Eck the Ferocious

Eck the Ferocious is a gorloc boss found in Gundrak, an instance in Zul'Drak. He is only found on heroic difficulty. Follow the passage in the wall opposite the altar in 's room to reach him. (Moorabi must be killed for this door to open.)

Attacks and abilities

 * [[Image:Spell Shadow PlagueCloud.png|32px]] Eck Spit:
 * 2970 nature damage, then drains 220 mana per second for three seconds. Affects a cone in front of him. Gives the buff Eck Residue, needed for the achievement.


 * [[Image:Ability Devour.png|32px]] Eck Bite:
 * 150% of normal damage to a single target.


 * [[Image:Ability Rogue QuickRecovery.png|32px]] Eck Spring:
 * Drops aggro and charges a random target.


 * [[Image:Spell Shadow UnholyFrenzy.png|32px]] Eck Berserk:
 * Increases his attack speed by 150% and all damage he deals by 500%. This triggers approximately 60-90 seconds into the fight, and almost guarantees a wipe unless he is on the very last of his health.

The Eck spit is similar to the little guys prior to him. However, he will "lock on" to the tank, aiming wherever the tank is. The tank should tank him with Eck's back to the group as to not hit them.

Strategies
He is your basic DPS race boss. However, he does exactly what the little guys do and switches aggro with the second highest on the aggro chart when he jumps. If your group is having trouble with him it is recommended that you stop DPS when he jumps and allow the tank a few seconds to regain aggro, as long as you can still kill him before the very short beserk timer wipes the group. If the jumps are proving problematic, an effective strategy can be to keep everyone standing on top of the tank so that there's little to no movement required through the fight, and the tank should have fewer issues holding aggro. He also appears to be tauntable, which can help prevent a squishy from getting one or two-shotted while threat is re-established.

At 20%, the boss enrages. This is not removable by hunters' Tranquilizing Shot. Tank should use cooldowns such as Shield Wall, Divine Protection, blocking/avoidance trinkets, etc. He does hit for 18K+ on plate during this phase. Heal-over-time healing alone is not enough to keep the life of the tank. Healers should be ready to spam big heals on the tank.

Geography
After killing Eck the Ferocious, what most people don't know is that the body of water that he comes from is actually a passage. It is only recommended to use this passage if the tank swims in first, as the Frenzy denizens will quickly react to your presence, and can easily take out non-plate or tank classes.