Talk:Hydromancer Thespia

There might be an error on the page. Under "quotes" it says: Upon casting enveloping winds: "Enjoy the storm warm bloods!" I personally think this quote refers to her Lightning Cloud ability instead of her Enveloping winds ability. Can anyone confirm this? It would make sense, since the lightning cloud is an actual storm. Also it could be very important to watch for this quote, since moving out of the lightning cloud is the key to the whole fight. If anyone can confirm this, than please edit the page.
 * Do that means the naga are cold blooded like reptiles? O_o -- Ravenore, the Necroshadowmancer 22:48, 15 August 2007 (UTC)

We tried this this first time today, and after some "intial teething troubles" (urr... a few wipes) we had a relatively painless fight by letting the DD stay up on the Thespia's platform and deal with the two elementals, while the MT pulled Thespia herself down the ramp and a little into the main room, where she couldn't annoy the DD while they dealt with the elementals. DD included a Vengeance-Paladin (? Possible mistranslation: German "Vergeltung"). I (MH) tried to stay on the ramp to help both groups, but after she threw her storm at me right at the beginning I ended up just near the MT. This turned out not to be a problem since the DD were able to deal with the elementals without needing "body repairs" ,-) After this the fight against the lady was comparatively straightforward.  DD spreads out as much as practical as they come down, everyone ducks when storms come, someone removes the stun effect whenever it comes - ie the usual thing.

I'm not entirely sure whether it mightn't have been better/safer to pull the elementals and leave thespia at the top of the ramp; if she had thrown out a cloud or stun right at the beginning, the approach as described might have been confused a bit. Still, the idea to separate her from her elementals and deal with them in turn seemed sound.

Our group: MT (Def Warrior 69), MH (Holy/Disc Priest 70), DD/OT (Vengenace Pala 70), DD (Shadowpriest 70, Icemage 70).

--Sallick 19:31, 15 May 2007 (EDT)

2.1.0 changes
There are four major changes to this dungeon in 2.1.0:


 * Thespia's elementals now despawn once she is dead.
 * The control devices no longer flag you upon use.
 * The four pull before the slave corridor now is a two pull.
 * The gnome that used to cause evade bugging with the leper gnome pulls has been removed.

Stillfresh 03:03, 3 June 2007 (UTC)