Reincarnate

With this spell, a caster brings back a dead creature in another body, provided that its death occurred no more than one week before the casting of the spell and the subject’s soul is free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return has no problems. Since the dead creature is returning in a new body, all physical ills and afflictions are repaired. The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature’s body at the time of death. The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand. This process takes an hour to complete. When the body is ready, the subject is reincarnated (the body may no longer be of his previous race). The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities and the like, but it doesn’t automatically speak the language of the new form. Common incarnations include, ironforge dwarves, high elves, night elves, gnolls, gnomes, goblins, humans, kobolds, murlocs, orcs, pandaren, tauren, troggs, and jungle trolls. A reincarnated creature recalls the majority of its former life and form. It retains any skills it formerly possessed. A wish or a miracle spell can restore a reincarnated character to his or her original form.

A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders and undead creatures can’t be reincarnated. The spell cannot bring back a creature that has died of old age.

Reincarnation
The tauren chieftains hold such sacred bonds with their Earthmother that they can actually be reincarnated after they die in combat. Though this ability is very rare, it makes the wise, benevolent chieftains a dangerous foe to threaten.