API InspectUnit

Inspects the specified / selected "unit".

InspectUnit("unit")

Arguments

 * ("unit")


 * unit : String - The UnitId to select as a target.

Returns

 * nil

Example
if (UnitPlayerControlled("target") and CheckInteractDistance("target", 1) and not UnitIsUnit("player", "target")) then InspectUnit("target") end

UnitPlayerControlled("unit")

 * UnitPlayerControlled("unit") - Returns true if the specified unit is controlled by a player, false otherwise.

UnitIsUnit("unit", "otherunit")

 * UnitIsUnit("unit", "otherUnit") - Returns true if the two specified units refer to the same unit (e.g., "player" and "target" can refer to the same unit), false otherwise.

CheckInteractDistance("unit", distIndex)

 * CheckInteractDistance("unit",distIndex) - Returns true if you are in range of the specified unit to perform the action specified by distIndex. Otherwise, returns false.