Fireball

Fireball is a mage spell that deals direct damage with a small DoT. It is one of the primary damage spells for fire mages.

Background
Fireball was originally a warlock spell before mages started learning how to use a version of it.

The basic fire spell which all followers of the Orcish cults (the underworld) first learn. It channels the flames of Hades through the caster’s body, allowing the wielder to direct it as a missile at anyone he chooses. It is a dangerous magic to employ, but the effects seem to delight even the lowest circle of Warlock to no end.

Magics involving the cardinal elements of the universe are favorites of the Mages. The Fireball is launched from the palms of the Mage and streaks like a comet blazing across the battlefield - slamming its fiery bulk into whatever stands in its path.

Improvements
Fireball deals fire damage, and thus gains the benefit of the talents Fire Specialization, Ignite and Fire Power.

As with all mage spells capable of critical hits Piercing Ice, Shatter, Arcane Potency, can increase the effective damage output of this spell.

Enduring Winter reduces it's mana cost by up to 10%.

Brain Freeze gives Frost damage spells with chilling effect a 15% chance to cause the next Fireball to cost no mana and be an instant cast.

Proccing Arcane Concentration reduces the mana cost of the next spell spell by 100%.

Activating Presence of Mind makes the next spell with less than a 10 sec cast instant.

As of patch 4.0.1 Glyph of Fireball increases the critical strike chance of the Fireball spell by 5%.

Tips and tactics


The DoT effect given by Ignite will bring a Rogue using Vanish back out of stealth.