Zanza the Restless

Zanza the Restless is a loa of the Zandalar tribe found near the entrance to the Cache of Madness in Zul'Gurub.

Before patch 4.0.3a, he gave the quests to obtain the Zul'Gurub class enchants and the +10 nature resistance enchant Savage Guard. Now, he gives information about the Cache of Madness.

See Zul'Gurub NPCs.

Quests


He started the following quests:
 * Adds 10 stamina, 10 intellect, and increases healing by up to 24
 * Adds 28 attack power and 1% dodge
 * Adds 24 ranged attack power, 10 stamina, and 1% chance to hit
 * Adds 10 stamina and increases spell damage and healing by up to 18
 * Adds 10 stamina, 7 defense, and 15 shield block value
 * Adds 18 to healing and damage spells and 1% chance to hit with spells
 * Adds 10 stamina, 4 mana per 5 sec, and increases healing by up to 24
 * Adds 10 stamina, 7 defense, and increases healing by up to 24
 * Adds 15 intellect and increases healing and spell damage by up to 13
 * Adds 10 nature resistance
 * Adds 10 nature resistance
 * Adds 10 nature resistance

Quotes
When approached him (at Neutral reputation)
 * say

When approached at Exalted reputation.
 * say


 * say

History
He reveals that he created the magic used in Elven Librams which were originally his Savage Guard. When the High Elves first warred with the Amani Empire, they were baffled why, with their deep understanding of magic, they could not overcome troll voodoo. They since stole Zanza's magic teachings and used them against the Trolls.

Zanza's story

 * Many thousands of years ago, while the indigenous trolls of the Zul'Aman empire were battling the invading high elf heathens, great magic was stolen from Zanza. This magic was used by the high elves to enchant their weapons and armor to assist in conquering the trolls of the region.


 * Have you? Then you know how weak and pathetic the high elf version of troll magic was?


 * The high elves could not understand why a people with their magical affinity could not contend with the powers of troll voodoo. This was an inconceivable notion for the pale skins to understand. They were resigned to using the bastardized version of troll enchantments. I believe they called them 'Arcanum.'


 * Zanza can create the ancient troll enchantments with the right components. This magic will help you in defeating Hakkar and his minions.


 * I only ask that you bring me two items.


 * The first is a primal token that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.


 * The second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed Hoodoo piles.


 * Bring me these things and I will create a powerful enchantment for you!

The Eerie Smolderthorn Idol also gives an account of this history.