Lord Marrowgar

Lord Marrowgar is the first boss of the Icecrown Citadel raid. Pieced together by the Lich King from the bones of a thousand vanquished adventurers, he is the guardian of the Frozen Throne within The Spire, and wields the power of the throne itself.

His trademark attack, Bone Storm, quickly ascended to one of the top memes of Wrath of the Lich King.



10-player

 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.

25-player

 * Puts the Impaled debuff on the affected player.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * Puts the Impaled debuff on the affected player.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.
 * After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.

Strategy
Lord Marrowgar is a fairly simple encounter that should not give any guild prepared for Icecrown Citadel much difficulty.

Tanking
Tanks need to stand on top of each other to soak Bone Slice. If you are short on tanks and the raid has plate DPS available, one can be put in front of the boss with the tanks to help soak the Bone Slice damage. If said DPSer has a tanking set, equipping a piece or two to increase their HP is an option should they be taking too much damage. Note that the tanks will take substantial damage during the fight - using an off tank of this sort is not advised, as it will make healing even more difficult, although it is better than insufficient tanks.

It is entirely possible to single tank Marrowgar, in 10man, should the tank be sufficiently geared. In 3.3(a) Marrowgar's damage was further reduced, making this an even more viable strategy. Be advised that although this frees up another DPS in your 10man raid, the tank will take heavy damage.

The key to the fight is managing the transitions between the Bone Storms and going back to the Bone Graveyard phase. You have 10 seconds from the end of Bone Storm until Lord Marrowgar starts casting Bone Slice again (until then he simply melees his target) - the tanks need to pick him up and position themselves together in that time. (The 10 second grace period also applies to the beginning of the encounter, counting from when he is first aggroed, giving the tanks time to set themselves up.)

Tanks should avoid sandwiching themselves between Marrowgar and a wall. The trails of fire need a place to land behind the tanks, or they will be cast inside the hit box, affecting the tanks.

DPS
Lord Marrowgar has a gigantic hit box You will want to have a dedicated 'spike team' - chosen dps members who will kill the Bone Spike Graveyard as soon as it impales a player. If you're doing 10-man without a dedicated spike team, the melee need to be grouped near the healers until you out-gear the encounter, or are attempting his heroic mode. Melee can choose to stay close to the boss to avoid the Coldflame, which starts stay out of range of the 8 yd Coldflame and still attack the boss.

Bone Spike Graveyard
Ranged DPS, or nearby melee, should immediately free players impaled with Bone Spike Graveyard. If the raid has an abundance of melee, members should stay relatively close together to reduce travel time. Bone Spikes should die within 3 seconds (two GCDs); any longer and you will have issues. In addition, it is confirmed that Paladin ability Hand of Reckoning removes Bone Spike Graveyard, and it's most likely that similar abilities remove it too.

Coldflame
Coldflame is a single line of frost that runs radially outward for 8 yards. Touching it inflicts a large amount of damage. Since it moves in a straight line, melee can sidestep out of its way, while ranged players can avoid it entirely. Because it starts a small distance away from Lord Marrowgar, melee can also avoid it by staying in very close, but only do this when Lord Marrowgar is not casting Bone Storm. In heroic, touching the line of frost will apply a bleed effect.

Cold Fire during his non-Bone Storm periods will be directed at a given person, thus ranged should spread out radially, preventing more than one from having to move from any given spawn.

Bone Storm
Every 30 seconds Marrowgar will execute Bone Storm. This whirlwind attack cannot be avoided, and damage is dealt every two seconds based on your proximity to the boss as he spins. The closer you are, the more damage you take. Additionally, in heroic this will also leave a bleed effect on anyone hit by it.

While in his Bone Storm Lord Marrowgar will randomly target and charge a raid member. When he reaches them he stops moving for around six seconds before targeting another random raid member. Every time Lord Marrowgar reaches his target and stops he will fire four lines of Cold Fire along the semi-cardinal points (NE, NW, SE, SW - they form an X). Unlike during phase 1, the cold flame lines start directly underneath him. After his fourth target the Bone Storm will end.

Tanks will need to be close by to absorb Bone Slice when Bone Storm ends.

Healing
Need clarification and correction here.

The tanks take a fair amount of damage during combat (10-15k damage every second from Bone Slice, or 13-17k damage on 25 man).

During the Bone Storms, every raid members takes damage. People who don't move when they're targeted by the boss during Bone Storm will be taking full Bone Storm damage in addition to Cold Fire damage from up to four separate Cold Fire effects, which will probably result in their death.

Note that Lord Marrowgar has a red positioning reticule below him. Stacking your entire raid (with the exception of the three tanks and any hunters) on the back edge of the reticule does three things:


 * 1) Prevents all incoming Coldflame damage.
 * 2) Controls the location of Impales so they may be quickly DPSed.
 * 3) Allows Healers and Caster DPS to remain stationary, maximizing throughput.

The raid must disperse during Bone Storm. Bone Storm damage is negligible, but Priests need to be mindful that Inner Fire charges are depleted by this ability. Stay mobile, and re-collapse to the rear of the positioning reticule once the tanks regain control after it stops.

Note that tanks do not take damage during the Bone Spike Graveyard cast, which can be very handy for moving into position or catching up on healing.

Tips: During bone storm try only to move to avoid the cold flame, it is easy to heal through the bone storm. Simply keep an eye on Lord Marrowgar to see whether or not you will be in the way of the cold flame

Alternative Positioning Strategy
The entire raid (except the tanks) collapse into a single group behind Lord Marrowgar within the red circle visible on the ground when he is targeted. Hunters should stand as close to this group as possible, but still be far enough away that they can still shoot. Communication from any Hunters is important should they get hit with Bone Spike, the DPS can quickly react to it and make adjustments. This strategy has the bonus of being able to very quickly bring players out of the Bone Spikes, and if everyone is within the red circle, any Cold Flames launched at players will miss, as the flames don't land on the ground until they are just outside of the circle.

As a downside, players must quickly move out several seconds before Bone Storm begins otherwise the raid will take heavy damage. Players must also watch their positioning to make sure they don't stray into the front of the boss and risk getting hit with the Bone Slice.

Heroic Mode
The same strategy you use in normal mode should work in heroic mode, as the fight is largely unchanged though with drastically increased Bone Storm damage. The cold flame lasts longer and if you use a strategy where everyone stands inside Lord Morrowgar hitbox, your tanks will need to work around 3 or more cold flames up. During the bonestorm phase, Lord Morrowgar will continue to cast bone spike. This could lead to easy deaths if the bone spike sits on top of a cold flame, with Morrowgar spinning at the same location. Players caught in this situation need to be vocal and ask for a healer cooldown to survive.

Quotes

 * Intro
 * yell


 * Aggro
 * yell


 * Bone Storm
 * yell


 * Bone Spike
 * yell
 * yell
 * yell


 * Killing a player
 * yell
 * yell


 * Enrage
 * yell


 * Death
 * yell

Sound files
See Sound Files of Icecrown Citadel: Lord Marrowgar

10 player Normal encounter
lPYIrtESe_k X76JrFpY9dQ -gO59nuENCA

10 player Heroic encounter
YUlvH8n_Zwg

eUeHJwI4JKc

25 player Normal encounter
oKO9pYymBEA RSbBt9NHsXE

25 player Heroic encounter
Ew3XxahMIx0 ppmCtJhsK4Y

Trivia
Due to not being allowed to show bones in-game in China, Marrowgar has a completely unique look on their servers.