API Model SetFacing

Rotates the displayed model for the given angle in counter-clockwise direction

myModel:SetFacing(math.pi);   --rotates the model 180°


 * Arguments


 * angle: the angle which you want to rotate specified in radians.


 * Returns


 * nil


 * Description

The rotation works like rotating your portrait in the CharacterFrame. Blizzard calculates the axis around which it rotates from the fixed coordinate system of the mesh-file, so you have no influence on this without changing the mesh-file itself.