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==Abilities== |
==Abilities== |
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+ | Morchok has a 7 minute hard enrage timer. |
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+ | |||
* {{abilities|Stomp|Morchok performs a massive stomp, splitting 750000<ref group="note">Raid Finder: 1625000, 25-Man: 2500000</ref> damage between all enemies within 30 yards. The two closest targets take a double share of the damage.|image=Spell fire twilighthellfire|notes=In Heroic Difficulty Stomp also increases the Physical damage taken by affected players by 50% for 10 sec.}} |
* {{abilities|Stomp|Morchok performs a massive stomp, splitting 750000<ref group="note">Raid Finder: 1625000, 25-Man: 2500000</ref> damage between all enemies within 30 yards. The two closest targets take a double share of the damage.|image=Spell fire twilighthellfire|notes=In Heroic Difficulty Stomp also increases the Physical damage taken by affected players by 50% for 10 sec.}} |
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* {{abilities|Crush Armor|Morchok strikes his current target, inflicting 120% normal melee damage and reducing the target's armor by 10% for 20 sec. This effect stacks up to 10 times.|image=ability_warrior_sunder|type=tank|notes=Morchok does not use this ability on heroic mode.}} |
* {{abilities|Crush Armor|Morchok strikes his current target, inflicting 120% normal melee damage and reducing the target's armor by 10% for 20 sec. This effect stacks up to 10 times.|image=ability_warrior_sunder|type=tank|notes=Morchok does not use this ability on heroic mode.}} |
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** {{abilities|Earth's Vengence|Shards of Earth's Vengence erupt from the ground, inflicting 15000<ref group="note">Raid Finder: 9750</ref> Physical damage to nearby players within 2 yards and leaving behind obstacles.|image=Spell shaman earthquake}} |
** {{abilities|Earth's Vengence|Shards of Earth's Vengence erupt from the ground, inflicting 15000<ref group="note">Raid Finder: 9750</ref> Physical damage to nearby players within 2 yards and leaving behind obstacles.|image=Spell shaman earthquake}} |
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** {{abilities|Black Blood of the Earth|Morchok causes the Black Blood of the Earth to erupt outwards from him, inflicting 5000<ref group="note">Raid Finder: 3250</ref> Nature damage and increasing Nature damage taken by 100% every sec. while a player stands within the blood. This effect stacks up to 20 times.|image=ability_creature_poison_06}} |
** {{abilities|Black Blood of the Earth|Morchok causes the Black Blood of the Earth to erupt outwards from him, inflicting 5000<ref group="note">Raid Finder: 3250</ref> Nature damage and increasing Nature damage taken by 100% every sec. while a player stands within the blood. This effect stacks up to 20 times.|image=ability_creature_poison_06}} |
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− | * {{abilities|Kohcrom|Upon reaching 90% remaining health, Morchok tears himself in half and creates his twin Kohcrom. He casts the same spells as Morchok, but a few seconds later.|type=important|type2=heroic|id=109017}} |
+ | * {{abilities|Kohcrom|Upon reaching 90% remaining health, Morchok tears himself in half and creates his twin Kohcrom. He casts the same spells as Morchok, but a few seconds later.|image=achievment boss morchok|type=important|type2=heroic|id=109017}} |
;Notes |
;Notes |
Revision as of 11:44, 14 January 2012
Morchok | |||
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Race | Gemstone colossus (Giant) | ||
Level | ?? Boss | ||
Location | Path of the Titans, Dragon Soul | ||
|
Morchok is the first boss to appear in the Dragon Soul raid.[1]
World first heroic kill on 25-man achieved 6.12.2011 by Blood Legion - US-Illidan.
Background
The most powerful elemental still under Deathwing's sway, Morchok -- once a passive guardian -- is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.[2]
Abilities
Morchok has a 7 minute hard enrage timer.
- Stomp — Morchok performs a massive stomp, splitting 750000[note 1] damage between all enemies within 30 yards. The two closest targets take a double share of the damage. In Heroic Difficulty Stomp also increases the Physical damage taken by affected players by 50% for 10 sec.
- Crush Armor — Morchok strikes his current target, inflicting 120% normal melee damage and reducing the target's armor by 10% for 20 sec. This effect stacks up to 10 times. Morchok does not use this ability on heroic mode.
- Resonating Crystal — Morchok conjures an explosive crystal onto the battlefield that explodes after 12 sec. for massive Shadow damage. The explosion splits the damage between the three (seven in 25-man) closest players, and the total damage inflicted increases the farther away each player is from the crystal.
- Furious — At 20% remaining health, Morchok becomes furious and increases his attack speed by 30% and his damage inflicted by 20%.
- The Earth Consumes You! — Morchok uses the power of the earth to draw all players to him, inflicting 5% of their total health as Physical damage every sec. for 5 sec. While the power of the earth draws the players to him, Morchok also summons Earth's Vengence.
- Earth's Vengence — Shards of Earth's Vengence erupt from the ground, inflicting 15000[note 2] Physical damage to nearby players within 2 yards and leaving behind obstacles.
- Black Blood of the Earth — Morchok causes the Black Blood of the Earth to erupt outwards from him, inflicting 5000[note 3] Nature damage and increasing Nature damage taken by 100% every sec. while a player stands within the blood. This effect stacks up to 20 times.
- Kohcrom — Upon reaching 90% remaining health, Morchok tears himself in half and creates his twin Kohcrom. He casts the same spells as Morchok, but a few seconds later.
- Notes
Strategy
Two tanks are required for this fight. Morchok will constantly use 'Crush Armor' on his current target. To remove this, simply have the off-tank taunt when the tank gets the first application and then just continue to tank-swap when the debuff fades off.
Everybody in the group needs to stay close to the boss in order to spread his 'Stomp' ability's damage evenly, but the two tanks must ALWAYS be the closest to him as the two closest targets will take double damage.
When Morchok spawns a Resonating Crystal, three players need to run up to the orb and wait there until it explodes. The laser that links the player to the orb will turn blue when the player is close enough to the orb. Make sure that the orb is close enough to the boss so that the stomp damage is still spread to everyone.
After two Resonating Crystals explode, Morchok will engage Phase 2. Morchok will draw everyone to him, stunning everyone and dealing minor AoE damage. He will also drop spikes everywhere around him. Once the stun wears off, everyone must run to one of these spikes and hide behind them, making sure they stay out of the black blood he spreads everywhere. If you stand in this blood for too long, you will die. Once he finishes channeling the blood, he will immediately stomp, so no one should run back in until he casts this or players will very likely die. When he finishes his stomp, everyone should hug the boss (the two tanks still being closest to him) and repeat Phase 1.
Morchok's attack pattern is very straight forward:
Stomp -> Summon Crystal -> Stomp -> Crystal Explodes, Summon New Crystal -> Stomp -> Crystal Explodes -> Black Blood Phase -> Stomp -> Repeat
At 20% health, Morchok will enrage and deal a lot more damage. All major cooldowns should be saved for this phase as the damage he deals becomes quite high.
Loot
Each boss in the instance has their own drops and a table of shared items that can drop off any boss except for both Deathwing encounters.
Morchok's drops
Raid Finder (ilvl 384) | Normal (ilvl 397) | Heroic (ilvl 410) | Description |
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Vagaries of Time (Raid Finder) | [Vagaries of Time] | Vagaries of Time (heroic) | One-handed mace |
[Hand of Morchok] | Hand of Morchok (heroic) | One-handed axe | |
Razor Saronite Chip (Raid Finder) | [Razor Saronite Chip] | Razor Saronite Chip (heroic) | Thrown weapon |
Petrified Fungal Heart (Raid Finder) | [Petrified Fungal Heart] | Petrified Fungal Heart (heroic) | Necklace |
Brackenshell Shoulderplates (Raid Finder) | [Brackenshell Shoulderplates] | Brackenshell Shoulderplates (heroic) | Plate shoulders |
Mosswrought Shoulderguards (Raid Finder) | [Mosswrought Shoulderguards] | Mosswrought Shoulderguards (heroic) | Cloth shoulders |
Underdweller's Spaulders (Raid Finder) | [Underdweller's Spaulders] | Underdweller's Spaulders (heroic) | Leather shoulders |
Robe of Glowing Stone (Raid Finder) | [Robe of Glowing Stone] | Robe of Glowing Stone (heroic) | Cloth chest |
Mycosynth Wristguards (Raid Finder) | [Mycosynth Wristguards] | Mycosynth Wristguards (heroic) | Leather bracers |
Rockhide Bracers (Raid Finder) | [Rockhide Bracers] | Rockhide Bracers (heroic) | Plate bracers |
Sporebeard Gauntlets (Raid Finder) | [Sporebeard Gauntlets] | Sporebeard Gauntlets (heroic) | Mail gloves |
Girdle of Shattered Stone (Raid Finder) | [Girdle of Shattered Stone] | Girdle of Shattered Stone (heroic) | Mail belt |
Pillarfoot Greaves (Raid Finder) | [Pillarfoot Greaves] | Pillarfoot Greaves (heroic) | Plate boots |
[Essence of Destruction] | [Essence of Destruction] |
Quotes
- Intro
- No mortal shall turn me from my task!
- Pounding at Wyrmrest
- Cowards! Weaklings! Come down and fight or I will bring you down!
- You cannot hide in this temple forever, shaman!
- I will turn this tower to rubble and scatter it across the wastes.
- Wyrmrest... will... fall. All will be dust.
- Aggro
- You seek to halt an avalanche. I will bury you.
- Summon Resonating Crystal
- Flee and die!
- Run, and perish.
- Earthen Vortex
- The stone calls...
- The ground shakes...
- The rocks tremble...
- The surface quakes...
- Black Blood of the Earth
- ...and the black blood of the earth consumes you.
- ...and there is no escape from the old gods.
- ...and the rage of the true gods follows.
- ...and you drown in the hate of The Master.
- Summon Kohcrom
- You thought to fight me alone? The earth splits to swallow and crush you.
- Killing a player
- I am unstoppable.
- It was inevitable.
- Ground to dust.
- Death
- Impossible. This cannot be. The tower... must... fall.
Videos
10-Man Heroic
Template:Youtubelink
10-Man Normal
Template:Youtubelink
10-Man Normal PTR
Template:Youtubelink Template:Youtubelink
25-Man Normal
Template:Youtubelink
References
Patches and hotfixes
- Hotfix (2011-12-23): Morchok has been working out, now moves faster in all phases of the fight, and can no longer be kited.
- Hotfix (2011-12-20): Double Stomp damage should now only come down on the heads of the two players closest to the boss.
- Patch 4.3.0 (2011-11-29): Added.
External links
- Guides