User:Thricej37/Expansionworgen

= The Worgen=

The Fall of Shadar
The Worgen had a powerful and prosperous civilization on their far distant homeworld of Shadar. That came to a cataclysmic end on the fateful day the Burning Legion invaded, shattering the peace that had existed for several decades. The Worgen, being fierce and cunning fighters, did their best to hold off the terrible might of the demonic invaders. Their eventual defeat was, ironically, caused by neither the Worgen nor the Legion, but actions taken on a world far across the Twisting Nether, the world of Azeroth. Both the Human Archmage Arugal and the Night Elf Sentinel Velinde Starsong had begun summoning Worgen to Azeroth to fight their own enemies there. The sudden loss of a significant portion of their fighting force spelled doom for the remaining defenders on Shadar, and the Worgen were finally defeated.

Madness Descends
A sizeable number of Worgen had been summoned across the Twisting Nether to Azeroth, but those that arrived were not the same as the proud, fierce warriors they had been. Being torn from their homeworld and pulled through the vast chaotic darkness of the Twisting Nether against their will drove the vast majority of the Worgen mad, turning them feral. Their summoners soon lost control, and the now mindless Worgen turned on them. Without direction, the beastial Worgen roamed aimlessly, attacking any who crossed their path. In turn they were actively hunted by any who now had the misfortune of sharing land with the maddened Worgen.

The Wakening
As time passed, a few Worgen found their sanity returning to them. A small band, gathered by a brilliant and calculating leader, Kryus, fled the shadowed forests of Duskwood to found a new home hidden away from a world that saw them as mindless killing machines. In secret they started to build their own city while taking any steps neccessary to remain hidden from the rest of the world. Slowly but surely, their race began to rise out of the depths of their madness. They also sent out scouts to the corners of Azeroth where still feral Worgen were known to inhabit, seeking any who showed hope of being reclaimed from their madness. The Worgen called their "rebirth" the Wakening, as if their race was returning from a terrible nightmare that had decimated them.

New Home, New Allies
The Worgen population grew as more were reclaimed from their mindless state, and soon smaller Worgen settlements were established around what would become their capital. The new city, called Spyre, was essentially a massive tower reaching to the sky, similar to their old architecture on the lost homeworld of Shadar, and a welcome change from the crude huts their feral brethren were living in. They established their new home in the Nightmurk Hills, the shadowy region north of the Swamp of Sorrows, far removed from the rest of Azeroth. As the new Worgen civilization sprung up, their leaders knew that they could not remain hidden forever, and they would soon be forced to reveal their existence to the world. Harboring a seething resentment to both the Humans and Night Elves for driving them mad and tearing them from their homeworld, the Worgen came before the Horde and pledged their aid in exchange for acceptance and protection. Initially doubtful, having had many brutal encounters with the mindless Worgen of Silverpine, the Horde was nevertheless quickly won over by this powerful, cunning, and determined race. The Horde has quickly learned that the Worgen are fanatically loyal allies, and now the once-again mighty Worgen have taken their place among the warriors of the Horde.

Druid
Worgen had their own druids on their homeworld and they were revered as dangerous and skilled opponents in battle. It was a natural step for the Worgen to seek the aid of Tauren druids in reclaiming this lost part of their culture. While the Night Elves were initially apalled at allowing Worgen into the sacred Moonglade (the Worgen were not exactly thrilled to see the Night Elves either), the Tauren druids stood firm and insisted the Worgen be allowed, or the Tauren would leave. Despite the insistance of a few Night Elves, such and Fandral Staghelm, that the Cenarion Circle would be better off without the Tauren, with the rapidly growing corruption in the Emerald Dream the Circle could simply not afford to lose their Tauren allies. So the Worgen were allowed, grudgingly, into Moonglade.

Mage
Worgen magic users had long been adept at using primal fire and ice magic on their homeworld. Though the raw arcane magical energy of Azeroth is new to them, the Worgen saw the potential it offered both as a new power and to enhance their own fire and ice magic. Though the Blood Elves were dubious about the Worgen's potential, even the most skilled mages of Silvermoon were impressed with how dedicated the Worgen were to their teachings and many were suprised at how quickly the Worgen were able to integrate arcane magic into their own abilities.

Rogue
The Order of Endless Night was a respected and feared organization of assassins on the Worgen homeworld. Sometimes entire battles would be decided by the cunning and ruthless actions of a mere handful of members. As the Worgen rebuilt their society on Azeroth, several saw the great need for the Order to be reborn, and so it was established in the deepest chambers of Spyre. There the Order recruits new members to head out into the world and protect their new home, by any means neccessary.

Warlock
Worgen have long been skilled at manipulating shadow magic, and the fel energies weilded by the warlocks of Azeroth came naturally to the skilled Worgen shadow mages. The Worgen warlocks have also taken a twisted pleasure in summoning demons to do their bidding, especially to fight other demons. With their sanity restored, the Worgen remember only too well the Burning Legion ravaging their homeworld and seek to one day even the score. Turning the Legion's own minions against them is very satisfying to Worgen warlocks.

Warrior
Most Worgen are not comfortable in bulky metal armor, preferring lightweight leather or cloth that allows them easier movement, especially in their loping run when a heavy suit of metal can be greatly restrictive. Those that do learn to use metal armor effectively are greatly respected fighters and a force to be reckoned with on the battlefield. The Nightsworn elite guard of the Worgen homeworld defended their brethren with a skill and ferocity that made all but the most fanatical opponents pale in fear, and the newly formed Nightsworn on Azeroth looks to do the same.

Death Knight
When Arugal was resurrected to serve the Lich King in Northrend, many feral Worgen were captured and turned into slaves of the Scourge. The most powerful of these were trained as Death Knights and used to bolster the ranks of the most feared members of the Lich King's armies. When the Death Knights of the Ebon Blade broke away from the Scourge, the twice-cursed Worgen Death Knights were reunited with the rest of their race.

Fearsome Howl
The Worgen emits a bone-chilling howl that causes an opponent to run in fear for 1 second giving the Worgen a brief, but often crucial, advantage. 3 minute cooldown.

Razor Claws
Worgen have long, sharp claws that can be deadly weapons in combat. Unarmed (or disarmed) Worgen do 10% more damage then other races.

Feral Bite
Critical strikes against a badly wounded Worgen (below 20% health) give the Worgen a chance to go into a feral rage and bite the opponent. Damage is similar to a standard weapon hit, essentially a "free hit" for the Worgen. Chance increases as health decreases to a maximum of 25%.

Charred Hide
The Worgen homeworld of Shadar was a hot and often brutal place to live. As a result Worgen take 2% less damage from fire attacks.

Mount:
The Nightmurk Hills are crawling with giant spiders which the Worgen learned to tame. The spiders were hunted by the Murloc tribes along the coast, and the swift and sturdy beasts have proven to be loyal mounts of the low price of a steady diet of Murloc meat.

Normal Mounts: Green, Brown, Grey, Yellow

Epic Mounts: Swift Crimson, Swift Charcoal, Swift Obsidian, Swift Venemous (Brightly colored patterns)