API MoveForwardStart

The player begins moving forward at the specified time.

MoveForwardStart(startTime);


 * Arguments


 * (Number startTime)


 * startTime : Begin moving forward at this time


 * Returns


 * nil

MoveForwardStart(GetTime*1000 + 1000);
 * Example


 * Result


 * Description


 * The player begins moving forward at the specified time. Units are thousandths of a second, current time is GetTime * 1000, so MoveForwardStart(GetTime*1000 + 1000); would cause you to start moving forward in one second's time.
 * As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.