API MoveForwardStop

The player stops moving forward at the specified time.

MoveForwardStop(startTime);


 * Arguments


 * (Number stopTime)


 * stopTime : Stop moving forward at this time


 * Returns


 * nil

MoveForwardStop(GetTime*1000 + 2000);
 * Example


 * Result


 * Description


 * The player stops moving forward at the specified time. Units are thousandths of a second, current time is GetTime * 1000, so MoveForwardStop(GetTime*1000 + 2000); would cause you to stop moving forward in two seconds' time.
 * As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.