API GetPVPDesired

Checks to see if the player has enabled PvP ("Permaflagged"). local ispvp = GetPVPDesired;


 * Returns


 * ispvp : 1 if the player has selected to be PvP flagged, 0 otherwise.


 * Example

if (GetPVPDesired == 0) then --Player is not force-flagged for PvP end