Rogue abilities

Rogues abilities are used in order to both deal damage and attempt to avoid it.

The majority of rogue abilities fall into one of three categories: Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while Stealthed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, Vanish, and open again. A few examples are Ambush, Cheap Shot, and Garrote.

Combo moves - These moves are the bread and butter of a rogue. Combo moves generate Combo points, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are Sinister Strike, Mutilate, and Hemorrhage.

Finishing moves - These are the rogue's strongest attacks. They require Combo points to use and increase in effect depending upon the number of Combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are Eviscerate, Envenom, and Rupture.

In addition to these combat moves, rogues have a number of other abilities, such as Distract, Stealth, and Pick Pocket.

Trainable abilities
Note for Combo points:
 * +x indicates the move will award x Combo points
 * 0 indicates the move will reset the Combo points back to zero
 * - indicates the move doesn't use Combo points in any form

The following tables lists all of the rogue's abilities, along with the first level at which the ability can be attained.

Opening Moves

 * Ambush
 * Cheap Shot
 * Garrote
 * Premeditation
 * Sap

Finishing Moves

 * Deadly Throw
 * Envenom
 * Eviscerate
 * Expose Armor
 * Kidney Shot
 * Rupture
 * Slice and Dice

Positional

 * Backstab
 * Ambush
 * Garrote
 * Mutilate
 * Gouge

Additional Damage

 * Ambush
 * Sinister Strike
 * Revealing Strike
 * Backstab
 * Mutilate

Dodge and Resist

 * Evasion
 * Cloak of Shadows

Stealth

 * Stealth
 * Vanish
 * Distract

Ability Modifiers

 * Premeditation
 * Cold Blood
 * Preparation

Debuffs

 * Hemorrhage
 * Expose Armor

Locks

 * Pick Pocket
 * Pick Lock

Traps

 * Detect Traps
 * Disarm Trap

Aggro Management

 * Feint
 * Vanish
 * Tricks of the Trade

Haste

 * Slice and Dice
 * Blade Flurry

Stuns

 * Cheap Shot
 * Kidney Shot

Bleed Effects (DoT)

 * Garrote
 * Rupture

Passive

 * Detect Traps
 * Parry
 * Safe Fall

Incapacitating

 * Sap
 * Gouge

Interrupts

 * Kick

Energy Generation

 * Adrenaline Rush

Disorienting

 * Blind

Movement

 * Sprint
 * Shadowstep