User:Delandeth

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=Ideas For New Classes/Hero Classes= These are just my ideas for new classes/hero classes.

=New Classes= Classes are playable by anyone of the allowed races at any time. There is no limit to the number per realm of classes.

Bloodletter
Bloodletters specialize in bleeds, quick, light hitting melee moves, and the innate ability to generate parry rating from agility. They have the ability to tank and keep aggro because of parry hasting. Bloodletters wear leather and can specialize in 3 areas - Blood, Finesse, and Force, each focusing on 1 main stat. Bloodletters gain less dodge and critical strike rating from agility than all of the other classes. Bloodletters use the rage system to use their abilities.

Specializations
This is a breakdown for each of the talent specializations

Blood
Blood increases damage, length, and utility of bleeds. Blood relies on a high critical strike chance to do max damage. Main PVE DPS spec.

Abilities
 * Rend - similar damage but a shorter length than a warrior's rend. Rend deals damage based on a base damage + critical strike chance.
 * Lacerating Strike - Deals Also deals 75% weapon damage + bonus every 3 seconds for 12 seconds (upgradeable to 18 seconds with talents)
 * Crippling Wounds (talent) - Causes each of the bloodletter's bleed effects to reduce enemy movement speed by 5% up to 50% (5 point talent, 1/2/3/4/5%)
 * Laceration - After a critical strike, causes target to bleed 10% weapon damage every second for 6 seconds - stackable up to 10 times. Can be used on both main hand and off hand weapons for separate effects.
 * Gash - Deals weapon damage as bleed damage. Critical strike damage bonus increased by 400% on this ability. (15 second cooldown)
 * Vicious Strikes - Increases Critical Strike Chance and all bleed damage by 3/7/10% (talent)

Finesse
Finesse increases parry rating, parry hasting, and aggro generation. Also increases hit and dodge chances. Finesse relies on a high agility rating to increase avoidance. Main PVE Tanking and PVP survival spec.

Abilities
 * Parry - All Bloodletters have the innate ability to parry enemy attacks. In addition, Bloodletters also gain parry rating directly from agility.
 * Increased Conversion (needs better name - talent) - Increases agility-parry conversion rating. Also increases agility-parry conversion rating.
 * Increased hasting (needs better name - talent) - Increases parry hasting
 * Berserk - Whenever you are the victim of a critical strike, you gain 5% haste for 5 seconds. In addition whenever you receive a heal, 5% of the heal is converted into haste rating for 5 seconds (does not stack but it uses a "smart system" which keeps the effect going with the largest, most recent heal even after a previous effect wears off.)
 * Hatred (talent) - Increases threat generated by next move after a parry by 33/66/100%. Also causes parried incoming attacks to generate 1/2/3 rage.
 * Heart of Rage (talent) - Increases Agility by 2/4/6/8/10% and gives 1 point of agility per 50/40/30/20/10 attack power. Also increases total health by 4/8/12/16/20%.
 * Rage (talent) - Increases haste%, parry chance, agility, and attack power by 10% for 15 seconds. 1 minute cooldown. Increases threat during the duration by 10%

Force
Force increases weapon damage, armor penetration, and lowers enemy parry/block/dodge chances. Also allows the Bloodletter to increase weapon damage while increasing time between attacks. Main PVP dps spec.

Abilities
 * Obliteration - Reduces enemy armor by 75% on PvP targets and a fixed amount against PvE targets (works alongside sunder armor, expose armor, and faerie fire.) In addition, Obliteration causes 100% unmitigated, unnormalized weapon damage (increasable from 100% to 150% by talents)
 * Numb(talent) - The Bloodletter becomes immune to all effects which cause loss of control and loss of movement speed (might switch to something similar to Bestial Wrath). Also reduces all physical damage taken by 15% for the duration. Cannot be used while not in control of character.
 * Phasing Blades(talent) - Your blades go through enemies blades, armor, and shields. Reduces enemy blocked damage by 17/33/50% and causes the enemy to take 7/13/20% damage of the attack when they parry an attack. Also increases your armor penetration by 100/200/300% of your level. (high tier force talent)
 * Forceful Strike (requires 2h) - Strikes then target with your weapon, causing 200% weapon damage and bleeds the target for 100% extra weapon damage over 15 seconds.
 * Powerful Arms Training (talent 21 or 31 point) - allows the use of 2h axes, 2h swords, and polearms.
 * Power(talent) - Increases time between attacks by 5/10/15/20/25% and increases weapon damage by 5/10/15/20/25%.
 * Slam/improved slam - exactly the same as warrior's... maybe change later.

=New Hero Classes= In my mind, hero classes should be upgrades from your current class... I will be adding quite a few of these, most of which will be underdeveloped.