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For the warlock minion, see Doomguard (warlock minion).

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The doomguard, or doom guard is a type of demonic warriors that used to work as Archimonde's personal escort,[1] and continue to serve the Burning Legion with great fervor. Many doomguard are members of the ered'ruin species and are affiliated with the Burning Legion.[2]

History

Early history

The doomguard were originally the hounds of Titans, forever enslaved to police the use of arcane magic until Sargeras freed them from those duties. Sacrificial magic was considered the greatest violation of life and the doomguards were attuned to instantly punish those who delved into such sorcery.[3]

Doomguard Anim

The Doomguard in Warcraft III.

Burning Legion

After freeing the doomguard, Sargeras recruited them into the Burning Legion[3] as enforcers and shock troopers. Utterly devoted to their Pit Lord masters, the Doomguards revel in the destruction of worlds that their service to the Legion brings, and are known across the cosmos for their brutality.[2]

They arrived for the first time to Azeroth during the War of the Ancients, where the Doomguards were used to keep the warriors in line. While flying above the ranks of every regiment, they watched for disorder ready to correct their brethren with a quick flash of a whip.[4]

Background

Akkrilus

WoW in-game doomguard

Biology

Doomguards are huge, winged figures with blazing green swords, molten armor, and cloven feet.[5] They are taller and more intelligent than their demonic brethern, guiding them from above while flying with their wings of fire.[6] The Doomguard are cunning beings and can see through mist far better than their foes.[7]

With their savage weapons and horrific faces, the doomguard is a terrible foe to confront and behold.[8] These monstrous, fiery warriors are nearly immune to magic and can defeat entire armies with their sheer strength alone.[1]


Not all doomguard come from the same race, the doomguards known as Overmaster Grindgarr and Azzinoth are from the demonic race known as terrorguards.[9]

Named

Name Role Status Magical Field
Mob IconSmall Doomguard Akkrilus Stationed in Fire Scar Shrine, Ashenvale Alive Warlock Demonic
Mob IconSmall Doomguard Artorius the Doombringer Encountered during the hunter epic quest to obtain Inv staff 21 [Lok'delar, Stave of the Ancient Keepers] and Inv weapon bow 01 [Rhok'delar, Longbow of the Ancient Keepers] in Winterspring Alive Warlock Demonic
Mob IconSmall Doomguard Lord Azrethoc Found in Mannoroc Coven, Desolace Alive Warlock Demonic
IconSmall Terrorguard Azzinoth Fought during War of the Ancients Dead Warrior Warrior
WC3RoC-logo Mob IconSmall Doomguard Kathuulon Henchman of Xaxion Drak'eem Dead Warlock Demonic & Warrior Warrior
Mob IconSmall Doomlord Kaz'rogal Found in the Battle for Mount Hyjal, Caverns of Time Dead Warlock Demonic
Mob IconSmall Doomlord Kazzak the Supreme Stationed in Throne of Kil'jaeden, Hellfire Peninsula Alive Warlock Demonic
Mob IconSmall Doomlord Highlord Kruul Stationed in the Tainted Scar, Blasted Lands Alive Warlock Demonic
WC3RoC-logo IconSmall Doomguard Master of Pain Stationed in the Black Temple, Shadowmoon Valley Dead Warlock Demonic & Warrior Warrior
Mob IconSmall Fiend Overmaster Grindgarr
Doomguard fiend
Stationed in mine under Manaforge Ara, Netherstorm Alive Warlock Demonic
WC3RoC-logo IconSmall Doomguard Destroyer Zardikar Found in Outland Arena Alive Warlock Demonic
Mob IconSmall Doomlord Khanok the Impassable Ally of Varimathras while The Battle For The Undercity Alive Warrior Warrior
Mob IconSmall Doomguard Zelemar the Wrathful Summoned by the Blood Filled Orb in the Ragefire Chasm during Quest:The Path of the Adept Alive Warrior Warrior

RPG

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.
File:DoomguardMG.JPG

Doomguard art from the Monster Guide.

The doomguard, or doom guard,[10] is a demonic race.[11]

Burning Legion

When mortals recall the brutal terror of the Burning Legion’s armies, they would likely think first of the doomguard. These ironfisted demons serve as the Burning Legion’s captains and generals. Countless worlds have fallen to their brilliant and ruthless military tactics. A doomguard’s prowess at commanding large-scale battles does not reduce the demon’s hunger for personal combat. In any conflict, a doomguard brings their powerful demonic abilities to where they can do the most damage, viciously slaughtering enemy troops. While most doomguard remain unquestioning and loyal servants to the lords of the Burning Legion (nathrezim and pit lords, among others), some ascend to this tier of command themselves and are among the most powerful demons in the Legion. In fact, most demons that remain in Azeroth after the failure of the second invasion are now under the control of various doomguard lords, ruling from such places as Jaedenar, Mannoroc Coven, and the Tainted Scar.[12]

The fearsome doomguard once served as Archimonde's personal escorts. Although they were often called upon to perform a number of duties for the Legion, their loyalties lay with him alone. The doomguard were left to their own devices after Archimonde's defeat at the World Tree on Mount Hyjal. They now roam the universe serving as mercenaries for whoever will have them. They enjoy wearing large breastplates emblazoned with the symbol of Archimonde despite his defeat. They believe he will one day return to rule them once more. Despite their appearance and disposition, doomguard are sought after for service. These monstrous, fiery warriors are nearly immune to magic and can defeat entire armies with their sheer strength alone.[13]

Combat

File:KazzakMG.JPG

Kazzak the Supreme, a doomlord.[14]

Doomguard begin a battle by sizing up their foes. A doomguard generally uses shadow strike and unholy aura before entering combat, and focuses first on what it considers the most dangerous opponent, which is usually a spellcaster. It uses shadowburn or its quickened immolate to finish that opponent. After one enemy is down, the doomguard focuses on the second biggest threat, picking off each opponent one by one. It may also use area attacks such as rain of fire or hellfire, especially if the doomguard is accompanied by allies that are immune to fire damage, possibly showing concern for the survival of their allies.

They cast deeper darkness if they believe their opponents will not be able to see through it, covering their actions while they cast additional spells. Fire storm is their first choice against seemingly powerful opponents who might not be ready with abjurations against fire. A doomguard will even cast fire storm with itself in the area, taking advantage of its immunity to fire. Detect magic determines if greater dispel magic would be useful against particular opponents. Doomguard will cast immolation as soon as possible when facing multiple opponents who may not be immune to the flames or if opponents may try to use cold attacks against them. When there is enough time to prepare even more spells, doomguard cast unholy aura and dispel good on themselves. They follow these actions up by wading into melee.

When two or more doomguard work together, one will engage in melee while the others cast cripple on potentially dangerous melee foes. After that, they prefer to split up and engage separate melee targets. They doom stomp when faced with two or more opponents in range who might be dazed and knocked prone by the effect. They almost always doom stomp when faced with four or more potential targets in range. If the battle is going poorly, a doomguard will cast demonic doom on a remaining melee foe. Doomguard usually try to teleport without error to disengage once injured enough. They cast spells from a distance while their allies continue the fight. Once all doomguard are injured enough they all teleport without error to escape. If the battle is going well, doomguard take their time finishing off opponents. They cast unholy blight to watch and be amused as their foes are sickened by the effect.[13] The doomguard are often armed with falchions, but individual doomguard have also been known to also favor scimitars, longswords, or greatswords (most of them similarly enchanted).[12]

Description

Most doomguard are members of the ered'ruin race, who once served as Archimonde's personal escorts. Although they were often called upon to perform a number of duties for the Legion, their loyalties lay with him alone. The doomguard were left to their own devices after Archimonde's defeat at the World Tree on Mount Hyjal. They now roam the universe serving as mercenaries for whoever will have them. They enjoy wearing large breastplates emblazoned with the symbol of Archimonde despite his defeat. They believe he will one day return to rule them once more. Whether or not this will happen is a matter of opinion, but the fact remains that thousands of Doomguard still serve the Legion under Kil'jaeden's command. Unlike the felguard or many lesser demons, the doomguard have intelligence on par with most of Azeroth's major races, and are most often used as taskmasters to keep the felguard and infernals in line. A typical doomguard stands about 10 feet tall and weighs about 4,000 pounds, though some become much larger. Doomguard speak Eredun, and many also speak one or more languages of the mortal races as well.[12]

Speculation

WC1Daemon

Daemons in Warcraft I.

DaemonWC2

Daemons in Warcraft II.

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Man'ari eredar, ered'ruin, and daemons

Summoned Daemon in the Chess Event in Karazhan has the model of a doomguard, which appears to corroborate the assumption that daemons are, in fact, the same sort of pets players can obtain in WoW. With the Karazhan chess event, it is now known that there is no difference between the demons of the Burning Legion and the daemons of the first two Warcraft games (or at least the team chose to utilize a WoW model that most-closely resembled daemons from previous games). Though, the daemon design was essentially abandoned for Warcraft III. The first named demon encountered by players was Kil'jaeden in the Warcraft II manual. Kil'jaeden resembled the daemons, but was switched to an Eredar when the command structure and races were finalized. However, the D&D RPG blended the two depictions of Kil'jaeden into one explaining that he can take on any form that he chooses, for whoever he appears before.

Additionally, there may be some kind of connection between the man'ari eredar and ered'ruin since they share some physical similarities and part of their name, "ered".

As a Warlock minion

Main article: Doomguard (warlock minion)

The Doomguard is a temporary Demonic Minion available to the warlock, summoned through the Warlock summon doomguard [Summon Doomguard] ability, available at level 58. With Mists of Pandaria this minion can be replaced with a Terrorguard using the Warlock grimoireofcommand [Grimoire of Supremacy].

Notes

  • The plural of doomguard is doomguard.
  • Tarshesite is a term associated with the doomguard.[15]

Gallery

References

 
  1. ^ a b Warcraft III manual, page 137
  2. ^ a b Exodar Holographic Emitter
  3. ^ a b Quest:Seeking the Soulstones
  4. ^ The Sundering, page 14
  5. ^ Well of Eternity, page 168
  6. ^ The Demon Soul, page 7
  7. ^ The Demon Soul, page 147
  8. ^ The Demon Soul, page 43
  9. ^ Quest:Dealing with the Overmaster
  10. ^ Manual of Monsters, pg. 11, 114.
  11. ^ Manual of Monsters, pg. 115, Monster Guide, pg. 38, 167.
  12. ^ a b c Blizzard Entertainment. Monster Guide, 37-38. ISBN 9781588469366. 
  13. ^ a b Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 115. ISBN 978-1588-4607-07. 
  14. ^ Monster Guide, pg. 167.
  15. ^ "Doom guard (tarshesite)", Manual of Monsters, pg. 202.
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