Holy Light

Holy Light is designed to be the Holy Paladin's efficient heal. It restores more hp per mana spent than either Divine Light or Flash of Light, but is considerably weaker than either of those spells.

Table
Holy Light is trained at level 14 for. Starting with patch 4.0.1, all spells automatically scale with character level, becoming more powerful each time a character gains a new level. The following table lists the mana cost and base power of Holy Light at each level:

(Note: The values on this table reflect the base power of the spell. They do not take into account, gear, talents, passive bonuses, or any factor other than character level)

Talent Improvements

 * Beacon of Light: The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Each heal you cast on party or raid members will also heal the Beacon for 50% of the amount healed.  Only one target can be the Beacon of Light at a time. Lasts 1 min.
 * Clarity of Purpose: Reduces the casting time of your Holy Light and Divine Light spells by 0.15/0.3/0.5 sec.
 * Conviction: Gives you a 3% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times.
 * Crusade: Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 10/20/30%, and the damage and healing of your Holy Shock by 10/20/30%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 100/200/300%.
 * Daybreak: Your Flash of Light, Holy Light and Divine Light have a 10/20% chance to make your next Holy Shock not trigger a cooldown if used within 12 sec.
 * Divinity: Increases all healing done to and by you by 2/4/6%
 * Infusion of Light: Increases the critical effect chance of your Holy Shock by 5/10%. In addition, your Holy Shock critical effects reduce the cast time of your next Holy Light by 0.75/1.50 sec.
 * Protector of the Innocent: Casting a targeted heal on any target, including yourself, also heals you for X.
 * Speed of Light: Casting Holy Shock grants 10/20/30% spell haste for your next Flash of Light, Holy Light or Divine Light, and casting Holy Radiance grants you 20/40/60% movement speed for 4 sec. Also lowers the cooldown on Holy Radiance by 30 sec at all times.
 * Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light, Holy Light or Divine Light has a 33/66/100% chance to generate a charge of Holy Power.