API UnitExists

Determines if the unit exists.

exists = UnitExists("unit")

Arguments

 * ("unit")


 * unit : String - The UnitId to query (e.g. "player", "party2", "pet", "target" etc.)

Returns

 * exists : 1 if the unit exists and is in the current zone, or nil if not

Example
Just a simple example:

function 1stBuff if(UnitExists("target")) then MeinZiel="target"; DEFAULT_CHAT_FRAME:AddMessage("My targets 1st buff: "..(UnitBuff(MeinZiel, 1))); else MeinZiel="player"; DEFAULT_CHAT_FRAME:AddMessage("My own 1st buff: "..(UnitBuff(MeinZiel, 1))); end; end