User:Chippydip/FeralTank

Tank Stats
Avoid - Dodge% + Miss% against a level 73 mob. Spike - 'Worst Case' unmitigated damage required to kill the tank (ie no dodges or misses). EHP - (Effective Hit Points) Average unmitigated damage required to kill the tank (includes avoiding X% of incoming damage).

Overall, pre-raid gear is quite good. Moving to T4 basically just adds a bunch more armor. T5 actually ends up with a bit less armor, but makes up for it with a lot more health and dodge. T5 can take a bit more spike damage than T4, but the difference isn't huge. EHP, however, continues the exponential trend with each new gear level (+25k, +29k, +38k buffed). T6 adds that armor back and still manages to increase dodge and health by a respectable amount.

Tank Gear
I chose gear to try and maximize both maximum spike damage and EHP at each level of gearing. In most cases the same gear maximized both, but there were a few trade-offs that had to be made (mostly at lower gear levels). In addition, I had to give up some stats to get enough defense to become uncrittable (particularly at the later tiers as Heavy Clefthoof gear was phased out).

1 New BoJ helm 2 New crafted neck 3 New Netherwing reward 4 New Blade's Edge trinket