User:Kingdomnal Goblingraphic/Customisation ideas

Its no secret that the customisation option in World of Warcraft are pretty limited. Upon character creation you can notice there are only a few options to choose, and once in game your clothing must be guided by its stats. This result on end-game tiers being an 'uniform' for each class. One might say that the customisation lays almost entirely on race selection.

How?
Items are very important in World of Warcraft. You must wear them in favor of their stats and not their looks, and if you dont, you're likely to have a rather difficult gameplay experience. This means your customised outfit must have good stats too. How possibly?

You would be able to change the models (or in the case of most items, texture) of the items you're wearing for the model of any clothing item in that slot you have owned (altought not necessarily wore), or simply 'hide' this item, like you can hide your headwear or cape. You cannot use the models of items you cannot equip. That is, a rogue can not use chainmal or plate models, and that they wont able to use the models of other classes' sets, but could use both leather and cloth models, and sets of their own class. This might mean that plate-wearing classes would be more customisable. If this is considered unfair or atmosphere-breaking (due to, for example, a warrior tanking dressed in casual cloth wear), classes like warriors or paladins would be made to only be able to use the models of plate and mail items. Likewise, weapon would also need to use similar models; a sword would not be able to have a polearm's model, etc.

This might also mean that some players would want to find specific items because of their looks, which may lead players to visit areas, fight mobs, and engage in other activites he or she would not be interested otherwise. Putting effort into someting that has no gameplay impact is nothing new to the game; some vanity pets or mounts are obtained through reputation or instances and many seem to consider the effort worth it. By making previously useless items something to look forward to the game is enlarged in general terms.

Problems
This present many problems so far. Players that have reached their level caps before this was implemented would find that they dont have much items in their 'log', only the most recent (since the 'patch', or whatever, that included customisation). The game is likely to keep track of what the clothing and weapons you obtain, but this data is likely to be obscure or deleted over the time. If this is the case, the items you want for your customisation might be required to be 'saved' in a vendor of some sort, or said vendor might instead provide the player with a wide array of models.

Also, some players may 'steal' items they dont need for their looks. People wanting items they dont need is not something new to the game either, and the player base seems to have no problems with this; if such an individual shows up, their not likely to be acceptim he or she in their guild or group.