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{{Leatherworking}} |
{{Leatherworking}} |
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+ | [[File:Leatherworking Kit full.jpg|thumb|{{HS|Leatherworking Kit}} in ''[[Hearthstone (game)|Hearthstone]]''.]] |
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'''Leatherworking''' is one of the primary [[professions]]. Your character can only have 2 primary professions at any time. |
'''Leatherworking''' is one of the primary [[professions]]. Your character can only have 2 primary professions at any time. |
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''Most Leatherworking can be done anywhere, provided you've got the necessary materials. It's not uncommon for Leatherworkers to also specialize in Skinning - the most efficient way to ensure that they have all the leather they need for their creations.''<ref>http://us.battle.net/wow/en/profession/leatherworking</ref> |
''Most Leatherworking can be done anywhere, provided you've got the necessary materials. It's not uncommon for Leatherworkers to also specialize in Skinning - the most efficient way to ensure that they have all the leather they need for their creations.''<ref>http://us.battle.net/wow/en/profession/leatherworking</ref> |
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− | == |
+ | ==Training as a Leatherworker== |
{{seealso|Leatherworking trainers}} |
{{seealso|Leatherworking trainers}} |
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The following are the required levels and potential skill of each stage of the profession: |
The following are the required levels and potential skill of each stage of the profession: |
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| align="left" | [[Leatherworking proficiencies#Apprentice Leatherworking|Apprentice]] || 5 || 1 - 75 |
| align="left" | [[Leatherworking proficiencies#Apprentice Leatherworking|Apprentice]] || 5 || 1 - 75 |
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|- class="alt" |
|- class="alt" |
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− | | align="left" | [[Leatherworking proficiencies#Journeyman Leatherworking|Journeyman]] || 10 || |
+ | | align="left" | [[Leatherworking proficiencies#Journeyman Leatherworking|Journeyman]] || 10 || 75 - 150 |
|- |
|- |
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− | | align="left" | [[Leatherworking proficiencies#Expert Leatherworking|Expert]] || 20 || |
+ | | align="left" | [[Leatherworking proficiencies#Expert Leatherworking|Expert]] || 20 || 150 - 225 |
|- class="alt" |
|- class="alt" |
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− | | align="left" | [[Leatherworking proficiencies#Artisan Leatherworking|Artisan]] || 35 || |
+ | | align="left" | [[Leatherworking proficiencies#Artisan Leatherworking|Artisan]] || 35 || 225 - 300 |
|- |
|- |
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− | | align="left" | [[Leatherworking proficiencies#Master Leatherworking|Master]] || 50 || |
+ | | align="left" | [[Leatherworking proficiencies#Master Leatherworking|Master]] || 50 || 1 - 75 {{bc-inline}} |
|- class="alt" |
|- class="alt" |
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− | | align="left" | [[Leatherworking proficiencies#Grand Master Leatherworking|Grand Master]] || 65 || |
+ | | align="left" | [[Leatherworking proficiencies#Grand Master Leatherworking|Grand Master]] || 65 || 1 - 75 {{wotlk-inline}} |
|- |
|- |
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− | | align="left" | [[Leatherworking proficiencies#Illustrious Grand Master Leatherworking|Illustrious Grand Master]] || 75 || |
+ | | align="left" | [[Leatherworking proficiencies#Illustrious Grand Master Leatherworking|Illustrious Grand Master]] || 75 || 1 - 75 {{cata-inline}} |
|- class="alt" |
|- class="alt" |
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− | | align="left" | [[Leatherworking proficiencies#Zen Master Leatherworking|Zen Master]] || 80 || |
+ | | align="left" | [[Leatherworking proficiencies#Zen Master Leatherworking|Zen Master]] || 80 || 1 - 75 {{mop-inline}} |
|- |
|- |
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+ | | align="left" | [[Leatherworking proficiencies#Dreanor Leatherworking|Draenor Master]] † || 90 || 1 - 100 {{wod-inline}} |
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+ | |- class="alt" |
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+ | | align="left" | [[Leatherworking proficiencies#Legion Leatherworking|Legion Leatherworker]] || 98 || 1 - 100 {{legion-inline}} |
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+ | |- class="alt" |
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+ | | align=left | [[Leatherworking proficiencies#Kul Tiran & Zandalari|Kul Tiran / Zandalari]] || - || 1 - 175 {{bfa-inline}} |
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+ | |- |
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+ | |- class="alt" |
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+ | | align=left | [[Leatherworking proficiencies#Shadowlands|Shadowlands]] ‡ || - || 1 - 150 {{sl-inline}} |
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− | [[ |
+ | † [[Draenor Master]] is only available completing the faction specific quest [[Cut 'Em Out!]] / [[Fair Trade]] |
− | |||
− | [[Illustrious Grand Master]] is only available after installing the [[expansion]] [[Cataclysm]]. |
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− | [[ |
+ | ‡ [[Shadowlands Mastery|Shadowlands]] proficiency is only available after purchasing the [[expansion]] [[Shadowlands]]. |
− | == |
+ | ==Advancing as a Leatherworker== |
Unlike some professions, such as [[blacksmithing]], which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, patterns can be crafted anywhere in the world at any time. |
Unlike some professions, such as [[blacksmithing]], which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, patterns can be crafted anywhere in the world at any time. |
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As leatherworking skill increases, patterns will eventually change from orange to yellow, yellow to green and green to grey. Only by finding higher skill patterns can one continue to progress through the profession. Approximately every 5-10 points, new patterns will become available to learn from the trainers. Alternatively, patterns can be looted from corpses or purchased either from vendors or from the [[auction house]]. All patterns have a requisite leatherworking skill to be able to be learned and crafted. Additionally, some patterns cannot be gotten until you have a certain [[reputation]] standing with a particular [[faction]]. These are listed at the [[Faction recipes/Leatherworking|faction recipes]] entry. |
As leatherworking skill increases, patterns will eventually change from orange to yellow, yellow to green and green to grey. Only by finding higher skill patterns can one continue to progress through the profession. Approximately every 5-10 points, new patterns will become available to learn from the trainers. Alternatively, patterns can be looted from corpses or purchased either from vendors or from the [[auction house]]. All patterns have a requisite leatherworking skill to be able to be learned and crafted. Additionally, some patterns cannot be gotten until you have a certain [[reputation]] standing with a particular [[faction]]. These are listed at the [[Faction recipes/Leatherworking|faction recipes]] entry. |
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− | === |
+ | ===Suggested 2nd profession=== |
Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, [[skinning]] is the most recommended profession to pair with it. Attempting to level leatherworking to max level exclusively through purchasing leather through the [[Auction House]] is not recommended unless you are on a high population server and have a lot of extra gold, as some materials are not usually available in great quantity and it can be prohibitively expensive. An alternative is to use a second character to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend thousands of gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see: |
Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, [[skinning]] is the most recommended profession to pair with it. Attempting to level leatherworking to max level exclusively through purchasing leather through the [[Auction House]] is not recommended unless you are on a high population server and have a lot of extra gold, as some materials are not usually available in great quantity and it can be prohibitively expensive. An alternative is to use a second character to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend thousands of gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see: |
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* High-end recipes are bought from leatherworking vendors, located near leatherworking trainers, in the major cities for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns. |
* High-end recipes are bought from leatherworking vendors, located near leatherworking trainers, in the major cities for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns. |
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* Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale. This can be turned to your advantage if you do farm these low-level leathers as they are sometimes top dollar due to rarity. |
* Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale. This can be turned to your advantage if you do farm these low-level leathers as they are sometimes top dollar due to rarity. |
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− | == |
+ | ==Leather conversions== |
Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.) Leathers cannot be converted across expansions; no amount of Knothide Leather, for example, can be converted to Borean Leather. |
Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.) Leathers cannot be converted across expansions; no amount of Knothide Leather, for example, can be converted to Borean Leather. |
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| 1/200 || 1/20 || '''1''' |
| 1/200 || 1/20 || '''1''' |
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− | To create {{Loot|Common|Refined Deeprock Salt}} for curing {{Loot|Common|Rugged Hide}}, you'll need an Engineering-made {{Loot|Common|Salt Shaker}}. This item requires a skill of 250 in leatherworking to use, and now has a short cooldown timer similar to an armor kit. |
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⚫ | |||
In [[patch 4.0.1]] leatherworking specializations were removed from the game. There were previously three specializations: Elemental Leatherworking for Agility leather gear, Tribal Leatherworking for Intellect leather gear, and Dragonscale Leatherworking for Intellect mail gear. Patterns that required a specialization were either made craftable by anyone or removed from the game. An article preserving information on the now-removed specializations can be found at the [[Leatherworking proficiencies]] page. |
In [[patch 4.0.1]] leatherworking specializations were removed from the game. There were previously three specializations: Elemental Leatherworking for Agility leather gear, Tribal Leatherworking for Intellect leather gear, and Dragonscale Leatherworking for Intellect mail gear. Patterns that required a specialization were either made craftable by anyone or removed from the game. An article preserving information on the now-removed specializations can be found at the [[Leatherworking proficiencies]] page. |
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Fur Lining and Leg Reinforcements require at least 400 leatherworking to remain active. Leg Reinforcements also have a minimum character level requirement. |
Fur Lining and Leg Reinforcements require at least 400 leatherworking to remain active. Leg Reinforcements also have a minimum character level requirement. |
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{| class="darktable" |
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! Name !! Stats !! Rank !! Level required |
! Name !! Stats !! Rank !! Level required |
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| [[Fur Lining - Stamina#Rank_3|Fur Lining - Stamina]] || 750 Stamina || 3 || 575 |
| [[Fur Lining - Stamina#Rank_3|Fur Lining - Stamina]] || 750 Stamina || 3 || 575 |
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! Name !! Stats !! Rank !! Level required |
! Name !! Stats !! Rank !! Level required |
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| [[Primal Leg Reinforcements]] || 285 Agility, 165 critical strike rating || 3 || 575, 80 |
| [[Primal Leg Reinforcements]] || 285 Agility, 165 critical strike rating || 3 || 575, 80 |
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==Patch changes== |
==Patch changes== |
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+ | *{{Patch 8.0.1|note=Each expansion now has a separate profession skill bar, with smaller caps for each expansion, instead of one gigantic profession skill bar for all expansions put together}} |
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+ | * {{Patch 7.0.3|note=New mail patterns for level 8-35 were added to accommodate the armor change to mail wearing classes such as hunters and shamans.}} |
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* {{Patch 6.0.2|note=Rugged Leather now requires [[Deeprock Salt]], new patterns for exotic leather fragments added.}} |
* {{Patch 6.0.2|note=Rugged Leather now requires [[Deeprock Salt]], new patterns for exotic leather fragments added.}} |
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* {{Patch 5.0.4|note=Fur lining and leg enchants updated.}} |
* {{Patch 5.0.4|note=Fur lining and leg enchants updated.}} |
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* {{Patch 4.0.1|note=Leatherworking specializations no longer exist.}} |
* {{Patch 4.0.1|note=Leatherworking specializations no longer exist.}} |
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* {{Patch 1.5.0|note=Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!}} |
* {{Patch 1.5.0|note=Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!}} |
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+ | * {{Patch 0.6|note=Nearly 30 new recipes added.}} |
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==References== |
==References== |
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==External links== |
==External links== |
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− | <!-- |
+ | <!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. --> |
+ | {{Elinks-skill|165}} |
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− | Links that do not conform to the rules will be DELETED. |
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− | Repeat violations may result in a BAN. |
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− | Have a nice day. :) |
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+ | {{Professions}} |
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− | Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides |
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+ | {{Leatherworking profession equipment}} |
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− | --> |
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+ | {{Leathers}} |
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− | : ''For leveling guides please visit [[Tradeskill leveling guides]]'' |
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+ | {{Hides}} |
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+ | {{Scales}} |
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− | {{elink|type=wowus|link=http://us.battle.net/wow/en/profession/leatherworking}} |
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− | {{elink|type=wowhead|link=http://www.wowhead.com/skill=165}} |
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− | {{elink|link=http://franksplace.org/2012/09/franksplace-org-world-of-warcraft-mists-of-pandaria-skinning-leatherworking-guide/|site=FranksPlace.org|desc=Mists of Pandaria Skinning and Leatherworking Tips}} |
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+ | [[fr:Travail du cuir]] |
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− | {{professions}} |
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− | [[ |
+ | [[pl:Leatherworking]] |
− | [[Category:Elemental Leatherworking| ]] |
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− | [[Category:Tribal Leatherworking| ]] |
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− | [[Category:World of Warcraft leatherworking crafted items| ]] |
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− | [[Category:World of Warcraft leatherworking ingredient items| ]] |
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− | [[Category:World of Warcraft leatherworking pattern items| ]] |
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− | [[Category:WoW professions]] |
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− | [[Category:WoW primary professions]] |
Latest revision as of 23:44, 29 April 2023
Leatherworking (Profession) | |
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Ingredients • Quests • Patterns • Trainers • Equipment |
Leatherworking is one of the primary professions. Your character can only have 2 primary professions at any time.
The leatherworking profession allows players to utilize the leather gathered through the skinning profession to create a variety of items, including cloaks, leather and mail armor, and armor kits. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: druid, hunter, shaman, monk, and rogue.
While Leatherworking used to offer specializations at later levels, most recipes that used to require those can now be trained by all leatherworkers and many of the items made are now bind on equip.
From the official site
Leatherworkers take the rough, spiny or sturdy hides of beasts everywhere and turn them into useful products. First and foremost among these creations are lighter armors - leather and mail - as well as cloaks, bags, and unique patches and stitching that improve the defensive values of armor. The craft of Leatherworking is useful to those who want to outfit themselves and others with suitable armors, as well as those who want to proft from selling their rare creations.
Most Leatherworking can be done anywhere, provided you've got the necessary materials. It's not uncommon for Leatherworkers to also specialize in Skinning - the most efficient way to ensure that they have all the leather they need for their creations.[1]
Training as a Leatherworker
- See also: Leatherworking trainers
Leatherworking is taught by various leatherworking trainers located throughout the world. Prospective leatherworkers must be at least level 5. Initial training costs 10, granting the Apprentice level with a potential skill of 75 and access to a few starting leatherworking patterns. More patterns can be learned from trainers or found throughout the world as the leatherworker raises their skill level.
The following are the required levels and potential skill of each stage of the profession:
Proficiency | Level | Skill |
---|---|---|
Apprentice | 5 | 1 - 75 |
Journeyman | 10 | 75 - 150 |
Expert | 20 | 150 - 225 |
Artisan | 35 | 225 - 300 |
Master | 50 | 1 - 75 |
Grand Master | 65 | 1 - 75 |
Illustrious Grand Master | 75 | 1 - 75 |
Zen Master | 80 | 1 - 75 |
Draenor Master † | 90 | 1 - 100 |
Legion Leatherworker | 98 | 1 - 100 |
Kul Tiran / Zandalari | - | 1 - 175 |
Shadowlands ‡ | - | 1 - 150 |
† Draenor Master is only available completing the faction specific quest [10-40] Cut 'Em Out! / [10-40] Fair Trade
‡ Shadowlands proficiency is only available after purchasing the expansion Shadowlands.
Advancing as a Leatherworker
Unlike some professions, such as blacksmithing, which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, patterns can be crafted anywhere in the world at any time.
Crafting items is the only way to progress through the stages. Patterns will appear as one of four colors in the profession window, with a certain chance for a skill up (gaining a point):
- Red: You're not yet able to learn to make this item (you'll only see this on pattern items).
- Orange: You will always gain a skill point making the item (unless you're already at the maximum). When indicated (with a number and up arrow to the right of the pattern name), pattern will skill up by the shown number for each craft.
- Yellow: You will probably gain a skill point making the item, but might not.
- Green: You will most likely not gain a skill point making an item, but you could. (unlikely)
- Gray: You will never skill up.
As leatherworking skill increases, patterns will eventually change from orange to yellow, yellow to green and green to grey. Only by finding higher skill patterns can one continue to progress through the profession. Approximately every 5-10 points, new patterns will become available to learn from the trainers. Alternatively, patterns can be looted from corpses or purchased either from vendors or from the auction house. All patterns have a requisite leatherworking skill to be able to be learned and crafted. Additionally, some patterns cannot be gotten until you have a certain reputation standing with a particular faction. These are listed at the faction recipes entry.
Suggested 2nd profession
Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, skinning is the most recommended profession to pair with it. Attempting to level leatherworking to max level exclusively through purchasing leather through the Auction House is not recommended unless you are on a high population server and have a lot of extra gold, as some materials are not usually available in great quantity and it can be prohibitively expensive. An alternative is to use a second character to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend thousands of gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:
- High-end recipes are bought from leatherworking vendors, located near leatherworking trainers, in the major cities for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
- Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale. This can be turned to your advantage if you do farm these low-level leathers as they are sometimes top dollar due to rarity.
Leather conversions
Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.) Leathers cannot be converted across expansions; no amount of Knothide Leather, for example, can be converted to Borean Leather.
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Specialized leatherworking
In patch 4.0.1 leatherworking specializations were removed from the game. There were previously three specializations: Elemental Leatherworking for Agility leather gear, Tribal Leatherworking for Intellect leather gear, and Dragonscale Leatherworking for Intellect mail gear. Patterns that required a specialization were either made craftable by anyone or removed from the game. An article preserving information on the now-removed specializations can be found at the Leatherworking proficiencies page.
Leatherworker-only Benefits
Fur Lining and Leg Reinforcements
At higher skill level, leatherworkers can apply Fur Lining to their own bracers and Leg Reinforcements to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound. The resulting enchants are generally better than any enchant you can buy or otherwise acquire.
Fur Lining and Leg Reinforcements require at least 400 leatherworking to remain active. Leg Reinforcements also have a minimum character level requirement.
Name | Stats | Rank | Level required |
---|---|---|---|
Fur Linings | |||
Fur Lining - Agility | 57 Agility | 1 | 400 |
Fur Lining - Intellect | 57 Intellect | 1 | 400 |
Fur Lining - Strength | 57 Strength | 1 | 400 |
Fur Lining - Stamina | 102 Stamina | 1 | 400 |
Fur Lining - Agility | 130 Agility | 2 | 500 |
Fur Lining - Intellect | 130 Intellect | 2 | 500 |
Fur Lining - Strength | 130 Strength | 2 | 500 |
Fur Lining - Stamina | 195 Stamina | 2 | 500 |
Fur Lining - Agility | 500 Agility | 3 | 575 |
Fur Lining - Intellect | 500 Intellect | 3 | 575 |
Fur Lining - Strength | 500 Strength | 3 | 575 |
Fur Lining - Stamina | 750 Stamina | 3 | 575 |
Name | Stats | Rank | Level required |
---|---|---|---|
Leg Reinforcements | |||
Draconic Leg Reinforcements | 37 Strength, 22 critical strike rating | 1 | 400, 65 |
Heavy Leg Reinforcements | 55 Stamina, 22 dodge | 1 | 400, 65 |
Primal Leg Reinforcements | 37 Agility, 22 critical strike rating | 1 | 400, 65 |
Draconic Leg Reinforcements | 95 Strength, 55 critical strike rating | 2 | 500, 75 |
Heavy Leg Reinforcements | 143 Stamina, 55 dodge | 2 | 500, 75 |
Primal Leg Reinforcements | 95 Agility, 55 critical strike rating | 2 | 500, 75 |
Draconic Leg Reinforcements | 285 Strength, 165 critical strike rating | 3 | 575, 80 |
Heavy Leg Reinforcements | 430 Stamina, 165 dodge | 3 | 575, 80 |
Primal Leg Reinforcements | 285 Agility, 165 critical strike rating | 3 | 575, 80 |
Patch changes
- Patch 8.0.1 (2018-07-17): Each expansion now has a separate profession skill bar, with smaller caps for each expansion, instead of one gigantic profession skill bar for all expansions put together
- Patch 7.0.3 (2016-07-19): New mail patterns for level 8-35 were added to accommodate the armor change to mail wearing classes such as hunters and shamans.
- Patch 6.0.2 (2014-10-14): Rugged Leather now requires [Deeprock Salt], new patterns for exotic leather fragments added.
- Patch 5.0.4 (2012-08-28): Fur lining and leg enchants updated.
- Patch 4.0.1 (2010-10-12): Leatherworking specializations no longer exist.
- Patch 1.5.0 (2005-06-07): Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!
- Patch 0.6 (2004-04-13): Nearly 30 new recipes added.
References
External links
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