Talk:Inscription

How the heck does this work?
Many questions: -- Fandyllic (talk &middot; contr) 11:13 PM PDT 5 Aug 2007
 * How do you augment a spell?
 * Do you apply the inscription to the player character? Seems odd.
 * Is it like a permanent buff that augments a specific spell or spells of the recipient?
 * How does this work for classes that don't have spells per-se (rogue, warrior)?
 * imagine something similar to the enchants. consider the crusader enchant: Permanently enchant a melee weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec. the inscriptions would (likely) be the spell-enchants equivalent to that, e.g. instead of just "Do X to Y damage" a spell could be "do X to Y damage, has a chance to stun on impact" with one kind of "enchant". additionally, there seem to be consumeables being created by this profession, much like alchemy, but with a "special kind of item". the information on this subject is somewhat lacking at the moment though.
 * (p.s.) please fix your signature to not paste the full code for it. 06:54, 6 August 2007 (UTC)
 * My understanding is that inscriptions are kinda like a single talent point for some of your abilities. I believe the Inscriptor (can I officially take credit for coinage of that term?) creates scrolls/books that players can read to improve one aspect of their spell. On an unrelated note "Players will be able to augment the cool down" I think this is being mis worded. Darbad 17:38, 7 August 2007 (UTC)
 * "Inscriptor (can I officially take credit for coinage of that term?)" - Uhh, sure... But, wouldn't a real word be better? Like maybe inscriber? Or possibly just scribe? Suzaku 06:08, 22 October 2007 (UTC)

Some other things I'm wndering about (That will be answered in time certainly.):

1. What raw materials do these inscription scrolls use? It seems they could either be really cheap (paper, ink, etc. which don't drop and probably would need to be vendor bought.) or expensive (elemental earth, motes of water, etc.), and it's hard to imagine what medium cost inscription raw material would come from (though perhaps things like cloth, animal parts, and such would be common materials.)

2. Will there be inscriptions of every rank of a spell, inscriptions of every spell that effect all ranks, inscriptions for every type of spell (fire direct damage spells get one, bleed skills get one,  warrior direct damage gets one, etc.), or some combination? The first would have way too many inscription possibilities to cover all spells, though the other ones may run into issues also.

I'm sure these will be answered, but it will be insteresting to see how they get worked out. Minionman 17:10, 8 September 2007 (UTC)
 * I think it's fair to assume that the primary ingredients for Inscriptions are going to be expensive -- at least, more expensive than simple vendor-bought secondary materials. It's hard to imagine what they might be -- elementals/essences/primals aren't really avaialable at low level. It might be something new, in which case Inscription might have its own collection ability (like Disenchanting or Prospecting). If I had to guess, I'd say Inscription will use the same materials as Enchanting, as that involves the least amount of work for the developers. Something like Blank Parchment and Engineer's Ink might be secondary vendor-bought materials, the equivalent of vials for alchemy, or thread for tailoring.


 * If Inscriptions are relatively cheap, they might be limited to a single rank of a spell, but I certainly hope not... that would be a real pain, to have to constantly decide whether switching to a new rank of a spell is worthwhile, and would encourage down-ranking spells... which is something that Blizzard seems to have been trying recently to discourage. On the other hand, if an Inscription stays with the spell as it increases rank, then I would expect Inscriptions to be very expensive, as it's kind of like getting an Enchantment that can be transferred every time you acquire a new weapon. -- AriochIV 06:33, 9 September 2007 (UTC)


 * From the description it sounds like inscriptions would need to be reapplied every time a new rank is bought, though that may be me reading into it too much. From the inscriptor point of view, it does seem that some way to effect multiple spell ranks or multiple spells with a single inscription recipe is needed, otherwise there would be too many inscription recipes to learn.Minionman 00:04, 10 September 2007 (UTC)

Is Enhancements from City of Heroes/Villains a good comparison?  XAVIUS, the Satyr Lord  ( Praise  ·  Creations ) 18:49, 16 January 2008 (UTC)

Seems to be easily confused with Scryer enchants
Do you think Blizzard might change the name of this profession before the expansion comes out? It seems far too easily confused with the Scryer enchants... -- Fandyllic (talk &middot; contr) 11:15 PM PDT 5 Aug 2007


 * I don't think so. They are pretty far into development and I would think they have considered this. Plus...inscription from the Aldor/Scryers is not a very big part of the game at this point. You maybe deal with it a couple times in your progression. IMHO --Tetsuo86 17:26, 6 August 2007 (UTC)


 * They also have multiple meanings for Librams and Idols. -- Ariochiv 23:10, 6 August 2007 (UTC)


 * And totems. Coobra 06:14, 24 November 2007 (UTC)

Another Question
Okay this may not be answerable now but if and when the information comes out I would like someone to post the answer. Does this count as an enchant, as in that it will overwrite your fiery weapon enchant or what ever and replace it. If this is a profession I think that there would be a trainer of it in other alliance or horde city due to the fact that if they don't then everyone would have to drop a profession at level 80 for it, unless you get portaled in, and grind from 0-375 (or what ever the level cap is). Thank you and please answer when the facts are revealed. Cloakblade 04:45, 8 August 2007 (UTC)


 * IF, that is a major if, you are inscribing onto items then it depends on whether they are permanent augments to the item or temporary. An item can only have 1 permanent and 1 temporary enchant applied to it.  04:50, 8 August 2007 (UTC)


 * I doubt it will affect an Enchantment. Zurr is right, but this isn't a WEAPON enchant, it's an ABILITY enchant. Felindre


 * Inscription is a profession, so we have to assume there are trainers for it. Like Jewelcrafting, it's probable that there will be Inscription trainers in some low-level areas, but even if the trainers are only in Northrend, one of the Blizzard people said there's no level limit to entering Northrend (although you have to own the expansion, and of course the monsters there are level 68+), so you can probably reach them with a lower-level character to learn it. But yes, if you want to have an existing character learn it, you're going to have to drop an existing profession. Regarding overwrites, as I understand it the inscriptions are on the spells themselves, not items, so there shouldn't be an issue of overwriting enchants. It's probably safe to assume that inscriptions will overwrite other inscriptions on the same spell (since pretty much all enhancements work this way); so that if you have a "Daze" inscription on your Fireball, and you apply a "Knockback" inscription to the same spell, it will overwrite the previous one. -- AriochIV 10:17, 8 August 2007 (UTC)

What happened to "Inscriber"?
While inscribers are ( understandably )  not a playable class in WoW, I don't see why there isn't an article for them anymore, as somebody might come here looking for information on the class as featured in the tabletop game and instead be redirected to a page about a profession. Shouldn't there at least be a small page on the class thrown somewhere to the side? --Super Bhaal 23:48, 11 August 2007 (UTC)
 * Added a link at the top. 01:35, 12 August 2007 (UTC)
 * <3 --Super Bhaal 02:02, 12 August 2007 (UTC)

Any news on what the mats are?
What does everyone speculate the mats will be to create these inscriptions? I am guessing the old enchanting mats, ie Dusts, Essences, and Shards. --Magos 23:03, 18 September 2007 (UTC)
 * I agree that's likely, but there's no information on this yet. -- AriochIV 19:40, 21 September 2007 (UTC)
 * Some older stuff on this is in the first set of discussion. It seems likely that things like ink and paper will be like the thread and flux of other professions, though what exactly material's work out to be depends on how powerful the inscription scrolls actually are.Minionman 21:45, 25 September 2007 (UTC)
 * I don't really think Blizzard would require a "crafting" profession to rely on another "crafting" profession. Cause then it would either have you leveling up both professions to level inscription, or buying all needed mats from the AH. No either inscription is going to have its own way of making mats, or relying on (once again) mining for the ore to make ink or something to the effect. I don't see herbs or skinning helping this one too much...Coobra 06:13, 24 November 2007 (UTC)

Hoped for materials & mechanics

 * I have characters to cover all the professions that I play in turns so they help each other make stuff. I'm hoping and suggesting that Inscription can make scrolls and Diabloesque Runes to close holes in the Azeroth economy.

Bow: Melody = Shael+Ko+Nef --Dhatch 01:19, 8 October 2007 (UTC)
 * +X some-stat runes, probably carried as trinkets. I'd guess that an inscriptor would be able to gather (no tool necessary) silver leaf to inlay silver runes (+2), goldthorn to inlay gold runes (+4) and possibly mine veins (shovel instead of pick) to get stone more often than ore (share veins with miners) to make the runes. Real silver and gold later.
 * They could take the metal dust that jewelcrafters sell as trash to mix with ink and parchment (or leather) to make certain higher level scrolls. Hides could be burnished instead of cured to prepare them for ink
 * Rune claw fist weapons where each "claw" is a rune stone. Up to item level 15 for one rune, 30 for 2, etc.
 * Make a socket in lower level items, 30ish item level, penned as a socket scroll.
 * Knock-back Nef rune in a shield or weapon when solo. Some leather-clads would rea$$y love it.
 * Personal bind on pickup trinket that could be the crowd control equivalent of Frost Nova or Gouge that would, on use, knock back enemies 5 yards and stun for a second or two, 5 minute cool down. The mechanics for bombs and knockaway already exist.
 * Inscribe statistic bonuses or capabilities on headbands/helms, belts and rings (earlier than enchanters) or even other trinkets. +1 more intelligence at skill 10, Double life of fighting trinket pet

Trainers
Since this new profession is going to only be available to those who buy WotLK and with no new races (or main cities for them) being added Dalaran and the starting places within Northrend would contain the trainers. It would be the one profession you couldn't level up with, unless the trainers are placed within at least one major city.Coobra 05:01, 24 November 2007 (UTC)
 * Does that mean its going to be a short progress of getting skillups (1 to max, with each inscription able to give many skill ups)?
 * When you learn it, is it going to start high up (in the 300's for example)? like the Deathknights are.


 * I don't think they have revealed any info like that yet. 08:39, 18 December 2007 (UTC)


 * If Blizzard puts Inscription trainers in the capital cities, they sure as hell better put some Jewelcrafting trainers there too. It's annoying having to run all the way to the Exodar or Silvermoon City just so you can learn a new design every 5 skill points; how hard is it to throw another NPC in a city (especially considering that Blizzard left in the NPCs for the Commendation Signets even though the War Effort's over)? Felindre


 * Well, like in TBC, they only want those that have the xpak have access to the new professions. But in Wotlk, the only new cities will be in Northrend, so they'd have to add them into somewhere in the beginning zones to allow the training in that skill begin. Otherwise having to wait till 68 till before you can learn a new profession from skill point 1 would be dumb. 20:46, 7 July 2008 (UTC)

Uninspiring profession
Is it just me, or does this new profession seem uninspired and somewhat boring? It sounds more like a specialization of enchanting than a real separate profession in it's own right. -- Fandyllic  (talk &middot; contr) 11:45 AM PST 20 Mar 2008


 * I'm still trying to figure out what possible gathering profession it would need... and the only one I can think of is Mining, for the ore to make ink... Which they better not make another profession use mining. Other than that, it would have its own way of making what it needs, like enchanting... so yea... I would have rather seen woodworking and lumberjack. 19:56, 20 March 2008 (UTC)


 * It seems we need to collect herbs... so,Herbalism (I suppose that will make taurens good inscriptors /shrugs ) --[[Image:IconSmall_ForestTroll_Male.gif‎ ]] Ravenore, the Necroshadowmancer 20:56, 9 May 2008 (UTC)


 * Ugh... herbs don't even make sense (though I'm sure they'll find a way) least it's not ore, not yet anyway. 21:26, 9 May 2008 (UTC)


 * They might make Ore an ingredient if they put in some defensive inscriptions, like an increase to the Armor bonus from Inner Fire or Mark of the Wild. Using Ore as a material for ones like that makes sense. Felindre
 * Herbs for inks, perhaps? Makes about as much sense as mining would. -- Dark T Zeratul (talk) 03:15, 8 July 2008 (UTC)


 * Can I make the suggestion of visiting http://wotlkwiki.info/index.php/Inscription#tab=General_Information and checking out the three tabs of information there. Although they may not be true, they do give a decent idea of what thes skill will be like.


 * I got frustrated by all the "maybe" hacked information, so wrote a guide to Inscription based on what was actually in the beta - http://www.elsprofessions.com/inscription/ . In spite of giving a lot more detail than found in the article, the link was removed without an edit note. So I can only assume this is a new approach to not being willing to use anyone else's information. Or something. Anyone able to clarify? Edit: Gourra just reverted the change. --Timski (talk) 11:37, 12 August 2008 (UTC)

Inscription no longer part of WotLK
Inscription will be a patch 3.0.X (X at least being 2) content, no longer a WotLK content. —The preceding unsigned comment was added by.


 * So this means that, unlike Jewelcrafting, the trainers will be in capital cities? Great! Whole reason I don't use Jewelcrafting is because I don't want to have to spend forever going to Exodar/Silvermoon all the time. I'm not saying I haven't tried it out, but I grew tired of all the traveling. Seldo (talk) 13:10, 1 September 2008 (UTC)
 * I guess so. Source: http://forums.wow-europe.com/thread.html?topicId=5567877159&sid=1 Hans Kamp (talk) 14:07, 2 September 2008 (UTC)


 * Currently in the PTR, there's an inscription trainer located in Stormwind, in that little corner of shops next to Stockades where the fire festival was held- haven't gotten around to the other cities to verify that, yet.evanfardreamer (talk) 04:58, 15 September 2008 (UTC)

I have a question: if I don't have the WotLK expansion installed, are glyphs still available for me to use, i.e. can I call on the services of someone with the Inscription profession to sell me glyphs the same way I'd pay for a weapon enchant? DacianWarlord (talk) 23:47, 27 June 2009 (UTC)
 * Yep. ...at least to my knowledge.  --Super Bhaal (talk) 00:26, 28 June 2009 (UTC)
 * Thanks for the info. DacianWarlord (talk) 00:57, 28 June 2009 (UTC)

Scribes vs. Inscribers
I don't mind so much that someone insists that a character who practices Inscription be called a "scribe", but please don't remove my fact tags unless you have a cite or ref. I did put a ref for "inscriber" so, it really should take precedence, but I'll settle for fact tag on scribe. -- Fandyllic  (talk &middot; contr) 5:58 PM PST 30 Sep 2008
 * Okay someone put refs for scribe. It's all good. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 6:00 PM PST 30 Sep 2008
 * Someone got quite hot under the collar about "scribes" being called "inscriber" and changed all of the references. The correct term is "inscriber". This Wiki is not about the real world. The fact that the correct historical term for an inscription trade is scribe is irrelevant. We strive to use the same terminology that Blizzard uses, and they use "inscriber" - Inscriber,, . Granted, Blizzard is not always consistent. And, I don't have any heartburn about the use of the term "scribe", I understand what is meant. I do have trouble with someone getting heavy handed and pedantic about it. Madkaugh (talk) 20:02, 2 December 2008 (UTC)

That's one of the problems with this wiki (and to an extent, the players themselves). They keep using real world information as references and such, like on the Talk:Mountain lion page before I entered the conversation. And a friend of mine thinks that just because dictionary.com says that the Steppes in Burning Steppes is pronounced Step-ies, it's pronounced like that, even though that makes no sense at all (I mean really, Step-ies? Even Blizz doesn't suck that much).

As I've said numerous times, both here on wowwiki and other places, real life things do not always apply to Warcraft. Warcraft is not real life, and if you try and treat it like real life, well...I suppose that's a sign that you've gotten a tad bit (or maybe WAAAAY too much) into Warcraft. :) 02:04, 28 June 2009 (UTC)

Links...
I'm new here but shouldn't there be a link to the Inscription Guide somewhere on this page? And also cause I'm new here, how do I do that?

Firethorn missing from the list
Firethorn is missing from the list of herbs that are used in creating azure and icy pigments