Renew

Renew is the primary Heal over Time (HoT) spell available to priests. Casting Renew lands a buff on a friendly target, healing your target for a notable amount over 12 seconds. Multiple priests can put the buff up on a single target, and a single priest can put the buff up on multiple targets. The concept of putting Renew up on as many targets as possible is known as "renew blanketing", which is a very potent form of healing, but also very tough on the manapool. A cheaper form of Renew blanketing is possible for Holy priests by applying the buff once and allowing the Chakra: Serenity to refresh the duration of the renew buff. This is far easier to maintain mana-wise, but lowers the amount of targets.

Numbers and Scaling
Initially, the healing from Renew ticks every 3 seconds, but haste will shorten the gap between haste ticks. By hitting 25% haste, Renew will tick with a 2.4 second interval, allowing a fifth tick to fit into the 12 second duration. Crossing this threshold will dramatically increase the healing done by Renew, and is often referred to the "renew haste softcap". By hitting 50% haste, a 6th tick will be added. It is theoretically possible to obtain extra ticks for every 25% of additional haste from that point on, but those levels of haste are largely unattainable except via an outside stacking haste buff such as during the "Captain" Cookie encounter. Renew cannot tick faster then every 1 sec.

Ticks from Renew can crit. The crit for each tick is calculated individually based on the crit levels of the priest at the time the spell was cast (or last refreshed through Chakra: Serenity). Renew ticks are not subject to priest masteries, and do not trigger Echo of Light (Holy) nor Divine Aegis/Shield Discipline (Disc). The direct heal component from Divine Touch is however subject to priest masteries and will trigger both of these effects.

Renew has a spell power coefficient of 13.1% per tick. This is notably less than in the Wrath of the Lick King days, but the output from Renew is still likely to scale well with spellpower.

Improvements

 * Glyph of Renew (prime) increases the amount healed by an additional 10%.
 * Improved Renew increases the amount healed by Renew by 5/10%.
 * Divine Touch causes Renew to instantly heal the target for 5/10% of the total effect periodic effect. This talent will massively benefit from hitting the 25% haste softcap.
 * Rapid Renewal lowers the GCD of Renew to 1.0 second. This is the minimum GCD possible in the game, and this talent does not stack with haste.
 * The Chakra: Serenity state causes your direct heals to refresh the duration of your Renew on the target.
 * Test of Faith increases healing by 4/8/12% on friendly targets at or below 50% health.
 * Twin Disciplines increases Shadow and Holy spell damage and healing by 2/4/6%
 * Mental Agility reduces the mana cost of instant cast spells by 4/7/10%
 * The Tier 5 four piece set bonus increases the spell's duration by 3 seconds.

Changelog

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