Talk:Warlock mana efficiency

Delete?
This page is almost uselessly specific to 1.X Bane based builds involving Shadow Bolt Spam. Even at the level 60 2.0 cap you can have infinite mana efficiency using Affliction or Demo/Affliction builds that spam Life Drain instead of Shadow Bolt.

Come level 64, the entire "Shadow Bolt is inneficient" issue goes oout the window thanks to Incinerate.

Suggest it be deleted. Ahlak


 * The content is incorrect since 2.0, but some builds are still interested in mana? See for better information. -- LarsPensjo 08:38, 27 December 2006 (EST)

Deletion vote

 * Delete:


 * Keep:

The effect of critical hits
There was a note added that the effect of critical hits improve the DPM for Shadow Bolt considerably. I don't agree, and the following is how I think: Suppose you have a critical hit chance of 20% for Shadow Bolt. That will increase the average DPM by 20%. For Shadow Bolt rank 10, it means the average DPM goes from 1.3 to 1.6. If you look at the DPM for one single hit of Shadow Bolt that had a successful critical hit, then the DPM for just this case is increased by 100% (supposing the talent Ruin was used). But this article is about how to get maximal damage from a limited mana pool. And then you can't count on critical hits, only count on the average result of them. -- LarsPensjo 10:13, 22 September 2006 (EDT)

Its not going by AVERAGE DPM, its going by DPM. With my warlock, i have crit shadowbolt rank 9 for 1500+ damage, making the DPM almost 4.0, far higher than corruption, siphon life, and the DoT of immolate. Also with immolate, i have gotten at least 700 crit, followed by the dot, which is much highter than normal DPM. while the average DPM of shadowbolt is lower than corruption for me, on a 1-1 basis, a crit shadowboly is much higher. especially considering talent placement. with no talents and no crits, the DPM is higher for corruption, but with talents the DPM can be much better for shadowbolt(ive tested it myself going through molten core)--Haddon 22:46, 23 September 2006 (EDT)


 * The current table is correct only when you don't take into account crits and equipment with extra damage, and some other factors. This is rather artificial, and not relevant information for all players. Maybe one or two more tables should be made, for some "common" cases?
 * The article is about how to get as much damage as possible out of a limited mana pool, and then you don't know if you will get a crit or not. That is why I think the average crit chance is relevant, not theoretical peak values.
 * My purpose with the article was to help players choose what spell to use in situations like long boss fights in raids where they know they will run out of mana. Maybe this purpose should be clarified?
 * -- LarsPensjo 04:49, 28 September 2006 (EDT)