User:Lodra/Indrigos the Mad

Indrigos the Mad is a blue dragon in the service of the (now deceased) Malygos. He has the ability to change his shape. During the course of the battle he will go from Blue Drakonid to Blue Dragon. He has great command over magic, as well as amazing skills with weaponry. He also has a fanatical loyalty to Malygos and is slightly insane.

Phase One
Cleave: Hits all targets in front of him for X damage. Shadow Puddle: Spawns random shadow "puddles" underneath random raid members. Deal X damage to anyone standing in them. Blade Storm: (7 second cast) Does fatal damage within a certain range around the caster.

Phase Two
Wing Buffet: Knocks back targets within range of wings. Tail Swipe: Does X damage to anyone behind him and knocks them back. Frostbolt: Does X damage to target random raid members. Frost Smash: Does fatal damage to all targets in front or behind the caster. Shadow Puddle: Spawns random shadow "puddles" underneath random raid members. Deal X damage to anyone standing in them.

Phase Three
Wing Buffet: Knocks back targets within range of wings. Tail Swipe: Does X damage to anyone behind him and knocks them back. Cleave: Hits all targets in front of him for X damage. Frozen Crash: A frost version of General Vezax's Shadow Crash with fatal damage. Mark of Indrigos: Does X damage every 2 seconds target is within 10 yards of another target.

Phase Four
Frozen Breath: Lays frost on the ground in front of target. Does X damage to everyone who stands in it per second. Arcane Orbs: Spawn every X seconds. They will explode after XX seconds if they fail to be killed. Anyone nearby them will suffer fatal damage.

Phase Five
Wing Buffet: Knocks back targets within range of wings. Tail Swipe: Does X damage to anyone behind him and knocks them back. Cleave: Hits all targets in front of him for X damage. Frozen Crash: A frost version of General Vezax's Shadow Crash with fatal damage. Shadow Puddle: Spawns random shadow "puddles" underneath random raid members. Deal X damage to anyone standing in them. Frost Wall: Knocks back all enemy players within X yards and creates frost wall NPCs with X health around caster. If one section of the wall is destroyed the entire wall will crumble. Caster is shielded as long as the wall stands. Frantic Evocate: 60 second cooldown. Restores 20% mana to the caster. Arcane Nuke: Instantly kills all enemy targets within the caster's line of sight.

Strategy
During Phase One, Indrigos will have the form of a blue drakonid.

Since he has cleave, the melee DPS should stand behind him. The healers should stand on the left or right side of the boss. Ranged DPS should spread out behind him.

Throughout the encounter shadow puddles will appear beneath random raid members. Whichever member is the target of the puddle must run away from it until the duration runs out, for puddles will continue to spawn underneath the target as long as the spell is active.

On occasion, Indrigos will stop attacking and begin casting Blade Storm. The entire raid has less than seven seconds to run to the very edges of the room. Anyone too slow will be killed by the fatal damage.

When he reaches 80% he enters Phase Two. He will turn into a blue dragonspawn in this phase (similar model of Drakkisath).

He no longer has his cleave, but he now has a knock back on both sides and his rear. The entire raid will have to stand in front of him. He will cast random frostbolts on targets, similar to Kel'Thuzad. They are not interruptible.

He will also cast Frost Smash. This ability requires everyone to temporarily run to the sides of the boss and afterwards quickly return to the front.

He continues to cast Shadow Puddles during this phase. In order to obtain more room for DPS to run away from them, the tank should pull him to the back of the room, tanking Indrigos with his back against the wall.

At 60%, he enters Phase Three, turning into a full Blue Dragon. He retains his tail and wing knock back and also has a new cleave. This cleave hits for much less than the Phase One cleave.

He now has a new ability, Mark of Indrigos. He will cast it on random members of the raid. This ability requires players to stand ten feet apart or else they will take severe damage every two seconds. He no longer casts Shadow Puddles.

At 40%, he takes to the air, signaling the begin of Phase Four. He will now breath paths of frost all over the raid in random directions, requiring everyone to stay on their toes. Arcane Orbs will spawn during this phase. They must be taken out by dps, preferably melee dps so that the ranged can focus on getting Indrigos out of the air as soon as possible before his short enrage timer of four minutes runs out.

At 20%, the final and most difficult phase of the fight begins.

Indrigos will land once more. He has every ability from Phase Three, and also spawns Shadow Puddles again. He will occasionally knock the raid back to the wall and create a Frost Wall around himself. The frost wall is broken up into four segments. When one segment is destroyed the entire wall crumbles and Indrigos is attackable again. To top it off, he also casts an Arcane Torrent which is identical to the Blade Storm ability from Phase 1.

Indrigos's enrage mechanic is that he gains 20% of his mana every minute. When he reaches 100% mana, he will cast Arcane Nuke, instantly annihilating the raid.

Loot


Quotes
Aggro
 * yell

Blade Storm
 * yell

Entering Phase Two
 * yell

Frost Smash
 * emote

Entering Phase Three
 * yell

Entering Phase Four
 * yell
 * yell

Entering Phase Five
 * yell

Evocating
 * yell

Frost Wall
 * yell

Killing a Player (Phases 1, 2, 3, 4, 5, respectively)
 * yell
 * yell
 * yell
 * yell
 * emote

Casting Arcane Torrent
 * yell

Enrage
 * yell
 * say

Death Speech
 * yell
 * yell
 * yell
 * yell
 * yell
 * emote