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− | '''Warlocks''' are magical practitioners who seek to understand darker magics, among other [[fel]]-based and destructive spells.<ref>''[[Ultimate Visual Guide]]''</ref> Warlocks use their magic to inflict terrible suffering upon their enemies, [[Corruption|corrupting]] and [[Drain Life|draining]] the very life from their victims, calling down a [[Rain of Fire]] to immolate and incinerate attackers, and summoning great and terrible demons to serve them in battle. In times of great darkness, when Azeroth finds itself besieged by demonic legions, armies of undead, or the very face of terror itself, many seek the solace and protection of the [[Light]]. Warlocks are those who choose to fight fire with fire. |
+ | '''Warlocks''', also referred to as [[Necromancers]]<ref>[[Quest:Stop the Flow]]</ref><ref>[[Desecration of the Dead]]</ref><ref>{{ref book |author= Rosenberg, Aaron |authorlink= Aaron Rosenberg |title= [[Tides of Darkness]] |isbn= 978-1-4165-3990-2 |pages=164}}''“Antonidas assured him. “We shall respect your wishes, and your independence. Though we would like to be kept up-to-date, particularly for anything involving Medivh, the necromancers, the Order, and that portal.”</ref><ref>{{ref book |author= Rosenberg, Aaron |authorlink= Aaron Rosenberg |title= [[Tides of Darkness]] |isbn= 978-1-4165-3990-2 |pages=138}}“Cho’gall had killed several more necrolytes already, preserving their hearts and souls as jewels in the same manner...Gul’dan snorted. Worthless! He would have fought. But this made matters easier for him, at least. He laughed as he rose and stalked toward the remaining warlocks”</ref>, are magical practitioners who seek to understand darker magics, among other [[fel]]-based and destructive spells.<ref>''[[Ultimate Visual Guide]]''</ref> Warlocks use their magic to inflict terrible suffering upon their enemies, [[Corruption|corrupting]] and [[Drain Life|draining]] the very life from their victims, calling down a [[Rain of Fire]] to immolate and incinerate attackers, and summoning great and terrible demons to serve them in battle. In times of great darkness, when Azeroth finds itself besieged by demonic legions, armies of undead, or the very face of terror itself, many seek the solace and protection of the [[Light]]. Warlocks are those who choose to fight fire with fire. |
Warlocks are a [[cloth armor|cloth]]-wearing [[damage (role)|DPS]] [[caster]] class, known for their wide range of [[debuff]]s and [[damage over time]] effects. Warlocks are also recognisable by their demonic [[warlock minion|minion]]s, used to deal damage to foes, as well as to provide both offensive and defensive utility. Warlocks have a number of [[crowd control]] options, and a wide range of utility spells, which can be used to benefit the entire group. Warlocks also have an interesting relationship with health, capable of converting their health into mana, sacrificing their minions to save themselves, and even trading their own blood in exchange for powerful effects, and possess numerous dark methods for restoring their health, including draining the life from their enemies, and bringing themselves or their allies back from the dead through [[Soulstone]]s. Warlocks expend [[mana]] to cast their spells, but can also draw upon other, darker [[resource]]s to empower and transform their abilities, harvesting [[Soul Shards|the souls of their enemies]], fuelling their powers with [[Demonic Fury|demonic fury]] and even allowing the fel fire they command to [[Burning Embers|engulf them entirely]]. |
Warlocks are a [[cloth armor|cloth]]-wearing [[damage (role)|DPS]] [[caster]] class, known for their wide range of [[debuff]]s and [[damage over time]] effects. Warlocks are also recognisable by their demonic [[warlock minion|minion]]s, used to deal damage to foes, as well as to provide both offensive and defensive utility. Warlocks have a number of [[crowd control]] options, and a wide range of utility spells, which can be used to benefit the entire group. Warlocks also have an interesting relationship with health, capable of converting their health into mana, sacrificing their minions to save themselves, and even trading their own blood in exchange for powerful effects, and possess numerous dark methods for restoring their health, including draining the life from their enemies, and bringing themselves or their allies back from the dead through [[Soulstone]]s. Warlocks expend [[mana]] to cast their spells, but can also draw upon other, darker [[resource]]s to empower and transform their abilities, harvesting [[Soul Shards|the souls of their enemies]], fuelling their powers with [[Demonic Fury|demonic fury]] and even allowing the fel fire they command to [[Burning Embers|engulf them entirely]]. |
Revision as of 01:26, 19 August 2014
Warlock | |
---|---|
File:Mazar2.jpg Mazar, a gnome Warlock. | |
Favored by |
Blood elf |
Role(s) | Ranged DPS |
Specializations | Affliction, Demonology, Destruction |
Resource(s) |
Primary:Mana Secondary: [Soul Shards], [Demonic Fury] or [Burning Embers] |
Primary attribute | Intellect |
Weapon proficiency | Staff, Wand, Dagger, One-handed Sword and held in off-hand items excluding shields and weapons. |
Armor proficiency | Cloth |
Skill(s) | Summons various demonic minions, [Shadow Bolt], [Drain Life], Enslave Demon, Fel Flame various curses. |
Classes | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Warlocks, also referred to as Necromancers[1][2][3][4], are magical practitioners who seek to understand darker magics, among other fel-based and destructive spells.[5] Warlocks use their magic to inflict terrible suffering upon their enemies, corrupting and draining the very life from their victims, calling down a [Rain of Fire] to immolate and incinerate attackers, and summoning great and terrible demons to serve them in battle. In times of great darkness, when Azeroth finds itself besieged by demonic legions, armies of undead, or the very face of terror itself, many seek the solace and protection of the Light. Warlocks are those who choose to fight fire with fire.
Warlocks are a cloth-wearing DPS caster class, known for their wide range of debuffs and damage over time effects. Warlocks are also recognisable by their demonic minions, used to deal damage to foes, as well as to provide both offensive and defensive utility. Warlocks have a number of crowd control options, and a wide range of utility spells, which can be used to benefit the entire group. Warlocks also have an interesting relationship with health, capable of converting their health into mana, sacrificing their minions to save themselves, and even trading their own blood in exchange for powerful effects, and possess numerous dark methods for restoring their health, including draining the life from their enemies, and bringing themselves or their allies back from the dead through Soulstones. Warlocks expend mana to cast their spells, but can also draw upon other, darker resources to empower and transform their abilities, harvesting the souls of their enemies, fuelling their powers with demonic fury and even allowing the fel fire they command to engulf them entirely.
Warlocks are renowned for their damage over time (DoT) spells and sinister Shadow magic, as well for summoning demonic minions and their ability to wreak havoc with destructive Fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs; Demonology warlocks summon improved demons to do their bidding, drawing power from their minions and even transforming into demons themselves; while Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and Fire spells.
Being a warlock demands certain things: being able to engage multiple targets simultaneously while keeping tabs on your minion, to make split-second strategic decisions on cast rotations depending on the situation, and careful resource and cooldown management. Being a warlock also offers many rewards: they are PvP powerhouses due to their powerful crowd-control and sustained damage abilities, and in PvE their damage output is among the highest in both single and multiple target situations.
Warlocks are those not afraid to look into the Void, into the darkest place of all, to face the horror and madness that dwells there and turn it to their own use. Warlocks command the obedience of mighty demons, summoning and dismissing them at will, using them as they see fit and sacrificing them the moment it serves the warlock's interests. Even the mighty infernals bow before the will of the warlock, powerless but to obey their master's commands.
In these times of great peril, as the races of Azeroth rush to defend themselves against ancient enemies almost beyond comprehension, many powerful warlocks have risen to stand side by side with the sworn champions of their kingdoms, to protect and defend Azeroth from the forces of darkness that threaten their world. Masters of fear, warlocks stare into the face of death and see a way to turn that power to their own use. Undaunted by the dark source of their powers, warlocks do not flinch from the grim task at hand, nor from what they must themselves endure in order to ensure that their goals are accomplished. Dark-minded and distrusted at every turn, warlocks are those who dare to do what to others would be unthinkable. Wreathing themselves in the very energies of the Burning Legion, these unfathomable souls are willing to do whatever they must in order to ensure the survival of their world.
Class overview
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way. Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim’s vitality.
These practitioners of the profane are feared across Azeroth, and many who have felt their wrath now prefer to fight alongside a warlock than against one.[6]
Background
Warlocks are masters of the dark arts, devoted to furthering their understanding and use of shadow and Fire based magics, along with the summoning of demons from within the Twisting Nether. They first appeared on Azeroth during the First War, when Gul'dan, the first of their kind among the invading orc clans of Draenor, led the Horde across the dimensional gulf through the Dark Portal while in servitude to the Burning Legion.[7][8]
History
The eredar of the Burning Legion are credited as the original warlocks and wielders of dark magics, corrupted from the powerful and magically attuned eredar of Argus.
In most societies, the warlocks now live on the fringe of civilization, tolerated but not trusted. Human warlocks meet in secret in the basement of a bar in Stormwind. Thrall has expressed discomfort with the warlocks but understands the necessities in using them so he has allowed them the Cleft of Shadow. Conventional spell casters often see the warlock's magic as a vain attempt at increasing their own power.
Although many that consort with demons fall to darkness, the warlocks of the Horde and the Alliance advocate bending demonic or other dark powerful forces to one's will without succumbing to complete corruption. These spellcasters can summon demons to serve them, and they can also cast many painful spells that slowly eat at the life of their enemies. Warlocks are usually physically weak compared to other classes, but they compensate for this deficiency with their potent array of spells and their demonic minions. Compared to other spell casters, warlocks are among the strongest and often depend on the sacrifice of their own blood to fuel their magical powers.
On the world of Azeroth, there are many races who presently wield the dark power of the Nether. The playable races a warlock can choose from are the humans, dwarves, gnomes, worgen, orcs, trolls, undead, blood elves and goblins. Each has its own history in the dark demon arts.
Notable warlocks
- Archimonde
- Cho'gall
- Gul'dan
- Kil'jaeden
- Medivh
- Nekros Skullcrusher
- Meryl Felstorm
- Council of the Black Harvest
Overview
Abilities
- Main article: Warlock abilities
Warlocks deal damage through a combination of damage over time, direct damage and minion attacks, with Affliction, Destruction and Demonology warlocks specializing in these areas, respectively. While a warlock's direct damage alone does not compare to that of a mage, when coupled with their DoTs and a minion they can achieve strong, steady DPS to rival that of other classes.
Warlocks have the most powerful assortment of damage over time spells, and also the greatest variety in debuffs and summonable minions. Combined with a number of utility options, this can make the warlock a very diverse and complex class to play. The warlock also has available a variety of curses, but only one can be cast upon an enemy at a given time, creating the need for determining an appropriate curse in a given situation.
Like a mage, a warlock’s crowd control abilities can be used to avoid certain doom for the warlock and their allies, and the warlock’s sustained area of effect damage when suitably specced can rival those of a mage. Warlocks are well versed in the "shock and horror" tactics of warfare, and their manipulation of shadow energies can send their opponents reeling in [Fear] or horror. When fighting powerful foes, warlocks may choose to rely on minions and damage over time spells to deal damage while fearing their enemies to prevent retribution.
The warlock can also learn to summon magical mounts. Other classes, except paladins, death knights, and druids ( [Flight Form]), must purchase their own mounts with gold or via Honor obtained through PvP.
Minions and mounts
Warlocks can summon a variety of minions, each exhibiting different skill sets which are useful in different situations. However, only one minion at a time can accompany the warlock.
- [Summon Imp] - A warlock's first minion, and provides additional damage and survivability for the warlock
- [Summon Voidwalker] - Makes an excellent tank for a soloing warlock
- [Summon Succubus] - A demon specialized in crowd control
- Eye of Kilrogg - A demon used for scouting
- [Summon Felhunter] - An anti caster minion
- [Summon Felguard] - A powerful minion available only to Demonology warlocks
- In addition to these normal minions the warlocks can summon two greater demons to defend them for a short time:
- [Summon Infernal] - A guardian useful in AOE situations
- [Summon Doomguard] - A guardian useful in single target situations
- The warlock can also summon Nightmare steeds into their service as mounts:
- [Summon Felsteed] - A basic mount
- [Dreadsteed] - A much faster mount
- In addition to these normal minions the warlocks can summon two greater demons to defend them for a short time:
Warlocks may also use Enslave Demon on demons found while adventuring, forcing them to act as their minions for a short time.
Minions are an excellent source of additional damage output, especially for Demonology warlocks. However, they also offer a substantial amount of utility. Warlocks may sacrifice their minions to save themselves, or use their special abilities to dispel debuffs from allies, silence enemies or even heal the warlock.
Healing and conjured items
While warlocks are by no means healers, they do have a limited ability to heal themselves and their minions while in combat. Health regeneration is a notable feature of the warlock, as is the sacrifice of health to restore mana or allow for powerful special abilities.
Warlocks also have two particularly useful ways of restoring allies' health. [Create Healthstone] allows warlocks to create items used to heal themselves or their allies, while [Create Soulwell] can be used to summon a Soulwell from which Healthstones can be extracted by members of the party or raid. [Soulstone] is similar but far more powerful, allowing the target to resurrect upon death.
Melee
Like other spellcasters, warlocks are most effective at range due to spell pushback. However, Demonology spells often promote being in melee in order to use close-range abilities like [Hellfire] and [Immolation Aura]. In addition, warlocks have always possessed an potent arsenal of defensives, from an increased health pool to on-use spells such as [Dark Bargain] and [Twilight Ward].
Throughout the expansions, many warlocks have stepped into tanking roles because of the existence of [Searing Pain] and the ability to self-heal. With the advent of Mists of Pandaria and the introduction of [Dark Apotheosis], warlock tanks have become increasingly common.
Weapons and armor
- Main article: Warlock sets
Warlocks can wear cloth armor only, and can use staves, daggers, one-handed swords and unarmed combat in battle. They can also use wands for ranged combat, and equip off-hands.
Attributes
As a caster class, the warlock's primary attributes are intellect and spell power. Useful secondary attributes are spell hit, spell crit, haste, mastery, PvP Power and PvP Resilience, with the value of each depending on the warlock's spec and play style. Warlocks have no use for strength, spirit or agility.
As with all DPS casters, spell hit rating is generally considered to take precedence over all other secondary stats (sometimes even intellect), and it is advisable to get as close as possible to the spell hit cap. After that point, hit rating is useless; spell hit reduction debuffs are too few and far between to be worth considering.
In PvP, PvP Power and PvP Resilience are of great value, with the former generally considered even more important than intellect, while these stats are of no value for PvE.
Races
- Main article: Warlock races
The warlock class can be played by the following races:
Strength | Agility | Stamina | Intellect | Spirit | Armor | Health | Mana | |||
---|---|---|---|---|---|---|---|---|---|---|
Alliance | Dwarf | 22 | 16 | 24 | 21 | 21 | 33 | 63 | 125 | |
Gnome | 15 | 22 | 21 | 26 | 22 | 44 | 53 | 200 | ||
Human | 20 | 20 | 21 | 22 | 22 | 40 | 53 | 140 | ||
Worgen | 23 | 22 | 21 | 18 | 21 | N/A | ||||
Void elf | N/A | |||||||||
Dark Iron | N/A | |||||||||
Mechagnome | N/A | |||||||||
Horde | Blood elf | 17 | 22 | 21 | 25 | 20 | 44 | 53 | 185 | |
Goblin | 17 | 22 | 21 | 25 | 20 | N/A | ||||
Orc | 23 | 17 | 22 | 19 | 24 | 34 | 63 | 109 | ||
Troll | 21 | 22 | 22 | 18 | 23 | N/A | ||||
Undead | 19 | 18 | 21 | 20 | 27 | 36 | 53 | 110 | ||
Nightborne | N/A | |||||||||
Vulpera | N/A |
The only races unable (or unwilling) to be warlocks are the night elves, the tauren, the draenei and the pandaren.
Racial traits
Each race comes with its own racial traits. Below is a brief list of the abilities that interact directly with the warlock's abilities, playstyle and needs in specific situations; other racials are not listed. For a complete list, see Racial trait.
- [Stoneform] is a useful defence and debuff-dispelling cooldown which can be useful in PvP and PvE.
- [Frost Resistance] can be useful in reducing damage taken, especially versus frost mages.
- [Expansive Mind] is one of the most important mage beneficial racial abilities as it increases mana by 5%. Note that it increases mana pool but not Intellect, spell power or spell critical.
- [Escape Artist] removes snares and speed reduction effects. Usable to PvP and certain PvE encounters. (Note: does not remove stun effects).
- Every Man for Himself is another beneficial trait enabling players to remove all incapacitating effects on the character (Slow, stun, fear, immobilize effects)
- [Viciousness] is another of the most warlock beneficial racial abilities as it increases spell critical strike by 1%
- [Darkflight] enables the player to move faster. Usable in both PvP and PvE encounters.
- [Arcane Torrent] Provides a similar mana increase too life tap without the loss in health. Due to its limit in AoE range, it has limited use in Boss PvE encounters and is half effective on PvP.
- [Rocket Barrage] as small damage ability.
- [Rocket Jump] similar to [Blink] for use in PvE and PvP. Can be used to stay out of the fire.
- [Time is Money] is a slight reduction in casting time.
- [Blood Fury] gives an increase in spell power whenever activated.
- [Hardiness] a 15% reduction in the total time of stun effects.
- [Command] increases damage dealt by all minions by 5%, especially useful for Demonology warlocks.
- [Berserking] Provies a buff that increases casting speed which will also provide the warlock with one of it's few cool downs besides trinkets, 3 minutes cooldown but the most important is that unlike [Bloodlust] does not place a 10 minutes debuff thus making it an extremely beneficial racial ability.
- [Regeneration] is useful as an additional health regeneration effect, especially beneficial on long encounters, useful with [Life Tap].
- [Da Voodoo Shuffle] has use in both PvE and PvP.
- [Beast Slaying] increases damage dealt versus Beasts by 5%, which can be helpful for PvE.
- [Will of the Forsaken] is usable in all cases in PvP and PvE when losing control of character (does not include slow or immobilize effects)
- [Touch of the Grave] adds a chance to deal Shadow damage and heal oneself when attacking. This is a significant DPS increase.
Specializations
- For a full list of specialization abilities, see Warlock abilities
Affliction
A master of Shadow magic who specializes in drains and damage-over-time spells.
Affliction warlocks are the masters of damage over time spells, plaguing their enemies with an array of Curses and DoTs. Affliction locks can snare attackers with the [Curse of Exhaustion], and afflict them with DoTs such as [Agony] and [Unstable Affliction], the latter serving to prevent other DoTs from being dispelled. Affliction warlocks' periodic effects are further improved by their mastery Potent Afflictions, and can be quickly spread or transferred between targets with [Soul Swap] and [Glyph of Soul Swap]. Affliction warlocks gain [Soul Shards] as a secondary resource, which can be used to empower certain spells.
Demonology
A master of demonic magic who transforms into a demon and compels demonic powers to aid him.
Not satisfied with commanding demonic minions to do their bidding, Demonology warlocks transform themselves into demons in order to crush their foes, with their dark Metamorphosis empowering their attacks and granting them fiendish new powers. As well as improving their damage and survivability, these warlocks' demonic mastery empowers their minions ( [Master Demonologist], [Demonic Rebirth]) and grants them new demons to command ( [Wild Imps], [Doom], [Summon Felguard]). Demonology warlocks wield a mixture of Shadow, Fire and Chaos damage to immolate and corrupt their enemies. Demonology warlocks use [Demonic Fury], generated through various spells, as a secondary resource to fuel their demonic Metamorphosis.
Destruction
A master of chaos who calls down fire to burn and demolish enemies.
Destruction warlocks focus on demolishing opponents with fast and powerful direct damage spells. They use the [Burning Embers] generated by their spells to fuel their most powerful attacks, deal splash damage and even restore health. With enviable abilities such as [Shadowburn], [Havoc] and [Chaos Bolt], Destruction warlocks can rapidly reduce unprepared opponents to a pile of cinders.
End-game expectations
Warlocks are taken to raids for their incredible dps and their raid utility. Warlocks are usually one of the highest sources of ranged DPS and also possess an array of utilities such as using [Ritual of Summoning] for late comers, casting [Soulstone] for combat resurrections, and distributing [Healthstone]s. They also provide a raid buff ( [Dark Intent]) and a variety of enemy debuffs through curses such as [Curse of the Elements]. Warlocks are also well known for their CC abilities such as [Fear] and [Banish].
In PvP, Warlocks are incredibly useful as a support class for arenas and battlegrounds. DoT abilities such as [Corruption], Bane of Agony, and [Unstable Affliction] spread between multiple player targets are excellent at generating pressure for opposing teams. [Unstable Affliction] also provides opponents with a hefty penalty for spam-dispelling debuffs. The felhunter also provides excellent anti-caster and anti-healer abilities with [Spell Lock] and [Devour Magic]. Finally, they are infamous for their PvP CC abilities such as [Fear], [Howl of Terror], and [Death Coil]. While burst damage is not as strong, [Demon Soul] can be used to help finish off low-health players. [Demonic Gateway] is also an iconic and powerful contribution to any group.
Mists of Pandaria
Mists of Pandaria introduced massive revamps to the Warlock class and all three of its specs. Soul Shards were removed as a non-replenishable resource for all warlocks. Each spec was given its own secondary resource, and the playstyle for all three specs was greatly changed. In addition, the overhaul of the talents system changed some formerly standard spells into optional talents and introduced new spells to be integrated into rotations.
Spells
- [Demonic Gateway] - a [Demonic Circle: Teleport] useable by the entire raid between two set points.
- [Dark Intent] - changed to a raid buff providing stamina and spell power.
- Tier 5 talents manipulating demons: [Grimoire of Supremacy] [Grimoire of Service] [Grimoire of Sacrifice]
Affliction changes
- [Soul Shards] as a secondary resource, replenished by [Corruption] and [Drain Soul].
- [Malefic Grasp] scales with the strength of one's DoTs already on the target.
- Haunt serves as a debuff increasing personal damage on that target in addition to doing upfront damage.
Demonology changes
- [Demonic Fury] as a secondary resource.
- Metamorphosis changed from a cooldown to a stance that can be entered and exited.
- [Doom] and [Agony] no longer mutually exclusive.
Destruction changes
- [Burning Embers] as a secondary resource.
Please add any available information to this section.
Videos
- Official Crash Course: Level 90 Warlock (Destruction)
- Cataclysm Talents and Abilities
- Cataclysm DPS Run Down
Macros and addons
- Main article: Useful macros for warlocks
- AffDots is an addon that tracks DoT strength. Specifically designed for Affliction locks to attain maximum DPS from [Malefic Grasp], it also provides spell tracking for the other specs. Also features integration with Tidy Plates.
- Natur EnemyCastBar shows all buffs and debuffs on your character making it exceptional for raiding.
- ForteXorcist (also here) shows spell timers, cooldown timers and messages that you can set for yourself or the raid. On top of that, it also offers support for tracking Soulstones, shards and healthstones as well as a summoning assistant. Also, although the addon is primarily targeted at Warlocks, ForteXorcist can also be used with the other classes. In essence, ForteXorcist provides what Necrosis and DoTimer does with a few added extras.
See also
- List of warlocks
- Warlock quests
- Warlock patch history
Patch changes
- Patch 5.0.4 (2012-08-28):
- Each warlock specialization now has a unique secondary resource which allows them temporary surges in power:
- [Soul Shards] are now an Affliction-only resource
- [Demonic Fury] is a new Demonology resource
- [Burning Embers] are a new Destruction resource
- Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively.
- All demons deal similar damage and are no longer linked to a specific spec.
- Doomguard, Infernal and Soulstone cooldowns reset upon wiping to a raid or dungeon boss.
- Each warlock specialization now has a unique secondary resource which allows them temporary surges in power:
- Patch 4.0.1 (2010-10-12):
- [Soul Shards] have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
- Warlocks now start with an Imp at level 1.
- Firestones and Spellstones can no longer be created, and existing ones cannot be used.
References
- ^ Quest:Stop the Flow
- ^ [10-40] Desecration of the Dead
- ^ Rosenberg, Aaron. Tides of Darkness, 164. ISBN 978-1-4165-3990-2. “Antonidas assured him. “We shall respect your wishes, and your independence. Though we would like to be kept up-to-date, particularly for anything involving Medivh, the necromancers, the Order, and that portal.”
- ^ Rosenberg, Aaron. Tides of Darkness, 138. ISBN 978-1-4165-3990-2. “Cho’gall had killed several more necrolytes already, preserving their hearts and souls as jewels in the same manner...Gul’dan snorted. Worthless! He would have fought. But this made matters easier for him, at least. He laughed as he rose and stalked toward the remaining warlocks”
- ^ Ultimate Visual Guide
- ^ World of Warcraft Game Guide: Warlock
- ^ Warcraft: The Roleplaying Game, 95
- ^ World of Warcraft: The Roleplaying Game, 62-63
External links
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