Stealth

Stealth is a rogue ability, that prevents other creatures from detecting the stealthed player unless particularly close.

Stealth does not break from falling damage, unless of course it kills the stealthed unit. However, fire damage from camp fires will still reveal it.

It is learned at level 5 for.

Talent improvement

 * Nightstalker increases speed while stealthed and reduced the cooldown of Stealth.
 * Overkill causes the rogue generate 30% additional energy.

Tips and tactics
See Stealth (mechanic).