Death


 * No matter how good an adventurer you are, eventually you will know the sting of death. Thankfully, death in the World of Warcraft isn’t permanent.



Death is the state a character is in when their health reaches zero (or less). They have 6 minutes to stay there, or resurrect from the spirit immediately. When this happens, they leave a corpse at the location where they died. If the player decides to release their spirit from the corpse, they will turn into a spirit form (a ghost or, in the case of night elves, a wisp), and the spirit form spawns at the nearest graveyard. As a ghost, you will only have 1 point of health.

A character will stay dead until they return to their corpse as a spirit, are resurrected by the spirit healer at a graveyard, are resurrected by a player character near the corpse, or is resurrected by using an item such as Darkmoon Card: Twisting Nether.

While you are dead, there are some interesting graphical effects. The sky looks like a whirlpool, and everything you see gets a little more grey. This is called the spirit world, and is lore-wise one of the many "planes" in the Warcraft-universe.

Death will automatically remove all Buffs and Debuffs from the character, except for the "ghost" debuff, which is applied, and certain Flask effects that persist through death.

If you die in an inaccessible area, such as falling off Outland or far past the Fatigue limit in the ocean, your ghost may not be able to get close enough to your corpse to rejoin it. In this case you will have to resurrect at a graveyard (when falling off of Outland, the corpse of the player usually is placed at a reachable area on the edge somewhere. It may, however, place the corpse in an unpleasant location).

If you die in an instance, and release your spirit, you will be teleported to the nearest graveyard. From there, you must run back to the instance and reenter it to be able to recover your corpse. Upon reentering, you will instantly be revived without having to fetch your corpse, no matter where you died in the instance. Naturally, you will also be returned to the place where players begin the instance - this makes it impossible to corpse run past mobs in instances. Some instances have portals at the start which can teleport players to locations within the instance to save time. Something else to note is that when you are dead, you can pass through any gates, barriers, and instance doors (if any).

The term "corpse running", aka "ghost running", originally described an exploit to travel to certain areas while dead (thus being immune to damage) but now refers to the distance a player would have to cross from the graveyard to their corpse. This may even have an effect on how willing players are to reattempt entering dangerous areas. For example, dying in Blackrock Mountain-instances previously sendt the player to the graveyard at Thorium Point, which is located on nearly the other side of the zone. As a result, many players were hesitant to play in that location with inexperienced players because it could cause repeated deaths and the time-consuming run back. Later, (possibly in Cataclysm) the location was placed at Forgewright's Tomb which made the distance much shorter.

Durability as a Ghost
When your ghost is killed, you suffer another 10% durability loss on equipped items. For example, if you are killed in combat and you get your ghost killed trying to rejoin your corpse (now having died twice), then give up and use the spirit healer, you would suffer a 3x10+25 = 55% durability loss on all equipped items and 25% on inventory items.


 * From Death section of the New Player Guide:

Upon dying in World of Warcraft, all of your equipped items immediately take a 10% durability reduction (this applies only to items equipped when you died, not to items in your inventory). You have a few minutes in which to be resurrected by a player, or you may release yourself to the nearest graveyard as a spirit. While in spirit form, you can run back to your corpse and rejoin it for no additional penalty by selecting the "Resurrect Now" button when you come within range; you come back to life with half health and half mana. Run speed is increased to 125% of normal while you are a spirit (night elves have a special racial ability called Wisp Spirit that gives them even more speed) and you are able to walk on water.

Your ghost can breathe underwater in lakes, rivers, coastal waters, and even lava, but if you swim into the deep ocean your ghost can still, ironically, die of Fatigue. Dying while already being dead will return you to the graveyard.

Exceptions to the rules on durability loss
If you are killed by another player in PvP combat, you do not take the initial 10% durability hit. However, you will still take a 25% hit and suffer from resurrection sickness if you are resurrected by a spirit healer. Also, during the Second Scourge Invasion event, there was a glitch, when you stayed long enough as a zombie, you would NOT take durability damage.

If you are killed by self-inflicted death — such as a Warlock's Hellfire, using a life draining item like a Demonic Rune — then you will not suffer any durability damage to your armor or items unless you are resurrected by a spirit healer.

Spirit healers
The spirit healers present in each graveyard can bring you back to life immediately, saving you a trip to your corpse. However, doing this will cause all of your equippable items to take an additional 25% durability hit; this applies both to equipped items, and to items in your inventory. In addition, you will suffer from Resurrection Sickness. This sickness decreases all of your attributes and damage dealt by 75%, and has a duration that varies depending on your level:
 * Characters from level 1-10 are not affected (however, they still take the additional durability decrease).
 * Characters from level 11-19 will suffer from one minute of sickness for every level they are above 10. For example, a level 12 character would be sick for two minutes, because they are 2 levels above level 10. while a level 18 character would be sick for eight minutes.
 * Characters level 20 and up suffer from ten minutes of sickness with no exceptions.

Since patch 2.4, players that have the resurrection sickness-debuff will be worth no honor when killed by a player of the opposite faction.

Quests accessed while dead
There are a few quests that can only be accessed while the player is dead. Those quests start by talking to a NPC (Non-Player Character) who is only visible and accessible while in ghost/wisp form. On a side note, if one levels due to turning in one such quest, they shall regain all their life and mana but will not resurrect (which is a bit weird).

Known quests

 * Molten Core Attunement Quest: Quest:Attunement to the Core - (can be acquired while dead, death not required)
 * Quest:Chill Out, Mon