API SetOverrideBinding

Alters an override binding. SetOverrideBinding(owner, isPriority, "key", "command");

Arguments

 * owner : Frame - The frame this binding "belongs" to; this can later be used to clear all override bindings belonging to a particular frame.
 * isPriority : Boolean - true if this is a priority binding, false otherwise. Both types of override bindings take precedence over normal bindings.
 * key : String - Binding to bind the command to. For example, "Q", "ALT-Q", "ALT-CTRL-SHIFT-Q", "BUTTON5"
 * command : String/nil - Any name attribute value of a Bindings.xml-defined binding, or an action command string; nil to remove an override binding. For example:
 * "SITORSTAND" : a Bindings.xml-defined binding to toggle between sitting and standing
 * "CLICK PlayerFrame:LeftButton" : Fire a left-click on the PlayerFrame.
 * "SPELL Bloodrage" : Cast Bloodrage.
 * "ITEM Hearthstone" : Use
 * "MACRO Foo" : Run a macro called "Foo"
 * "MACRO 1" : Run a macro with index 1.


 * mode : Number - 1 if the binding should be saved to the currently loaded binding set (default), or 2 if to the alternative.

Details

 * Override bindings take precedence over the normal bindings. Priority override bindings take precedence over non-priority override bindings.
 * Override bindings are never saved, and will be wiped by an interface reload.