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|name=Holy Shock |
|name=Holy Shock |
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|icon=Spell_Holy_SearingLight |
|icon=Spell_Holy_SearingLight |
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− | |description= |
+ | |description=Deals (140% of Spell power) Holy damage to an enemy, or (140% of Spell power) healing to an ally, and grants 1 Holy Power.<br /><br />Holy Shock has double the normal critical strike chance. |
− | |class= |
+ | |class=Paladin |
− | |type=Offensive or |
+ | |type=Offensive or Healing |
|school=Holy |
|school=Holy |
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|cast_time=Instant |
|cast_time=Instant |
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|improvement=[[Daybreak]], [[Infusion of Light]] |
|improvement=[[Daybreak]], [[Infusion of Light]] |
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|glyphs=[[Glyph of Holy Shock]], [[Glyph of Illumination]] |
|glyphs=[[Glyph of Holy Shock]], [[Glyph of Illumination]] |
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− | |cost= |
+ | |cost=7.3% of base mana |
|level=10 |
|level=10 |
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|spec=Holy |
|spec=Holy |
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==Improvements== |
==Improvements== |
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+ | {{tiplist|type=ability|Daybreak|Infusion of Light|Enhanced Holy Shock |
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− | * [[Daybreak]] |
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⚫ | |||
− | * [[Infusion of Light]] |
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− | |||
− | ===Talents=== |
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⚫ | |||
{{clrl}} |
{{clrl}} |
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== Origin == |
== Origin == |
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− | In [[Warcraft III]] the [[Paladin (Warcraft III)|Paladin]] hero's [[Paladin (Warcraft III)#Holy Light|Holy Light]] spell healed friendly living units and damaged enemy undead units. Considering this, some may view Holy Shock as a variation of WC3 Holy Light. |
+ | In ''[[Warcraft III]]'' the [[Paladin (Warcraft III)|Paladin]] hero's [[Paladin (Warcraft III)#Holy Light|Holy Light]] spell healed friendly living units and damaged enemy undead units. Considering this, some may view Holy Shock as a variation of WC3 Holy Light. |
==Patch changes== |
==Patch changes== |
||
+ | * {{Patch 6.0.2|note=Now has twice the normal chance to critically strike (instead of having an additional 25% chance to critically strike).}} |
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* {{Patch 5.4.0|note=Mana cost has been reduced by 50%.}} |
* {{Patch 5.4.0|note=Mana cost has been reduced by 50%.}} |
||
* {{Patch 5.0.5|note=Holy Shock's base damage has been reduced, and its spellpower coefficient has been increased.}} |
* {{Patch 5.0.5|note=Holy Shock's base damage has been reduced, and its spellpower coefficient has been increased.}} |
Revision as of 21:33, 25 October 2014
Holy Shock | |
---|---|
| |
Properties | |
Class | Paladin |
School | Holy |
Cooldown | 6 seconds |
Other information | |
Level learned | 10 |
Improvements | [Daybreak], [Infusion of Light] |
Holy Shock is an instant Holy paladin ability that can be used to heal a friendly target or deal Holy direct damage to an enemy.
Improvements
- Daybreak
- Holy paladin ability
- 1 min cooldown
- Instant
- Absorb your active Glimmer of Lights, triggering their effects at 200% value and granting 3000 Mana per Glimmer of Light consumed.
- Infusion of Light
- Level 23 Holy paladin ability
- Passive
- Your critical Holy Shocks reduce the cost of your next Flash of Light by 70% or cause your next Holy Light to generate 2 Holy Power.
- Enhanced Holy Shock
- Holy paladin ability
- Passive
- Your Holy Light and Flash of Light have a 10% chance to cause your next Holy Shock to not trigger a cooldown.
- Glyph of Holy Shock
- Major Glyph
- Decreases the healing of Holy Shock by 25%, but increases its damage by 25%.
- Instant cast
- Requires Level 25
- Glyph of Illumination
- Major Glyph
- Your Holy Shock criticals grant 1% mana return, but Holy Insight returns 10% less mana.
- Instant cast
- Requires Level 25
Tips and tactics
- Holy Shock is the second cheapest healing spell available to the Holy Paladin, and is significantly stronger and faster than Holy Light (old). With only a 6 second cooldown, it should be used often for both power and efficiency.
- Holy Shock is one of the two primary methods a Holy Paladin uses to generate Holy Power (the other being [Tower of Radiance]).
- When you proc [Daybreak], your next Holy Shock will cause no cooldown. The talents [Infusion of Light] grant you specific benefits following a successful cast of Holy Shock. This allows you to cast multiple spells in rapid succession; for instance, with Daybreak up, you could utilize the reduction in cast time on Holy Light twice in rapid succession, by casting: Holy Shock, Holy Light, Holy Shock, Holy Light.
Origin
In Warcraft III the Paladin hero's Holy Light spell healed friendly living units and damaged enemy undead units. Considering this, some may view Holy Shock as a variation of WC3 Holy Light.
Patch changes
- Patch 6.0.2 (2014-10-14): Now has twice the normal chance to critically strike (instead of having an additional 25% chance to critically strike).
- Patch 5.4.0 (2013-09-10): Mana cost has been reduced by 50%.
- Patch 5.0.5 (2012-09-11): Holy Shock's base damage has been reduced, and its spellpower coefficient has been increased.
- Patch 5.0.4 (2012-08-28): Range against hostile targets increased from 20 to 40 yards. Has an additional 25% chance crit.
- Patch 4.2.0 (2011-06-28): Mana cost has been decreased to 7% of base mana, down from 8%.
- Patch 1.10.2 (2006-05-03): Bug fix: Now guaranteed to crit when used offensively while Divine Favor is active.
External links
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