Wild Growth | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | 8 Seconds |
Other information | |
Level learned | 76 |
Related buff | |
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Wild Growth is the druid's first targeted AoE healing spell, healing up to 5 targets within 30 yards of the druid's current target.
Improvements
- [Empowered Ironbark]
- [Glyph of Wild Growth]
- Harmony
- [Heart of the Wild]
- [Incarnation: Tree of Life] makes Wild Gorwth affect an additional 2 targets.
Notes
- Heals 5 targets total, the target counts as one if friendly.
- Can be cast on an enemy target and will pick 5 allies around the enemy target.*If there are not 5 targets in range below 100% health, the HoT will land randomly on players will full health.
- The base healing is split among the ticks with the first tick getting (6%+1/7) of the tooltip heal (before talents), and each successive tick losing 2% of the tooltip heal.[1]
- This heal will hit allies within a short range of your target. In 5 man instances where ranged DPS is standing apart from the melee the spell may only hit melee classes if cast on the tank. A good way to ensure wild growth hits the entire party is to position yourself mid-way between melee and ranged classes and cast the spell on yourself.
Trivia
In the beta version of the game this spell was called [Flourish].
Patch changes
- Patch 6.0.2 (2014-10-14):
- Now has a 1.5-second cast time (up from instant cast).
- No longer prioritized most injured party members.
- Patch 4.3.0 (2011-11-29): Now heals 20% less.
- Patch 4.0.1 (2010-10-12): Cooldown increased to 10 seconds and talent tree position changed.
- Patch 3.0.8 (2009-01-20): Wild Growth now has a 6 second cooldown.
- Patch 3.0.2 (2008-10-14): The coefficient and healing amount has been increased and the mana cost decreased.
References
- ^ Erdluf 2009-06-09. Re: Resto (PvE) Healing Discussion. ElitistJerks. Retrieved on 2009-06-20.
External links
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