API UnitIsTapped

Checks to see if a unit is tapped. local isTapped = UnitIsTapped(unit);


 * Arguments


 * unit (UnitID) : the unit name (e.g., "target")


 * Returns


 * isTapped: true if the unit is tapped, false otherwise.


 * Example

if (UnitIsTapped("target")) then -- Target is tapped end

if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then -- Target is tapped by another player end
 * Example used in conjunction with UnitIsTappedByPlayer