User:MrKronos/Rise of the Empire

Azshara has got the Trident of the Seven Seas and now controls the seas of Azeroth, as Neptulon is dead. Now she is raising her empire from beneath the Maelstrom to the surface. Her great palace now surrounds the remains of the Well of Eternity and a new raised land stretches out in all directions. Just south of this new landmass, stands Zandalar - the empire of the Zandali trolls. Led by the mysterious prophet Zul, they seek to repell both the Naga, Alliance and Horde for their own gains. And with the formation of a new land, the Broken Isles were pushed away even further into the ocean. But they soon risk to collapse and both mortals and Naga now seek to preserve the relics of the ancient city Suramar and Queen Azshara herself seems to have taken strong notice of the Tomb of Sargeras. And in another part of the ocean, the storm that once shrouded the great island Pandaria has been lifted. The wealthy nation now stands as a prime target for Azshara and her allies. To the east and west, on Kezan and the infamous Plunder Isle, the Alliance and Horde amass their fleets and Kul Tiras is already turning to a major battlefield. But after the devastation caused by the Cataclysm, can Azeroth afford to have two superpowers clashing when Azshara is finally using her forces in the RISE OF THE EMPIRE?

Zones
There are seven major zones in this expansion. 85-86: Kezan and Plunder Isle. 86-87: Zandalar. 87-88: Pandaria. 88-89: Broken Isles. 89-90: Nazjatar. PvP lv90: Kul Tiras.

Each zone is associated with one neutral faction, or two opposing factions.

Each zone also has a core storyline, like in Cataclysm but with more optional quests. The optional quests can be completed at any time during the Core storyline so the optional quests follow you around as you progress in the zone. At the end of each zone, players are usually led to a micro-dungeon or to the associated dungeon in that zone. At level 90, players will get sent back to the zones in order to establish the daily quest areas that contiune the story of the old zones. The daily quest content is unlocked in a similar way to the Molten Front in the Firelands in Cataclysm.

Kul Tiras is also a 100% PvP zone that functions like a constant Alterac Valley battle that never ends. It is like a constant Wintergrasp or Tol Barad and exceeds the size and length of the old Alterac Valley. It contains several PvE though mainly PvP-oriented daily quests and is set to be the most epic and largest PvP content yet to be seen in World of Warcraft. There is a new Baradin Hold-styled raid but it is quite different. Instead of being a central location, there are two versions of the raid set deep within the great Horde and Alliance base. Players will need to fight their way to seize a small outpost within the opposing teams base and infiltrate the opposing stronghold to assassinate their leaders with a raid group. There is no timer set when the raid will be unlocked, instead the raid is kept by the opposing team untill the defenders retake it.

Broken Isles Pandaria Zandalar The Eye/Raised Kalimdor PvP: Kul'tiras

New stuff
 * Massive PvP zone in Kul Tiras, greater than vanilla AV.
 * More Firelands style daily areas.
 * Less linear questing, but one core questline with optional sidequests that can be completed almost anywhere in the zone.
 * Flexible dungeons based on +5, 15, 25, 35 men. Max 40 people in a raid.
 * Logging and Woodcrafting,
 * Unique spell effects depending on your race. Tauren paladins get different from Humans.
 * More customization. Orc to Mag'har etc.
 * Upgraded race models (+polygons etc).
 * Mobs start getting replaced with higher textures and poly count in Azeroth.
 * Public quest systems.
 * Player housing areas.
 * Small PvP thing in every zone.
 * Tattoos. Set based color on your spec.
 * Daily quests returning to old zones unlock daily quests and second high end dungeon.
 * Big non-linear raids.

Kezan, Plunder Isle

85-86: Kezan * Venture Co. Deathwing remenants. New Kaja'mite uncovered which Naga want to do their experiments at the Well of Eternity. Undermine is now dungeons. Goblins reclaim stuff. PvP thing is between Goblins and Gnomes (escort shipments of Kaja'mite). Landscape is ruined, volcanic, petrified trees, slightly submerged and rainforest.

Quest Progression 1. Has been consumed by lava from Kajaro. Only shells of buildings are left. Battle between Goblins and Gnomes. Results in unsuspected though devastating Venture Co attack. True motives are slightly revealed. Forces Horde and Alliance forces to move down southeast to attack Venture Co HQ. The enviroment is an immolated town, skeleton frames. Goblin boss is first seen.
 * The Undermine: Goblin wing, Twilight wing.

2. Venture HQ attack is protected by gigantic natural volcanic wall, stretching out from Kajaro. Goblin vs Horde/Alliance. Horde/Alliance find that the wall is impossible to break, and they have to go through the other side of the island. Enviroment is jungle mixed with new dark G architecture. Volcanic beach. Glass may have formed from the heat.

3. Naga appears with a big Squid-like vessel. Old God origin. Naga Temple as seen in the big files. Inside Vessel, plans are revealed by enemy NPCs to pick up shipments of Kaja'mite that is harvested by the Venture Co. Confrontation. Naga boss is first seen. Jungle and sand area. Naga are starting to submerge

4. Alliance and Horde are divided to main bases. But on the south side three large Naga vessels appear. The Naga invades, submerging the land. Missions involving taking down the Naga vessels, that appear in a cinematic. In many ways they are beaten. You do bombing runs on all. You... Incinerate one with Black dragon fire. The Black dragons are recovering. Swim under one with underwater combat. Destroy one with a submarine operation inside it. Naga bosses appear. Surrounding area is being submerged and breaken down. Queen Azshara appears and says that the operation has already begun inside the Undermine, PvP: The PvP objective is located between the bases. Every 30 min, a Mining Cart spawns with Kaja'mite. Escort it to your base and gain Rep, Gold, XP and Conquest points.

5. The attack on Undermine begins. Mainly Goblins, and suicide bombers, but also a few Naga casters creating storms et cetera with shards of the Trident. Sabellian helps. Volcano erupts. You have to survive. Somebody dies from the quests. The eruption reveals the entrance to the Undermine dungeons where the Kaja'mite is located... Volcanic enviroment, crystal forest. Venture Co evil buildings. Sabotage tunnels et cetera. After the quest, NPCs send you to a new Zandalar expedition led by the Witch Doctors. They send you on a ship to Zandalar. The Undermine: Goblin wing, Twilight wing. The Undermine: Venture co Steam mech boss, has different vehicles, Goblin bomber and slavelord, Hobgoblin Dire Goblin, Intelligent insectoid/scorpion by Kaja'mite. Kajaro: Black dragon, Ascendant, Cultist, Old God, Naga. Behind rocks.

85-86: Plunder Isle * Pirates that sits upon an ancient Titan vault. New Titanic people, troll and tauren origins are known. Research on how to lock the Old gods. Stormwind Navy meets Forsaken. Plunder Isle and Titan Vault are now dungeons. Fortress jungle island. Pirates of the Caribbean styled. Sunny. Naga vessel has landed to look for Titan artifacts. Broken Isles Pandaria Zandalar The Eye/Raised Kalimdor PvP: Kul'tiras
 * Pirate wing, Titan wing.

The Sunken Empire