Template talk:Text

Flame Leviathan
I applied it to the appropriate section on the Flame Leviathan article. Comments/edits appreciated. -Howbizr (talk) 13:58, 1 June 2009 (UTC)
 * "I'm lovin' it!" (courtesy from Mr Donalds)
 * 22:43, 1 June 2009 (UTC)

Should I have my Say?
Sorry, couldn't resist. Would it be inappropriate to create a template Say as short for Say ? --Eirik Ratcatcher (talk) 18:13, 3 June 2009 (UTC)


 * Inconvenient conflict: Talk.  So similar to "Text" in many ways, even more so should Say, Yell, etc be implemented.   Created Say, tested it on Quest:Last Rites.  While it works, I do not yet judge if Say should exist.  Convenient, yes.  But given the existence of Talk, confusing? --Eirik Ratcatcher (talk) 18:51, 3 June 2009 (UTC)


 * I think for maintenance reasons, just use Text. It's easier to maintain one template than n templates, for something as simple as colored text. If you agree, I'd flag Say for speedy delete. 5:41 PM, 3 Jun 2009 (EDT)


 * Ah. You bring up the maintenance argument.  I expect that the same test that was used for Reputation derivatives would be applied to Text.  I will surrender the point. --Eirik Ratcatcher (talk) 22:49, 3 June 2009 (UTC)

Please think about light/dark skins!
We need to avoid the situation of light yellow text on a white background.

Example: This is /say on a white background.

Notice how painful it is to read? Thus, I've created the classes text-say, text-emote, text-yell, text-whisper and duplicated blizztext as text-blizz.

As soon as the caches update I intend to use the relevant classes in the template. The updated template will look like this:



Comments? -- k_d3 20:36, 6 July 2009 (UTC)


 * The whisper color on the white looks a tad hard to read, not impossible, but could be annoying for some. 20:40, 6 July 2009 (UTC)


 * So we'll do to get yell ?
 * Rhapsodia (talk) 20:41, 6 July 2009 (UTC)


 * Nah, you'll do the same yell that you're doing now. I'm just culling the manually-defined option. -- k_d3 20:48, 6 July 2009 (UTC)


 * Kd_3, I really like the work you did. I am only undoing the change because it broke generic coloration, which is being used on several pages. I took a stab at fixing it, but it didn't work. I'll let you sort that out, but I don't want all those other pages to be broken in the mean time, just for a skin most users don't use. 9:23 PM, 6 Jul 2009 (EDT)


 * Sigh. Refixed. -- k_d3 01:49, 7 July 2009 (UTC)


 * Much appreciated. 9:51 PM, 6 Jul 2009 (EDT)

Class colors
KD3, or someone else with access to the CSS - could we add these additional switches to the CSS? Here's my suggestion for the colors.

Thanks. 12:57 PM, 11 Jul 2009 (EDT)
 * They're already there. Class "cc-mage" et al. -- k_d3 15:43, 12 July 2009 (UTC)
 * Yay. I just have a hard time with this because I can never figure out how to find "the style sheet." Whenever I inspect a page, there are about 7 or so being applied. 8:19 PM, 12 Jul 2009 (EDT)
 * The only stylesheets you really need concern yourself with are MediaWiki:Common.css and MediaWiki:Monaco.css (or wowwiki/monobook et al). Common is where the light-background skin options are placed, and the dark-color overrides are in Monaco/wowwiki. -- k_d3 20:44, 15 July 2009 (UTC)

CSS needed
I think we should probably add gem colors to the style sheet, so colors like yellow can be used safely. In particular Gem properties is probably the worst offender. If this is implemented in the template, let me know and I'll try to update the appropriate Jewelcrafting pages. 1:47 PM, 7 Aug 2009 (EDT)


 * Same for the colors associated with skill levels. Particularly yellow is hard to see on a dark background. Orange is a bit flaky.