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Icon-patch-22x22 Patch 1.10.0
“Storms of Azeroth”
1-10
The Wetlands in the rain
Release date 28 March 2006
Initial version 5195
Interface .toc 11000 (changes)
Highlights & notes
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Patch 1.9.4 Patch 1.10.1
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World of Warcraft Client Patch 1.10.0

Patch Trailer

New High-Level Armor Sets!

Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!

Click here to see the new armor and their stats.

Based on High Level Armor Sets page on the Official site.
Class Dungeon Set 1 Dungeon Set 2
Druid Wildheart Raiment Feralheart Raiment
Hunter Beaststalker Armor Beastmaster Armor
Mage Magister's Regalia Sorcerer's Regalia
Paladin Lightforge Armor Soulforge Armor
Priest Vestments of the Devout Vestments of the Virtuous
Rogue Shadowcraft Armor Darkmantle Armor
Shaman The Elements The Five Thunders
Warlock Dreadmist Raiment Deathmist Raiment
Warrior Battlegear of Valor Battlegear of Heroism

Weather!

Weather has been introduced in the following areas around Azeroth:

  • Elwynn Forest
  • Tirisfal Glades
  • Dun Morogh
  • Darkshore
  • Alterac Mountains
  • Stranglethorn Vale
  • Feralas
  • Un'Goro Crater
  • Tanaris
  • Winterspring
  • Ahn'Qiraj

We will be adding more weather to the world as time progresses; this is simply the beginning!

High-Level Instance Changes

Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten.

Quest Experience to Gold Conversion at Level 60

Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60.

New Final Destination Flight Paths!

If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly.


Details

General

  • All spells/abilities that remove existing effects (e.g. Spell nature nullifydisease [Dispel Magic], Spell holy purify [Cleanse], Spell nature removecurse [Remove Curse] etc...) will now verify that there is an effect that can be removed before casting.
  • You will no longer lose your current target when affected by a crowd control spell (e.g. Spell shadow possession [Fear], Spell nature polymorph [Polymorph] etc...).
  • Various tooltips updated.
  • Pets no longer modify your reputation if you kill them.
  • You no longer teleport to your flight destination when hit by snowballs.
  • Passive damage effects like Inv potion 11 [Oil of Immolation] will cause creatures to attack when they are hit.
  • Turning off the At-War flag will no longer stop neutral guards from attacking you.
  • Trying to spoof item links will disconnect you.
  • Fixed error message when attempting to start melee combat while unable to attack.
  • Channelled spells are cancelled when a rogue vanishes.
  • Channelled spells are cancelled when you zone.
  • Damage over time spells are no longer affected by changes in equipment after the cast.
  • You are no longer kept in combat while on auto-attack at long range.
  • Area effect spells and abilities will no longer consider totems as valid targets.
  • Charm spells on charmed creatures are no longer available to the players that charm them.
  • Fixed a bug which could cause lava flows to be improperly rendered or invisible.
  • Traps can now be detected in the same way stealthed units can be detected.
  • Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action.
  • Reputation will no longer be gained if a pet kills a monster without aid.
  • Added support for widescreen video resolutions.

PvP & Battlegrounds

  • Alterac Valley
    • Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Inv boots 02 [Worn Running Shoes], etc.
    • Players in Alterac Valley will no longer drop Inv potion 82 [Darkspear Troll Mojo], Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.
    • Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.
    • Tower Banners in Alterac Valley can no longer be used through walls.
    • Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.
  • Arathi Basin
    • The Horde can no longer bypass the gate before the match officially begins.
  • The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased.
  • Several Civilian NPCs that would assist the guards in attacking players no longer do so.

Druids

  • Spell nature healingtouch [Healing Touch] - Mana cost on all ranks reduced approximately 9%.
  • Ability druid ravage [Ravage] - Can no longer be dodged, parried, or blocked.
  • Spell nature nullifypoison [Cure Poison] - Can no longer be cast while in Moonkin form.
  • Spell nature giftofthewild [Gift of the Wild] - Range and area of effect increased.
  • Ability ghoulfrenzy [Rip] - Now properly considered a Bleed effect.
  • All shapeshift forms can now use equipped items.
  • Spell nature ravenform [Nature's Swiftness] - Now makes Spell nature reincarnation [Rebirth] and Ability hunter beastsoothe [Soothe Animal] spells instant cast.
  • Ability racial bearform [Bear Form] and Ability racial bearform [Dire Bear Form] - It is no longer possible at very low health to die when shifting out of these forms.
  • Ability druid supriseattack [Pounce] - This ability will no longer apply its bleed effect when the attack misses or is dodged.
  • Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.
  • Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.
  • A new level 52 druid quest that takes place in Un'Goro Crater has been added.

Hunters

  • Ability upgrademoonglaive [Multi-Shot] - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • Inv spear 07 [Aimed Shot] - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • Spell nature ravenform [Improved Aspect of the Hawk] - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
  • Ability hunter markedfordeath [Hunter's Mark] - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
  • Claw and Ability druid ferociousbite [Bite] - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
  • Ability druid ferociousbite [Bestial Wrath] - No longer generates threat for the Hunter.
  • New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Ability warrior charge [Charge].
  • The special turtle ability Ability hunter pet turtle [Shell Shield] has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
  • Freezing Traps are now affected by diminishing returns.
  • Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
  • Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
  • Ability rogue distract [Distract] no longer rotates hunters who have feigned death.
  • Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.

Mages

  • Spell frost frostward [Improved Frost Ward] - This ability now functions properly again.
  • Spell fire firearmor [Improved Fire Ward] - This ability now functions properly again.
  • Spell holy dizzy [Detect Magic] - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
  • Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.
  • Spell holy arcaneintellect [Arcane Brilliance] - Range and area of effect increased.
  • Spell holy greaterheal [Impact] - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect.

Paladins

Priests

  • Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • All racial priest spell replacements have had their training costs reduced.
  • Spell holy prayeroffortitude [Prayer of Fortitude] - Range and area of effect increased.
  • Spell holy searinglight [Holy Fire] - Is now available to all priests, starting at level 20.
  • Spell holy mindsooth [Mind Soothe] - Is now instant cast.
  • Spell shadow shadowform [Shadowform] - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
  • Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
  • Spell holy elunesgrace [Elune's Grace] (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
  • Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
  • Spell holy innerfire [Inner Fire] - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
  • Spell holy testoffaith [Desperate Prayer] (Dwarf/Human) - Cooldown reduced.
  • Spell shadow deadofnight [Touch of Weakness] (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
  • Spell shadow fingerofdeath [Hex of Weakness] (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
  • Spell arcane starfire [Starshards] (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.
  • Spell holy lesserheal [Lesser Heal] - Mana cost dropped approximately 9%.
  • Spell holy greaterheal [Heal] - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
  • Spell holy heal [Greater Heal] - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
  • Spell shadow unsummonbuilding [Vampiric Embrace] - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
  • Spell holy powerwordshield [Power Word: Shield] - This spell will now get a small bonus from items and effects which increase your healing.
  • Spell holy holynova [Holy Nova] - Self cooldown on this spell removed. Mana cost increased.
  • Spell shadow devouringplague [Devouring Plague] - No longer keeps players in combat for its duration.

Rogues

  • Ability rogue slicedice [Slice and Dice] - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.
  • Ability sap [Sap] - Lightning Shield will no longer break Stealth when the Sap is resisted.
  • Ability fiegndead [Remorseless Attacks] - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.
  • Ability rogue distract [Distract] - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).
  • Ability warrior punishingblow [Blade Flurry] - The additional attacks generated by this ability will now properly take into account the armor of the second target.
  • Spell shadow mindsteal [Blind] - Now considered a ranged attack. It can no longer be dodged or parried.
  • Creatures will no longer get one hit on a rogue before Ability cheapshot [Cheap Shot] takes effect.

Shaman

Warlocks

  • Spell shadow curseofsargeras [Curse of Agony] - The damage over time component of this curse will now only trigger periodic triggerable procs.
  • Spell shadow scourgebuild [Shadowburn] - The debuff which produces the soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards.
  • Spell shadow rainoffire [Rain of Fire] - This ability will correctly trigger Pyroclasm again.
  • Spell shadow shadowpact [Master Demonologist] - Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed.
  • Spell shadow auraofdarkness [Curse of Doom] - This curse can no longer be cast on players who are under the control of a creature.
  • Spell shadow scourgebuild [Shadowburn] - This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards.
  • Warlock curse weakness [Curse of Weakness] - Mana cost decreased substantially.
  • Spell shadow unholystrength [Curse of Recklessness] - Mana cost decreased.
  • Creatures immune to fear are now also properly immune to the fear effect of Spell shadow deathcoil [Death Coil].
  • Suffering (Voidwalker) - Radius increased, tooltip updated.
  • Spell shadow deathcoil [Death Coil] - The horrify component no longer affects undead creatures (they've seen it all before.)
  • Siphon Life (warlock talent) - No longer keeps players in combat for its duration.
  • Spell shadow shadowbolt [Improved Shadow Bolt] - When a fire spell is reflected back at the caster, the caster will now correctly receive the Shadow Vulnerability effect.

Warriors

  • Inv sword 48 [Execute] - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.
  • Ability whirlwind [Whirlwind] - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
  • Ability warlock burningembersblue [Flurry] - Ranks 1 through 4 of this talent will now activate correctly again.
  • Ability demonhunter demonspikes2 [Retaliation] - This ability will now function correctly at full melee range.
  • Ability golemthunderclap [Intimidating Shout] - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
  • Ability warlock burningembersblue [Flurry] - Your haste will now last only the intended next 3 swings.
  • Ability rogue slicedice [Sweeping Strikes] - The additional attacks generated by this ability will now properly take into account the armor of the second target.

Items

  • Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches.
  • Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock Spire have been re-evaluated and adjusted to make them more appealing. In addition several new items have been added to all of these instances.
  • The following item sets have had their set bonuses adjusted: Valor, Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and Elements.
  • The locations of some of the waist, wrist, and hand slot pieces of the dungeon armor sets have been moved from their old creatures, including the Inv gauntlets 19 [Lightforge Gauntlets] and the Inv boots 02 [Magister's Boots]. Additional creature types can also drop many of the previously difficult to obtain armor pieces.
  • All of the hand slot items in the dungeon armor sets are now bind on equip. The Inv belt 34 [Belt of Valor] is also now bind on equip.
  • Inv chest leather 08 [Death's Head Vestment] and Inv boots 05 [Wolfrunner Shoes] now have stats more appropriate for cloth wearers.
  • The value of Health per 5 seconds items was re-evaluated and has been changed to be the same as Mana per 5 items. As a result most items that restore Health per 5 seconds will see an increase in effectiveness.
  • Biznicks 247x127 Accurascope now only affects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core.
  • Item use can no longer trigger the effect on the Five Thunders set or the Inv misc ticket tarot bluedragon 01 [Darkmoon Card: Blue Dragon] trinket.
  • The On Use ability on the Inv sword 09 [Blade of Eternal Darkness] has been changed to an On Equip triggered effect with a chance to occur on any damage spell.
  • The Netherwind Regalia Set's instant cast spell bonus will no longer be consumed if the mage is not facing his or her target. In addition, the instant cast bonus will not be consumed if Presence of Mind is active; only Presence of Mind's effect will be consumed.
  • The Lightning Shield bonus on the Ten Storms set will now work the same way as all other Lightning Shield auras, including increased damage from bonus spell damage effects.
  • The tooltip on Thunderfury has been clarified to indicate that only the primary target will receive the slowing effect. In addition, the two effects have been broken down into two different debuffs to prevent incorrect information from appearing in the debuff tooltip for secondary targets (previously secondary targets were told they were slowed when they were not actually slowed).
  • Inv jewelry ring 40 [Wrath of Cenarius] will now trigger off all damaging spells.
  • The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
  • The Panther Hide Bag from High Priestess Arlokk will no longer take the place of other items. Instead, this item will now sometimes drop in addition to the normal loot.
  • The following items were found to be more powerful than intended and have been tuned to be more in line with their level: Inv weapon bow 03 [Satyr's Bow], Inv sword 14 [Inventor's Focal Sword], and Inv mace 07 [Scepter of the Unholy].
  • Inv chest chain 09 [Green Whelp Armor] no longer affects targets above level 50 and the sleep duration was reduced to 10 seconds.
  • Many Recipes now have different icons. Recipe icons should correspond with the item color; a green-glowing scroll is a green recipe, and a blue-glowing scroll is a blue recipe, for example. As a reminder, white recipes can be purchased from a vendor somewhere in the world, so players should not pay too much for them at the Auction House.
  • The Inv sword 40 [Phantom Blade]'s effect will now prevent players from trying to become stealthed or invisible.
  • The Inv fabric wool 01 [Luffa] and Inv misc stonetablet 11 [Talisman of Ephemeral Power] now have sell prices.
  • The Inv misc gem crystal 02 [Crystal Force], Inv misc gem ruby 02 [Crystal Ward], and Inv potion 11 [Oil of Immolation] effects now have effect tooltips.
  • The Royal Sceptre of Vek'lor has the proper spell hit chance instead of melee hit chance.
  • The damage dealt by Inv misc rune 04 [Demonic Rune] and Spell shadow sealofkings [Dark Rune] will no longer be affected by the user's increased spell damage items.
  • The target of the Inv chest plate06 [Demon Forged Breastplate]'s effect no longer has to be in front of the wearer.
  • The spell hit effect on the Inv chest cloth 09 [Felheart Robes] is now properly listed as an On Equip effect.
  • The Inv misc cape 04 [Augural Shroud] and Inv misc bandage 09 [Spidertank Oilrag] now have stats more appropriate for cloth wearers.
  • The Skeletal Guardian and Skeletal Berserker now drop loot appropriate to their non-elite status.
  • Flavor items from the Stratholme postbox are now listed as poor quality.
  • The Inv misc gem 01 [Black Diamond] and Inv misc gem 02 [Pristine Black Diamond] now stack to 20, the same as other gems.
  • The tooltip of the Inv hammer 17 [Seeping Willow]'s effect has been reworded for clarity.
  • The Inv boots plate 04 [Chromatic Boots] and Inv boots plate 01 [Boots of the Fallen Hero] have had their stats adjusted.
  • The duration of the Inv misc ahnqirajtrinket 03 [Fetish of the Sand Reaver]'s effect has been increased, but the effect lowered.
  • Many trinkets will now trigger a cooldown equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Inv jewelry necklace 13 [Zandalarian Hero Charm], Inv jewelry necklace 13 [Zandalarian Hero Badge], Inv jewelry necklace 13 [Zandalarian Hero Medallion], and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Inv misc stonetablet 11 [Talisman of Ephemeral Power], and the level 50 class quest trinkets such as the Inv misc eye 01 [Devilsaur Eye].
  • Inv drink 03 [Rumsey Rum] gained from fishing is no longer soulbound.
  • The Innkeeper in Everlook now sells Inv misc food 63 [Winter Kimchi].
  • The drop rate for Essence of Air has been increased.
  • The Inv diablostone [Diablo Stone] now has a unique icon.
  • Fixed typos in the names of Inv misc food 18 [Last Month's Mutton] and Inv misc food 18 [Last Year's Mutton].
  • The Ability rogue findweakness [Expose Weakness] effect of the Hunter's Dragonstalker set can no longer be resisted as a magical spell.
  • The Inv boots cloth 08 [Dawn Treaders], Inv gauntlets 26 [Timbermaw Brawlers] and Inv belt 09 [Might of the Timbermaw] now make sounds when moved in your inventory.
  • The Inv axe 34 [Zulian Stone Axe] has the proper inventory icon again.
  • Clarified the Inv jewelry talisman 01 [Hand of Justice] and Inv jewelry amulet 01 [Force of Will] tooltips to better describe their functionalities.
  • The Inv sword 12 [Bonereaver's Edge]'s triggered effect has been changed. Instead of lowering your victim's armor, it will cause you to ignore a portion of your victim's armor. Its triggering rate was substantially increased as well as the magnitude of the effect. In addition, the item now has 16 stamina.
  • Players will no longer be stuck in zoomed vision if they zone while using the Inv misc spyglass 01 [Ornate Spyglass].
  • Inv pants cloth 04 [Abyssal Cloth Pants] were missing their Spell Critical bonus; this has been corrected.

Professions

  • Players that unlearn Engineering or Leatherworking may now respecialize if they decide to relearn the professions.
  • Blacksmithing
    • The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted by blacksmiths in to various types of armor. The Recipes come from both Cenarion Circle vendors as well as drops and other sources.
    • The materials required to make the Inv gauntlets 29 [Gloves of the Dawn] have been reduced.
    • New high level World Drop epic recipes have been added for Hammersmiths, Swordsmiths and Armorsmiths.
  • Engineering
    • The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds.
    • Inv misc gear 03 [Fused Wiring] now stacks to 5.
    • Rocket Clusters now require Solid Blasting Powder and Large Rocket Clusters require Dense Blasting Powder.
    • Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use.
    • The Inv musket 01 [Goblin Mortar]'s maximum range has been increased from 20 yards to 40 yards.
  • Tailoring
    • Inv misc bag 14 [Mooncloth Bag] recipe only requires a single mooncloth to make.
    • Tailors can now make bags with up to 24 slots that can only hold enchanting materials or herbs. The recipes can mostly be found on vendors that sell enchanting materials or on vendors in Silithus.
  • Enchanting
    • A new enchanting recipe that adds +25 Agility to two-handed weapons has been added to the Timbermaw Furbolgs that requires Friendly reputation.
    • Enchant Gloves - Healing only requires a single Inv misc gem pearl 03 [Righteous Orb].
  • Leatherworking
  • Alchemy

Quests

  • The Hexxer's Head is no longer a requirement for the Collection of Heads quest in Zul'Gurub.
  • Realms that have Ahn'Qiraj open have access to a new questline at Cenarion Hold.
  • The Deathly Usher in the Blasted Lands will now transport a whole group up to the Rise of the Defiler as long as one person is on the quest 'You Are Rakh'likh, Demon.'
  • Fragments for the quest Uncovering the Past in the Wetlands are now easier to find.
  • Magma Elementals in the Searing Gorge can now drop the Inv ragnaros heart [Heart of Flame] quest item.
  • Dire Maul library book quests are no longer repeatable.
  • Drop frequencies for Inv scroll 03 [Tactical Task Briefing V] and Inv scroll 03 [Logistics Task Briefing XI] have been improved considerably. These were needed for the Inv jewelry necklace 12 [Mark of Cenarius] and the Inv jewelry necklace 14 [Mark of Remulos], their drop rates are now comparable to the other task briefings.

Raids & Dungeons

  • The Four Green Dragons will now spawn as originally intended. They should all now spawn at the same time everytime.
  • Ruins of Ahn'Qiraj
    • Ayamiss the Hunter now flies down from the air much earlier.
    • Lieutenant General Andorov will now offer supplies if kept alive through the battle.
    • Certain monsters have had their hitpoints reduced.
    • Qiraji Scorpions and Qiraji Scarabs now yield a small amount of experience.
  • Temple of Ahn'Qiraj
    • The Plague effect from Anubisath Defenders and Anubisath Sentinel's is no longer amplified by +damage gear.
    • Spawn of Fankriss will now enrage if not dealt with in a timely manner.
    • Fixed a bug that was causing Battleguard Sartura's low-health enrage to have very little effect.
    • Removed the stacking acid from the Flesh Tentacles in the C'thun encounter.
    • Digestive Acid now increases its effect over time during the C'thun encounter.
    • Fixed a bug that could allow for the Digestive Acid debuff to be removed.
    • Lowered the amount of knockback dealt by Giant Tentacles.
    • Tentacles should no longer spawn on players who have just been knocked back by a previous tentacle.
  • Molten Core
    • You no longer charge into the lava when charging Ragnaros.
  • Dire Maul
    • Magister Kalendris has been moved in to the middle of the hall.
    • Guard Slip'kik's patrol path has been altered.
    • Tendris Warpwood will now call upon any protectors still alive to aid him.
  • Blackrock Spire
    • Some monsters were removed to reduce the time it takes to run the dungeon.
    • Mother's Milk off Mother Smolderweb will now only affect players.
    • Spire Spiderlings now have fewer hitpoints.
  • Blackrock Depths
    • Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly.
    • Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
    • The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased.
    • Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it.
  • Stratholme
    • Some of the undead that invade the Scarlet Bastion after Balnazaar's death have been removed to make exiting faster.
    • Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist.
  • Scholomance
    • Skin of Shadow now has a chance to drop from creatures in the Scholomance.
  • Zul'Farrak
    • The summoned zombies will now attack any player in the instance after their grave has been disturbed.

User Interface

  • The Reputation UI has gotten a significant overhaul:
    • You can now click on a faction in the reputation pane to get additional details/options.
    • You can display one of your reputations on your main display where your experience bar currently displays. If you are not level 60 it displays two thin bars - experience and reputation.
    • You can mark any of your factions as "Inactive". These factions will be moved to the bottom of your reputation pane in a callout that is closed by default.
  • Your experience bar will no longer display when you are level 60. The primary benefit of this relates to the improvements to the Reputation systems.
  • Shift-R will now reply to the last person that you sent a tell to rather than the last person who sent a tell to you.
  • Purchasing Bank Slots now has a confirmation dialogue to prevent accidental purchase.
  • All Set bonuses for a set now display even if you do not have all the required items for that set. The set bonuses that you do not have yet display in gray and also show in parenthesis the number of pieces of the set required for that bonus.
  • You can now mouseover items in your mailbox and get item mouseover information without opening the mail.
  • The raid option to "Show Castable Buffs" should now work correctly.
  • If a /who search brings up few enough names that those names are displayed to the chat interface, those names will be right clickable for invite/whisper purposes.
  • Fixed a bug that would prevent health and mana display in group or raid from updating properly.
  • Fixed problem where character specific macros could be overwritten by account-wide macros.
  • You are no longer able to modify the Blizzard XML and Lua files.
  • Addons and macros may not call or hook functions that initiate movement.
  • Addons can no longer use RegisterForSave().
  • SpellStopCasting() requires input to work, like spell casting does.
  • Toggling autocast for pet actions requires input to work, like commanding your pet does.
  • New API Functions
    • frame = CreateFrame("frameType" [,"name"] [, parent]) -- Dynamically create a new frame of the specified type
    • font = CreateFont("name") -- Dynamically create a font object
    • num = GetNumFrames() -- Get the current number of frames created
    • nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which follows currentFrame (in internal order, use currentFrame=nil for the first one)
    • seterrorhandler(errfunc) -- Sets a new script error handler (a function taking error message as its argument)
    • errfunc = geterrorhandler()
    • version, buildnum, builddate = GetBuildInfo()
    • MouselookStart()
    • MouselookStop()
    • mouselook = IsMouselooking()
  • New Object Methods (inherited by all fonts, frames, textures and fontstrings)
    • type = Object:GetObjectType()
    • isType = Object:IsObjectType("type")
  • New Font Object
    • name = Font:GetName()
    • a = Font:GetAlpha()
    • Font:SetAlpha(a)
    • font = Font:GetFontObject() -- Get the 'parent' of the Font.
    • Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.
    • Font:CopyFontObject(font) -- Set this Font's attributes to be the same as those of font.
    • fontFile, fontHeight, flags = Font:GetFont()
    • wasFound = Font:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur).
    • r,g,b,a = Font:GetTextColor()
    • Font:SetTextColor(r, g, b [, a])
    • r,g,b,a = Font:GetShadowColor()
    • Font:SetShadowColor(r, g, b [, a])
    • x,y = Font:GetShadowOffset()
    • Font:SetShadowOffset(x, y)
    • Font:SetSpacing(spacing)
    • spacing = Font:GetSpacing()
    • Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
    • justifyh = Font:GetJustifyH()
    • Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
    • justifyv = Font:GetJustifyV()
  • New LayoutFrame Methods (inherited by all frames, textures and fontstrings)
    • x,y = LayoutFrame:GetCenter()
    • x = LayoutFrame:GetLeft()
    • x = LayoutFrame:GetRight()
    • y = LayoutFrame:GetTop()
    • y = LayoutFrame:GetBottom()
    • width = LayoutFrame:GetWidth()
    • LayoutFrame:SetWidth(width)
    • height = LayoutFrame:GetHeight()
    • LayoutFrame:SetHeight(height)
    • numPoints = LayoutFrame:GetNumPoints()
    • "point",relativeObject,"relativePoint",xOfs,yOfs = LayoutFrame:GetPoint(index)
    • LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY])
    • LayoutFrame:SetAllPoints(LayoutFrame)
    • LayoutFrame:ClearAllPoints()
  • New Texture Methods
    • parent = Texture:GetParent()
    • Texture:SetParent(parent or "parent")
    • layer = Texture:GetDrawLayer()
    • Texture:SetDrawLayer("layer")
    • blendMode = Texture:GetBlendMode()
    • Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE", "BLEND", "ALPHAKEY", "ADD", "MOD"
    • r,g,b,a = Texture:GetVertexColor()
    • isFound = Texture:SetTexture("path") -- Now returns 1 if the path was found, nil if not.
  • New FontString Methods
    • parent = FontString:GetParent()
    • FontString:SetParent(parent or "parent")
    • layer = FontString:GetDrawLayer()
    • FontString:SetDrawLayer("layer")
    • font = FontString:GetFontObject()
    • FontString:SetFontObject(font or nil)
    • fontFile, fontHeight, flags = FontString:GetFont()
    • wasFound = FontString:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur).
    • a = FontString:GetAlpha()
    • r,g,b,a = FontString:GetTextColor()
    • FontString:SetTextColor(r, g, b [, a])
    • r,g,b,a = FontString:GetShadowColor()
    • FontString:SetShadowColor(r, g, b [, a])
    • x,y = FontString:GetShadowOffset()
    • FontString:SetShadowOffset(x, y)
    • spacing = FontString:GetSpacing()
    • FontString:SetSpacing(spacing)
    • justifyh = Font:GetJustifyH()
    • FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
    • justfiyv = FontString:GetJustifyV()
    • FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
  • New methods for all Frames
    • texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new Texture object as a child of a frame.
    • fontstring = Frame:CreateFontString(["name"] [,"layer"]) -- Create a new FontString object as a child of a frame.
    • numRegions = Frame:GetNumRegions() -- Return the number of regions (Textures/FontStrings) attached to a frame.
    • a, b, c, ... = Frame:GetRegions() -- Return the regions attached to a frame.
  • New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes
    • font = Frame:GetFontObject()
    • Frame:SetFontObject(font or nil)
    • fontFile, fontHeight, flags = Frame:GetFont()
    • wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur).
    • r,g,b,a = Frame:GetTextColor()
    • Frame:SetTextColor(r, g, b [, a])
    • r,g,b,a = Frame:GetShadowColor()
    • Frame:SetShadowColor(r, g, b [, a])
    • x,y = Frame:GetShadowOffset()
    • Frame:SetShadowOffset(x, y)
    • spacing = Frame:GetSpacing()
    • Frame:SetSpacing(spacing)
    • justifyh = Font:GetJustifyH()
    • Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
    • justfiyv = Frame:GetJustifyV()
    • Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
  • New SimpleHTML Methods ("header" is "H1" "H2" or "H3")
    • font = SimpleHTML:GetFontObject(["header"])
    • SimpleHTML:SetFontObject(["header",] font or nil)
    • fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])
    • wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur).
    • r,g,b,a = SimpleHTML:GetTextColor(["header"])
    • SimpleHTML:SetTextColor(["header",] r, g, b [, a])
    • r,g,b,a = SimpleHTML:GetShadowColor(["header"])
    • SimpleHTML:SetShadowColor(["header",] r, g, b [, a])
    • x,y = SimpleHTML:GetShadowOffset(["header"])
    • SimpleHTML:SetShadowOffset(["header",] x, y)
    • spacing = SimpleHTML:GetSpacing(["header"])
    • SimpleHTML:SetSpacing(["header",] spacing)
    • justifyh = SimpleHTML:GetJustifyH(["header"])
    • SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")
    • justfiyv = SimpleHTML:GetJustifyV(["header"])
    • SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")
  • New Button Methods
    • font = Button:GetTextFontObject()
    • Button:SetTextFontObject(font or nil)
    • font = Button:GetDisabledFontObject()
    • Button:SetDisabledFontObject(font or nil)
    • font = Button:GetHighlightFontObject()
    • Button:SetHighlightFontObject(font or nil)
    • Button:SetNormalTexture("texturePath" or TextureObject) -- Added Texture Object option.
    • Button:SetPushedTexture("texturePath" or TextureObject) -- Added Texture Object option.
    • Button:SetDisabledTexture("texturePath" or TextureObject) -- Added Texture Object option.
    • Button:SetHighlightTexture("texturePath" or TextureObject) -- Added Texture Object option.
  • New Slider Methods
    • orientation = Slider:GetOrientation() -- Return slider orientation
    • Slider:SetOrientation("orientation") -- Set slider orientation ("HORIZONTAL","VERTICAL")
  • New StatusBar Methods
    • orientation = StatusBar:GetOrientation() -- Return bar orientation
    • StatusBar:SetOrientation("orientation") -- Set bar orientation ("HORIZONTAL","VERTICAL")
    • filename = StatusBar:GetStatusBarTexture()
    • r, g, b, a = StatusBar:GetStatusBarColor()
  • New ScrollingMessageFrame Methods
    • ScrollingMessageFrame:SetFading(isFading) -- Renamed from ScrollingMessageFrame:EnableFading()
    • isFading = ScrollingMessageFrame:GetFading()
    • duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it takes for lines to fade once they start fading.
    • visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it takes before a line starts fading.
  • New Minimap Methods
    • Minimap:SetMaskTexture("file") -- Set the texture for the minimap mask
    • Minimap:SetIconTexture("file") -- Set the texture for the minimap POI icons
    • Minimap:SetBlipTexture("file") -- Set the texture for the minimap tracking blips

World Environment

  • New flight paths have been added between:
    • Ironforge and Light's Hope Chapel
    • Stonetalon Peak and Astranaar
    • Talendris Point and Everlook
    • Theramore and Talendris Point
    • Sepulcher and Tarren Mill
  • Stable master added to Grom'gol.
  • Arcane Aberrations will no longer attack hunters who cast Flare nearby.
  • Incendosaurs in the Searing Gorge should now spawn much faster.
  • Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in advance that they cannot be taught to ride Skeletal Mounts and Raptors.

Mac

  • Fixed a bug which could cause the sky to be improperly rendered when the UI overlay was shut off in full screen.
  • Improved the Mac sound engine to handle "multiple simultaneous buff" events without excessive audible distortion, such as the Warchief's Blessing in Orgrimmar.
  • Fixed a bug which could cause doodads in the Dwarven District to be incorrectly fogged.
  • Fixed a bug which could cause terrain to be improperly rendered if "Enable All Shader Effects" was on but "Terrain Highlights" was off.
  • Fixed a bug which would sometimes cause a selection circle under a character to be drawn as a double image.
  • Improved smoothness of mouse input for camera turns ("mouselook").

Undocumented changes

  • Instances: Zul'Gurub
    • The High Priestess Arlokk fight has now been changed so that panthers will always run out of the pens. As well, any damage done to the panthers results in little or no aggro being created.
  • The Experience to Gold modifier is 5 gold per 8000 experience earned by the quest.
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