Patch 4.0.1 (class changes)

The list of class changes in patch 4.0.1 is quite extensive.

Documented changes

 * Many class talents, spells, and abilities have been overhauled, added, or removed.
 * All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
 * Ammo has been removed from the game.
 * The character levels at which classes gain new spells and abilities have changed.
 * Many item and class stats have been changed or removed.
 * Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
 * Rage has been normalized.
 * Spells and abilities no longer have multiple ranks and now scale with character level.
 * Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
 * Each specialization has been reduced to a 31-point talent tree.
 * Players will now get a total of 41 talent points to spend at level 85.
 * Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
 * Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
 * The initial announcement regarding these talent tree changes can be found on our Cataclysm forum.
 * A dedicated tanking tree (Blood) has been implemented.
 * The effects of Blood Presence and Frost Presence have been exchanged.
 * The way in which runes recharge has changed.
 * A new Eclipse mechanic has been added for druids.
 * Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
 * Focus has replaced mana as a new resource for hunters.
 * Hunters now start with a pet at level 1.
 * The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.
 * There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
 * Paladins now have a new resource bar.
 * Lockpicking now skills up as you level, you no longer need to practice. Hovering over your Pick Lock icon will show the current level of box you can open. Feat of Strength for maximising lock picking before patch was not implemented.
 * There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
 * Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.

Undocumented changes

 * The price of dual specialization is reduced from 1000 gold to 100 gold.
 * Health regeneration uses a new formula. Outside of combat, all classes seem to regenerate 0.75% of their maximum health per second before the effects of abilities.
 * Mana regeneration uses a new formula.
 * Class buffs can no longer be applied to player-controlled pets.
 * Class buffs and their raid-wide counterparts have been consolidated into a single spell. When the target of the buff is within your party or raid (including yourself), the buff applies to the entire raid.  Reagents are no longer required for these abilities.

Blood
Primary abilities
 * Heart Strike - Instantly strike the target and up to two additional nearby enemies, causing 100% weapon damage plus 735.64 on the primary target, with each additional enemy struck taking 25% less damage than the previous target.  Damage dealt to each target is increased by an additional 10% for each of your diseases present.  / 5 yd range, Instant
 * Veteran of the Third War (Passive) - Increases your total Stamina by 9% and your expertise by 6.
 * Blood Rites (Passive) - Whenever you hit with Death Strike or Obliterate, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
 * Vengeance (Passive) - Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 * Blood Shield (Mastery) - Each time you heal yourself via Death Strike, you gain 50% of the amount healed as a damage-absorption shield. Each point of Mastery increases the shield by an additional 6.25%.

Skill Changes
 * Blood Presence revamped - You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated.  Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
 * Blood Boil now deals [ 8% of AP + 267 ] Shadow damage, up from 180 to 220.
 * Pestilence - Diseases spread this way deal 50% of normal damage.
 * Blood Strike now causes 80% weapon damage plus 611, up from 40% weapon damage plus 305. Increased by an additional 10% for each of your diseases on the target.  (Down from 12.5%)
 * Death Strike is now a Blood skill and has been revamped - A deadly attack that deals 150% weapon damage (up from 75%) plus 387 (up from 123), healing you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 10% of your maximum health). 1 Unholy 1 Frost, 5 yd range, Instant

Talent Changes
 * Dancing Rune Weapon is now a Tier 7 talent, down from Tier 11. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.
 * Will of the Necropolis is now a Tier 5 talent, down from Tier 9. Revamped - When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by 8/16/25% for 8 sec.  This effect cannot occur more than once every 45 seconds.
 * Improved Death Strike is now a Tier 6 and 3 Points talent, down from Tier 8 and 2 Points. Increases the damage and healing done by your Death Strike by 15/30/45%, increases its critical strike chance by 3/6/9%.
 * Vampiric Blood is now a Tier 5 talent, down from Tier 8. No longer has a Rune cost.  Now increases the amount of health generated through spells and effects by 25%, down from 35%.
 * Bloodworms is now a Tier 4 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Renamed to Blood Parasite.  Now has a 5/10% chance to proc, up from 3/6/9%.
 * Improved Blood Presence is now a Tier 4 talent, down from Tier 7. Revamped - Reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 3/6%.  In addition, while in Frost Presence or Unholy Presence, you retain 2/4% damage reduction from Blood Presence.
 * Abomination's Might is now a Tier 3 talent, down from Tier 6.
 * Rune Tap is now a Tier 5 talent, up from Tier 3. Now converts 1 Blood Rune into 15% of your maximum health, up from 10%.  Cooldown reduced from 1 min to 30 sec.
 * Bladed Armor is now a Tier 1 and 3 Ranks talent, down from Tier 2 and 5 Ranks. Now increases attack power by 2/4/6 for every 180 armor value you have.  (Up from 1/2/3/4/5)
 * Blade Barrier is now a 3 Ranks talent, down from 5 Ranks. Decreases damage taken by 2/4/6%, up from 1/2/3/4/5%.

New Talents
 * Crimson Scourge - Increases the damage dealt by your Blood Boil by 20/40%, and when you Plague Strike a target that is already infected with your Blood Plague, there is a 100% chance that your next Blood Boil will consume no runes.
 * Sanguine Fortitude - While active, your Icebound Fortitude reduces damage taken by an additional 15/30% and costs 50% less/no runic power to activate.
 * Blood-Caked Blade - Your auto attacks have a 10/20/30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
 * Bone Shield - Surrounds you with a barrier of whirling bones. The shield begins with 3 charges, and each damaging attack consumes a charge.  While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities.  Lasts 5 min.  / 1 Unholy, Instant, 1 min cooldown
 * Toughness - Increases your armor value from items by 3/7/10%.
 * Improved Blood Tap - Reduces the cooldown of your Blood Tap ability by 15/30 sec.
 * Scarlet Fever - Gives your Blood Boil a 50/100% chance to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 30 sec.
 * Hand of Doom - Reduces the cooldown of your Strangulate ability by 30/60 sec.

Removed Talents
 * Blood Gorged
 * Heart Strike is now the primary spell of the Blood tree.
 * Might of Mograine
 * Sudden Doom
 * Hysteria
 * Bloody Vengeance
 * Bloody Strikes
 * Veteran of the Third War
 * Mark of Blood
 * Improved Rune Tap
 * Spell Deflection
 * Vendetta
 * Dark Conviction
 * Death Rune Mastery
 * Two-Handed Weapon Specialization
 * Subversion

Frost
Primary Spells
 * Frost Strike - Instantly strike the enemy, causing 110% weapon damage plus 274.549 as Frost damage. / 40 Runic Power, 5 yd range, Instant
 * Icy Talons (Passive) - Your melee attack speed is increased by 20%.
 * Blood of the North (Passive) - Whenever you hit with Blood Strike or Pestilence, the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
 * Frozen Heart (Mastery) - Increases all frost damage done by 16%. Each point of Mastery increases frost damage by an additional 2%.

Skill Changes
 * Frost Presence revamped - Strengthens you with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
 * Festering Strike *New* - An instant attack that deals 150% weapon damage plus 377.415 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant.  1 Blood 1 Frost.
 * Runic Empowerment *New* - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune.
 * Rune Strike is now Instant instead of Next Melee. Now causes 200% weapon damage plus 20% of Attack Power, up from 150% weapon damage plus 15% of Attack Power.
 * Horn of Winter now has a 45 yards range, up from 30 yards.
 * Obliterate now deals 160% weapon damage plus 934, up from 80% weapon damage plus 467.
 * Path of Frost now affects party or raid members within 50 yards.
 * Chains of Ice now reduces movement by 60%, down from 95%. The target no longer regains a % of their movement each second.
 * Icy Touch now reduces the target's ranged, melee attack, and casting speed by 20% for 21 sec. No longer generates high treat.

Talent Changes
 * Howling Blast is now a Tier 7 talent, down from Tier 11. Now deals [ 40% of AP + 1201.745 ] Frost damage, up from 518 Frost damage.  Now cost 1 Frost, down from 1 Frost 1 Unholy.  Cooldown removed.
 * Threat of Thassarian is now a Tier 6 talent, down from Tier 8.
 * Chilblains is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Now reduces movement speed by 25/50%, up from 15/30/50%.
 * Hungering Cold is now a Tier 5 talent, down from Tier 7.
 * Improved Frost Presence is now a Tier 5 talent, down from Tier 7. Revamped - Increases your bonus damage while in Frost Presence by an additional 2/5%.  In addition, while in Blood Presence or Unholy Presence, you retain 2/4% increased runic power generation from Frost Presence.
 * Improved Icy Talons is now a Tier 4 talent, down from Tier 6. Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10% (down from 20%), and your own attack speed by an additional 5%.
 * Merciless Combat is now a Tier 3 talent, down from Tier 6.
 * Rime is now a Tier 4 talent, down from Tier 6. Your Obliterate has a 15/30/45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
 * Killing Machine is now a Tier 3 and 3 Ranks talents, down from Tier 4 and 5 Ranks. Now affects Obliterate instead of Howling Blast.
 * Chill of the Grave is now a Tier 3 talent, down from Tier 4. Now generates 5/10 additional runic power.  (Up from 2.5/5)
 * Endless Winter is now a Tier 2 talent, down from Tier 4. No longer increases strength.
 * Lichborne is now a Tier 2 talent, down from Tier 3.
 * Annihilation is now a Tier 2 talent, down from Tier 3. Increases the damage dealt by your Obliterate ability by 15/30/45%.
 * Icy Reach is now a Tier 1 talent, down from Tier 2.
 * Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
 * Runic Power Mastery is now a 3 Ranks talent, up from 2 Ranks. Now increases your maximum Runic Power by 10/20/30, down from 15/30.

New Talents
 * Pillar of Frost - Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks.  Lasts 20 sec.  / 1 Frost, Instant, 1 min cooldown
 * Might of the Frozen Wastes - When wielding a two-handed weapon, your autoattacks have a 15/30/45% chance to generate 10 Runic Power.
 * Brittle Bones - Your Strength is increased by 2/4% and your Frost Fever chills the bones of its victims, increasing their physical damage taken by 2/4%.
 * On a Pale Horse - You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 15/30%, and your mounted speed is increased by 10/20%.  This does not stack with other movement speed increasing effects.

Removed Talents
 * Tundra Stalker
 * Acclimation
 * Frost Strike is now the primary spell of the Frost tree.
 * Guile of Gorefiend
 * Blood of the North
 * Unbreakable Armor
 * Frigid Dreadplate
 * Glacier Rot
 * Deathchill
 * Icy Talons is gone. Now a primary spell.
 * Black Ice
 * Improved Icy Touch
 * Toughness

Unholy
Primary Spells
 * Scourge Strike - An unholy strike that deals 100% of weapon damage as Physical damage plus 560.82.  In addition, for each of your diseases on your target, you deal an additional 12% of the Physical damage done as Shadow damage.  / 1 Unholy, 5 yd range, Instant
 * Master of Ghouls (Passive) - Reduces the cooldown on Raise Dead by 60 sec, and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
 * Reaping (Passive) - Whenever you hit with Blood Strike, Pestilence, or Festering Strike, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
 * Unholy Might (Passive) - Dark power courses through your limbs, increasing your Strength by 15%.
 * Blightcaller (Mastery) - Increases the damage done by your diseases by 32%. Each point of Mastery increases disease damage by an additional 4%.

Spell Changes
 * Unholy Presence revamped - You are infused with unholy fury, increasing attack speed and rune regeneration by 10%, and movement speed by 15%, and reducing the global cooldown on your abilities by 0.5 sec. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
 * Anti-Magic Shell Runic Power cost removed.
 * Death and Decay now costs 1 Unholy, down from 1 Blood 1 Unholy 1 Frost. Now deals [ 6.4% of AP + 41.43 ] Shadow damage, up from 62 Shadow damage.
 * Raise Dead no longer requires Corpse Dust if no corpse is available.
 * Death Coil now deals 30% of AP + 885 damage. up from 510.
 * Plague Strike now deals 100% weapon damage plus 378, up from 50% weapon damage plus 189.

Talent Changes
 * Summon Gargoyle is now a Tier 7 talent, down from Tier 11.
 * Rage of Rivendare is now a Tier 4 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 15/30/45%.
 * Ebon Plaguebringer is now a Tier 6 and 2 Ranks talent, down from Tier 9 and 3 Ranks. Your Plague Strike, Icy Touch, Chains of Ice, and Outbreak abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by 15/30% and all magic damage taken by an additional 8%.
 * Anti-Magic Zone is now a Tier 5 talent, down from Tier 7.
 * Improved Unholy Presence is now a Tier 5 talent, down from Tier 7. Now also grant you an additional 2/5% haste while in Unholy Presence.  Your runes no longer finish their cooldown 5/10% faster.
 * Desecration is now a Tier 2 talent, down from Tier 6.
 * Magic Suppression is now a Tier 4 talent, down from Tier 6. Increases the spell damage absorption of your Anti-Magic Shell by an additional 8/16/25%, and causes damage absorbed by Anti-Magic Shell to energize the Death Knight with runic power.
 * Epidemic is now a Tier 1 talent, down from Tier 2. Increases the duration of Blood Plague and Frost Fever by 4/8/12 sec.  Up from 3/6 sec.
 * Morbidity no longer reduces the cooldown of Death and Decay. Now increases Death and Decay damage by 10/20/30%.
 * Unholy Command is now a Tier 1 talent, down from Tier 2. Now also gives you a 50/100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.
 * Virulence now increases your chance to hit with spells by 2/4/6%, up from 1/2/3%. No longer reduces the chance that your DoT diseases can be cured.

New Talents
 * Shadow Infusion - When you cast Death Coil, you have a 33/66/100% chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times.
 * Dark Transformation - Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active.
 * Runic Corruption - Reduces the cost of your Death Coil by 3/6, and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by 50/100% for 3 sec.
 * Sudden Doom - Your auto attacks have a 5/10/15% chance to make your next Death Coil cost no runic power.
 * Unholy Frenzy - Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 20%, but causes them to lose health equal to 2% of their maximum health every 3 sec.  / 30 yd range, Instant, 3 min cooldown
 * Contagion - Increases the damage of your diseases spread via Pestilence by 50/100%.
 * Resilient Infection - When your diseases are dispelled by an enemy, you have a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.
 * Epidemic - Increases the duration of Blood Plague and Frost Fever by 12 sec.

Dark Transformation If the Death Knight uses Death Coil 5 times and activates Dark Transformation, the ghoul gains a 100% damage buff and a new set of skills for 30 seconds.
 * Gnaw becomes - Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec.
 * Huddle becomes - Unleash a fortifying roar, reducing all damage taken by 50% for 10 sec.
 * Claw becomes - Rakes an enemy with deformed claws, dealing 150% of normal damage to the target and up to 2 additional targets.
 * Leap becomes - Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec.

Removed Talents
 * Wandering Plague
 * Scourge Strike is now a primary spell of the Unholy tree.
 * Crypt Fever
 * Bone Shield
 * Desolation
 * Ghoul Frenzy
 * Reaping
 * Master of Ghouls
 * Impurity
 * Dirge
 * On a Pale Horse
 * Blood-Caked Blade
 * Night of the Dead
 * Outbreak
 * Necrosis
 * Corpse Explosion
 * Ravenous Dead
 * Vicious Strikes
 * Anticipation

Druid
Eclipse
 * This is a new mechanic being added for Balance druids. The resource is managed through a new bar near the health and mana bars.  As the druid casts Arcane spells, the bar moves towards the sun element until the druid achieves a Solar Eclipse, which buffs Nature damage.  The goal is then to cast Nature spells, until the bar moves toward the moon element, which triggers a Lunar Eclipse and buffs Arcane damage.  The gameplay becomes trying to quickly move the bar from one end to the other in order to maximize each Eclipse buff.

Balance
Primary Spells
 * Starsurge - You fuse the power of the moon and sun, launching a devastating blast of energy at the target.  Causes 1272.16 to 1756.79 Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you.  11% of base mana, 40 yd range, 2 sec cast, 15 sec cooldown.
 * Moonfury (Passive) - Arcane and Nature spell damage increased by 25%. Increases the critical strike damage bonus of your Wrath, Moonfire, Starfire, Insect Swarm and Starfall spells by 100%.
 * Total Eclipse (Mastery) - Increases the bonus damage from Eclipse by 12%. Each point of Mastery increases the bonus by an additional 1.5%.

Skill changes
 * Cyclone is now a 2 sec cast, up from 1.5 sec
 * Innervate now regenerates mana equal to 20% of the caster's maximum mana pool (Old - Regenerates 225% of the caster's base mana pool)
 * Soothe no longer reduces the range at which beasts attack, now dispels all enrage effects
 * Starfire now has a 40 yards range, up from 30 yards.
 * Faerie Fire no longer decreases the armor of the target by 5%, now decreases by 4% and stacks up to 3 times; range increased to 35 yd from 30 yd.
 * Hibernate now causes the target to sleep for up to 40 sec, up from 20 sec.
 * Entangling Roots now lasts 30 sec, up from 12 sec; range increased to 35 yards, up from 30 yards; 2 sec cast, up from 1.5 sec. (Tree of Life: becomes instant cast, damage increased by 200%.)
 * Thorns now lasts 20 sec, down from 10 minutes; costs 36% of base mana, up from 17%; has a 45 second cooldown, up from 0; and damage increased by 1,400%, now dealing the higher of [ 42.1% of Spell Power + 446.94 ] or [ 42.1% of AP + 446.94 ].
 * Moonfire DoT lasts 12 sec, up from 9 sec; 40 yd range, up from 30 yd.
 * Wrath now costs 14% of base mana, up from 8%; range increased to 40 yd from 30 yd; cast time increased to 2.5 sec, up from 1.5 sec. (Tree of Life: cast time reduced by 50%, damage increased by 30%.)
 * Insect Swarm range increased to 40 yards, up from 35 yards. Itis no longer a talent and is now a skill trained at level 20.

Talent Changes
 * Wild Mushroom is now limited to 3 mushrooms, down from 5.
 * Starfall is now a Tier 7 talent, down from Tier 11. Now affects targets within 40 yards of the caster, up from 30 yds.  No longer causes splash damage around the enemy targets.
 * Earth and Moon is now a Tier 5 talent with 1 rank, down from Tier 10 with 3 ranks. Now increases spell damage taken by 8%, down from 4/9/13%; increases personal spell damage by 2%, down from 2/4/6%.
 * Typhoon is now a Tier 3 talent, down from Tier 9. Now costs 32% of base mana, up from 25%.
 * Force of Nature is now a Tier 5 talent, down from Tier 9. Now has a 40 yard range, up from 30 yd.
 * Gale Winds is now a Tier 4 talent, down from Tier 9.
 * Owlkin Frenzy is now a Tier 4 talent, down from Tier 8.
 * Moonkin Form is now a Tier 3 talent, down from Tier 7. No longer has a chance to regenerate mana on spell crits or reduces damage taken while stunned.  Now increases Arcane and Nature spell damage by 10%.  Now increases armor contribution from items by 120%, down from 370%.  No longer increases spell critical chance of party/raid members, now instead grants 5% spell haste to all nearby friendly and raid targets.
 * Dreamstate is now a Tier 5 talent with 2 ranks, down from Tier 6 with 3 ranks. No longer provides constant mana regeneration, now causes innervate to regain an additional 15/30% of mana when cast on yourself.
 * Balance of Power is now a Tier 2 talent, down from Tier 6. No longer reduces damage taken from spells, now increases nature and arcane spell damage by 1/2%.  Now increases spell hit rating by 50/100% of Spirit, changed from 2/4%.
 * Nature's Grace is now a Tier 1 talent, down from Tier 3. No longer increases spell casting speed after spell criticals, now gives 5/10/15% spell haste for 15 sec. after casting Moonfire or Insect Swarm.  1 minute cooldown, resets on Lunar or Solar Eclipse.
 * Moonglow now reduces the mana cost of all damage and healing spells by 3/6/9%.
 * Nature's Majesty is now a Tier 1 talent, down from Tier 2. Now increases critical strike chance with all spells by 2/4%.
 * Starlight Wrath now has 3 ranks, down from 5. Now reduces cast time of Wrath and Starfire by 0.15/0.25/0.5 sec, changed from 0.1/0.2/0.3/0.4/0.5 sec.
 * Genesis is now a Tier 2 talent with 3 ranks, up from a Tier 1 talent with 5 ranks. No longer increases damage done by periodic spells, now increases the duration of Moonfire and Insect Swarm by 2/4/6 sec.  Now increases healing done by periodic spells by 2/4/6%, up from 1/2/3/4/5%.  Now also increases healing done by Swiftmend.

New Talents
 * Lunar Shower - When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%.  This effect is refreshed and amplified when you move, stacking up to 3 times.  Effect lasts for 3 sec.
 * Fungal Growth - When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 25/50%. Lasts 10 sec.
 * Sunfire - While in Solar Eclipse, your Moonfire spell will morph into Sunfire.
 * Euphoria - While not in an Eclipse state, you have a 12/24% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage. When you reach a Solar or Lunar eclipse, you instantly are restored 6/12% of your total mana.
 * Shooting Stars - You have a 2/4% chance when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec.

Removed Talents
 * Wrath of Cenarius
 * Improved Moonkin Form
 * Improved Faerie Fire
 * Moonfury
 * Lunar Guidance
 * Insect Swarm is now a trained spell.
 * Improved Insect Swarm
 * Vengeance
 * Celestial Focus
 * Brambles
 * Nature's Splendor
 * Nature's Reach
 * Improved Moonfire

Feral

 * Mangle is now a primary spell trained at level 10.
 * Aggression (Passive) - Increases your attack power by 25%.
 * Feral Instinct (Passive) - Reduces the chance enemies have to detect you while Prowling.
 * Vengeance (Passive) - Each time you take damage while in Bear Form, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 * Savage Defender (Mastery) - Increases the damage absorbed by your Savage Defense ability by 32%. Each point of Mastery increases the absorb by an additional 4%.
 * Razor Claws (Mastery) - Increases the damage done by your bleed abilities by 25.04%. Each point of Mastery increases bleed damage by an additional 3.13%.

Skill Changes
 * Mangle (Bear) now deals 230% normal damage, up from 115% and costs 15 rage, down from 20 rage. Mangle (Cat) now deals 230% normal damage, up from 200% and costs 35 energy, down from 45 energy.
 * Savage Roar no longer increases all physical damage done, now increases autoattack damage only.
 * Swipe (Cat) now deals 215% weapon damage, down from 250% weapon damage; costs 45 energy, down from 50 energy.
 * Swift Flight Form now costs 8% of base mana, down from 13%.
 * Flight Form now costs 8% of base mana, down from 13%
 * Aquatic Form now costs 8% of base mana, down from 13%.
 * Travel Form now costs 8% of base mana, down from 13%.
 * Lacerate now stacks up to 3 times, down from 5 times.
 * Maim no longer interrupts non-player spellcasting.
 * Savage Defense now has a 50% chance to activate on a critical strike, down from 100%; reduces damage taken from the next physical attack by 65% of AP, up from 25%.
 * Frenzied Regeneration now additionally increases max health by 30% and increases health to 30% if below that value.
 * Ferocious Bite now consumes up to 35 additional energy to deal up to 100% more damage, up from 30 energy at a conversion rate. (Feral Aggression: Increases damage by 5/10%.)
 * Ravage now causes 550% damage, up from 385%.
 * Cower now reduces threat by 10%.
 * Dash now increases movement speed by 70%, up from 50%.
 * Rake now costs 35 energy, down from 40 energy.
 * Tiger's Fury now increases physical damage done by 10%, up from 80.
 * Shred now costs 40 energy, down from 60 energy.
 * Cat Form requires level 8, down from level 20. It costs 5% of base mana, down from 35%.
 * Claw now costs 40 energy, down from 45 energy.
 * Rip DoT now lasts 16 seconds, up from 12 sec.
 * Faerie Fire (Feral) no longer decreases the target's armor by 5%, now decreases the target's armor by 4% and stacks up to 3 times.
 * Swipe (Bear) now costs 30 rage, up from 20 rage and has a 6 second cooldown, up from 0 sec.
 * Bash no longer interrupts non-player spellcasting and now stuns the target for 4 sec, up from 2 sec.
 * Enrage no longer reduces base armor, now increases physical damage taken by 10%.
 * Bear Form requires level 15, up from level 10. It is a spell that can be purchased instead of the quest chain.  It now costs 5% of base mana, down from 35%.  Now increases armor contribution of cloth and leather items by 65% (before LVL 40) / 120% (after LVL 40), down from 180/370%.  Now causes agility to increase attack power. Bear Form has the same name after level 40 and is no longer called Dire Bear Form.
 * Demoralizing Roar no longer decreases nearby enemies' attack power, now reduces the physical damage done by 10%.
 * Maul no longer occurs on next melee attack, now is an instant attack with a 3 sec cooldown and costs 30 rage, up from 15 rage.
 * Skull Bash has been added in both Cat and Bear forms - You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec. 25 Energy or 15 Rage, 13 yd range, Instant, 1 min cooldown

Talent Changes
 * Berserk is now a Tier 7 talent, down from Tier 11. Now also gives your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage.
 * Rend and Tear is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Increases damage done by Maul and Shred on bleeding targets by 7/13/20% (up from 4/8/12/16/20%) and critical strike chance of Ferocious Bite on bleeding targets by 8/17/25%.  (Up from 5/10/15/20/25%)
 * King of the Jungle is now a Tier 3 talent, down from Tier 9. No longer reduces the mana cost of Bear Form and Cat Form.
 * Infected Wounds is now a Tier 2 and 2 Ranks talent, down from Tier 8 and 3 Ranks. Now also affects Ravage.  Reduces movement speed of the target by 25/50% (up from 16/34/50%) and the attack speed by 10/20% (up from 7/14/20%).
 * Leader of the Pack is now a Tier 4 talent, down from Tier 7. Now increases all critical strike chance of party and raid members by 5% instead of just melee and ranged.  In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8% of your total health and gain 8% of your maximum mana.  This effect cannot occur more than once every 6 sec.
 * Natural Reaction is now a Tier 5 and 2 Ranks talent, down from Tier 6 and 3 Ranks. Now also reduces damage taken while in Bear Form by 6/12%, dodge bonus while in Bear Form increased to 3/6% (up from 2/4%), generates 1/3 rage every time you dodge while in Bear Form.  (Up from 1/2/3)
 * Brutal Impact is now a Tier 4 talent, down from Tier 5. Now decreases the cooldown of Bash by 5/10 sec (down from 15/30 sec).  Now also decreases the cooldown of Skull Bash by 25/50 sec, and causes victims of your Skull Bash ability to have 15/30% increased mana cost for their spells for 10 sec.
 * Feral Charge is now a Tier 3 talent, down from Tier 5. No longer interrupts spell cast for 4 sec.
 * Nurturing Instinct is now a Tier 4 talent, down from Tier 5.
 * Predatory Strikes is now a Tier 1 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Increases the critical strike chance of your Ravage by 25/50% on targets at or above 80% health.  Your finishing moves have a 10/20% chance per combo point to make your next Nature spell with a base casting time less than 10 sec.  become an instant cast spell.
 * Primal Fury is now a Tier 2 talent, down from Tier 4.
 * Feral Swiftness is now a Tier 1 talent, down from Tier 3.
 * Survival Instincts is now a Tier 5 talent, up from Tier 3. now reduces all damage taken by 60% for 12 sec instead of increasing maximum health by 30% for 20 sec.  Only useable while in Bear Form or Cat Form.  Cooldown increased from 3 min to 5 min.
 * Thick Hide is now a Tier 3 talent, up from Tier 2. Now also increases armor while in Bear Form by an additional 11/22/33%, and reduces the chance you'll be critically hit by melee attacks by 2/4/6%.
 * Feral Aggression is now a Tier 2 and 2 Ranks talent, up from Tier 1 and 5 Ranks. Increases the damage caused by your Ferocious Bite by 5/10% and causes Faerie Fire (Feral) to apply 2/3 stacks of the Faerie Fire effect when cast.

New Talents
 * Fury Swipes - When you auto-attack while in Cat form or Bear form, you have a 5/10/15% chance to cause a Fury Swipe dealing 200% weapon damage. This effect cannot occur more than once every 3 sec.
 * Blood in the Water - When you Ferocious Bite a target at or below 25% health, you have a 100% chance to instantly refresh the duration of your Rip on the target.
 * Pulverize - Deals 120% weapon damage plus additional 484.812 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec. / 15 Rage, 5 yd range, Instant
 * Primal Madness - Tiger's Fury and Berserk also increase your current and maximum energy by 20 during their durations, and your Enrage and Berserk abilities instantly generate 12 Rage.
 * Endless Carnage - Increases the duration of your Rake by 6 sec and your Savage Roar and Pulverize by 8 sec.
 * Feral Charge - Cat - Causes you to leap behind an enemy, dazing them for 3 sec. / 10 Energy, 8-25 yd range, Instant, 30 sec cooldown
 * Stampede - Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarly not require stealth for 10 sec after you use Feral Charge (Cat), and cost 100% less energy.
 * Furor - Grants you a 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your maximum mana by 5/10/15%.

Removed Talents
 * Primal Gore
 * Mangle is now a primary spell of the Feral tree.
 * Improved Mangle
 * Protector of the Pack
 * Predatory Instincts
 * Improved Leader of the Pack
 * Primal Tenacity
 * Heart of the Wild
 * Survival of the Fittest
 * Shredding Attacks
 * Primal Precision
 * Sharpened Claws
 * Feral Instinct
 * Savage Fury
 * Ferocity

Restoration
Primary Spells
 * Swiftmend - Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for 4685.41. / 10% of base mana, 40 yd range, Instant cast, 15 sec cooldown
 * Gift of Nature (Passive) - Healing increased by 25%.
 * Meditation (Passive) - Allows 50% of your mana regeneration from Spirit to continue while in combat.
 * Symbiosis (Mastery) - Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%.

Skills
 * Omen of Clarity (Passive) - Your damage and healing spells have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.  If specialized as a Feral Druid, Omen of Clarity will also have a chance to occur from your auto-attacks.
 * Nature's Focus (Passive) - Reduces the pushback suffered from damaging attacks while casting Healing Touch, Regrowth, Tranquility, Rebirth and Nourish.
 * Nourish now costs 10% of base mana, down from 18% of base mana. Cast time increased from 1.5 sec to 3 sec.  Now heals for 2153 to 2502, up from 1883 to 2187.
 * Lifebloom now costs 7% of base mana, down from 28%. Now heals the target for 2045 over 10 sec, up from 371 over 7 sec.  Lifebloom can be active only on one target at a time.  ( Tree of Life : Can be cast on unlimited targets.)
 * Tranquility now costs 32% of base mana, down from 70% of base mana. Reworked - Now heals 5 nearby lowest health party or raid targets within 40 yards with Tranquility every 2 sec for 8 sec.  Tranquility heals for 3478.7 plus an additional 307.65 every 2 sec over 8 sec.  Stacks up to 3 times.  The Druid must channel to maintain the spell.
 * Remove Curse is now named Remove Corruption. Now removes 1 Curse and 1 Poison effect.  Cost increased from 17% of base mana, up from 8% of base mana.
 * Rebirth now resurrects with 20% health and mana. No longer costs mana.  Range increased from 30 yards to 40 yards.  Cooldown increased from 10 min to 30 min.
 * Regrowth now heals 3030 to 3383 and another 970 over 6 sec, up from 2234 to 2494 and another 2345 over 21 sec. Now costs 35% of base mana, up from 29% of base mana.  Cast time reduced to 1.5 sec, down from 2 sec.  ( Tree of Life : Instant cast.)
 * Revive now resurrects with 35% of maximum health and mana. Range increased to 40 yards, up from 30 yards.
 * Rejuvenation now heals for 1171 every 3 sec for 12 sec. Up from 1690 over 15 sec.  Cost increased to 20% of base mana, up from 18% of base mana..
 * Healing Touch now heal for 6461 to 7630, up from 3750 to 4428. Cost increased to 38% of base mana, up from 17% of base mana.  Cast time increased to 3 sec, up from 1.5 sec.
 * Mark of the Wild now increases the friendly target's Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by [ ( Level 1-70 : (Level/2) / Level 71-80 : (Level/2 + 0.714 * (Level - 70)) / Level 81 or above : (Level + 2.5 * (Level - 70) + 3.5 * (Level - 80)) ) - 3.5 ], for 1 hr. If target is in your party or raid, all party and raid members will be affected.

Talent Changes
 * Wild Growth is now a Tier 5 talent, down from Tier 11. Cost increased from 23% of base mana to 27% of base mana.  Cooldown increased from 6 sec to 10 sec.  Now prioritizes healing most injured party members.  Now heals for 2568.14 over 7 sec, up from 1442.  ( Tree of Life : Affects an additional 2 targets.)
 * Gift of the Earthmother is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Increases the healing done when your Lifebloom expires by 5/10/15%, and causes your Rejuvenation spell to also instantly heal for 5/10/15% of the total periodic effect.
 * Revitalize is now a Tier 3 talent, down from Tier 9. Revamped - When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 8/16/24% chance to instantly regenerate 3% of your total mana.  This effect cannot occur more than once every 6 sec.  In addition, you also grant Replenishment when you cast or refresh Lifebloom.  Lifebloom.  Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec.  Lasts for 15 sec.
 * Tree of Life is now a Tier 7 talent, down from Tier 9. Revamped - Shapeshift into the tree of life, increasing healing done by 15% and increasing your armor by 120%.  In addition, some of your spells are temporarly enhanced while shapeshifted.  Lasts 30 sec.  Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Wrath
 * Living Seed is now a Tier 3 talent, down from Tier 8. Now has a 100% chance to proc at all ranks.
 * Natural Perfection is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Renamed to Nature's Ward and reworked - Whenever you take an attack while at or below 50% health, you have a 50/100% chance to automatically cast Rejuvenation on yourself with no mana cost.
 * Empowered Touch is now a Tier 4 talent, down from Tier 6. Reworked - Increases the healing done by your Healing Touch and Nourish spells by 5/10%, and your Nourish spell has a 50/100% chance to refresh the duration of your Lifebloom on targets.
 * Nature's Bounty is now a Tier 4 and 3 ranks spell, down from Tier 6 and 5 Ranks. No longer increases critical effect chance of Nourish.  Now increases critical effect of Regrowth by 20/40/60% (Up from 5/10/15/20/25%).  Also, you have a 33/66/100% chance when you critically heal with Healing Touch and Nourish to reduce the remaining cooldown of your Swiftmend spell by 0.5 sec.
 * Nature's Swiftness is now a Tier 3 talent, down from Tier 5.
 * Improved Rejuvenation is now a Tier 2 talent, down from Tier 4. Now also affects Swiftmend.
 * Master Shapeshifter is now a Tier 2 and 1 Rank talent, down from Tier 3 and 1 Rank. Maximum bonus remains unchanged.
 * Naturalist is now a Tier 1 and 2 ranks talent, down from Tier 2 and 5 Ranks. Reduces the cast time of your Healing Touch and Nourish spells by 0.25/0.5 sec.
 * Natural Shapeshifter is now a Tier 1 and 2 Ranks talent, down from Tier 2 and 3 Ranks. Reduces the mana cost of all shapeshifting by 10/20%.  (Down from 10/20/30%)

New Talents
 * Swift Rejuvenation - Reduces the global cooldown of your Rejuvenation by 0.25/0.5 sec.
 * Efflorescence - When you heal with your Swiftmend spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 8 yards for 20/40/60% of the amount healed by your Swiftmend over 7 sec.
 * Nature's Cure - Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
 * Malfurion's Gift - Whenever you heal with your Lifebloom spell, you have a 2/4% chance to cause Omen of Clarity.
 * Fury of Stormrage - Reduces the mana cost of your Wrath spell by 50/100%, and when you deal damage with your Wrath spell you have a 6/12% chance to cause your next Starfire to be instant cast within 8 sec.
 * Perseverance - Reduces all spell damage taken by 2/4/6%.
 * Blessing of the Grove - Increases the healing done by your Rejuvenation by 2/4% and the direct damage of your Moonfire by 3/6%.
 * Heart of the Wild - Increases your Intellect by 2/4/6%. In addition, while in Bear Form your Stamina is increased by 3/7/10% and while in Cat Form your attack power is increased by 3/7/10%.

Removed Talents
 * Improved Barkskin
 * Improved Tree of Life
 * Empowered Rejuvenation
 * Living Spirit
 * Gift of Nature
 * Improved Tranquility
 * Tranquil Spirit
 * Intensity
 * Omen of Clarity is gone. (Now passive)
 * Improved Mark of the Wild
 * Nature's Focus
 * Furor

Hunter
Hunters now start at level 1 with a pet, rather than acquiring the ability to tame your first pet at level 10.
 * Starter pets:
 * Alliance
 * Draenei: An orange moth with green wings.
 * Dwarf: A brown bear.
 * Night elf: A white nightsaber.
 * Horde
 * Blood elf: An orange dragonhawk.
 * Orc: A black boar.
 * Tauren: A purple tallstrider with a green neck.
 * Troll: A red raptor.
 * Kill Command triggers the pet's GCD. This may be a bug; however, it is not listed in the known issues thread.
 * Many pet abilities have been replaced or altered.
 * Low-level pets now auto-level to within 3 levels of the hunter instead of 5.
 * Arcane Shot requires level 1, down from level 6. It is a starting spell.
 * Steady Shot requires level 3, down from level 50. It now replenishes Focus.
 * Aspects are now aura icons above the main action bar.

Beast Mastery
Primary Spells
 * Intimidation - Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec.  / 100 yd range, Instant, 1 min cooldown
 * Animal Handler (Passive) - Attack Power increased by 15%.
 * Master of Beasts (Mastery) - Increases the damage done by your pets by 13.6%. Each point of Mastery increases pet damage by an additional 1.7%.

Skills
 * Aspect of the Dragonhawk is gone. (Aspect of the Hawk replaces it at high levels)
 * Kill Command has been revamped - Give the command to kill, causing your pet to instantly inflict [ 35% of RAP + 772.27 ] damage to its target. Your Pet's happiness increases the damage done.  The pet must be in combat and within 5 yards of the target to Kill Command.  40 Focus, Instant, 6 sec cooldown
 * Aspect of the Wild now increases Nature resistance by [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ]
 * Scare Beast now costs 25 Focus.
 * Mend Pet is now free to cast. Heals your pet for 25% of its total health over 10 sec.
 * Tame Beast no longer reduces your armor while taming.
 * Revive Pet now costs 35 Focus.
 * Master's Call is now a baseline skill - Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec. 25 yd range, Instant, 1 min cooldown
 * Widow Venom *New* - A venemous shot that reduces the effectiveness of any healing taken by 25% for 30 sec.

Talent Changes
 * Beast Mastery is now a Tier 7 talent, down from Tier 11.
 * Kindred Spirits is now a Tier 6 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Increases you and your pets maximum focus by 5/10.
 * Longevity is now a Tier 4 talent, down from Tier 9.
 * The Beast Within is now a Tier 6 talent, down from Tier 9. Crowd control immunity removed.
 * Cobra Strikes is now a Tier 3 talent, down from Tier 9. You have a 5/10/15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit.
 * Invigoration is now a Tier 6 talent, down from Tier 8. Now regenerates 3/6 focus when your pet scores a critical hit with a Basic Attack.
 * Ferocious Inspiration is now a Tier 5 and 1 Rank talent, down from Tier 7 and 3 Ranks and no longer increases the damage dealt by Arcane Shot and Steady shot - All party and raid members have all damage increased by 3% within 100 yards of your pet.
 * Bestial Wrath now causes 20% additional damage, down from 50%. No longer has a Mana/Focus cost.
 * Frenzy is now a Tier 2 and 3 Points talent, down from Tier 6 and 5 Points. Changed to a stacking effect - Your pet gains 6% attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times.
 * Spirit Bond is now a Tier 2 talent, down from Tier 5.
 * Intimidation is now a primary spell of the Beast Mastery tree.
 * Bestial Discipline is now a Tier 1 talent and 3 Ranks, down from Tier 5 and 2 Ranks. Now increases the Focus regeneration of your pets by 10/20/30%.  (Down from 50/100%)
 * Improved Mend Pet is now a Tier 2 talent, down from Tier 4. No longer reduces the cost of your Mend Pet spell (it's free now).
 * Pathfinding is now a Tier 2 talent, down from Tier 3.

New Talents
 * Improved Kill Command - Increases the critical strike chance of your Kill Command by 5/10%.
 * Crouching Tiger, Hidden Chimera - Whenever you are hit by a melee attack, the cooldown of your Disengage is instantly reduced by 2/4 sec. Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by 4/8 sec.  These effects have a 2 sec cooldown.
 * Killing Streak - When you score two Kill Command critical hits in a row, your third will deal 10/20% more damage and have its cost reduced by 10 focus.
 * Fervor - Instantly restores 50 Focus to you and your pet. / Instant, 2 min cooldown
 * Focus Fire - Consumes your Pets Frenzy effect, restoring 4 Focus to your pet and increasing your ranged haste by 3% for each Frenzy stack consumed. Lasts for 15 sec.  / Instant, 15 sec cooldown
 * One with Nature - Increases the attack power bonus of your Aspect of the Hawk by 10/20/30%, and increases the amount of focus restored by your Aspect of the Fox by 1/2/3.

Removed Talents
 * Aspect of the Monkey
 * Aspect of the Beast
 * Aspect of the Viper
 * Serpent's Swiftness
 * Catlike Reflexes
 * Animal Handler
 * Ferocity
 * Aspect Mastery
 * Unleashed Fury
 * Focused Fire
 * Improved Aspect of the Monkey
 * Thick Hide
 * Improved Revive Pet
 * Improved Aspect of the Hawk
 * Endurance Training

Marksmanship
Primary Spells
 * Aimed Shot now deals [ 31% of RAP + 776 ] damage. No longer reduces healing.  Now has a 3 sec cast time.  50 Focus, 40 yd range.
 * Artisan Quiver (Passive) - Ranged auto-attack damage increased by 15%.
 * Wild Quiver (Mastery) - Grants a 14.4% chance for your ranged attacks to also instantly fire an additional ranged shot for 100% normal damage. Each point of Mastery increases the chance by an additional 1.8%.

Skills
 * Kill Shot now deals 150% weapon damage plus [ 30% of RAP + 362 ], down from 200% weapon damage plus [ 40% of RAP + 410 ]. No longer has a Mana/Focus cost.  Cooldown reduced from 15 sec to 10 sec.
 * Volley is gone.
 * Tranquilizing Shot now costs 35 Focus and no longer has a cooldown.
 * Steady Shot no longer causes additional damage against Dazed targets. Now generates 9 Focus.  Max range increased to 40 yards, up from 35 yards.
 * Flare now has a 40 yards range, up from 30 yards.
 * Rapid Fire no longer has a Mana/Focus cost.
 * Multi-Shot has been revamped - Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 55% of weapon damage. 40 Focus, 5-35 yd range, Instant
 * Distracting Shot no longer has a Mana/Focus cost.
 * Concussive Shot no longer has a Mana/Focus cost. Now has a 40 yards range, up from 35 yards.  Now has a 5 sec cooldown.
 * Arcane Shot now causes weapon damage plus [ 4% of RAP + 252 ] arcane damage, up from [ 15% of RAP + 15 ] Arcane damage. Now costs 25 Focus, range increased to 40 yards, up from 35 yards.  Cooldown removed.
 * Hunter's Mark no longer has a Mana/Focus cost.
 * Auto Shot now has a 40 yards range, up from 35 yards. No longer increases ranged attack speed by 15%.
 * Serpent Sting is now a Survival skill.
 * Viper Sting is gone.

Talent Changes
 * Chimera Shot is now a Tier 7 talent, down from Tier 11. No longer affects Viper Sting or Scorpid Sting (removed from the game).  Now deals weapon damage plus [ 24% of RAP + 401 ], up from 125% of weapon damage.  Now refreshes the duration of Serpent Sting and heal you for 5% of your total health.  50 Focus, 40 yd range, Instant, 10 sec cooldown
 * Marked for Death is now a Tier 6 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply the Marked for Death effect.  Marked for Death is the same as Hunter's Mark, but undispellable, does not restrict stealth or invisibility and lasts 15 sec.
 * Silencing Shot is now a Tier 3 talent, down from Tier 9. No longer deals damage.  No longer has a Mana/Focus cost.
 * Improved Steady Shot is now a Tier 2 talent, down from Tier 9. Revamped - When you Steady Shot twice in a row, your ranged attack speed will be increased by 5/10/15% for 8 sec.
 * Master Marksman is now a Tier 5 and 3 Ranks talent, down from Tier 8 and 5 Ranks. Revamped - You have a 20/40/60% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec.  After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10 sec.
 * Rapid Recuperation is now a Tier 5 talent, down from Tier 8. Updated for Focus - You gain 12 focus every 3 sec while under the effect of Rapid Fire, and you gain 50 focus instantly when you gain Rapid Killing.
 * Piercing Shots is now a Tier 3 talent, down from Tier 7.
 * Trueshot Aura is now a Tier 4 talent, down from Tier 7.
 * Concussive Barrage is now a Tier 3 talent, down from Tier 5.
 * Readiness now also affects Bestial Wrath.
 * Efficiency is now a Tier 1 and 3 Ranks talent, down from Tier 4 and 5 Ranks. Now educes the focus cost of your Arcane Shot by 1/2/3, and your Explosive Shot and Chimera Shot by 2/4/6.
 * Go for the Throat now procs from auto-shot critical hits, and generates 5/10 Focus. (Down from 25/50 Focus)
 * Rapid Killing now affects Steady Shot and Cobra Shot. No longer affects Arcane Shot or Chimera Shot.
 * Careful Aim is now a 2 Ranks talent, down from 3 Ranks. No longer increases AP from Intellect and has been revamped - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 30/60% on targets who are above 80% health.

New Talents
 * Bombardment - When you critically hit with your Multi-Shot your next Multi-Shot's focus cost will be reduced by 25/50%.
 * Posthaste - Reduces the cooldown of your Rapid Fire by 1/2 min, and your movement speed is increased by 15/30% for 4 sec after you use Disengage.
 * Termination - Your Steady Shot and Cobra Shot abilities grant an additional 3/6 Focus when dealt on targets at or below 25% health.
 * Resistance is Futile - When your marked target attempts to run, flee or move, you have a 4/8% chance to cause your next Kill Command on the marked target within 8 sec to refund the focus cost.
 * Sic 'Em! - When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by 50/100% for 12 sec.

Removed Talents
 * Scorpid Sting
 * Wild Quiver is gone. (Reintroduced as Mastery)
 * Improved Barrage
 * Combat Experience
 * Ranged Weapon Specialization
 * Barrage
 * Improved Stings
 * Improved Arcane Shot
 * Improved Hunter's Mark is gone
 * Mortal Shots
 * Improved Concussive Shot
 * Focused Aim
 * Lethal Shots

Survival
Primary Spells
 * Explosive Shot - You fire an explosive charge into the enemy target, dealing [ 15% of RAP + 463 ] - [ 15% of RAP + 559 ] Fire damage. The charge will blast the target every second for an additional 2 sec.  / 50 Focus, 40 yd range, Instant, 6 sec cooldown
 * Into the Wilderness (Passive) - Agility increased by 15%.
 * Essence of the Viper (Mastery) - Increases all elemental damage you deal by 8%. Each point of Mastery increases elemental damage by an additional 1%.

Skills
 * Misdirection is no longer permanent, and fades after 30 sec. No longer has a Mana/Focus cost.
 * Snake Trap, Ice Trap, Explosive Trap now lasts 1 min, up from 30 sec.
 * Freezing Trap now prevents all action for up to 20 sec (up from 10 sec). No longer has a Mana/Focus cost.
 * Feign Death no longer has a Mana/Focus cost.
 * Wing Clip no longer has a Mana/Focus cost.
 * Raptor Strike is now Instant instead of Next Melee. No longer has a Mana/Focus cost.  Now has a 6 sec cooldown.
 * Trap Launcher is now a baseline skill. When used, your next Trap can be launched to a target location within 40 yards.  Lasts for 15 sec.  20 Focus, Instant
 * Deterrence now has a 2 min cooldown, up from 1.5 min.
 * Scatter Shot is now a baseline skill.
 * Serpent Sting has been moved to Survival. Now scales from 40% of your Ranged Attack Power, up from 20%.

Talent Changes
 * Hunting Party is now a Tier 5 and 1 Rank talent, down from Tier 10 and 3 Ranks. Replenishment effect removed.  Now Increases your total Agility by an additional 10%, and increases the Ranged and Melee Attack Speed of all party and raid members by 10%.
 * Point of No Escape is now a Tier 2 talent, down from Tier 9.
 * Black Arrow is now a Tier 7 talent, down from Tier 9. No longer increases all damage done by you to the target.  Now scales from 12% of Ranged Attack Power, up from 10%.  Now shares a cooldown with Fire trap spells only.  Range increased from 35 to 40 yards.  Costs 35 Focus.
 * Sniper Training is now a Tier 6 talent, down from Tier 9. No longer affects Aimed Shot, Black Arrow, or Explosive Shot.  Now affects Cobra Shot.
 * Noxious Stings is now a Tier 5 and 2 Ranks talent, down from Tier 8 and 3 Ranks. Increases your damage done on targets afflicted by your Serpent Sting by 5/10% (up from 1/2%).  Increases your damage done on targets afflicted by your Serpent Sting by 5%.  If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 25/50% (up from 16/25/50%) of the duration remaining.
 * Wyvern Sting now costs 10 Focus.
 * Thrill of the Hunt is now a Tier 3 talent, down from Tier 7. You have a 5/10/15% chance when you Arcane Shot, Explosive Shot or Black Arrow you instantly regain 40% of the base focus cost of the shot.
 * Resourcefulness is now a Tier 4 talent, down from Tier 6. No longer reduces the mana cost of all traps, melee abilities and Black Arrow.
 * Hunter vs. Wild is now a Tier 1 talent, down from Tier 5. No longer increases you and your pet's attack power.  Now increases stamina by 4/7/10%.
 * Counterattack is now a Tier 3 talent, down from Tier 5. No longer has a Mana/Focus cost.
 * T.N.T. is now a 2 Ranks talent, down from 3 Ranks.  Revamped - When you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow you have a 6/12% chance to trigger Lock and Load.
 * Lock and Load is now a Tier 3 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Now procs from Freezing Trap and Ice Trap only.  Now has a 50/100% chance to cause your next 2 Arcane Shot or Explosive shot to cost no focus and trigger no cooldown.
 * Survival Tactics is now a Tier 2 talent, down from Tier 3.
 * Entrapment is now a 2 Ranks talent, down from 3 Ranks. Now entraps the targets for 2/4 sec, up from 2/3/4 sec.

New Talents
 * Pathing - Increases ranged haste by 1/2/3%.
 * Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
 * Toxicology - Increases the periodic critical damage of your Serpent Sting and Black Arrow by 50/100%.
 * Mirrored Blades - When attacked by a spell while in Deterrence, you have a 50/100% chance to reflect it back at the attacker.
 * Improved Serpent Sting - Your Serpent Sting also does instant damage equal to 15/30% of its total periodic effect.

Removed Talents
 * Mongoose Bite
 * Master Tactician
 * Expose Weakness
 * Lightning Reflexes
 * Killer Instinct
 * Survivalist
 * Scatter Shot is gone. Now a baseline skill.
 * Deflection
 * Surefooted
 * Survival Instincts
 * Improved Tracking
 * Hawk Eye
 * Savage Strikes

Arcane
Primary Spells
 * Arcane Barrage - Launches bolts of arcane energy at the enemy target, causing 899.45 to 1099.33 Arcane damage. / 12% of base mana, 40 yd range, Instant cast, 5 sec cooldown
 * Arcane Specialization (Passive) - Increases the damage of your Arcane spells by 25%.
 * Mana Adept (Mastery) - Increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%.

Skills
 * Mage Ward *New* - Absorbs [ 81% of Spell Power + 1950 ] Fire, Frost or Arcane damage. Lasts 30 sec. / 16% of base mana, Instant cast, 30 sec cooldown
 * Arcane Blast now costs 8% of base mana, up from 7%. Range increased to 40 yards, up from 30 yards. Now increases damage of Arcane Blast by 20% for each charge, up from 15%. Now deals 1579.53 to 1835.67 damage, up from 1185 to 1377 damage.
 * Ritual of Refreshment now costs 27% of base mana, down from 80% of base mana.
 * Spellsteal now has a 40 yards range, up from 30 yards.
 * Polymorph now has a 35 yards range, up from 30 yards. Casting time increased from 1.5 sec to 2 sec.
 * Mage Armor now causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%.
 * Counterspell now has a 40 yards range, up from 30 yards.
 * Blink now costs 12% of base mana, down from 21% of base mana.
 * Evocation now gives 15% of your mana instantly and another 45% of your total mana over 6 sec. (Up from 60% of your total mana over 8 sec)
 * Mana Shield now has a 12 sec cooldown.
 * Arcane Explosion now costs 18% of base mana, down from 22%. Now causes 227.97 to 246.97 Arcane damage, down from 538 to 582.
 * Slow Fall now has a 40 yards range, up from 30 yards.
 * Arcane Missiles now procs from different spells depending on your spec. Launches ( Improved Arcane Missiles : three / four / five ) waves of Arcane Missiles at the enemy over 2.25 sec, causing 305.44 Arcane damage per wave. Each offensive spell you cast has a 40% chance to activate Arcane Missiles.
 * Arcane Brilliance now Infuses all party and raid members with brilliance, increasing their maximum mana by 600 and spell power by 6% for 1 hr.

Talent Changes
 * Netherwind Presence is now a Tier 1 talent, down from Tier 10. Increases spell haste by 1/2/3%, down from 2/4/6%.
 * Slow is now a Tier 5 talent, down from Tier 9. Now has a 35 yards range, up from 30 yards.
 * Missile Barrage is now a Tier 3 and 2 Ranks talent, down from Tier 9 and 5 Ranks. Revamped - Your Arcane Missiles spell will fire its missiles every 0.5/0.6 sec.
 * Arcane Flows is now a Tier 3 talent, down from Tier 8. Now reduces cooldowns by 12/25%, down from 15/30%.
 * Arcane Power now makes spell cost 10% more mana to cast, down from 20%.
 * Incanter's Absorption is now a Tier 4 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Now increases your spell damage by 10/20% (Up from 5/10/15%) when Mana Shield or Mage Ward absorbs damage. In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
 * Prismatic Cloak is now a Tier 3 talent, down from Tier 6.
 * Arcane Potency is now a Tier 5 talent, down from Tier 6. Now increases the critical strike chance of your next two damaging spells
 * Improved Blink now increases your speed by 35/70% for 3 sec after casting the Blink spell.
 * Presence of Mind is now a Tier 3 talent, down from Tier 5.
 * Improved Counterspell is now a Tier 1 talent, down from Tier 4.
 * Torment the Weak is now a Tier 2 talent, down from Tier 4. Now only affects Arcane Spells. Your Arcane damage spells deal 2/4/6% more damage to snared or slowed targets.
 * Focus Magic is now a Tier 6 talent, up from Tier 3.
 * Arcane Concentration is now a Tier 1 and 3 Ranks talent, down from Tier 2 and 5 Ranks. Now has a 3/6/10% chance to proc, up from 2/4/6/8/10%.

New Talents
 * Improved Mana Gem - Mana gained from your Mana Gem also increases your spell power by 1/2% of your maximum mana for 10 seconds.
 * Improved Polymorph - When a target you've polymorphed is damaged, that target is stunned for 1.5/3 sec. This effect cannot occur more often than once every 10 sec.
 * Nether Vortex - Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.
 * Arcane Tactics - Increases the damage of all party and raid members within 100 yards by 3%.
 * Improved Arcane Explosion - Reduces the global cooldown of your Arcane Explosion spell by 0.25/0.5 sec and reduces the threat generated by 40/80%.
 * Invocation - You gain a 5/10% damage bonus for 8 sec after successfully interrupting a spell.
 * Improved Arcane Missiles - Increases the number of missiles fired by your Arcane Missiles spell by 1/2.

Removed Talents
 * Amplify Magic
 * Dampen Magic
 * Arcane Barrage is now a primary spell of the Arcane tree.
 * Spell Power
 * Mind Mastery
 * Arcane Empowerment
 * Arcane Instability
 * Arcane Mind
 * Arcane Shielding
 * Arcane Meditation
 * Magic Attunement
 * Spell Impact
 * Student of the Mind
 * Arcane Fortitude
 * Magic Absorption
 * Arcane Subtlety
 * Arcane Focus
 * Arcane Stability

Fire
Primary Spells
 * Pyroblast! - Hurls an immense fiery boulder that causes 1164.34 to 1478.88 Fire damage and an additional 788.77 Fire damage over 12 sec. / 40 yd range, Instant
 * Fire Specialization (Passive) - Increases the damage of your Fire spells by 25%.
 * Flashburn (Mastery) - Increases the damage done by all your periodic fire damage effects by 20%. Each point of Mastery increases periodic damage done by an additional 2.5%.

Skills
 * Frostfire Bolt no longer causes additional damage over 9 sec. Casting time reduced to 2.5 sec, down from 3 sec. Now costs 16% of base mana, up from 14% of base mana. Now deals 700 to 893 damage, up from 722 to 838.
 * Molten Armor now increases your critical strike chance by 3%. (Old - Increased crit rating by 35%)
 * Scorch now has a 40 yards range, up from 30 yards. Now deals 631.13 to 748.38 Fire damage, up from 376 to 444 damage.
 * Flamestrike now costs 30% of base mana, down from 35% of base mana. Now deals 499.39 to 611.6 Fire damage and an additional 345.72 Fire damage, down from 873 to 1067 Fire damage and an additional 780 Fire damage.
 * Fire Blast now has a 30 yards range, up from 20 yards.
 * Fireball now has a 40 yards range, up from 35 yards. Now costs 16% of base mana, up from 8% of base mana. Cast time reduced from 2.5 sec, down from 3 sec. Now deals 804.7 to 1026.25 Fire damage, down from 888 to 1132 Fire damage.

Talent Changes
 * Living Bomb now has a 40 yards range, up from 35 yards. Now has a 3 targets limit. No longer explodes on dispell.
 * Firestarter is now a Tier 4 and 1 Rank talent, down from Tier 9 and 2 Ranks. Revamped - Your Molten Armor allows you to cast the Scorch spell while moving instead of reducing the chance you are critically hit.
 * Improved Scorch is now a Tier 4 and 2 Ranks talent, up from Tier 3 and 3 Ranks. Now Reduces the mana cost of your Scorch spell by 50/100%.
 * Dragon's Breath is now a Tier 5 talent, down from Tier 9.
 * Hot Streak is now a Tier 3 and 1 Rank talent, down from Tier 9 and 3 Ranks. Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, Pyroblast, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
 * Improved Hot Streak is a "new" Tier 4 and 2 Ranks talent. Any time you score 2 non-periodic critical strikes in a row with your Fireball, Frostfire Bolt, Scorch, Pyroblast, or Fire Blast spells, you have a 50/100% chance to trigger your Hot Streak effect.
 * Pyromaniac is now a Tier 6 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Revamped - Increases spell haste by 5/10% if 3 or more targets are taking Fire damage over time from your spells.
 * Combustion has been revamped - Instantly deals 854.55 to 1013.32 Fire damage and creates a new periodic fire effect on the target, lasting 10 sec and dealing the same damage per time as all your existing periodic fire effects. / 40 yd range, Instant, 2 min cooldown
 * Molten Fury is now a Tier 5 talent, down from Tier 7. Now increases damage by 4/8%, down from 6/12%.
 * Blazing Speed is now a Tier 2 talent, down from Tier 6.
 * Fire Power is now a Tier 2 and 3 Ranks talent, down from Tier 6 and 5 Ranks. Now increases Fire spells damage by 1/2/3%, down from 2/4/6/8/10%. Also gives your Flame Orb a 33/66/100% chance to explode at the end of its duration.
 * Critical Mass is now a Tier 6 talent, up from Tier 5. Revamped - Your Living Bomb and Flame Orb spells deal 5/10/15% more damage, and your Pyroblast and Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
 * Blast Wave now has a 40 yards range. Cooldown reduced from 30 to 15 sec. A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for 761.84 to 897.94 Fire damage and are slowed by 70% for 3 sec.
 * Molten Shields is now a 1 Rank talent, down from 2 Ranks. Reduces the global cooldown of your Mage Ward spell by 1 sec and your Mage Ward triggers the Blazing Speed effect when it dissipates from absorbing damage.
 * Master of Elements is now a Tier 1 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Your spell criticals will refund 15/30% of their base mana cost. (Up from 10/20/30%)
 * Impact is now a Tier 2 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Reworked - Gives your damaging spells a 5/10% (Up from 4/7/10%) chance to reset the cooldown on Fire Blast and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire damage over time effects to nearby enemy targets within 12 yards.
 * Burning Soul is now a Tier 1 and 3 Ranks talent, down from Tier 3 and 2 Ranks. Reduces the casting time lost from taking damaging attacks by 23/46/70%.
 * Ignite is now a 3 Ranks talent, down from 5 Ranks. Causes the target to burn for an additional 13/26/40%, up from 8/16/24/32/40%.
 * Improved Fire Blast reworked - Increases the critical strike chance of your Fire Blast spell by 4/8% and increases its range by 5/10 yards.

New Talents
 * Improved Flamestrike - Reduces the casting time of your Flamestrike spell by 50/100% and gives you a 50/100% chance that your Blast Wave spell will also automatically Flamestrike the same location if two or more targets are affected by the Blast Wave.
 * Cauterize - You have a 50/100% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every 1.5 sec for the next 6 sec. This effect cannot occur more than once per minute.

Removed Talents
 * Burnout
 * Hot Streak
 * Fiery Payback
 * Empowered Fire
 * Playing with Fire
 * Flame Throwing
 * Burning Determination
 * World in Flames
 * Incineration
 * Improved Fireball

Frost
Primary Spells
 * Summon Water Elemental - Summon a Water Elemental to fight for the caster. / 16% of base mana, Instant cast, 3 min cooldown
 * Frost Specialization (Passive) - Increases the damage of your Frost spells by 25%.
 * Frostburn (Mastery) - All your spells deal 20% increased damage against Frozen targets. Each point of Mastery increases damage by an additional 2.5%.

Skills
 * Ice Lance now has a 35 yards range, up from 30 yards. Now deals 318 to 406 damage, up from 221 to 255 damage. Damage doubled against frozen targets. (Old - Tripled)
 * Ice Armor is now named Frost Armor and now increases armor from items by 20%.
 * Cone of Cold now slows targets by 60% for 8 sec, up from 50%.
 * Blizzard now has a 35 yards range, up from 30 yards. Deals 2141 damage over 8 sec, down from 3408 damage.
 * Frostbolt casting time increased from 1.5 to 2 sec. Range increased from 30 yards to 35 yards. Now costs 13% of base mana, up from 6% of base mana. Now slows movement speed by 40% for 9 sec, up from 5 sec.

Talent Changes
 * Deep Freeze is now a Tier 7 talent, down from Tier 11. now deals damage to targets that are permanently immune to stuns. Range increased from 30 yards to 35 yards.
 * Brain Freeze is now a Tier 4 talent, down from Tier 9. Now causes your spell to no longer trigger Arcane Missiles. Also, when Frostfire Bolt is instant, it can benefit from Fingers of Frost. Brain Freeze cannot be triggered by Frostfire Bolt.
 * Enduring Winter now reduces the mana cost of all spells by 3/6/10%. Replenishment effect now grants 1% mana over 10 sec. Down from 1% mana per 5 sec for 15 sec.
 * Fingers of Frost is now a Tier 3 talent, down from Tier 8. Now has a 10/20/30% chance to proc, up from 7/15%. Now causes your next Ice Lance or Deep Freeze to act as if the target were frozen. Can accumulate up to 2 charges, lasts 15 sec.
 * Shattered Barrier is now a Tier 5 talent, down from Tier 7. Now lasts 6 sec, down from 8 sec.
 * Cold Snap is now a Tier 4 talent, down from Tier 5.
 * Improved Cone of Cold is now a Tier 2 and 2 Ranks talent, down from Tier 5 and 3 Ranks. No longer increases the damage of Cone of Cold. Your Cone of Cold also freezes targets for 2/4 sec.
 * Shatter is now a Tier 1 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Now Multiplies the critical strike chance of all your spells against frozen targets by 2/3.
 * Piercing Ice is now a Tier 1 talent, down from Tier 3. Increases critical strike chance of your spells by 1/2/3%. (Old - Increased damage of Frost spells by 2/4/6%)
 * Improved Blizzard is now a 2 Ranks talent, down from 2 Ranks. Renamed to Ice Shards. Now also increases the range of your Ice Lance spell by 5 yards.
 * Ice Floes is now a Tier 2 talent, up from Tier 1. Now also affects Cold Snap and Ice Barrier.
 * Permafrost no longer increases the duration of your Chill effects. Now reduces the target's healing received by 25%, up from 20%. In addition, whenever you deal spell damage, your Water Elemental is healed for 5/10/15% of the amount dealt.

New Talents
 * Frostfire Orb - Converts your Flame Orb into a Frostfire Orb, causing your Frostfire Orb to benefit from your Frost Specialization. In addition, reduces the speed of targets slowed by your Frostfire Bolt's chill effect by an additional 10/20%.
 * Reactive Barrier - Gives the caster a 50/100% chance for the Ice Barrier spell to automatically cast with no mana cost upon taking damage that lowers the caster's life below 50%. This effect obeys Ice Barrier's cooldown, and will trigger the cooldown when activated.
 * Improved Freeze - Gives your Water Elemental's Freeze spell a 33/66/100% chance to grant 2 charges of Fingers of Frost.
 * Piercing Chill - Your Frostbolt criticals apply the chill effect to 1/2 additional nearby targets.
 * Early Frost - Reduces the cast time of your Frostbolt spell by 0.35/0.7 secs. This effect becomes inactive for 15 sec after use.

Removed Talents
 * Chilled to the Bone
 * Summon Water Elemental is now a primary spell of the Frost tree.
 * Empowered Frostbolt
 * Arctic Winds
 * Cold as Ice
 * Winter's Chill
 * Frozen Core
 * Arctic Reach
 * Frost Channeling
 * Ice Shards is gone. (The non 4.0.1 version)
 * Precision
 * Frostbite
 * Improved Frostbolt

Paladin

 * Many abilities have new icons.
 * New abilities: Word of Glory, Divine Light, Holy Radiance, Templar's Verdict. (Guardian of Ancient Kings and Inquisition are displayed in the UI, but not learnable at the current level cap of 80.)
 * Greater Blessings have been removed. Regular Blessings now have the same mass effect without the need for a reagent.
 * Holy Power is a new resource which works similarly to combo points. Paladins will generally want to build up Holy Power until it shines through with a bright yellow glowing effect.  Once Holy Power has been built up, it can be consumed to augment existing abilities.  For example, Word of Glory can be used to cast an instant-cast free heal.  This gives paladins several options for how to spend their Holy Power, depending on the scenario.

Holy
Primary Spells
 * Holy Shock is now a primary spell trained at level 10. Now grants a charge of Holy Power when used.  Now causes 1400 to 1516 damage to an enemy (up from 1296 to 1402), or 3033 to 3285 healing to an ally (up from 2401 to 2599).
 * Meditation (Passive) - Allows 50% of your mana regeneration from Spirit to continue while in combat.
 * Walk in the Light (Passive) - Increases the effectiveness of your healing spells by 15%.
 * Illuminated Healing (Mastery) - ( Illuminated Healing : Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 sec. Each point of Mastery increases the absorb amount by an addtional 1%.

Skills
 * Seal of Light and Seal of Wisdom have been merged into Seal of Insight.
 * Judgement of Wisdom and Judgement of Light have been replaced with Judgement.
 * Divine Plea now regenerates 10% of your total mana over 15 sec, down from 25%. Now reduces the amount healed by all your healing spells.  Cooldown increased from 1 min to 2 min.
 * Beacon of Light now heals the Beacon for 50% of the amount healed, down from 100%.
 * Holy Wrath now scales from 30% of Spell Power instead of 7% AP + 7% Spell Power. Base damage increased from 1234 to 2153 at 80.  Now damages all types of targets, but only stuns Demons and Undeads for 3 seconds.  Cooldown reduced from 30 sec to 15 sec.
 * Cleanse no longer removes magic effects. Now costs 14% of base mana, up from 6% of base mana.
 * Consecration now deals 729 Holy damage over 10 sec, down from [ 32% of AP + 32% of Spell Power + 904 ] Holy damage over 8 sec. Now costs 55% of base mana, up from 22% of base mana.  Cooldown increased from 8 sec to 30 sec.
 * Exorcism now scales from 15% of Spell Power or Attack Power (whichever is higher). Deals [ 15% of max( Spell Power, AP ) + 1615.925 ] Holy damage, up from [ 15% of AP + 15% of Spell Power + 1028 ].  Now costs 30% of base mana, up from 8% of base mana.  Cooldown removed.
 * Flash of Light now costs 27% of base mana, up from 7% of base mana. Heals for 4762 to 5344 base damage, up from 785 to 879.
 * Redemption now resurrects with 35% of maximum health and mana.
 * Lay on Hands now also restores 1950 Mana. Cooldown reduced from 20 min to 10 min.
 * Holy Light now uses 9% of base mana, down from 29% of base mana. Cast time increased from 2.5 sec to 3 sec.  Heals for 2870 to 3198, down from 4888 to 5444.
 * Divine Light *New* - A large heal that heals a friendly target for 8538.19 to 9512.95. Good for periods of heavy damage.
 * Blessing of Wisdom and Greater Blessing of Wisdom have been removed. The mana regeneration effect is now merged into Blessing of Might.
 * Sacred Shield is gone.

Talent Changes
 * Beacon of Light is now a Tier 4 talent, down from Tier 11. Now heals the Beacon for 50% of the amount healed, down from 100%.
 * Infusion of Light is now a Tier 3 talent, down from Tier 10. Now increases the critical chance of Holy Shock by 5/10%.  Now reduces the cast time of your next Holy Light by 0.75/1.5 sec.  No longer causes your Flash of Light to heal targets with Sacred Shield.
 * Enlightened Judgements is now a Tier 4 talent, down from Tier 10. now increases the range of Judgement by 5/10 yards, down from 15/30 yards.  No longer increases your chance to hit by 2/4%, now grants hit rating equal to 50/100% of any Spirit gained from items or effects.  No longer causes your Judgement to heal you.
 * Divine Favor is now a Tier 3 talent, down from Tier 9.
 * Judgements of the Pure is now a Tier 1 talent and 3 Ranks talent, down from Tier 9 and 5 Ranks. No longer increases the damage done by your Seal and Judgement spells.
 * Sacred Cleansing is now a Tier 4 talent and one 1 Rank talent, down from Tier 9 and 3 Ranks - Your Cleanse spell now also dispels 1 Magic effect.
 * Holy Shock is now a primary spell of the Holy tree.
 * Blessed Life is now a Tier 6 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Revamped - You have a 50/100% chance to gain a charge of Holy Power whenever you take direct damage.  This effect cannot occur more than once every 2 seconds.
 * Divine Favor is now a Tier 3 talent, down from Tier 5. no longer costs mana.  Cooldown increased from 2 min to 3 min.  Now Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec.
 * Sanctified Light is now a Tier 1 and 2 Ranks talent, down from Tier 5 and 3 Ranks. Renamed to Arbiter of the Light.  Now Increases the critical effect chance of your Judgement and Templar's Verdict by 6/12%.  (Old - Holy Light and Holy Shock)
 * Aura Mastery is now a Tier 5 talent, up from Tier 3.

New Talents
 * Light of Dawn - Send a wave of healing energy before you, healing yourself and all friendly targets up to 30 yards away for 2016.16 to 2464.2. / 21% of base mana, Instant cast, 30 sec cooldown
 * Denounce - Reduces the mana cost of Exorcism by 38/75%. In addition, you have a 25/50% chance when casting Holy Shock to make your next Exorcism spell instant and cost no mana.
 * Last Word - Gives your Word of Glory a 30/60% increased critical chance when used on targets with 35% or less health.
 * Blazing Light - Increases the damage of your Holy Shock and Exorcism by 20%.
 * Tower of Radiance - Healing the target of your Beacon of Light with Flash of Light, Holy Light or Divine Light has a 33/66/100% chance to generate a charge of Holy Power.
 * Conviction - Gives you a 1/2/3% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times.
 * Paragon of Virtue - Reduces the cooldown of your Divine Protection by 10/20 sec and the cooldown of your Avenging Wrath by 30/60 sec.
 * Speed of Light - Casting Holy Shock grants 10/20/30% spell haste for your next Flash of Light, Holy Light, or Divine Light; and casting Holy Radiance grants you 60% movement speed for 4 sec. Also lowers the cooldown on Holy Radiance by 10/20/30 sec at all times.
 * Daybreak - Your Flash of Light, Holy Light and Divine Light have a 10/20% chance to make your next Holy Shock not trigger a cooldown if used within 12 sec.
 * Clarity of Purpose - Reduces the casting time of your Holy Light and Divine Light spells by 0.15/0.35/0.5 sec.
 * Protector of the Innocent - Casting a targeted heal on any target, including yourself, also heals you for [ 1240.83 to 1427.62 ] / [ 2481.66 to 2855.24 ] / [ 3722.48 to 4282.86 ].

Removed Talents
 * Holy Guidance
 * Light's Grace
 * Holy Power
 * Pure of Heart
 * Improved Concentration Aura
 * Improved Blessing of Wisdom
 * Blessed Hands
 * Illumination
 * Improved Lay on Hands
 * Divine Intellect
 * Unyielding Faith
 * Spiritual Focus
 * Seals of the Pure has been removed from the tree and moved to Protection.
 * Healing Light

Protection
Primary Spells
 * Avenger's Shield is now a primary spell trained at level 10. 3 sec silence effect is now baseline.  Now costs 6% of base mana, down from 26% of base mana.  Cooldown lowered from 30 sec to 24 sec.
 * Touched by the Light (Passive) - Increases your total Stamina by 15%, increases your spell hit by 6%, and increases your spell power by an amount equal to 60% of your Strength.
 * Vengeance (Passive) - Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 * Judgements of the Wise (Passive) - Your Judgement grants you 30% of your base mana over 10 sec.
 * Divine Bulwark (Mastery) - Increases your chance to block melee attacks by 16%. Each point of Mastery increases block chance by an additional 2%.

Skills
 * Holy Shield is no longer an active skill. (Merged with Guarded by the Light / Holy Shield)
 * Fire Resistance Aura / Frost Resistance Aura / Shadow Resistance Aura have been merged into Resistance Aura - Gives [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ] additional Fire, Frost, and Shadow resistance to all party and raid members within 40 yards.
 * Divine Shield now lasts 8 sec, down from 12 sec (making Bubble Hearth impossible). Forbearance affect no longer includes Divine Protection, and no longer restricts the use of Avenging Wrath.
 * Divine Intervention has been removed.
 * Seal of Justice no longer gives a chance to stun. Now causes each single-target melee attack to limit the target's maximum run speed for 5 sec and deal [ ( 0.5% of MWS * AP + 0.5% of MWS * Spell Power ) additional Holy damage.
 * Blessing of Kings is now identical to the new Mark of the Wild (and no longer stacks with it). Now automatically affects party or raid members.  For one hour, it increases Strength, Agility, Stamina, and Intellect (and no longer affects Spirit) by 5% (up from 10%) and all magical resistances by:
 * Level 1-70: (Level/2)
 * Level 71-80: (Level/2 + 0.714 * (Level - 70))
 * Level 81 or above: (Level + 2.5 * (Level - 70) + 3.5 * (Level - 80)) ) - 3.5 ]
 * Hand of Reckoning no longer deals damage if the target is not currently targeting you.
 * Righteous Fury now increases all threat generation instead of affecting just Holy spells.
 * Hand of Protection now lasts 10 sec, up from 6 sec. Forbearance affect no longer includes Divine Protection, no longer restricts the use of Avenging Wrath.
 * Hammer of Justice no longer interrupts non-player spellcasting for 3 sec.
 * Divine Protection now reduces all damage taken by 20% (down from 50%) for 10 sec (down from 12 sec). No longer has a Forbearance effect, no longer restricts the use of Avenging Wrath.  Cooldown reduced from 3 min to 1 min.

Talent Changes
 * Hammer of the Righteous is now a Tier 3 talent, down from Tier 11. Now deals 30% weapon damage instead of [ 4 x your main hand DPS ].  Now causes a wave of light that hits all targets within 8 yards for 583 to 874.  Now Grants a charge of Holy Power.  Cost increased from 6% of base mana to 12% of base mana.  Cooldown reduced from 6 sec to 4.5 sec.
 * Shield of the Templar is now a Tier 6 talent, down from Tier 10. No longer reduces all damage taken or adds a silence effect to Avenger's Shield (effect is baseline now).  Now Reduces the cooldown of Avenger's Shield by 3/6/9 sec, Guardian of Ancient Kings by 1/2/3 min, and Avenging Wrath by 20/40/60 sec.
 * Judgements of the Just is now a Tier 2 talent, down from Tier 10. No longer reduces the cooldown of Hammero f Justice by 5/10 sec.  Now reduces both melee and ranged attack speed of the target by 20% for 20 sec.
 * Avenger's Shield is now a primary spell of the Protection tree.
 * Guarded by the Light is now a Tier 5 talent, down from Tier 9. Revamped - Increases your Word of Glory by 30/60% when used to heal yourself.  Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec.  In addition, your Word of Glory will also cause Holy Shield.
 * Holy Shield is now a Tier 5 talent, down from Tier 7. Revamped - Using Shield of the Righteous or Inquisition increases your block chance by 15% for 20 sec.
 * Ardent Defender is now a 1 Rank talent, down from 3 Ranks. Revamped as an active skill - Reduce damage taken by 20% for 10 sec.  While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.  Instant, 3 min cooldown
 * Sacred Duty has been revamped - Your Judgements have a 25/50% chance of making your next Shield of the Righteous a critical strike. Lasts 15 sec.
 * Sanctuary is now a Tier 3 and 3 Ranks talent, down from Tier 5 and 1 Rank. No longer a blessing and is now a passive skill - Reduces the chance you'll be critically hit by melee attacks by 2/4/6% and reduces all damage taken by 3/7/10%.  In addition, when you block or dodge a melee attack, you gain 1/2/3% of maximum mana.
 * Reckoning is now a Tier 4 and 2 Ranks talent, down from Tier 5 and 5 Ranks. Now has a 10/20% chance to proc after blocking an attack.  (Old - 2/4/6/8/10% proc from damaging attacks on you)
 * Divine Guardian is now a Tier 5 and 1 Rank talent, up from Tier 4 and 2 Ranks. Revamped as an active skill - All party or raid members within 30 yards, excluding the Paladin, take 20% reduced damage for 6 sec.  Instant, 2 min cooldown
 * Improved Hammer of Justice is now a Tier 2 talent, down from Tier 4.
 * Toughness is now a Tier 2 and 3 Ranks talent, down from Tier 3 and 5 Ranks. No longer reduces the duration of movement slowing effects, now increases armor value from items by 3/6/10%.  (Up from 2/4/6/8/10%)
 * Divinity is now a 3 Ranks talent, down from 5 Ranks. Increases all healing done by you and all healing effects on you by 2/4/6%.  (Up from 1/2/3/4/5%)
 * Seals of the Pure is now a Tier 1 Protection talent. Increases the damage done by your Seal of Righteousness, Seal of Truth and Seal of Justice by 6/12%.

New Talents
 * Shield of the Righteous - Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt: 1 Holy Power: 20% Attack Power 2 Holy Power: 60% Attack Power 3 Holy Power: 120% Attack Power / 1 Mana, 5 yd range, Instant cast
 * Vindication - Your Crusader Strike and Hammer of the Righteous reduce physical damage done by their primary targets by 10% for 30 sec. In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
 * Grand Crusader - When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10/20% chance of refreshing the cooldown on your next Avenger's Shield.
 * Hallowed Ground - Increases the damage of your Consecration by 20/40% and decreases its mana cost by 40/80%.
 * Wrath of the Lightbringer - Increases the damage by 30/60% of your Crusader Strike and Judgement and increases the critical strike chance by 15/30% of your Holy Wrath and Hammer of Wrath.
 * Eternal Glory - Your Word of Glory has a 15/30% chance not to consume Holy Power.

Removed Talents
 * Touched by the Light
 * Redoubt
 * Combat Expertise
 * Spiritual Attunement
 * One-Handed Weapon Specialization
 * Improved Devotion Aura
 * Divine Sacrifice
 * Improved Righteous Fury
 * Stoicism
 * Guardian's Favor
 * Anticipation
 * Divine Strength

Retribution
Primary Spells
 * Templar's Verdict - An instant weapon attack that causes a percentage of weapon damage. Consumes all charges of Holy Power to increase damage dealt: 1 Holy Power: 30% Weapon Damage 2 Holy Power: 90% Weapon Damage 3 Holy Power: 225% Weapon Damage / 1 Mana, 5 yd range, Instant cast
 * Judgements of the Bold (Passive) - Your Judgement grants you 25% of your base mana over 10 sec.
 * Sheath of Light (Passive) - Increases your spell power by an amount equal to 30% of your attack power and increases your chance to hit with spells by 6%.
 * Two-Handed Weapon Specialization (Passive) - Increases the damage you deal with two-handed melee weapons by 20%.
 * Hand of Light (Mastery) - Your autoattacks have a 8% chance to grant Hand of Light, causing your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. Each point of Mastery increases the chance by an additional 1%.

Skills
 * Avenging Wrath use is no longer restricted by Divine Shield, Divine Protection, or Hand of Protection, or of using Lay on Hands on oneself.
 * Seal of Vengeance and Seal of Corruption have been renamed Seal of Truth, now dealing [ ( 12.5% of AP + 12.5% of Spell Power ) ], up from [ 13% of AP + 6.5% of Spell Power]. Now deals 16% weapon damage when stacked 5 times, down from 33% weapon damage.
 * Blessing of Might now also restores mana every 5 sec (Blessing of Wisdom effect). Now automatically affects party or raid members.
 * Judgement is now the same spell for all Seals. Unleashes the energy of a Seal to judge an enemy for Holy damage.  5% of base mana, 10 yd range, Instant cast, 8 sec cooldown
 * Crusader Strike is now a baseline skill. Now deals 120% weapon damage, up from 75% weapon damage.  Now grants a charge of Holy Power.  Cost changed to 10% of base mana, down from 5% of base mana.  Cooldown increased from 4 sec to 4.5 sec.

Talent Changes
 * Divine Storm is now a Tier 3 talent, down from Tier 11. No longer costs mana.  Now affects all enemies within 8 yards instead of just 4.  Now deals damage based on Holy Power: 1 Holy Power: 22% Weapon Damage, 2 Holy Power: 74% Weapon Damage, 3 Holy Power: 150% Weapon Damage.
 * Sanctified Wrath is now a Tier 4 talent, down from Tier 8. Increases critical strike chance of Hammer of Wrath by 20/40%, down from 25/50%.  Reduces the cooldown of Avenging Wrath by 20 secs, down from 30 secs.  No longer causes damage to bypass damage reduction effects while under Avenging Wrath.  Now allows the use of Hammer of Wrath at all times during Avenging Wrath.
 * The Art of War is now a Tier 3 talent, down from Tier 7. Revamped - Your autoattacks have a 7/14/20% chance to make your next Exorcism instant, free and cause 100% additional damage.
 * Repentance is now a Tier 5 talent, down from Tier 7.
 * Judgements of the Wise is now a Tier 2 and 1 Rank talent, down from Tier 7 and 3 Ranks. Now also causes your auras increase your party and raid's damage dealt by 3% and your damage by an additional 2%.  Replenishment effect now regenerates 1% of the maximum mana per 10 sec, down from 1% per 5 sec.  No longer grants you 25% of your base mana.
 * Divine Purpose is now a Tier 5 talent, down from Tier 6. Revamped - The following attacks have a 20% chance to generate Holy Power: Judgement, Exorcism, Templar's Verdict, Divine Storm, Inquisition, Holy Wrath
 * Eye for an Eye is now a Tier 1 talent, down from Tier 4. All magic attacks against you have a 20/40% chance to cause 30% of the damage taken back to the attacker as well.
 * Sanctity of Battle is now a 1 Rank talent, down from 3 Ranks. Revamped - Haste effects lower the cooldown of your Crusader Strike.
 * Crusade is now a Tier 1 talent, down from Tier 4. Revamped - Increases the damage of your Crusader Strike, Hammer of the Righteous and Templar's Verdict by 10/20/30% and the damage and healing of your Holy Shock by 10/20/30%.
 * Seal of Command (a Tier-3 Talent) has been removed as a spell. Instead, the Tier-4 Talent Seals of Command adds 7% weapon damage to Seal of Righteousness, Seal of Truth, and Seal of Justice; and makes Seal of Righteousness hit up to 2 additional targets.
 * Pursuit of Justice is now a Tier 2 talent, down from Tier 3. No longer reduces the duration of Disarm effects.  Now has a 50/100% chance to grant a charge of Holy Power when struck by a Stun, Fear, or Immobilize effect.

New Talents
 * Zealotry - Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. / 3 Mana, Instant cast, 2 min cooldown
 * Inquiry of Faith - Increases the periodic damage done by your Seal of Truth by 10/20/30%, and the duration of your Inqusition by 50/100/150%.
 * Acts of Sacrifice - Decreases the cooldown by 10/20% and mana cost by 10/20% of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice.
 * Selfless Healer - When you heal others with your Word of Glory, it increases the effectiveness of the heal by 25/50% and increases your damage done by 2/4% per charge of Holy Power for 10 sec.
 * Rebuke - Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. / 10% of base mana, 5 yd range, Instant cast, 10 sec cooldown
 * Long Arm of the Law - Your Judgement has a 50/100% chance to increase your movement speed by 45% for 4 sec when used on targets at or further than 15 yards from you.
 * Guardian's Favor - Reduces the cooldown of your Hand of Protection by 60 sec/2 min and increases the duration of your Hand of Freedom by 2 sec/4 sec.
 * Rule of Law - Increases the critical effect chance of your Crusader Strike, Hammer of the Righteous and Word of Glory by 5/10/15%.
 * Improved Judgements is now a Tier 1 talent, down from Tier 2. Now increases the range of your Judgement by 10/20 yards instead of reducing its cooldown.

Removed Talents
 * Righteous Vengeance
 * Swift Retribution
 * Crusader Strike is gone. Now a baseline skill.
 * Sheath of Light is gone. Now a primary spell.
 * Fanaticism
 * Sanctified Wrath is now a Tier 4,
 * Vengeance
 * Two-Handed Weapon Specialization
 * Sanctified Retribution
 * Vindication
 * Conviction
 * Heart of the Crusader
 * Improved Blessing of Might
 * Deflection
 * Benediction

Discipline
Primary Spells
 * Penance - Launches a volley of holy light at the target, causing 699.38 to 790.24 Holy damage to an enemy, or 2351.96 to 2657.54 healing to an ally instantly and every 1 sec for 2 sec. / 14% of base mana, 30/40 yd range, Channeled, 12 sec cooldown
 * Enlightenment (Passive) - Intellect increased by 15%.
 * Meditation (Passive) - Allows 50% of your mana regeneration from Spirit to continue while in combat.
 * Shield Discipline (Mastery) - Increases the potency of all your damage absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional 2.5%.

Skills
 * Prayer of Fortitude is gone, Power Word: Fortitude automatically affects party or raid members now.
 * Mass Dispel now costs 38% of base mana, up from 33% of base mana.
 * Divine Spirit and Prayer of Spirit are gone.
 * Mana Burn now has a 2.5 sec cast time, down from 3 sec.
 * Shackle Undead now lasts up to 50 sec, up from 30 sec.
 * Dispel Magic now removes 2 (up from 1) harmful spells from a friend or 2 (up from 1) beneficial spell from an enemy. Now costs 16% of base mana, up from 14% of base mana.
 * Inner Fire now increases armor value from items by 60% and spell power by 425.28. Lasts 30 min.
 * Power Word: Shield now costs 19% of base mana, down from 23% of base mana. Cooldown reduced to from 4 sec to 3 sec.  Now absorbs [41.8% of Spell Power + 3906.47], up from 2230 damage.

Talent Changes
 * Borrowed Time is now a Tier 4 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Now grants 7/14% (Down from 5/10/15/20/25%) spell haste for your next spell after casting Power Word: Shield.  No longer increases the amount absorbed by Power Word: Shield.
 * Divine Aegis is now a Tier 5 talent, down from Tier 9.
 * Pain Suppression is now a Tier 5 talent, down from Tier 9.
 * Grace is now a Tier 6 talent, down from Tier 9. Now affects Heal.  Now increases all healing received from the Priest by 2/4%, up from 3%.
 * Renewed Hope now affects Heal. Now procs if your target is afflicted by Weakened soul or blessed with your Grace effect.  No longer reduces all damage taken by the raid when you cast Power Word: Shield.
 * Rapture is now a Tier 4 talent, down from Tier 8. No longer energizes the target with mana, rage, energy, or runic power.  The mana regeneration effect on the priest can now occur once every 6 sec.  (Down from 12 sec)
 * Focused Will is now a Tier 6 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Focused Will reducing all damage taken by 4/6% lasting for 8 sec.  Stacks up to 2 times.
 * Power Infusion is now a Tier 3 talent, down from Tier 7.
 * Reflective Shield is now a Tier 4 talent, down from Tier 5.
 * Soul Warding is now a Tier 2 talent, down from Tier 5. Now reduces the cooldown of Power Word: Shield by 1/2 sec, down from 4 sec.  No longer reduces the mana cost of Power Word: Shield.
 * Mental Agility is now a Tier 1 talent, down from Tier 4.
 * Inner Focus now reduces the mana cost of your next Flash Heal, Heal, Greater Heal, or Prayer of Healing by 100%. Cooldown reduced to 45 sec, down from 3 min.
 * Improved Power Word: Shield is now a Tier 1 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Increases the damage absorbed by your Power Word: Shield by 5/10%.  (Down from 5/10/15%)
 * Improved Inner Fire renamed to Inner Sanctum - Spell damage taken is reduced by 2/4/6% while within Inner Fire, and the movement speed bonus of your Inner Will is increased by 2/4/6%.
 * Twin Disciplines is now a 3 Ranks talent, down from 5 Ranks. Increases your Shadow and Holy spell damage and healing by 2/4/6%.  (Old - Increased damage and healing of instant spells by 1/2/3%)

New Talents
 * Power Word: Barrier - Summons a holy barrier on the target location that absorbs [1.2% of Spell Power + 3801.028] damage done to friendly targets within it each time they take damage. While within the barrier, spellcasting will not be interrupted by damage.  The barrier lasts for 25 sec or until it absorbs [6% of Spell Power + 19005.141] damage. / 30% of base mana, 40 yd range, Instant cast, 3 min cooldown
 * Evangelism - You have a 100% chance when you Smite and a 40% chance when you Mind Flay to gain Evangelism. Stacks up to 5 times.  Lasts for 15 sec.  Evangelism (Smite) - Increasing the damage done by your Smite, Holy Fire, and Penance spells by 2/4% and reduces the mana cost of those spells by 3/6%.  Dark Evangelism (Mind Flay) - Increases the damage done by your Periodic Shadow spells by 1/2%.
 * Archangel - Consumes your Evangelism effects, causing an effect depending what type of Evangelism effect is consumed: Archangel (Evangelism) - Instantly restores 3% of your total mana and increases your healing done by 3% for each stack. Lasts for 18 sec.  30-sec cooldown.  Dark Archangel (Dark Evangelism) - Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death 4% for each stack.  Lasts for 18 sec.  90-sec cooldown.
 * Atonement - When you deal damage with Smite, you instantly heal a nearby low health friendly party or raid target within 8 yards from the enemy target equal to 50/100% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced in half.
 * Strength of Soul - When you heal a target with your Heal spell, the duration of the weakened soul debuff on the target is reduced by 2/4 sec.
 * Train of Thought - You have a 50/100% chance when you heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec. You have a 50/100% chance when you Smite to reduce the cooldown of your Penance by 0.5 sec.
 * Soul Warding - Reduces the cooldown of your Power Word: Shield ability by 2 sec.

Removed Talents
 * Penance is now a primary spell of the Discipline tree.
 * Aspiration has been removed from the tree.
 * Improved Flash Heal has been removed from the tree.
 * Focused Power has been removed from the tree.
 * Enlightenment has been removed from the tree.
 * Mental Strength has been removed from the tree.
 * Absolution is gone.
 * Improved Mana Burn has been removed from the tree.
 * Meditation is gone. Now a primary spell.
 * Silent Resolve has been removed from the tree.
 * Improved Power Word: Fortitude has been removed from the tree.
 * Martyrdom has been removed from the tree.
 * Unbreakable Will has been removed from the tree.

Holy
Primary Spells
 * Holy Word: Chastise - Chastise the target for 563.9 to 632.71 Holy damage, and disorients them for 3 sec. / 15% of base mana, 30 yd range, Instant cast, 25 sec cooldown
 * Meditation (Passive) - Allows 50% of your mana regeneration from Spirit to continue while in combat.
 * Spiritual Healing (Passive) - Healing increased by 15%.
 * Echo of Light (Mastery) - Your direct healing spells heal for an additional 10% over 6 sec. Each point of Mastery provides an additional 1.25% healing over 6 sec.

Skills
 * Holy Focus (Passive) - Reduces the pushback suffered from damaging attacks while casting any Holy or Discipline spell by 70%.
 * Hymn of Hope now restores 2% mana every 2 sec for 8 sec, down from 3%. Now increases total maximum mana by 15%, down from 20%.
 * Divine Hymn now costs 36% of base mana, down from 63% of base mana. Heals for 3590 every 2 sec, up from 3024 to 3342.
 * Prayer of Mending now costs 18% of base mana, up from 15% of base mana. Now heals for [( 31.8% of Spell Power + 2660.86 )], up from 1043.
 * Binding Heal now costs 29% of base mana, up from 27% of base mana. Now heals for 2951.04 to 3794.19, up from 1925 to to 2508.
 * Greater Heal now costs 27% of base mana, down from 32% of base mana. Now heals for 6239.34 to 7251.13, up from 3950 to 4590.
 * Prayer of Healing now costs 36% of base mana, down from 48% of base mana. Cast time reduced from 3 sec to 2.5 sec.  Now heals for 2710.32 to 2863.6, up from 2091 to 2209.
 * Flash Heal now costs 28% of base mana, up from 18% of base mana. Now heals for 4679.9 to 5438.8, up from 1887 to 2193.
 * Holy Nova now costs 15% of base mana, down from 20% of base mana. Now causes 247.38 to 287.5 Holy damage (down from 398 to 462) and heal friendly targets within 10 yards for 1518.74 to 1765.02 (up from 713 to 827).  Healing is divided among the number of targets healed.
 * Heal *New* - Heal your target for 2339.95 to 2719.4. / 9% of base mana, 40 yd range, 3 sec cast
 * Renew now heals for 1096 every 3 sec for 12 sec. Up from 1400 over 15 sec.
 * Smite now costs 15% of base mana, up from 9% of base mana. Cast time increased from 1.5 sec to 2.5 sec.  Smite an enemy for 652.99 to 732.66 Holy damage.  (Down from 707 to 793 Holy damage)

Talent Changes
 * Guardian Spirit is now a Tier 7 talent, down from Tier 11.
 * Empowered Renew is now a Tier 3 and 2 Ranks talent, down from Tier 9 and 3 Ranks. Your Renew will instantly heal the target for 5/10% of the total periodic effect.  No longer gives your Reneaw an additional % of your bonus healing effects.
 * Circle of Healing now heals for 1590 to 1757, up from 958 to 1058. Now Prioritizes healing most injured party members.  Cooldown increased from 6 sec to 10 sec.
 * Test of Faith is now a Tier 6 talent, down from Tier 9.
 * Body and Soul is now a Tier 5 talent, down from Tier 8. Movement speed buff now also procs from Leap of Faith.
 * Empowered Healing is now a Tier 1 and 3 Ranks talent, down from Tier 8 and 5 Ranks. Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by 5/10/15%.
 * Serendipity is now a Tier 4 and 2 Ranks talent, down from Tier 8. Now reduces cast time on your next Greater Heal or Prayer of Healing by 10/20% (up from 4/8/12%).  Now also reduces mana cost by 5/10%.  Stacks up to 2 times.  (Down from 3 times)
 * Holy Concentration is now a Tier 3 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Increases the amount of mana regeneration from Spirit while in combat by an additional 10/20%.
 * Lightwell is now a Tier 3 talent, down from Tier 7. Now costs 30% of base mana, up from 17% of base mana.  Now heals for 9664.013, up from 4620.
 * Blessed Resilience is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Blessed Resilience increasing all healing received by 5/10% lasting for 10 sec.
 * Surge of Light is now a Tier 2 and 1 Rank talent, down from Tier 6 and 2 Ranks. Now has a 3% chance to proc when you Smite or Heal.
 * Spirit of Redemption is now a Tier 4 talent, down from Tier 5. No longer increases total Spirit by 5%.
 * Desperate Prayer is now a Tier 2 talent, down from Tier 3. No longer costs mana.  Now heals for 4384 to 5172, up from 3716 to 4384.
 * Inspiration is now a Tier 2 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Now reduces target's physical damage taken by 5/10%, up from 3/7/10%.
 * Divine Fury is now a Tier 1 and 3 ranks talent, down from Tier 2 and 5 Ranks. Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.15/0.35/0.5 sec.  (Up from 0.1/0.2/0.3 sec)
 * Improved Renew is now a 2 Ranks talent, down from 3 Ranks. Increases the amount healed by your Renew spell by 5/10%.  (Down from 5/10/15%)

New Talents
 * Tome of Light - Reduces the cooldown of your Holy Word spells by 15/30%.
 * State of Mind - Your successful Heal, Renew, Prayer of Healing or Smite spell casts increase the duration of your corresponding Chakra state by 2/4 sec.
 * Chakra - When activated, your next Heal, Renew, Prayer of Healing or Smite spell will put you into a corresponding Chakra state. Lasts for 30 sec.  Heal - Increases the critical effect chance of your Heal spell by 10%, and your Heal refreshes the duration of your Renew on the target.  Renew - Increases the healing done by your Renew spell by 10%, and reduces the global cooldown of your Renew spell by .5 sec.  Prayer of Healing - Increases the healing done by your area of effect spells by 10% and reduces the cooldown of your Circle of Healing by 2 sec.  Smite - Increases your total damage done by Shadow and Holy spells by 15%. / 6% of base mana, Instant cast, 1 min cooldown
 * Revelations - While in a Chakra state, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in. Holy Word: Serenity (Heal) - Instantly heals the target for 4653.82 to 5463.18, and increases the critical effect chance of your healing spells on the target by 25% for 6 sec.  20 sec cooldown.  Holy Word: Aspire (Renew) - Instantly heals the target for 1991.41 and another 3767.85 over 18 sec.  15 sec cooldown.  Holy Word: Sanctuary (Prayer of Healing) - Blesses the ground with Divine light, healing all within it for 267.5 to 318.16 every 2 for 18 sec.  Only one Sanctuary can be active at any one time.

Removed Talents
 * Divine Providence has been removed from the tree.
 * Spiritual Healing has been removed from the tree.
 * Healing Prayers has been removed from the tree.
 * Spiritual Guidance has been removed from the tree.
 * Holy Reach has been removed from the tree.
 * Improved Healing has been removed from the tree.
 * Searing Light has been removed from the tree.
 * Blessed Recovery has been removed from the tree.
 * Spell Warding has been removed from the tree.
 * Healing Focus has been removed from the tree.
 * Holy Specialization has been removed from the tree.

Shadow
Primary Spells
 * Mind Flay - Assault the target's mind with Shadow energy, causing 501 Shadow damage over 3 sec and slowing their movement speed by 50%. Lasts 3 sec.  40 yd range, 9% of base mana.
 * Shadow Power (Passive) - Spell damage increased by 25%. Increases the critical damage of your Shadow spells by 100%.
 * Shadow Orbs (Mastery) - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Each Shadow Orb increases the damage done by your Mind Blast and Mind Spike spells by 33%.  Each point of Mastery increases damage by an additional 4.3%.  You can have up to a maximum of 3 orbs.

Skills
 * Mind Sear now deals 81 to 88 Shadow damage every sec, down from 183 to 197. Range increased to 35 yards, up from 30 yards.
 * Shadowfiend now regenerates 3% mana when the Shadowfiend attacks, down from 5%. Range increased to 40 yards, up from 30 yards.
 * Shadow Word: Death now has a 40 yards range, up from 30 yards. Cooldown reduced from 12 sec to 10 sec.
 * Shadow Protection now increases Shadow resistance by [Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80))] for 1 hr. Affects the whole party/raid.  No longer requires a Sacred Candle.
 * Mind Control now has a 30 yards range, up from 20 yards. Cast time reduced to 2.5 sec, down from 3 sec.
 * Devouring Plague now has a 40 yards range, up from 30 yards.
 * Psychic Scream now affects up to 5 enemies, up from 2.
 * Mind Blast now has a 40 yards range, up from 30 yards.
 * Shadow Word: Pain now has a 40 yards range, up from 30 yards.

Talent Changes
 * Dispersion is now a Tier 7 talent, down from Tier 11.
 * Twisted Faith is now a Tier 2 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Now Increases your shadow spell damage by 1/2%, and grants you spell hit rating equal to 50/100% of any Spirit gained from items or effects.
 * Psychic Horror is now a Tier 6 talent, down from Tier 9.
 * Vampiric Touch is now a Tier 5 talent, down from Tier 9. No longer causes damage if dispelled.  Range increased from 30 yards to 40 yards.
 * Pain and Suffering is now a Tier 5 and 2 ranks talent, down from Tier 9 and 3 Ranks. Now has a 30/60% (down from 33/66/100%) chance to refresh duration of Shadow Word: Pain.  Now reduces damage taken from your own Shadow Word: Death by 20/40%.  (Up from 10/20/30%)
 * Improved Shadowform is now a Tier 3 talent, down from Tier 8. Renamed to Phantasm.
 * Shadowform now increases all party and raid members spell haste by 5%.
 * Mind Melt is now a Tier 4 talent, down from Tier 6. Revamped - Increases the damage done with your Shadow Word: Death by 15/30% on targets at or below 25% health, and when you deal damage with Mind Spike, the cast time of your next Mind Blast is reduced by 25/50% lasting 6 sec.  Mind Melt can stack up to 2 times.
 * Improved Devouring Plague is now a Tier 2 and 2 Ranks talent, down from Tier 6 and 3 Ranks. No longer increases the periodic damage done by your Devouring Plague, now instantly deals damage equal to 15/30% of its periodic effect.
 * Silence is now a Tier 4 talent, down from Tier 5.
 * Vampiric Embrace is now a Tier 4 talent, down from Tier 5.
 * Veiled Shadows is now a Tier 1 talent, down from Tier 4. Now reduces the cooldown of Shadowfiend by 30/60 sec, down from 1/2 min.
 * Improved Psychic Scream is now a Tier 2 talent, down from Tier 3.
 * Improved Mind Blast is now a Tier 2 and 3 Ranks talent, down from Tier 3 and 5 Ranks. While in Shadowform your Mind Blast now has a 33/66/100% (up from 20/40/60/80/100%) chance to reduce all healing done to the target by 25% for 10 sec.
 * Improved Shadow Word: Pain is now a Tier 1 talent, down from Tier 2.
 * Darkness is now a 3 Ranks talent, down from 5 Ranks. Now increases Spell haste by 1/2/3% instead of increasing Shadow spell damage by 2/4/6/8/10%.

New Talents
 * Sin and Punishment - When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 10 yards have a 50/100% chance to be instantly feared in horror for 3 sec. When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by 5/10 sec.
 * Shadowy Apparition - When you deal periodic damage with your Shadow Word: Pain, you have a 4/8/12% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 446.98 shadow damage.  While moving, the chance to summon the shadowy apparation is increased to 20/40/60%.
 * Paralysis - When you critically hit with your Mind Blast, you cause the target to be unable to move for 2/4 sec.
 * Masochism - When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain 4/8% of your total mana.
 * Harnessed Shadows - Increases the chance for you to gain a Shadow Orb when dealing damage with your Mind Flay and Shadow Word: Pain by 4/8%, and you have a 50/100% chance to gain a Shadow Orb when critically hit by any attack.

Removed Talents
 * Misery is gone.
 * Shadow Power has been removed from the tree.
 * Improved Vampiric Embrace has been removed from the tree.
 * Focused Mind has been removed from the tree.
 * Shadow Reach has been removed from the tree.
 * Shadow Weaving has been removed from the tree.
 * Shadow Affinity has been removed from the tree.
 * Shadow Focus has been removed from the tree.
 * Spirit Tap has been removed from the tree.
 * Improved Spirit Tap has been removed from the tree.

Rogue

 * [[Lockpicking is no longer a manually-leveled skill. Your ability to open more difficult lockboxes will increase automatically as you level.
 * Poisons no longer have levels and scale as abilities do. Old poisons still work, but will not combine with new poisons into stacks in inventory.

Assassination
Primary Spells
 * Mutilate - Instantly attacks with both weapons for ( Opportunity : 150/160/170/180 )% weapon damage plus an additional 201.42 with each weapon. Damage is increased by 20% against Poisoned targets.  Awards 2 combo points. / 60 Energy, 5 yd range, Instant
 * Improved Poisons (Passive) - Increases the chance to apply Deadly Poison to your target by 20% and the frequency of applying Instant Poison to your target by 50%.
 * Assassin's Resolve (Passive) - While wielding daggers, your maximum Energy is increased by 20 and your melee damage is increased by 15%.
 * Potent Poisons (Mastery) - Increases the damage done by your poisons by 20%. Each point of Mastery increases damage by an additional 2.5%.

Skills
 * Poisons (Passive) *New* - You have learned how to apply deadly toxins to your weapons, dealing additional damage or inflicting other maladies upon your foes.
 * Kidney Shot now stuns 2/3/4/5/6 seconds depending on combo points, up from 1/2/3/4/5 sec.
 * Cheap Shot now costs 40 Energy, down from 60 Energy.
 * Ambush no longer requires a dagger. Now deals 190% weapon damage plus 700 to the target (275% + 1000 if a dagger is equipped).
 * Expose Armor now reduces armor by 12%, down from 20%. Now lasts 10/20/30/40/50 seconds, up from 6/12/18/24/30 seconds.
 * Garrote now silences the enemy for 3 sec.
 * Slice and Dice now consumes combo points on any nearby target.
 * Eviscerate now scales from 9/18/27/36/45% of Attack Power depending on combo points, up from 3/6/9/12/15%.

Talent Changes
 * Cut to the Chase is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Now has a 33/67/100% chance to proc, up from 20/40/60/80/100%.
 * Master Poisoner is now a Tier 5 and 1 Rank talent, down from Tier 9 and 3 Ranks. No longer increases the critical hit chance of all attacks made against the target.  Now increases the spell damage taken by any target you have poisoned by 8%.  Causes your Envenom ability to no longer consume Deadly Poison and reduces the duration of all Poison effects applied to you by 50%.
 * Deadly Brew is now a Tier 3 talent, down from Tier 7.
 * Overkill is now a Tier 5 talent, down from Tier 7.
 * Deadened Nerves is now a Tier 4 talent, down from Tier 7. Now reduces damage taken by 3/7/10%, up from 2/4/6%.
 * Seal Fate is now a Tier 4 and 2 Ranks talent, down from Tier 6 and 5 Ranks. Your critical strikes from abilities that add combo points have a 50/100% chance to add an additional combo point, up from 20/40/60/80/100%.
 * Murderous Intent is now a Tier 5 talent, down from Tier 6. Revamped - When you Backstab an enemy that is below 35% health, you instantly recover 15/30 Energy.
 * Fleet Footed is now a Tier 2 talent, down from Tier 5. Renamed to Quickening.  Now increases all healing effects on you by 10/20% and your movement speed by 8/15%.
 * Cold Blood is now a Tier 3 talent, down from Tier 5. Now generates 25 Energy, and affects your next non-periodic offensive ability.  Cooldown reduced to 2 min, down from 3 min.
 * Vile Poisons is now a Tier 3 talent, down from Tier 4. No longer increases the damage of Envenom ability.  No longer increases poison's chance to resist dispel effects.  Now gives you a 33/67/100% of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability.
 * Improved Expose Armor is now a Tier 5 talent, up from Tier 3. Revamped - Gives a 50/100% chance to refund all combo points used when performing your Expose Armor ability.
 * Lethality is now Tier 1 talent, down from Tier 3. Now increases the critical strike damage bonus of Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by 10/20/30%.
 * Coup de Grace now also affects Envenom.

New Talents
 * Vendetta - Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec.  / 30 yd range, Instant, 2 min cooldown
 * Venomous Wounds - Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 30/60% chance to deal 403.96 additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.
 * Blackjack - Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 35/70% for 8 sec.
 * Deadly Momentum - After killing an opponent that yields experience or honor, you have a 50/100% chance to increase the critical strike chance of your next attack within 10 sec by 40%, and to refresh your Slice and Dice and Recuperate abilities to their original duration.

Removed Talents
 * Hunger For Blood
 * Mutilate is now a primary spell of the Assassination tree.
 * Turn the Tables
 * Focused Attacks
 * Find Weakness
 * Improved Kidney Shot
 * Quick Recovery
 * Improved Poisons
 * Vigor
 * Remorseless Attacks
 * Malice

Combat
Primary Spells
 * Blade Flurry - While active, the rogue's attacks strike an additional nearby opponent, but energy regeneration is reduced by 20%. Lasts 15 sec.  / Instant, 30 sec cooldown
 * Vitality (Passive) - Increases your Energy regeneration rate by 25% and your Attack Power by 15%.
 * Ambidexterity (Passive) - Increases the damage done by your off hand and thrown weapons by 75%.
 * Main Gauche (Mastery) - Your main hand attacks have a 10% chance to grant you an extra off hand attack. Each point of Mastery increases the chance by an additional 1.25%.

Skills
 * Recuperate - Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point:, 1 point : 6 seconds, 2 points: 12 seconds, 3 points: 18 seconds, 4 points: 24 seconds, 5 points: 30 seconds / 30 Energy, 100 yd range, Instant
 * Fan of Knives now costs 35 Energy, down from 50 Energy. Now deals 80% of thrown weapon damage instead of 105% weapon damage with daggers, and 70% weapon damage with all other weapons.
 * Shiv now also dispells an Enrage effect on the target.
 * Feint now lowers your threat by 5%. In addition, reduces the damage you take from area of effect attacks by 50% for 6 sec.
 * Kick now costs 15 Energy, down from 25 Energy.
 * Sprint now increases your movement speed by 70% for 8 sec, up from 50% for 15 sec. Cooldown changed to 1 min, down from 3 min.
 * Evasion now also reduces the chance that ranged attacks hit the rogue by 25%.
 * Backstab now causes 200% weapon damage, up from 150%.

Talent Changes
 * Killing Spree is now a Tier 7 talent, down from Tier 11.
 * Savage Combat is now a Tier 5 talent, down from Tier 9.
 * Throwing Specialization is now a Tier 5 talent, down from Tier 8. Now increases range of Throw and Deadly Throw by 5/10 yards, up from 2/4 yards.
 * Combat Potency is now a Tier 4 talent and 3 Ranks, down from Tier 8 and 5 Ranks. Now generates 5/10/15 Energy, up from 3/6/9/12/15.
 * Adrenaline Rush is now a Tier 5 talent, down from Tier 7. Now also increases your melee attack speed by 20%.
 * Blade Twisting is now a Tier 4 talent, down from Tier 6. No longer increases damage dealt by Sinister Strike or Backstab]].  Now has a 20/40/% chance to daze the target, up from 10%.
 * Improved Kick is now a Tier 2 talent, down from Tier 4. Now causes your Kick ability to also silence the target for 1.5/3 sec.
 * Improved Sprint is now a Tier 2 talent, down from Tier 4.
 * Lightning Reflexes is now a Tier 3 talent, down from Tier 4. Increases your dodge chance by 3/6/9% (up from 2/4/6%) and your attack speed by 2/4/6%.  (Down from 4/7/10% melee haste)
 * Aggression is now a Tier 2 talent and 3 Ranks, down from Tier 4 and 5 Ranks. Now increases damage of Sinister Strike, Backstab, and Eviscerate by 5/10/15%, up from 3/6/9/12/15%.
 * Precision is now a Tier 1 and 3 Ranks talent, down from Tier 2 and 5 Ranks. Now increases your chance to hit with weapons and poisons by 2/4/6%, up from 1/2/3/4/5%.
 * Improved Gouge is now a Tier 3 and 2 Ranks talent, up from Tier 1 and 3 Ranks. Increases the effect duration of your Gouge ability by 1/2 sec and reduces its energy cost by 15/30.
 * Improved Sinister Strike is now a 3 Ranks talent, up from 2 Ranks. Now also increases damage dealt by Sinister Strike by 10/20/30%.  Reduces its Energy cost by 2/4/6 (up from 3/5).

New Talents
 * Bandit's Guile - Your Sinister Strike and Revealing Strike abilities have a 33/67/100% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 15%. Opponents will adapt their defenses once this maximum is reached, or if you Strike a different opponent, and the cycle will begin anew.
 * Restless Blades - Your damaging finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by 1/2 sec per combo point.
 * Revealing Strike - An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point.  / 40 Energy, 5 yd range, Instant
 * Reinforced Leather - Increases your armor contribution from cloth and leather items by 25/50%.
 * Improved Recuperate - Causes your Recuperate ability to restore an additional 1/2% of your maximum health and reduces all damage taken by 3/6% while your Recuperate ability is active.

Removed Talents
 * Prey on the Weak
 * Unfair Advantage
 * Surprise Attacks
 * Vitality is gone. Now a primary spell.
 * Nerves of Steel
 * Weapon Expertise
 * Mace Specialization
 * Blade Flurry is gone. Now a primary spell.
 * Hack and Slash
 * Endurance
 * Riposte
 * Close Quarters Combat
 * Deflection
 * Dual Wield Specialization

Subtlety
Primary Spells
 * Shadowstep - Causes you to step through the shadows and appear behind an enemy target. Your next Ambush or Garrote delivered within 10 sec will deal 30% additional damage, and your movement speed is increased by 70% for 3 sec.  / 25 yd range, Instant, 20 sec cooldown
 * Master of Subtlety (Passive) - Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
 * Sinister Calling (Passive) - Increases your total Agility by 25% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 25%.
 * Executioner (Mastery) Increases the damage done by all your finishing moves by 20%. Each point of Mastery increases damage by an additional 2.5%.

Skills
 * Tricks of the Trade Transferred threat is not permanent, and will fade after 30 sec.
 * Blind now costs 15 Energy, down from 30 Energy. Range increased to 15 yards, up from 10 yards.
 * Vanish improved stealth mode now lasts 3 sec, down from 10 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth.
 * Sap now lasts up to 1 min, up from 25 sec. Now costs 35 Energy, down from 65 Energy.  Now has a 10 yards range, up from 5 yards.

Talent Changes
 * Shadow Dance is now a Tier 7 talent, down from Tier 11.
 * Slaughter from the Shadows is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Reduces energy cost of Backstab and Ambush by 7/14/20 (Up from 4/8/12/16/20) and energy cost of Hemorrhage and Fan of Knives by 2/4/6.  No longer increases all damage done.
 * Honor Among Thieves now also Increases the ranged and melee critical hit chance of all party and raid members by 5%. Talent effect cannot occur more than once every 4/3/2 seconds.  (Down from 1 sec)
 * Waylay is now a Tier 2 talent, down from Tier 8.
 * Enveloping Shadows is now a Tier 4 talent, down from Tier 7. Now also increases the duration of Feint by 1/2/3 sec.
 * Premeditation is now a Tier 4 talent, down from Tier 7.
 * Cheat Death is now a Tier 5 talent, down from Tier 7.
 * Preparation no longer affects Cold Blood. Cooldown reduced from 8 min to 5 min. New icon.
 * Hemorrhage is now a Tier 3 talent, down from Tier 5. Now causes the target to take 30% additional damage from bleed effects for 1 min.
 * Initiative is now a Tier 2 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Now has a 50/100% chance to proc, up from 33/66/100%.
 * Improved Ambush is now a Tier 1 talent, down from Tier 4. Now increases the critical strike chance of Ambush by 20/40% (down from 25/50%) and also increase its damage by 5/10%.
 * Elusiveness is now a Tier 2 talent, down from Tier 3.
 * Camouflage is now a Tier 1 and 2 Ranks talent, down from Tier 2 and 3 Ranks. Renamed to Nightstalker.  Increases speed while stealthed by 7/15% (up from 5/10/15%) and reduces cooldown of Stealth by 3/6 sec.  (Up from 2/3/6 sec)
 * Relentless Strikes is now a 3 Ranks talent, down from 5 Ranks. Now has a 7/14/20% chance to proc, up from 4/8/12/16/20%.
 * Opportunity is now a Tier 2 talent and 3 Ranks, up from Tier 1 and 2 Ranks. Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 10/20/30%.  (Up from 10/20%)

New Talents
 * Serrated Blades is now a Tier 6 and 2 Ranks talent, up from Tier 3 and 3 Ranks. Revamped - Your Eviscerate has a 10/20% chance per combo point to refresh your Rupture on the target to its original duration.
 * Sanguinary Vein - Increases your damage dealt to targets who are afflicted with a Bleed effect by 5/10%.
 * Energetic Recovery - Empowers your Recuperate ability, causing its periodic effect to also restore 4/8/12 Energy.
 * Find Weakness - Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 25/50% of that enemy's armor for 10 sec.

Removed Talents
 * Shadowstep is now a primary spell of the Subtlety tree.
 * Filthy Tricks
 * Sinister Calling
 * Master of Subtlety
 * Deadliness
 * Heightened Senses
 * Dirty Deeds
 * Setup
 * Ghostly Strike
 * Sleight of Hand
 * Dirty Tricks
 * Master of Deception

Shaman

 * Glyph of Healing Stream Totem combines effects of Healing Stream Totem and Elemental Resistance Totem.
 * Totems are no longer necessary to keep in your bags (if at all). The Air totem quest (level 30) is gone, possibly with the others.  Also, this makes the quest to get the combined totem un-completable as you cannot obtain the required item(s).

Elemental
Primary Spells
 * Thunderstorm - You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 1370 to 1564 Nature damage to all nearby enemies, knocking them back 20 yards.  This spell is usable while stunned.  Instant, 45 sec cooldown
 * Elemental Fury (Passive) - Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
 * Shamanism (Passive) - Your Lightning Bolt, Chain Lightning, and Lava Burst spells gain an additional 20% benefit from your spell power, and their casting time is reduced by 0.5 sec.
 * Elemental Overload (Mastery) - Grants a 16% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat.  Each point of Mastery increases the chance of Elemental Overload by an additional 2%.

Skills
 * Hex now lasts 1 min, up from 30 sec.
 * Chain Lightning now has a 3 sec cooldown, down from 6 sec.
 * Magma Totem now costs 18% of base mana, down from 27% of base mana. Deals 240.33 Fire damage every 2 sec, down from 371 damage every 2 sec.
 * Fire Nova no longer works with Searing Totem. Now causes 580 to 650 damage, down from 893 to 997 damage.
 * Purge now removes 2 beneficial Magic effects, up from 1. Now costs 14% of base mana, up from 8% of base mana.
 * Searing Totem now lasts 1 min, up from 30 secs. Now prefers to target enemies that are afflicted by your Flame Shock or Stormstrike effects.  Now costs 5% of base mana, down from 7% of base mana.
 * Earth Shock now reduces melee and ranged attack speed by 20% for 8 sec. (Old - 10% melee attack speed reduction only)
 * Lightning Bolt now has a 2.5 sec cast time, up from 1.5 sec.
 * Bind Elemental *New* - Binds the target hostile elemental for up to 50 sec. The bound unit is unable to move, attack or cast spells.  Any damage caused will release the target.  Only one target can be bound at a time.  / 9% of base mana, 30 yd range, 1.5 sec cast

Talent Changes
 * Lava Flows is now a Tier 4 talent, down from Tier 9. Now also increases the periodic damage of your Flame Shock by 20/40/60%.
 * Elemental Oath is now a Tier 4 talent, down from Tier 8. Now increases critical strike chance by 5%.  (Old - Just spell critical)
 * Elemental Mastery is now a Tier 5 talent, down from Tier 7. No longer shares a cooldown with Nature's Swiftness.  Now increases Fire, Frost, and Nature damage by 15% and your gain 20% of spell haste for 15 sec.  (Old - 15% spell haste, no damage increase)
 * Elemental Precision now increases your Fire Frost and Nature damage by 1/2/3% (Old - Spell hit) and grants you spell hit rating equal to 33/66/100% of any Spirit gained from items or effects. No longer reduces threat.
 * Elemental Reach is now a Tier 3 talent, down from Tier 5. increases range by 5/10 yards, up from 3/6 yards.  Now increases the range of all your Shock spells by 7/15 yards instead of just Flame Shock.
 * Reverberation is now a Tier 2 and 2 Ranks talent, down from Tier 3 and 5 Ranks. Reduces the cooldown of your Shock spells and Wind Shear by 0.5/1 sec.  (Up from 0.2/0.4/0.6/0.8/1 sec)
 * Call of Flame is now a 2 Ranks talent, down from 3 Ranks. Now increases damage done by Fire Totems and Fire Nova by 10/20%, up from 5/10/15% and damage done by your Lave Burst by 5/10%, up from 2/4/6%.
 * Elemental Warding now reduces magical damage taken by 4/8/12% instead of all damage by 2/4/6%.
 * Convection is now a 2 Ranks talent, down from 5 Ranks. Reduces the mana cost of your damaging offensive spells by 5/10%.  (Up from 2/4/6/8/10%)
 * Concussion is now a 3 Ranks talent, down from 5 Ranks. Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2/4/6%.  (Up from 1/2/3/4/5%)

New Talents
 * Earthquake - You cause the earth at the target location to tremble and break, dealing 441.96 Physical damage every 1 sec to enemies in 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 8 sec.  / 60% of base mana, 35 yd range, Channeled
 * Lava Surge - Gives your Flame Shock periodic damage ticks a 10/20% chance to reset the cooldown of your Lava Burst spell.
 * Fulmination - When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.
 * Totemic Wrath - Causes your Fire totems to increase the spell power of party and raid members within 100 yards by 10%.
 * Rolling Thunder - When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 30/60% chance to recover 2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 9 charges.
 * Acuity - Increases your critical strike chance with all spells and attacks by 1/2/3%.
 * Earth's Grasp Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.

Removed Talents
 * Thunderstorm is now a primary spell of the Elemental tree
 * Shamanism
 * Astral Shift
 * Totem of Wrath is gone. (See Totemic Wrath)
 * Booming Echoes
 * Lightning Overload
 * Storm, Earth and Fire is gone.
 * Lightning Mastery
 * Call of Thunder
 * Unrelenting Storm
 * Eye of the Storm
 * Improved Fire Nova
 * Elemental Fury
 * Elemental Devastation

Enhancement
Primary Spells
 * Lava Lash - You charge your off-hand weapon with lava, instantly dealing 200% of that weapon's damage to an enemy target. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.  / 4% of base mana, 5 yd range, Instant cast, 10 sec cooldown
 * Mental Quickness (Passive) - Increases your spell power by an amount equal to 50% of your attack power, and reduces the mana cost of your instant spells by 75%.
 * Dual Wield (Passive) - Allows one-hand and off-hand weapons to be equipped in your off-hand, allows you to parry frontal melee attacks, and and increases your chance to hit by an additional 6%.
 * Primal Wisdom (Passive) - Your melee attacks have a 40% chance to immediately restore 5% of your base mana. / Instant
 * Enhanced Elements (Mastery) - Increases all Fire, Frost, and Nature damage done by 20%. Each point of Mastery increases damage by an additional 2.5%

Skills
 * Primal Strike has been added to the game for low level shamans. An instant weapon strike that causes 160.22 additional damage.  / 8% of base mana, 5 yd range, Instant cast, 8 sec cooldown
 * Bloodlust and Heroism now share a debuff with the Mage's Time Warp
 * Wrath of Air Totem now has a 40 yards range, up from 30 yards.
 * Windfury Totem now has a 40 yards range, up from 30 yards. Now increases melee and ranged attack speed by 10% instead of 16% melee haste.
 * Flametongue Totem now increases spell power of all party and raid members by 6%. Range increased to 40 yards, up from 30 yards.
 * Ghost Wolf now increases speed by 30%, down from 40%. Now useable indoors.
 * Fire Resistance Totem / Nature Resistance Totem / Frost Resistance Totem have been merged into Elemental Resistance Totem - Summons an Elemental Resistance Totem with 5 health at the feet of the caster for 5 min that increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ]. / 8% of base mana, Instant cast
 * Windfury Weapon Unleash Element Effect - Unleashing this enchantment deals 20% of weapon damage to the target enemy and increases the Shaman's melee attack speed for the next 6 swings or until 12 sec have elapsed.
 * Frostbrand Weapon Unleash Element Effect - Unleashing this enchantment deals 723.54 to 840.87 Frost damage to a target enemy and reduces their movement speed by 50% for 5 sec. Increased in effectiveness if the target is already afflicted by a movement-reducing Frost effect.
 * Flametongue Weapon Unleash Element Effect - Unleashing this enchantment deals 916.68 to 1086.99 Fire damage to an enemy target and increases the damage dealt by the Shaman's next Fire spell by 20%
 * Stoneskin Totem now has a 40 yards range, up from 30 yards.
 * Rockbiter Weapon now increases all threat generation by 30% and reduces damage taken by 5%. Unleash Weapon Effect - Unleashing this enchantment forces the target enemy to attack you for 5 sec.

Talent Changes
 * Feral Spirit is now a Tier 7 talent, down from Tier 11. Cooldown reduced from 3 min to 2 min.  Duration reduced from 45 sec to 30 sec.
 * Maelstrom Weapon is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Now also reduces the mana cost of spells, and now also affects Hex.
 * Shamanistic Rage is now a Tier 5 talent, down from Tier 9. Now causes your skills, totems, and offensive spells to consume no mana for 15 sec.
 * Earthen Power is now a Tier 5 talent, down from Tier 9. No longer causes your Earth Shock to reduces enemy attack speed by an additional %.
 * Static Shock is now a Tier 3 talent, down from Tier 8. Revamped - When you use your Primal Strike, Stormstrike, or Lava Lash abilities while having Lightning Shield active, you have a 15/30/45% chance to deal damage equal to a Lightning Shield orb without consuming a charge.
 * Stormstrike is now a Tier 3 talent, down from Tier 7. Reworked - Instantly strike an enemy with both weapons, dealing 125% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
 * Unleashed Rage is now a Tier 5 talent, down from Tier 6. Increases expertise by 4/8, down from 3/6/9.  Now increases all party and raid members attack power by 5/10%, up from 4/7/10%.
 * Frozen Power is now a Tier 4 talent, down from Tier 6.
 * Flurry is now a Tier 2 talent, down from Tier 4. Now increases attack speed by 10/20/30%, up from 6/12/18/24/30%.
 * Toughness is now a Tier 3 and 3 Ranks talent, down from Tier 4 and 5 Ranks. Now increases Stamina by 3/7/10% (down from 2/4/6/8/10%).  reduces duration of movement slowing effects on you by 10/20/30%.  (Up from 6/12/18/24/30%)
 * Elemental Weapons is now a Tier 1 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Now Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%.
 * Improved Ghost Wolf has been renamed to Ancestral Swiftness. Now also increases movement speed by 7/15%.
 * Improved Shields is now a Tier 1 talent, down from Tier 2.

New Talents
 * Improved Lava Lash - Increases the damage of your Lava Lash ability by 15/30%, and by an additional 10/20% for each of your applications of Searing Flames on the target, consuming those applications in the process.
 * Improved Fire Nova - Increases the damage done by your Fire Nova by 10/20% and reduces the cooldown by 2/4 sec.
 * Searing Flames - Causes the Searing Bolts from your Searing Totem to have a 33/66/100% chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times.
 * Elemental Devastation - When you deal critical damage with a non-periodic spell, increases your chance to get a critical strike with melee attacks by 3/6/9% for 10 sec.
 * Totemic Reach - Increases the range of your totems' effects by 15/30%.
 * Focused Strikes - Increases the damage dealt by your Primal Strike and Stormstrike abilities by 15/30/45%.

Removed Talents
 * Mental Quickness
 * Improved Stormstrike
 * Dual Wield Specialization is gone. See Primary Spells.
 * Dual Wield
 * Weapon Mastery
 * Improved Windfury Totem
 * Spirit Weapons
 * Mental Dexterity is gone.
 * Shamanistic Focus
 * Guardian Totems
 * Thundering Strikes
 * Enhancing Totems
 * Earth's Grasp
 * Ancestral Knowledge

Restoration
Primary Spells
 * Earth Shield - Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for ( Glyph of Earth Shield : 1586.19/1903.428 ). This effect can only occur once every few seconds.  9 charges.  Lasts 10 min.  Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.  / 19% of base mana, 40 yd range, Instant cast
 * Purification (Passive) - Increases the effectiveness of your healing spells by 10%, and reduces the casting time of your Healing Wave and Greater Healing Wave spells by 0.5 sec.
 * Meditation (Passive) - Allows 50% of your mana regeneration from Spirit to continue while in combat.
 * Deep Healing (Mastery) - Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 2.5%.

Skills
 * Chain Heal now jumps to heal the most injured nearby targets. Now heals 4 targets, up from 3.  Mana cost reduced from 19% of base mana to 17% of base mana.  Base healing increased from [ 1055 to 1205 ] to [ 2658 to 3037 ].
 * Earthliving Weapon now heals an additional 2066 over 12 sec, up from 655. Unleash Element Effect - Unleashing this enchantment heals a friendly target for 1717 to 1860.08 and increases the effect of the Shaman's next direct heal by 20%.
 * Mana Spring Totem now has a 40 yards range, up from 30 yards.
 * Lesser Healing Wave now costs 27% of base mana, up from 15% of base mana. Renamed to Healing Surge.  Now heals for 5023.09 to 5738.75, up from 1606 to 1834.
 * Ancestral Spirit now resurrects with 35% of maximum health and mana.
 * Healing Wave now costs 9% of base mana, down from 13% of base mana. Cast time increased from 1.5 sec to 3 sec.  Now heals for 2511.54 to 2869.38, down from 3034 to 3466.
 * Greater Healing Wave *New* - Heals a friendly target for 6696.89 to 7651.03. 30% of base mana, 40 yd range, 3 sec cast
 * Totem of Tranquil Mind *New* - Summons a Totem of Tranquil Mind with 5 health at the feet of the caster for 5 min, causing party or raid members within 30 yards to lose 30% less casting or channeling time when damaged. / 8% of base mana, Instant cast
 * Cleanse Spirit is now a baseline skill.

Talent Changes
 * Riptide is now a Tier 7 talent, down from Tier 11. Now costs 10% of base mana, down from 18% of base mana.  Now heals for 3117 and another 3339 over 15 sec, up from 1604 to 1736 and another 1670 over 15 sec.
 * Tidal Waves is now a Tier 6 talent, down from Tier 10. Now has a 100% chance to proc from Chain Heal or Riptide, reduces the cast time of your Healing Wave and Greater Healing Wave spells by 10/20/30%.  Now also increases the critical effect chance of your Healing Surge by 10/20/30%.  2 charges.
 * Ancestral Awakening is now a Tier 5 talent, down from Tier 9. Now procs from any single-target direct heal.
 * Blessing of the Eternals is now a Tier 6 talent, down from Tier 8. Grants an additional 40/80% chance to trigger your Earthliving heal over time effect when you heal an ally who is below 35% of total health.
 * Nature's Blessing now increases the effectiveness of your direct heals on Earth Shielded targets by 5/10/15%.
 * Nature's Guardian is now a Tier 2 and 3 Ranks talent, down from Tier 7 and 5 Ranks. now increases your maximum health by 5/10/15%, up from 3/6/9/12/15%.
 * Mana Tide Totem now increases Spirit by 350% for 12 sec instead of restoring 6% total mana every 3 sec.
 * Nature's Swiftness is now a Tier 3 talent, down from Tier 5. No longer shares a cooldown with Elemental Mastery.
 * Improved Water Shield is now a Tier 2 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Now has a 50/100% chance to proc, up from 33/66/100%.  Now also procs from Greater Healing Wave.  Now also has a 30/60% chance to proc from Healing Surge.
 * Ancestral Healing is now a 2 Ranks talent, down from 3 Ranks. Now reduces your target's physical damage taken by 5/10% (up from 3/7/10%).
 * Tidal Focus is now a Tier 1 and 3 Ranks talent, down from Tier 2 and 5 Ranks. Reduces the mana cost of your healing spells by 2/4/6%.  (Up from 1/2/3/4/5%)
 * Totemic Focus is now a Tier 2 and 2 Ranks talent, up from Tier 1 and 5 Ranks. Reduces the mana cost of your totems by 15/30% (up from 5/10/15/20/25%) and increases their duration by 40%.

New Talents
 * Telluric Currents - Your attunement to natural energies causes your Lightning Bolt spell to restore mana equal to 40% of damage dealt.
 * Improved Cleanse Spirit - Empowers your Cleanse Spirit spell to also remove a magic effect from a friendly target.
 * Cleansing Waters - Reduces the cost of Cleanse Spirit by 20/40%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for [ 1180.33 to 1331.01 ] / [ 2360.66 to 2662.02 ].
 * Focused Insight - After casting any Shock spell, your next heal's mana cost is reduced by 25/50/75% of the cost of the Shock spell, and its healing effectiveness is increased by 10/20/30%.
 * Ancestral Resolve - Reduces damage taken while casting spells by 5/10%.
 * Spark of Life - Increases your healing done by 6% and your healing received by 5/10/15%.
 * Soothing Rains - Increases the amount healed by your Healing Stream Totem by 25/50%, and your Healing Rain spell by 15/30%.

Removed Talents
 * Improved Earth Shield
 * Improved Chain Heal
 * Cleanse Spirit is gone. (Now a baseline skill)
 * Purification
 * Healing Way
 * Focused Mind
 * Restorative Totems is gone.
 * Tidal Mastery
 * Healing Focus
 * Tidal Force
 * Improved Reincarnation
 * Healing Grace
 * Improved Healing Wave is gone.

Warlock

 * Warlocks now start with an Imp.
 * The Warlock's Ritual of Summoning spell now costs 42 mana, is now channeled instead of instant cast and can be learned at level 42 instead of level 20.
 * Firestones and Spellstones can no longer be created, and existing ones cannot be used.
 * Imps no longer have Phase Shift or Fire Shield, but instead Singe Magic and Flee.
 * Succubus no longer have Soothing Kiss, but instead Whiplash.
 * Felguards no longer have Demonic Frenzy, Anguish (felguard ability), Cleave (felguard ability) or Intercept (felguard ability), but instead Axe Toss, Felstorm, Legion Strike and Pursuit.

Soul Shards
 * As items, Soul Shards are going away entirely.
 * Any shard bags used to store Soul Shards will automatically be converted into a bag of roughly equal value.
 * Soul Shards are now a new resource for Warlocks. Each Warlock can have a max of three.  These Soul Shards can be expended using a new spell, Soul Burn, which allows the Warlock to augment the next spell cast.  The augmentation effect will vary depending on which spell is used, and all Warlock spells which can be empowered by Soul Burn will have a tooltip listing of the effect it grants.  Soul Shards will no longer be necessary for summoning demons or casting any other spell typically used when out of combat.

Affliction
Primary Spells
 * Unstable Affliction - Shadow energy slowly destroys the target, causing 999.75 damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause 1799.55 damage to the dispeller and silence them for 5 sec.  Only one Unstable Affliction or Immolate per Warlock can be active on any one target.  / 15% of base mana, 40 yd range, 1.5 sec cast
 * Shadow Mastery (Passive) - Increases Shadow spell damage by 25%.
 * Potent Afflictions (Mastery) Increases all periodic shadow damage you deal by 13.04%. Each point of Mastery increases periodic shadow damage by an additional 1.63%.

Skills
 * Seed of Corruption now deals 1303 Shadow damage over 18 sec, down from 1518. Inflicts 1062 to 1235 damage (down from 1633 to 1897 damage) when the target takes 1517 damage.  Range now 35 yards, up from 30.  Soulburn Effect - your Seed of Corruption detonation effect will afflict Corruption on all enemy targets.  The Soul Shard will be refunded if the detonation is successful.
 * Bane of Doom has been reworked - debuffs the target with impending doom, causing 1982.27 Shadow damage every 15 sec. When Bane of Doom deals damage, it has a 20% chance to summon a Demon guardian.  Only one target can have Bane of Doom at a time, and only one Bane per Warlock can be active on any one target.  Range 40 yards, up from 30; no longer has a cooldown.
 * Howl of Terror now lasts 8 sec, up from 6 sec.
 * Curse of the Elements now increases magic damage taken by 8%, up from 6%. Range now 40 yards, up from 30 yards.
 * Curse of Tongues now increases casting time of all spells by 30%, up from 25%. Range now 40 yards, up from 30.
 * Drain Mana now costs 12% of base mana, down from 17%. Range now 40 yards, up from 30.  Now lasts 3 sec, down from 5 sec.
 * Drain Life drains the life from the target, now causing 112.04 Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 3 sec, down from 5.  Soulburn Effect - Cast time reduced by 50%.
 * Drain Soul now gives you 3 Soul Shards, up from 1. Range now 40 yards, up from 30.
 * Curse of Agony renamed to Bane of Agony. Range now 40 yards, up from 30.
 * Fear now has a 30-yard range, up from 20. Cast time increased to 2 sec, up from 1.5.
 * Life Tap now converts 15% of your total health to 120% of that into mana.
 * Corruption now costs 6% of base mana, down from 9%. Range now 40 yards, up from 30.  Now deals damage over 18 sec, up from 12.
 * Curse of Weakness now reduces physical damage done by 10% for 2 min. Range now 40 yards, up from 30.

Talent Changes
 * Haunt is now a Tier 7 talent, down from Tier 11. Now deals 585 to 685 damage, down from 645 to 753.  Range now 40 yards, up from 30.
 * Everlasting Affliction is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. No longer gives additional spell damage.  Now increases the critical effect chance of your Corruption, Seed of Corruption, and Unstable Affliction by 5/10/15%.  Shadow Bolt no longer resets the duration of Corruption on the target.
 * Death's Embrace is now a Tier 5 talent, down from Tier 9. Your Drain Life heals an additional 2% of your total health while at or below 25% health.  Now increases damage done by Shadow Spells by 4/8/12% when your target is at or below 25% health, down from 35%.
 * Pandemic is now a Tier 6 and 2 Ranks talent, down from Tier 9 and 1 Rank. Reworked - Reduces the global cooldown of your Bane and Curse spells by 0.25/0.5 sec.  Your Drain Soul has a 50/100% chance to refresh the duration of your Unstable Affliction spell when dealing damage on targets below 25% health.
 * Improved Howl of Terror is now a Tier 4 talent, down from Tier 8.
 * Eradication is now a Tier 3 talent, down from Tier 7.
 * Shadow Embrace is now a Tier 4 and 3 Ranks talent, down from Tier 5 and 5 Ranks. Now increases all periodic Shadow damage dealt to the target by you by 3/4/5%, up from 1/2/3/4/5%.  No longer reduces periodic healing on the target.
 * Siphon Life is now a Tier 2 talent, down from Tier 5. Reworked - When you deal damage with your Corruption spell, you have a 25% chance to be healed for 2% of your total health.
 * Curse of Exhaustion is now a Tier 3 talent, down from Tier 5. Now reduces the target's movement speed by 50% for 30 sec, up from 30% for 12 sec.
 * Nightfall is now a Tier 5 talent, up from Tier 4.
 * Improved Life Tap is now a Tier 1 talent, down from Tier 2.
 * Improved Curse of Agony is now named Doom and Gloom - Increases the critical strike chance of your Bane of Agony and Bane of Doom by 4/8%.
 * Improved Corruption is now a 3 Ranks talent, down from 5 Ranks. Increases the damage done by your Corruption by 4/8/12% (Up from 2/4/6/8/10%).  No longer increases the critical strike chance of Seed of Corruption.

New Talents
 * Jinx - Your Curse of the Elements also effects all nearby enemy targets within 20/40 yards of the cursed target. Also, your Curse of the Weakness reduces the targets Energy, Rage, Focus or Runic Power generation by 5/10% while active.
 * Soulburn: Seed of Corruption - Grants the Soulburn empowerment to your Seed of Corruption spell. Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets.  The Soul Shard will be refunded if the detonation is successful.
 * Soul Swap - You instantly deal 149.96 damage, and removing your damage-over-time Shadow effects from the target. For 20 secs afterward, the next target you cast Soul Swap on will be afflicted by the damage-over-time Shadow effects and suffer 149.96 damage.  You cannot Soul Swap to the same target.  / 18% of base mana, 40 yd range, Instant cast.

Removed Talents
 * Unstable Affliction is now a primary spell in the Affliction tree.
 * Malediction
 * Contagion
 * Dark Pact
 * Improved Felhunter
 * Shadow Mastery
 * Grim Reach
 * Empowered Corruption
 * Fel Concentration
 * Amplify Curse
 * Improved Curse of Weakness
 * Improved Drain Soul
 * Suppression

Demonology
Primary Spells
 * Summon Felguard - Summons a Felguard under the command of the Warlock. (Soulburn: Instant cast.) / 80% of base mana, 6-sec cast
 * Demonic Knowledge (Passive) - Increases your Fire and Shadow spell damage by 15%.
 * Master Demonologist (Mastery) - Increases the damage done by your demon servants and damage you deal while transformed into a demon by 12%. Each point of Mastery increases damage by an additional 1.5%.

Skills
 * Demonic Circle: Teleport Soulburn effect - Movement speed increased by 50% for 8 sec.
 * Ritual of Souls now costs 27% of base mana, down from 80% of base mana.
 * Soulshatter now reduces threat by 90%, up from 50%. Cooldown reduced to 2 min, down from 3 min.  No longer requires a Soul Shard.
 * Fel Armor no longer adds Spell Power from Spirit.
 * Ritual of Doom has been reworked. Summon Doomguard - Summons a Doomguard to fight beside you for 45 sec.  The Doomguard will assist you by attacking the target which is afflicted by your Bane of Doom or Bane of Agony spell.  / 80% of base mana, Instant cast, 10-min cooldown
 * Inferno has been reworked. Summon Infernal - Summons a meteor from the Twisting Nether, causing 25.86 Fire damage and stunning all enemy targets in the area for 2 sec.  An Infernal rises from the crater, under the command of the caster for 45 sec.  The Infernal deals strong area of effect damage, and will be drawn to attack targets afflicted by your Bane of Agony or Bane of Doom spells.  / 80% of base mana, 30 yd range, 1.5 sec cast, 10 min cooldown
 * Enslave Demon no longer requires a Soul Shard.
 * Summon Felhunter no longer requires a Soul Shard. Cast time now 6 secs, down from 10.  Soulburn effect - Instant cast.
 * Summon Succubus no longer requires a Soul Shard. Cast time now 6 secs, down from 10.  Soulburn effect - Instant cast.
 * Summon Voidwalker no longer requires a Soul Shard. Cast time now 6 secs, down from 10.  Soulburn effect - Instant cast.
 * Summon Imp still does not require a Soul Shard. Cast time now 6 secs, down from 10.  Soulburn effect - Instant cast.
 * Banish now lasts up to 30 secs, up from 20.
 * Create Soulstone now resurrects with 30% health and 30% mana.
 * Health Funnel now sacrifices 1% of your total health to restore 6% of your summoned Demon's total health every 1 sec.
 * Create Healthstone now instantly restores health equal to 45% of the creator's base health.
 * Soul Harvest *New* - You seek out nearby wandering souls, gaining 1 soul shard and regenerating 15% of your health every 3 sec for 9 sec. Cannot be cast when in combat.  / Channeled, 30-sec cooldown

Talent Changes
 * Metamorphosis is now a Tier 7 talent, down from Tier 11.
 * Demonic Pact is now a Tier 6 and 1 Rank talent, down from Tier 10 and 5 Ranks. Increases your spell damage by 2%, and your summoned demon grants the Demonic Pact effect to all nearby friendly party and raid members.  The Demonic Pact effect increases spell power by 10%.
 * Decimation is now a Tier 5 talent, down from Tier 8. Now affects target at or below 25% health, down from 35%.
 * Demonic Empowerment is now a Tier 3 talent, down from Tier 7. Imp effect changed to "Instantly heals the Imp for 30% of its total health.".  Felguard effect no longer increases attack speed by 20%.
 * Molten Core is now a Tier 4 talent, down from Tier 6. No longer increases the duration of Immolate.  Now has a 2/4/6% chance to proc when Immolate deals damage (Old - 4/8/12% from Corruption).  No longer increases damage done or critical strike chance of Soul Fire.
 * Mana Feed is now a Tier 2 talent, down from Tier 5. Now gives 30/60% (down from 100%) of the mana you gain to your summoned demon.  Additional effect - When your summoned demon critically hits with its Basic Attack, you instantly gain 2/4% total mana.
 * Master Summoner is now a Tier 2 talent, down from Tier 4.
 * Demonic Aegis is now a Tier 2 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Increases the amount of health generated through spells and effects granted by your Demon Armor by an additional 5/10%, and increases the amount of health regenerated by your Fel Armor by 50/100%.
 * Improved Health Funnel is now a Tier 3 talent, down from Tier 2.

New Talents
 * Inferno - Increases the radius of your Hellfire by 10 yards, and you can now channel Hellfire while moving.
 * Hand of Gul'dan - Summons a falling meteor down upon the enemy target, dealing 1430.48 to 1689.43 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have an increased 10% chance to be critically hit by any of your demons. The aura lasts for 15 sec.  / 7% of base mana, 40 yd range, 2-sec cast, 12-sec cooldown
 * Dark Arts - Reduces the cast time of your Imp's Firebolt spell by 0.25/0.5/0.75 sec, increases the damage done by your Fel Guard's Legion Strike by 5/10/15% and increases the damage done by your Felhunter's Shadow Bite by 5/10/15%.
 * Cremation - Increases the damage done by your Hellfire by 15/30%, and your Hand of Gul'dan has a 50/100% chance to refresh the duration of your Immolate on the target.
 * Ancient Grimoire - Increases the duration of your Infernal and Doomguard summons by 10/20 sec.
 * Aura of Foreboding - When your Hand of Gul'dan lands, all enemies within 4 yards will be rooted for 2/3 sec and stunned for the same duration if they are still within the Curse of Gul'dan aura 6 sec afterward.
 * Impending Doom - Increases the chance for your Bane of Doom to summon a demon by 10/20/30% when it deals damage. Also grants your Shadow Bolt, Hand of Gul'dan, and Incinerate spells a 5/10/1515% chance to reduce the cooldown of your Demon Form by 15 sec.
 * Demonic Rebirth - If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 50/100%. Lasts for 10 sec.  This effect has a 2 min cooldown.

Removed Talents
 * Improved Demonic Tactics
 * Summon Felguard is now a primary spell in the Demonology tree.
 * Nemesis
 * Demonic Tactics
 * Demonic Resilience
 * Demonic Knowledge
 * Master Demonologist
 * Master Conjuror
 * Unholy Power
 * Improved Succubus
 * Soul Link is gone.
 * Fel Domination
 * Demonic Brutality
 * Fel Vitality
 * Improved Healthstone
 * Improved Imp

Destruction
Primary Spells
 * Conflagrate - Instantly deals fire damage equal to 60% of your Immolate's periodic damage on the target. / 16% of base mana, 40 yd range, Instant cast, 10 sec cooldown
 * Cataclysm (Passive) - Increases Fire spell damage by 25%.
 * Fiery Apocalypse (Mastery) - Increases all fire damage you deal by 10%. Each point of Mastery increases fire damage by an additional 1.25%.

Skills
 * Shadowflame now has a 25 sec cooldown, up from 15 sec. Now deals 437 additional Fire damage over 6 sec, down from 644 over 8 sec.
 * Incinerate now has a 40 yards range, up from 30 yards. Now deals 483 to 562 (down from 582 to 676) Fire damage and an additional 121 to 141 (down from 145 to 169) if the target is affected by Immolate.
 * Soul Fire now has a 40 yards range, up from 30 yards. Cast time reduced to 4 sec, down from 6 sec.  Now deals 2210.55 to 2770.97 damage, up from 1323 to 1657.  Soulburn Effect - Instant cast.
 * Hellfire now deals 286 Fire damage every seconds, down from 451.
 * Rain of Fire now has a 35-yard range, up from 30. Now deals 1692 damage over 8 sec, down from 2700.
 * Searing Pain now deals 727 to 862 damage, up from 343 to 405. Cost now 12 of base mana,  up from 8%.  Range now 40 yards, up from 30.
 * Immolate now burns the enemy for 677.42 Fire damage (up from 460) and an additional 2150 (up from 785) over 15 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target.  Mana cost 8% of base mana, down from 17%.  Range now 40 yards, up from 30.
 * Shadow Bolt now deals 573 to 640 damage, down from 690 to 770. Cast time increased to 3 sec, up from 1.7.  Range now 40 yards, up from 30 yards.

Talent Changes
 * Chaos Bolt is now a Tier 7 talent, down from Tier 11. Range now 40 yards, up from 30.
 * Fire and Brimstone is now a Tier 5, and 3 Ranks talent; down from Tier 10, and 5 Ranks.
 * Backdraft is now a Tier 3 talent, down from Tier 9. Now only reduces the cast time of Shadow Bolt, Incinerate, and Chaos Bolt.
 * Shadowfury is now a Tier 5 talent, down from Tier 9. Now deals 615 to 733 Shadow damage, down from 968 to 1152.
 * Empowered Imp is now a Tier 6 and 2 Ranks talent, down from Tier 9 and 3 Ranks. Reworked - Your Imp's Firebolt has a 2/4% chance to cause your next Soulfire spell to be instant cast within 8 sec.
 * Shadow and Flame is now a Tier 1 and 3 Ranks talent, down from Tier 8 and 5 Ranks. Revamped - Increases the damage done by your Shadow Bolt and Incinerate spells by 4/8/12%, and your Shadow Bolt has a 33/66/100% chance to cause the Improved Shadow Bolt effect to the target.  The Improved Shadow Bolt effect causes the target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% for lasts 30 sec.
 * Soul Leech is now a Tier 4 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Reworked - Your Shadowburn, Soul Fire and Chaos Bolt instantly restore 2/4% of your total health and mana when they deal damage and also grant Replenishment.  Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec.  Lasts for 15 sec.
 * Nether Protection is now a Tier 5 and 2 Ranks talent, down from Tier 6 and 3 Ranks. Reworked - After being hit with a spell while using Nether Ward, you gain Nether Protection, reducing all damage by that spell school by 15/30% for 12 sec.  Nether Protection can only occur once per Nether Ward.
 * Emberstorm is now a Tier 2 and 2 Ranks talent, down from Tier 6 and 5 Ranks. Reduces the cast time of your Soul Fire by 0.5/1 sec and your Incinerate by 0.125/0.25 sec.
 * Backlash is now a Tier 4 talent, down from Tier 5. No longer increases your critical strike chance with spells.
 * Improved Immolate is now a Tier 1 and 2 Ranks talent, down from Tier 5 and 3 Ranks.
 * Improved Searing Pain is now a Tier 2 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Now increases the critical strike chance of your Searing Pain spell by 20/40% on targets at or below 50% health.
 * Shadowburn is now only usable on enemies that have less than 20% health. Rewards 3 Soul Shards if the target dies, up from 1.  No longer requires a Soul Shard.  Cost now 15% of base mana, down from 20%.  Range now 35 yards, up from 20.
 * Aftermath no longer increases the periodic damage done by Immolate; gives your Rain of Fire a 6/12% chance to stun targets for 2 secs instead.
 * Improved Shadow Bolt is now a 3 Ranks talent, down from 5 Ranks. Renamed to Shadow and Flame.  Reworked - Increases the damage done by your Shadow Bolt and Incinerate spells by 12%, and your Shadow Bolt has a 100% chance to cause the Improved Shadow Bolt effect to the target.  The Improved Shadow Bolt effect causes the target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% for lasts 30 sec.
 * Bane is now a 3 Ranks talent, down from 5 Ranks. Reduces the casting time of your Shadow Bolt.  Chaos Bolt and Immolate spells by 0.1/0.3/0.5 sec.  No longer reduces the cast time of Soul Fire.

New Talents
 * Bane of Havoc - Banes the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the baned target. Only one target can have Bane of Havoc at a time, and only one Bane per Warlock can be active on any one target.  / 10% of base mana, 40 yd range, Instant cast
 * Nether Ward - Transforms your Shadow Ward into Nether Ward. You must be within Demon Armor or Fel Armor in order for the transformation effect to occur.  Nether Ward - Absorbs [ 80.7% of Spell Power + 3180.25 ] spell damage.  Lasts 30 sec.  30-sec cooldown.
 * Burning Embers - Your Soulfire and your Imp's Firebolt cause a Burning Ember damage-over-time effect on the target equal to 15/30% of the damage done lasting 7 sec. The Burning Ember effect deals up to [ 0.071%/0.143% of Spell Power + 21.423 ] fire damage every 1 sec for 7 sec.
 * Improved Soul Fire - You increase your spell haste by 7/15% for 15 sec after you Soul Fire a target at or above 80% health. This effect has a 15-sec cooldown.

Removed Talents
 * Improved Soul Leech
 * Conflagrate is now a primary spell of the Destruction tree.
 * Pyroclasm
 * Devastation
 * Intensity
 * Destructive Reach
 * Demonic Power
 * Molten Skin
 * Cataclysm

Warrior

 * Rage is being normalized so that its generation is no longer based on damage done by auto-attacks. Each auto-attack will provide a set amount of Rage, with off-hand weapons granting 50% of the Rage main-hand weapons do.  Haste will allow Rage to generate more rapidly by increasing attack speed.  In addition, while taking damage, the amount of Rage generated will now be based on the Warrior's health rather than the opponent's level.  The essence of this change is to improve the scaling that occurs with Warrior gear.  With Warriors balanced around the top tiers of items, we've found that the class tends to underperform more drastically than others in lower-quality items.  These changes should correct that.

Arms
Primary Spells
 * Mortal Strike is now a primary spell trained at level 10. Now reduces healing received by 25%, down from 50%
 * Anger Management (Passive) - You generate 1 Rage every 3 seconds and 25% extra Rage from damage dealt.
 * Two-Handed Weapon Specialization (Passive) - Increases the damage you deal with two-handed melee weapons by 10%.
 * Strikes of Opportunity (Mastery) - Grants a 16% chance for your melee attacks to instantly trigger an additional melee attack for 75% normal damage. Each point of Mastery increases this chance by 2%.

Skills
 * Strike has been added to the game for low level Warriors (1-10) - A simple strike that deals 12 to 18 damage. Use once you have sufficient Rage.20 Rage, 5 yd range, Instant, 3 sec cooldown
 * Overpower cooldown reduced from 5 sec to 1 sec.
 * Thunder Clap now increases the time between enemies attacks by 20% for 30 sec, up from 10% for 10 sec.
 * Rend now deals an additional [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] damage, up from [ 7.14% of MWS * AP + 50% of MWB + 50% of mwb ].
 * Battle Stance now increases damage done by 5% and decreases damage taken by 5%. (Old - increased the armor penetration of all of your attacks by 10%.)
 * Heroic Strike now costs 30 Rage, up from 15. Now instant instead of next melee and has a 3 sec cooldown.

Talent Changes
 * Bladestorm is now a Tier 7 talent, down from Tier 11. Now strikes all nearby targets instead of 4 targets.  You can now be disarmed while under the effect of Bladestorm.
 * Wrecking Crew is now a Tier 6 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Revamped to - Your Mortal Strike critical hits have a 50/100% chance to Enrage you, increasing all damage caused by 5/10% for 12 sec.
 * Sudden Death is now a Tier 5 and 2 Ranks talent, down from Tier 9 and 3 Ranks. Your melee hits now have a 3/6% chance to reset the cooldown of Colossus Smash, and you keep 5/10 Rage after using Execute.
 * Blood Frenzy is now a Tier 4 talent, down from Tier 9. No longer increases melee attack speed.  Now also increases bleed damage by 30%.  In addition, your auto-attacks have a 5/10% chance to generate 20 additional Rage.
 * Juggernaut is now a Tier 5 talent, down from Tier 8.
 * Second Wind is now a Tier 2 talent, down from Tier 7.
 * Mortal Strike is now a primary spell of the Arms tree.
 * Improved Slam is now a Tier 4 talent, down from Tier 7. Now also increases Slam's damage by 10/20%.
 * Improved Hamstring is now a Tier 3 and 2 Ranks talent, down from Tier 6 and 3 Ranks. Revamped - When reapplying Hamstring, you immobilize the target for 5 sec.  This effect cannot occur more than once every 60/30 sec.
 * Sweeping Strikes now lasts 10 sec instead of affecting your next 5 melee attacks. Cooldown now 1 min, up from 30 sec.
 * Taste for Blood is now a Tier 3 talent, down from Tier 4. Now also increases your Overpower critical strike chance by 20/40/60%.
 * Drums of War *New* (Tier 2) - Reduces the Rage cost of your Shield Bash, Pummel, and any Shouts which cost Rage by 50/100%.
 * Impale now only affects Mortal Strike, Slam, and Overpower.
 * Deep Wounds is now a Tier 2 talent, down from Tier 3.
 * Tactical Mastery is now a 2 Ranks talent, down from 3 Ranks. No longer increases the threat generated by Bloodthirst and Mortal Strike in Defensive Stance.  Now allows you to retain 25/50 Rage when you change stances, up from 5/10.

New Talents
 * Throwdown - Knocks the target to the ground and stuns it for 5 sec. 15 Rage, 5-yd range, Instant, 45-sec cooldown
 * Lambs to the Slaughter - After dealing a Mortal Strike, your next Execute, Overpower, or Mortal Strike will cause 10/20/30% more damage.
 * Deadly Calm - For the next 10 sec, none of your abilities cost Rage, but you continue to generate Rage. Cannot be used during Inner Rage.  Instant, 2-min cooldown
 * War Academy - Increases the damage of Heroic Strike, Cleave, Victory Rush and Slam by 5/10/15%.
 * Field Dressing - Increases all healing received by 3/6%, and the effectiveness of your self-healing abilities by an additional /1020%.
 * Blitz - Your Charge generates 5/10 additional Rage and stuns an additional 1/2 nearby targets.

Removed Talents
 * Endless Rage
 * Improved Mortal Strike
 * Unrelenting Assault
 * Strength of Arms
 * Weapon Mastery
 * Trauma
 * Poleaxe Specialization
 * Mace Specialization
 * Sword Specialization
 * Two-Handed Weapon Specialization
 * Improved Overpower
 * Improved Charge
 * Iron Will
 * Improved Heroic Strike
 * Deflection
 * Improved Rend

Fury
Primary Spells
 * Bloodthirst is now a primary spell trained at level 10. Now restores 0.5% of max health, down from 1%.  Now has a 3 sec cooldown, down from 4 sec.
 * Dual Wield Specialization (Passive) - Allows you to equip one-hand and off-hand weapons in your off-hand. Increases your damage by 10% while dual-wielding and the damage of your off-hand attacks by an additional 25%.
 * Precision (Passive) - Increases your chance to hit with your attacks by 3%.
 * Unshackled Fury (Mastery) - Increases the benefit of abilities that cause or require you to be enraged by 25%. Each point of Mastery increases enrage effects by an additional 3.13%.

Skills
 * Commanding Shout now increases Stamina instead of maximum health, now also generates 20 Rage. No longer costs Rage, 1 min cooldown.
 * Execute now scales from 25% of AP, up from 20%. Now consumes up to 20 additional Rage, down from 30.  Now costs 10 Rage, down from 15.
 * Whirlwind now affects all enemies within 8 yards instead of 4 and causes 50% weapon damage instead of 100%.
 * Berserker Stance now increases damage done by 10%. (Old - Critical hit chance is increased by 3% and all damage taken is increased by 5%.)
 * Slam now costs 20 Rage, up from 15 Rage.
 * Cleave now scales from 45% of AP instead of weapon damage. Costs 30 Rage, up from 20 Rage.  Instant attack instead of Next Melee.  3 sec cooldown.
 * Demoralizing Shout now reduces the Physical damage caused by all enemies within 10 yards by 10% instead of reducing their attack power.
 * Victory Rush now heal you for 20% of your maximum health.

Talent Changes
 * Titan's Grip is now a Tier 7 talent, down from Tier 11.
 * Heroic Fury is now a Tier 4 talent, down from Tier 7. Cooldown changed to 30 sec, down from 45 sec.
 * Rampage is now a Tier 4 talent, down from Tier 9. Now increases all critical strike chance instead of just ranged and melee.  Now also improves your critical strike chance by an additional 2%.
 * Bloodsurge is now a Tier 5 talent, down from Tier 8. No longer procs from Heroic Strike or Whirlwind.  Proc chance changed to 10/20/30%, up from 7/13/20%.  Now lasts 10 sec, up from 5 sec.
 * Furious Attacks is now a Tier 5 and 1 Rank talent, down from Tier 8 and 2 Ranks. Now reduces healing done by 20% (down from 25%) and no longer stacks.
 * Intensify Rage is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks. No longer affects Bloodrage.  Now reduces cooldowns by 10/20%, down from 11/22/33%.
 * Bloodthirst is now a primary spell of the Fury tree.
 * Flurry is now a Tier 3 talent and 3 Ranks talent, down from Tier 6 and 5 Ranks. Now increases attack speed by 8/16/25%, up from 5/10/15/20/25%.
 * Death Wish is now a Tier 3 talent, down from Tier 5.
 * Skirmisher now also reduces the cooldown of Heroic Leap by 10/20 sec.
 * Enrage (warrior talent) is now a Tier 3 and 3 Ranks talent, down from Tier 4 and 5 Ranks - Your melee hits have a 3/6/9% chance to Enrage you, giving you a 3/7/10% damage bonus for 9 sec.
 * Improved Cleave is now a Tier 5 and 3 Ranks talent, up from Tier 3 and 3 Ranks. Renamed to Meat Cleaver - Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 5/10% for 10 sec.  This effect stacks up to 3 times.
 * Piercing Howl is now a Tier 2 talent, down from Tier 3.
 * Blood Craze now has a 10% chance to proc after taking any damage. Now regenerates 2.5/5/7.5% of your total Health over 5 sec, up from 2/4/6% over 6 sec.
 * Booming Voice is now a Tier 2 talent, up from Tier 1. Now reduces the cooldown of your Battle Shout and Commanding Shout by 15/30 sec and causes those abilities to generate 5/10 additional Rage.
 * Cruelty is now a 2 Ranks talent, down from 5 Ranks. Now Increases the critical strike chance of Bloodthirst, Mortal Strike and Shield Slam by 5/10%.

New Talents
 * Executioner - Your Execute hits have a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times.
 * Rude Interruption - Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for 15/30 sec.
 * Single-Minded Fury - When you dual-wield one-handed weapons, you deal 15% additional damage and Slam hits with both weapons.
 * Die by the Sword - Increases your parry chance by 100% for 4/8 sec whenver you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.
 * Raging Blow - A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged.20 Rage, 5 yd range, Instant, 6 sec cooldown
 * Battle Trance - Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack that costs more than 5 Rage consume no Rage.

Removed Talents
 * Unending Fury
 * Improved Berserker Stance
 * Improved Whirlwind
 * Improved Berserker Rage
 * Precision
 * Dual Wield Specialization
 * Improved Execute
 * Commanding Presence
 * Improved Demoralizing Shout
 * Unbridled Wrath
 * Armored to the Teeth

Protection
Primary Spells
 * Shield Slam is now a primary spell trained at level 10. Now scales from Attack Power instead of Shield Block Value.
 * Sentinel (Passive) - Increases your total Stamina by 15% and your block chance by 15%. You also generate 50% additional Rage from attacking targets that are not targeting you.
 * Vengeance (Passive) - Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 * Critical Block (Mastery) - Increases your chance to block by 10% and your chance to critically block by 10%. Each point of Mastery increases your block and critical block chances by an additional 1.25%.

Skills
 * Intervene no longer has a 8 yards minimum range, maximum range remains 25 yards.
 * Shield Wall now reduces damage taken by 40%, down from 60%.
 * Shield Block now costs 10 Rage, no longer increases shield block value (stat is gone in 4.0).
 * Bloodrage is gone, replaced by Rage generation on Shouts.
 * Defensive Stance no longer increases damage caused by 5%.
 * Sunder Armor now stacks up to 3 times, down from 5.

Talent Changes
 * Shockwave is now a Tier 7 talent, down from Tier 11.
 * Sword and Board is now a Tier 6 talent, down from Tier 10.
 * Warbringer is now a Tier 3 talent, down from Tier 9.
 * Devastate is now a Tier 4 talent, down from Tier 9. Now deals 150% weapon damage (up from 120%) plus 336 (up from 58) for each application of Sunder Armor on the target.
 * Safeguard is now a Tier 6 talent, down from Tier 8.
 * Improved Defensive Stance is now a Tier 3 talent, down from Tier 7. Renamed to Bastion of Defense.  Now also reduces the chance you'll be critically hit by melee attacks by 3/6% while in Defensive Stance.  No longer reduces spell damage.  Now has a 10/20% (down from 50/100%) chance to proc on Block/Dodge/Parry.
 * Vigilance is now a Tier 5 talent, down from Tier 7. Now also causes you to gain Vengeance as if 20% of the damage was done to you.
 * Concussion Blow is now a Tier 3 talent, down from Tier 5.
 * Gag Order is now a Tier 5 talent, down from Tier 2. Now also lowers the cooldown on Heroic Throw by 15/30 sec.
 * Improved Revenge is now a Tier 4 talent, up from Tier 3.
 * Shield Mastery is now a Tier 2 talent, down from Tier 3. No longer increases your block value.  Now also reduces the cooldown of Shield Wall by 60/120 sec and your Spell Reflect by 1/2 sec.
 * Toughness is now a Tier 1 and 3 Ranks talent, down from Tier 3 and 5 Ranks. No longer reduces the duration of movement slowing effects, now increases armor value from items by 3/6/10%, up from 2/4/6/8/10%.
 * Incite is now a Tier 1 talent, down from Tier 2. No longer increases the critical strike chance of Thunder Clap or Cleave.  Now also gives your Heroic Strike criticals a 100% chance to cause the next Heroic Strike to also be a critical strike.  These guaranteed criticals cannot re-trigger the Incite effect.
 * Shield Specialization is now a Tier 2 talent, up from Tier 1. No longer increases your chance to block with your shield.  Now generates 5/10/15 extra Rage when you block an attack instead of 20/40/60% chance to generate 5 Rage when a block, dodge, or parry occurs.  Now also generates 20/40/60 extra Rage when you Spell Reflect a magic attack.

New Talents
 * Thunderstruck - Improves the damage of your Rend, Cleave and Thunder Clap by 6%. In addition, your Thunder Clap improves the damage of your next Shockwave by 10%.  Stacks up to 3 times.
 * Heavy Repercussions - While your Shield Block is active, your Shield Slam hits for an additional 100% damage.
 * Impending Victory - Using Devastate on a target with 20% or less health has a 50% chance to allow the use of Victory Rush but that Victory Rush only heals for 5% of your health.
 * Hold the Line - Improves your critical strike and critical block chance by 10% for 10 sec following a successful parry.
 * Blood and Thunder - When you Thunder Clap a target affected by your Rend, you have a 100% chance to affect every target with Rend.

Removed Talents
 * Damage Shield
 * Critical Block
 * Vitality
 * Focused Rage
 * One-Handed Weapon Specialization
 * Improved Disciplines
 * Improved Spell Reflection
 * Anticipation
 * Improved Bloodrage
 * Improved Disarm
 * Puncture
 * Improved Thunder Clap