Talk:API Texture SetTexCoord

I'd like to change the "note" to:
 * The function cuts a sub-region out of the texture to display ingame.
 * Unless you want to do rotations, use the (left,right,top,bottom) notation.
 * The more complex 8-argument form allows for arbitrary affine transformations, see SetTexCoord Transformations for details.
 * Basically the four points you specify still have to form a rectangle, but you can rotate and place it more freely.
 * Experience with matrices is recommended since they can help you find the final coordinates of your points.


 * The example below cuts out the lower left quarter of the texture file.

Prisma 12:18, 18 June 2007 (UTC)