PlaySoundFile("Sound\\Doodad\\NetherstormCrackLighting03.wav") /script PlaySoundFile("Sound\\Doodad\\NetherstormCrackLighting04.wav") /script PlaySoundFile("Sound\\Doodad\\NetherstormCrackLighting05.wav") /script PlaySoundFile("Sound\\Doodad\\NetherstormCrackLighting06.wav") /script PlaySoundFile("Sound\\Doodad\\NetherstormCrackLighting07.wav") /script PlaySoundFile("Sound\\Doodad\\NetherstormCrackSmoke01_Smoke.wav") /script PlaySoundFile("Sound\\Doodad\\NetherstormCrackSmokeOnly01.wav") /script PlaySoundFile("Sound\\Doodad\\NightElfLantern01.wav") /script PlaySoundFile("Sound\\Doodad\\NightElfRayofLightShrine.wav") /script PlaySoundFile("Sound\\Doodad\\NightElfStreetLampLoop.wav") /script PlaySoundFile("Sound\\Doodad\\NightElfStreetLampLoop2.wav") /script PlaySoundFile("Sound\\Doodad\\NightmareBellOpen.wav") /script PlaySoundFile("Sound\\Doodad\\NightmareCandleOpen.wav") /script PlaySoundFile("Sound\\Doodad\\NightmareStoneOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_PlagueClose.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_PlagueOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_Slime.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_SpiderClose.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_SpiderOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_Web_LargeOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_abom.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_abomClose.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_abom_mini.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_abom_miniClose.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_deathknight.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_deathknightClose.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_portcullis.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_Door_portcullisClose.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_portal_orange.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_portal_purple.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_portal_red.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_portal_yellow.wav") /script PlaySoundFile("Sound\\Doodad\\Nox_tesla.wav") /script PlaySoundFile("Sound\\Doodad\\OL_GoblinBridge_Gears01.wav") /script PlaySoundFile("Sound\\Doodad\\OnyxiasGate01OpenClose.wav") /script PlaySoundFile("Sound\\Doodad\\OnyziasLairLavaTrapCustom0A.wav") /script PlaySoundFile("Sound\\Doodad\\OnyziasLairLavaTrapCustom0B.wav") /script PlaySoundFile("Sound\\Doodad\\OnyziasLairLavaTrapCustom0C.wav") /script PlaySoundFile("Sound\\Doodad\\OnyziasLairLavaTrapStandA.wav") /script PlaySoundFile("Sound\\Doodad\\OnyziasLairLavaTrapStandB.wav") /script PlaySoundFile("Sound\\Doodad\\OnyziasLairLavaTrapStandC.wav") /script PlaySoundFile("Sound\\Doodad\\OpenChest.wav") /script PlaySoundFile("Sound\\Doodad\\OrcBellow_FirePit.wav") /script PlaySoundFile("Sound\\Doodad\\OrcBellow_In.wav") /script PlaySoundFile("Sound\\Doodad\\OrcBellow_Out.wav") /script PlaySoundFile("Sound\\Doodad\\OrgrimmarDooropen.wav") /script PlaySoundFile("Sound\\Doodad\\PVP_Ogre_Door_Close.wav") /script PlaySoundFile("Sound\\Doodad\\PVP_Ogre_Door_Open.wav") /script PlaySoundFile("Sound\\Doodad\\PVP_Orc_Door_Close.wav") /script PlaySoundFile("Sound\\Doodad\\PVP_Orc_Door_Open.wav") /script PlaySoundFile("Sound\\Doodad\\PVP_Rune_speedCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\PVP_Rune_speedSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\PlagueCauldronActiveCustom1.wav") /script PlaySoundFile("Sound\\Doodad\\PlagueCauldronActiveStandLoop.wav") /script PlaySoundFile("Sound\\Doodad\\PortalParticles.wav") /script PlaySoundFile("Sound\\Doodad\\PortcullisActive.wav") /script PlaySoundFile("Sound\\Doodad\\Porticullis_Gronn_Close.wav") /script PlaySoundFile("Sound\\Doodad\\Porticullis_Gronn_Open.wav") /script PlaySoundFile("Sound\\Doodad\\PrisonCell01_Close.wav") /script PlaySoundFile("Sound\\Doodad\\PrisonCell01_Open.wav") /script PlaySoundFile("Sound\\Doodad\\RopeCreak01.wav") /script PlaySoundFile("Sound\\Doodad\\RopeCreak02.wav") /script PlaySoundFile("Sound\\Doodad\\RopeCreak03.wav") /script PlaySoundFile("Sound\\Doodad\\RopeCreak04.wav") /script PlaySoundFile("Sound\\Doodad\\RopeCreak05.wav") /script PlaySoundFile("Sound\\Doodad\\ScrollEvaporate01.wav") /script PlaySoundFile("Sound\\Doodad\\Scroll_BookEvaporate01.wav") /script PlaySoundFile("Sound\\Doodad\\ShadowfangDoor01Open.wav") /script PlaySoundFile("Sound\\Doodad\\ShadowmoonRune01.wav") /script PlaySoundFile("Sound\\Doodad\\ShadowmoonRune02.wav") /script PlaySoundFile("Sound\\Doodad\\ShadowmoonVolcanoTop.wav") /script PlaySoundFile("Sound\\Doodad\\Shadowmoon_lavasplash01.wav") /script PlaySoundFile("Sound\\Doodad\\Shadowmoon_lavasplash02Stand01.wav") /script PlaySoundFile("Sound\\Doodad\\Shadowmoon_lavasplash02Stand02.wav") /script PlaySoundFile("Sound\\Doodad\\Shadowmoon_lavasplash02Stand03.wav") /script PlaySoundFile("Sound\\Doodad\\Shadowmoon_lavasplash02Standvar01.wav") /script PlaySoundFile("Sound\\Doodad\\Shadowmoon_lavasplash02Standvar02.wav") /script PlaySoundFile("Sound\\Doodad\\Shadowmoon_lavasplash02Standvar03.wav") /script PlaySoundFile("Sound\\Doodad\\Shadowmoon_lavasplash02Standvar1.wav") /script PlaySoundFile("Sound\\Doodad\\Sharkmodel01Loop.wav") /script PlaySoundFile("Sound\\Doodad\\SilithidLampostLoop.wav") /script PlaySoundFile("Sound\\Doodad\\SilverMystLightningbolt01var1.wav") /script PlaySoundFile("Sound\\Doodad\\SilverMystLightningbolt01var2.wav") /script PlaySoundFile("Sound\\Doodad\\SilverMystLightningbolt01var3.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermoonSmallRoots03.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermystCrystal01.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermystCrystal02.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermystCrystal03.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermystCrystalBig01.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermystCrystalBig02.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermystCrystalBig03.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermystCrystalSmall01.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermystCrystalSmall02.wav") /script PlaySoundFile("Sound\\Doodad\\SilvermystCrystalSmall03.wav") /script PlaySoundFile("Sound\\Doodad\\Silvermyst_Elfinn_Crystal.wav") /script PlaySoundFile("Sound\\Doodad\\Silvermyst_Moonstone_Blue.wav") /script PlaySoundFile("Sound\\Doodad\\Silvermyst_Moonstone_Green.wav") /script PlaySoundFile("Sound\\Doodad\\Silvermyst_Moonstone_Red.wav") /script PlaySoundFile("Sound\\Doodad\\Sizzle.wav") /script PlaySoundFile("Sound\\Doodad\\SmallPortCullisOpenClose.wav") /script PlaySoundFile("Sound\\Doodad\\SteamGeyserVar1.wav") /script PlaySoundFile("Sound\\Doodad\\SteamLoop.wav") /script PlaySoundFile("Sound\\Doodad\\SteamTankDrive.wav") /script PlaySoundFile("Sound\\Doodad\\SteamWarmLoop.wav") /script PlaySoundFile("Sound\\Doodad\\StoneTalonWaterWheelLoop.wav") /script PlaySoundFile("Sound\\Doodad\\Stone_Door01Close.wav") /script PlaySoundFile("Sound\\Doodad\\Stone_Door01open.wav") /script PlaySoundFile("Sound\\Doodad\\StormwindDoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\StormwindDoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\StoveSmallLoop.wav") /script PlaySoundFile("Sound\\Doodad\\StratholmeFireSmokeEmberS.wav") /script PlaySoundFile("Sound\\Doodad\\SubwayLoop.wav") /script PlaySoundFile("Sound\\Doodad\\SubwayStart.wav") /script PlaySoundFile("Sound\\Doodad\\SubwayStop.wav") /script PlaySoundFile("Sound\\Doodad\\SummerFest_Bonfire_LargeGC1.wav") /script PlaySoundFile("Sound\\Doodad\\SummerFest_Bonfire_LargeGC2.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Boss_PodOpen.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Factory_DoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Factory_DoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Factory_DoorStand.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Lightning_Quick01.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Lightning_Quick02.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Lightning_Quick03.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Prison_CellOpen.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Raid_Windows_Tall.wav") /script PlaySoundFile("Sound\\Doodad\\TanarisTrollGateDestroy.wav") /script PlaySoundFile("Sound\\Doodad\\TanarisTrollGateOpen.wav") /script PlaySoundFile("Sound\\Doodad\\TanarisWaterTowerLoop.wav") /script PlaySoundFile("Sound\\Doodad\\TaurenWindMilRegularlLoop.wav") /script PlaySoundFile("Sound\\Doodad\\TaurenWindMillLArge.wav") /script PlaySoundFile("Sound\\Doodad\\TechArches.wav") /script PlaySoundFile("Sound\\Doodad\\TempMono.wav") /script PlaySoundFile("Sound\\Doodad\\TerokkarCrystal01.wav") /script PlaySoundFile("Sound\\Doodad\\TerokkarCrystal02.wav") /script PlaySoundFile("Sound\\Doodad\\TerokkarCrystal03.wav") /script PlaySoundFile("Sound\\Doodad\\ThunderbluffElevatorMovementLoop.wav") /script PlaySoundFile("Sound\\Doodad\\ThunderbluffElevatorStart.wav") /script PlaySoundFile("Sound\\Doodad\\ThunderbluffElevatorStop.wav") /script PlaySoundFile("Sound\\Doodad\\TorchFireLoop.wav") /script PlaySoundFile("Sound\\Doodad\\TornadoLoop.wav") /script PlaySoundFile("Sound\\Doodad\\Tradeskill_FishSchool_01StandVar2.wav") /script PlaySoundFile("Sound\\Doodad\\TrollDrumLoop1.wav") /script PlaySoundFile("Sound\\Doodad\\TugofWar_DustExtractorCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\TugofWar_DustExtractorStandLoop.wav") /script PlaySoundFile("Sound\\Doodad\\UndeadCampfireLArge.wav") /script PlaySoundFile("Sound\\Doodad\\UndeadCampfireMedium.wav") /script PlaySoundFile("Sound\\Doodad\\UndeadCampfireSmall.wav") /script PlaySoundFile("Sound\\Doodad\\UndeadElevatorMovementLoop.wav") /script PlaySoundFile("Sound\\Doodad\\UndeadElevatorStart.wav") /script PlaySoundFile("Sound\\Doodad\\UndeadElevatorStop.wav") /script PlaySoundFile("Sound\\Doodad\\UndeadFireLarge.wav") /script PlaySoundFile("Sound\\Doodad\\Undead_TeslaCoilFidget01.wav") /script PlaySoundFile("Sound\\Doodad\\VoodooPile01.wav") /script PlaySoundFile("Sound\\Doodad\\WarlockMountRitualCircleSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\WarlockMountRitualCircleSpawnA-D.wav") /script PlaySoundFile("Sound\\Doodad\\WaterFall2.wav") /script PlaySoundFile("Sound\\Doodad\\WaterFallLarge.wav") /script PlaySoundFile("Sound\\Doodad\\WaterFallSmall.wav") /script PlaySoundFile("Sound\\Doodad\\WaterRift.wav") /script PlaySoundFile("Sound\\Doodad\\WindMillHauntedStandVar1a.wav") /script PlaySoundFile("Sound\\Doodad\\WindMillHauntedStandVar1b.wav") /script PlaySoundFile("Sound\\Doodad\\WindMillHauntedStandVar1c.wav") /script PlaySoundFile("Sound\\Doodad\\WindMillHauntedStandVar2a.wav") /script PlaySoundFile("Sound\\Doodad\\WindMillWestFallLoopStand-Speedup.wav") /script PlaySoundFile("Sound\\Doodad\\WindMillWestFallLoopStand.wav") /script PlaySoundFile("Sound\\Doodad\\WroughtIronDoor02Close.wav") /script PlaySoundFile("Sound\\Doodad\\WroughtIronDoor02Open.wav") /script PlaySoundFile("Sound\\Doodad\\WroughtIronDoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\WroughtIronDoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\ZM_Big_Spore_Spew01.wav") /script PlaySoundFile("Sound\\Doodad\\ZM_Big_Spore_Spew02.wav") /script PlaySoundFile("Sound\\Doodad\\ZM_Big_Spore_Spew03.wav") /script PlaySoundFile("Sound\\Doodad\\ZangarLamppost01.wav") /script PlaySoundFile("Sound\\Doodad\\ZangarMushroomWater01.wav") /script PlaySoundFile("Sound\\Doodad\\ZangarTreeWithered01.wav") /script PlaySoundFile("Sound\\Doodad\\ZeppelinHeliumA.wav") /script PlaySoundFile("Sound\\Doodad\\ZeppelinHeliumB.wav") /script PlaySoundFile("Sound\\Doodad\\ZeppelinHeliumC.wav") /script PlaySoundFile("Sound\\Doodad\\ZeppelinHeliumD.wav") /script PlaySoundFile("Sound\\Doodad\\ZigguratCrystalLoop.wav") /script PlaySoundFile("Sound\\Doodad\\ZulGurubMainDoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\ZulGurubMainDoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\ZulGurubPortalLoop.wav") /script PlaySoundFile("Sound\\Doodad\\exploding_package.wav") /script PlaySoundFile("Sound\\Doodad\\frostwyrm_waterfall.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_celldoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_celldoorDestroy.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_conversionchamberClose.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_conversionchamberClosed.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_conversionchamberCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_conversionchamberOpen.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_largefloor_crack.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_machiene_fin2.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_prisonentryClose.wav") /script PlaySoundFile("Sound\\Doodad\\hellfire_dw_prisonentryDestroy.wav") /script PlaySoundFile("Sound\\Doodad\\hf_demonwing_lantern.wav") /script PlaySoundFile("Sound\\Doodad\\orc_waterwheel.wav")

/script PlaySoundFile("Sound\\Doodad\\BE_ArcaneBomb_Closed.wav") /script PlaySoundFile("Sound\\Doodad\\BE_ArcaneBomb_Open.wav") /script PlaySoundFile("Sound\\Doodad\\BT_CommonDoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\BT_CommonDoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\BT_GateClose.wav") /script PlaySoundFile("Sound\\Doodad\\BT_GateOpen.wav") /script PlaySoundFile("Sound\\Doodad\\BT_Gate_Solid_Open.wav") /script PlaySoundFile("Sound\\Doodad\\BT_Illidan_Door_LeftClose.wav") /script PlaySoundFile("Sound\\Doodad\\BT_Illidan_Door_LeftOpen.wav") /script PlaySoundFile("Sound\\Doodad\\BT_Illidan_Door_RightClose.wav") /script PlaySoundFile("Sound\\Doodad\\BT_Illidan_Door_RightOpen.wav") /script PlaySoundFile("Sound\\Doodad\\BT_MainDoor_Open.wav") /script PlaySoundFile("Sound\\Doodad\\BT_SewerFall.wav") /script PlaySoundFile("Sound\\Doodad\\BT_StatueEyes.wav") /script PlaySoundFile("Sound\\Doodad\\BT_StatueEyes_GreenStand.wav") /script PlaySoundFile("Sound\\Doodad\\BU_CrystalForgeController_Custom0.wav") /script PlaySoundFile("Sound\\Doodad\\BU_CrystalForge_Custom0.wav") /script PlaySoundFile("Sound\\Doodad\\BU_CrystalForge_Stand.wav") /script PlaySoundFile("Sound\\Doodad\\BannerFlap1.wav") /script PlaySoundFile("Sound\\Doodad\\BannerFlap2.wav") /script PlaySoundFile("Sound\\Doodad\\BannerFlap3.wav") /script PlaySoundFile("Sound\\Doodad\\BannerFlap4.wav") /script PlaySoundFile("Sound\\Doodad\\BannerFlap5.wav") /script PlaySoundFile("Sound\\Doodad\\BannerFlap6.wav") /script PlaySoundFile("Sound\\Doodad\\BannersBlowingStrong02.wav") /script PlaySoundFile("Sound\\Doodad\\BattlefieldBannerHordeLarge_Despawn.wav") /script PlaySoundFile("Sound\\Doodad\\BattlefieldBannerHordeLarge_Spawn.wav") /script PlaySoundFile("Sound\\Doodad\\BattlefieldBannerHordeLarge_Stand.wav") /script PlaySoundFile("Sound\\Doodad\\Beerfest_MoleMachineClose.wav") /script PlaySoundFile("Sound\\Doodad\\Beerfest_MoleMachineOpen.wav") /script PlaySoundFile("Sound\\Doodad\\BlackTemple_Gen_Door_Close.wav") /script PlaySoundFile("Sound\\Doodad\\BlackTemple_Gen_Door_Open.wav") /script PlaySoundFile("Sound\\Doodad\\BloodElf_Powerorb.wav") /script PlaySoundFile("Sound\\Doodad\\BurningAsh03.wav") /script PlaySoundFile("Sound\\Doodad\\BurningWickermanOpen.wav") /script PlaySoundFile("Sound\\Doodad\\BurningWickermanOpened.wav") /script PlaySoundFile("Sound\\Doodad\\CF_Raid_giantpump.wav") /script PlaySoundFile("Sound\\Doodad\\ChromaticCrystal01.wav") /script PlaySoundFile("Sound\\Doodad\\ChromaticCrystal02.wav") /script PlaySoundFile("Sound\\Doodad\\ChromaticCrystal03.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang Towers E_Particle01.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_PumpingDoor_Close.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_PumpingDoor_Open.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_Console_Custom0.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Steam_Choppy01.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Steam_Choppy02.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Steam_Choppy03.wav") /script PlaySoundFile("Sound\\Doodad\\Coilfang_Steam_Choppy_2shot.wav") /script PlaySoundFile("Sound\\Doodad\\CollectorTubeShutdown.wav") /script PlaySoundFile("Sound\\Doodad\\CorruptedCrystalVineOpen.wav") /script PlaySoundFile("Sound\\Doodad\\CorruptedCrystalVineStand.wav") /script PlaySoundFile("Sound\\Doodad\\ET_CrystalForgeController_Custom0.wav") /script PlaySoundFile("Sound\\Doodad\\ET_CrystalForgeController_Stand.wav") /script PlaySoundFile("Sound\\Doodad\\ET_CrystalForge_Custom0.wav") /script PlaySoundFile("Sound\\Doodad\\FelCannonBalls01.wav") /script PlaySoundFile("Sound\\Doodad\\G_AlterofSoulsDespawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_AlterofSoulsLoop.wav") /script PlaySoundFile("Sound\\Doodad\\G_AlterofSoulsOpened.wav") /script PlaySoundFile("Sound\\Doodad\\G_AlterofSoulsSpawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_BloodCauldron_Opened.wav") /script PlaySoundFile("Sound\\Doodad\\G_BloodCauldron_StandClosed.wav") /script PlaySoundFile("Sound\\Doodad\\G_Book01_Allcolors_Destroy.wav") /script PlaySoundFile("Sound\\Doodad\\G_BookOpenMediumAllClose.wav") /script PlaySoundFile("Sound\\Doodad\\G_BookOpenMediumAllOpen.wav") /script PlaySoundFile("Sound\\Doodad\\G_ConjureTable.wav") /script PlaySoundFile("Sound\\Doodad\\G_KegDestroy.wav") /script PlaySoundFile("Sound\\Doodad\\G_RitualOfSouls.wav") /script PlaySoundFile("Sound\\Doodad\\G_RuneGroundGreen_Open.wav") /script PlaySoundFile("Sound\\Doodad\\G_SaplingDespawn.wav") /script PlaySoundFile("Sound\\Doodad\\G_SpiritTotem.wav") /script PlaySoundFile("Sound\\Doodad\\GemMineCar01_Walk.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine06_Closed.wav") /script PlaySoundFile("Sound\\Doodad\\GnomeMachine06_Open.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_ClosedLoop.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open01.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open02.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open03.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open04.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open05.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Opened.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn01.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn02.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn03.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn04.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn05.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut01.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut02.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut03.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut04.wav") /script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut05.wav") /script PlaySoundFile("Sound\\Doodad\\GuildVault_Goblin_01Stand.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Debris.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion01.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion02.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion03.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion04.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion05.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion06.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion07.wav") /script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion08.wav") /script PlaySoundFile("Sound\\Doodad\\IllidanCrystal02_Loop.wav") /script PlaySoundFile("Sound\\Doodad\\IllidanCrystal02_Sparks.wav") /script PlaySoundFile("Sound\\Doodad\\Infernallowpoly.wav") /script PlaySoundFile("Sound\\Doodad\\KarazhanPortcullisClose.wav") /script PlaySoundFile("Sound\\Doodad\\KarazhanPortcullisOpen.wav") /script PlaySoundFile("Sound\\Doodad\\NightelfLantern02.wav") /script PlaySoundFile("Sound\\Doodad\\PVP_Lordaeron_Door_Close.wav") /script PlaySoundFile("Sound\\Doodad\\PVP_Lordaeron_Door_Open.wav") /script PlaySoundFile("Sound\\Doodad\\PortcullisActive_Closed.wav") /script PlaySoundFile("Sound\\Doodad\\PortcullisActive_Open.wav") /script PlaySoundFile("Sound\\Doodad\\Raid_Column_FX.wav") /script PlaySoundFile("Sound\\Doodad\\Runestone.wav") /script PlaySoundFile("Sound\\Doodad\\ShadowmoonMeteorA.wav") /script PlaySoundFile("Sound\\Doodad\\SimonGame_LargeBlueTree.wav") /script PlaySoundFile("Sound\\Doodad\\SimonGame_LargeGreenTree.wav") /script PlaySoundFile("Sound\\Doodad\\SimonGame_LargeRedTree.wav") /script PlaySoundFile("Sound\\Doodad\\SimonGame_LargeYellowTree.wav") /script PlaySoundFile("Sound\\Doodad\\SimonGame_SmallBlueTree.wav") /script PlaySoundFile("Sound\\Doodad\\SimonGame_SmallGreenTree.wav") /script PlaySoundFile("Sound\\Doodad\\SimonGame_SmallRedTree.wav") /script PlaySoundFile("Sound\\Doodad\\SimonGame_SmallYellowTree.wav") /script PlaySoundFile("Sound\\Doodad\\SummerFest_IceStone_01Despawn.wav") /script PlaySoundFile("Sound\\Doodad\\SunwellRaid_GAte03Close.wav") /script PlaySoundFile("Sound\\Doodad\\SunwellRaid_GAte03Open.wav") /script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate04Loop.wav") /script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate_01Open.wav") /script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate_02Open.wav") /script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate_02Stand.wav") /script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate_04_Open.wav") /script PlaySoundFile("Sound\\Doodad\\Sunwell_Ice_BarrierOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Sunwell_Ice_Barrier_Close.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Container_01_Close.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Container_01_Loop.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Container_01_Open.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Container_02_Close.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Container_02_Loop.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Container_02_Open.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Control_Consoles.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Energy_Exhaust_01.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Short_Control_Console_Custom0.wav") /script PlaySoundFile("Sound\\Doodad\\TK_Short_Control_Console_Open.wav") /script PlaySoundFile("Sound\\Doodad\\TitanChestClose.wav") /script PlaySoundFile("Sound\\Doodad\\TitanChestOpen.wav") /script PlaySoundFile("Sound\\Doodad\\Tradeskill_AlchemyCauldron_All.wav") /script PlaySoundFile("Sound\\Doodad\\UtherShrineLightBeam_Open.wav") /script PlaySoundFile("Sound\\Doodad\\UtherShrineLightBeam_Opened.wav") /script PlaySoundFile("Sound\\Doodad\\UtherShrineLightBeam_Stand.wav") /script PlaySoundFile("Sound\\Doodad\\ZM_Big_Spore_Anim_Stand01.wav") /script PlaySoundFile("Sound\\Doodad\\ZM_Big_Spore_Anim_Stand02.wav") /script PlaySoundFile("Sound\\Doodad\\ZM_Big_Spore_Anim_Stand03.wav") /script PlaySoundFile("Sound\\Doodad\\ZeppelinHorn.wav") /script PlaySoundFile("Sound\\Doodad\\ZulAman_EntranceGate_Close.wav") /script PlaySoundFile("Sound\\Doodad\\ZulAman_EntranceGate_Open.wav") /script PlaySoundFile("Sound\\Doodad\\ZulAman_FireDoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\ZulAman_FireDoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\ZulAman_LynxGate_Close.wav") /script PlaySoundFile("Sound\\Doodad\\ZulAman_LynxGate_Open.wav") /script PlaySoundFile("Sound\\Doodad\\ZulAman_WindDoorClose.wav") /script PlaySoundFile("Sound\\Doodad\\ZulAman_WindDoorClosed1.wav") /script PlaySoundFile("Sound\\Doodad\\ZulAman_WindDoorOpen.wav") /script PlaySoundFile("Sound\\Doodad\\final_stageCustom0.wav") /script PlaySoundFile("Sound\\Doodad\\karazhan_observe_door_close.wav") /script PlaySoundFile("Sound\\Doodad\\karazhan_observe_door_open.wav")