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==Culture==
 
==Culture==
 
[[File:Mantid.png|400px|right|The mantids]]
 
[[File:Mantid.png|400px|right|The mantids]]
The Mantid are an intelligent and highly evolved race of insect-like creatures who have menaced the people of Pandaria since prehistoric times. While their society has a queen, they don't operate as a hive mind.<ref>[http://www.blizzplanet.com/blog/comments/world-of-warcraft-mists-of-pandaria-faq World of Warcraft: Mists of Pandaria FAQ]</ref> They are sentient beings, capable of constructing tall buildings and mastering weapons.<ref>Blizzcon 2011 Art Panel</ref>
+
The Mantid are an intelligent and highly evolved race of insect-like creatures who have menaced the people of Pandaria since prehistoric times. While their society has a queen, they don't operate as a hive mind.<ref name="BlizzplanetMoPFAQ">[http://www.blizzplanet.com/blog/comments/world-of-warcraft-mists-of-pandaria-faq World of Warcraft: Mists of Pandaria FAQ]</ref> They are sentient beings, capable of constructing tall buildings and mastering weapons.<ref>Blizzcon 2011 Art Panel</ref>
   
Mantid act with individual cunning, making them formidable in single combat and unstoppable when their numbers converge. Every mantid generation, the young hatch in incredible numbers and then swarm toward the rest of Pandaria, devouring anything in their path. Only the strongest return. Although the ancient [[mogu]] managed to protect their lands by building [[Serpent's Spine|a gigantic wall]] between themselves and the mantid, the generational swarms require an all-hands defense of the wall or the very heart of Pandaria will be lost.<ref>[http://www.blizzplanet.com/blog/comments/world-of-warcraft-mists-of-pandaria-faq World of Warcraft: Mists of Pandaria FAQ]</ref>
+
Mantid act with individual cunning, making them formidable in single combat and unstoppable when their numbers converge. Every mantid generation, the young hatch in incredible numbers and then swarm toward the rest of Pandaria, devouring anything in their path. Only the strongest return. Although the ancient [[mogu]] managed to protect their lands by building [[Serpent's Spine|a gigantic wall]] between themselves and the mantid, the generational swarms require an all-hands defense of the wall or the very heart of Pandaria will be lost.<ref name="BlizzplanetMoPFAQ"/>
   
 
===Amber===
 
===Amber===

Revision as of 11:16, 3 March 2013

Mantid
Mantid
Faction/Affiliation Independent, Sha, Klaxxi, Old Gods' forces
Racial leader(s) Grand Empress Shek'zeer
Racial mount Scorpid
Homeworld Azeroth
Area(s) Townlong Steppes and Dread Wastes, Pandaria

The mantid are a race of insect-like creatures native to Pandaria. The mantid forced out the yaungol out of their homeland Townlong Steppes[1] and devour everything in their path in order to build their own crystalline empire of ruthless warriors and scheming feudal lords. The pandaren are left reeling when the mantid's hundred-year cycle of aggression kicks off a decade too early[2] and their greatest warriors burst through the great wall. The beleaguered pandaren must now face the worst swarm in recorded history while trying to isolate the cause of the mantid's erratic behavior.[3]

History

In the ancient past, the Mantid were a colony of aqir who shared the world with their sister kingdoms of Ahn'Qiraj and Azjol-Nerub during the War between Aqir and Trolls before the Sundering. Although the trolls thought the Qiraji and Nerubians were all that's left of the split empire, there was another colony that lived farther south. They worshiped an Old God with seven heads named Y'Shaarj, who was defeated by the Titans upon their arrival. Y'Shaarj's shadows haunt Pandaria to this day, and the Mantid swear that if he ever returns they will ally with his army instead of with the other mortal races of the world.

The Dread Wastes are the mantid homeland. From here, Grand Empress Shek'zeer commands a seemingly endless swarm of mantid. They hurl themselves against the Serpent's Spine wall, nearly overwhelming the Shado-Pan defenders. Historically, the mantid have swarmed in regular and predictable intervals. Mantid assaults on the Serpent's Spine are a terrible thing to experience, both as a defender, and as a Mantid. Only the smartest, strongest, or most agile of the Mantid survive this encounter, and Pandaren defenders are slaughtered outright in terrible numbers. Mantid survivors make their way back to the great tress, often bearing trophies of their conquests. There, they are welcomed back into the Mantid society, and take their place among their civilization according to the level of their deeds.[4] With each generation and each cycle, the mantid grew stronger.[5]

The recent swarm however is about ten years too soon, and the pandaren are caught off-guard. It's not that the Empress is getting more strategic; in fact, her whole society is in the middle of an upheaval. Shek'zeer has been overwhelmed and possessed by the Sha of Fear, and she's running her empire into the ground. At her command, the mantid are embracing the sha, willfully corrupting themselves, their sacred trees, and the entire ecology of their land. Blind fear has driven the empress onto a warpath and it's tearing her civilization apart.

A council of mantid elders known as the Klaxxi are the stewards of mantid history and culture, and their goals are much more long-term than those of the empress. They recognize that the empress has lost her mind, and that swarming Pandaria will mean little if their entire civilization is given over to the sha in the process. The Klaxxi have now declared that their beloved empress must be put down. But because the Klaxxi do not have an army to fight back the swarm, they do have access to the paragons, warriors of ancient Mantid eras preserved in amber who are buried all over the Dread Wastes. They were powerful champions, dangerous alchemists, and deadly assassins.

Culture

The mantids

The Mantid are an intelligent and highly evolved race of insect-like creatures who have menaced the people of Pandaria since prehistoric times. While their society has a queen, they don't operate as a hive mind.[6] They are sentient beings, capable of constructing tall buildings and mastering weapons.[7]

Mantid act with individual cunning, making them formidable in single combat and unstoppable when their numbers converge. Every mantid generation, the young hatch in incredible numbers and then swarm toward the rest of Pandaria, devouring anything in their path. Only the strongest return. Although the ancient mogu managed to protect their lands by building a gigantic wall between themselves and the mantid, the generational swarms require an all-hands defense of the wall or the very heart of Pandaria will be lost.[6]

Amber

Main article: Kypari

Amber is the cornerstone of Mantid society. They use this material in their architecture, their art, and their technology. Some heroes among the mantid are even preserved in amber for a time in need.[8]

Masters of sound, the Mantid long ago found a way to use amber to extend the range of their acoustic casting. In this way they are able to communicate over vast distances. No army has successfully marched on Mantid lands undetected, and even lone travellers are urged caution as their movements are no doubt being watched the moment they venture beyond the wall.

The Empress and her council of Klaxxi safeguards the great trees of Townlong Steppes - the "Kypari" they are called - as the only source of their precious amber. Legend has it that the Kypari once flourished east of the wall, but the Mogu cut them all down in their never-ending war against the Mantid swarm.[9]

Mantid Society

Mantid assaults on the Serpent's Spine are a terrible thing to experience, both as a defender, and as a Mantid. Only the smartest, strongest, or most agile of the Mantid survive this encounter, and Pandaren defenders are slaughtered outright in terrible numbers.

Mantid survivors make their way back to the great tress, often bearing trophies of their conquests. There, they are welcomed back into the Mantid society, and take their place among their civilization according to the level of their deeds. With each cycle the mantid grew stronger. Those who travel beyond the wall are forewarned: any Mantid you encounter beyond the wall is a hardened veteran, to be feared and respected.[10]

The Empress

The Empress of the Mantid is a force to be feared throughout Pandaria. From her the nearly endless hosts of the Mantid are spawned.

Though Mantid Empresses are long-lived they are not immortal. A council of Mantid Elders, known as the Klaxxi, see to the organized transfer of power from one Empress to the next. The exact nature of the exchange is extremely secretive, but it appears to involve a trial by combat. Remains of the previous Empress are fed to her successor. For this reason the unbroken line of power has extended throughout the entire history of the Mantid civilization.

Though few in number, the Klaxxi evidently play a pivotal role in shaping and protecting Mantid culture. It is unclear if they can directly countermand the will of the Empress, however. [11]

Kunchong

Main article: Kunchong

The cycle of Mantid birthing and building revolves around the Kunchong, a colossal insect large enough to threaten whole towns by itself. The Mantid revere this enormous creature, and when instinct compels it to stampede throughout the continent, eating earth, trees, and lakes, they follow behind, collecting the amber-colored resin it secretes, birthing their young and creating their homes in its wake. If other races’ homes are trampled by the Kunchong, it is of little consequence to the Mantid. Where the Kunchong's shadow falls, they walk. Where they walk, the land is transformed.[12]

Types

  • IconSmall Mantid Mantid
  • IconSmall Kunchong Kunchong
  • IconSmall MantidQueen Mantid queen
  • IconSmall MantidVizier Mantid vizier

Groups

Speculation

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Aqir?

The mantid may have a common ancestry with the nerubian and qiraji. The Klaxxi refer to Azjol-Nerub and Ahn'Qiraj as their "sister kingdoms", and to the "Old Ones", who are more likely than not the Old Gods.

If so, the possibility for such a thing has existed since the The Twin Empires.

Gallery

Notes

The mantid, like the nerubian and silithid, use several models to show one race. Many of these models share a skeleton with previous insect creatures that have appeared in the past. For example the mantid queen uses the skeleton of the nerubian vizier and the kunchong uses the silithid colossus skeleton.

References

External links