Argent Confessor Paletress (tactics)

Argent Confessor Paletress is a boss of the Trial of the Champion in the Crusaders' Coliseum.

Either she or Eadric the Pure will be encountered after defeating the three grand champions of the opposite faction.

Trash
Before facing Paletress herself, players will have to deal with three groups of three mobs consisting of an Argent Lightwielder, an Argent Monk and an Argent Priestess:


 * The priestess drops lightwells, casts Holy Smite and Shadow Word: Pain. On heroic, she will also try to Mind Contol someone unless interrupted.
 * The lightwielder melees and casts cleave.
 * The monk has Final Meditation (on heroic only) which encases him in bubble at 1 hp and slows attack and movement speed of nearby players.

Abilities









 * Summons one of the following memories: Algalon the Observer, Archimonde, Chromaggus, Cyanigosa, Priestess Delrissa,  Eck the Ferocious, Entropius, Gruul the Dragonkiller, Hakkar the Soulflayer, Heigan the Unclean, Herod, Hogger, Ignis the Furnace Master, Illidan Stormrage, Ingvar the Plunderer, Warlord Kalithresh, Lucifron, Prince Malchezaar, Mutanus the Devourer, Onyxia, Prince Thunderaan, Edwin VanCleef, Lady Vashj, Vek'nilash, General Vezax. They all seem to have the same abilities:

Strategy
Paletress summons a random memory. While the ghost is alive, Paletress puts a 100% damage reduction shield on herself but doesn't (bug?) remain attacking the tank. Anyone who attacks Paletress while her shield is up will receive 25% of the damage dealt as damage to yourself. It should be noted, however, that she is still interruptable through the shield. Anybody with a kick-like interrupt can do this. This can be very helpful for interrupting the renew, even when she has summoned the memory.

Simply attack her until she summons the memory, take it down and finish her off afterward.

Her Renew is a magic effect, removing it can speed up the fight. If you have a Mage in the group the renew extremely powerful, is Spellstealable, and will greatly reduce said Mage's drain on the healer should he/she steal it.

The memory's Waking Nightmare is a typeless fear effect, and any ability that removes fear can be useful.

Prayer of Shadow Protection or Shadow Resistance Aura can help while the memory is alive.

Putting up a Fear Ward might help the healer from getting feared frequently and becoming unable to heal the tank.

Warrior Tanks
Paletress will focus on you if you taunt her. Additionally, everything she and the memory cast can be Spell Reflected. The Improved Spell Reflection talent makes this fight a lot easier.

Quotes
Intro:
 * yell
 * yell
 * emote
 * emote
 * say
 * say
 * yell

Aggro:
 * yell

Summoning a memory:
 * yell

Killing a player:
 * yell
 * yell

Memory dies:
 * yell

Defeated:
 * yell

Normal PTR encounter
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